You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On MacOS I can successfully render the example with MaterialXGraphEditor which uses the MaterialXGenGLSL backend. MaterialXGraphEditor --material multi_udim_bunny.mtlx --mesh bunny.obj
But in MaterialXView the UDIMs do not appear to work. MaterialXView --material multi_udim_bunny.mtlx --mesh bunny.obj
The text was updated successfully, but these errors were encountered:
Using the Bunny UDIM example from this link.
On MacOS I can successfully render the example with
MaterialXGraphEditor
which uses the MaterialXGenGLSL backend.MaterialXGraphEditor --material multi_udim_bunny.mtlx --mesh bunny.obj
But in
MaterialXView
the UDIMs do not appear to work.MaterialXView --material multi_udim_bunny.mtlx --mesh bunny.obj
The text was updated successfully, but these errors were encountered: