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The game should end after the duration has expired, but at some point this should be extended to be more than just a fade-to-black.
Ideally, once the time has expired, the survivors would have to make one final trip to a random location on the map (at least X units away), where they must perform some sort of evacuation. This could be a number of things, such as:
Get on an escape helicopter (Nice and simple to implement). Maybe they also have to repair it?
Once all surviving players gather at the evac, hold out for X minutes without leaving area (Bit harder)
Once at the evac point, escort a vehicle until it gets off the map (Very hard)
Showing statistics would also be nice, such as the players damage, kills, repairs/healing, income, and even a few awards, such as "Got the closest to death (4hp)" and "Went X minutes without doing Y"
The text was updated successfully, but these errors were encountered:
The game should end after the duration has expired, but at some point this should be extended to be more than just a fade-to-black.
Ideally, once the time has expired, the survivors would have to make one final trip to a random location on the map (at least X units away), where they must perform some sort of evacuation. This could be a number of things, such as:
Showing statistics would also be nice, such as the players damage, kills, repairs/healing, income, and even a few awards, such as "Got the closest to death (4hp)" and "Went X minutes without doing Y"
The text was updated successfully, but these errors were encountered: