From ff73c347287b3ca9e623e5798e4d1769e881764b Mon Sep 17 00:00:00 2001 From: Alexander Puck Neuwirth Date: Fri, 15 Mar 2024 09:07:37 +0100 Subject: [PATCH] no stasis on structs only protect from barrier --- sim.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sim.cpp b/sim.cpp index 20986b51..9e8bff9c 100644 --- a/sim.cpp +++ b/sim.cpp @@ -2301,7 +2301,7 @@ inline void perform_skill(Field* fd, CardStatus* src, CardStatus* _DEBUG_ASSERT(dst->m_card->m_type != CardType::commander); unsigned siege_dmg = remove_absorption(fd,dst,s.x); // structure should not have protect normally..., but let's allow it for barrier support - siege_dmg = safe_minus(siege_dmg, src->m_overloaded ? 0 : dst->protected_value()); + siege_dmg = safe_minus(siege_dmg, src->m_overloaded ? 0 : dst->m_protected); remove_hp(fd, dst, siege_dmg); }