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Copy pathLudumDare35.userprefs
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LudumDare35.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\Enemy.cs">
<Files>
<File FileName="Assets\Scripts\PauseMenu.cs" Line="36" Column="25" />
<File FileName="Assets\Scripts\IndAnim.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\CameraCon.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PlayerCOn.cs" Line="12" Column="22" />
<File FileName="Assets\Scripts\Enemy.cs" Line="4" Column="1" />
<File FileName="Assets\Scripts\Suck.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\RayThing.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Door.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Exit.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Fade.cs" Line="16" Column="5" />
<File FileName="Assets\Scripts\TitleScreen.cs" Line="11" Column="13" />
<File FileName="Assets\Scripts\ScrollText.cs" Line="13" Column="24" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>