-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathMapInfo.txt
1428 lines (1247 loc) · 17.9 KB
/
MapInfo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
gameinfo
{
playerclasses = "WolfPlayer"
quitmessages = "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8", "$QUITMSG9"
endoom = "EndWolf"
cursorpic = "W_CURSOR"
pausesign = "W_PAUSE"
borderflat = "GREEN"
border = 3, 3, "WBRD_TR", "WBRD_T", "WBRD_TL", "WBRD_R", "WBRD_L", "WBRD_BR", "WBRD_B", "WBRD_BL"
dimamount = 0.0
// These colors are used for fallback default menus; internal menu code
// assigns colors in code that are used for Wolf3D-style menu screens
menufontcolor_title = "WolfMenuYellow"
menufontcolor_label = "DarkGray"
menufontcolor_value = "White"
menufontcolor_action = "White"
menufontcolor_header = "Ice"
menufontcolor_highlight = "White"
menufontcolor_selection = "Gray"
menuslidercolor = "WolfMenuYellowBright"
menubackbutton = "M_BACK_W"
drawreadthis = true
maparrow = "maparrows/knife.txt"
EventHandlers = "MapStatsHandler", "PersistentMapstatsHandler", "LifeHandler", "PersistentLifeHandler", "DeathCamHandler", "KeyHandler", "MenuHandler", "ConsoleHandler", "ReplacementHandler", "PolyMoveHandler", "DoorHandler", "GameHandler", "MapHandler", "DataHandler"
StatusbarClass = "ClassicStatusBar"
AltHUDClass = "JaguarHUD"
StatScreen_Single = "ClassicStats"
MessageboxClass = "ClassicMessageBox"
pickupcolor = "FF F8 00"
}
// Skill Definitions
clearskills
skill baby
{
DamageFactor = 0.5
SpawnFilter = "Easy"
Name = "$SK_1"
TextColor = "WolfMenuGrey"
Key = "C"
}
skill easy
{
SpawnFilter = "Easy"
Name = "$SK_2"
TextColor = "WolfMenuGrey"
Key = "D"
}
skill normal
{
SpawnFilter = "Normal"
Name = "$SK_3"
TextColor = "WolfMenuGrey"
Key = "B"
defaultskill
}
skill hard
{
SpawnFilter = "Hard"
Name = "$SK_4"
TextColor = "WolfMenuGrey"
Key = "I"
}
defaultmap
{
NoCrouch
NoJump
No_Grinding_Polyobj
Cluster = 1
sky1 = "CEILING"
}
map TITLEMAP "Wolfenstein 3D"
{
levelnum = 0
}
map Level "Wolfenstein 3D"
{
levelnum = -1
next = Level
secretnext = Level
}
map "Wolf3D TC Test" "Demo Map"
{
levelnum = 1000
music = GETTHEM
}
clearepisodes
episode E1L1
{
name = "$EP_1"
key = "e"
}
episode E2L1
{
name = "$EP_2"
key = "o"
}
episode E3L1
{
name = "$EP_3"
key = "d"
}
episode E4L1
{
name = "$EP_4"
key = "a"
}
episode E5L1
{
name = "$EP_5"
key = "t"
}
episode E6L1
{
name = "$EP_6"
key = "c"
}
// These are hidden in code, but are used to set up the "episodes" in internal code so
// that that the "Game selection" screen can be used to select/launch each level set
episode SOD01 { name = "$EP_SOD" }
episode SD201 { name = "$EP_SD2" }
episode SD301 { name = "$EP_SD3" }
// Episode 1
map E1L1 "$FLOOR_1"
{
levelnum = 101
music = GETTHEM
next = E1L2
secretnext = E1L0
par = 90
}
map E1L2 "$FLOOR_2"
{
levelnum = 102
music = SEARCHN
next = E1L3
par = 120
}
map E1L3 "$FLOOR_3"
{
levelnum = 103
music = POW
next = E1L4
par = 120
}
map E1L4 "$FLOOR_4"
{
levelnum = 104
music = SUSPENSE
next = E1L5
par = 210
}
map E1L5 "$FLOOR_5"
{
levelnum = 105
music = GETTHEM
next = E1L6
par = 180
}
map E1L6 "$FLOOR_6"
{
levelnum = 106
music = SEARCHN
next = E1L7
par = 180
}
map E1L7 "$FLOOR_7"
{
levelnum = 107
music = POW
next = E1L8
par = 150
}
map E1L8 "$FLOOR_8"
{
levelnum = 108
music = SUSPENSE
next = E1L9
par = 150
}
map E1L9 "$FLOOR_9"
{
levelnum = 109
music = WARMARCH
intermusic = URAHERO
next = EndSequence, "EndEpisode"
}
map E1L0 "$FLOOR_10"
{
levelnum = 110
music = CORNER
next = E1L2
}
// Episode 2
map E2L1 "$FLOOR_1"
{
levelnum = 201
music = NAZI_OMI
next = E2L2
secretnext = E2L0
par = 90
}
map E2L2 "$FLOOR_2"
{
levelnum = 202
music = PREGNANT
next = E2L3
par = 210
}
map E2L3 "$FLOOR_3"
{
levelnum = 203
music = GOINGAFT
next = E2L4
par = 180
}
map E2L4 "$FLOOR_4"
{
levelnum = 204
music = HEADACHE
next = E2L5
par = 120
}
map E2L5 "$FLOOR_5"
{
levelnum = 205
music = NAZI_OMI
next = E2L6
par = 240
}
map E2L6 "$FLOOR_6"
{
levelnum = 206
music = PREGNANT
next = E2L7
par = 360
}
map E2L7 "$FLOOR_7"
{
levelnum = 207
music = HEADACHE
next = E2L8
par = 60
}
map E2L8 "$FLOOR_8"
{
levelnum = 208
music = GOINGAFT
next = E2L9
par = 180
}
map E2L9 "$FLOOR_9"
{
levelnum = 209
music = WARMARCH
next = EndSequence, "EndEpisode"
specialaction = "DrSchabbs", "ACS_ExecuteAlways", 27, 0
}
map E2L0 "$FLOOR_10"
{
levelnum = 210
music = DUNGEON
next = E2L2
}
// Episode 3: Die, Fuhrer, Die!
map E3L1 "$FLOOR_1"
{
levelnum = 301
music = INTROCW3
next = E3L2
par = 90
}
map E3L2 "$FLOOR_2"
{
levelnum = 302
music = NAZI_RAP
next = E3L3
par = 90
}
map E3L3 "$FLOOR_3"
{
levelnum = 303
music = TWELFTH
next = E3L4
par = 150
}
map E3L4 "$FLOOR_4"
{
levelnum = 304
music = ZEROHOUR
next = E3L5
par = 150
}
map E3L5 "$FLOOR_5"
{
levelnum = 305
music = INTROCW3
next = E3L6
par = 210
}
map E3L6 "$FLOOR_6"
{
levelnum = 306
music = NAZI_RAP
next = E3L7
par = 150
}
map E3L7 "$FLOOR_7"
{
levelnum = 307
music = TWELFTH
next = E3L8
secretnext = E3L0
par = 120
}
map E3L8 "$FLOOR_8"
{
levelnum = 308
music = ZEROHOUR
next = E3L9
par = 360
}
map E3L9 "$FLOOR_9"
{
levelnum = 309
music = ULTIMATE
next = EndSequence, "EndEpisode"
specialaction = "Hitler", "ACS_ExecuteAlways", 27, 0
}
map E3L0 "$FLOOR_10"
{
levelnum = 310
music = PACMAN
next = E3L8
}
//Episode 4
map E4L1 "$FLOOR_1"
{
levelnum = 401
music = GETTHEM
next = E4L2
par = 120
}
map E4L2 "$FLOOR_2"
{
levelnum = 402
music = SEARCHN
next = E4L3
par = 120
}
map E4L3 "$FLOOR_3"
{
levelnum = 403
music = POW
next = E4L4
secretnext = E4L0
par = 90
}
map E4L4 "$FLOOR_4"
{
levelnum = 404
music = SUSPENSE
next = E4L5
par = 60
}
map E4L5 "$FLOOR_5"
{
levelnum = 405
music = GETTHEM
next = E4L6
par = 270
}
map E4L6 "$FLOOR_6"
{
levelnum = 406
music = SEARCHN
next = E4L7
par = 210
}
map E4L7 "$FLOOR_7"
{
levelnum = 407
music = POW
next = E4L8
par = 120
}
map E4L8 "$FLOOR_8"
{
levelnum = 408
music = SUSPENSE
next = E4L9
par = 270
}
map E4L9 "$FLOOR_9"
{
levelnum = 409
music = WARMARCH
next = EndSequence, "EndEpisode"
specialaction = "GiftMacher", "ACS_ExecuteAlways", 27, 0
}
map E4L0 "$FLOOR_10"
{
levelnum = 410
music = CORNER
next = E4L4
}
//Episode 5
map E5L1 "$FLOOR_1"
{
levelnum = 501
music = NAZI_OMI
next = E5L2
par = 150
}
map E5L2 "$FLOOR_2"
{
levelnum = 502
music = PREGNANT
next = E5L3
par = 90
}
map E5L3 "$FLOOR_3"
{
levelnum = 503
music = GOINGAFT
next = E5L4
par = 150
}
map E5L4 "$FLOOR_4"
{
levelnum = 504
music = HEADACHE
next = E5L5
par = 150
}
map E5L5 "$FLOOR_5"
{
levelnum = 505
music = NAZI_OMI
next = E5L6
secretnext = E5L0
par = 240
}
map E5L6 "$FLOOR_6"
{
levelnum = 506
music = PREGNANT
next = E5L7
par = 180
}
map E5L7 "$FLOOR_7"
{
levelnum = 507
music = GOINGAFT
next = E5L8
par = 270
}
map E5L8 "$FLOOR_8"
{
levelnum = 508
music = HEADACHE
next = E5L9
par = 210
}
map E5L9 "$FLOOR_9"
{
levelnum = 509
music = WARMARCH
next = EndSequence, "EndEpisode"
}
map E5L0 "$FLOOR_10"
{
levelnum = 510
music = DUNGEON
next = E5L6
}
//Episode 6
map E6L1 "$FLOOR_1"
{
levelnum = 601
music = INTROCW3
next = E6L2
par = 390
}
map E6L2 "$FLOOR_2"
{
levelnum = 602
music = NAZI_RAP
next = E6L3
par = 240
}
map E6L3 "$FLOOR_3"
{
levelnum = 603
music = TWELFTH
next = E6L4
secretnext = E6L0
par = 270
}
map E6L4 "$FLOOR_4"
{
levelnum = 604
music = ZEROHOUR
next = E6L5
par = 360
}
map E6L5 "$FLOOR_5"
{
levelnum = 605
music = INTROCW3
next = E6L6
par = 300
}
map E6L6 "$FLOOR_6"
{
levelnum = 606
music = NAZI_RAP
next = E6L7
par = 330
}
map E6L7 "$FLOOR_7"
{
levelnum = 607
music = TWELFTH
next = E6L8
par = 330
}
map E6L8 "$FLOOR_8"
{
levelnum = 608
music = ZEROHOUR
next = E6L9
par = 510
}
map E6L9 "$FLOOR_9"
{
levelnum = 609
music = ULTIMATE
next = EndSequence, "EndEpisode"
specialaction = "Fettgesicht", "ACS_ExecuteAlways", 27, 0
}
map E6L0 "$FLOOR_10"
{
levelnum = 610
music = FUNKYOU
next = E6L4
}
//Spear of Destiny
map SOD01 "$SOD01"
{
music = XTIPTOE
par = 90
next = SOD02
levelnum = 701
}
map SOD02 "$SOD02"
{
music = XFUNKIE
par = 210
next = SOD03
levelnum = 702
}
map SOD03 "$SOD03"
{
music = XDEATH
par = 165
next = SOD04
levelnum = 703
}
map SOD04 "$SOD04"
{
music = XGETYOU
par = 210
next = SOD05
secretnext = SOD19
levelnum = 704
}
map SOD05 "$SOD05"
{
music = ULTIMATE
par = 0
next = SOD06
levelnum = 705
}
map SOD06 "$SOD06"
{
music = DUNGEON
par = 270
next = SOD07
levelnum = 706
}
map SOD07 "$SOD07"
{
music = GOINGAFT
par = 195
next = SOD08
levelnum = 707
}
map SOD08 "$SOD08"
{
music = POW
par = 165
next = SOD09
levelnum = 708
}
map SOD09 "$SOD09"
{
music = TWELFTH
par = 285
next = SOD10
levelnum = 709
}
map SOD10 "$SOD10"
{
music = ULTIMATE
par = 0
next = SOD11
levelnum = 710
}
map SOD11 "$SOD11"
{
music = NAZI_OMI
par = 390
next = SOD12
levelnum = 711
}
map SOD12 "$SOD12"
{
music = GETTHEM
par = 270
next = SOD13
levelnum = 712
secretnext = SOD20
}
map SOD13 "$SOD13"
{
music = SUSPENSE
par = 165
next = SOD14
levelnum = 713
}
map SOD14 "$SOD14"
{
music = SEARCHN
par = 270
next = SOD15
levelnum = 714
}
map SOD15 "$SOD15"
{
music = ZEROHOUR
par = 360
next = SOD16
levelnum = 715
}
map SOD16 "$SOD16"
{
music = ULTIMATE
par = 0
next = SOD17
levelnum = 716
}
map SOD17 "$SOD17"
{
music = XPUTIT
par = 360
next = SOD18
levelnum = 717
}
map SOD18 "$SOD18"
{
music = ULTIMATE
par = 0
next = SOD21
levelnum = 718
nointermission
}
map SOD19 "$SOD19"
{
music = XJAZNAZI
par = 0
next = SOD05
levelnum = 719
}
map SOD20 "$SOD20"
{
music = XFUNKIE
par = 0
next = SOD13
levelnum = 720
}
map SOD21 "$SOD21"
{
music = XEVIL
par = 0
levelnum = 721
next = EndSequence, "EndEpisode"
specialaction = "AngelofDeath", "ACS_ExecuteAlways", 4, 0, 2
}
//Lost Episodes
map SD201 "$SD201"
{
music = XTIPTOE
par = 90
next = SD202
levelnum = 801
}
map SD202 "$SD202"
{
music = XFUNKIE
par = 210
next = SD203
levelnum = 802
}
map SD203 "$SD203"
{
music = XDEATH
par = 165
next = SD204
levelnum = 803
}
map SD204 "$SD204"
{
music = XGETYOU
par = 210
next = SD205
secretnext = SD219
levelnum = 804
}
map SD205 "$SD205"
{
music = ULTIMATE
par = 0
next = SD206
levelnum = 805
}
map SD206 "$SD206"
{
music = DUNGEON
par = 270
next = SD207
levelnum = 806
}
map SD207 "$SD207"
{
music = GOINGAFT
par = 195
next = SD208
levelnum = 807
}
map SD208 "$SD208"
{
music = POW
par = 165
next = SD209
levelnum = 808
}
map SD209 "$SD209"
{
music = TWELFTH
par = 285
next = SD210
levelnum = 809
}
map SD210 "$SD210"
{
music = ULTIMATE
par = 0
next = SD211
levelnum = 810
}
map SD211 "$SD211"
{
music = NAZI_OMI
par = 390
next = SD212
levelnum = 811
}
map SD212 "$SD212"
{
music = GETTHEM
par = 270
next = SD213
levelnum = 812
secretnext = SD220
}
map SD213 "$SD213"
{
music = SUSPENSE
par = 165
next = SD214
levelnum = 813
}
map SD214 "$SD214"
{
music = SEARCHN
par = 270
next = SD215
levelnum = 814
}
map SD215 "$SD215"
{
music = ZEROHOUR
par = 360
next = SD216
levelnum = 815
}
map SD216 "$SD216"
{
music = ULTIMATE
par = 0
next = SD217
levelnum = 816
}
map SD217 "$SD217"
{
music = XPUTIT
par = 360
next = SD218
levelnum = 817
}
map SD218 "$SD218"
{
music = ULTIMATE
par = 0
next = SD221
levelnum = 818
nointermission
}
map SD219 "$SD219"
{
music = XJAZNAZI
par = 0
next = SD205
secretnext = SD205
levelnum = 819
}
map SD220 "$SD220"
{
music = XFUNKIE
par = 0
next = SD213
levelnum = 820
}
map SD221 "$SD221"
{
music = XEVIL
par = 0
levelnum = 821
next = EndSequence, "EndEpisode"
specialaction = "DevilIncarnate", "ACS_ExecuteAlways", 4, 0, 2
}
// The Ultimate Challenge
map SD301 "$SD301"
{
music = XTIPTOE
par = 90
next = SD302
levelnum = 901
}
map SD302 "$SD302"
{