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Currently, we do a full ellipse <-> tile interseciton. This is overkill, and StopThePop describes a much simpler method to find the maximal value of a gaussian inside the tile. This should be a small performance boost.
The text was updated successfully, but these errors were encountered:
Currently, we do a full ellipse <-> tile interseciton. This is overkill, and StopThePop describes a much simpler method to find the maximal value of a gaussian inside the tile. This should be a small performance boost.
The text was updated successfully, but these errors were encountered: