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Buffering of LineString #1
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@tumluliu Hi, thank you for issuing. We found that the buffering for LineStrings (and as well as MultiLineStrings) is not as easy as we thought. In addition, there was a reason that we do not use the Rust language anymore, so we do not make any further development of this crate. But I think the buffering of Point/MultiPoint is not that difficult as of Points, so we may update about that soon. Thank you for your suggenstion! |
Hi @pinebananais , thanks a lot for your reply. It's a pity, but yea like you said, the linestring buffering is not easy. Then I will change back to wait for that feature from georust |
@pinebananais Hi, I'm one of the Georust maintainers. Firstly, this is great work! Secondly, could you say a little bit more about why you've moved away from Rust? Was it due to missing features in geo, or the language more generally? Also, if you don't have plans to maintain this repository, would you be interested in transferring it to the Georust organisation? We'd be happy to explore how to either integrate it into geo, or at least "keep the lights" on as a separate crate. |
@pinebananais Bumping this conversion. It looks like a lot of folks would be happy if this was maintained again. I'm offering support to help as much as possible on the transfer of the ownership. |
Hi there, thanks a lot for creating this crate which shed the light in the darkness of the "no geometry buffering" Rust world. I'm wondering how hard it would be to implement the buffering for
LineString
/MultiLineString
andPoint
based on your current codebase. You also mentioned that "the rest of the primitives will be added as well", do you by any chance have a rough schedule for that?The text was updated successfully, but these errors were encountered: