From 444865fdf91bb1ee707799e72962635a74c63536 Mon Sep 17 00:00:00 2001 From: Clem-The-Duck <78785817+Clem-The-Duck@users.noreply.github.com> Date: Sun, 20 Oct 2024 22:22:18 +1100 Subject: [PATCH] Armour value Changes (#20068) - Changes the values of the Heavy Helmet normally given to mercs/traitors, for some reason it had ballistic armour bullet protection and riot armour melee protection, this was inconsistent with the accompanying plate carrier as well as other heavy armour sets. - Changes the values of the dominian imperial army flak vest to be equal to corporate security armour and thus in line with other light armour. - Changes the values of TCAF light carpace's to be in line with corporate security armour as well. These changes aim to further distinguish light and heavy armour types and improve consistency in our modular armour system. --- code/modules/clothing/head/helmet.dm | 10 ++-- code/modules/clothing/suits/modular_armor.dm | 16 +++-- .../ClemTheDuck-Armourvaluetweaks.yml | 60 +++++++++++++++++++ 3 files changed, 77 insertions(+), 9 deletions(-) create mode 100644 html/changelogs/ClemTheDuck-Armourvaluetweaks.yml diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 0b192361c58..ef2a49495b0 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -216,11 +216,11 @@ icon_state = "helm_heavy" item_state = "helm_heavy" armor = list( - melee = ARMOR_MELEE_VERY_HIGH, - bullet = ARMOR_BALLISTIC_RIFLE, - laser = ARMOR_LASER_MEDIUM, - energy = ARMOR_ENERGY_RESISTANT, - bomb = ARMOR_BOMB_PADDED + melee = ARMOR_MELEE_MAJOR, + bullet = ARMOR_BALLISTIC_MAJOR, + laser = ARMOR_LASER_RIFLE, + energy = ARMOR_ENERGY_SMALL, + bomb = ARMOR_BOMB_PADDED, ) siemens_coefficient = 0.35 diff --git a/code/modules/clothing/suits/modular_armor.dm b/code/modules/clothing/suits/modular_armor.dm index f8ed5a8b564..39f80c90e34 100644 --- a/code/modules/clothing/suits/modular_armor.dm +++ b/code/modules/clothing/suits/modular_armor.dm @@ -19,10 +19,11 @@ much to the dismay of officers." icon_state = "dom_carrier" armor = list( - melee = ARMOR_MELEE_KNIVES, - bullet = ARMOR_BALLISTIC_SMALL, - laser = ARMOR_LASER_MINOR, - energy = ARMOR_ENERGY_SMALL + melee = ARMOR_MELEE_KEVLAR, + bullet = ARMOR_BALLISTIC_MEDIUM, + laser = ARMOR_LASER_KEVLAR, + energy = ARMOR_ENERGY_SMALL, + bomb = ARMOR_BOMB_PADDED ) /obj/item/clothing/suit/armor/carrier/officer @@ -281,6 +282,13 @@ desc = "A lighter version of the blue carapace of the Tau Ceti Armed Forces. Reserved for recruits, recon, and prissy officers in the field." icon_state = "tcaf_plate_light" item_state = "tcaf_plate_light" + armor = list( + melee = ARMOR_MELEE_KEVLAR, + bullet = ARMOR_BALLISTIC_MEDIUM, + laser = ARMOR_LASER_KEVLAR, + energy = ARMOR_ENERGY_SMALL, + bomb = ARMOR_BOMB_PADDED + ) slowdown = 0 /obj/item/clothing/accessory/armor_plate/military/navy diff --git a/html/changelogs/ClemTheDuck-Armourvaluetweaks.yml b/html/changelogs/ClemTheDuck-Armourvaluetweaks.yml new file mode 100644 index 00000000000..4121e6087ce --- /dev/null +++ b/html/changelogs/ClemTheDuck-Armourvaluetweaks.yml @@ -0,0 +1,60 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# - (fixes bugs) +# wip +# - (work in progress) +# qol +# - (quality of life) +# soundadd +# - (adds a sound) +# sounddel +# - (removes a sound) +# rscadd +# - (adds a feature) +# rscdel +# - (removes a feature) +# imageadd +# - (adds an image or sprite) +# imagedel +# - (removes an image or sprite) +# spellcheck +# - (fixes spelling or grammar) +# experiment +# - (experimental change) +# balance +# - (balance changes) +# code_imp +# - (misc internal code change) +# refactor +# - (refactors code) +# config +# - (makes a change to the config files) +# admin +# - (makes changes to administrator tools) +# server +# - (miscellaneous changes to server) +################################# + +# Your name. +author: ClemTheDuck + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit. +# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog. +changes: + - balance: "Changes the armour values of the Heavy Helmet to be in line with the Heavy Plate stats and other heavy armour stats." + - balance: "Changes the armour values of the Imperial Flak Vest to be equal to Corporate Security plates, should make the imperial flak vest actually useful as armour." + - balance: "Changes the armour values of the TCAF Light carapce to be equal to Corporate Security plates, this is to make it actually have some tradeoff and stand out against the TCAF Heavy Carapce."