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mmBangerInstance::DrawShadow uses the color 0 (fully transparent black) to render the non "ExpensiveShadows". With a hardware renderer, this results in them being invisible. It should probably just use ShadowColor instead.
The text was updated successfully, but these errors were encountered:
mmBangerInstance::DrawShadow
uses the color 0 (fully transparent black) to render the non "ExpensiveShadows". With a hardware renderer, this results in them being invisible. It should probably just useShadowColor
instead.The text was updated successfully, but these errors were encountered: