diff --git a/film/_posts/2024-07-27-off-screen-stories.md b/film/_posts/2024-07-27-off-screen-stories.md new file mode 100644 index 0000000..b3ac1d3 --- /dev/null +++ b/film/_posts/2024-07-27-off-screen-stories.md @@ -0,0 +1,72 @@ +--- +layout: post +title: "Off-Screen Stories" +permalink: "/film/off-screen-stories" +description: "Some films and TV shows are written to take place in your head." +--- + +I recently watched the first season of an extremely popular HBO show, but I didn’t enjoy it very much. It's not the first time this has happened. This made me notice a dimension of visual storytelling that I’ve never considered before. + +I think we can put stories into two buckets: + +1. Stories that take place mostly on-screen. +2. Stories told mostly in dialogue, so they mainly take place in the audience's head. + +It’s probably more of a gradient if we really think about it, but hear me out. + + + +## Category 1 - WYSIWYG + +**... or What You See Is What You Get.** + +In some series and films, most or all of the story takes place visually. + +On the most extreme end of the spectrum in this category are silent films and productions with minimal dialogue. + +- *The Artist* +- *Drive* + +Movies and series filmed as visual spectacles, VFX-heavy action movies, ones with cinematography, production design, costumes as their primary appeal, can also be bucketed into this category. + +- *Annihilation* +- *Barbie* +- *Ripley* +- *Cruella* +- *1917* + +I think a greater proportion of movies fit into this category than TV series do, due to their limited runtime. Of course, there are exceptions. + +These stories generally all take place "in the now" and don't depict characters talking about faraway lands or reminiscing about other time periods. + +## Category 2 - Off-Screen Stories + +**... or "tell, don't show".** + +Consider *The Wire*, season 1 of *Game of Thrones*, and earlier seasons of *The Expanse*. Huge proportions of their runtimes are spent in shot/reverse shot conversations. Such shows are often known for rich world building that may not necessarily be seen by the audience. + +Some drama films benefit from information strategically revealed via dialogue. Think of *Marriage Story*, or courtroom dramas such as *Anatomy of a Fall*. + +Movies based on plays, such as *Rope*, understandably leave more to the imagination due to the limitations of their source medium. + +Bottle movies are the on the extreme end of the spectrum. + +- *Twelve Angry Men* +- *The Man From Earth* +- *The Guilty* +- *Locke* +- *Buried* +- *Reservoir Dogs* + +These movies wouldn't be what they are without their almost completely verbal storytelling. + +## Audience Appeal + +I think these two types of visual media best fit two types of viewing styles: + +1. One audience demographic prefers to "watch things unfold" on screen (Category 1). +2. Another type of audience prefers to get lost in fictional settings and "live" with characters for drawn out runtimes (Category 2). + +I lean towards the first kind. + +The show that I didn't like much, which inspired this post? Game of Thrones. I felt the same way about The Wire season 1. I appreciate both shows for what they are and the fan following they managed to gain. They're just not my type.