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[Suggestion] Modify Tasks that Directly Reward Experience Levels #457

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ffcr opened this issue Jun 30, 2024 · 1 comment
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[Suggestion] Modify Tasks that Directly Reward Experience Levels #457

ffcr opened this issue Jun 30, 2024 · 1 comment
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enhancement New feature or request

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@ffcr
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ffcr commented Jun 30, 2024

Some tasks in the modpack offer experience rewards that directly increase the experience level, such as all tasks under "Tips and Tricks" and the "Kick Rocks" task in "Getting Started." In Minecraft, the higher the level, the more experience is needed to level up again. Therefore, to maximize the reward, players need to claim these level-increasing task rewards when their experience level is as high as possible.

However, since players lose experience upon death, I usually store all my experience in other places (such as the experience crystal) for safety. If I accidentally click the "Click to collect all rewards!" button in the top right corner, it will result in claiming the task rewards when my experience level is low. As a result, I no longer dare to click this button.

Therefore, I would like to suggest the following changes to the game: modify the tasks that increase experience levels to be manually claimable only, or change the rewards that directly increase levels to fixed experience rewards equivalent to the amount needed to reach that level from zero. This way, players do not have to consider the difference between high and low levels and can claim rewards directly.

Thank you for considering this suggestion.

@TheBedrockMaster TheBedrockMaster added the enhancement New feature or request label Sep 28, 2024
@TheBedrockMaster
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I always make my quests give xp points however some people prefer levels, I do think making them be manually claimed is a good idea but would likely take way too long.

@TheBedrockMaster TheBedrockMaster closed this as not planned Won't fix, can't repro, duplicate, stale Jan 19, 2025
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