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find the optimal trajectories for a bunch of tracks #5
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could have a fixed speed in simulation? and find the best traj with this constraint. this way we can just fix the speed in real life |
max steering is roughly ~25 deg for the inside tire (ackerman steering?). I guess to be safe I could model it to be 20 deg and see what the trajectories look like? |
looking at the gear ratio to try and compute the forces exerted on the wheels: current ratio is 68/30 * 40/13 = 6.97. motor doc recommends 3 for touring on small track |
trying to understand how many ticks per motor rotation to compute car speed motor doc here (with gearing recs)
There is one sensor per motor phase, do they tick once per motor revolution or three times per motor revolution? or does it depend when the phases are activated? ok so:
therefore each sensor will tick once per rotation |
more motor notes: "B, Y, O" as in 'Bring Your Own.' |
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Sur la vraie piste il y a des rampes à côté des chicanes, si on deborde de la piste potentiellement on se retourne, on casse la voiture et c'est la fin. P-e il faudrait prendre ça en compte dans le reward de l'agent? ajouter du bruit dans l'action et ajouter un penalty si on touche les rampes? |
randomize model params?add option for random track loadingrun sweep to see if we can train faster, if the crash reward is useful, how important gamma isThe text was updated successfully, but these errors were encountered: