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csgo_textmod.txt
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csgo_textmod.txt
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"Source" "https://github.com/xPaw/CS2"
"Tokens"
{
// Alerts
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted, %s1 seconds left"
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
"Cstrike_TitlesTXT_Got_bomb" "Picked up the bomb"
"Cstrike_TitlesTXT_Got_defuser" "Picked up a defuse kit"
"Cstrike_TitlesTXT_Weapon_Pickup" "Picked up %s1"
"SFUI_Notice_Match_Will_Pause" "Timeout next freeze time"
"SFUI_Notice_Match_Will_Pause_Technical" "Technical Timeout next freeze time"
// Space prefix due to a bug (?) that otherwise prevents colors from working
"SFUI_Notice_CTs_Clinched_Match" " β
CTs won the match"
"SFUI_Notice_Ts_Clinched_Match" " β
Ts won the match"
"hostagerescuetime" " CTs got more time by reaching a hostage"
"SFUI_Notice_All_Players_Connected" " Match will start in %s1 seconds"
// Graffiti menu
"CSGO_Spray_Auto_Toggle" "Quick Graffiti"
"CSGO_No_Sprays" "You do not have any opened graffiti"
// Shorter names
"SFUI_WPNHUD_HE_Grenade" "Grenade"
"SFUI_WPNHUD_HEGrenade" "Grenade"
"SFUI_WPNHUD_Molotov" "Molotov"
"SFUI_WPNHUD_IncGrenade" "Incendiary"
"SFUI_WPNHUD_Flashbang" "Flash"
"SFUI_WPNHUD_Smoke_Grenade" "Smoke"
"SFUI_WPNHUD_SmokeGrenade" "Smoke"
"SFUI_WPNHUD_Decoy" "Decoy"
"Cstrike_game_join_spectators" " %s1 joined Spectators"
"Cstrike_game_join_terrorist" " %s1 joined Ts"
"Cstrike_game_join_ct" " %s1 joined CTs"
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate"
"csgo_player_left_game" " %s1 left (%s2)"
"Cstrike_TitlesTXT_Defusing_Bomb" "β€ Defusing"
"Cstrike_TitlesTXT_Planting_Bomb" "β€ Planting"
// Grenade radio
"SFUI_TitlesTXT_Fire_in_the_hole" "β’ Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "β’ Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "β’ Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "β’ Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "β’ Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "β’ Decoy"
// Chat messages
"Game_radio" "%s1: %s2"
"Game_radio_location" "%s1 @ %s2: %s3"
"Cstrike_Chat_CT_Loc" "%s1 @ %s3 (Team): %s2"
"Cstrike_Chat_T_Loc" "%s1 @ %s3 (Team): %s2"
"Cstrike_Chat_CT_Dead" "%s1 [Dead] (Team): %s2"
"Cstrike_Chat_T_Dead" "%s1 [Dead] (Team): %s2"
"Cstrike_Chat_CT" "%s1 (Team): %s2"
"Cstrike_Chat_T" "%s1 (Team): %s2"
"Cstrike_Chat_All" "%s1: %s2"
"Cstrike_Chat_AllDead" "%s1 [Dead]: %s2"
// Player awards
"Player_Cash_Award_Bomb_Defused" " +$%s1 β’ Bomb defused"
"Player_Cash_Award_Bomb_Planted" " +$%s1 β’ Bomb planted"
"Player_Cash_Award_Get_Killed" " +$%s1 β’ Eliminated"
"Player_Cash_Award_Interact_Hostage" " +$%s1 β’ Hostage reached"
"Player_Cash_Award_Killed_Enemy_Generic" " +$%s1 β’ Kill"
"Player_Cash_Award_Killed_Enemy" " +$%s1 β’ Kill β’ %s2"
"Player_Cash_Award_Rescued_Hostage" " +$%s1 β’ Hostage rescued"
"Player_Cash_Award_Respawn" " +$%s1 β’ Respawned"
"Player_Cash_Award_Damage_Hostage" " -$%s1 β’ Hostage wounded"
"Player_Cash_Award_Kill_Hostage" " -$%s1 β’ Hostage killed"
"Player_Cash_Award_Kill_Teammate" " -$%s1 β’ Teammate killed"
// Team awards
"Team_Cash_Award_Elim_Bomb" " +$%s1 β’ Round won"
"Team_Cash_Award_Elim_Hostage" " +$%s1 β’ Round won"
"Team_Cash_Award_T_Win_Bomb" " +$%s1 β’ Round won β’ Bomb exploded"
"Team_Cash_Award_Win_Defuse_Bomb" " +$%s1 β’ Round won β’ Bomb defused"
"Team_Cash_Award_Win_Hostage_Rescue" " +$%s1 β’ Round won β’ Hostage rescued"
"Team_Cash_Award_Win_Hostages_Rescue" " +$%s1 β’ Round won β’ Hostages rescued"
"Team_Cash_Award_Loser_Bonus" " +$%s1 β’ Round lost"
"Team_Cash_Award_Planted_Bomb_But_Defused" " +$%s1 β’ Team planted the bomb"
"Team_Cash_Award_Generic" " +$%s1 β’ Team award"
"Team_Cash_Award_Hostage_Alive" " +$%s1 β’ Hostages survived"
"Team_Cash_Award_Hostage_Interaction" " +$%s1 β’ Team reached a hostage"
"Team_Cash_Award_Rescued_Hostage" " +$%s1 β’ Team rescued a hostage"
"Team_Cash_Award_Bonus_Shorthanded" " +$%s1 β’ Short-handed income"
"Team_Cash_Award_Survive_GuardianMode_Wave" " +$%s1 β’ Survived the wave"
"Team_Cash_Award_Win_Time" " +$%s1 β’ Time is up"
"Team_Cash_Award_Custom" " +$%s1 β’ %s2"
"Team_Cash_Award_Loser_Bonus_Neg" " -$%s1 β’ Round lost"
"Team_Cash_Award_No_Income" " $0 β’ Time is up"
"Team_Cash_Award_No_Income_Suicide" " $0 β’ Suicide"
// Deathmatch points
"Player_Point_Award_Assist_Enemy" " +%s1 β’ Assisted killing %s2"
"Player_Point_Award_Assist_Enemy_Plural" " +%s1 β’ Assisted killing %s2"
"Player_Point_Award_Killed_Enemy" " +%s1 β’ Kill with %s2"
"Player_Point_Award_Killed_Enemy_Plural" " +%s1 β’ Kill with %s2"
"Player_Point_Award_Killed_Enemy_NoWeapon" " +%s1 β’ Kill"
"Player_Point_Award_Killed_Enemy_NoWeapon_Plural" " +%s1 β’ Kill"
// Suicides
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" " %s1 committed suicide, an enemy player was awarded compensation"
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 received +$%s2 for the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" " %s3 received +$%s2 for the suicide of %s1"
"Player_Cash_Award_ExplainSuicide_YouGotCash" " +$%s2 β’ Suicide of %s1"
// Short-hand income
"Notice_Bonus_Enemy_Team" " Enemies received +$%s1 short-handed income"
"Notice_Bonus_Shorthanded_Eligibility" " Short-handed income in %s1 rounds"
"Notice_Bonus_Shorthanded_Eligibility_Single" " Short-handed income in 1 round"
// C01 #ffffff - Normal, white
// C02 #ff0000 - "Use old colors", dark red
// C03 #ba81f0 - Player name, team color (CT - #a2c6ff, T - #ffdf93)
// C04 #40ff40 - Location, bright green
// C05 #bfff90 - Achievement, light green
// C06 #a2ff47 - Award, bright green
// C07 #ff4040 - Penalty, light red
// C08 #c5cad0 - Silver
// C09 #ede47a (tab character) - Gold
// C10 #b0c3d9 (line feed) - Common?
// C11 #5e98d9 - Uncommon, very light blue
// C12 #4b69ff - Rare, darker blue
// C13 #8847ff (carriage return) - Mythical?
// C14 #d32ce6 - Legendary, purple
// C15 #eb4b4b - Ancient, lighter red
// C16 #e4ae39 - Immortal, orange
}