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Perhaps should go under some other issue, but going through a spate of these, at the moment. Typically when trying to refine an already pretty good init.ply, at high res, and around 2000 iters mark. Last round gave this,
thread 'tokio-runtime-worker' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu-core\src\resource.rs:704:59:
thread 'tokio-runtime-worker' attempted to acquire a snatch lock recursively.
Currently trying to acquire a write lock at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu-core\src\resource.rs:704:59
disabled backtrace
Previously acquired a read lock at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu-core\src\device\queue.rs:1062:60
disabled backtrace
note: run with RUST_BACKTRACE=1 environment variable to display a backtrace
[2025-01-27T05:06:41Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'main' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu\src\backend\wgpu_core.rs:1542:26:
wgpu error: Validation Error
Caused by:
In Device::create_command_encoder, label = 'encoder'
Device with 'egui+burn' label is invalid.
error: process didn't exit successfully: target\debug\brush_app.exe (exit code: 101)
The text was updated successfully, but these errors were encountered:
Got this yesterday, in a run that exported every 5000 iters; did each, to 25000 - and then crashed ... wasn't watching or interacting at the time:
[2025-01-31T07:46:36Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'tokio-runtime-worker' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu\src\backend\wgpu_core.rs:2125:26:
wgpu error: Validation Error
Caused by:
In CommandEncoder::copy_buffer_to_buffer
Device with 'egui+burn' label is invalid.
note: run with RUST_BACKTRACE=1 environment variable to display a backtrace
[2025-01-31T07:46:39Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'main' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu\src\backend\wgpu_core.rs:3468:38:
wgpu error: Validation Error
Caused by:
In Surface::get_current_texture_view
Parent device is lost
Then used the 25000 export as the init ply, and it happily did the last 5000 ...
Perhaps should go under some other issue, but going through a spate of these, at the moment. Typically when trying to refine an already pretty good init.ply, at high res, and around 2000 iters mark. Last round gave this,
thread 'tokio-runtime-worker' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu-core\src\resource.rs:704:59:
thread 'tokio-runtime-worker' attempted to acquire a snatch lock recursively.
disabled backtrace
disabled backtrace
note: run with
RUST_BACKTRACE=1
environment variable to display a backtrace[2025-01-27T05:06:41Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'main' panicked at C:\Users\fstei.cargo\git\checkouts\wgpu-f9afa33caa1e84c9\a110f24\wgpu\src\backend\wgpu_core.rs:1542:26:
wgpu error: Validation Error
Caused by:
In Device::create_command_encoder, label = 'encoder'
Device with 'egui+burn' label is invalid.
error: process didn't exit successfully:
target\debug\brush_app.exe
(exit code: 101)The text was updated successfully, but these errors were encountered: