-
-
-
- Space Station 13
-
-
- Code licensed under AGPLv3. Content licensed under CC BY-SA 3.0.
- |
-
-
-
- Baystation 12 / Aurorastation Credit List
-
-
-
- Current Project Maintainers: -Click Here-
- Currently Active GitHub contributor list: -Click Here-
- Code: Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
- Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux
- Sounds: Aryn
- Main Testers: Anyone who has submitted a bug to the issue tracker
- Thanks to: /tg/ station, /vg/station, GoonStation devs, Baystation 12 devs, the original SpaceStation developers and FFrances for the title image. Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
- Have a bug to report? Visit our Issue Tracker.
- |
-
-
-
-
-
-
- 27 March 2024
- FluffyGhost updated:
-
- - Fixed mech hearing sounds (and possibly other cases where the mob is placed inside something else).
- - Fixed some sounds that were without a volume set, thus weren't played.
-
- GeneralCamo updated:
-
- - Restored the Xanan eagle voidsuit's intended armor values.
- - Added a two-item limit to sanasomnum in the antagonist uplink.
-
- RustingWithYou updated:
-
- - Fixes Konyang voidsuits not being refittable.
- - Adds several new ERTs.
-
- SleepyGemmy updated:
-
- - Fixed "Bangs" and "Bangs, Short" hair lengths in the code.
-
-
- 26 March 2024
- FluffyGhost updated:
-
- - Removed some unused variables.
- - Unified /organ Initialize() in a single proc.
- - Improved backend handling of smelters and control consoles for them.
- - Smelting is now consistent per second, instead of per tick.
- - Tickchecked the main loop.
- - Increased smelting power drain.
- - Smelters now produce 50 sheets per second.
-
- RustingWithYou updated:
-
- - Fixes missing onmob sprites for certain voidsuits.
-
- SleepyGemmy updated:
-
- - Cleaned up the gas tank dispenser code.
- - Removed some manually mapped variables on gas tank dispensers.
-
-
- 25 March 2024
- FluffyGhost updated:
-
- - Should fix the antag IPC selection from hanging roundstart.
- - The proc that called it had a lot of sleep, it is now invoked asyncronously, possibly speeds up roundstart spawn.
- - Updated the sound system with an adapted version of TG's one.
- - Updated the looping sounds with TG's version.
- - Updated tracy with our v24032024 version released in https://github.com/Aurorastation/byond-tracy/releases/tag/v24032024, now supports 515.1633.
-
- MattAtlas updated:
-
- - Fixes unsimulated turfs creating black and purple squares.
-
- RustingWithYou updated:
-
- - Alters stats on Qukala & Techraider voidsuits to be in-line with standard combat suit values.
- - Adds an Assunzione voidsuit and a COC voidsuit modkit.
- - Fixes non-functional voidsuit modkits.
- - Adds several Moghresian animals.
- - Changes plains tyrant fluff and adds new abilities for any future use of them.
- - Fixes animals having license plates and keys.
-
- SleepyGemmy updated:
-
- - Fixed small floor lights being offset.
- - Removed age-weighted RNG when rolling for command roles.
-
-
- 24 March 2024
- Ben10083 updated:
-
- - Point Verdant now only spawns when the day is a Port of Call day.
- - New template flag for ruins added, flag has ruin always spawn when today is a Port of Call, otherwise will not spawn.
- - Haneunim port of call days now Saturday and Sunday
- - New atlas subsystem proc to check if today is a port of call day.
-
- DreamySkrell updated:
-
- - Tweaks the sprite and palette of the stasis bed.
- - SCC Scout Ship mapping and name tweaks.
- - Civilian Yacht mapping tweaks.
- - Shuttle window spawners.
-
- FluffyGhost updated:
-
- - Fixed autoinjectors doafter on attack_self.
- - Fixed implantpads runtiming if a case is not present.
- - Fixed item stacks leaving themselves referenced as machines to the user/mob, which lead to harddels.
-
- Geeves updated:
-
- - Buffed the pump shotgun to hold 8 shells instead of 5.
- - Buffed the combat shotgun to hold 12 shells instead of 8.
- - Buffed shotgun shells to stack up to 8 instead of 5.
- - Removed the one second cooldown between shotgun pumps. The standard firing delay still applies.
- - Removed the forced wait when you pump a shotgun one-handed, similarly to how CM does it.
- - Added six ammo display units to the Warden's office.
- - Shotguns now more accurately reflect shells in the tube and whether there's a shell in the chamber.
-
- Lavillastrangiato updated:
-
- - Completely remaps the Dominian corvette in line with current mapping standards.
- - Trims the Dominian corvette ghostrole descriptions.
-
- MattAtlas updated:
-
- - Zombie limbs are now ACTUALLY easier to delimb. There was a longstanding bug that made their maim bonus not apply.
- - Added new abilities to every zombie type. Ported the Consume verb from bay, which zombies can use to refresh their HP, gib dead enemies, or simply kill alive ones and rip their ribcage open. Yes, it visibly rips their ribcage open.
- - The zombie chem is now called Hylemnomil-Zeta and has Lore:tm:.
- - Added the antibody extractor. The only way to get Hylemnomil-Zeta antibodies.
- - Added barricade stacks.
- - Reworked how the infection works. It starts from an appendage and progresses to the brain. An infection can be stopped by cutting off the infected limb.
- - You cannot remove zombie parasites surgically anymore.
- - Buffed the force of most melee items.
- - The maglight has been nerfed to not do more damage than most melee items.
-
- MattAtlas (Porting), Loaf (Original Code), Lancer (Umbrella Sprites) updated:
-
- - Ported a weather system from Nebula. Original code credit is to Loaf.
- - Added umbrellas to the game. Sprites by Lancer.
-
- RustingWithYou updated:
-
- - All station voidsuits are now contained sprites.
- - Suit cyclers now support contained sprites.
- - Fixes several reported issues with away ships.
- - Adds distress beacons to all ships that were missing them.
-
- SidVeld updated:
-
- - Added Unicode support in browser windows.
-
- SleepyGemmy updated:
-
- - Removed infected IPCs from maps, as per the event's resolution.
-
- Sniblet updated:
-
- - Upgraded cyborg rechargers now specify that they only repair stationbounds.
- - pAIs no longer receive Hivenet.
- - More accents for the stationbound Mimic Accent verb.
- - Stationbounds cannot mimic the Plutonian accent.
- - Removed duplicate Eridani Suit in Mimic Accent.
-
-
- 23 March 2024
- Ben10083 updated:
-
- - New PRA membership card added, unlike honorary member cards, this new card indicates full party membership. Hadii's Grace.
- - Hadiist member cards added to relevant PRA roles.
-
- Nalarac updated:
-
- - Condensed the three laser scalpels into one that does not have a chance to fail.
-
- SleepyGemmy updated:
-
- - Tweaked some things in telecommunications.
- - Tweaked some area blurb descriptions.
- - Changed refrigerators and kitchen cabinets to have their own paths.
- - Added standard refrigerators and kitchen cabinet variants filled with the standard contents. The base variants are now empty.
- - Paths updated in the maps to use the new kitchen storage variants.
-
-
- 22 March 2024
- DreamySkrell updated:
-
- - Adds more coffee cups: SCC, Zavod, Orion, EE.
-
- FluffyGhost updated:
-
- - Fixed some diona verbs.
-
-
- 21 March 2024
- FluffyGhost updated:
-
- - Updated the reference tracker, it should now be faster.
- - Fixed cleanbots so they detect flour.
- - Potentially fixed farmbots to not turn the server's CPU into molten metal.
- - Fixed navbeacons, they only work on the same Z-level.
- - Refactored our bots to use TG's JPS (Jump Point Search) instead of AStar, which is more efficient.
- - Navbeacons can now be printed in protolathes.
- - Made the bots code more efficient and slightly more readable. Hopefully.
- - Cleanbot now uses TGUI.
- - Made navbeacons unanchorable and movable, adjusted them to not be map-only usable.
- - Various backend additions to accomodate for the new pathing system.
- - Added SSmove_manager and relative backend things to have it working.
- - Adjusted FLOOR() define to match TG's version.
-
- GeneralCamo updated:
-
- - Added support for religion restrictions in loadout items.
- - Luceism, Tribunalism, and Trinary Perfection items are now locked to their respective religions.
- - Removed origin restrictions from all Luceism and Tribunalism items, except the Lyodii amulet.
- - Added lead and its associated ore, galena.
- - Added aluminium and its associated ore, bauxite.
- - The autolathe can now accept lead, aluminium, and plastic.
- - Adjusted several recipes to utilize aluminium and plastic, depending on their sensible material and their sprite.
- - Renamed Ninja to Operative.
-
- Hocka updated:
-
- - Combitools now have appropriate sounds corresponding to their selected bit.
-
- Llywelwyn updated:
-
- - Corrected the vote factor applied to pre-3 hour transfers, so it correctly checks for a 2/3rds supermajority to transfer.
-
- SidVeld updated:
-
- - Added ability to view ooc notes in examine.
- - Medical and Security huds messages wrapped into boxes.
-
- Tomixcomics updated:
-
- - Corrected the banana boba tea flavor from strawberries to banana
- - Added the missing recipe for jungle salad
-
- crunchypretzels updated:
-
- - Fixes the recipe for Stag Hunt.
- - Adds Coalition snack vendors to the Horizon.
- - Moves a cigarette vendor from the bar to the starboard docking port on Deck Three. Sorry.
- - Adds a cabinet of canned beer to the bar backroom.
-
- hazelmouse updated:
-
- - Overhauls the Scarab Salvager offship to newer mapping standards.
-
-
- 20 March 2024
- Ben10083 updated:
-
- - Cyborg pen rename paper mode now works.
- - New define file for robopen.
-
- SleepyGemmy updated:
-
- - Fixed a exoplanet turf flag conflict.
-
-
- 19 March 2024
- AlaunusLux updated:
-
- - Slimes will no longer try to feed on bots such as cleanbots.
-
- Ben10083 updated:
-
- - Fixes pai and ai internal computers having the wrong hardware.
-
- GeneralCamo updated:
-
- - Added Snowflake, a recreational drug refined from frost oil, combined with sulfur and welding fuel. Ported from Polaris.
- - Added S'rendarr's Hand, a special variant of tobacco now found in Adhomian cigarettes.
- - Added colorspace, a recreational drug that alters perception. Ported from Polaris.
-
- RustingWithYou updated:
-
- - Konyang & Burzsia IPC ghostroles and corpses will now have lore-friendly tag information.
-
-
- 18 March 2024
- Ben10083 updated:
-
- - AI can now speak Sol Common.
-
- DreamySkrell updated:
-
- - Adds floors, and recolores of existing floors.
- - Adds floor markings and decals.
-
- FluffyGhost updated:
-
- - Updated the CI to use 515.1633.
-
- RustingWithYou updated:
-
- - Gives exoplanet water turfs some of the mechanics of normal water turfs.
- - Adds a new job, the Diplomatic Aide.
- - Holy water and nullrods will now burn vampires.
- - Vampires are no longer able to drink chaplain blood.
- - Chaplains can now deconvert vampire thralls.
- - Bluespace neutralisers and inhibitors now block veilwalk.
-
- Tomixcomics updated:
-
- - Made kitchen fridges spawn with about 5-6 semi-randomized key items in them, such as sauces, spreads, and a few kitchen staples
- - Changed the code for pita-based foods to have things it was missing (such as bite size or reagent replace functions) that were making them take forever to eat. Edited the food contents back to what they were before the recent Sabich patch that was brought in to fix the issue.
- - Added boba pearls to Booze-o-mat machines.
- - Corrected sprite for spring salad.
- - Created obj listings for a bunch of condiment bottles and other reagents so that they can be spawned in as objects.
- - Changed flavored syrups from 'drinks' subtype to 'condiments' subtype.
-
- crunchypretzels updated:
-
- - Added several new snack foods and drinks representing various Coalition cultures.
- - Added a new, random-spawn vendor for Coalition snacks.
- - Added recipes for several new foods, namely Xanan dishes and Himean food.
-
- nauticall updated:
-
- - Added an Abandoned Diner away site.
-
-
- 17 March 2024
- DreamySkrell updated:
-
- - Fixes sector dependent spawn weight behavior.
-
- FluffyGhost updated:
-
- - Fixed a reference that was kept on deleted mobs/mannequins.
- - Turned the hook for mob deaths into a signal.
-
- Peppermint96 updated:
-
- - Added vaurca filter ports to all off-station antag maps.
-
- RustingWithYou updated:
-
- - Fixes unselectable Sk'akh robes in loadout.
- - Repaths factional voidsuit icons.
- - Fixes several reported issues with away ships.
- - Adds distress beacons to all ships that were missing them.
-
- SleepyGemmy updated:
-
- - Fixed the ao yem having a conflicting path.
- - Fixed the bagel recipe result containing morphine.
-
- atteria updated:
-
- - Added seven colorable dresses to the loadout.
-
- crunchypretzels updated:
-
- - Added Himean and Galatean Vulture voidsuits, the Buzzard and the Jackdaw.
-
-
- 14 March 2024
- Ben10083 updated:
-
- - AI TGUI for announcements now properly supports multiple lines of text.
-
- RustingWithYou updated:
-
- - Broken filtration bits will no longer make phoron toxic to Vaurca.
- - Ports Baystation's bluespace flares.
- - Fixes unselectable Sk'akh robes in loadout.
-
-
- 13 March 2024
- DreamySkrell updated:
-
- - Fixes potential method call on null object in ghostrole tgui.
-
- FluffyGhost updated:
-
- - Cleared a typing indicator ref.
- - Removed various set backgrounds, that sleeps and can resume at the end of the tick, causing tick overtimes.
-
- RustingWithYou updated:
-
- - Adds the Hivebot Secondary Transmitter Drone Core to the Horizon.
-
- SidVeld updated:
-
- - Slur and whisper procs support unicode.
-
-
- 11 March 2024
- FluffyGhost updated:
-
- - Lighting overlays are now removed from the queue immediately if they are force deleted, instead of leaving an hanging ref and wait for the subsystem to dereference us.
-
- Greenjoe12345 updated:
-
- - Schlorrgo plushies now go ough.
-
- RustingWithYou updated:
-
- - Adds species-specific martial arts to the uplink.
- - Martial arts manuals can now be species-restricted.
- - Psionic teleport abilities are now only available to loners.
- - Adds several Sk'akh robes and religious items.
- - Adds an Aut'akh nullrod augment for chaplains.
- - Nullrod selections can now be restricted by religion.
- - The Unathi shaman staff is now a nullrod.
- - Adds Exclusionist items and flags.
-
-
- 10 March 2024
- Ben10083 updated:
-
- - Point Verdant Police now spawn with headsets instead of bounced radios, as the role had too much soul.
-
- DreamySkrell updated:
-
- - Refactored `/obj/outfit` to `/obj/outfit`.
- - Outfits can be mapped in or spawned manually, to spill all their items on the floor.
-
- FluffyGhost updated:
-
- - The CI should now load balance the exoplanets to test across 3 pods.
- - Fixed the build outside the CI, forgot that SSunit_tests_config is only defined if the code is compiled within the CI.
- - Added various SDMM markings to the gear customization procs.
- - Refactored the custom desc gear customization proc, that was extremely expensive for no reason.
- - Refactored almost all the custom gear inputs to be TGUI ones.
-
- MattAtlas updated:
-
- - Prefs now save again.
-
- RustingWithYou updated:
-
- - IPCs and Vaurca will no longer scream everything when hulked.
-
- Sniblet updated:
-
- - Replaced all instances of 'personel' with personnel.
- - The Operations Personnel job can now spawn with a glare dampener augment.
-
-
- 09 March 2024
- ClemTheDuck updated:
-
- - Added the ability to wear holsters on belt slots. Tweaked sprites on Machete Holsters as well.
-
- FluffyGhost updated:
-
- - Updated and added various icon helper procs, from TG; some operations should now also be faster as they are offloaded to the engine.
- - Refactored floating messages.
- - Images that carry the floating messages for the chat are now sized according to the message size and generated per-client.
- - Refactored overlays management through the procs, ported from TG.
- - Updated pickup animations to use the new system, minor refactor of it.
- - Flick overlay visual now uses a /atom/movable/flick_visual carrying object.
- - Ported various fonts and the /datum/font system.
- - Floating messages for the chat and actions now use a pixel-perfect font with selected sizes.
- - Reduced the number of spawn()s required to send messages.
- - Non-ASCII characters are now not mangled anymore in the runechat messages.
- - Consolidated /atom/Destroy in a single proc and moved it in the appropriate file.
- - Moved a bulk of /atom vars in the aforementioned appropriate file.
- - /atom/movable/flick_visual now tracks who it was added in the vis_contents of and removes itself from it on destroy, thus avoiding needing an harddel.
- - Added the runechat subsystem to try to compensate for tick overruns caused by waking up pf the rune proc.
- - Split the processing of the runechat icon to take advantage of the above.
-
- RustingWithYou updated:
-
- - Vaurca can now select robotic speech bubbles.
-
- Tomixcomics, tgstation updated:
-
- - Added new food dishes, both original and ones ported from tgstation
- - Added two new plant types
- - Added boba tea drinks
- - Added syrup bottles for the various syrups in the game
- - Added new varieties of pancakes
- - Added recipe for creating strawberry milk, kind of weird it wasn't already in the game after all this time tbh
- - Added premium vending machine item
- - Moved Dirtberries so they show up on the right place in the seed vendor
- - Gave starcake slices the correct name
- - Changed recipe for clams casino to include bell peppers instead of space spice
-
-
- 07 March 2024
- Lavillastrangiato updated:
-
- - Slightly lowers the reagent counters on some newer foods.
- - Tweaks the wording on the sabich (or sabih) description.
-
- RustingWithYou updated:
-
- - Renames Pestsong to Hivesong.
-
- Sniblet updated:
-
- - Grammar/usage fix in the description of the idris advanced service cloth.
-
-
- 06 March 2024
- FluffyGhost updated:
-
- - Updated vote subsystem.
- - Turned some variables into proper globs.
- - Adapted the ticker and actions to behave properly with the updated subsystem.
-
- Llywelwyn updated:
-
- - Added a tgchat setting to let players decide how many messages can be stored in chat before they start getting pruned.
-
- MattAtlas updated:
-
- - Ports of call and shore leave days are now mechanically represented in game. Available ports will be present on Bridge sensor reports. The same goes for the next port visit, which is also present on your Status panel.
- - Removed now superfluous random jump info.
- - Readded the MOTD.
-
- RustingWithYou updated:
-
- - Adds adminspawn ghostroles for the Konyang Army and corporate asset protection on Point Verdant.
-
-
- 05 March 2024
- Ben10083 updated:
-
- - Added Norinori the Onigiri costume, mascot of UP!Burger. Sprite credit to Nautical.
- - Point Verdant has a new bounced radio, with a private frequency for police and removal of common and entertainment channels.
- - A bounced radio with only hailing frequency added to Point Verdant Shuttleport
- - Radio code modified to allow for custom frequency names.
- - Map preset bounced radios, such as the ones from the IPC Refugee ship, now work as intended (maybe).
-
- DreamySkrell updated:
-
- - Adds small potted plant selection to the loadout.
-
- FluffyGhost updated:
-
- - Miscellaneous runtimes bugfixes.
- - Fixed (some of the reasons of) spell objects looping on destroy.
-
- Furrycactus updated:
-
- - Fixes an access problem with the Intrepid fueling compartment that unintentionally made most jobs unable to access it.
- - Moved Intrepid cryo to the port thruster compartment instead of starboard and removed access requirements on that airlock, so people can cryo if they're on the Intrepid without needing someone to let them in to do it.
-
- Lavillastrangiato updated:
-
- - Fixed the IAC shuttle's airlock so it docks and cycles correctly.
- - Added full stacks of glass sheets, not a single sheet.
-
- MattAtlas updated:
-
- - Lore radio files no longer included in git commits.
-
-
- 04 March 2024
- Acetrea updated:
-
- - Tweaked Uplink Implants to not show up on Body Scanners.
-
- DreamySkrell updated:
-
- - Adds atmos connectors for supply and scrubber pipes.
- - Adds pumps for supply and scrubber pipes.
-
- FluffyGhost updated:
-
- - Gave a feedback message for the Toggle Accent Tag Text verb.
- - Fixed rescue axe ability to chop down trees.
-
-
- 03 March 2024
- DreamySkrell updated:
-
- - Maps in small potted plants all over Horizon.
-
- FluffyGhost updated:
-
- - Fixed a runtime with items dropping.
- - Added the signal for items dropping specifically.
- - DMDoc some functions.
- - Added some guards to the borg gripper to ensure proper vars are passed in.
- - Updated all the functions that call the borg gripper drop to pass in correct parameters.
- - Consolidated /obj/item/proc/dropped into a single function (it had an overload at the same level).
- - Refactored the /obj/item/proc/dropped implementations to respect the parent header.
-
- Furrycactus updated:
-
- - Fixed a subgrid and maingrid overlap in Engineering Deck 1 wiring.
- - Configured Reactor Waste to Mix regulator in Atmospherics to start OFF at roundstart, and Mix tank Input and Output as well.
- - Gave Atmos Tech access to the INDRA SMES room, but not to the reactor or control room itself. Removed the access they had to the reactor room itself through the bolted door (likely oversight).
- - Made a tiny handful of stylistic changes with some floor decals and computers.
-
- Lavillastrangiato updated:
-
- - Edits air alarm access, emergency shutter access, and atmos compartment access on the Intrepid and Spark so Mining, Science, and Engineering can access alarms.
-
- MattAtlas updated:
-
- - Fixed a server crashing bug with reagent transfer going into the negatives if a container ended up with more reagents than its total amount allowed.
-
- The Stryker, The Lancer updated:
-
- - Adds a ramen vending machine to the code.
- - Changes the 5-Cheung hideout and front restaurant to be more formal and in-line with a business district.
-
-
- 02 March 2024
- RustingWithYou updated:
-
- - Adds a Hiskyn Revanchist pirate ship.
-
-
- 01 March 2024
- FluffyGhost updated:
-
- - Fixed OpenDream CI to download the precompiled version of what we need from the OpenDream repo.
- - Removed compile guards for OpenDream around list removeall() as it was implemented in OpenDream.
-
- Furrycactus updated:
-
- - Fixed the access on the Point Verdant Pharmacy and Solei shutters and windoors.
- - Put some non-jumpsuit clothing in the PV Pharmacist closet.
- - Added a box of empty autoinjectors to the PV Pharmacist basement.
- - Swapped the basic windoors at the front of some PV establishments for the cool new sliding doors.
-
- Greenjoe12345 updated:
-
- - Adds a jeweler cockatoo plushie
-
-
- 29 February 2024
- Ben10083 updated:
-
- - Additional cargo delivery points added to Point Verdant, examples include Up!Burger, Corporate Docks, and the Hotel.
- - Long range holopad added to Point Verdant near the holding cells.
- - Fax machine added to Point Verdant Superintendent Office.
- - Added naming, spawn limits, and payment functionality to cargo receptacles, to allow for specific adjustments for inbound cargo packages by receptacle. Only utilized by Point Verdant at the moment.
- - Konyang Service Revolver speedloader now has properly set ammo count, and sprite now updates.
-
- FluffyGhost updated:
-
- - Fixed specie autoadapt to not runtime.
- - Some DMdoc and minor adjustments.
- - Fixed sound tokens still listening to destroy events for the sound source, which was spamming the logs.
- - Turned the sound player var into a GLOB var.
- - Fixed yet another canspeak runtime.
- - Added some SDMM markings, DMDoced the proc, added a guard in case the language is not supplied to the proc.
- - Updated the timer subsystem.
- - Added message-defining asserts.
- - Moved some defines in the maths define file, deprecated the old file.
- - Added STP_PROB defines to allow probability adjustment based on lag/tickrate.
- - Refactored MouseDrop_T to not be inside a spawn async and respect the function header.
-
- Llywelwyn updated:
-
- - Added a drink, snakebite (equal parts beer and alcoholic cider).
- - The recolourable glasses can now be renamed and can have their description changed in the loadout.
-
- RustingWithYou updated:
-
- - Ghostspawners for psionic species will now give psi points on spawning.
- - Chainlink fences can no longer be leapt over.
-
- SleepyGemmy updated:
-
- - Renames the pirate base files and code to pirate base proper.
-
- Wowzewow (Wezzy) updated:
-
- - Makes augments compatible with spritesheets.
-
- greenjoe12345 updated:
-
- - Adds a Point Verdant Police logo for use in paperwork. Make it with [logo_pvpolice] and the small one with [logo_pvpolice_small].
-
-
- 28 February 2024
- SleepyGemmy updated:
-
- - Fixed the Point Verdant hotel basement stairs being the wrong direction and thus unusable.
- - Fixed the Point Verdant hotel basement lights being off as people who spawned in were unable to see anything.
- - Fixed the Point Verdant waterfront stairs using the wrong icon state.
-
-
- 27 February 2024
- DreamySkrell updated:
-
- - Speed on a bike depends on move intent. Walk intent to ride slowly, run intent to ride faster.
- - Crashing into someone while on a bike, happens only while riding with run intent.
-
- Furrycactus updated:
-
- - Reworked the IAC Rescue Ship to be more in-line with modern mapping standards, and hopefully to be more enjoyable to play.
- - Slightly tweaked the descriptions of the IAC Rescue Ship ghost roles to diversify the character concepts a little more.
-
- MattAtlas updated:
-
- - Fixes the body appearance changer not letting you change pronouns and leaving you stuck as a certain gender.
-
- RustingWithYou updated:
-
- - Energy swords now work with the swordsmanship martial art.
- - Raises the chance for energy swords to block or deflect projectiles.
- - Increases the block chance on the various military-grade energy shields.
-
- SleepyGemmy updated:
-
- - Fixed the analog lore radio missing a prefix.
-
- Snowy1237 updated:
-
- - Added a few new konyang ruins and ghostroles.
-
-
- 26 February 2024
- Lavillastrangiato updated:
-
- - Makes it so Skrell can only have they/them pronouns, mechanics-wise.
-
- MattAtlas (Code), Noble Row (Sprites) updated:
-
- - Added a new mob and a weapon for Purpose.
- - Gave flechette ammunition AP.
-
- Peppermint96 updated:
-
- - Fixes burger employees spawning without shoes.
-
- RustingWithYou updated:
-
- - Replaces decal stairs on Point Verdant with real stairs.
- - Fixes missing bartender access on Point Verdant.
-
- SleepyGemmy updated:
-
- - Fixed a typo in the stargazer Haneuim blurb.
- - Fixed the Point Verdant death trap fall near the hotel.
- - Fixed a rock texture.
-
- meep109 updated:
-
- - Gives morphs a random naming scheme.
- - Gives morphs access to the Changeling Hivemind.
-
- shimmeristaken updated:
-
- - Adds a Venusian banner and flag to the loadout!
- - Fixes a path in rusting traditionalist flag to be correct, instead of leading to scarabs. It can now be mapped in!
-
-
- 25 February 2024
- Arrow768 updated:
-
- - Fixes lag when cryopods mapped in a large area are missing the control computer.
-
- Ben10083 updated:
-
- - Point Verdant Sakae Tower now takes cargo packages.
- - Cryo Computers added to Point Verdant at most areas with a cryopod
- - Konyang Police lockers now have proper access
-
- DreamySkrell updated:
-
- - Adds kois MRE to the loadout.
- - Adjusts KASF Corvette spawn weight.
-
- FluffyGhost updated:
-
- - Rat ghost roles have been removed, they were using quite a bit of processing power while being disabled, so essentially wasted processing.
-
- RustingWithYou updated:
-
- - Fixes incorrect accesses on Point Verdant
- - Fixes motorbikes being unable to go upstairs.
- - Point Verdant exterior areas will now be automatically lit.
- - Adds an area flag to prevent explosions from destroying turfs.
-
-
- 24 February 2024
- Alberyk, Geeves updated:
-
- - Added an analog radio that can display lore related radio station to the system the ship is currently in.
-
- FluffyGhost updated:
-
- - Spider queens and servants now stop thinking as mobs when a player is assigned to it.
- - Resolved a runtime of effect application when the spider lands.
- - Refactored apply_effect proc, DMdoc, check that the parameters are the correct type.
- - DMDoc'd spawn_mob, set SDMM return type.
- - DMDoc'd assign_player, set SDMM return type.
- - Attempted fix to mannequins harddeling.
- - Attempted fix to some HUDs harddeling because screens were still referencing them.
- - Fixed ability for VV to edit lists.
- - Updated how the movement delay for cliented mob is calculated, which should help smooth out movement delays when the MC is loaded. Hopefully.
- - Living mob movements now emit a signal that can be intercepted and replied to block said movement.
- - Added a lag generator for local tests to simulate the MC being loaded, FOR LOCAL TEST IS THE KEYWORD HERE.
- - Consolidated atom/movable/Move in a single proc.
- - Added a signal for atom/movable/Move that can be intercepted and replied to block said movement.
-
- Lavillastrangiato updated:
-
- - Remaps the PACHROM water barge to add more facilities and make better use of space.
-
- MattAtlas (Code), TheLancer (Sound) updated:
-
- - Added a system to allow space sectors to override lobby music.
- - Added Haneunim (Konyang) lobby music.
-
- Pirouette updated:
-
- - Fixed a roll to starboard being listed as a roll to the left on the helm.
-
- RustingWithYou updated:
-
- - Several QoL improvements to the Kazhkz ship.
- - Adds correct ammo for rifles and replaces normal pistols with Dominian ones on the Dominian corvette.
-
- SleepyGemmy updated:
-
- - Added a colourable peaked beret to the loadout.
- - Fixed the Konyang Landing Zone structure being unsecure.
-
-
- 23 February 2024
- DreamySkrell updated:
-
- - Point Verdant map tweaks and fixes.
-
- Lavillastrangiato updated:
-
- - Buffs jeweler cockatoo's HP to 300.
-
- RustingWithYou updated:
-
- - Nerfs infected IPC damage and armor penetration.
-
- Sniblet updated:
-
- - Added Einstein recolors for some departmental uniforms (secoff, sci, eng, mch, cap, liaison). Unused. For now?
- - Added a special Einstein Engines Synthetic uniform. Also unused. For now...
-
- Snowy1237 updated:
-
- - Added the coalition navy frequency to the KASF ship properly now.
-
-
- 22 February 2024
- Ben10083 updated:
-
- - Maintenance Drone console now uses tgui to select a area to call drones to.
-
- DreamySkrell updated:
-
- - Adds rental bike self-service vendor and rental bike mechanics.
- - Maps in bikes, keys, and rental bikes, onto Point Verdant.
- - Fixes hard drive stored files hard dell error.
-
- Lavillastrangiato updated:
-
- - Gives the TIC cards an extended description from the wiki. Makes them able to be placed in wallets.
-
- shimmeristaken updated:
-
- - Corrects the sprites of the left handed konyang rifles to not longer point backwards when facing west or east.
-
-
- 21 February 2024
- DreamySkrell updated:
-
- - Adds small potted plants.
- - Genericizes the konyang tribute ruin.
-
- FluffyGhost updated:
-
- - Resolved a runtime with reagents gear tweak on fill.
- - Resolved a runtime with baloon alerts that assumed every hearer was a mob, while that could not be the case.
- - Resolved a runtime with a chat parsing proc.
- - Refactored said parsing proc (parse_language) to be slightly less bad, added DMDoc, added SDMM headers.
- - Resolved a runtime with implants on non-major organs.
- - Fixed a runtime on the OOC verb that could happen if the prefs are not loaded/initialized yet.
- - Fixed NTOS crashing with empty ghost spawner list.
-
- RustingWithYou updated:
-
- - Fixes the Air Konyang & Einstein shuttles leaving areas behind on transit.
- - Removes the ECD from the cargo bay.
-
- SleepyGemmy updated:
-
- - Fixed the round-end summary referring to station instead of ship.
- - Fixed the Intrepid not being connected to the main grid.
- - Removed the divider when examining some things, as it is no longer required.
- - Added a description to slimes.
- - Changed the chocolate hazelnut spread paths to be lowercase.
-
- Snowy1237 updated:
-
- - Added the ability for revived IPCs to choose their pronouns, accent and languages.
-
- shimmeristaken updated:
-
- - Added both a Callistean flag, and banner, to the loadout menu!
-
-
- 20 February 2024
- DreamySkrell updated:
-
- - Adds bike keys and mechanics.
- - Adds kois freezer locker and crate.
- - Maps one kois rations crate to Point Verdant Corporate Offices.
-
- FluffyGhost updated:
-
- - Added a test to verify stairs have the proper bounds set, are not abstract objects.
- - Added a test to verify mapped stairs are not duplicated.
- - Unit tests can now be marked as abstract and they would be ignored from running.
- - Fixed point verdant leftover stairs once more.
- - Attempted fix for the blackscreen issues, to be TM'd.
-
- Lavillastrangiato updated:
-
- - Added an oxygen tank dispenser and mining satchels to the Burszian mining outpost.
-
- MattAtlas updated:
-
- - You can now alt click the mounted autolathe on a mech to access it.
-
- Wowzewow (Wezzy), Desven updated:
-
- - Adds new Pincenez and Panto glasses with accompanying security and medical HUD versions. Adds a new rosary. Adds new phalanx HUD augment.
-
-
- 19 February 2024
- SleepyGemmy updated:
-
- - Improved the Europa flagpatch description's syntax.
-
- kyres1 updated:
-
- - Fixes Point Verdant's stairs literally obliterating the server by making their directions work in accordance to their bounding boxes.
- - Fixes duplicate stairs on Point Verdant.
- - Fixes some inconsistent railings on Point Verdant, forcing players to walk through them to climb stairs.
- - Adds a light switch to the Point Verdant street vendor building.
- - Adjusts the location of deep water on Konyang to avoid structures, so the overlays don't conflict.
-
-
- 18 February 2024
- FluffyGhost updated:
-
- - Ported TG's REF proc and relative datum_flags infrastructure.
- - Mobs now get assigned an unique tag to reference and track them.
- - Updated previous workarounds due to the lack of this, to use this - at least, the ones I found.
-
- Lavillastrangiato updated:
-
- - Fixes a bug where Vaurca, Unathi, and Tajara pharmacists couldn't select integrated medical scanners.
-
- RustingWithYou updated:
-
- - The Dominian science ship can now spawn in Haneunim, and the Dominian privateer ship can now spawn in the Weeping Stars.
- - Fixes incorrect accesses on Point Verdant.
-
- SleepyGemmy updated:
-
- - Fixed the hull beacons having the wrong sprite colours.
- - Restored the pump shotgun's accuracy.
- - Fixed the spawn locations for investigators and wardens.
- - Fixed the holodeck alpha maintenance APC running out of power too easily.
-
-
- 17 February 2024
- Furrycactus updated:
-
- - Fixed the buttons in the Medical Morgue and Cremation rooms being a bit funny with the shutters.
- - Renamed the Autopsy and Cremation door to just Cremation.
- - Gave Pharmacists access to the Morgue and Cremation prep room.
-
- SimpleMaroon updated:
-
- - Added a handheld microphone to the Corporate Reporter's locker. It functions as a shortwave that only has Entertainment channel access.
-
- Tomixcomics updated:
-
- - Added several new foods.
- - Deleted the old Lasagnas
- - Created new Lasagnas. Bigger, better than ever before! BWA HA HA HA
- - Replaces the old, ancient pancakes with newer ones that have a modern sprite, recipe, and multiple sub-types of pancakes based on what syrup you put on them.
- - Gave flavored syrups a flavor enahncement so they show up more easily when you put them on something.
- - Added the new Unathi dishes to the Unathi food bounty
-
- Wowzewow (Wezzy) updated:
-
- - Fixes canned drink inhands.
-
- kyres1 updated:
-
- - The chicken nugget recipe now creates four chicken nuggets.
-
-
- 16 February 2024
- DreamySkrell updated:
-
- - Fixes burglar shuttle airlock being closed at round start.
- - Fixes some broken icons on the antag bases.
- - Fixes some old style or destructible windows on the antag bases.
- - Adds k'ois MRE.
-
- FluffyGhost updated:
-
- - Resolved a runtime on QDEL'd doors that tries to register a closing timer.
- - Resolved a runtime on vomit decal ending on space atoms and having access to the reagents attempted.
- - SDMM markings on handle_additional_vomit_reagents proc.
- - Fixed log grabbing procs for the relevant clients.
- - Removed runtime log access granting proc, noone uses it.
- - Removed signals log browser proc, noone used it ever.
-
- Snowy1237 updated:
-
- - Fixed the Golden Deep away ship being visible if no crew for it have spawned.
-
- The Stryker, The Lancer updated:
-
- - Adds a Konyanger police vest.
- - Changes the Konyang police lieutenant uniform.
-
- Wowzewow (Wezzy) updated:
-
- - Tidies up away site and old event sprites.
-
- kyres1 updated:
-
- - Fixed nonfunctioning animations on the Haneunim title screen.
- - Fixed missing sprites for buffet smartheaters on Konyang.
- - Disabled Point Verdant's rain due to missing functionality.
- - Disabled Konyang's cave biome due to missing functionality.
-
-
- 15 February 2024
- Ben10083 updated:
-
- - Adds a new gold-plated pistol for Golden Deep Representatives. Credit to NobleRow for sprites
- - Golden Deep Consular job outfit adjusted.
- - Law Manager software has been fixed.
-
- DreamySkrell updated:
-
- - Ghost spawners show the location of the spawner.
- - Ghost spawners are shown in the list even if full.
- - Ghost spawners are grayed out if visible, but cannot use them for whatever reason.
- - Fixes all ghost spawners being visible always.
- - Fixes cooking codex search.
-
- FluffyGhost updated:
-
- - Ruins UT should not randomly allow broken ruins to pass the test anymore.
- - Added various exoplanet turfs equivalents.
- - Changed various turfs on ruins to be exoplanet equivalents and avoid active edges.
- - Improved ZAS active edge test logging capability, for slightly easier debugging.
-
- SimpleMaroon updated:
-
- - Reduces the cost of the Journalism Camera Monitoring program from 6 GQ to 2 GQ.
-
- nauticall updated:
-
- - Overhauled Horizon propulsion to use the new method of separate burn and thrust mixtures. The burn mixture heats up the thrust mixture via heat exchangers in the combustion chamber.
- - Added additional equalization and evacuation valves to propulsion for both experimentation and emergency use. The thruster lines now have evacuation valves to empty their thruster line in a matter of minutes.
-
-
- 14 February 2024
- FluffyGhost updated:
-
- - Hopefully fixed the vines icons once and for all.
- - Plant icons and icon generation now use a cache to store the images of the plants, saving processing time when the image is requested as they're not regenerated each time.
- - Requesting a plant icon state that doesn't exist now throws a runtime.
- - Some SDMM markings, DMDoc, minor adjustments around.
- - Atom update icons are now marked as not sleepable.
-
- RustingWithYou updated:
-
- - Hegemony consulars now have a gun again.
-
-
- 13 February 2024
- DreamySkrell updated:
-
- - Adds survey probe, and planetary survey mechanics.
-
- Furrycactus updated:
-
- - Gives Bridge Crew access to the pumps in the Fuel Bay to fill canisters.
-
- RustingWithYou updated:
-
- - Makes Si'akh available to offworld Unathi.
-
- hazelmouse updated:
-
- - Updates the hivebot hub offsite to fit modern mapping standards.
-
- kyres1 updated:
-
- - Added two new bike types; mopeds and sports bikes, and different color varieties for them, as well as Konyanger police variants.
-
- nauticall updated:
-
- - Moderately modified and fixed some things in the Captain's office, including a broken button, some lighting tweaks, furniture reshuffling, and more equipment.
- - Added a light switch to the bridge, among some other furniture reshuffling to prevent wall object overlap.
- - Changed the sec briefing room chairs. They now actually make sense.
-
-
- 12 February 2024
- FluffyGhost updated:
-
- - Refactored attackby function headers.
- - Minor attackby's internal refactors across the codebase.
- - Refactored some attackby to not sleep.
- - Turned various alerts and inputs to tgui inputs to accomplish the no sleep listed above.
- - Refactored large bags pickup to not lag the server to death as much.
- - Added spawn gear DMdoc.
- - Added some DMdoc to other procs.
- - Added spawn gear unit test.
- - Modified some spawn gears that were abstract, marking them as abstract.
- - Some reordering in general for the spawn gears.
- - Attack message on atoms is only shown if you have harm intent.
- - DMDoced gear vars.
- - Reordered gears.
- - Implemented handling of abstract types for gears.
- - Created unit test to check gears.
- - Refactored object attackby and handling of bags pickups.
- - DMDoced attackby proc.
- - DMDoced and minor refactor of some mob inventory procs.
- - Refactored attackby proc args name.
- - Refactored some attackby procs to not sleep.
- - Refactored a bunch of procs to use tgui inputs instead of native alert/input.
- - Unit tests failures will throw an exception if compiled with MANUAL_UNIT_TEST so it's easier to catch them in VSC.
-
- Llywelwyn updated:
-
- - Fixes Intern Investigators spawning with two pairs of gloves.
- - Slight refactor of how Security Cadet outfits are handled, so nobody inherits anything they shouldn't.
-
- SimpleMaroon updated:
-
- - Removes Za'Akaix'Pleig C'thur's Lyukal rig custom item.
-
- Sniblet updated:
-
- - Nerfed and reflavoured the cocaine overdose's effect on the heart.
-
-
- 11 February 2024
- Ben10083 updated:
-
- - Independent Assistants are now possible.
- - Trinary Holodeck template tweaked with additional items.
-
- FluffyGhost updated:
-
- - Fixed the set ambition verb.
-
- Furrycactus updated:
-
- - Added a crematorium to the Chapel and to the Medical Morgue, along with a small selection of materials to make Urns from to store the ashes.
-
- HanSolo1519 updated:
-
- - Added dissolvable cleaner tablets, places cleaner tablets in maint loot table and janitorial closets.
-
- Llywelwyn updated:
-
- - The Hegemony Consular Officer now starts with the Kataphract e-sword instead of a pistol.
- - Added a visible message for when someone interacts with a universal recorder.
- - Changed the local chat message for e-magged universal recorders to an audible message.
- - Adds journals to the loadout under 'utility'.
- - Tweaked the journal to allow proper recolouring.
-
- MattAtlas updated:
-
- - Examining things now puts the examine text in a fancy box.
- - Some examines have been tweaked to look nicer.
-
- RustingWithYou updated:
-
- - Allows Unathi to be Zavodskoi & PMCG representatives, and allows Tajara to be PMCG representatives.
-
- kermit updated:
-
- - AI shells now, in addition to having the universal borg equipment (tape, GPS, a flash), have an inflatables dispenser, jetpack and paperwork essentials.
- - Custodial borgs now have custodial tape instead of engineering tape.
-
- kyres1 updated:
-
- - Fixed incorrect transparency on shuttle cockpits.
-
-
- 10 February 2024
- Llywelwyn updated:
-
- - Boxes of cigarette components are now tiny items, the same as boxes of cigarettes, rather than small items.
- - Wallets can now hold the boxes for cigarette components as intended.
-
- greenjoe12345 updated:
-
- - Fixes some wiring issues with the commissary and tool storage.
-
- kyres1, Nauticall updated:
-
- - Added a variety of billboards for Konyang, sprited by Nauticall and implemented on Point Verdant.
- - Added a few new tile types for urban decor.
- - Polished the remainder of Point Verdant's map, adding content where areas were empty.
- - Added the basic biomes to Konyang's spawn rotation, with a few new ruins that spawn in the Abandoned biome/theme type.
- - Fixed the landing zones for the ocean and jungle landing sites that the Horizon shuttles use.
-
-
- 09 February 2024
- DreamySkrell updated:
-
- - Exoplanet turfs now do not spam logs if not located on a exoplanet.
-
- Greenjoe12345 updated:
-
- - Adds a commisary to the Horizon. It starts empty, but can be run by Operations personnel, selling items from the warehouse and other locations.
- - Moves some city sprite assets into the tables folder as they previously didn't show up in game.
-
- RustingWithYou updated:
-
- - Changes the ECD sprite layer to prevent weird-looking layering errors.
- - Adds event-only department jobs for ease of organization.
-
-
- 08 February 2024
- AlaunusLux updated:
-
- - Changeling emergency transform ability gives you the correct accent and no longer causes organ failure.
- - Changeling transform now retains hair gradients and skin tone.
- - Transformation sting now works on ghosted corpses.
- - After emergency transform, changelings will return to the form they had last.
-
- Ben10083 updated:
-
- - Consular Office B given safe, and adjusts to consular lockers to remove needless stamps
-
- FluffyGhost updated:
-
- - Moved (some) turf-specific defines into its own define file.
- - Updated and added some macros.
- - Added a consistent get_area macro.
- - Made some bitflags use the bitflag macro.
- - Implemented COMSIG_ATOM_ENTERED, COMSIG_ATOM_ENTERED, COMSIG_ATOM_EXITED and COMSIG_ATOM_EXITING.
- - Unified atom's Entered, Entering and Exited in a single proc.
- - Added remove_chemical_effect proc to remove chemical effect quantities (currently unused).
- - DMDocs, some SDMM proc markings.
- - Refactored optable beds.
- - Optable beds now use power to suppress the patient's brain.
- - The camera getting stuck on optable beds should now be fixed.
- - Refactored operating computer in how it connects and disconnects with the surgery table.
- - Adjusted integrated bodyscanner to account for tables using weakrefs on patients.
- - It should now be possible to reliably build operating tables and consoles and have them hook with each other.
- - Operating tables and operating computers should now delete cleanly.
- - Updated statpanel.
- - Added client pings info with average and current ping.
- - Refactored game_id to be called round_id and made it a GLOB variable.
- - Adjusted some statpanel javascript customizations to not error out with the spell tabs used by the RIG suits (hardsuits).
- - Refactored some variable names in the who verbs.
- - Added some verbs for the client to server ping calculation and relevant vars to store the info.
- - Added ability admins and devs to see the client to server average pings.
- - Refactored current map to be inside the atlas subsystem instead of a global variable.
- - Refactored away HAS_FLAG and NO_FLAG as they didn't work well with SDMM, set them as vscode snippets instead.
- - Added some bitflags operations as vscode snippets.
-
- MattAtlas updated:
-
- - Fixed an exoplanet processing error.
-
- RustingWithYou updated:
-
- - Fixes sector blacklist, as it was previously non-functional.
- - K'lax and C'thur consulars now have Hegemony and Federation guns, respectively.
-
- SimpleMaroon updated:
-
- - Corporate Reporters can now access certain doors in the Operations Bay.
- - Adjusted the Vaurca expression mask sprites, and made them easier to color.
- - Placed the Vaurca expression masks into a list in the loadout, rather than as individual selections.
- - Added a Unathi expression mask to the set.
-
- Snowy1237 updated:
-
- - Added the Coalition Navy comms frequency to the KASF ship per the lore team's request.
-
- Tomixcomics updated:
-
- - Added multiple new foods.
- - Corrected missing eggpop icon
- - Nerfed how often praline boxes show up in maintenance because it was way too often.
-
-
- 07 February 2024
- DreamySkrell updated:
-
- - Adds the Abandoned Propellant Depot away site.
- - Adds map previews for lights.
- - Fixes invisible damaged grates.
-
-
- 05 February 2024
- Ben10083 updated:
-
- - New sprites for most TCAF clothing, credit to Noble Row for the spritework!
- - New TCAF chest gear added for light armor variant of plate carrier.
- - Uplink TCAF group crate cost set to 50 telecrystals. (it was not set in code)
- - Xeno friendly TCAF visored helmets and toeless jackboots added to uplink crates.
- - Republic Fleet ghost roles now spawn with TCAF gloves.
-
- DreamySkrell updated:
-
- - Adds Private Yacht third party ship.
-
- Llywelwyn updated:
-
- - Integrated Health Scanner no longer broadcasts a visible message, and can't miss and hit the floor if dizzy, etc.
-
- Mneme updated:
-
- - Made QoL changes to Xenobiology and swapped research and robotics consoles in RD's Office
-
- RustingWithYou updated:
-
- - Fixes Tret passcard being unavailable in loadout.
- - Adds the other, less noteworthy planets of the Haneunim system.
- - Adds several ruins to spawn in the wider Haneunim system.
- - Tweaks ghostrole ruin costs on Konyang for consistency.
- - Sectors can now have guaranteed exoplanet types.
-
- Sniblet updated:
-
- - Golden Deep display for baselines.
-
- hazelmouse updated:
-
- - Ghosts can no longer call the elevator with elevator buttons.
-
-
- 03 February 2024
- RustingWithYou updated:
-
- - Adds infected IPCs, along with several ruins featuring them and other content for Silicon Nightmares.
- - Adds the ECD to the Horizon's cargo bay.
-
-
- 01 February 2024
- DreamySkrell updated:
-
- - Adds Crystal Planet Outpost away site.
-
- hazelmouse updated:
-
- - Orion Express Courier shuttle fixed and redesigned for better QoL.
-
-
- 31 January 2024
- RustingWithYou updated:
-
- - Adds a Galatean uniform and labcoat.
-
- Snowy1237 updated:
-
- - Removed the AI's job clothing preview.
- - Added hailing to the AI shell.
-
-
- 30 January 2024
- Ben10083 updated:
-
- - Chameleon items now use TGUI.
-
- DreamySkrell updated:
-
- - Adds sector-dependent spawn weight override, to allow different weight for away sites or ships in different sectors.
- - The window that shows ships/sites spawning in current sector, also now shows their spawn weights.
- - Phalanx FR uniform sprite wrong dir fix.
- - Adds cooking codex program.
- - Adds SScodex for cooking recipes, and moves chemistry codex stuff into it as well.
-
- FluffyGhost updated:
-
- - Investigator microscope now shows partial fingerprints instead of the full one.
- - Refactored stringpercent proc actually give a string percentage, some DMDoc, turned a global var into a define.
- - Added a charcount proc and modified the atom fingerprint leaving to use it instead.
- - Landmines activation now ensures the addition of fingerprints and fibers on them.
- - Added a ruins UT.
- - UTs now have a priority config to decide when they run.
- - Fixed various bugs that popped out during tests.
- - Reworked some ruins maps to not have active edges at roundstart.
-
- Llywelwyn updated:
-
- - Added Univalvism as a religion option for the Federation Skrell origin.
- - Fixed the SSRecords crash message for religions failing to load.
-
- RustingWithYou updated:
-
- - Dominian consulars now spawn with the Dominian pistol.
-
- SimpleMaroon updated:
-
- - Passive mobs, like lizards and rats, can no longer spawn in the Warehouse.
-
- TheDanseMacabre updated:
-
- - Fixes spiderlings spawned by greimorian infestation events being able to grow up into queens or servants.
-
- Wowzewow (Wezzy), Greenjoe updated:
-
- - Corporate Journalist moved to Civilian. They are now under the jurisdiction of Corporate Officials, and can be selected by every corporation.
-
- hazelmouse updated:
-
- - Adds tank-based propulsion to the freebooter ship.
- - Adds multi-species insulated gloves, condiments, and k'ois bars to the freebooter ship, in addition to (slightly) more comprehensive medical and surgical supplies.
- - Fixes freebooter ship not needing power to function. Adapts airlocks throughout the ship to airlock markers.
-
- nauticall updated:
-
- - Changed the Idris cruiser around a little. Adds several QOL things like cryopods, as well as more amenities.
- - Added several condiment bottle presets.
- - Adds a new metal utensils dispenser for more upscale establishments. Adds trays to the bar vendor.
-
-
- 24 January 2024
- FluffyGhost updated:
-
- - Updated english_list proc to not runtime when the input is null, blessed code from TG.
-
- Furrycactus updated:
-
- - Fixed Atmospheric Technician lacking access to the ringer terminal in the Engineering lobby.
-
- RustingWithYou updated:
-
- - Fixes missing APC on Tarwa ship.
-
- SueTheCake updated:
-
- - Simple animal attacks now show up on autopsies.
-
-
- 23 January 2024
- FluffyGhost updated:
-
- - Fixed a runtime with the remove_item_verbs proc.
-
- MattAtlas updated:
-
- - Flashbangs now no longer stun you if you have moderate ear protection (aka a helmet).
- - Flashbangs now damage you quite a bit if they explode while in your hand or in your pockets. Be careful!
- - The BANG message after being stunned by a flashbang is now bigger.
- - Grenades now get redder as they're about to explode. The timing is slightly randomized, so don't use it as an exact indicator of when to throw a grenade.
-
- SimpleMaroon updated:
-
- - Made the Vaurcan Mantle lighter in color in order to facilitate more accurate coloring.
- - Made the Vaurcan Mantle accents colorable independently.
- - Added the framework for accessories to have colorable accents, currently utilized by the Vaurcan Mantle.
-
-
- 22 January 2024
- CampinKiller24 updated:
-
- - Adjusted the crew weapons on the Volvalaad science ship.
- - Added extra anomaly and xenoarch supplies to the research lab.
- - Adjusted starboard thrusters so new cans could actually be put in.
-
- DreamySkrell updated:
-
- - Fixes some mixed up airless/air floors on ruins.
- - SCC Scout Ship fixes: bad access, missing gear.
-
- LynxSolstice updated:
-
- - Tweaked the name of the 'marksman rifle' made in adhomai to the 'adhomian marksman rifle', also tweaked the name of the '7.62 Sniper Magazine' to the '7.62 Marksman Magazine' since it was the mag for the adhomian marksman rifle.
-
- RustingWithYou updated:
-
- - Adds Izweski Hegemony navy uniforms.
- - Adds shutters to the corporate offices on Point Verdant and adds IDs to ghostroles.
- - Fixes Dominian gear crates not spawning with the correct ammo.
- - Hammertail Smiths gear crates now spawn with Unathi-fitted voidsuits.
-
- Sniblet updated:
-
- - Members of the Golden Deep are allowed to have a religion.
- - Using the gustatorial center (tongue) now causes the user to 'sample' something instead of licking it.
-
- hazelmouse updated:
-
- - Fixed a misaligned camera in the bridge storage room, and fixed another misaligned lightbulb in deck three maintenance.
-
-
- 21 January 2024
- FluffyGhost updated:
-
- - Updated spatial gridmap to TG version.
- - Some file and file contents reorderings.
- - Altered handling of /atom/movable destruction.
- - Updated how SSunittest_config initializes.
- - Resolved an harddel with carbon/brain mobs.
-
- Snowy1237 updated:
-
- - Removed greimorian queens and servants spawning from larvae, rejoice!.
-
-
- 20 January 2024
- DreamySkrell updated:
-
- - Operations stairs-lift swap places.
-
- Geeves updated:
-
- - Fixed offering a cigarette directly from a packet not working.
-
- MattAtlas updated:
-
- - You can now actually take the lid off of the kyushu and gaiwan.
-
- Omi updated:
-
- - Removed/reverted the addition of forced sprint and resist keybindings.
-
- RustingWithYou updated:
-
- - Sinta tunic shirt and pants are now separately colorable.
- - Tweaks several away ships to have functional docks, airlocks, and hangars.
- - Shrinks the Tarwa Conglomerate bridge for QOL, and adds a Francisca for piracy.
- - Adds missing shuttle console to Einstein passenger shuttle.
-
- SimpleMaroon updated:
-
- - Fixed a block of pixels representing the cloak behind the legs layering over uniforms and suits with the Vaurcan tunnel cloak.
-
- TheDanseMacabre updated:
-
- - Added abilities to the greimorian queen that allow it to reproduce, and made the queen on the shady asteroid away site playable if visited.
- - Added greimorian languages, one local and one hivemind, to allow for playable greimorians to communicate with one another.
- - Added greimorian servants, a type of greimorian that can be spawned by the greimorian queen. These are playable as a ghostspawner role. They also have a small amount of passive regen and can survive a vacuum and ventcrawl.
- - The greimorian queen has had its total health nerfed, but now has a small amount of passive regen, can move more quickly, and can survive a vacuum.
-
-
- 19 January 2024
- AlaunusLux updated:
-
- - pAI now have the ghost tab removed, and proper verbs added upon spawning, without having to relog.
- - pAI can now access PDA and Computers they are inserted into.
- - Programs that would softlock the pAI computer interface are removed from the Programs list.
- - pAI UI windows that were open when closing the client are now possible to re-open.
- - Adds error message when trying to download incompatible software.
-
- CampinKiller24 updated:
-
- - Moves binoculars from the security checkpoint to the HoS locker.
-
- DreamySkrell updated:
-
- - Targeting console shows a scan of the area when selecting a entry point.
-
- ShakyJake updated:
-
- - Removes a piece of the Unified Sadar Fleet ship's description.
-
- Snowy1237 updated:
-
- - Added the hailing channel to the mining and xenoarchaeology headsets.
-
- hazelmouse updated:
-
- - Tweaked the layout of telecommunications to be more symmetrical, and tweaked the adjacent maintenance tunnel to be closer in alignment in style with the rest of maintenance.
- - Added a few more cameras throughout the bridge, telecomms, and the INDRA office, to resolve a few blindspots that were particularly noticeable to the ship AI.
-
-
- 18 January 2024
- CampinKiller24 updated:
-
- - Removes the penal robot program as a default PDA program.
- - Adds a House Volvalaad Science Vessel
- - Fixes ghostspawners on the Volvalaad science ship checking respawn timer.
-
- stev, hazelmouse updated:
-
- - Resolved a few small bugs and quirks with the mining base, the old outpost, and the carp nest ruins.
-
-
- 16 January 2024
- MattAtlas updated:
-
- - Fixed dominian gun sprites.
- - The dominian LMG mag now says that it's 556.
- - Fixed invisible vines once and for all.
- - Changing an SMES' RCON tag now adds it to the RCON monitoring program.
- - Konyang tea reactions now use 1 leaf unit and 9 water, meaning that one leaf is enough for 30 tea units.
- - Fixed the Konyang teapot lids being able to be removed even when your other hand is busy.
- - Konyang teapots can now pour tea through the lid.
- - Sencha tins can no longer be turned into cardboard.
- - The AI hologram and other special effects can no longer be cleaned.
-
- RustingWithYou updated:
-
- - Fixes PACHROM & KRC clothing icons.
-
- Tag114 updated:
-
- - The PMCG pharmacist uniform now uses the sprites intended for it instead of the same sprites as the EPMC pharmacist uniform.
-
-
- 15 January 2024
- AlaunusLux updated:
-
- - Added follow button on Vaurca broadcasts.
- - Manifest ghost follow button doesn't fall off anymore.
- - Held napalm grenades will now properly detonate.
- - Box of Napalm Grenades description now says three grenades, now costs five credits.
-
- DreamySkrell updated:
-
- - Adds the Orion Express Automated Station.
-
- FluffyGhost updated:
-
- - Updated SSgarbage to the latest TG version.
- - Dropped compatibility to build on the 514 branch.
-
- Furrycactus updated:
-
- - Gave Bridge Crew access to the Fuel Bay.
- - Gave Atmos Tech access the Leviathan.
- - Gave Atmos Tech access to the little dilapidated office adjacent to the INDRA that has the tables and empty canisters inside.
- - Added a single debugger to each Atmos Tech locker, so they can fix malfunctioning vending machines without insulated gloves.
- - Added a crate to the Atmos Tech locker room with the components for a gas heater and gas cooler.
- - Moved the circuit kit in the Engineer locker room to the Engineering foyer.
-
- RustingWithYou updated:
-
- - Adds a welcome voiceover for Haneunim.
- - Gives Haneunim cargo price modifiers.
- - Adds a uniform for the Point Verdant fast food employee.
-
- Sneakyranger updated:
-
- - Fixed certain INDRA reactor colors not properly displaying colored lighting effects.
-
- hazelmouse updated:
-
- - Several QoL improvements and bugfixes to the Scarab Salvager offship.
-
- nauticall updated:
-
- - Clicking on the INDRA reactor as a stationbound, AI, or drone will no longer instantly detonate it.
-
-
- 14 January 2024
- Omi updated:
-
- - Removes a pixel that clipped with the eye on side-facing sprites for a couple of hairstyles.
-
- SimpleMaroon updated:
-
- - Added a flagpatch and coffee cup for Port Antillia.
-
-
- 13 January 2024
- MattAtlas updated:
-
- - Fixes exoplanets runtiming a shitload of times on bootup, again.
- - Fixes suppressors, bayonets and ammo displays having some really weird behaviour when being attached.
- - Fixes window panes allowing you to put stuff through them.
-
-
- 12 January 2024
- RustingWithYou updated:
-
- - Fixes invisible vines.
-
- nauticall updated:
-
- - Added an Idris Cruiser, a luxury cruise yacht operated by Idris that has various amenities as well as four guest suites. Staff are available to play via ghostroles.
- - Added a secure wall locker preset.
- - Added additional 'guest room' accesses to access.dm for future usage as well as usage on the Idris cruiser.
-
-
- 11 January 2024
- FluffyGhost updated:
-
- - Added a mine detector, it is able to beep with different sounds depending on the distance of the closest mine or trap, scans in a cone up to a range for them.
- - Added the mine detector to the security closet.
- - Added sounds for the mine detector.
-
- LonelyHowls, SimpleMaroon updated:
-
- - Ports a journalist camera to Aurora! This allows the journalist to broadcast their antics to the wider crew. This item can also be built by machinists.
- - Adds a new News network. Currently only used for cameras.
- - To properly implement cameras, allows any arbitrary individual to DL the camera application onto their modular computer of choice. Only the News network will be available by default.
-
-
- 10 January 2024
- FluffyGhost updated:
-
- - Updated tracy to our 06012024 release, supports tracy 0.10.
-
- TheDanseMacabre updated:
-
- - Added 6mm ammo, a very low damage type of bullet.
- - Added an integrally suppressed 6mm submachine gun, which can be bought in the uplink.
- - Added a concealed camera gun, which can be bought in the uplink.
-
- kermit updated:
-
- - The Atmospheric Technician clothing locker now has high visibility jackets, same as the Engineer clothing locker. Also swaps out the Engineer berets with Atmospheric berets.
-
-
- 09 January 2024
- DreamySkrell updated:
-
- - Fix for simulated rock walls not having a color set.
- - Intrepid moved one tile south, with a tiny expedition preparation area added in front of it.
- - OX devlivery point ruin updated and fixed.
-
- FluffyGhost updated:
-
- - Updated CI to use byond 515.1623.
-
- Geeves updated:
-
- - Tuned up a lot of overmap event announcements, they will now announce to the appropriate ship. For shuttles, a small ping and a readout will come from the sensors console instead of a big announcement.
- - Fixed a lot of events targetting the wrong ship, such as the ion storm one.
- - Temporarily disabled the gravity event, as it affects ships globally instead of per-ship.
-
- MattAtlas updated:
-
- - Removed an errant comment from the code.
-
- RustingWithYou updated:
-
- - Adds a Republican Fleet corvette.
- - Adds a burst-fire blaster rifle as the primary weapon of the TCAF.
- - Adds TCAF gear crates to the antag uplink.
-
- ShakyJake updated:
-
- - Implements and polishes a set of ruins made by CourierBravo for Konyang.
-
- SimpleMaroon updated:
-
- - Vaurca Breeders now have access to the Tradeband language processor.
-
- Tomixcomics updated:
-
- - Added 7 new kinds of milkshakes
- - Added multiple new food dishes
- - Added missing sprite for wooden platter
- - Made slices of bread, who have no plate under them, no longer spawn a plate when you're done eating them.
- - Fixed error where certain food bowls couldn't be picked up.
- - Changed recipe for Doner Kebab to include Pitas instead of flat dough
- - Made the recipe for muffins create several muffins at once, increased amount of ingredients needed.
- - Made Ravioli be more filling.
-
- Wowzewow (Wezzy) updated:
-
- - Adds Bull Terriers.
- - Also adds inhands for pugs
-
- meep109 updated:
-
- - Fixes docking airlocks on the Tramp Freighter.
-
-
- 08 January 2024
- DreamySkrell updated:
-
- - Goon base, radioactive goo changed to mostly be the non-radiactive variant.
-
- RustingWithYou updated:
-
- - Adds an abandoned prison ruin.
-
- arrow768 updated:
-
- - Fixes death tracking again
-
-
- 07 January 2024
- 4000daniel1 updated:
-
- - Added a chance for the toy/bang guns that spawn in the warehouse to be real, actual guns.
-
- Alberyk updated:
-
- - Fixed the dpra brooch having no icon.
- - Fixed the dominian service pistol and the 9mm pistol icons breaking.
- - The dominian sniper rifle should no longer spawn in the tajara weapons trader.
-
- FluffyGhost updated:
-
- - Updated embedded spacemandmm dreamchecker (/tools/dreamchecker/dreamchecker.exe) to 1.8.
-
- MattAtlas updated:
-
- - Fixed a rogue square bracket and a BPM repetition in the health analyzer scan results.
- - Fixes broken bone surgery not requiring broken bones.
- - Fixes blind or unconscious mobs being able to examine.
- - Fixes observers getting the blind error message when examining things.
-
- MattAtlas (Code), Atteria (Sprites) updated:
-
- - Added Konyang teapots with removable lids to the loadout.
- - Added Konyang teacups to the loadout.
- - Added sencha, tieguanyin and jaekseol leaves, along with the relevant seeds and reagents. These leaves can also be gotten from Konyang-cha tins in the loadout.
- - Added Konyang-cha tea tins to the bar backroom and the Command break room.
- - Added tea trays to the Dinnerware vending machines.
-
-
- 06 January 2024
- Arrow768 updated:
-
- - Overhauled how HTTP Requests are sent.
-
- DreamySkrell updated:
-
- - Asteroid and exoplanet rock walls now use the 3/4 sprites.
- - Remaps the goon base to be nicer visually and in gameplay.
- - Goon base shuttle is now fully functional, just starts unpowered.
- - Shuttle console program shows a scan of the area when selecting a navpoint.
- - Operations stairs-lift swap places.
-
- FluffyGhost updated:
-
- - Updated embedded rust_g DLL version to 2.1.0+a1.
- - Ported the master controller from TG.
- - Ported the failsafe controller from TG.
- - Updated world initialization to work with the new MC.
- - Debugger (auxtools/spacemandmm) now initializes on world start so you can debug the MC init.
- - Renamed the help and define folders to align with TG structure.
- - Renamed/restructured some files to align (more) with TG structure.
- - Updated subsystems to align with the new MC logic.
- - Turned some initializations and vars into GLOB.
- - Fixed an issue with maploader not removing null atoms from the initialization list.
- - Optimized the maploader to be faster by skipping unnecessary checks on a large list of atoms.
- - Updated SSprofiler to TG's version.
-
- Geeves updated:
-
- - You can now choose whether your loadout accessory spawns on your uniform, your suit, or gets put into the suit slot as a standalone item, such as with capes and ponchos.
- - Fixed only one accessory being visible at a time in the loadout preview.
- - Fixed vaurca tunnel cloaks not being visible in the loadout preview.
- - Space fauna, such as carp and reavers, have slightly less armor penetration and no longer have smart melee, meaning they won't dodge attacks anymore.
- - Added metal rods, a medkit, and machetes to the Spark and mining bay.
-
- Lent23, Geeves updated:
-
- - Resprited the Unathi Head of Security voidsuit helmet.
-
- MattAtlas updated:
-
- - Readded suit sensors to all uniform slot items.
- - Fixes a runtime with exoplanet init.
-
- RustingWithYou updated:
-
- - Fixes incorrect icon state on Sol IPC coveralls.
- - Removes various away sites from spawning in Haneunim, Tau Ceti, and Burzsia which don't fit the sectors.
- - Lore exoplanets will now correctly spawn predefined plants.
- - Adds a Traditionalist Coalition battle standard.
-
- ShakyJake updated:
-
- - Adds a disposal bin to a kitchen counter for quality of life.
-
- SimpleMaroon updated:
-
- - Allows Dionae to take the Unathi religious texts from the loadout.
- - Added a Tradeband language processor for Vaurcae, which can only be taken by Eridanian Vaurcae.
-
- Tag114 updated:
-
- - Fixed the crimson jumpsuit's sprites not displaying.
-
- arrow768 updated:
-
- - Changes how the coordinates for the death stats are stored.
- - Changes how the connections are logged to the database.
-
-
- 05 January 2024
- MattAtlas updated:
-
- - Fixed audible emotes sometimes having weird span classes.
- - Human mobs will now have random appearances, cultures, origins and accents when spawning.
- - The Notes verb will now show your culture data.
- - Fixed a DNA runtime.
- - Added a portal subtype that doesn't run out for admins to use.
- - Added a trioxin bottle that can be spawned.
-
-
- 04 January 2024
- Ramke updated:
-
- - Increases number of hammers available in YouTool vendors.
- - Allows geiger counters to be stored in toolbelts.
-
- RustingWithYou updated:
-
- - Expands Cyclops shuttle airlock, adds extra voidsuits, and fixes the shuttle not using power.
-
- ShakyJake updated:
-
- - Adds two 'Hivebot Burrows' ruins to Konyang, which spawn mutually exclusively.
- - Creates 'cave' subtypes for a few flooring types to allow for caves that are actually dark.
- - Makes ban_ruins work for random ruins instead of only away sites. (thank geeves)
- - Minor tweaks to the Konyang Army's Telecommunications Outpost, compromised mostly of added equipment.
-
- SimpleMaroon updated:
-
- - Charge cards can now be withdrawn from ATMs again.
-
- TheDanseMacabre updated:
-
- - Konyang pirate weapons can now be spawned by the civilian weapon spawner.
-
- meep109 updated:
-
- - Fixes wiring and access issues on the Orion Express ship.
-
-
- 02 January 2024
- Arrow768 updated:
-
- - Updated the way the loadout is stored so we might be able to increase the available loadout points.
-
- DreamySkrell updated:
-
- - Mobs listed in ghost spawner manifest can be followed.
-
- Geeves updated:
-
- - Converted the Navigation Terminal's UI to TGUI.
- - Interacting with other ship UIs will no longer drop the sensor view randomly.
-
- MattAtlas updated:
-
- - Fixes VV edit not working correctly.
- - Fixed the Send Admin Fax verb.
- - Send Admin Fax now supports BBCode.
- - Fixed photocopiers thinking that ghosts were valid mobs to give a paper to.
- - Fixed long-range teleportation of paper through photocopying.
-
- meep109 updated:
-
- - Fixes accesses and general issues on the Gadpathurian patrol ship.
-
-
- 01 January 2024
- Geeves updated:
-
- - Fixed ships not wrapping around the other side of the overmap when the faced direction was different from the heading.
-
- Ramke updated:
-
- - Removes over-eating check on utensils, allowing you to stuff your face without using your hands.
- - Fuel rods no longer stay in both your hand and the fuel injector at the same time.
-
- ShakyJake updated:
-
- - Makes a few minor tweaks to the KASF Corvette.
-
-
- 31 December 2023
- FluffyGhost updated:
-
- - Restored throw to its former, toggly glory (it's back to being a toggle instead of hold down).
-
- Geeves updated:
-
- - Fixed not being able to load warrants on the warrant projector.
- - The warrant projector will now alert you if a new warrant was loaded, and will alert you if the currently active warrant is modified or deleted.
- - Tweaked how warrant projectors work, you now use it in-hand to load or unload warrants, and then click on the target to display it. Shift-clicking no longer opens the warrant.
- - Fixed the digital warrant assistant not having an icon on the PDA.
- - A majority of antags now start with Idris bank accounts connected to their IDs.
- - Fixed antagonist passport IDs changing into workplace IDs when the change machine is used.
- - Interacting with other ship UIs will no longer drop the sensor view randomly.
-
- Hollyhock updated:
-
- - Added corophenidate to the pill bottle selection in the loadout.
-
- Lavillastrangiato updated:
-
- - Adds k'ois freezer subtype.
- - Puts a k'ois freezer in the kitchen.
-
- ShakyJake updated:
-
- - Adds a new Tirakqi Freighter to upgrade to newer mapping standards.
- - Removes old Tirakqi Freighter.
-
- arrow768 updated:
-
- - Fixes IPC tag status not being saved properly in some cases.
-
- hazelmouse updated:
-
- - Makes a broad set of expansions and QoL improvements to the Scarab Salvager offship.
-
-
- 30 December 2023
- Geeves updated:
-
- - Fixed the matriarch drone slot not opening correctly.
-
- RustingWithYou updated:
-
- - Fixes consular and representative blacklists not clearing properly on cryo.
-
- SimpleMaroon updated:
-
- - Added four pairs of extra magboots to the EVA storage rack containing CO2 jetpacks.
-
-
- 28 December 2023
- FluffyGhost updated:
-
- - AOOC text is now bold, to better distinguish it from Security chat.
-
- RustingWithYou updated:
-
- - Tweaks the Skrell consular pistol's name and description, and adds a non-psionic version for non-Skrell consulars.
-
- meep109 updated:
-
- - Adds proper power and atmospheric systems to the Orion Courier Ship, as well as overhauling the shuttle.
-
-
- 27 December 2023
- DreamySkrell updated:
-
- - Adds OX packages and delivery point to the SCC Scout Ship.
- - OX packages randomly pick a color from a limited selection.
-
- GeneralCamo, NobleRow updated:
-
- - Added the Xanan null hardsuit.
- - Added the Xanan combat hardsuit.
-
- MattAtlas updated:
-
- - Fixes the health scanner displaying two percentage signs for blood oxygenation.
-
- RustingWithYou updated:
-
- - Fixes incorrect and missing access restrictions on Point Verdant.
-
- Tomixcomics updated:
-
- - Added several new foods for Dominia, Eridani, and Silversun.
- - Added three new kinds of milkshakes.
- - Changed some of the syrup colors to match the color they're supposed to have.
- - Added kitchen tag for blueberries.
- - Added correct cuisine category for che troi nuoc
- - Fixed naming issue that was keeping NTella jar from showing up
-
-
- 26 December 2023
- MattAtlas updated:
-
- - Refactored the way globals are done, porting the globals controller from TG.
-
- RustingWithYou updated:
-
- - Adds the ability to recharge energy weapons from power backpacks and hardsuit modules.
-
-
- 25 December 2023
- FluffyGhost updated:
-
- - Fixed AI chamber computers missing programs.
- - Fixed various possible runtimes on qdeleted organs.
- - Fixed device assemblies, which also fixes some chem grenades like the cleaner grenades, that were using wrong wires.
- - Moved the wires from constant vars to defines, moved inside the wires define file, DMdoc'd them from the comments they had.
- - Fixed borgs not having access to the alarm program.
- - Characters with limb nymphs now spawn correctly.
- - Solved an issue that could allow to have eg. a nymph arm and yet still have a human hand.
- - Solved some issues with text messages.
- - Updated SSAtoms to TG's version.
- - Added signals for initialization, repathed old signal_athom_x_act.dm to its updated home.
- - Moved /atom initialization related procs in atom/atoms_initializing_EXPENSIVE.dm as per TG.
- - Updated INITIALIZE_IMMEDIATE to work with the new subsystem.
- - Adapted various procs and other subsystems to work with the new SSAtoms.
- - Reordered some procs to set the initialization flag at the start, as that is the supposed behavior.
- - Transformed the testing() proc to a macro, as per TG.
- - Cleaned up some initializations a bit.
- - Flagged organs for immediate initialization.
- - Initialized variable is now flags_1, as per TG.
- - The Initialized variable is now global for every subsytem.
- - Various reordering and flags/defines additions.
-
- Fluffyghost updated:
-
- - Added keymap R, to enable throw mode, lifting the R key disables throw mode, clicking the HUD icon works as before (toggle).
- - Added keymap SPACE, to enable run mode, lifting the SPACE key disables run mode, clicking the HUD icon works as before (toggle).
- - Added SHIFT+R as a keymap to resist.
- - Added CTRL+PGUP/CTRL+PGDOWN as a keymap to Move-upwards and Move-down, respectively.
-
- Geeves updated:
-
- - You now need a direct line of sight to establish and use the Psi Grip (crush) ability. You do not have to maintain line of sight to keep the grip active, however.
-
- LynxSolstice updated:
-
- - Added a beefier SMES to the Tajaran Smuggler ship to keep the engines from turning off and as recommended by HazelMouse, a breakerbox.
-
- MattAtlas updated:
-
- - Added Dominian Imperial Army gear, which can also be bought on the uplink as part of the Imperial Army gear crate.
- - SDQL2 has now been updated to work properly, be faster, and overall better and more useful.
- - View variables can no longer view some protected datums, such as the config datum.
- - Changed the Set Holidays verb to not have a . in front of the name.
-
- RustingWithYou updated:
-
- - Adds a Qukala hardsuit and gear crates.
- - Adds Einstein, Tupkala and Vaurca ninja hardsuits.
- - Changes Skrell and Vaurca hardsuit armor values to be more usable in normal gameplay.
- - Removes AI containers from anti-AI factions' hardsuits and adds AI containers to the uplink.
-
- Snowy1237 updated:
-
- - Changed the required access for the bridge security lockers so only command members can open them, not bridge crew.
-
- nauticall updated:
-
- - Revamped the CCIA Human Resources Asssistant to wear a more formal coat and tie. They now (subjectively) look twice as intimidating.
- - CCIA HRAs now come with additional self-defense weaponry - a gun and a baton - as well as a holster for said gun and a laptop.
- - Added additional lights to the corporate liaisons' office to brighten them up, as well as photocopiers.
- - Added disposal bins, fire extinguishers, and a photocopier to the bridge vestibule.
- - Added light switches and privacy shutters to the captain's office. Moved things around so the _loaded gun_ in a display case is now in the secure part of the captain's office.
- - Added shutters to the CCIA room, and replaced the paper cups with proper drinking glasses.
- - Added miscellaneous additional lights and light switches.
-
-
- 24 December 2023
- Alberyk, Suethecake updated:
-
- - Added an adhomian typewriter.
- - Added am adhomian camera.
-
- FluffyGhost updated:
-
- - If something returns the request to search for refs in Destroy, and all the other reference tracking conditions are met, start the search for the reference without prompting a confirmation box.
- - Moved all filepaths for sounds to static links, with single quotes instead of doubles.
- - Repathed wrong chainsaw sounds to the correct path.
- - Added a missed sound that was forgotten when porting the overmap sensors, from Nebula.
- - The CI now checks that all sounds are referenced with a static path.
- - The AI can now spawn at roundstart correctly.
- - Solved various roundtimes when the AI core is wiped.
- - Solved a runtime with programs when the computer was GCd.
- - Solved an issue that runtimed the AI mob initialization due to it being created in nullspace at roundstart, for the atmos monitoring program.
- - Removed the ability to disable the AI in a gamemode, noone used it anyways and it gave issues with the fix for the roundstart initialization.
-
- Geeves updated:
-
- - Removed the little electronic sprite that appears on your chest when you equip a PDA or Wristbound to the ID slot.
- - Added an Orion Express delivery point to the Horizon's warehouse, offships with orion express packages can now deliver to the Horizon.
- - Added an Orion Express delivery point to the Orion Express Mobile station, and mapped in packages for drop off. The Horizon is will now receive packages to be delivered there.
- - Updated the ghost spawner UI to have a candystripe theme and also show a manifest for the currently active mobs.
-
- Greenjoe12345 updated:
-
- - Area blurbs now only show once per blurb, rather then showing each time you enter a subtype of the area they are defined on.
- - Medical's area blurb is now set on the correct area.
-
- RustingWithYou updated:
-
- - Adds new ERTs for Hephaestus, the SCC, Coalition Rangers and Konyang.
-
- RustingWithYou, Hazelmouse updated:
-
- - Fixes non-functional shuttle airlocks on the Scarab ship.
- - Several changes for convenience and utility on the Scarab ship.
-
-
- 22 December 2023
- FluffyGhost updated:
-
- - Organs of carbon/human mobs are QDEL'd on mob deletion too.
- - Removed references in /datum/reagents on deletion.
-
- Furrycactus updated:
-
- - Fixed a single typo that was making the House Kazhkz Standard invisible.
-
- Geeves updated:
-
- - Fixed strafing enabling you to ignore the turn delay of some exosuit propulsion systems, such as tracks. You can now only strafe is the turn delay is smaller or equal to the move delay.
- - Tweaked the turn delay of light exosuit propulsion legs to be the same as the move delay.
- - Mirror Shades no longer attack the person who summoned them.
-
- GeneralCamo updated:
-
- - Ported the cryo tubes to use tgui.
- - Replaced the cryo tube sprites. Credit to Remission, cuddleandtea, and SierraKomodo of baystation12.
- - Cryo tubes no longer heal without chemicals; putting someone inside without cryo chems will kill them.
- - Buffed cryoxadone to heal 30 brute damage per metabolism tick from 10.
- - Buffed clonexadone to heal 50 brute damage per metabolism tick from 30.
- - Buffed clonexadone to heal 300 clone damage per metabolism tick from 100.
- - Cryoxadone and clonexadone now heal internal organ damage.
- - Cryoxadone and clonexadone no longer heal toxin or oxygen damage; both now provide an oxygenation effect in place of healing oxygen damage.
- - Cryo tubes no longer show toxin, oxygen, or burn damage, as it cannot heal these types of damage.
- - Added metabolism-boosted and stasis-boosted modes on the cryo tubes. Both will trade off stasis level or metabolism respectively, in favor of the alternative stat.
-
- LynxSolstice updated:
-
- - Added a missing wire on the freebooter ship so the Hydroponics HAB unit wouldn't be disconnected from the grid.
- - Changed the Area Power Consoles in the ranger ship to use higher charge cells in order to fix the issue of rangers running out of power in their APCs due to a high powerdraw from the engines.
-
- kermit updated:
-
- - Crayons and drafting chalk are no longer invisible.
-
- meep109 updated:
-
- - Fixes a scrubber in the kitchen
-
-
- 21 December 2023
- DreamySkrell updated:
-
- - Gives the SCC Scout Ship shuttle a SMES, so it does not die quickly when exploring.
- - Gives the SCC Scout Ship a proper big 3-tile CO2 tank so it does not run out of propellant quickly.
-
- FluffyGhost updated:
-
- - Turned QDELING to QDELETED, preventing reprocessing on deleted mobs, not only the ones currently being Destroy'd.
- - External organs now clear more references when they are deleted.
- - DMDoc'd most external organs vars.
- - Updated CI to use byond 515.1621.
- - Tendons now drop the reference to their parent on deletion.
-
- Geeves updated:
-
- - CULT: Examining the cult tome now gives you the option to read it, instead of it happening every time you go to use it.
- - CULT: Clicking on the floor with a cult rune will now let you scribe a rune there. As a side-effect, you can now scribe multiple runes at the same time.
- - Fixed PDAs not having the correct alarm monitor program icon.
-
- GeneralCamo updated:
-
- - Increased the minimum age of the physician from 25 to 30.
- - Added a resident physician alt-title to the medical intern.
- - Eridani Dregs can now choose Eridani citizenship.
-
- MattAtlas updated:
-
- - The autolathe interface is now a TGUI. A queueing system and a search bar have also been added.
- - Turned the wires panel into a TGUI. Some hacking may be slightly more difficult as the dud wire logic has been reworked - more items should have more dud wires.
- - Holding blueprints in hand while looking at a wires panel will now reveal what each wire does. Doesn't work on randomized wires.
-
- RustingWithYou updated:
-
- - Fixes non-functional airlocks and fuel tank controls on the Scarab ship.
- - Adds telecomms and headsets to the Scarab ship, along with more grates for navigation.
- - Adds a TCAF voidsuit and a Redsnout breacher hardsuit.
- - Fixes missing icon states for vines.
-
- ShakyJake updated:
-
- - Adds an Elyran Navy corvette to the Badlands and Elyran sectors.
- - Removes the old Elyran strike craft.
-
- Tomixcomics updated:
-
- - Made missing sprites for some food and drinks display correctly.
- - Repharsed the recipe for NTella chocolate milk to be 1u+1u+1u = 3u instead of 2u+2u+2u=6u.
- - Changed the word 'hcocolate' to 'chocolate'
-
- meep109 updated:
-
- - Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
- - Adds an improved SMES to the Coalition Ranger Ship
-
- steinersteinersteiner updated:
-
- - Fixed a line of code for Shumaila's hammer that caused it to be invisible.
- - Fixed a typo for Dhrarmela's banner icon that caused it to be invisible.
-
-
- 20 December 2023
- Geeves updated:
-
- - Fixed grabbing / fireman carrying up and down stairs.
- - Fixed lifting someone into a fireman carry being instant.
- - Lowered fireman carrying time to 1 second from 3 seconds.
- - Tweaked Sinta'Azaziba to be more readable in darkmode.
-
-
- 19 December 2023
- Furrycactus updated:
-
- - Tweaked the sprites for the double headset/soundproof headset so that they're actually positioned over ears on the worn sprite.
-
- Geeves updated:
-
- - Added the Orion Express Courier System, a new gameplay loop for Hangar Techs. Orion Express packages will now spawn in the hangar that are linked to delivery points on exoplanets, delivering these packages will provide the cargo department with some funds, depending on the package.
- - Fixes PDA arcade games enemy names mismatching the name of the program.
-
- RustingWithYou updated:
-
- - Exoplanets will now spawn randomly generated plants.
-
- ShakyJake updated:
-
- - Adds a Konyang Aerospace Forces (KASF) corvette to the Haneunim sector.
- - Adds a Unified Sadar Fleet ship.
- - Adds a mirrored version of the francisca and its loader.
- - Adds a red circuit tile.
-
- SimpleMaroon updated:
-
- - Added role restrictions to the starshades in human xenowear, as they provide welding protection and should not be able to be taken by roles that are not normally provided such.
-
- Tomixcomics updated:
-
- - Added two new drinks.
- - Added a variety of crepes.
- - Added a new type of cake.
-
- arrow768 updated:
-
- - Overhauls logging of the discord notifications.
-
-
- 18 December 2023
- DreamySkrell updated:
-
- - Adds the SCC Scout Ship.
-
- Geeves updated:
-
- - Fixed the armor value display for some items, such as hardsuit components, being calculated incorrectly. (Only affects the examine TGUI, not actual armor values)
-
- GeneralCamo updated:
-
- - Suit cyclers can now store and disinfect masks and magboots.
- - Voidsuits are now stored in suit cyclers on the SCCV Horizon, instead of racks.
- - Split the suit cycler units from the handling code.
- - Added sounds for opening, and using suit cycler units.
-
- RustingWithYou updated:
-
- - Adds a Hephaestus asset protection ship.
- - Megacorporate voidsuits no longer use modkits for species changes.
-
-
- 17 December 2023
- Dessysalta (sprites), Sparky_hotdog (code) updated:
-
- - Adds a Hammertail Smiths jumpsuit.
- - Adds new Hammertail Smiths gear crates to the uplink.
-
- HanSolo1519 updated:
-
- - Fixes stray pixel on Basket of Chips sprite.
-
- MattAtlas updated:
-
- - Made the TGUI Say window larger and added an X button to close it.
- - Elevator walls no longer bring inexistant green decals with them.
- - Fixes objects held in the inactive hand not applying slowdown.
-
- RustingWithYou updated:
-
- - Adjust the spawns for the Gadpathur, COC ranger and COC surveyor ship to not spawn in places where it doesn't make sense.
- - Replaces the TCFL enlistment cards and pamphlets with TCAF ones.
-
- ShakyJake updated:
-
- - Adds an IPC refugee ship to the Haneunim and Liberty's Cradle system.
-
-
- 16 December 2023
- FluffyGhost updated:
-
- - Updated source.fixAll.eslint to the new setting following VSC format on save new infrastructure.
-
- RustingWithYou updated:
-
- - Adds an equipped variant of the breacher suit to the Hegemony corvette.
- - Adds a power fist to the breacher suit.
- - Fixes the Hegemony corvette shuttle dock.
- - Fixes several bugs with the Konyang pirate shuttle.
-
-
- 15 December 2023
- Lavillastrangiato updated:
-
- - Gets rid of fertilizer injection and slightly lowers damage on punji traps.
-
- LynxSolstice updated:
-
- - Added a suit cycler to the Tramp Freight off-ship map since it was missing one.
-
- RustingWithYou updated:
-
- - Adds a Scarab salvage vessel.
- - Adds Scarab Fleet flags.
-
- kermit, Caelphon updated:
-
- - Restructures and brings the Narrows origin up to date with the latest lore expansion.
- - Adds a Narrows accent - Laboursong. Accent icon by Cael.
- - Adds a Narrows 'stimulant' for dionae use - Diesel (2 parts Uranium, 2 parts Robust Harvest, 1 part Welding Fuel, 3 parts Caramel; heat to 895K using pyrosilicate).
-
-
- 13 December 2023
- FluffyGhost updated:
-
- - Fixed floors and carpets building a different thing than what they were supposed to.
- - Some minor refactor for the type path of some variables.
- - Fixed nooses being untiable.
- - Fixed traps failing to buckle mobs.
- - Fixed buckle() failing if the mob is not lying and no user is passed for the action.
- - DMDoc'd and minor refactor of buckle().
- - DMDoc'd do_mob() and added a stack_trace when it's called without either needed parameters.
- - DMDoc'd visible_message(), it is kind of a mess so it doesn't have 100% coverage, probably will need to be refactored sooner or later.
- - Fixed book penning, title and content being mangled, newlines.
- - Books now support multilines writing, ported books to new sanitization procs and penning UIs to TGUI.
- - Fixed ritual dagger sprite.
- - The ritual dagger sprite is now a contained sprite, with a dedicated file under the correct path equal to the code path.
- - Liidra zombies now speak Liidraic by default.
- - Fixed a runtime that prevented the Liidra zombies from speaking in the hivenet.
- - Liidra zombies now see in the dark, like their Vaurca counterparts.
- - Refactored set_default_language into a proc, updated the verbs that interact with it.
- - Minor refactor of the set default language verb.
- - DMDoc'd add_language and minor refactor of it.
- - Removed see_in_dark related things, set it as per TG, we rely on the lighting plane only now.
-
- ReadThisNamePlz updated:
-
- - Moves Telecommunications to be closer to D3 Engineering. Part one of a two part command remap.
- - Remaps the entirety of Command. Seriously, everything is changed.
- - Makes Command Semi-Public access on Green Alert
- - Added Dual Consular
- - Added Dual Representatives
-
- nauticall updated:
-
- - Fixes pixel offsets of wall-mounted objects such as APCs, air alarms, and small (bulb) lights.
- - Added the following new cocktails: Light's Edge, Rose Tinted Glasses, Twisted Lime, Cinnamon Orchard, Harvest Moon, New Horizons, Espratini, Lemon Lime and Bitters, Pretty in Pink, Weeping Stars, and Verdant Green.
- - Changed the sprites and colors of some preexisting drinks.
- - Changed the name of Ganymede Dark Blend to Ganymede Dark Espresso to make it easier to understand on the coffee dispenser.
-
-
- 12 December 2023
- FluffyGhost updated:
-
- - Added the ability to configure if away sites and exoplanets are loaded/generated, budgets, and other settings regarding them.
- - Minor refactor of some comments.
- - Resolved an exception for exoplanets generation when archetypes are exhausted.
- - Removed the toggle aliens verb and config, aliens (xenomorphs) were removed and that setting/verb did nothing.
- - Fixed unusual containers spawning as anchored to the ground.
- - Unusual container Initialize now respects the parameters hierarchy.
-
-
- 11 December 2023
- Lavillastrangiato updated:
-
- - Adds a Bursan accent and origin for Elyran humans and IPCs.
-
- MattAtlas updated:
-
- - The leviathan key can now be worn around the neck.
- - Restyled the record console to be a lot less annoying to use.
- - Fixed the record notes warning. Unfilled records will now have an S with a strikethrough as an icon.
- - Fixed the security console not showing incidents.
-
- kermit updated:
-
- - The Gadpathurians have conceded that not EVERY sector of the Weeping Stars requires a patrol ship to be present. (Spawnrate for the Gadpathurian patrol ship is now 1 instead of 10000)
-
-
- 10 December 2023
- DreamySkrell updated:
-
- - Fixes ghosts not being able to see computer UIs.
-
- FluffyGhost updated:
-
- - Fixed pushups.
- - Fixed contamination message on inspect, that said it was phoron even if that was not necessarily the case.
-
- ReadThisNamePlz updated:
-
- - Adds more folders, clipboards and pens to the Bridge Helm area
- - Moves the Captains Rubber stamp to be by their fax machine, and gives the Captain a DENIED stamp.
- - Makes the command conference room radiation proof.
-
- RustingWithYOu updated:
-
- - Adds a sector menu HUD for Haneunim.
-
-
- 09 December 2023
- 4000daniel1 updated:
-
- - Fixed not being able to move around the edges of the asteroid on the asteroid lair away site.
-
- Arrow768 updated:
-
- - Added a warning that characters can not be restored when deleting a character
-
- FluffyGhost updated:
-
- - Fixed a runtime with doafter with mousedrops on chairs.
- - Added a group antagonists ready counter, it lists how many people are ready for antagonists that require more than one person to roll.
- - Tweaked formatting of the ready screen in statpanel a bit to increase visual clarity.
- - Fixed flesh golems detonating the server.
- - Fixed a runtime with RIGs and the statpanel action tab when there's no client in the wearer of the RIG.
- - increased the scrubbing and venting speed of the scrubbers.
- - DMDoced the swap_density_check function, minor refactor.
- - Fixed a runtime error encountered in the wild with mob swaps.
- - Removed a collision handling of the coat hanger, that was violating the purity of checks.
- - Added get_turfs_in_cone(), to acquire turfs within a cone.
- - Added napalm grenades, not as classy as an airstrike, but still pretty effective all the same.
- - Added punji traps, gives a severe infection upon falling in one, can be hidden, can be engraved with a message.
- - Added standstill mines, if walked over, they activate and wait for the victim to move out of them, can be disarmed with the bomb kit, pretty powerful explosion if you mess up.
- - Added claymore mines, project pellets in a 60 degrees radius on each side from the direction they're aiming at, remotely activated via a signaler or by directly touching them.
- - Reworked flamethrowers, now they light up on fire the turfs in a 30 degrees cone from each side of the clicked target, pressure effects excluded.
- - Added the napalm grenades, punji traps, standstill mines, claymore mines and the flamethrower to the antag uplink.
- - DMDoced some variables for the uplink.
- - DMDoced some variables for the pellet bullets, and minor refactor of its attack_mob function.
- - Refactored how mines work, added some documentation and sectioned them up to be more clear what is what.
- - Moved landmines and traps sprites in a more congenial location.
- - Fixed a runtime error when the uplink UI is opened without a category being selected.
- - Fixed a runtime error with borgs being destroyed and their HUD refreshing.
- - Added sprites for the punji trap, by Tomixcomics.
- - Added sprites for the standstill mine, by Tomixcomics.
- - Added sprites for the claymore mine, from CM.
-
- SimpleMaroon updated:
-
- - Fixes Orion Express and Idris Incorporated Chaplains receiving the default NanoTrasen backpacks and ID.
- - Added flags and banners for the Federal Technocracy of Galatea, Galatea, Tsukuyomi, Svarog, and Empyrean to the loadout.
- - Removes two pixels on the male torso sprite that were sticking out from Xion and Zeng-Hu prosthetic limbs.
-
-
- 08 December 2023
- 4000daniel1 updated:
-
- - Added a new away site; the asteroid lair.
-
- DreamySkrell updated:
-
- - Fixes wrong frequency on Intrepid hangar dock.
- - Moves the docking controllers of Intrepid hangar and Canary hangar closer to their respective shuttles.
-
- FluffyGhost updated:
-
- - Additional debugs and diagnostics are now enabled when the CI is running.
- - In case of an harddel, the CI stops to locate where the reference was left now.
- - If the codebase is being built in an unsupported environment (eg. without build.bat or VSC), an error is thrown to the compiler.
-
- Furrycactus updated:
-
- - Updates the airlocks on the Cyclops ship and Wisp shuttle to use the new airlock markers.
- - Fixes access on a small handful of Air Alarms and APCs.
- - Adds Filter Ports, K'laxan Hive Cloaks, Hephaestus Guild Cloaks, and Legbraces to the crew wardrobes for Vaurca, Unathi, and Off-Worlders.
- - Adds Portable Suit Cooler units on the voidsuit racks, and a recharger in the crew quarters for IPCs.
- - Adds a Phoron canister to the Engineering compartment so the Wisp shuttle's tank can be refilled if needed.
-
- ReadThisNamePlz updated:
-
- - Fixed the third party ranger ship wiring and other various bugs.
-
- RustingWithYou updated:
-
- - Adds a telecomms outpost away site on Konyang.
- - All Unathi plants should now properly display in seed vendors.
-
-
- 07 December 2023
- GeneralCamo updated:
-
- - Hivebots now require some means of accessing the armory to spawn. This can include having a conscious AI, warden, or any command position.
-
- Lavillastrangiato updated:
-
- - Lowers damage values and armor penetration on the spectral eel and space carp. Makes spectral eels slightly slower.
-
- MattAtlas updated:
-
- - Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
- - Killed innocent kittens.
-
- RustingWithYou updated:
-
- - Alters Bulwark resistances to make them better fit their lore role as tough and heavy labor bugs.
- - Adds relevant Konyang guns to Konyang away sites.
-
- Sniblet updated:
-
- - Panotoxin now works as described.
- - Changed how panotoxin is described. It now causes agonizing, life-changing, life-threatening pain in small doses.
- - Syringe (drugs) spawns now contain much less panotoxin. Otherwise they would just kill you.
-
- arrow768 updated:
-
- - Fixed an issue that prevented characters from being saved.
-
-
- 06 December 2023
- Geeves updated:
-
- - Reduced the passive power drain of exosuits/mechas because of their chassis to 10% of the current amount.
- - Reduced the active power drain of exosuits/mechas because of their arms and legs to roughly 50% of the current amount.
-
- ReadThisNamePlz updated:
-
- - Adds a new kind of energy pistol, using the SCC Repeater lethal shot.
- - Adds a new projectile for this pistol. It has less AP than the original SCC beam.
- - Swaps the XO, HoS and Captains disruptors for the new pistol.
- - Fixes the SCC Pistol right hand, and left hand sprite
-
- Wowzewow (Wezzy) updated:
-
- - Suit sensors are now tiered based on alert level.
- - Suit sensors are now only installed on job uniforms.
- - Suit sensors are no longer able to be installed on PDAs and Tablets.
- - You are now able to set your suit sensors on the character creation menu.
- - Fixes the weird imbalance with the character creation menu.
-
-
- 05 December 2023
- AlaunusLux updated:
-
- - Added a search feature to Traitor Uplink.
-
- FluffyGhost updated:
-
- - Added plate carrier holsters to the security officers locker, they can be attached to the plate carrier if another accessory is removed from it (eg the pouches).
- - Moved the modular plate carrier holster back into the holster files, some comments cleanup inside it.
- - Solved aiming not being toggleable.
- - Solved inability to fire weapons.
- - Solved a runtime if the target were to be deleted while aimed at, and the aimer were to try to change the aiming setting.
- - Solved a softlock caused by the above runtime that would prevent you from firing.
- - Solved references not being cleared correctly on some deletion combinations.
- - Solved some conditions considering things being GCd as still valid to be processed, when they aren't.
-
- Furrycactus updated:
-
- - Updated some atmos equipment to properly recognise the majority of the new gasses. They can now be individually filtered, most importantly.
- - Added new canister sprites for the majority of the new gasses.
-
- GeneralCamo updated:
-
- - Refactored aim mode.
- - Examining things no longer triggers aim mode.
- - Aim toggling now uses balloon alerts instead of chat notifications.
- - Fixed the aim mode icon not changing when toggling aiming.
- - Blindness now cancels aim mode.
- - Added a Gadpathurian navy corvette, spawning in the Weeping Stars and Liberty's Cradle.
- - Added a Coalition Navy radio channel, meant to be a secure channel for the Coalition's various naval factions to coordinate together. This has been added for the Gadpathurian navy corvette, and the Frontier Ranger gunboat.
-
- RustingWithYou updated:
-
- - Adds framework for multiple consular and liason slots.
-
-
- 04 December 2023
- Alberyk, KingOfThePing, TheStryker, TheLancer updated:
-
- - Added some Konyang related guns.
-
- CampinKiller24 updated:
-
- - Adds the new Elyran flags.
-
- FluffyGhost updated:
-
- - Updated spacemandmm to 1.8 for the CI.
- - Extended OpenDream and SpacemanDMM linting coverage to the main defines used in the codebase.
- - Fixed a warning for path definition and an old reference to a renamed function in ZAS.
- - EMPs are now consistent across the various objects.
- - EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT.
- - Updated DCS part that deals with unique signals.
- - Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for EMP events.
- - Added datum component for EMP protection handling.
- - EMP explosions (empulse) are now tridimensional, spreading across the decks/zlevels of the same map.
- - EMP explosions (empulse) behave properly as a sphere between zlevels, with 9 meters being the currently assumed floor height.
- - empulse now respects the tick limit, avoiding the server lagging to death on large or expensive EMPs.
- - ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as per TG updated name.
- - EMPs now rise signals of the events through DCS.
- - (Nearly) all emp_act now calls the parent first, properly and consistently handling signals.
- - The spiral_range search function was ported over from TG, it is used by empulse.
- - All emp_act now calls the parent.
- - All emp_act now uses the defined damage, instead of the magic numbers.
- - EMP magic number 3 do not exist anymore, standarized everything that used it back into EMP_LIGHT.
- - Some function substitution for EMP that was not meant to behave like an EMP for other objects.
- - The empulse function can now exclude types, in addition to objects.
- - Fixed a possible runtime issue that prevented the return hint from being returned to SSgarbage if the variable was empty.
-
- Furrycactus updated:
-
- - Moved some lights in Hydroponics.
- - Added Hydroponics access to the back door of the Kitchen Freezer.
- - Added a welding fuel tank to Hydroponics.
- - Added a ChemMaster and some beakers to Xenobiology
- - Placed another table in Xenobotany.
-
- GeneralCamo updated:
-
- - Protohumans ordered from cargo are now a distinct species and use a new icon.
-
- RustingWithYou updated:
-
- - Adds an Air Konyang passenger vessel.
- - Adds a wrecked Idris vault ship.
-
-
- 02 December 2023
- GeneralCamo, Joan updated:
-
- - Ported new cult blade icons from /tg/station.
-
-
- 01 December 2023
- AlaunusLux updated:
-
- - Transforming now changes gender and pronouns, as well as automatically changing accent.
- - Mimic Accent is no longer a separate ability. Mimic Voice now asks which accent to use after asking for a name.
-
- DreamySkrell updated:
-
- - Adds a small office / building area near the Indra reactor, in place of the metal foam.
-
- FluffyGhost updated:
-
- - Fixed a detection issue that didn't made BUILD.bat recompile the codebase when files are edited under /maps.
- - DMdoced some ZAS variables from comments.
- - Optimized air alarms not to reprocess gasses if the atmosphere has not changed, saving more than half of the median execution time.
- - Optimized lights overlay updating, which is now around 10 percent more performant in median execution time.
-
- GeneralCamo, NobleRow updated:
-
- - Added a Xanan voidsuit.
-
- MattAtlas updated:
-
- - Added a Dominian Noble origin. You must now pick it to play a Dominian noble, and Dominian nobles are forced to have the HMR accent and the Dominian citizenship. This is to match new Dominian lore updates.
- - Removed the HMR accent from all other Dominian origins.
- - Fixes dominian noble citizenships showing up as E.
-
- RustingWithYou updated:
-
- - Fixes Hegemony passcard selection.
-
- Tomixcomics, CometBlaze, MattAtlas, Dreamixpl updated:
-
- - Added a whole bunch of new food dishes.
- - Added reagent called Choco-nut spread.
- - Added several new food bounties.
- - Added a few new round start tips.
- - Fixed pathway for crab meat icon, stopping the Horizon's immoral shipping of invisicrab.
- - Changed incorrect or problematic recipes for a few recently added dishes to make them work more as intended.
- - Corrected bug where the sprite for steaks that have only been bitten once wasn't showing up when that happens.
- - Added a new sprite for Vanilla Extract.
- - Changed Bluespace Tomato soup to be more in line with how it was originally supposed to be, renamed it 'Spiral Soup'.
- - Updated icons for some dishes from a recent update - namely reducing the size of Blue Moon and Mac and Cheese dishes to be visually smaller, as well as minor tweaks to other dish icons.
-
-
- 28 November 2023
- CampinKiller24 updated:
-
- - Added a warning system to the INDRA Reactor.
-
- FluffyGhost updated:
-
- - Reworked SSunit_test to use SSunit_test_config UT for logging.
- - Added an exception catcher, defined only during unit tests, that fails the CI in case an exception is rised.
-
- Geeves updated:
-
- - Add a cosmetic auto-surgery kit to the uplink for 1TC or 1BC.
- - Tweaked dual-wielding penalties to not be as harsh and to fire faster. It still works best with smaller weapons such as pistols.
- - Tweaked dual-wielding to only apply if its smaller or the same size as your main firearm, this makes it easier to pull out a pistol and use only that.
- - Buckshot accuracy is now calculated once per shot, rather than individually for each pellet.
- - Shotguns are generally more accurate at range (to account for accuracy only being calculated once)
- - Converted the Suit Cycler UI to TGUI.
- - Added a hivenet manifest, which lets Vaurca see other Vaurca that're awake.
-
-
- 27 November 2023
- Acetrea updated:
-
- - Fixes the crayons sprites not showing.
- - Fixed crablegs sprite not showing.
- - Added missing seeds to the Xenobotany Seed Storage.
- - Fixed the NT Muffin sprite issue.
-
- DreamySkrell updated:
-
- - Reduces potential space lotto win prizes.
- - Labeler github action wrong globs fix.
-
- FluffyGhost updated:
-
- - Added a triglyceride bottle.
-
- Furrycactus updated:
-
- - Added some boxes of coloured lights to the Bar backroom so that Bartenders have a little more choice for their ambience.
-
- Geeves updated:
-
- - Added LED collars. It produces faint light but will be very bright on your character sprite. Can be worn on uniforms, voidsuits, and armor. Can change color by using in-hand. Mapped a box into EVA and the warden's office.
- - Mapped a box of electro-tether devices into EVA.
- - Tweaked electro-tethers to have less bright beams the farther away the users are from eachother.
- - Added tooltips to overmap objects, hold shift while hovering over them to see more info.
- - Added an athletics wear locker to the bathroom nearest the deck three holodecks.
- - Moved damage and bandage layers to above the uniform layer to make it easier to see injuries.
-
- GeneralCamo updated:
-
- - Added internal support for larger on-mob and item sprites.
-
- RustingWithYOu updated:
-
- - Adds ghostroles to Point Verdant.
-
- RustingWithYou updated:
-
- - Remaps the tramp freighter to be more in-line with current ship standards.
-
- nauticall updated:
-
- - Added the Haneunim (Konyang) stargazer sprite to the stargazer's selection of starmaps. No code functionality yet.
-
-
- 26 November 2023
- Geeves updated:
-
- - Added a very small offset to footprints to break up the grid-like look.
-
-
- 24 November 2023
- greenjoe12345 updated:
-
- - Adds a system for adding blurbs to areas, little bits of flavor text that that play as you enter for the first time.
-
-
- 23 November 2023
- RustingWithYou updated:
-
- - Eel eyes now glow in the dark.
-
-
- 22 November 2023
- GeneralCamo updated:
-
- - Split and rename flag variables to be easier to work with in the future.
- - Fixed monocles and standard HUDs being considered airtight and chemical blocking.
-
- GeneralCamo, NobleRow updated:
-
- - Added the Xanan submachine gun.
- - The Xanan service pistol can now be suppressed.
-
- Lavillastrangiato updated:
-
- - Makes the Ranger Corvette shuttle no longer a box shuttle.
- - Adds a nuclear reactor to the Ranger Corvette.
- - Adds Assunzionii miscellany to the spawn area.
- - Shuffles some flags in the dining hall around.
- - Finally fixes the weird sliding door in the Ranger Corvette bathroom.
-
-
- 21 November 2023
- DreamySkrell updated:
-
- - Point Verdant: shops and sewers.
-
-
- 20 November 2023
- Acetrea updated:
-
- - Fixed the sleeper not showing stomach contents.
- - Fixed kois mycosis and black kois not having a sprite when removed from a body.
- - Changed Ion Law to remove I and E instead of replace with an apostrophe.
-
- DreamySkrell updated:
-
- - Xenobotany maint door.
- - Shuttle landmark docking controller fix.
- - Adds PDA map program.
- - Removes holomaps.
- - Removes bottom deck AI core area, replacing it with general maintenance rooms.
-
- FluffyGhost updated:
-
- - Added text manipulation macros from TG, and a new one to have newlines working.
- - Moved around some macros in the appropriate files.
- - Antag uplink announcements now shows apostrophes correctly, and can have newlines in them.
- - Antag uplink announcements now uses tgui inputs.
- - PDA STT now respects the apostrophes and other characters too.
- - Fixed all the editorconfig mismatches one last time.
- - Fixed air controller temperature input.
- - DMdoc for the temperature defines that are used to convert to/from Kelvin to/from Celsius.
- - Fixed AI not being able to interact with APC power channels, the borgs still remain locked out of it.
- - Resolved a runtime on AI spawn when trying to pick a custom sprite from an empty list of custom sprites.
- - Fixed gremorian eggs not being extractable by surgery.
- - Fixed manifest imploding when someone tries to change the physical status via HUD and closes the window without hitting cancel.
- - Added a check to ensure that a warning is raised if the manual unit tests are left enable, this should fail the CI and prevent a merge with it being left over.
- - Renamed a bogus UNIT_TESTS to UNIT_TEST.
- - Updated CI to use byond 515.1620.
-
- Geeves updated:
-
- - Lings gain a new free ability called Emergency Transform, where their heads detach from their bodies. They can grow back to normal after 10 minutes has passed.
- - Lings can no longer use regenerative stasis while dead. If they die while regenerating, it will fail.
- - Regenerative stasis can now only be used once.
-
- GeneralCamo, NobleRow updated:
-
- - Added the dNAC-12 combat shotgun.
-
- Lavillastrangiato updated:
-
- - Specifies characters from Mictlan must originate from Mexico as well as Central- or South America.
-
- Pirouette, StevIII updated:
-
- - Added a Lunan banner, flag, and flagpatch to loadout.
-
- RustingWithYou updated:
-
- - Adds a House Kazhkz privateer ship, complete with ghostroles.
- - Adds Hegemony passports and passcards.
-
- SleepyGemmy updated:
-
- - Fixed some security badges not being named after the actual roles.
- - Polished and tweaked xenobiology.
- - Fixed the rear xenobotany door not closing and some visuals.
- - Fixed the fox sprite having a stray pixel.
- - Fixed a TGUI lint issue.
-
-
- 13 November 2023
- CampinKiller24 updated:
-
- - Buffs stinger grenades by increasing their area of effectiveness.
-
- DreamySkrell updated:
-
- - Away site/ruin guaranteed spawn flag respects current sector.
- - Guaranteed spawn flag added to Point Verdant.
- - Sectors blacklist mechanism.
- - Point Verdant: spaceport and waterdocks.
-
- FluffyGhost updated:
-
- - The CI now uses multiple pods to load-balance the tests in parallel.
- - Pods configuration is loaded from config/unit_test/ut_pods_configuration.json with a personalized ID (set by the CI) that instructs SSunit_test on what to do.
- - Labeler now downloads the PR, which I hope would help with the changelog required label.
- - Away sites now have a tag that indicates in what CI pod they should be tested, for load balancing. The tag is mandatory.
- - Unit tests now have tags, which are used to select which pods run which unit tests, using the 'has any tag in' logic.
- - The CI now supports fail fast when running inside a merge queue.
- - The CI now supports retrying a pod run up to N times, when running inside a merge queue.
- - After the fixing of all the bad formatting of the code in a previous PR, megalinter is reintroduced, now it's only your code that's wrongly formatted.
- - The CI now only uploads artifacts with the logs on test failure, saving space.
- - The CI now sets the environment variables before any other step is done, so they are set correctly across the steps.
- - The linters now run in parallel.
- - Added the ability (off by default) to SSH into the unit test pods to diagnose issues.
- - Introduced SSunit_tests_config, to store and manage the unit tests config.
-
- Geeves updated:
-
- - Multi-tile airlocks and firedoors now properly block vision when closed.
- - Fixed glass items, such as shards and ashtrays, not having the right color.
-
- SimpleMaroon updated:
-
- - Fixed Orion Express and Idris Incorporated corporate reporters having no unique uniform and defaulting to NanoTrasen bags.
-
- SleepyGemmy updated:
-
- - Fixed colourable shorts being invisible.
-
- Sniblet updated:
-
- - Using psi-mend now gives intended feedback.
- - Attacks with psi-rend now make grammatical sense.
-
- TomixComics, Pirouette updated:
-
- - Added a selection of new food including white chocolate, shakshouka, v'krexi wraps, a Europan deep dive dish, and a Biesellite blue moon dish. Sprited by TomixComics.
-
-
- 07 November 2023
- DreamySkrell updated:
-
- - Airlock markers: Adds support for docking and shuttle airlocks.
- - Airlock markers: Adds support for out pumps.
- - Adds examples for docking and shuttle airlocks to the airlock guidelines helper map.
- - Remaps third deck docks to use docking airlock markers.
- - Remaps Intrepid and Spark to use docking airlock markers.
- - Changes frequencies of airlocks of antag shuttles to work with new docks.
- - Fixes bad canary and ert shuttle docking controller tags.
- - Adds merge conflict marker for use with mapmerge2.
-
-
- 06 November 2023
- FluffyGhost updated:
-
- - Added external access to bridge crewmen.
- - Brought garbage-debug.dm back into garbage.
- - Ported some parts of TG's reference tracking that were missing.
- - Fixed an issue that allowed the show harddels verb to be defined but the backend it relies upon not to.
- - DMdoced a variable.
-
- GeneralCamo updated:
-
- - Fixed the Xanan service pistol sprite being invisible.
-
- MattAtlas updated:
-
- - Made the Shield Capacitor UI into a TGUI.
-
- Nalarac updated:
-
- - Removed mining access requirement to claim points and print yield declarations from ore redemption console.
-
- SleepyGemmy updated:
-
- - Added a pair of colourable shorts and short shorts.
- - Removed the young folks jeans and jeans shorts, as they had the same sprite as the classic jeans and jeans shorts.
-
- nauticall updated:
-
- - Adds several new drinks and cocktail recipes to the bar's arsenal.
-
-
- 02 November 2023
- MattAtlas updated:
-
- - Fixes a light switch being inside the window in the Security lobby.
-
- Pirouette updated:
-
- - Added two new Dionae accents, for the Pests of Titan Prime and the Primitive Sirens of Mictlan.
- - Added the Iron Eternal and Ichor Eternal as religion options for Dionae.
- - Updated Xrim origin to modern standards, with the Enlightened and Scorned.
- - Restricted some Dionae accents and religions for certain origins.
-
-
- 01 November 2023
- DreamySkrell updated:
-
- - All of Horizon's generic shuttle landmarks are in one file.
- - Antag shuttles use Horizon's generic shuttle landmarks instead of their special ones.
- - Horizon's generic shuttle landmark types and tags consistency.
- - Third deck docks made to be all generic.
- - Fixes merc shuttle not being able to leave their base.
- - Removes the space bar away site.
- - Removes the civilian station away site.
- - Remaps all of Horizon's external access airlocks to airlock markers, from airlock spawners.
-
- FluffyGhost updated:
-
- - Refactored the old set tick lag verb to the modern set fps one.
- - Added two functions to set the fps/ticklag, and reset the SStimer bucket to account for the rate change.
- - The world now starts at 20fps, should slightly speed up the lobby init until the configuration is loaded.
- - At lobby runlevel, the FPS from the config are loaded resetting the bucket, in theory this should make them consistent with the configured tickrate/time ratio.
- - Clients are now defaulted at 100fps refresh rate, disconnected from the server (world) refresh rate.
- - Some additional insight in the comment above the ticklag configuration.
- - Bags with auto-pickup now respect the tick time limit across all the loop paths.
- - Minor refactor to dmdoc /obj/item/storage variables from comments.
-
- Geeves updated:
-
- - Added an Aut'akh Ethanol Burner cell that lets Aut'akh Unathi drink alcohol without taking tox damage.
-
- GeneralCamo, NobleRow updated:
-
- - Added the Xanan service pistol, and its associated ammo and magazine.
- - Replaced the San Colette pistol given to the Coalition Consular with a Xanan service pistol.
- - Replaced the San Colette pistol given to the Frontier Rangers with a Xanan service pistol.
-
- Lavillastrangiato updated:
-
- - Added atmospheric systems to the SSMD shuttle, the Hailstorm shuttle, and the Freebooter shuttle.
- - Added an APC, SMES, and wiring to the SSMD shuttle.
- - Fixes windows on the yacht and the Hailstorm ship/shuttle.
- - Fixes wonky air alarm offsets on the SSMD shuttle and the yacht.
- - Removes tripping in high heels.
-
- RustingWithYou updated:
-
- - Skrell Nralakk Federation Consular officers will now spawn correctly with the psi pistol.
-
- SleepyGemmy updated:
-
- - Fixed the pretzel recipe result containing morphine.
- - Fixes some shuttles having old windows.
- - Fixed one of the holodeck templates having a real nullrod.
- - Fixed the chapel office's disposal being unpiped.
- - Tweaked some skirts' extended descriptions.
-
-
- 27 October 2023
- DreamySkrell updated:
-
- - Adds airlock marker system, allowing a easy and flexible way to set up airlocks, and to be used instead of airlock spawners.
- - Adds airlock guidelines helper map.
- - Maps in a proper working airlock to the runtime, that uses airlock markers.
- - Deprecates airlock spawners.
-
- GeneralCamo updated:
-
- - Added a Gadpathurian rebreather to the loadout, exclusive to Gadpathurians.
-
- Lavillastrangiato updated:
-
- - Fixes various issues with the Miners' Guild shuttle and base. Adds APC for future shuttle-standardising.
-
-
- 26 October 2023
- FluffyGhost updated:
-
- - Fixed a runtime when switching the selection of target zone.
- - Modular computers, programs, files and related things should now QDEL and do it correctly.
-
- Furrycactus updated:
-
- - Removed Engineers' lockers' pipe wrenches, as they shouldn't have them.
-
- Geeves updated:
-
- - Added an embedded bodyscanner to the patient monitoring console, the caveat being that this scanner needs a printed scan from a real bodyscanner to prime the data before it can work.
-
- GeneralCamo updated:
-
- - Replace all mentions of Gorlex Marauders with Hammertail Smiths.
-
- MattAtlas updated:
-
- - Fixed the create command report verb not working.
-
- Pirouette updated:
-
- - Replaced a reference to the singularity with the INDRA in ion laws.
-
- RustingWithYou updated:
-
- - Makes several fixes to the Hephaestus Mining Ship away site.
- - Allows several existing ships and away sites to spawn in Haneunim.
- - Adds engineering consoles back to the Golden Deep ship.
-
- Tag114 updated:
-
- - Removed multiple mentions of the Syndicate.
- - The game no longer treats 'Nutri-Cakes' as a proper name.
-
- kermit updated:
-
- - Heart parasites can no longer eat metal hearts.
- - Reduces speed of parasite hunger drain.
-
-
- 24 October 2023
- GeneralCamo updated:
-
- - Removed the heavy pulse cannons from the Jockeys room.
-
-
- 23 October 2023
- Geeves updated:
-
- - Fixed the rotation of stools in the bar and the kitchen.
-
- Lavillastrangiato updated:
-
- - Fixed the COC Surveyor's air supply regulator.
- - Added an atmospheric system to the COC Surveyor's shuttle.
- - Truncated the fuel pipe system on the COC Surveyor ship.
-
- MattAtlas updated:
-
- - Fixes Borer psionic jumpstart being able to give their host non-existant psi ranks.
-
-
- 22 October 2023
- Wowzewow (Wezzy) updated:
-
- - Fixes padding issue with bar stools.
- - Fixes invisible NKA pin and Grilled Carp Slice sprites.
-
-
- 21 October 2023
- FluffyGhost updated:
-
- - Portable atmospheric devices should now remove themselves correctly from processing once disconnected.
- - Resolved an harddel for integrated electronics cirquits.
-
- GeneralCamo updated:
-
- - Fix missing prices for oracle products in the cigarette vendor.
- - Fix missing icon for oracle chewables.
- - Oracle cigarettes are now available in the cigarette vendor, as intended.
-
- GeneralCamo, NobleRow updated:
-
- - Added the dNAC-6.5 assault rifle, and a new caliber to go with it (6.5mm)
-
- Nalarac updated:
-
- - Health analyzers display the proper blood volume of the patient.
-
- Omi updated:
-
- - Removed atmospheric technicians' lockers' insulated gloves (they weren't supposed to have them!)
-
- RustingWithYou updated:
-
- - Adds a Konyang pirate outpost and moonshine den.
-
-
- 20 October 2023
- GeneralCamo updated:
-
- - Added morphine, which replaces bicaridine in poppies. Morphine is an effective but potentially dangerous painkiller.
- - Oxycomorphine is now created from one unit of mortaphenyl and one unit of morphine, and produces two units.
- - Added tramarine, an artificial replacement of morphine. It can be used in the creation of oxycomorphine, but only produces one unit.
- - Oxycomorphine is now effective when inhaled.
- - Added heroin, an extremely potent but dangerous drug.
- - Added cocaine, a potent drug that can be refined from coca leaves.
- - Added oracle, a plant originating from Vysoka that contains caromeg, and can be used as a tobacco alternative. Sprites by Wezzy.
- - Added caromeg, a nicotine alternative that promotes sociability and pleasure.
- - Joy now causes genetic damage, and requires heroin in its recipe instead of oxycomorphine.
- - Adhomian cigarettes from the NKA now contain menthol, a minty additive.
- - Refactored drugs to be more consistent in their effects.
- - Serotrotium now has unique effects for overdosing.
-
-
- 19 October 2023
- FluffyGhost updated:
-
- - CI Flyway hardfail on skipped migrations for naming conventions not matching.
- - Updated CI to use byond 515.1619.
- - Fixed a runtime error on solar panels powernets.
-
- Geeves updated:
-
- - You can no longer stack multiple IVs on one tile.
-
- GeneralCamo updated:
-
- - Added a flag and banner for the All-Xanu Republic.
- - Gadpathur and Xanu's origins now use their government's title.
-
- RustingWithYou updated:
-
- - Adds fuel and coolant to the Golden Deep ship.
- - Adds Orion Express to the Service department.
-
-
- 18 October 2023
- Geeves updated:
-
- - Added a new gamemode, Jockeys, featuring a new antag, Jockey. A mecha-antag focused gamemode. Minimum two antags, minimum ten players on the server for it to roll.
-
- Pirouette updated:
-
- - Engineering and atmospherics interns now have a minimum age of 24.
-
-
- 17 October 2023
- DreamySkrell updated:
-
- - Adds verb: Jump To Z-Level.
- - Adds verb: Jump To Ship.
- - Adds verb: Jump To Shuttle.
- - Adds verb: Jump To Sector.
-
- FluffyGhost updated:
-
- - Assets now respect the load_immediately variable if not compiled with DO_NOT_DEFER_ASSETS.
- - Added 3 subtypes of zombie.
- - Subtype of zombie: bull, very tanky, slow moving, short sprint and low stamina.
- - Subtype of zombie: hunter, very fast and sensitive to sounds, can see through walls other mobs, can leap far and often, natural climber, relatively squishy, cannot infect, attacks have a chance to electric shock, good against IPCs.
- - Subtype of zombie: rhino, relatively slow, can leap after a small delay and land sending people in a radius of 1 to fly except one, that gets red grabbed, punches relatively hard.
- - Zombie producing chemical grenade added.
- - Turning into zombie is now ~40% faster than before.
- - Zombies now have a limited stamina.
- - Normal zombies no longer see through walls; only the hunter does.
- - Some dmdoc and spacemandmm constrains added.
- - Fixed some issues with mechs on destruction, that were runtiming
- - Small refactor of unarmed attacks, now zombies can attack and destroy mechs
- - Normal zombies are now weaker and die a little more easily.
-
- Furrycactus updated:
-
- - Replaced the non-modular computers in the Supermatter and INDRA control rooms with the bay-style terminals to give each more of a reactor-control-panel look.
- - Fixed the air injector in the mixed Air tank in Atmospherics so it should no longer start turned off at roundstart.
-
- Geeves, Connorjg1 updated:
-
- - Buffed the vaurcaesian hand-held thermal drill to fire more shots in auto mode, deal more damage, destroy mineral walls in one blast, but it can only be used on non-ship Z-levels.
- - Gave the vaurcaesian hand-held thermal drill a new description.
-
- MattAtlas updated:
-
- - Implant removal surgery now queues up all the implants for removal at once, with a delay of 0.5 seconds between each removal, meaning you only need to click once. It priorizes shrapnel over implants, so in case you need to remove everything, you'll need to do the surgery once for shrapnel, and a second time to remove implants.
-
- RustingWithYou updated:
-
- - Adds voidsuits for the Konyang Aerospace Forces.
- - Adds PACHROM and Konyang Robotics Company uniforms.
- - Adds a Konyang village map.
-
- Tag114 updated:
-
- - Fixes the option in the uplink to claim a single medkit for free and the one to buy a medkit normally both having the same path, preventing the option to buy a medkit normally from appearing.
-
- WickedCybs, Wowzewow (Wezzy) updated:
-
- - Tactical coifs didn't have icon states for Unathi or Tajara, so their sidesprites would look off. That's been rectified. Now they can LARP too.
- - Accessories now support icon_supported_species_tags.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes tables not deconstructing properly.
-
-
- 16 October 2023
- DreamySkrell updated:
-
- - Cryo removed from bottom deck, added to top deck.
-
- Geeves updated:
-
- - Fixed the layering for heads and bodymarkings.
-
- MattAtlas updated:
-
- - The first responder hardsuit now has one point of slowdown, making it no longer superior to every single hardsuit in the game.
-
- WickedCybs updated:
-
- - In my endless magnanimity, the RUST (sorry im not calling it the INDRA) now has boron available in the canister room.
- - The boron canisters use the yellow canister icon.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes odd interactions with webbing and integrated circuit clothing.
- - Fixes spray containers playing a sound when being stored in webbing.
- - Fixes scrubber backblasts filling closed reagent containers.
-
-
- 15 October 2023
- Arrow768 updated:
-
- - Industrial IPC frames are no longer allowed to take Security jobs.
-
- Tag114 updated:
-
- - Removed the PCRC (Proxima Centurai Risk Control) armor vests and the sprites associated with them.
-
-
- 14 October 2023
- MattAtlas updated:
-
- - Carpotoxin can no longer spawn in the warehouse.
-
- RustingWithYou updated:
-
- - Adds the Konyang Jeweler Cockatoo and associated away site.
-
- William Murdoch updated:
-
- - Changed and condensed coffee recipes for more clarity.
-
-
- 13 October 2023
- DreamySkrell updated:
-
- - Vaurca shoes color fix.
-
- FluffyGhost updated:
-
- - Fixed the shading not being applied correctly on large flags.
- - Resolved an harddel when a vaurca internal phoron tank is destroyed.
- - Resolved an harddel with cameras that had an alarm active and were destroyed, remaining referenced in the list of active alarms.
-
- MattAtlas updated:
-
- - Medkits can now only hold small sized items.
-
- Pirouette updated:
-
- - Added sounds for using tools in surgery, ported from /vg/station.
-
- Tag114 updated:
-
- - Added a missing full stop to a description copied across several trench coats.
- - Added a missing full stop to the description of the black and red cardboard box.
- - Added a missing space inbetween words to the description of the Romanovich Cloud sector.
-
-
- 12 October 2023
- DreamySkrell updated:
-
- - Zo'ra soda cans added to the list of lunchbox drinks.
- - K'ois bars added to the list of vaurca lunchbox snacks.
- - Point Verdant: hotel.
- - Rearranges Intrepid layout a bit.
-
- FluffyGhost updated:
-
- - Set the python version so that there is a release for windows, for mapmerge2.
- - Lighting overlays are now initialized in Initialize instead of New.
- - Corner updating for lighting now checks that the turfs are not being deleted when adding lights to the affected lights of them.
- - Turned the INVOKE_ASYNC into a define, copied from TG.
- - Adjusted signal sending to use the new format via direct call invocation (TG backport).
- - Adjusted atmos control tank to use the new format.
- - Refactored SSicon_update, now supports deferred queue and insertion/removal from said queue(s).
- - Refactored SSicon_smoothing, now supports deferred queue and insertion/removal from said queue(s).
- - SSicon_smoothing now waits for the atom to be initialized before trying to smooth it.
- - Atoms now dequeue themselves from icon smoothing and update upon deletion.
- - Atoms now delete their overlays upon deletion.
- - Atoms now delete their light and light sources upon deletion.
- - Structures now delete themselves from the smoothing and enqueue the neighbors upon deletion.
- - Structures now drop the reference to climbers upon deletion.
- - Z_LEVEL smoothing now ignores deleted turfs.
- - Syndie C4s now delete correctly.
-
- Geeves updated:
-
- - Fixed exosuits not getting access from guest pass cards.
-
- GeneralCamo, Lexorion updated:
-
- - Replaced cabinet telecomms sprites, with equivalent 3/4ths sprites ported from /tg/station.
-
- RustingWithYou updated:
-
- - Fixes wall sprites on Golden Deep ship.
- - Floor decals will now show up correctly on plating.
- - Adds an Einstein Engines transport shuttle away site.
-
- WowzewoW (Wezzy) updated:
-
- - Appnedicitis now shows up on body scanners.
-
- Wowzewow (Wezzy) updated:
-
- - Tweaks the mindshield implant's message to be in line with the loyalty implant.
- - Fixes floor decals around the body scanners and sleepers in the Medbay.
- - Fixes constructed tables being invisible.
- - Updates table reinforcement overlays.
- - Table frames are now made using two rods.
- - Fancy tables are now constructable - use carpet on a table frame.
- - Blue carpet renamed and repathed to Cyan carpet for accuracy.
- - Fixes Cyan carpet not having corner sprites.
- - Fixes mapload chair items not setting materials.
- - Fixes fancy chair sprites.
- - Fixes comfy chair name and description.
- - Updates Skrell and Diona tables.
- - Chairs now use contained sprites.
-
-
- 11 October 2023
- MattAtlas updated:
-
- - Added TGUI Say and TGUI Input, along with some preferences (TGUI Input can be disabled, and the buttons customized a little).
- - Receiving a good amount of damage (25 pain or 15 normal) will cause you to forcefully say whatever's in your chat window. Better type that help message quickly!
- - Typing indicators now show when your chat box is open without typing, and when you're actively typing.
-
-
- 10 October 2023
- AlaunusLux updated:
-
- - Teleport talismans now work consistently, taking on the network of their infused rune.
- - The proper proc is now called for the teleport talisman.
- - Added a null parent check, no more teleporting to nowhere.
- - Teleportation rune and talisman will only sizzle if they can't teleport.
- - Examining a teleportation talisman will now tell you what network it is keyed to.
-
- Alberyk updated:
-
- - Tajara have access to pronouns now.
-
- DreamySkrell updated:
-
- - Point Verdant: maint/janitorial.
-
- FluffyGhost updated:
-
- - Fixed an overlooked addition of new flags that were not using Initialize.
-
- Furrycactus updated:
-
- - Fixed various oversights and made improvements from the Atmos N2O tank change.
-
- RustingWithYou updated:
-
- - Adds uniforms for various branches of the Konyang Armed Forces.
- - Point Verdant will now spawn on the same tile as Konyang.
-
- Wowzewow (Wezzy) updated:
-
- - Flagpatches can now be toggled to be worn on your sleeve. Simply use the flip verb!
-
-
- 09 October 2023
- Furrycactus updated:
-
- - Makes some small tweaks to the map around the INDRA Reactor. Fixes the disposals outlet, moves a table, changes some pipe colours, fixes the strange issue with dragging things behind the gyrotron, and fixes broken gas sensor and injector id_tags inside the fusion chamber.
-
- Pirouette, intercepti0n updated:
-
- - Ported intercepti0n's geiger counter sprite from tgstation.
-
- RustingWithYou updated:
-
- - Adds a PACHROM water barge.
-
- Snowy1237 updated:
-
- - Added a blood locker and nitrile gloves to the Tarwa Conglomerate medbay.
-
-
- 08 October 2023
- Alaunus_Lux updated:
-
- - Add technomancer initiates to antagonists so they won't instability themselves to death.
-
- FluffyGhost updated:
-
- - Large flags now align correctly.
- - Flags now play nice(r) with the icon smoothing, removing themselves from the queue on deletion.
- - Refactored flags to initialize using Initialize() instead of New(), some dmdocs, minor changes to it.
-
- Furrycactus updated:
-
- - Moved around the Nitrous Oxide and Air tanks in Atmospherics. Added a valve to allow Nitrous Oxide to be used in the burn mix for the thrusters instead of Oxygen.
- - Adjusted some light fixtures in both engine rooms as some wall buttons were being concealed by the sprites.
-
- GeneralCamo updated:
-
- - Added a Gadpathurian modification of the vulture voidsuit.
- - Added older-style terminals, ported from Bay, as a drop-in replacement for holographic consoles.
-
- Pirouette updated:
-
- - Ported some new Unathi hairstyles from Baystation 12, Polaris, and Vorestation.
- - Ported damaged and stubby Unathi tails from Polaris.
- - Removed human hairstyles from Unathi.
-
- RustingWithYou updated:
-
- - Various tweaks and fixes to the Golden Deep ship.
- - Makes some Unathi clothing items available to humans and Skrell.
-
- SimpleMaroon updated:
-
- - Fixed parts of the Vaurca mecha eye sprites that were offset too far to the right.
-
- Sparky_hotdog updated:
-
- - Added expeditionary intercomms to both the Intrepid and Spark, which can be tuned into manually on shortwaves.
- - Interrogation and Expeditionary comm channels are now labelled in chat, and are coloured based on channel too.
-
-
- 07 October 2023
- DreamySkrell updated:
-
- - Uplink rewritten from nanoui to tgui.
-
- MattAtlas updated:
-
- - The Tesla has been replaced with a fusion reactor (called the INDRA) that works just like the R-UST from Baystation. Use the fuel processor to make fuel rods out of materials, insert them in the fuel injectors, inject the fuel, enable the gyrotron, and go! Obviously, a proper setup is more complex... make sure to take a look at the wiki!
-
- Wowzewow (Wezzy) updated:
-
- - Updated the sprites for Operating tables, Bodyscanner consoles, and freezers/heaters.
- - Updates the Operating console to TGUI.
- - Improves Bodyscanner UI and printed scans to look nicer and be more accurate.
- - Printing stuff should now put the printed paper in your hands.
- - Tweaked handheld health analyzers. Renamed the Zeng-hu health analyzer to the advanced health analyzer.
- - Tweaks second body scanner floor decals in the GTR to match the other one.
-
-
- 06 October 2023
- FluffyGhost updated:
-
- - Hostile mobs being attacked while QDEL'ing will not runtime anymore (hopefully).
- - Deleting an MMI now deletes the brain inside of it, and resolves the cross references.
-
- Geeves updated:
-
- - Changed the mining orbital droppers to use a shortwave broadcasting system, no longer requiring telecomms to announce the drops.
-
- GeneralCamo updated:
-
- - Added an old Biesel flag, representing its time as a semi-autonomous colony of Sol.
- - Added an antique Biesel flag, representing its early colonial days before the interstellar war. Also added this to the loadout.
-
- MattAtlas updated:
-
- - The blood boil rune now explains how it works better. It also now affects all mobs within 5 tiles of it, without respecting eyesight.
- - The cult altar heal now refreshes every 15 seconds instead of every 2 minutes. It also restores blood now.
- - Buffed cult robes to match heavy armour.
-
- RustingWithYou updated:
-
- - The Ouerean accent is now available to the Aut'akh and Pirate origins.
- - Adds some origin traits to Unathi origins.
-
- Snowy1237 updated:
-
- - Added a fixed teleporter beacon to the Canary.
-
-
- 05 October 2023
- CampinKiller24 updated:
-
- - Added stinger grenades as a less-lethal grenade option to security.
- - Added a mounted stinger grenade launcher to exosuits and combat hardsuits.
- - Added stinger grenade boxes/vending options.
- - Added stinger grenade sprite (courtesy roostercat)
-
- DreamySkrell updated:
-
- - Point Verdant: sake brewery.
- - Point Verdant: fake metro.
-
- FluffyGhost updated:
-
- - Motion cameras should now be better at not picking up and holding a reference to things that are being deleted.
- - Fixed the suspension generator UI tooltip.
- - Added the no loopcheck setting under /world when the compile option FIND_REF_NO_CHECK_TICK is specified.
- - Moved the compile options out and included them right below the linters in the DME to ensure they are globally defined.
- - Fixed indentations that megalinter found.
- - Fixed trailing whitespaces that megalinter found.
- - Refactored some comments in dmdoc.
- - Drop references when a mecha screen gets deleted.
-
- Furrycactus updated:
-
- - Fixed a multitude of map issues with the Coalition Surveyor Shuttle.
- - Fixed the layering of the bushes in the public garden so they're not on top of the soil plots.
- - Moved the fire alarm in the cryo/lift room so it's not hidden by a disposals outlet.
- - Put a long-range holopad in the Canary, and moved the static GPS so it's visible.
- - Made improvements to Xenoarchaeology's atmospheric equipment. Gave Xenoarch access to their own Air Alarms in the Isolation Chambers and Exotic Energy Harvesting. Fixed the areas, their floor signs, valves, and added a scrubber to each Isolation room too.
-
- Geeves updated:
-
- - You can now move and pump a kinetic accelerator at the same time.
- - Reduced the click cooldown after pumping a kinetic accelerator.
- - Lowered the exosuit clamp's melee damage, but also reduced the miss chance.
-
- GeneralCamo updated:
-
- - Off-duty crew members now spawn with their factional ID cards and (if selected) their factional bags.
- - Increased the NT ER-2 energy rifle's kill beam armor penetration from 0 to 10.
-
- Pirouette updated:
-
- - Xenobiology serums are no longer invisible.
- - Xenobiology serums now have different sprites.
-
- RustingWithYou updated:
-
- - Adds an abandoned COC relay station ruin.
-
- SimpleMaroon updated:
-
- - Added regular-sized facial variants of the Vaurcese Mecha Eye body markings.
- - Also makes both variants colorable, with a distinction between the faceplate and the eye itself in body markings.
-
-
- 04 October 2023
- DreamySkrell updated:
-
- - Point Verdant Police Station.
- - Fixes some bad air tiles on a old asteroid ruin.
- - Fixes mapdiffbot2 not rendering maps properly.
-
- FluffyGhost updated:
-
- - Resolved some runtimes that prevented mechs from being destroyed, or to process correctly.
-
- Geeves updated:
-
- - Tweaked the kinetic accelerator kit to have the same barrel upgrade that the mining coin dispensed previously.
-
- RustingWithYou updated:
-
- - Adds a Golden Deep mercantile ship.
-
-
- 03 October 2023
- DreamySkrell updated:
-
- - Point Verdant: corporate offices.
-
- FluffyGhost updated:
-
- - Updated CI to use byond 515.1616.
-
- Geeves updated:
-
- - The mining vendor Purchase button now has a tooltip describing what the item does, captured from the item's actual description.
- - The mining vendor's item list now has the same names as the actual spawned items.
- - Added drillable ores to the ore detector list.
- - Tweaked the opacity and offset of ore detector pings.
-
- Snowy1237 updated:
-
- - Added a Head of Security version of the Skrellmet to the loadout.
-
-
- 02 October 2023
- GeneralCamo updated:
-
- - Added genericized NanoTrasen hardsuits, for usage in the antagonist uplink.
- - Added a re-colored NanoTrasen hardsuit, representing members of NT's contributions to the corporate auxiliary forces.
- - Added a gear crate in NanoTrasen colors.
- - All corporate gear loadouts in the uplink now come in their respective corporate-colored crates, if they exist.
-
-
- 01 October 2023
- Geeves updated:
-
- - Fixed airlock/docking controllers not having the correct Force and Abort processing states.
- - Fixed industrial drills not picking up sand, coal, or platinum.
- - Mining machines now correctly give or subtract the points from the user's ID.
-
- Greenjoe12345 updated:
-
- - Adds some new flavours of chips, along with multipack bags of chips.
-
- MattAtlas updated:
-
- - Made subsystem initialization neater.
-
- RustingWithYou updated:
-
- - Fixes Hivenet camera verb.
-
-
- 30 September 2023
- Geeves updated:
-
- - Fixed mining coins not giving you the right options for dispensed equipment.
-
-
- 29 September 2023
- DreamySkrell updated:
-
- - Point Verdant west bridge.
-
- Geeves updated:
-
- - Converted the ore processor UI to TGUI.
- - The help emote that gives a list of emotes now displays emotes that play a sound in blue.
- - Emagging an escape pod's controller or berth controller will now arm it and allow the pod to be ejected regardless of evacuation status.
- - Fixed button presses in the escape pod controller not doing anything.
- - Converted shuttle UIs to TGUI.
-
- RustingWithYou updated:
-
- - Fixes Hivenet broadcasting.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes drink inhands.
- - Fixes tajaran dip sprites.
- - Fixes gum sprites.
- - Fixes Koi tattoo properly.
- - Strangulation should now show up in autopsy reports.
- - Fixes Offworlder RIGsuit sprite hiding jumpsuits.
- - Fixes spilled fuel not having a proper name and description.
-
-
- 28 September 2023
- DreamySkrell updated:
-
- - Adds better map previews for some walls.
-
- Geeves updated:
-
- - Converted docking controllers and escape pod panels to TGUI.
- - Tweaked the mining coin to give a choice between a kinetic accelerator kit toolbox, an industrial drill kit toolbox, or an autonomous mining drone.
-
- RustingWithYou updated:
-
- - Fixes Vaurca selection with Hivenet admin verbs.
-
- arrow768 updated:
-
- - Allows CCIA to specify who stamped their faxes when they send them via the WI.
-
-
- 27 September 2023
- DreamySkrell updated:
-
- - Reinforced wall unique sprite.
- - Abandoned Industrial Station: post-3/4 fixes.
- - Adds definitions for floor damage decal.
- - Adds shuttle and dock guidelines, in the form of dummy maps that are not loaded in the game.
- - Point Verdant Robotics Clinic.
- - Antag shuttle landmarks fixed to newest standard.
- - Point Verdant: east docks, sewers closed off.
-
- FluffyGhost updated:
-
- - Refactored SSicon_smoothing to be more in line with TG's.
- - Moved some SSicon_smoothing related procs under it.
- - Added a proc to track the atoms init status from SSatom's perspective.
- - Refactored PunPun's LateInitialize proc to not sleep.
- - Added some DMdocs and SpacemanDMM guards.
- - Refactored atom's smooth to smoothing_flags (TG's).
-
- Geeves updated:
-
- - Converted the mining vendor UI to TGUI.
-
- GeneralCamo updated:
-
- - Reduce variables in do_after (delayed actions) by switching to a flag-based system for options.
- - Added feedback for failed delayed actions.
- - By default, all delayed actions now require you to have the same hand selected, not be doing any other actions, have the same zone selected, and not be moving or turning.
- - Refactored progress bars to use a signal-based system, and re-apply when a client disconnects and reconnects.
-
- RustingWithYou updated:
-
- - Adds several new Hivenet verbs for administrating, covert communication and espionage.
- - Adds a fifth stage to black k'ois infection which makes the victim clumsier, but stronger and immune to pain.
- - Adds antag-available implants for Hivenet electronic warfare, and defense against Hivenet attacks.
- - Adds a Lii'draic Hivemind language, for use by admins/in events.
- - Removing black k'ois mycosis does increasing amounts of brain scarring based on stage, and kills the host at stage 5.
- - Black k'ois no longer contains phoron.
- - Fixes Hivenet verbs not working.
-
- SimpleMaroon updated:
-
- - Added Za'Akaix'Pleig C'thur's custom item, the Lyukal rig.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes crashes relating to examining things.
-
- greenjoe12345 updated:
-
- - Adds glass sliding doors for use in urban maps.
-
-
- 26 September 2023
- DreamySkrell updated:
-
- - Updates tools/hooks to be up to date to tg.
- - Fixes mapmerge2 so it actually runs.
- - Expands northern part of Point Verdant.
- - Point Verdant pharmacy.
-
- FluffyGhost updated:
-
- - Mobs are now right-rotated when laying down facing south (instead of left rotated).
- - Buckling to beds now orientate the mob south, thus making the mob face 'up'.
- - Changed raw html to macros in diona_base.dm.
- - Reduced learning points needed for nymphs to learn a language from 3 to 1.
- - Changed language learnt text to 'You have learned a little bit more about the X language'.
- - Changed blood sucking input prompt to '[user] just drained some of your blood, including some of your memory. Tell us something about yourself...'.
- - Fixed a runtime with implants when trying to create the default action button where none are set.
-
- Geeves updated:
-
- - Added the ability to examine items and see their armor values.
-
- MattAtlas updated:
-
- - Halved blood loss from laser rifles.
-
- RustingWithYou updated:
-
- - Tarwa Conglomerate pirates now have a chance to spawn with diona nymph limbs.
-
-
- 25 September 2023
- MattAtlas updated:
-
- - .45 bullets now have no armor penetration.
- - 9mm bullets now do less base damage than .45 bullets, but have a good amount of AP.
- - Nerfed mecha .45 bullets to be in line with the new values.
-
- RustingWithYou updated:
-
- - Adds a Coalition of Colonies survey ship.
-
-
- 24 September 2023
- Arrow768 updated:
-
- - Fixes startup lag related to the description gear-tweak.
-
- DreamySkrell updated:
-
- - Fixes some bad air tiles on a old asteroid ruin.
-
- GeneralCamo updated:
-
- - Refactored implants to be easier to modify in the future.
- - Refactored the known implant system to use an implant's variable rather than a list in the body scanner, and allowed for implants completely hidden from all scanners.
- - Replaced the sprites for implanters, implant cases, implants, and implant pads. Sprites by Wowzewow (Wezzy).
- - Implant pads are now used by placing the case onto them (or vice versa), and implanters now directly take implants from cases.
- - Added the EMP implant, which will emit a burst of EMP when activated.
- - Temporarily removed the compressed matter implant from the uplink, as it is difficult to use and needs new logic to fix up.
- - Explosive implants now have an anti-tamper system that will warn if it is exposed in surgery, and can be triggered via radio signal as well as a custom phrase set in an implant pad.
- - Completely removed the emote triggering system from all implants, in favor of an action button-based system.
- - Re-added loyalty implants, which still exist in the canon. These are currently unused, but variants exist for staff and event usage.
- - Mindshield implants, when implanted, will no longer give the old loyalty implant messages. These are exclusive to loyalty implants.
-
- MattAtlas updated:
-
- - You can no longer try to repair a mechanical organ with an ATK.
- - When trying to repair mechanical or biological organs, you will get a notification in your chat if there are damaged organs for which you need a different tool to mend.
- - Fixed surgery start messages for organ mending.
-
- Wowzewow (Wezzy) updated:
-
- - Sorts all food sprites, definitions and recipes for easier additions down the road.
- - New sprites for the cell charger, suit storage, drying rack and smartfridge.
-
-
- 23 September 2023
- DreamySkrell updated:
-
- - Fixes some bad tiles on two very old ruins.
- - Merchant shuttle landmarks updated to newest standard.
- - Minor post-3/4 fixes for merchant shuttle and base.
-
- FluffyGhost updated:
-
- - Updated .editorconfig to apply consistent indentations and end of lines, aligned with TG.
- - Updated .gitattributes to apply consistent file mode and end of lines, aligned with TG.
- - Updated .gitignore to be more in line with TG, excluded some additional paths that are generated during compilation or in general are not part of the codebase.
- - Updated SpacemanDMM.toml to catch more bad code practices, per https://github.com/SpaceManiac/SpacemanDMM/blob/master/CONFIGURING.md.
- - Applied tabulation and end of line across the codebase.
- - Refactored some overrides that were found to be defined before the procs themselves.
- - Fixed ZASDBG, that was not working due to missing pieces.
- - Added ZAS logging subsystem and replaced the relative previous log calls with them within ZAS.
- - Removed FIREDBG and consolidated it under ZASDBG.
- - Adjusted the EOL termination of the SQL migration to LF.
- - MegaLinter now checks SQL files too.
-
- Geeves updated:
-
- - It should now be a bit more obvious when people are playing with their InUs Game-Helm.
-
- HanSolo1519 updated:
-
- - Added Ruined economic status, with a 0.01 credit multiplier, as opposed to Destitute's 0.25.
-
- arrow768 updated:
-
- - Increases the point cost of all free loadout items to 1 due to technical limitations.
-
-
- 22 September 2023
- Alberyk updated:
-
- - Fixed being unable to select different matake god altars in the loadout.
-
- DreamySkrell updated:
-
- - Horizon's shuttles' navpoints moved to be at their airlocks.
- - Automatic/clearing shuttle landmark updated to clear area where the shuttle will actually be. As with directional landmarks, landmarks should be at the airlock of the shuttle.
- - Third deck generic docks fixed to new standard.
-
- FluffyGhost updated:
-
- - Fixes the observable GLOB.moved_event that was not unregistering some child atoms.
-
- Geeves updated:
-
- - Tweaked movement code's interaction with grabs. You can no longer walk out of grabs.
- - You can now only break out of one grab at a time.
- - When you have someone grabbed, clicking on a tile will now move them there.
- - You can now pass through people that are pulling or grabbing you.
- - You will now instantly cover someone's eyes or mouth upon going to an aggressive grab, or changing your selected attack zone.
- - You can no longer crawl around if you get weakened, such as by a disarm shove or certain other stunning effects.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible tajaran shoes and invisible holsters.
- - Fixes Koi arm tattoos being on the wrong arms.
- - Fixes Chemmaster bottle sprites.
-
- Yonnimer updated:
-
- - Adds the new Dionae accent Xrimsong
-
-
- 21 September 2023
- Alberyk, KingOfTheping, Ramke, Suethecake updated:
-
- - Added new Tajaran loadout options: Ma'ta'ke god flags, clothing and altars; new badges; new accessories; wrist watches; earrings; free tajaran council passport; and a costume ring.
- - Added new Ma'ta'ke gods option for the nullrod.
-
-
- 20 September 2023
- CampinKiller24 updated:
-
- - Moves the polo shirts in the undershirts character option to the loadout.
-
- Geeves updated:
-
- - TGUIified the flavor text view.
- - Added the ability to raise/lower Vaurca Breeder shrouds.
-
-
- 19 September 2023
- DreamySkrell updated:
-
- - Adds a clearer, directional sprites for shuttle landmarks. Also a lift variant. Does not actually remap landmarks to match direction.
-
- FluffyGhost updated:
-
- - Prevents SSlighting to process QDELETED lights and corners.
- - ZAS invalid zones would not be reprocessed during turf deletions.
-
- Geeves updated:
-
- - There is no longer an oil spill behind the intro scrolling text.
- - The intro scrolling text now remains on-screen for ten seconds.
-
- MattAtlas updated:
-
- - Fixed ling abilities totally not working.
-
- RustingWithYou updated:
-
- - Increases the age limit and economic modifier for Vaurca Breeders.
-
- Wowzewow (Wezzy) updated:
-
- - New sprites for kitchen utensils, tableware, gibber, ice cream stand, grill, all-in-one grinder and other kitchen equipment
-
- lavillastrangiato updated:
-
- - Fixes awkwardly-placed air alarms and changes the airlock atmos to not overlay the air line. Moves that one pillar in the hallway to not be a pillar. Gets rid of fire alarms because they don't work on offships.
- - Adds neck and leg bracers plus breath masks for Off-Worlder Humans to the equipment locker.
- - Adds sinks to the kitchen and the OR. Adds a box of sterile gloves and masks to the OR. Adds a mini Nanomed to Medical.
-
-
- 18 September 2023
- FluffyGhost updated:
-
- - Removed deprecated/missing/removed config options from the unit test config file, that generated logging for nothing.
-
- Jasorn updated:
-
- - Fixed the mining satchel icon path.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes wrapping paper turning things invisible.
- - Fixes the infinite cigarette glitch and being unable to accept them from other people.
-
-
- 16 September 2023
- DreamySkrell updated:
-
- - Adds a fourth voidsuit to tarwa ship.
- - Adds a second external airlock to tarwa ship.
-
- Geeves updated:
-
- - Fixed Vaurca Breeder typing indicator offsets.
- - Fixed Vaurca Breeder floating chat offsets.
- - Fixed Vaurca Breeder wings sometimes losing their sprites.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a new animation for using storage objects.
- - Sorts generic storage items, new sprites (plant bag, sheet bag, mining satchel, chem bag).
- - Removes self message for putting things into storage. ('You put the X into Y' message).
-
- nauticall updated:
-
- - Added new emergency shutter sprites, both 1x1 and 2x1 versions. They now flash again, depending on the danger they're shielding you against, just like before: orange for pressure, red for extreme heat, and blue for extreme cold.
-
-
- 15 September 2023
- MattAtlas updated:
-
- - Fixes examine descriptions having some wacky punctuation and spacing.
-
-
- 14 September 2023
- DreamySkrell updated:
-
- - Fixes ghosts being able to launch drop pods.
- - Runtime map. Fixes two non-airless variant tiles that should be airless.
-
- FluffyGhost updated:
-
- - Added some dmdoc comments.
- - Added spacemandmm flags to the Initialize proc.
- - Refactored various procs to not have blocking sleeps during init.
-
- MattAtlas updated:
-
- - Wallets can now hold the boxes for rollable cigarette components.
-
- lavillastrangiato updated:
-
- - Adds air alarms to every room in the sensor relay, thus ensuring that in case of a breach, the vents will function.
- - Fixes the relay entrance airlock, adding two air canisters for it to fill and empty from.
- - Fixes the relay air supply so it doesn't draw from a tank of pure oxygen.
- - Makes the relay bathroom private, removing windows and glass airlocks from the bathroom.
- - Shuffles some windows and posters around in the relay.
-
-
- 13 September 2023
- CampinKiller24 updated:
-
- - Added the knockout-gas system to the communal brig observation room, and scrubbers to the communal brig.
- - Updated the Area Atmos Computer to tgui and removed unused code.
-
- FluffyGhost updated:
-
- - Prevents exosuit sleepers from loading buckled people.
- - Minor refactor of exosuit sleepers afterattack function.
- - Updated CI to use byond 515.1614.
- - Being thrown, or leaping, over blood/oil decals do not dirty your feet/shoes anymore. Can still slip you.
- - Added get_danger_level and get_overall_danger_level defines, used inside the air alarm for often called procs.
- - Moved machine's process_all() inside the SSMachinery processing, 1.255M calls in 10 minutes.
-
- Geeves updated:
-
- - Adds a droppable mining mecha to the mining vendor.
- - Reduced the price of the thermal drill in the mining vendor.
-
- GeneralCamo, whitewolftamer updated:
-
- - Added the SCC CCIA ghost spawners for CCIA staff.
- - Renamed the FIB to the BSSB.
- - Removed most instances of public access to BSSB gear. This is CCIA gear and CCIA should not be easy to impersonate.
- - Modified the sprites for the BSSB jackets, and turned them into contained sprites. Sprites by whitewolftamer.
-
- MattAtlas updated:
-
- - Horror Form now needs 3 absorbed DNAs to be bought.
-
- MattAtlas (Code), DasFox (Sprites), Azlan (Sprites) updated:
-
- - Added a whole lot of new sprites for most dominian uniforms, capes and berets.
- - Added the lyodii amulet, retired TIC investigator cards, and the tribunalist hospital cape to the loadout.
-
- RustingWithYou updated:
-
- - Vaurca ghostroles that could have any hive now recieve a language modulator based on their surname.
- - Adds medical and security graspers for Vaurca, similar to what Aut'akh currently have.
- - Tweaks the loadout cost of some whitelist-restricted augments to be similar to the Aut'akh ones.
- - Aut'akh augments are now culture-restricted.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes pews turning people invisible.
- - Adds new shoe sprites, ported from /tg/.
- - Adds new cowboy boots. Caligae (and their socks) are now recolorable, and condensed their selection. Adds a new workboot. Adds three new shoes.
- - Sorts shoe sprites to be all contained sprites. Updates sprites to use icon_auto_adapt and icon_supported_species_tags.
- - Removed thigh-length jackboots, rebrands knee-length jackboots as cavalry boots.
-
- atteria updated:
-
- - Doubled the delay on simplemob dodging.
- - Hostile simplemobs no longer beat you to death when you're down.
-
-
- 12 September 2023
- FluffyGhost updated:
-
- - Diona nymphs should now QDEL correctly alongside dionastat.
- - Readded computer looping sounds at lower volume, as the mid_sounds are required for looping sounds.
- - Added some dmdoc to the looping sounds, and turned the warning+return to a crash_with to avoid further reintroduction of this kind of issues.
-
- RustingWithYou updated:
-
- - Adds an Ouerea nation cape.
- - Caligae are now available to Vaurca as well as Tajara and Unathi.
- - Adds Zo'ra, K'lax and C'thur hive flag versions of tunnel cloaks.
-
-
- 11 September 2023
- FluffyGhost updated:
-
- - Blood and breathing metabolism now gets QDEL'd, clearing the ref to the parent /mob/living/carbon.
- - QDEL'd actions no longer get readded to the HUD.
-
- Geeves updated:
-
- - Fixed big mobs not appearing correctly in the loadout preview.
- - Fixed the wrong gradient being selected when species are swapped.
- - Added a scale adjuster in the loadout, so you can size your mob up and down to get a closer look, if you ever want to do that.
- - Vaurca Breeders now show their consular equipment correctly in the loadout.
- - Vaurca Breeders now have proper sprite offsets for in-hand and on-ear items.
-
-
- 10 September 2023
- FluffyGhost updated:
-
- - The elevators do not say in the description that they're in a ship.
-
- ReadThisNamePlz updated:
-
- - Adds accents to the suit jacket, blazer and long blazer.
-
- Wowzewow (Wezzy) updated:
-
- - Replaces placeholder throw cursor.
-
- nauticall updated:
-
- - Removes the idle white noise from turned-on computers. Soul-crushing.
- - Makes the 'failure to close' sound from open airlocks (that plays when someone is standing in them) less frequent.
-
-
- 09 September 2023
- FluffyGhost updated:
-
- - Anomaly containers now cannot be interacted anymore by incapacitated mobs.
- - Fixed ore redemption console interaction with borgs, since their ID is in nullspace (0,0,0) it was runtiming on interaction.
-
- Geeves updated:
-
- - Fixed Trinary robes not appearing correctly in the loadout.
- - Fixed Trinary coif not being in the loadout.
- - Using cameras while wearing glasses as a nearsighted character no longer reduces your vision radius.
-
- GeneralCamo updated:
-
- - Split the examine function from the examine verb.
- - Moved most distance and adjacency checking for examining into the examine function.
-
- MattAtlas updated:
-
- - Fixes suits awkwardly showing up on top of rig pieces. They should now properly layer under them.
- - Fixes AIs getting thrown by Leviathan fire.
- - Fixes airlocks not updating their lights when closing/opening.
-
-
- 08 September 2023
- DreamySkrell updated:
-
- - Uplink PDA holder selection only considers PDAs, and not laptops.
-
- GeneralCamo updated:
-
- - Changelings can no longer absorb mobs to gain genomes. They start with a pool of 10 genome points, and can re-evolve to reset their abilities and points if they absorb someone.
- - Reduced the cost of the death sting from 10 points to 8 points.
- - Reduced the cost of the paralysis sting from 8 points to 6 points.
-
- MattAtlas updated:
-
- - Fixed east-facing stairs not working properly.
- - Fixed platforms preventing picking up objects.
- - Fixes some weird layering.
- - Fixed table construction.
- - Fixes openspace shadowing being too light.
- - Fixes stairs being duplicated due to a merge conflict.
- - Fixed airlocks having an excessively high layer.
-
- Nalarac updated:
-
- - Restores kinetic accelerator damage against mineral turfs in atmosphere.
-
- SleepyGemmy updated:
-
- - Tweaked the research director's office to be more roomy and look more professional.
- - Fixed some unrotated plastic flaps in the south-west part of the warehouse on D1.
- - Fixed a light and sign overlapping in the mail room.
- - Potentially fixed some issues with the CoC ranger ship's cockpit windows missing.
- - Fixed the ATM outside operations on D2 being misrotated.
- - Fixed east facing stairs not working.
- - Fixed the engineering stairs and AI core stairs being mapped incorrectly.
- - Fixed the medical meeting area chairs being plastic lawn chairs.
-
- Wowzewow (Wezzy) updated:
-
- - Increases hitbox of syringes, autoinjectors, autoinhalers.
- - Fixes invisible item icons for light bulbs, tubes.
- - Lift lightbulbs will now always spawn working.
-
-
- 07 September 2023
- Alberyk, ReadThisNamePlz updated:
-
- - Added the Cyclops Mining Vessel away ship.
-
- CampinKiller24 updated:
-
- - Updated the radiation storm announcements to account for the lingering radiation.
- - Extended the time before maintenance access is lost after radiation storms.
-
- DreamySkrell updated:
-
- - Chat bad connection notification/popup moved up so it does not block new messages in the chat.
- - Uplink free first aid kit actually free.
-
- FluffyGhost updated:
-
- - Now hud_overlay and arranged_hud_process drops the reference on deletion.
- - The electrical storm event now drops the reference to APCs on deletion and end.
- - Fixed the mob subsystem, that could try to run on removed mobs on a resumed fire.
- - Added a spatial gridmap check LoS define, to be used inside spatial_info for often called procs (get_target_in_LOS for now, which is called very often, 455k times in 10 minutes).
- - /obj/item now deletes the action and hidden uplink on qdel.
- - Turned a bunch of comments into dmdocs for /obj/items.
-
- GeneralCamo updated:
-
- - Added a uniform for Einstein Engines, replacing the Hephaestus uniform for these roles.
-
- RustingWithYou updated:
-
- - Replaces the Hegemony energy shields on the Kataphract ship with the Kataphract energy shields.
- - Adds an integrated magboot augment for Vaurca.
-
- Sparky_hotdog updated:
-
- - Fixed overlays sticking for accent items when toggled.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes coffee pitchers and bluespace beakers not having filled states.
- - Fixes gumball jars not having gumballs.
- - Updates syrup dispensers to 3/4 standards.
- - Tweaked syrup dispensers to be one-way - you no longer can accidentally pour your latte into them, but still can dispense syrup.
- - Pumpkin Spice Latte recipe has been changed to 4 units of latte to 1 unit of pumpkin spice syrup to match its counterparts.
- - Pumpkin Spice Frappe recipe has been changed to 4 units of iced coffee to 1 unit of pumpkin spice syrup.
- - Pumpkin Spice recipe has been changed to need only 4 units of space spice and 1 unit of pumpkin pulp - ratio unchanged.
- - You can now offer someone a smoke directly from the packet. Just target the mouth area with an open cigarette packet, like you would yourself.
- - You can also offer to light someone else's cigarettes.
-
-
- 06 September 2023
- Arrow768 updated:
-
- - The profiler logs are now stored in the logs/[game_id]/profiler directory (together with all the other logs)
-
- Geeves updated:
-
- - Aut'akh farseer eyes no longer take damage on zooming, but need a second and a half to zoom in.
- - Aut'akh protein breakdown valves and venomous rest implants no longer cause internal damage, but are expended after one use.
-
- Wowzewow (Wezzy), atteria updated:
-
- - Ports 3/4 bottle, soda can, kitchen condiments, ingredients, reagent containers from /tg/. Updates unique Aurora sprites to this standard as well.
- - Updates beaker, droppers, pipettes and chemical mixers and chemmasters.
- - New chemical cartridge, flask, vacuum flask and shaker sprites.
- - Adds champagne popping and sabrage.
- - Ports rice beer, beer cans and melon soda.
- - Rice beer recipe is now 10 rice, 5 universal enzyme (catalyst), Sake is now 5 rice beer, 5 moss and 5 universal enzyme (catalyst).
- - Adds light beer, recipe 5 beer and 5 water. Tweaks recipe of beer to be 5 flour and 5 universal enzyme.
- - Hooch now has it's own bottle.
- - More soda can yoke variants.
- - Contained spritizes reagent containers, surgical tools and stethoscope.
- - Improves beaker sprites. Improves sprites for syringes, autoinjectors, DNA injectors, Lazarus injectors. They should look better and be more consistent (all with a 45 degree tilt)
- - Replaced 'milosoup' with miso soup, updates the sprite.
- - Adds new teapot sprite.
-
-
- 05 September 2023
- CampinKiller24 updated:
-
- - You can now shoot KAs again.
-
- FluffyGhost updated:
-
- - /datum/action and /obj/screen/movable/action_button now drops their references on QDEL.
- - /obj/item/device/uplink now drops the reference to the owner on qdel.
- - /obj/item/implant now drops the reference to the organ (part) on qdel.
- - /obj/screen/ability now returns the QDEL hint correctly.
-
- GeneralCamo updated:
-
- - The air alarm fan animation now only plays when it is actively heating or cooling a room.
- - The air alarm screen now glows.
- - Fixed the air alarm red and yellow icon states being swapped.
-
-
- 04 September 2023
- CampinKiller24 updated:
-
- - Nerfed KA damaged in atmosphere, and increased fire delay of some components.
-
- GeneralCamo updated:
-
- - Refactored how weapon sounds are handled to be less hardcoded.
- - Renamed the silencer to the suppressor.
- - The suppressor can now be attached to most pistol-caliber weapons, with the notable exceptions of revolvers.
- - Suppressors are now removed with Alt-Click.
- - Added a suppressor to the antagonist uplink, under "Highly Visible and Dangerous Weapons". It costs either 1 telecrystal or 1 bluecrystal.
- - The 9mm pistol no longer comes with a suppressor. The 9mm pistol's cost has been reduced from 2 telecrystals to 1 to compensate.
- - Added a permanently suppressed .45 pistol to the uplink.
- - The holographic ammo display and bayonet now add their weights to a weapon when attached (and vice versa and detached).
- - The holographic ammo display's weight has been reduced from 'small' to 'tiny'.
-
- Noble Row updated:
-
- - Added a TCAF uniform, modular armor, backpack, gloves, berets, and pouches.
-
-
- 03 September 2023
- FluffyGhost updated:
-
- - Ability to lie down intentionally, useful to make it harder to get shot.
- - Tactical lying down is now toggable with a middle mouse button on the walk/run icon.
- - Lying down tactically let you retain your weapons and items in hand, and operate them.
- - While lying down tactically AND wielding, you get a 10% bonus on precision, recoil and fire speed.
- - While lying down tactically, you get a large speed penalty bonus.
- - You have to unwield any weapon you might have in hand before tactically lying down or standing up from a tactical lying down.
- - Human and playable species mobs now change orientation, while lying down, depending on the direction they're facing.
- - Added tactical lying down icons.
-
- GeneralCamo updated:
-
- - Added a new mixed game mode, rebellion, which spawns loyalists, revolutionaries, and cultists. This gamemode requires 30 players to start.
-
- RustingWithYou updated:
-
- - Adds a Nral'malic language implant for Zeng-Hu employees.
-
- SleepyGemmy updated:
-
- - Fixed the mailroom conveyor having low visibility for potentially stuck packages.
-
-
- 02 September 2023
- Blundir updated:
-
- - 3/4 sprites for centrifuge, coin press, ore box, pipe dispenser, black box, bioballistic delivery system, honey extractor
-
- CampinKiller24 updated:
-
- - Added a program to view and track what crew are on the Horizon's shuttles.
- - Ports how radiation storms work from Bay. Geiger counters can now detect radiation during storms, and radiation-resistant clothing (such as radsuits) now block radiation during storms.
- - Adds geiger counters to Engi-Vend.
- - Exposure to extreme radiation is now much more harmful than before.
-
- FluffyGhost updated:
-
- - Updated CI Flyway to 9.21.1.
- - Fixed CI MariaDB to 10.4, the version we use in prod.
- - Updated CI rust_g to 1.2.0+a5.
- - Resolved a runtime that could happen if someone were to wear a RIG without a jumpsuit.
- - Metabolism reagent now correctly drops the reference to the parent when deleted.
- - Resolved a runtime with baloon alerts.
- - The VSC compilation now reparses as expected, the task was missing from the port.
-
- Geeves updated:
-
- - Converted the elevator lift panel to TGUI.
-
- GeneralCamo updated:
-
- - Font size macros accurately describe what the result will be.
-
- GeneralCamo, Spookerton updated:
-
- - Removed the copyrighted low-quality dradis sound.
- - Added a replacement public domain sensor loop sound. Made by Spookerton.
- - Weak sensors now use the sonar ping sound. Strong sensors like the Venator uses the new sound.
-
- RustingWithYou updated:
-
- - The Hegemony laser rifle is now an actual rifle that has the correct size.
-
- SimpleMaroon updated:
-
- - Psionic receivers now work again properly for Vaurcae (and any other species that can take them).
-
- atteria updated:
-
- - Simplemobs now make attack sounds properly, and now have attack sounds by default.
- - Simplemobs now play their emote noise by default.
- - Added new hivebot sound effects.
-
- nauticall updated:
-
- - Fixed several mapping issues including overlapping objects, wrong directional sprites, etc, on all decks, particularly with the Bridge and several nooks and crannies in the bar, hydro, and stairwells.
-
-
- 01 September 2023
- Dessysalta (sprites), Sparky_hotdog (code) updated:
-
- - Added Wildlands flagpatches for the Solarian Successor States.
- - Added the FSF, Pact, SPG and SSMD flagpatches to the PMCG loadout.
-
- DreamySkrell updated:
-
- - Fixes paleblue floor decals on dark floors on 2d security.
- - Fixes some bad icon_state floors.
- - Fixes lights with bad icon_states.
- - Fixes a lot of bright floor decals on dark floors.
- - Fixes APC dirs outside of horizon.
- - Fixes air alarm dirs outside of horizon.
- - Fixes extinguisher cabinet dirs outside of horizon.
- - Fixes fireaxe cabinet dirs outside of horizon.
- - Fixes intercom dirs outside of horizon.
- - Fixes ringer dirs outside of horizon.
- - Fixes requests console dirs outside of horizon.
- - Fixes newscaster dirs outside of horizon.
- - Fixes door dirs outside of horizon.
- - Add firedoors to doors that don't have them on horizon.
-
- FluffyGhost updated:
-
- - The title screen now uses an unique timer that is stopped upon deletion, and avoids refreshing if it's queued for it.
- - Magboots now drop the references correctly and avoid trying to process a wearer that is being qdel'd, which can raise an exception.
- - The mech health analyzer component now queues the internally used bodyscanner for deletion upon destroy.
- - Resolved a runtime that could happen on a mob queue for deletion that is also vomiting.
- - External organs now queue for deletion the implants they have, if any.
- - Ammunitions, magazines and casings should now qdel cleanly.
- - Icon updates should now not trigger on atoms that are being deleted.
- - Added a try/catch VSC snippet, no live code changes.
-
- GeneralCamo updated:
-
- - Added the Sol Alliance canton to the San Colette flag, reflecting its reintegration into the Solarian Alliance.
- - Added an old San Colette flag without the canton, for those who collected an old flag and do not wish to swap it out.
-
- RustingWithYou updated:
-
- - Adds a status icon for having a pose set.
-
- Sparky_hotdog updated:
-
- - The cowboy hats provided by the Frontier Cowboy crates are now coloured brown, rather than their default white.
-
-
- 31 August 2023
- FluffyGhost updated:
-
- - Attempted fix of an harddel with body scanner and scanner consoles (circular references).
- - Adjusted the santabag size to 200, which is our defined maximum storage capacity.
- - Attempted fix of some additional harddels with sound tokens.
- - Admin ranks, cargo, chemistry and synthsprites do not throw an exception in VSC anymore if the config files are missing, writing a log instead.
- - Fixed admin rank loading and the other file config checks, using rustg to detect the file instead of the native and ill-documented DM proc.
-
- GeneralCamo updated:
-
- - Added a lever action rifle for the frontier cowboys, which uses newly added .45-70 Government rounds. Sprites ported from polaris, with modifications by suethecake and GeneralCamo.
- - .45-70 Govt. and .38 rounds are now available on the antagonist uplink.
- - Added support for cycling animations for pump action shotguns (and derivatives).
- - Renamed the vintage rounds used by the Springfield to .30-06 Government rounds.
- - The standard uplink spacesuit is now a modified standard softsuit, that only looks different up-close. It has the same armor values as the red softsuit.
-
- MattAtlas updated:
-
- - RCON management should no longer fully refresh when clicking buttons.
- - Removed the in-code sensor tag from the atmos control.
- - Fixed the atmos control datapoint display to be neater.
- - Shield generator now has colours for when its features are online/offline.
- - The IC notes' money display now uses the credit sign instead of a dollar sign.
- - Vending machines now properly grey out items if they're being vended or have run out.
- - Drop pods can no longer be used by ghosts.
- - Psionic deafness should now reset when species is changed.
-
- nauticall updated:
-
- - Fixed a platform orientation issue that caused people to be stopped by seemingly invisible walls in areas with platforms, i.e. the bar, morgue and bridge.
- - The garden's mini-biogenerator is no longer invisible.
- - Adjusted some (but not all) overlapping objects on Deck 2 and tweaked some kinks with object placement.
- - Colors for things like tiles, counters, tables, and floor decals have been adjusted to be more desaturated and easier on the eyes. Wood furniture now contrasts better with wood floors.
-
-
- 30 August 2023
- FluffyGhost updated:
-
- - The RIG jetpack and manouvering module can now delete correctly.
- - The mounted gun RIG module now queues for deletion the weapon it uses.
- - Prevents motion alarms from picking up QDELING mobs, and tries to make them drop those already picked up.
-
- MattAtlas, FluffyGhost, Dreamy (Code, Mapping); Atteria, Wezzy, Nauticall, Kyres1 (Sprites, Mapping, Code), Gecko (Sprites) updated:
-
- - The server look has been mostly overhauled. Enjoy!
- - Airlocks can now be painted with the paint sprayer.
- - Removed most unique types of airlock assemblies. You now only make the default one, then colour the final product with the paint sprayer.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sprites for chairs.
- - Adds new convex sofa corners.
-
- Wowzewow (Wezzy), Atteria updated:
-
- - Adds new sprites for turfs, by Atteria.
- - Fixes paint colors being ultra desaturated when painted on tiles.
- - Damage overlays for tiles have been improved.
- - You can now paint linoleum, freezer tiles, reinforced tiles and wooden tiles.
- - Tile paint decals are now modularised, meaning they adapt to the tile they are on.
- - Adds decal blending modes, allowing decals to adapt to the type of tile they're painted on.
- - Ports Bay/Eris carpet/grass smoothing and edges.
- - Removes depreciated tiles. Maps have been tweaked to reflect this.
- - Updates character preview background to match the new tiles.
-
-
- 29 August 2023
- GeneralCamo & Kyres1 updated:
-
- - Added sprites for the Gunslinger hardsuit for skrell, tajara, and IPCs. By Kyres1.
- - Added sprites for the Vulture voidsuit for skrell, tajara, and IPCs. By Kyres1.
- - Updated the descriptions of the Vulture and Gunslinger suits to match current lore.
- - All gear crates now describe what species the voidsuits and hardsuits will fit.
- - Removed a duplicate define for the Elyran gear crate.
-
- kyres1 updated:
-
- - Changed the icons of hivebots, now featuring directionals.
-
-
- 28 August 2023
- FluffyGhost updated:
-
- - Fixed an exception that could be thrown if someone were to examine an atom that has no description (desc), as seen on some floors in centcomm.
- - The garbage collection should not happen if we're running a reference tracking search.
- - If we're compiled with GC_FAILURE_HARD_LOOKUP, prevent the failsafe controller from gutting the master controller (DEFCON 1).
- - If we're compiled with GC_FAILURE_HARD_LOOKUP, prevent the master controller from gutting SSgarbage controller.
- - Now gives images a chance to be garbage collected, instead of immediately gutting them with an harddel.
-
- Geeves updated:
-
- - Gluttonous mobs must now be on grab intent to devour items and creatures.
-
- schev updated:
-
- - Removes slime toxin from the RNG pool of xenobotany seed reagents. It's not only too griefy, but also very possible to self-grief yourself unintentionally if your PPE (gloves) do not work correctly, or if you are not wearing them.
-
-
- 26 August 2023
- Geeves updated:
-
- - You can now click on cult runes again.
-
-
- 25 August 2023
- MattAtlas updated:
-
- - Midlasers (the lasers shot by the laser rifle) now have 5 less armor piercing.
- - Buffed most laser-resistant armour. Midlasers will now do 18 damage to heavy armour instead of the full 30.
- - Nerfed the laser rifle firing speed a bit.
- - Buffed ablatives' laser protection.
