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Copy pathNotExactlySimplifiedMatchMaker.java
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NotExactlySimplifiedMatchMaker.java
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package alternativa.test.task1;
import java.util.*;
import java.util.concurrent.ConcurrentLinkedDeque;
class NotExactlySimplifiedMatchMaker implements MatchMaker{
private final int matchPlayerCount;
private final int minRank;
private final int maxRank;
private final int rankIncreaseTimeout;
private final Deque<WaitingPlayer>[] waitingPlayers;
private final OnMatchCreatedListener matchListener;
private MatchSelectorThread selectorThread;
/**
* @param matchCreatedListener listener to run after each match creation
*/
NotExactlySimplifiedMatchMaker(int matchPlayerCount, int matchPlayerMinRank, int matchPlayerMaxRank, int rankIncreaseTimeout, OnMatchCreatedListener matchCreatedListener) {
this.matchPlayerCount = matchPlayerCount;
this.minRank = matchPlayerMinRank;
this.maxRank = matchPlayerMaxRank;
this.rankIncreaseTimeout = rankIncreaseTimeout;
this.matchListener = matchCreatedListener;
//create different rank deque for all ranks
waitingPlayers = new Deque[matchPlayerMaxRank - matchPlayerMinRank + 1];
for (int i = 0; i < waitingPlayers.length; i++){
waitingPlayers[i] = new ConcurrentLinkedDeque<>();
}
}
public void startMatchMaking(){
if (selectorThread != null) selectorThread.shutdown();
selectorThread = new MatchSelectorThread();
selectorThread.start();
}
public void stopMatchMaking(){
if (selectorThread != null) selectorThread.shutdown();
}
public void registerPlayer(int uid, int rank){
if (rank < minRank || rank > maxRank){
throw new UnsupportedOperationException();
}
Deque<WaitingPlayer> d = waitingPlayers[rank- minRank];
synchronized (d){
d.add(new WaitingPlayer(uid,rank, System.currentTimeMillis()));
}
}
private void createMatch(WaitingPlayer... players){
//emulate match creation delay
try {
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (matchListener != null) matchListener.onMatchCreated(players);
}
private boolean playersCompat(WaitingPlayer p1, WaitingPlayer p2, long time){
if (p1 == p2) return true;
if (p1.rank == p2.rank) return true;
return (Math.abs(p1.rank - p2.rank)<=(time-p1.enterTime)/ rankIncreaseTimeout
&& Math.abs(p1.rank - p2.rank)<=(time-p2.enterTime)/ rankIncreaseTimeout);
}
private class MatchSelectorThread extends Thread{
private volatile boolean run = true;
@Override
public void run() {
setName("Match selector");
while (run){
//simple cases processing (i.e. create matches with same rank)
//not matched players added to this list to process hard cases next (different ranks)
List<WaitingPlayer> playersLeft = new LinkedList<>();
long now = System.currentTimeMillis();
for (Deque<WaitingPlayer> rankDeque : waitingPlayers) {
LinkedList<WaitingPlayer> selectedPlayers = new LinkedList<>();
synchronized (rankDeque) {
while (rankDeque.size() >= matchPlayerCount) {
for (int i = 0; i < matchPlayerCount; i++){
//only select players and release sync lock asap
selectedPlayers.add(rankDeque.pollLast());
}
}
//only players waited enough added to hard case processing
for (WaitingPlayer p : rankDeque){
if (now - p.enterTime >= rankIncreaseTimeout) playersLeft.add(p);
}
}
//create match in separate thread to avoid match creation delay in match selector thread
while (selectedPlayers.size() >= matchPlayerCount) {
WaitingPlayer[] matchMembers = new WaitingPlayer[matchPlayerCount];
for (int i = 0; i < matchPlayerCount; i++){
matchMembers[i] = selectedPlayers.remove();
}
new Thread(() -> createMatch(matchMembers)).start();
}
}
//simple cases done. no more than matchPlayerCount*rank count left in all rank queues, = 210 players for task case
if (playersLeft.size() < matchPlayerCount) continue;
//work around hard cases (i.e. players with different ranks)
//sorting to make better wait times
playersLeft.sort(byWaitTimeReverse);
//normally do look over only once
boolean doLookOver = true;
while (doLookOver){
doLookOver = false;
//calc compatibility sets
int size = playersLeft.size();
Set<Integer>[] compatSets = new Set[size];
for (int i = 0; i < size; i++) compatSets[i] = new LinkedHashSet<>();
Set<Integer> suspects = new LinkedHashSet<>();
for (int i = 0; i < size; i++){
for ( int j = i; j < size; j++){
if (playersCompat(playersLeft.get(i), playersLeft.get(j), now)){
compatSets[i].add(j);
compatSets[j].add(i);
}
}
if (compatSets[i].size() >= matchPlayerCount) suspects.add(i);
}
//some logic, hard to make short explanation
Set<Integer> found = new LinkedHashSet<>();
found = find(suspects, compatSets, found);
//create match and do look over one more time if enough players found
if (found != null && found.size() >= matchPlayerCount) {
List<WaitingPlayer> matchMembers = new LinkedList<>();
found.stream().limit(matchPlayerCount).forEach(integer -> matchMembers.add(playersLeft.get(integer)));
for (WaitingPlayer player : matchMembers) {
playersLeft.remove(player);
waitingPlayers[player.rank - 1].remove(player);
}
new Thread(() -> createMatch(matchMembers.toArray(new WaitingPlayer[matchPlayerCount]))).start();
//do it one more time if some matched players found
//and break all look over cycles, they has no sense now because compatibility sets changed
doLookOver = true;
}
}
}
}
private Set<Integer> find(Set<Integer> suspects, Set<Integer>[] compatSets, Set<Integer> found) {
for (Integer i : suspects) {
if (found.contains(i)) continue;
Set<Integer> s = compatSets[i];
Set<Integer> intersection = new LinkedHashSet<>(suspects);
intersection.retainAll(s);
if (intersection.size() < matchPlayerCount) continue;
Set<Integer> newFound = new LinkedHashSet<>(found);
newFound.add(i);
if (newFound.size() >= matchPlayerCount){
return newFound;
}
Set<Integer> result = find(intersection, compatSets, newFound);
if (result != null && result.size() >= matchPlayerCount) return result;
}
return null;
}
void shutdown(){
run = false;
}
final Comparator<WaitingPlayer> byWaitTimeReverse = (o1, o2) -> {
if (o1.enterTime > o2.enterTime) return 1;
if (o1.enterTime < o2.enterTime) return -1;
return 0;
};
}
}