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Deus Ex: Human Revolution (Proton Experimental, DX11) causes kernel driver crashes when tessellation is enabled. Visually, the game world loads but over the course of a few seconds rendering begins to degrade. Initially, this is seen as magenta tiles, then incorrectly rendered geometry, then a blank screen and unresponsive system. The game runs basically perfectly with tessellation disabled, modulo Wine-related issues this title has had for over a decade.
OOM, pretty sure that's the good old max layers max size render attempt and userspace didn't allocate enough kernel VM AS for it to work. If you bump that it might even work!
On October 24, 2024 2:45:42 AM GMT+02:00, Alyssa Rosenzweig ***@***.***> wrote:
`HeapAllocator[File 2974 VM 1 GPU FW Private]::new: Failed to insert node of size 0x400000000 / align 0x8000: ENOSPC`
@asahilina is this a kernel bug or a plain OOM?
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Deus Ex: Human Revolution (Proton Experimental, DX11) causes kernel driver crashes when tessellation is enabled. Visually, the game world loads but over the course of a few seconds rendering begins to degrade. Initially, this is seen as magenta tiles, then incorrectly rendered geometry, then a blank screen and unresponsive system. The game runs basically perfectly with tessellation disabled, modulo Wine-related issues this title has had for over a decade.
asahi-diagnose-20241021-204402.txt
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