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[Feature]: Remove crafting recipe for Spatial Anchor #2251

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LevyWilson opened this issue Feb 18, 2025 · 8 comments
Open

[Feature]: Remove crafting recipe for Spatial Anchor #2251

LevyWilson opened this issue Feb 18, 2025 · 8 comments
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@LevyWilson
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I would like to see the crafting recipe for AE2's Spatial Anchors removed. They are a chunkloader block that cannot be disabled in the AE2 config. Given the recent change for Flux Networks to remove their chunk-loading ability by default in their config, relegating chunk loading to FTB Chunks seems to be a goal? It makes it easier for me as a server admin to manage offline chunkloading at least.

@LevyWilson LevyWilson added the Suggestion New feature or request label Feb 18, 2025
@xtended2l
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Maybe you mean adding this to config? If so it is better to ask AE2 devs to do that. Otherwise I am against removing the recipe entirely, FTB allows only 25 chunks, and I need a lot more, that's when spatial anchor comes into play, and works really good.

@LevyWilson
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Maybe you mean adding this to config? If so it is better to ask AE2 devs to do that. Otherwise I am against removing the recipe entirely, FTB allows only 25 chunks, and I need a lot more, that's when spatial anchor comes into play, and works really good.

FTB chunks are entirely configurable on a per-server basis. If you're in single player, you can change that yourself. If you're in an SMP server, you need to take it up with the admin. Using the Spatial Anchor to get around chunkloading limits just makes ATM10 SMP servers run like crap.

@xtended2l
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Ok, I've got your point, but I am against removal for 100%. I like spatial anchor(and I bet others too) for comfort, if you have network - it is chunk-loaded without going into details. But sure, having options never hurt, so maybe they can add a way to disable the recipe for server owners.

@xtended2l
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Also, if you are radical in this matter, you want to remove all other chunkloaders, as there are a lot. Dimensional stabilizer from Mekanism, one in SteveCrats, one in Pneumaticcraft, even magic mods like Ars\Natura have chunk loaders, and I bet there are more.

@LevyWilson
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Also, if you are radical in this matter, you want to remove all other chunkloaders, as there are a lot. Dimensional stabilizer from Mekanism, one in SteveCrats, one in Pneumaticcraft, even magic mods like Ars\Natura have chunk loaders, and I bet there are more.

The problem is all of those have config settings to disable their chunkloading capabilities. AE2 does not. The only setting is to disable random ticks, which still don't disable the chunkloading.

@pietro-lopes
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We had planned to release a helper script/config that:

  • disable entities
  • removes already placed blockentities
  • prevents players to place it
  • removes recipe

We tested and it is now working good so it will be included in next update for everyone that needs it to use.

This config is not overwritten every update, so you set once and it is good.
You better join Discord and ping me @Uncandango for more info if you want to enable it without waiting next update.

@IamStig
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IamStig commented Feb 22, 2025

Maybe you mean adding this to config? If so it is better to ask AE2 devs to do that. Otherwise I am against removing the recipe entirely, FTB allows only 25 chunks, and I need a lot more, that's when spatial anchor comes into play, and works really good.

I've set my chuckloading limit to 100, I think I saw Direwolf20 set his at 500 so no idea what the limit is, it's not hard to do, just not advisable to allow players the option on servers.

@xtended2l
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I must admit FTB chunks works better than other chunk-loading mechanisms, because sometimes... they simply do not start. It applies to spatial anchor too. FTB chunks simply load all chunks at the start of the game. But I just do not like claiming and unclaiming chunks one by one at the map screen every time. As I have AE2 cables everywhere. I ended up with this setup: 1 chunk where spatial anchor placed is loaded by FTB chunks and spatial anchor loads all the system.

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