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MapInfo.txt
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gameinfo
{
dimcolor = "0 0 0"
dimamount = 0.5
bluramount = 0.5
borderflat = "WALL_1"
titlemusic = "AS_Mel"
creditpage = ""
fullscreenautoaspect = 3
menufontcolor_title = "PortalGreen"
menufontcolor_label = "Gray"
menufontcolor_value = "Gray"
menufontcolor_action = "Gray"
menufontcolor_header = "PortalGreen"
menufontcolor_highlight = "White"
menufontcolor_selection = "PortalGreen"
menuslidercolor = "PortalGreen"
PlayerClasses = "PortalPlayer"
StatusbarClass = "PortalStatusBar"
AddEventHandlers = "OverlayHandler", "ShaderHandler", "SectorDamageHandler", "TimeHandler"
}
clearskills
skill baby
{
DamageFactor = 0.5
SpawnFilter = "Baby"
Name = "Training Mode"
TextColor = "Gray"
Key = "1"
EasyKey
}
skill easy
{
SpawnFilter = "Easy"
Name = "Easy"
TextColor = "Gray"
Key = "2"
}
skill normal
{
SpawnFilter = "Normal"
Name = "Medium"
TextColor = "Gray"
Key = "3"
defaultskill
}
skill hard
{
SpawnFilter = "Hard"
Name = "Hard"
TextColor = "Gray"
Key = "4"
}
skill nightmare
{
SpawnFilter = "Nightmare"
Name = "Expert"
TextColor = "Gray"
Key = "5"
AmmoFactor = 2
FastMonsters
DisableCheats
RespawnTime = 12
MustConfirm = "Really?"
}
gamedefaults
{
AirControl = 0.1
LightMode = 0
CheckSwitchRange
EvenLighting
SmoothLighting
UsePlayerStartZ
}
defaultmap
{
Fade = 95d7fa
FogDensity = 16
Music = "" //D_DOOM or D_OPENIN might be a good vanilla fit
Sky1 = "BLUE2", 0.0
}
map MAP01 "Dooming with Portals" {}
map MAP02 "Portal Gun Test Map" {}
map MAP03 "guys my chamber got ported to some kind of Doom mod" {}
map TESTMAP "Test Map" {}
DoomEdNums
{
30000 = CubeTrigger
30001 = Cube
30002 = DualPortalGun
30003 = SwitchTrigger
30004 = PortalGun
30005 = StaticPortalSpot
30006 = StaticPortalSpotBlue
30007 = PortalMapSpot
30008 = Desk
30009 = Chair
30010 = Monitor
30011 = DoorSprite
30012 = PortalSpawner
30013 = PitDetails
30014 = PelletTrigger
30015 = PitDetails2
30016 = SignExit
30017 = SignCubeDrop
30018 = SignOverhead
30019 = SignArrowD
30020 = SignArrowU
30021 = SignArrowL
30022 = SignArrowR
30023 = SignStatus
30024 = Dot1
30025 = Dot2
30026 = Dot4
30027 = Dot8
30028 = Dot16
30029 = Dot32
30030 = SignDrown
30031 = SignFling
30032 = SignFling2
30033 = SignPellet
30034 = SignPelletTarget
30035 = SignPoison
30036 = SignTurrets
30037 = SignCake
30038 = Grid
30039 = PlatformLift
30040 = PlatformLiftStatic
30041 = PlatformLiftStaticWhite
30042 = Platform
30043 = PlatformWhite
30044 = UACLogo
30045 = UACLogoW
30046 = Skybox
30047 = Launcher
30048 = UAC
30049 = UACW
30050 = Pipe
30051 = SkyboxSky
30052 = LaserEmitter
30053 = LaserCube
30054 = LaserTrigger
30055 = BridgeEmitter
30056 = PlatformMoving
30059 = LightFixtureObservation
30060 = Silhouette
30061 = LightFixture
30062 = Tank
30063 = Ladder
30064 = LadderExtension
30065 = DebrisWall
30066 = DebrisWall2
30067 = DebrisWall3
30068 = DebrisWall4
30069 = DebrisWall5
30070 = Cone
30071 = OilBarrel
30072 = Crate
30073 = IndustrialLight
30074 = Stairway96
30075 = LadderRung
30076 = PipeBend
30077 = Rail
30078 = RailMedium
30079 = RailShort
30080 = RailPost
30081 = RailStub
30082 = Tile2x2
30083 = Tile4x4
30084 = Crusher
30085 = TowerSegment
30086 = WallSwitch
30087 = BigPipe
30088 = BigPipeBend
30089 = PlatformEndPoint
30090 = SlidingDoor
30091 = PortalTargetSpot
30092 = DripEmitter
30093 = OfficeLight
30094 = DownLight
30095 = Clock
30096 = CeilingVent
30097 = ComputerUnit
30098 = ComputerUnit2
30099 = PC
30100 = MonitorStand
30101 = PCKeyboard
30102 = PCMouse
30103 = DebrisWall6
30104 = PipeBendSingle
30105 = PipeBendOffset
30106 = BigPipeJoint
30107 = Support
30108 = Debriswall7
30109 = Desk2
30110 = Desk3
30111 = BTSLight
30112 = Monitor2
30113 = SupportArmBase
30114 = SupportArmLower
30115 = SupportArmUpper
30116 = SupportArmAttachment
30117 = Grid1x3
30118 = Tower
30500 = Turret
31000 = FlatText
31001 = ConfettiSpawner
31002 = ClimbableZone
31003 = Pivot
31004 = PivotWhite
31005 = PivotChainLink
32002 = LightSpawner
32003 = FloorOverlayAdjust
32004 = SkyViewPointStatic
32005 = SkyViewpointAnchor
32006 = ElectricalArc
32007 = SkyboxGrid
32008 = SignTag1
32009 = SignTag2
32010 = SignTag3
32011 = SignTag4
32012 = SupportArm
32013 = SupportArm2
32014 = SupportArmGroup
32015 = SignCrusher
32016 = SignCatapult
32017 = WalkwaySegment
32018 = WalkwaySegmentOpenSide
32019 = WalkwaySegmentOpenSides
32020 = WalkwaySegmentEnd
32021 = WalkwaySegmentOpenEnd
32022 = WalkwaySegmentOpenSide2
32023 = WalkwaySegmentOpenSides2
32024 = WalkwaySegmentCorner
32025 = WalkwaySegmentTee
32026 = WalkwaySegmentIntersection
32027 = WallPanel
32028 = Fan
32029 = SkyboxGrid2
32030 = Stairway32
32031 = SkyboxGridLarge
32032 = SkyboxGrid2Large
32033 = GridComplete
32034 = Frame32
32035 = Frame64
32036 = Frame112
32037 = Tile2x2W
32038 = Stairway64
32039 = Stairway128
32040 = WallPipe8
32041 = WallPipe16
32042 = WallPipe32
32043 = WallBox
32044 = WallBox2
32045 = WallPipe24
32046 = WallBox3
32047 = GirderGrid
32048 = Frame16
}