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Copy pathCVarInfo.txt
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CVarInfo.txt
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server int g_initial = 1; // Show initial disclaimer message
server noarchive int g_sod = -2; // What game should this be
server noarchive cheat int goobers = 0; // Turn Wolf-style cheats on
server int g_deafguarddoors = 2; // Enable deaf guard tiles making doors transparent - 0 = Off, 1 = only require one side, 2 = require both sides
server int g_debugtextscreens = 0; // Draw debug info on some text screens
server int g_defaultmenus = 0; // Use the default GZDoom option menus
server int g_dynamiclights = 0; // Enable minimal dynamic lights on select Wolf actors
server int g_fastfireballs = 1; // More accurate Fake Hitler fireballs
server int g_maxpushwallmove = 2; // Pushwall move distance in 64x64 blocks
server int g_momentum = 0; // Use Doom-style movement
server int g_noblood = 1; // Hide blood, bullet puffs, and other additional effects
server int g_nointro = 0; // Skip 'Get Psyched'
server int g_placeholders = 1; // Enable dubious legality
server int g_replacenativeactors = 1; // Replace native Doom enemies and items - 0 = Off, 1 = All, 2 = Items only
server int g_showhashes = 0; // Show md5 hashes of detected GAMEMAPS files on startup
server int g_singlestartpushwalls = 1; // Pushwall start spots can only be used once
server int g_usedoorkeycolors = 0; // Show color of locked doors' locks on their texture
server int g_userotations = 0; // Use additional sprite rotations if they are available
server int g_highlightpushwalls = 0; // Give pushwalls a yellow highlight
server int g_warpskill = 2; // Skill variable used in map select screen
user int g_borderstyle = 0; // Style of screen border
user int g_defaultlog = 0; // Use the GZDoom console output
user int g_fadestyle = 0; // Use fizzle effect (processor intensive) or standard fade
user float g_fizzlespeed = 1.0; // Speed modifier for fizzle effect
user int g_hudratio = 0; // Force fullscreen hud to draw at a specific ratio
user int g_menubackstyle = 0; // Choose if pressing Esc in menu closes the menu (Doom stlye) or quits game (Wolf stlye)
user int g_musicstyle = 0; // MUS or MIDI music - 0 = MUS, 1 = MIDI
user int g_useflats = 0; // Use textured floors/ceilings - 0 = Off, 1 = Minimalist, 2 = Minimalist ceiling, textured floors, 3 = Textured floors and ceilings
user float g_viewbobscale = 0.0; // Scale amount of Doom-style weapon/view bob
// Default high score entries
// Wolf3D
user string wolf3dtc_highscore1 = "amUhVHBndXhic2YuKDozfX1GMjBNMn19MjExMTE=";
user string wolf3dtc_highscore2 = "Q2Z0a2NwIkVjdG9jZW1+fkczMU4zfn4zMjIyMg==";
user string wolf3dtc_highscore3 = "TXJrcSNGZHVwZGZuf39INDJPNH9/NDMzMzM=";
user string wolf3dtc_highscore4 = "T2l6bXIkR3BzeWiAgEk1M1A1gIA1NDQ0NA==";
user string wolf3dtc_highscore5 = "WXRyJU1mcXGBgUo2NFE2gYE2NTU1NQ==";
user string wolf3dtc_highscore6 = "UHVudCZYdXNreHWCgks3NVI3goI3NjY2Ng==";
user string wolf3dtc_highscore7 = "UWiAJ15wc2l8eYODTDg2UziDgzg3Nzc3";
// SoD
user string wolf3dtc_highscores1 = "amUhVHBndXhic2YuKDozfX1GMjBNMn19MjExMTE=";
user string wolf3dtc_highscores2 = "Q2Z0a2NwIkVjdG9jZW1+fkczMU4zfn4zMjIyMg==";
user string wolf3dtc_highscores3 = "TXJrcSNGZHVwZGZuf39INDJPNH9/NDMzMzM=";
user string wolf3dtc_highscores4 = "T2l6bXIkR3BzeWiAgEk1M1A1gIA1NDQ0NA==";
user string wolf3dtc_highscores5 = "WXRyJU1mcXGBgUo2NFE2gYE2NTU1NQ==";
user string wolf3dtc_highscores6 = "UHVudCZYdXNreHWCgks3NVI3goI3NjY2Ng==";
user string wolf3dtc_highscores7 = "UWiAJ15wc2l8eYODTDg2UziDgzg3Nzc3";