From cbf08996b1c0fa49811ff624bd04a8ba452e6680 Mon Sep 17 00:00:00 2001 From: SketchFoxsky <109103755+SketchFoxsky@users.noreply.github.com> Date: Wed, 2 Oct 2024 00:14:28 -0400 Subject: [PATCH] Update CombatSystem.md Updated formatting for Live website. (Nested bulletin points cannot use *, use + or - depending on parent bulletin ) --- docs/cck/components/CombatSystem.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/cck/components/CombatSystem.md b/docs/cck/components/CombatSystem.md index 85c8873..bb167b2 100644 --- a/docs/cck/components/CombatSystem.md +++ b/docs/cck/components/CombatSystem.md @@ -38,9 +38,9 @@ Adding this component enables PvP and PVE style gamemodes in your world. Best us ##### Respawn Behavior Choose how the player will respawn upon being downed. + **Respawn Behavior** - * **Respawn On World:** Uses the CVRWorld Spawn Point. - * **Respawn On Point:** Uses the transform of the Respawn Point Property. - * **Respawn In Place:** Will respawn the player at the point they were downed. + - **Respawn On World:** Uses the CVRWorld Spawn Point. + - **Respawn On Point:** Uses the transform of the Respawn Point Property. + - **Respawn In Place:** Will respawn the player at the point they were downed. + **Respawn Point:** The GameObject Transform property the player will respawn at when using the **Respawn On Point** Respawn Behavior. + **Respawn Time:** The time after being down the player will respawn.