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gameStateMenu.cpp
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gameStateMenu.cpp
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#include "gameStateMenu.hpp"
#include "stdAfx.hpp"
#include "appStateManager.hpp"
gameStateMenu gameStateMenu::Instance;
std::list<gameStateMenu::menuItem> gameStateMenu::_menuItems;
gameStateMenu::gameStateMenu(){
}
void gameStateMenu::menuItem::handleInput(int x,int y){
std::list<menuItem>::iterator it;
for ( it = _menuItems.begin(); it != _menuItems.end(); it++){
sf::Rect<float> menuItemRect = (*it).rect.getGlobalBounds();
if(menuItemRect.contains(x,y)){
appStateManager::setActiveAppState(APPSTATE_GAME);
}
}
}
void gameStateMenu::onRender(sf::RenderWindow& mainWindow){
std::list<menuItem>::iterator it;
for ( it = _menuItems.begin(); it != _menuItems.end(); it++){
sf::RectangleShape menuItemRect = (*it).rect ;
//std::cout<<menuItemRect.getPosition().x<<" = x menuItemRect"<<std::endl;
mainWindow.draw(menuItemRect);
}
}
void gameStateMenu::onLoop(){
}
void gameStateMenu::onActivate(){
std::cout<<"Activating menu state"<<std::endl;
menuItem playButton;
if(playButton.textT.loadFromFile("images/playMenuItem.png") != true){
return;
}
playButton.rect.setSize(sf::Vector2f(240,150));
playButton.rect.setTexture(&playButton.textT);
playButton.rect.setOutlineThickness(2);
playButton.rect.setOutlineColor(sf::Color(250, 150, 100));
playButton.rect.setOrigin(sf::Vector2f(120,75));
playButton.rect.setPosition(sf::Vector2f(512,384));
playButton.action = PLAY;
_menuItems.push_back(playButton);
clock.restart();
}
void gameStateMenu::onDeactivate(){
_menuItems.clear();
}
void gameStateMenu::onEvent(sf::Event& incEvent){
if(incEvent.type == sf::Event::MouseButtonPressed && incEvent.mouseButton.button == sf::Mouse::Left){
gameStateMenu::menuItem menuItem = _menuItems.front();
menuItem.rect.getGlobalBounds();
menuItem.handleInput(incEvent.mouseButton.x,incEvent.mouseButton.y);
}
}
gameStateMenu* gameStateMenu::getInstance() {
return &Instance;
}