From 3a4a0332307958e2e89b0f1a0701b388645e6243 Mon Sep 17 00:00:00 2001 From: BELLIER Sacha Date: Sat, 1 Jun 2024 23:22:06 +0200 Subject: [PATCH] fix: README --- Examples/README.md | 12 ++++++------ README.md | 2 -- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/Examples/README.md b/Examples/README.md index 75ee51f..0e97e3b 100644 --- a/Examples/README.md +++ b/Examples/README.md @@ -4,15 +4,15 @@ ##### Build and Run examples one by one (Recommended) Example with `//Workflow:Workflow` (see below for the list of example) - ``` - bazelisk run //Workflow:Workflow - ``` +``` +bazelisk run //Workflow:Workflow +``` ##### Compile all examples, then run binaries To compile every example: - ``` - bazelisk build //... - ``` +``` +bazelisk build //... +``` Then you can run a program with (example with `//Workflow:Workflow`, see below for the list of example) ``` diff --git a/README.md b/README.md index 63d038b..d7126bd 100644 --- a/README.md +++ b/README.md @@ -27,6 +27,4 @@ It can be used using [Bazel](https://bazel.build/). A `cc_library` rule has been created: `@LittleECS//:LittleECS`. You need to add the module `littleecs` to your dependencies. -You will need at least to give an c++ standard to use (at least c++20) since no one have been forced. You can check the [bazelrc](.bazelrc) to see how you can add one. - Not Recommended: There is also a [Premake](https://premake.github.io/docs/using-premake) configuration, thought it is deprecated (and run on a wrapper of mine: [PremakeUtilities](https://github.com/0-Sacha/PremakeUtilities)). I keep it for my Game Engine [Blackbird](https://github.com/0-Sacha/Blackbird) which is using `Premake` as Build system.