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rotaters.lua
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function hlineRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == 0 and offsets[1][2] == -2 then
if action then obj:writeOffsets({{-2,0},{-1,0},{0,0},{1,0}}) else
return {{-2,0},{-1,0},{0,0},{1,0}}
end
else
if action then obj:writeOffsets({{0,-2},{0,-1},{0,0},{0,1}}) else
return {{0,-2},{0,-1},{0,0},{0,1}}
end
end
end
function cubeRotater(obj)
return {{0,-1},{1,-1},{1,0},{0,0}}
end
function zlRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == 0 and offsets[1][2] == -1 then
if action then obj:writeOffsets({{-1,0},{0,0},{0,-1},{1,-1}}) else
return {{-1,0},{0,0},{0,-1},{1,-1}}
end
else
if action then obj:writeOffsets({{0,-1},{1,0},{0,0},{1,1}}) else
return {{0,-1},{1,0},{0,0},{1,1}}
end
end
end
function zrRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == 0 and offsets[1][2] == 1 then
if action then obj:writeOffsets({{-1,-1},{0,-1},{0,0},{1,0}}) else
return {{-1,-1},{0,-1},{0,0},{1,0}}
end
else
if action then obj:writeOffsets({{0,1},{1,0},{0,0},{1,-1}}) else
return {{0,1},{1,0},{0,0},{1,-1}}
end
end
end
function llRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == -1 and offsets[1][2] == -1 then
if action then obj:writeOffsets({{-1,1},{0,1},{0,0},{0,-1}}) print(1) else
return {{-1,1},{0,1},{0,0},{0,-1}}
end
elseif offsets[1][1] == -1 and offsets[1][2] == 1 then
if action then obj:writeOffsets({{-1,0},{0,0},{1,0},{1,1}}) else
return {{-1,0},{0,0},{1,0},{1,1}}
end
elseif offsets[1][1] == -1 and offsets[1][2] == 0 then
if action then obj:writeOffsets({{1,-1},{0,-1},{0,0},{0,1}}) else
return {{1,-1},{0,-1},{0,0},{0,1}}
end
else
if action then obj:writeOffsets({{-1,-1},{-1,0},{0,0},{1,0}}) else
return {{-1,-1},{-1,0},{0,0},{1,0}}
end
end
end
function rlRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == -1 and offsets[1][2] == 1 then
if action then obj:writeOffsets({{0,-1},{0,0},{0,1},{1,1}}) else
return {{0,-1},{0,0},{0,1},{1,1}}
end
elseif offsets[1][1] == 0 and offsets[1][2] == -1 then
if action then obj:writeOffsets({{-1,0},{0,0},{1,0},{1,-1}}) else
return {{-1,0},{0,0},{1,0},{1,-1}}
end
elseif offsets[1][1] == -1 and offsets[1][2] == 0 then
if action then obj:writeOffsets({{-1,-1},{0,-1},{0,0},{0,1}}) else
return {{-1,-1},{0,-1},{0,0},{0,1}}
end
else
if action then obj:writeOffsets({{-1,1},{-1,0},{0,0},{1,0}}) else
return {{-1,1},{-1,0},{0,0},{1,0}}
end
end
end
function fuRotater(obj,action)
local offsets = obj:getOffsets()
if offsets[1][1] == 1 and offsets[1][2] == 0 then
if action then obj:writeOffsets({{0,-1},{0,0},{1,0},{-1,0}}) else
return {{0,-1},{0,0},{1,0},{-1,0}}
end
elseif offsets[1][1] == 0 and offsets[1][2] == -1 then
if action then obj:writeOffsets({{-1,0},{0,0},{0,-1},{0,1}}) else
return {{-1,0},{0,0},{0,-1},{0,1}}
end
elseif offsets[1][1] == -1 and offsets[1][2] == 0 then
if action then obj:writeOffsets({{0,1},{0,0},{-1,0},{1,0}}) else
return {{0,1},{0,0},{-1,0},{1,0}}
end
else
if action then obj:writeOffsets({{1,0},{0,0},{0,-1},{0,1}}) else
return {{1,0},{0,0},{0,-1},{0,1}}
end
end
end