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Ciekce managed to have a case where crashes occurred in a game, but PGNs were not uploaded, even though the errors were reported to the server. This could happen in the case of a network disconnection during the final update at the end of the game. It could also have been a server error, which would have made its way back to the client and been noted. But without infinite stdout logging through nohup for example, the needed evidence was lost.
The text was updated successfully, but these errors were encountered:
Ciekce managed to have a case where crashes occurred in a game, but PGNs were not uploaded, even though the errors were reported to the server. This could happen in the case of a network disconnection during the final update at the end of the game. It could also have been a server error, which would have made its way back to the client and been noted. But without infinite stdout logging through nohup for example, the needed evidence was lost.
The text was updated successfully, but these errors were encountered: