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[GPU LOCKUP] Deus Ex: Human Revolution DX11 tessellation #338

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chadmed opened this issue Oct 21, 2024 · 3 comments
Open

[GPU LOCKUP] Deus Ex: Human Revolution DX11 tessellation #338

chadmed opened this issue Oct 21, 2024 · 3 comments

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@chadmed
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chadmed commented Oct 21, 2024

Deus Ex: Human Revolution (Proton Experimental, DX11) causes kernel driver crashes when tessellation is enabled. Visually, the game world loads but over the course of a few seconds rendering begins to degrade. Initially, this is seen as magenta tiles, then incorrectly rendered geometry, then a blank screen and unresponsive system. The game runs basically perfectly with tessellation disabled, modulo Wine-related issues this title has had for over a decade.

asahi-diagnose-20241021-204402.txt

@jannau
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jannau commented Oct 22, 2024

https://gitlab.freedesktop.org/asahi/mesa/-/merge_requests/295 has fixes for indirect tess, worth trying to test.

Would make sense to reference #72

@alyssarosenzweig
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HeapAllocator[File 2974 VM 1 GPU FW Private]::new: Failed to insert node of size 0x400000000 / align 0x8000: ENOSPC

@asahilina is this a kernel bug or a plain OOM?

@asahilina
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asahilina commented Oct 24, 2024 via email

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