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main.js
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function onBeforeBuildFinish (options, callback) {
let buildResults = options.buildResults;
// get path of textures auto generated by auto atlas
Editor.assetdb.queryAssets('db://assets/Auto Atlas/**/*', 'sprite-frame', (err, assetInfos) => {
let textures = _getTextureFromSpriteFrames(buildResults, assetInfos);
for (let i = 0; i < textures.length; ++i) {
let path = buildResults.getNativeAssetPath(textures[i]);
Editor.log(`Texture of "db://assets/Auto Atlas/AutoAtlas": ${path}`);
}
});
// get texture path of plist atlas
Editor.assetdb.queryAssets('db://assets/Packed Texture/atlas.png', 'texture', (err, assetInfos) => {
for (let i = 0; i < assetInfos.length; ++i) {
let tex = assetInfos[i].uuid;
if (buildResults.containsAsset(tex)) {
let path = buildResults.getNativeAssetPath(tex);
Editor.log(`Texture of "${assetInfos[i].url}": ${path}`);
}
}
});
// get common texture path
Editor.assetdb.queryAssets('db://assets/Normal Texture/**/*', 'texture', (err, assetInfos) => {
for (let i = 0; i < assetInfos.length; ++i) {
let tex = assetInfos[i].uuid;
if (buildResults.containsAsset(tex)) {
let path = buildResults.getNativeAssetPath(tex);
Editor.log(`Texture of "${assetInfos[i].url}": ${path}`);
}
}
});
// get all textures in build
let textures = [];
let assets = buildResults.getAssetUuids();
let textureType = cc.js._getClassId(cc.Texture2D);
for (let i = 0; i < assets.length; ++i) {
let asset = assets[i];
if (buildResults.getAssetType(asset) === textureType) {
textures.push(buildResults.getNativeAssetPath(asset));
}
}
Editor.log(`All textures in build: ${textures}`);
callback();
}
function _getTextureFromSpriteFrames (buildResults, assetInfos) {
let textures = {};
for (let i = 0; i < assetInfos.length; ++i) {
let info = assetInfos[i];
if (buildResults.containsAsset(info.uuid)) {
let depends = buildResults.getDependencies(info.uuid);
if (depends.length > 0) {
// sprite frame should have only one texture
textures[depends[0]] = true;
}
}
}
return Object.keys(textures);
}
module.exports = {
load () {
Editor.Builder.on('before-change-files', onBeforeBuildFinish);
},
unload () {
Editor.Builder.removeListener('before-change-files', onBeforeBuildFinish);
}
};