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Paintjob-dependent wheels are displayed incorrectly ingame #116

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totixtreme opened this issue Aug 25, 2022 · 1 comment
Open

Paintjob-dependent wheels are displayed incorrectly ingame #116

totixtreme opened this issue Aug 25, 2022 · 1 comment

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@totixtreme
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The wheels are displayed incorrectly when they belong to different paintjobs. They always render in the primary paintjob, even though they render correctly in the vehicle selection screen. Here is an example, the blue wheels belong to the primary paintjob, and the red wheels belong to a different paintjob.

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@0x1F9F1
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0x1F9F1 commented Aug 25, 2022

Yeah afaik only the BODY and FNDR[0/1] meshes are affected by the paintjob. The selection screen is different because it just uses the H mesh (which has the wheels and other parts built in, so it will be whatever you chose in the editor).

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