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Support Isometric/ParallelCamera in 3D scenes #1208

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byteit101 opened this issue Sep 25, 2022 · 2 comments
Open

Support Isometric/ParallelCamera in 3D scenes #1208

byteit101 opened this issue Sep 25, 2022 · 2 comments
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type:new feature Adding a feature that isn't currently present

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@byteit101
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JavaFX supports the ParallelCamera, but FXGL is hard-coded to use the PerspectiveCamera in the Camera3D class. FXGL should allow users to use their own cameras such as the ParallelCamera

@byteit101 byteit101 added the type:new feature Adding a feature that isn't currently present label Sep 25, 2022
@AlmasB
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AlmasB commented Sep 26, 2022

Thanks. Could you elaborate on the use case please or maybe provide an example? The first thing that comes to mind is like a 3D platformer with a parallel camera

@AlmasB AlmasB self-assigned this Sep 26, 2022
@byteit101
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Two examples off the top of my head: the classic Q*Bert, and Freeciv in its classic isometric mode (ie. not the WebGL client).

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