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rock_paper_scissoer.py
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rock_paper_scissoer.py
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from tkinter import *
import random
root = Tk()
root.geometry("300x300")
root.title("Rock Paper Scissor Game")
computer_value = {
"0": "Rock",
"1": "Paper",
"2": "Scissor"
}
def reset_game():
b1["state"] = "active"
b2["state"] = "active"
b3["state"] = "active"
l1.config(text="Player ")
l3.config(text="Computer")
l4.config(text="")
def button_disable():
b1["state"] = "disable"
b2["state"] = "disable"
b3["state"] = "disable"
def isrock():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Rock":
match_result = "Match Draw"
elif c_v == "Scissor":
match_result = "Player Win"
else:
match_result = "Computer Win"
l4.config(text=match_result)
l1.config(text="Rock ")
l3.config(text=c_v)
button_disable()
def ispaper():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Paper":
match_result = "Match Draw"
elif c_v == "Scissor":
match_result = "Computer Win"
else:
match_result = "Player Win"
l4.config(text=match_result)
l1.config(text="Paper ")
l3.config(text=c_v)
button_disable()
def isscissor():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Rock":
match_result = "Computer Win"
elif c_v == "Scissor":
match_result = "Match Draw"
else:
match_result = "Player Win"
l4.config(text=match_result)
l1.config(text="Scissor ")
l3.config(text=c_v)
button_disable()
Label(root,
text="Rock Paper Scissor",
font="normal 20 bold",
fg="blue").pack(pady=20)
frame = Frame(root)
frame.pack()
l1 = Label(frame,
text="Player ",
font=10)
l2 = Label(frame,
text="VS ",
font="normal 10 bold")
l3 = Label(frame, text="Computer", font=10)
l1.pack(side=LEFT)
l2.pack(side=LEFT)
l3.pack()
l4 = Label(root,
text="",
font="normal 20 bold",
bg="white",
width=15,
borderwidth=2,
relief="solid")
l4.pack(pady=20)
frame1 = Frame(root)
frame1.pack()
b1 = Button(frame1, text="Rock",
font=10, width=7,
command=isrock)
b2 = Button(frame1, text="Paper ",
font=10, width=7,
command=ispaper)
b3 = Button(frame1, text="Scissor",
font=10, width=7,
command=isscissor)
b1.pack(side=LEFT, padx=10)
b2.pack(side=LEFT, padx=10)
b3.pack(padx=10)
Button(root, text="Reset Game",
font=10, fg="red",
bg="black", command=reset_game).pack(pady=20)
root.mainloop()