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BattleStatus_LowHP only triggers at 15% HP. This cannot be changed as far as I know. However it's possible to detect when HP goes below 25% with this
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Hi SamsamTS, |
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Hi,
I am trying to create a condition that triggers when a character receives heals when under a specific health percentage, let's say 50%.
I am using:
CheckAnyStatus(CurrentStatus, BattleStatus_LowHP)
but this triggers when health goes yellow (15%?).
It should be possible wiwth NCalc flag TargetHP, but I cannot manage it to work. Any suggestions?
Thanks!
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