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CellSight.java
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/*
* This file is part of ArakneUtils.
*
* ArakneUtils is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ArakneUtils is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with ArakneUtils. If not, see <https://www.gnu.org/licenses/>.
*
* Copyright (c) 2017-2021 Vincent Quatrevieux
*/
package fr.arakne.utils.maps.sight;
import fr.arakne.utils.maps.BattlefieldCell;
import fr.arakne.utils.maps.CoordinateCell;
import fr.arakne.utils.maps.DofusMap;
import org.checkerframework.checker.nullness.qual.NonNull;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.function.BiConsumer;
/**
* Handle the line of sight from a given cell
*
* @param <C> The cell type
*/
public final class CellSight<C extends @NonNull BattlefieldCell> {
private final BattlefieldSight<C> battlefield;
private final CoordinateCell<C> source;
public CellSight(BattlefieldSight<C> battlefield, CoordinateCell<C> source) {
this.battlefield = battlefield;
this.source = source;
}
public CellSight(CoordinateCell<C> source) {
this(new BattlefieldSight<>(source.cell().map()), source);
}
/**
* Check if the line of sight is free towards the target
*
* Usage:
* <pre>{@code
* final CellSight<FightCell> sight = fighter.cell().sight();
*
* if (!sight.isFree(target.cell().coordinate())) {
* throw new Exception("Target is no reachable");
* }
* }</pre>
*
* @param target The target cell
*
* @return true if line sight of sight is free
*/
public boolean isFree(CoordinateCell<C> target) {
if (source.equals(target)) {
return true;
}
final Iterator<C> sight = to(target);
while (sight.hasNext()) {
final C cell = sight.next();
if (cell.sightBlocking() && !cell.equals(target.cell())) {
return false;
}
}
return true;
}
/**
* Check if the line of sight is free towards the target
*
* Usage:
* <pre>{@code
* final CellSight<FightCell> sight = fighter.cell().sight();
*
* if (!sight.isFree(target.cell())) {
* throw new Exception("Target is no reachable");
* }
* }</pre>
*
* @param target The target cell
* @return true if line sight of sight is free
*/
public boolean isFree(C target) {
return isFree(target.coordinate());
}
/**
* Iterator of cells between current one and the target
* Note: the current cell is excluded from the iterator, but not the target. If the source and the target are same cells, an empty iterator is returned
*
* Usage:
* <pre>{@code
* // Iterate over all cells between fighter.cell() and target.cell()
* fighter.cell().sight().to(target.cell()).forEachRemaining(cell -> {
* // cell is on the line of sight
* });
* }</pre>
*
* @param target The target cell
*
* @return The cells iterator
*/
public Iterator<C> to(C target) {
return to(target.coordinate());
}
/**
* Iterator of cells between current one and the target
* Note: the current cell is excluded from the iterator, but not the target. If the source and the target are same cells, an empty iterator is returned
*
* Usage:
* <pre>{@code
* // Iterate over all cells between fighter.cell() and target.cell()
* fighter.cell().sight().to(target.cell()).forEachRemaining(cell -> {
* // cell is on the line of sight
* });
* }</pre>
*
* @param target The target cell
*
* @return The cells iterator
*/
public Iterator<C> to(CoordinateCell<C> target) {
if (source.equals(target)) {
return Collections.emptyIterator();
}
return source.x() == target.x()
? new SameXLineOfSightIterator<>(battlefield, source, target)
: new NotAlignedLineOfSightIterator<>(battlefield, source, target)
;
}
/**
* Iterate over all map cells, and check for each cells is the line of sight is free
*
* <pre>{@code
* final CellSight<FightCell> sight = fighter.cell().sight();
* final CoordinateCell<FightCell> to = new CoordinateCell<>(target.cell());
*
* sight.forEach((cell, free) -> {
* if (free) {
* performActionOnAccessibleCell(cell);
* }
* });
* }</pre>
*
* @param cellViewConsumer The cell consumer. Takes as first parameter the cell and at second the sight status (true if free)
*
* @see CellSight#accessible() For dump accessible cells
* @see CellSight#blocked() For dump blocked cells
*/
public void forEach(BiConsumer<C, Boolean> cellViewConsumer) {
final DofusMap<C> map = source.cell().map();
final int size = map.size();
for (int id = 0; id < size; ++id) {
final C target = map.get(id);
cellViewConsumer.accept(target, isFree(target));
}
}
/**
* @return Get all accessible cells from the current cell
*/
public Collection<C> accessible() {
final Collection<C> cells = new ArrayList<>();
forEach((cell, free) -> {
if (free) {
cells.add(cell);
}
});
return cells;
}
/**
* @return Get all blocked cells from the current cell
*/
public Collection<C> blocked() {
final Collection<C> cells = new ArrayList<>();
forEach((cell, free) -> {
if (!free) {
cells.add(cell);
}
});
return cells;
}
}