-
Notifications
You must be signed in to change notification settings - Fork 0
/
Hover.cs
122 lines (100 loc) · 2.94 KB
/
Hover.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Hover : MonoBehaviour
{
private Transform target;
private const float bottomPadding = .1f;
private const float middlePadding = .1f;
private float height = 0;
private int scale = 1;
//MonoBehavior
private void Start()
{
}
private void Update()
{
AlignChildren();
SetPosition();
}
//Private
private void SetPadding()
{
//Set Padding based on if it is on world or ai
}
private void AlignChildren()
{
float height = 0;
foreach(RectTransform child in transform)
{
if (child.gameObject.activeSelf == false) continue;
if(scale == 1) child.anchoredPosition = new Vector3(0, height - child.rect.height/2, child.position.z);
height -= (child.rect.height + middlePadding);
}
this.height = height;
}
private void SetPosition()
{
float targetHeight = 0;
float myHeight = Mathf.Abs(height);
if (target.GetComponent<Renderer>() != null)
{
targetHeight = target.GetComponent<Renderer>().bounds.size.y / 2;
}
else
{
targetHeight = target.GetComponent<RectTransform>().rect.height / 2;
myHeight /= 2;
}
Vector2 targetPosition = target.position;
targetPosition.y += targetHeight + myHeight + (bottomPadding);
GetComponent<RectTransform>().position = targetPosition;
}
//Initialization
private void SetTarget(Transform newTarget)
{
target = newTarget;
if (target.GetComponent<RectTransform>() != null)
{
scale = 30;
}
}
private void SetName(string name)
{
if (transform.Find("Name") == null) return;
if (name == null)
{
transform.Find("Name").gameObject.SetActive(false);
return;
}
transform.Find("Name").GetComponent<TextMeshProUGUI>().text = name;
}
private void SetDescription(string description)
{
if (description == null)
{
transform.Find("Description/Text").gameObject.SetActive(false);
return;
}
transform.Find("Description/Text").GetComponent<TextMeshProUGUI>().text = description;
}
private void SetHealth(string health)
{
if (transform.Find("HealthBar") == null) return;
if (health == null)
{
transform.Find("HealthBar").gameObject.SetActive(false);
return;
}
transform.Find("HealthBar/Bar/Text").GetComponent<TextMeshProUGUI>().text = health;
}
//Public
public void Init(Transform target, string name, string description, string health)
{
SetTarget(target);
SetName(name);
SetDescription(description);
SetHealth(health);
}
}