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1.4.0.md

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Version 1.4.0

## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.4.0`.

Added

General

  • Battle Auto-Tests by @mrgriffin in rh-hideout#2564
    • Details of how they work and how to build them in test\test_battle.h.
    • Add some tests for gen1-3 abilities by @SBird1337 in rh-hideout#2626
  • Implemented Xhyzi's RHH copyright intro by @AsparagusEduardo in rh-hideout#2415
  • Config to restore Gen 3's damage reduction to multi target moves by @AsparagusEduardo in rh-hideout#2542
  • Config to disable incense baby mechanic as of Gen 9 by @AsparagusEduardo in rh-hideout#2531
  • Config for PLA+ obedience mechanics by @Bassoonian in rh-hideout#2569
  • Config for ball inheritence when breeding by @AsparagusEduardo in rh-hideout#2566
  • Config to have Shuckle make Berry Juice from Oran Berries by @AsparagusEduardo in rh-hideout#2331
  • Support for dynamic number of targets in move animations by @ghoulslash in rh-hideout#2649

Moves

  • Generation IX Moves
    • Base move data by @Bassoonian in rh-hideout#2467
    • New moves with existing effects:
      • Lumina Crash, Jet Punch, Ice Spinner, Triple Dive, Kowtow Cleave, Flower Trick, Torch Song, Aqua Step, Ruination, Pounce, Trailblaze, Chilling Water, Hyper Drill, Twin Beam, Armor Cannon, Bitter Blade, Comeuppance, Aqua Cutter, Blazing Torque, Noxious Torque, Combat Torque, Magical Torque
    • New move effects:
      • Wicked Torque (EFFECT_SLEEP_HIT)
      • Double Shock (EFFECT_DOUBLE_SHOCK)
      • Silk Trap (uses EFFECT_PROTECT but the condition to check the move in specific) by @ghoulslash in rh-hideout#2512 and rh-hideout#2610
    • Missing move effects:
      • Tera Blast, Axe Kick, Last Respects, Order Up, Spicy Extract, Spin Out, Population Bomb, Glaive Rush, Revival Blessing, Salt Cure, Mortal Spin, Doodle, Fillet Away, Raging Bull, Make It Rain, Collision Course, Electro Drift, Shed Tail, Chilly Reception, Tidy Up, Snowscape, Rage Fist, Gigaton Hammer
  • Updated Gen 1-8 move effects to Gen 9 standards: by @Bassoonian in rh-hideout#2467
    • LA moves with existing effects
      • Psyshield Bash, Raging Fury, Wave Crash, Chloroblast, Mountain Gale, Headlong Rush, Esper Wing, Shelter, Bitter Malice, Power Shift, Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm
    • LA moves with new move effects
      • Mystical Power (EFFECT_SPECIAL_ATTACK_UP_HIT)
      • Victory Dance (EFFECT_VICTORY_DANCE)
    • PP adjustments.
      • (5 -> 10) Bleakwind Storm, Wildbolt Storm, Sandsear Storm
      • (10 -> 5) Recover, Soft-Boiled, Rest, Milk Drink, Slack Off, Roost, Shore Up
    • Power adjustments
      • (50 -> 90) Triple Arrows
      • (90 -> 120) Raging Fury
      • (120 -> 150) Wave Crash
      • (60 -> 80) Dire Claw
      • (100 -> 120) Headlong Rush
      • (60 -> 75) Bitter Malice
      • (75 -> 80) Esper Wing
      • (95 -> 100) Springtide Storm, Bleakwind Storm, Wildbolt Storm, Sandsear Storm
      • (80 -> 75) Wicked Blow
      • (70 -> 60) Grassy Glide
      • (130 -> 120) Glacial Lance
  • Implementing Teatime effect by @SonikkuA-DatH in rh-hideout#1956
  • Config for Gen 4's Roost pure-Flying behavior (B_ROOST_PURE_FLYING) by @mrgriffin in rh-hideout#2530
  • Config for Gen 8 Howl's effect by @DizzyEggg in rh-hideout#2700

Abilities

  • Generation IX Abilities
    • 28 of 31 abilities implemented by @LOuroboros in rh-hideout#2470
      • Lingering Aroma, Seed Sower, Thermal Exchange, Anger Shell, Purifying Salt, Well-Baked Body, Wind Rider, Rocky Payload, Wind Power, Electromorphosis, Protosynthesis, Quark Drive, Good as Gold, Vessel of Ruin, Sword of Ruin, Tablets of Ruin, Beads of Ruin, Orichalcum Pulse, Hadron Engine, Cud Chew, Sharpness, Supreme Overlord, Costar, Toxic Debris, Armor Tail, Earth Eater, Guard Dog and Mycelium Might
    • Not implemented yet:
      • Commander
      • Opportunist
      • Zero to Hero
  • Implemented Ice Face by @LOuroboros in rh-hideout#2255

Items

  • Generation IX Item Effects by @ghoulslash in rh-hideout#2471
    • Ability Shield, Clear Amulet, Punching Glove, Covert Cloak and Loaded Dice
    • Gen 9 item data except icons by @AsparagusEduardo in rh-hideout#2595
  • Added Destiny Knot's breeding functionality by @Jaizu in rh-hideout#2616
  • Allow Lv100 Pokémon to access level based evos via Rare Candy by @LOuroboros in rh-hideout#2460

Changed

Graphical changes

  • Remove usage of Sugimori Palettes for Pokémon sprites by @AsparagusEduardo in rh-hideout#2318
    • NOTICE: These will be tweaked over time, due to the PR not utilizing official palettes. Generation 1 Pokémon have already been fixed by @Jaizu in rh-hideout#2593

Refactors

  • Readable BattleScript command arguments by @mrgriffin in rh-hideout#2529
  • Add callnative battle script functions, as a way to convert the various macro to proper commands by @ghoulslash in rh-hideout#2464
    • Converted Metal Burst damage calculation command by @ghoulslash in rh-hideout#2464
  • Removed SPECIES_FLAG_SHINY_LOCKED in favor of actual flags to control when to generate Shiny/Non-Shiny mon (P_FLAG_FORCE_SHINY and P_FLAG_FORCE_NO_SHINY) by @AsparagusEduardo in rh-hideout#2453
  • Optimized Intimidate's code by @LOuroboros in rh-hideout#2452
  • Cleaned redundant ENDTURN_PLASMA_FISTS loop by @LOuroboros in rh-hideout#2520
  • Refactor sInverseTypeEffectivenessTable to implicit lookup by @SBird1337 in rh-hideout#2528
  • Reshape sBattlePointAwards to be easier to read by @ghoulslash in rh-hideout#2551
  • Adjusted AnimTask_PrimalReversion layout by @LOuroboros in rh-hideout#2446
  • Rolled EFFECT_SCALD into EFFECT_BURN_HIT with a config for its Gen6+ change by @AsparagusEduardo in rh-hideout#2326
  • Refactored incense baby checks into table by @AsparagusEduardo in rh-hideout#2531
  • Red Card and Eject Button effects check for EFFECT_HIT_SWITCH_TARGET instead of Dragon Tail and Circle Throw specifically by @AsparagusEduardo in rh-hideout#2439

Cleanup

  • Moved config files to their own folder (include/constants/x_config.h → include/config/x.h) by @AsparagusEduardo in rh-hideout#2453
  • Fixed reference in INSTALL.md to pret's repo instead of the expansion's by @LOuroboros in rh-hideout#2468
  • Reorganized SpecialStatus struct to minimize padding. by @AsparagusEduardo in rh-hideout#2511
  • Using decimal numbers for constants/battle.h by @LOuroboros in rh-hideout#2513
  • Updated SIDE constant usages by @LOuroboros in rh-hideout#2518
  • Removed repeated stat change defines by @LOuroboros in rh-hideout#2524
  • Cleanup HandleTerrainMove by @mrgriffin in rh-hideout#2527
  • Removed unread third roostTypes element by @mrgriffin in rh-hideout#2530
  • Renamed CheckFocusPunch_ClearVarsBeforeTurnStarts to CheckChosenMoveForEffectsBeforeTurnStarts because that function doesn't just check for Focus Punch anymore, and it doesn't clear any variables either. by @LOuroboros in rh-hideout#2544
  • Removed pointless timers from disable struct by @DizzyEggg in rh-hideout#2647
  • Fixed SpeciesInfo(BaseStats) struct offset labels by @DizzyEggg in rh-hideout#2666

Other

  • Overworld Debug Menu now sets FLAG_SYS_POKEMON_GET giving yourself a Pokémon by @Bassoonian in rh-hideout#2475
  • Allow exiting the Battle Debug menu pressing B by @Jaizu in rh-hideout#2598

Fixed

Softlocks

  • Fix Beat Up's battle script to avoid an out-of-bounds array access by @sphericalice in rh-hideout#2541

Graphics

  • Fix Bastiodon's second icon frame by @cynderquil in rh-hideout#1589
  • Fixed Eggs sometimes reading garbage graphic data by @AsparagusEduardo in rh-hideout#2539
  • Fix Transform's interaction with gender differences by @Jaizu in rh-hideout#2618
  • Fix buggy Pokémon animations with Illusion by @DizzyEggg in rh-hideout#2639
  • Fixed potential graphical issues when calling BattleScript_TrainerSlideMsgRet by @ghoulslash in rh-hideout#2466
  • Fixed ability popup not showing all characters of Pokémon with full names by @Jaizu in rh-hideout#2586

Battle Mechanics

  • General
    • Fixed potential error in TryChangeBattleTerrain by @LOuroboros in rh-hideout#2469
    • Fixed Ball throw handling in double wild battles by @walkingeyerobot in rh-hideout#2587
    • Fixed 1v2 battles with eggs by @DizzyEggg in rh-hideout#2658
  • Z-Moves
    • Fixed Z-Moves being usable if the base move was out of PP by @LOuroboros in rh-hideout#2418
    • Fixed switching Z-Moves when pressing SELECT in battle by @AlexOn1ine in rh-hideout#2677
    • Z-Move Indicator was wrongly displayed in double battles by @AlexOn1ine in rh-hideout#2678
    • Fixed UI PP colors for Z moves by @AlexOn1ine in rh-hideout#2690
  • Move effects
    • Fixed Speed Swap's effect by @LOuroboros in rh-hideout#2517
    • Fixed Shell Trap being affected by Encore by @LOuroboros in rh-hideout#2544
    • Fixed potential bug for moves that use MOVE_EFFECT_FEINT by @LOuroboros in rh-hideout#2516
    • Fixed Beak Blast potentially not assigning its state to the proper battler by @LOuroboros in rh-hideout#2544
    • Fixed Psycho Shift not buffering the string index for its printfromtable call by @TeamAquasHideout in rh-hideout#2588
    • Fixed Flame Burst hitting semi-invulnerable partner by @ghoulslash in rh-hideout#2601
    • Fixed Wood Hammer doing 1/4th recoil damage instead of 1/3rd by @TeamAquasHideout in rh-hideout#2603
    • Fixed U-turn not switching out the user if the target's Emergendy Exit activates by @mrgriffin in rh-hideout#2605
    • Fixed Encore not failing if the target hasn't moved yet in that turn by @mrgriffin in rh-hideout#2605
    • Fixed Fling's berry check working backwards by @mrgriffin in rh-hideout#2607
    • Fixed Jaw Lock's effect not leaving upon the user being KO'd by @DizzyEggg in rh-hideout#2681
    • Fixed Round's power calculation only taking the partner into account by @ghoulslash in rh-hideout#2602
    • Fixed subsequent Round users not executing their move directly after the first user by @ghoulslash in rh-hideout#2602
    • Fixed Follow Me working in singles by @DizzyEggg in rh-hideout#2644
    • Fixed Clanging Scales target and effect by @DizzyEggg in rh-hideout#2691
    • Fixed After You's effect being overritten by Gen 8+'s move action recalculation by @DizzyEggg in rh-hideout#2646
    • Fixes Heal Block only targeting a single battler by @ghoulslash in rh-hideout#2649
    • Fixed Venom Drench not taking target positions into account by @ghoulslash in rh-hideout#2649
  • Ability effects
    • Ability Pop-ups
    • Fixed Pokémon with Clear Body-like abilities being immune to self-inflicted stat reductions (ie. Superpower, Shell Smash) by @LOuroboros in rh-hideout#2548
    • Fixed Mimicry's implementation by @LOuroboros in rh-hideout#2473
    • Fixed Intimidate activating after Explosion when it shouldn't by @LOuroboros in rh-hideout#2579
    • Fixed Poison Point activating only if the Pokémon with Poison Point could be poisoned by the attacker by @mrgriffin in rh-hideout#2605
    • Fixed Pastel Veil not granting Poison immunity @mrgriffin in rh-hideout#2605
    • Fix Volt Absorb not activating with Thunder Wave by @DizzyEggg in rh-hideout#2635
    • Fixed Damp not showing ability pop-up when reacting with Aftermath by @DizzyEggg in rh-hideout#2645
    • Fixed Mirror Armor's effect against Clear Body by @DizzyEggg in rh-hideout#2680
    • Fixed Battle Bond activating multiple times in battle by @DizzyEggg in rh-hideout#2689
    • Fixed Grass-typed Pokémon being affected by powder moves reflected by Magic Bounce by @DizzyEggg in rh-hideout#2633
  • Item effects
    • Fixed a HOLD_EFFECT_ZOOM_LENS check that caused every move's attack to be increased by the hold effect parameter by @LOuroboros in rh-hideout#2557
    • Fixed Flame Orb/Toxic Orb/Sticky Barb triggering when the holder is fainted by @ghoulslash in rh-hideout#2585

Move Animations

Battle AI

  • Fix Helping Hand AI by @ghoulslash in rh-hideout#2533
  • Rewritten AI entry hazard checks to fix multiple issues by @Sneed69 in rh-hideout#2106
    • Fixed Stealth Rock's AI check ignoring type effectiveness.
    • Fixed Stealth Rock's AI check assuming that Levitate bypasses it.
    • Fixed spike AI check that Stealth Rock may overlap.
    • Fixed spike AI check ignoring the amount of spikes some spike immunities.
    • Fixed AI not accounting for Stealth Rock and Spikes overlapping.
  • Fixed missic AI logic for Heal Pulse effects in double battles by @AlexOn1ine in rh-hideout#2662
  • Fixes Pollen Puff AI issue #2611 by @AlexOn1ine in rh-hideout#2648

Other

  • Fixed cry table alignment that caused species from SPECIES_KYUREM_WHITE onward to play the wrong cries by @AsparagusEduardo in rh-hideout#2462
  • Fixed right Frontier move tutor not loading their move list correctly. by @AsparagusEduardo in rh-hideout#2525
  • Fixed reusable repels/lures function forcefully using items while menu config is on by @AsparagusEduardo in rh-hideout#2561
  • Fixed Exp Candy S using the XS description by @AsparagusEduardo in rh-hideout#2572
  • Fixed B_DOUBLE_WILD_CHANCE becoming 1% less than what's set by @AsparagusEduardo in rh-hideout#2526

Pret merges

  • Gen 9 when? (Pret sync 2022/11/24) by @AsparagusEduardo in rh-hideout#2456
  • I'll make your face the greatest in Hoenn! Or else you will DIE. (Pret merge 2022/12/16) by @AsparagusEduardo in rh-hideout#2519
  • For me, it was tuesday. (pret merge 2023/01/03) by @AsparagusEduardo in rh-hideout#2559
  • | || || |_ (pret merge 2023/01/20) by @AsparagusEduardo in rh-hideout#2583
  • I like shorts, they're comfy and easy to wear! (pret merge 2023/01/25) by @AsparagusEduardo in rh-hideout#2597
  • It's ya boi, pret merge! (pret merge 2023/02/16) by @AsparagusEduardo in rh-hideout#2697

New Contributors

Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.3.0...expansion/1.4.0