-
- kyres1 updated:
-
- - Added a method of clearing paths into exoplanet land by using mini hoes.
- - Scythes and hatchets can now clear grass and bushes on exoplanets.
- - Changed the paths of jungle decals to be structures instead, so grass can actually be interacted with.
-
-
- 24 August 2023
- Geeves updated:
-
- - You can now use an autoinjector on yourself by using it in-hand.
- - You can now equip, swap hands, and wield two-handed weapons/guns despite your other hand being occupied, as that hand will automatically drop its item.
- - Securing reagents on autoinjectors is now done via alt click.
-
- GeneralCamo updated:
-
- - Fix the name of the large Himean and Assunzionite flags.
-
- KingOfTheping updated:
-
- - Replaced the TCFL pamphlet with an actual pamphlet sprite.
-
- Pirouette updated:
-
- - Fixed the The Order being unavailable in loadout.
-
-
- 23 August 2023
- Geeves updated:
-
- - Removed one pixel from the Unathi cigarette mask slot west/east facing sprites.
-
-
- 22 August 2023
- DreamySkrell updated:
-
- - Rewrites sensors from nanoui to tgui.
- - Adds sensor contacts compass to sensors console.
-
- Pirouette updated:
-
- - Added minority religions (Luceism, Tribunalism, Stolitism) to Xanu origin.
- - Edited Xanu origin and accent descriptions to be more up-to-date lorewise.
-
- RustingWithYou updated:
-
- - Adds uniforms for the Ve'katak Phalanx.
- - Fixes incorrectly named duffelbag icon states.
-
- SleepyGemmy updated:
-
- - Added a variant of the "Messy" hairstyle called "Messy, Alt".
- - Changed name of hairstyles "Messy 2", "Messy 3", and "Messy 4" to "Poofy 3", "Poofy 4", and "Poofy 5" respectively.
-
- meep109, RyverStyx, WhatsUpBrotendo, CoffeeToffee updated:
-
- - Adds a unique Nralakk Federation consular pistol.
-
- nauticall updated:
-
- - IVs will no longer go upside down when tripped over twice in a row.
-
-
- 21 August 2023
- FluffyGhost updated:
-
- - Fixed chestpieces from showing "chest" in the sprite rendering when the jumpsuit icon is not a contained sprite.
- - Added a chlorine gas tank (canister), and added it to the uplink.
- - Added a canister icon for poisonous gasses.
-
- Geeves updated:
-
- - Laser projectiles now properly travel through multi-tile airlocks.
-
- GeneralCamo updated:
-
- - Guns now use balloon alerts for toggling the safety, and dry firing.
- - Added a bunch of new holidays from the new lore on Xanu and Galatea.
- - Renamed Labor Day on May 1st to International Workers' Day.
-
- SleepyGemmy, SueTheCake updated:
-
- - Added new tajaran clothes, with sprites made by SueTheCake, including red and black polka dot dresses, a floral dress, plaid, mauve, and yellow housewife dresses, an adhomian evening suit, high-waisted and high-waisted business men's wear, relaxed and stylish relaxed men's wear, and a smart study outfit.
- - Added new tajaran shoes, with sprites made by SueTheCake, including black high-heeled adhomian shoes, scarlet, mauve, and dark dress flats, black saddle shoes, and black and brown adhomian loafers.
- - The new clothing articles can be found under the "Xenowear - Tajara" category and the "tajaran uniform selection", "tajaran dress selection", "tajaran dress flats selection", "tajaran footwear", "high-heeled adhomian shoes selection", and "adhomian loafers selection" options respectively.
- - Moved the tajaran dress flats sprites to a contained sprite file.
-
- crunchypretzels updated:
-
- - Added Galatean origin and related accents. Adjutant, fetch my caffeine pump.
-
- nauticall updated:
-
- - Resprited the following things: IV drips, gas tanks (the handheld ones), the O2/CO2 jetpacks, laptops, medical wristbounds, chemical dispenser cartridges, and cash (now actual credit chips).
- - Reworked the way IV drips fall over when tipped to be less sprite-tedious, and removed being able to trip on them. They still fall over.
- - Various backend code changes to make the modernized objects more up-to-speed with their contemporaries (i.e. chemical dispensers now have physical lids).
-
-
- 20 August 2023
- Doxxmedearly updated:
-
- - Chameleon projector projections can now be examined and interacted with normally.
- - Fixes a runtime issue caused by chameleon projectors having a null description.
- - Corporate reporters once again have their intended basic access to most departments.
- - Fixed an issue with tech support being unable to access certain program functions.
-
- FluffyGhost updated:
-
- - Upgraded the byond version used by CI to 515.1613.
-
- Geeves updated:
-
- - Prosthetics in the character creation menu will now be in a list format and have the right organ names.
-
- Herpetophilia updated:
-
- - Makes the bulwark punch knockback apply the WEAKEN effect as intended.
- - Adjusts the attack messages of the bulwark punch.
-
- KingOfThePing updated:
-
- - Replaced the fox sprite.
- - Tweaked the shots glasses to look better (by replacing them).
-
- KingOfThePing, The Lancer updated:
-
- - Added two new accents to Orepit, for humans and IPCs.
- - Added Orepit as a origin to humans and re-made the existing origin to use correct lore, IPCs and humans from Orepit are devout Trinarists.
-
- RustingWithYou updated:
-
- - Adds unique in-hand sprites for duffelbags which lacked them.
- - Adds Vaurca refits for mining and research voidsuits.
- - Adds Unathi and Skrell variants of the Hephaestus and Zeng-Hu voidsuits respectively.
-
- Sparky_hotdog updated:
-
- - Added new roller bed sprites, in the same style as the old ones, but with medical green and orange colouring and larger hitboxes.
- - Added brakes to roller beds, toggleable with Alt-Click.
- - Roller beds can now be deployed to turfs by clicking on effects and lattices above them.
-
-
- 19 August 2023
- FluffyGhost updated:
-
- - Resolved (some?) harddels with the radial menu.
- - DMDoc'd the show_radial_menu proc.
-
- GeneralCamo updated:
-
- - Added a Dominian standard for Clan Han'san.
- - Adjusted the description of the House Kazhkz to match current lore.
- - Reduced the cost of the Frontier Cowboys gear crate from 10 to 5 (Group from 35 to 15)
-
- io-util updated:
-
- - Added new SCC ERT Hardsuits for event and admin use.
- - Added new sprites, made by Kyres, for the SCC ERT hardsuits.
-
-
- 15 August 2023
- Sparky_hotdog updated:
-
- - Fixes Alt-Click removal from chemical dispensers.
- - Fixes chemical dispensers not ejecting into hand.
-
-
- 14 August 2023
- DreamySkrell updated:
-
- - Added link to see sites and ships that can spawn in current sector, shown near the round start.
-
- FluffyGhost updated:
-
- - Fixed material Destroy(), now dumps a stack trace and returns the hint to not be harddel'd.
-
- Ramke updated:
-
- - Adhomian crown roast now doesn't disappear when you take a sausage out of it.
-
- nauticall updated:
-
- - Containers can now be ejected from chem dispensers, chem masters, drink fountains, etc. using alt-click.
- - Fixed incorrect temperature readout, and implants/shrapnel not being displayed, when printing scans from body scanner consoles.
- - Tweaked some wording in the body scanner printouts to be more consistent with the GUI version.
- - Added alt-click eject functionality to the body scanner and to the sleeper.
-
-
- 12 August 2023
- FluffyGhost updated:
-
- - Added a temporary exclusion for the psi_lightning/wide psionic projectile that is failing the UT, while matt fix it.
- - Added a define check, if we're running with REFERENCE_TRACKING on the CI, do not abort the test after 30 minutes.
- - SSMaterials now stack_trace on receiving a request for a material that was not found.
- - Added some dmdocs and some variables names expansion to SSMaterials.
- - Fixed shumalia's painting extended description.
-
- Leudoberct1 updated:
-
- - Added cryptobiolin and impedrezene to the list of anomaly toxin triggers.
-
- SimpleMaroon updated:
-
- - Added two additional flags/banners to the loadout: Orion Express and the Imperial Frontier.
-
-
- 10 August 2023
- Doxxmedearly updated:
-
- - Adjust some wording for tips of the round and the meteor game mode announcement.
-
- GeneralCamo updated:
-
- - Ported the Pressure Regulator and Pipe Pump to TGUI.
- - Updated FontAwesome from 5.9.0 to 6.4.2
- - Added Investigator Interns and Warden Cadets for Security.
- - Added Atmospherics Apprentices for Engineering.
- - Added Pharmacy Interns and Resident Psychiatrists for Medical.
- - The Surgeon Intern has been renamed to the Resident Surgeon, and now has a minimum age restriction of 28 for humans.
- - All medical intern alt-titles have changes to their outfits, similar to their intended roles in medical.
-
- MattAtlas updated:
-
- - Fixed debug logs not being tagged as debug in the chat.
- - Fixed relogging giving you more psi-points.
- - Fixed medborgs being unable to download suit sensors.
- - Removed the Gambit technomancer spell as it was a hacky and now buggy implementation.
- - Fixed roller bags unbuckling themselves.
-
- SimpleMaroon updated:
-
- - Added secondary language processors for Vaurcae in the loadout under Xenowear - Vaurca. They should only be taken by the groups mentioned in the selections.
-
- SleepyGemmy updated:
-
- - Replaces the oxycomorphine produced by changeling's adrenaline sacs ability with mortaphenyl. Properly syncs the chemical amounts to all metabolize out at the same time.
-
- Stryker, Lancer updated:
-
- - Adds a Trinary habit, Templeist robe, and coif to the loadout religion tab.
- - Adds a Templeist versebook to the loadout religion tab.
-
-
- 09 August 2023
- DreamySkrell updated:
-
- - Hopefully fixes the ops lift getting stuck on third deck.
-
- FluffyGhost updated:
-
- - Fixed material unit test, that was deleting materials out of existence.
-
-
- 08 August 2023
- ClemTheDuck updated:
-
- - Changed the shading on the Skrelmet, hopefully so it will look more in line with the current security armour pallette.
-
- FluffyGhost updated:
-
- - Fixed a spawn long-term sleep for the startup logout report by turning it into a timer (also more efficient).
-
- RustingWithYou updated:
-
- - Adds voidsuits for the Kazu's Techraiders and Hiskyn Revanchists pirate groups.
- - Fixes the onmob sprites for the Tarwa Conglomerate voidsuits.
- - Turns the Izharshan's Raiders crate into a generic pirate crate with modkits for other pirate groups' voidsuits.
- - Updates the descriptions of guild mantle items to reflect Hephaestus's new position in the Hegemony.
- - Disables the Merchants' Guild Freighter due to recent lore developments.
-
- SimpleMaroon updated:
-
- - NanoMed Plus vending machines now contain 2 bottles of thetamycin, up from 1.
-
-
- 07 August 2023
- Doxxmedearly updated:
-
- - Greimorian webs, egg clusters, and cocoons, as well as energy nets, are once more able to be attacked and interacted with.
-
- Pirouette updated:
-
- - Fixed typos in the ore detector menu, sarlacc attacks, Adhomian fish soup taste, and beach overlays.
- - Fixed Nralakk work uniforms and jackets not being available in the Dionae loadout.
-
- Ramke updated:
-
- - Added canned fatshouter meat to Getmore vendors.
-
- Sue, Ramke updated:
-
- - Added gelatin, obtainable from grinding nm'shaan (sugar tree) fruit.
- - Added 6 new gelatin-based dishes.
-
-
- 05 August 2023
- CampinKiller24 updated:
-
- - Fixed being able to crush people when they're not in viewing range.
-
- DreamySkrell updated:
-
- - Gamemodes in the mode vote panel are sorted by required players to start.
- - Gamemodes in the mode vote panel have grayed out required player numbers, if there are less players readied up than required.
-
- Fluffyghost updated:
-
- - Refactored the logging handling module/system.
- - Most of the larger / more relevant subsystems now have a specific logging function.
- - Most of each logging submodule can now be set on/off and directed to a dedicated file.
- - Most of each logging submodule can now be turned on/off at runtime via an admin verb.
- - All logging functions now write to a condensed logfile and to output during unit tests.
- - At the end of the unit tests, an artifact for each UT with the condensed logs is uploaded to the job, so everyone can review the logs. Does not include the UT logging, just the standard one.
- - It is now possible during development / at runtime to panic write the logs to the chat. This is dev environment or panic case only, don't turn it on in production unless things went very bad.
- - Runtime exceptions variables are now unwrapped on logging.
- - All item attacks are now logged under the log_attack function.
-
-
- 04 August 2023
- Doxxmedearly updated:
-
- - Potassium Chloride/Chlorophoride now properly stop the heart as intended.
- - Potassium Chloride takes time to kick in, and metabolizes a little faster. It still requires 20u minimum to stop the heart.
- - Potassium Chloride/Chlorophoride no longer cause toxins damage. Stopping the heart is enough.
- - Being pacified, such as via Paxazide, now properly prevents switching to harm intent unless the user is also berserk.
- - Drones can now enter robotic storage.
-
- DreamySkrell updated:
-
- - Extends the operations lift to third deck, to a new auxiliary operations office.
- - Top deck medbay is rearranged slightly to accomodate the new auxiliary operations office.
- - Turning uses less propellant than a proper burn.
- - Adhomian Circus ship now uses the ship spawn pool.
-
- Leudoberct1 updated:
-
- - Expanded Xenoarchaeology slightly to add anomaly storage.
- - Added an access requirement to the door in the Research hallway.
-
- OolongCow updated:
-
- - Adds white webbings to medical lockers.
-
- RustingWithYou updated:
-
- - Miners now have access to the flight room on Deck 1.
-
- SleepyGemmy updated:
-
- - Added a labeller to hydroponics and a audioconsole.
- - Tweaked the cafe.
-
- Sparky_hotdog updated:
-
- - Allows wallets to hold the Tajaran portraits and Dominian icons.
- - Fixed the status bulbs on the manifest showing white for several statuses
-
- io-util updated:
-
- - all explosion adminglogs now have a button to jump to the coordinates
-
- nauticall updated:
-
- - Added a new immunosuppressant drug, Cytophenolate. It slowly but surely mitigates the effects of organ damage above 10 units and cures organ rejection after some timestamps.
- - Cytophenolate does not fully cure rejected transplanted organs from other species; it only prevents the effects from worsening as long as the drug is in their system.
- - Cytophenolate is an actual immunosuppressant, and reduces the effectiveness of antibiotics while in a patient's system.
-
-
- 03 August 2023
- Doxxmedearly updated:
-
- - Mobs dying with heaps of genetic damage should no longer spam the chat about their flesh being sloughed off.
- - The holomap in the deck 3 port hallway should no longer be in the middle of the floor.
- - Adds two more signs that will direct lazy engineers to a shorter route to port propulsion. Check maintenance behind the elevator.
-
- DreamySkrell updated:
-
- - Refactors the loadout items folder structure.
- - Replaces deprecated /obj/structure/flora/pottedplant/random with /obj/random/pottedplant/.
-
- MattAtlas updated:
-
- - Fixes unit test fails.
-
-
- 02 August 2023
- Geeves updated:
-
- - Viscerator grenades now only spawn 3 viscerators instead of 5.
- - Lubed viscerator grenades now cost 3 TC instead of 4.
-
- MattAtlas updated:
-
- - Fixed the Invite to Revolutionaries/Loyalists verbs.
- - Fixed the bible Set Religion verb.
-
- MattAtlas (Code), Atteria (Sound) updated:
-
- - Re-added UI interaction sounds to modular computers.
-
-
- 01 August 2023
- Alberyk updated:
-
- - The meteor gamemode now spawns meteor hazards on the overmap when it starts the meteor waves.
-
- ClemTheDuck updated:
-
- - Added worn sprites for modular pouches on plate carriers, so they are now visible on your sprite.
-
- Doxxmedearly updated:
-
- - Drones and borgs can now properly use the Toggle Open verb for closets and crates.
-
- MattAtlas updated:
-
- - Effects such as spiderlings and overmap objects can once again be clicked.
- - Psi points are now actually deducted when using the shop.
- - Spell objects should delete more reliably.
- - Nlom Awareness should function correctly.
- - Psionic Grip now only freezes the victim for a short amount of time when activated.
- - Psionic Grip now only does damage to the head when activated.
- - Psionic Grip now actually has a cooldown on activation.
- - Skrell now have 2 loadout psionic points instead of 4, as was intended.
- - Command has been removed.
-
- RyverStyx updated:
-
- - Adds Sol Common as an option for Skrell.
-
- nauticall updated:
-
- - When putting a breath mask on someone via the IV drip with an oxygen mask attached, the valve now opens automatically.
-
-
- 31 July 2023
- Arrow768 updated:
-
- - Fixes spawning with psionics.
- - Fixes a error when sanitizing a character that doesnt have psionics.
-
- ClemTheDuck updated:
-
- - Added the the ability to choose how your goggles are layered. You can now choose to layer them OVER headgear as well as the usual over or under hair.
- - Changed the sprites of the projectile fired from TCFL blaster guns and sec disruptors, they should now look like bolts over orbs.
-
- DreamySkrell updated:
-
- - If at least two engineers are present, Horizon's holodecks load random programs 5 minutes into the round.
- - Robotics lift extended to the third deck.
-
- FluffyGhost updated:
-
- - Optimized the conveyor belts to be (hopefully) more efficient.
-
- MattAtlas, Butterrobber202 updated:
-
- - Psionics have been reworked to use the Technomancer ability system. This means that you get physical ability objects in your hand to use (in hand, melee, or ranged).
- - You can shift click psionic abilities at the top to obtain info about them.
- - Suppressing your psionics is no longer a thing. Your psionics are only suppressed if you are stunned through overusing them, and they will automatically unsuppress once you recover. Psionic suppression has been introduced instead: using it will hide you from Psi-Search.
- - Added a psionic point shop, opened by clicking your psionic hub icon. This is also usable by non-antags, but they can't buy anything: it's still useful to use it to know what your powers do and how to use them!
- - Antagonists get points usable in the psionic point shop. This varies per antag: Loners get 8, borer hosts get 3 (increased by borers with Advance Psionics).
- - Reworked the Psi ranks. The canon ones are Psionically Sensitive (Skrell), Psionically Harmonious (exceptional Skrell born with better psionic control), Psionic Apex (unknown to everyone, really). There's also an admin-only non-canon Limitless level.
- - Every 30 minutes, psionics will be pinged in their chat about their emotional state, which can be one from a selection. A few minutes after, the responses will be tallied together and the winning emotion will be broadcasted. Higher psionic rank means higher vote value.
- - Added a psionic jumpstarter to the antagonist uplink for 19 telecrystals. It will boost you to Psionically Harmonious, but with only 8 psi points.
- - Added a truckload of new psionic abilities. No, really. They're a lot.
- - Skrell may choose additional psionics to spawn with in their loadout.
- - Added mechanical support for the lack of a Zona Bovinae, mainly for vaurcae and dionae. In certain cases, a Zona Bovinae may even be removed from someone...
-
-
- 30 July 2023
- Doxxmedearly updated:
-
- - Gas heater UI now functions.
- - Gas coolers no longer come up as 'gas heating system' in their UI.
- - Cloaks have their sprites again.
- - Provided a path to port thrusters for engineers which circumvents atmospherics. Take the hallway near the Tesla.
- - Added signs around engineering to help direct lost engineers to the propulsion areas.
- - Engineers have access to the east region of atmospherics, with the large O2 and air tanks. Technically, they always had this. This should allow them to fix damage to critical air supply pipes if no atmos tech is present. They still cannot access the main region of atmospherics.
-
- DreamySkrell updated:
-
- - Adds a visual indication of vessel bearing and direction to helm control gui.
- - Rewrites helm control from nanoui to tgui.
- - Remaps the third deck cafe to be Idris themed.
- - Adds coffee menu sign and syrups (sprites by disappointedButNotSuprised) and takeaway cups (sprite by Crumpaloo).
- - Split random.dm into categorized files.
-
- GeneralCamo updated:
-
- - Added two flags based on Ouerea's flags to the loadout.
-
- Leudoberct1 updated:
-
- - Fixed the Intrepid cycling issues.
-
- Llywelwyn updated:
-
- - Added a selection of (colourable) pronoun pins to the pins selection in the loadout.
- - Renamed 'pin tag (colorable)' in the loadout to 'pins selection', and made it a list. If you were using the name pin before, you may need to reselect it.
- - Added a var to accessories to allow some more customisation with colourable overlays. Allows deciding if the overlay should apply to the item it's attached to or not.
-
- MattAtlas, Butterrobber202 updated:
-
- - Psionics have been reworked to use the Technomancer ability system. This means that you get physical ability objects in your hand to use (in hand, melee, or ranged).
- - You can shift click psionic abilities at the top to obtain info about them.
- - Suppressing your psionics is no longer a thing. Your psionics are only suppressed if you are stunned through overusing them, and they will automatically unsuppress once you recover. Psionic suppression has been introduced instead: using it will hide you from Psi-Search.
- - Added a psionic point shop, opened by clicking your psionic hub icon. This is also usable by non-antags, but they can't buy anything: it's still useful to use it to know what your powers do and how to use them!
- - Antagonists get points usable in the psionic point shop. This varies per antag: Loners get 8, borer hosts get 3 (increased by borers with Advance Psionics).
- - Reworked the Psi ranks. The canon ones are Psionically Sensitive (Skrell), Psionically Harmonious (exceptional Skrell born with better psionic control), Psionic Apex (unknown to everyone, really). There's also an admin-only non-canon Limitless level.
- - Every 30 minutes, psionics will be pinged in their chat about their emotional state, which can be one from a selection. A few minutes after, the responses will be tallied together and the winning emotion will be broadcasted. Higher psionic rank means higher vote value.
- - Added a psionic jumpstarter to the antagonist uplink for 19 telecrystals. It will boost you to Psionically Harmonious, but with only 8 psi points.
- - Added a truckload of new psionic abilities. No, really. They're a lot.
- - Skrell may choose additional psionics to spawn with in their loadout.
- - Added mechanical support for the lack of a Zona Bovinae, mainly for vaurcae and dionae. In certain cases, a Zona Bovinae may even be removed from someone...
-
-
- 29 July 2023
- FluffyGhost updated:
-
- - Upgraded the byond version used by CI to 515.1610.
-
- MattAtlas updated:
-
- - Ballistic weapons have muzzle fire effects once again.
- - Consoles without a circuit (such as cockpit consoles) can now actually be repaired with a screwdriver.
-
- RustingWithYou updated:
-
- - Adds origins and an accent for Ouerea.
-
- crunchypretzels updated:
-
- - Every gun is no longer using Kumar Super.
-
- kyres1 updated:
-
- - Added a lot of colorable hats that use the accent and overlay system to make some cool color combinations possible.
- - Added the following - four variations of colorable sun hats, colorable ushankas, two colored and one colorable boonie hat, colorable bucket hats, colorable fedoras proper, colorable top hats, colorable cowboy hats and a new type of colorable beanies.
- - Adjusted and updated the Konyanger gat sprite.
- - Moved hair pins and IPC specieswear into contained dmi files each.
- - Fixed loadout hat descriptions all being boonie hats.
-
-
- 28 July 2023
- DreamySkrell updated:
-
- - Adds objs defs for every potted plant.
- - /obj/random/pottedplant/ added, deprecating /obj/structure/flora/pottedplant/random
-
- Fluffyghost updated:
-
- - Added a piano in the bar, with a stool and a table next to it. 𝅘𝅥𝅲𝅘𝅥𝅲 Let the music play... 𝅘𝅥𝅲𝅘𝅥𝅲
-
- Leudoberct1 updated:
-
- - Added a requests console to Xenoarchaeology.
-
- RustingWithYou updated:
-
- - Adds Tarwa Conglomerate voidsuits with unique sprites, replacing the existing suits on the ghost role ship.
-
- SleepyGemmy updated:
-
- - Fixed the examine height sentence missing a space in some cases.
- - Tweaked the deck 3 garden by adding more seating and greenery, as well as polishing the mapping a bit.
-
- crunchypretzels updated:
-
- - Gun information now provides caliber, as well as a guide to toggling the safety and any unique firearm features.
- - Checked some gun descriptions for grammar.
-
-
- 27 July 2023
- DreamySkrell updated:
-
- - Abandoned Industrial Station no longer guaranteed to spawn every round.
- - Rewrites helm control from nanoui to tgui.
-
- DreamySkrell, Geeves updated:
-
- - Overmap drifting. Ship heading is now independent of its movement vector.
-
- RustingWithYou updated:
-
- - Zeng-Hu augments are now available to xenobotanists.
-
- SimpleMaroon updated:
-
- - Added passive heat resistance to the Port Antillian origin.
-
- TheDanseMacabre updated:
-
- - The Konyanger passcard has had its icon updated to have the Konyanger flag on it.
-
- crunchypretzels updated:
-
- - Added walk cycles to cat, fox, and mouse PAIs.
- - Animated the fox PAI's idle state.
-
-
- 26 July 2023
- Doxxmedearly updated:
-
- - Unathi can devour monkeylike mobs.
-
-
- 25 July 2023
- Doxxmedearly updated:
-
- - Observers can now hear mobs whisper, per their ghostears preference. They should always hear the full whisper message.
-
- RustingWithYou updated:
-
- - Adds a Dagamuir Freewater uniform.
- - Adds consular directives for Vaurca consulars representing Biesel, the Hegemony and the Federation.
-
- SleepyGemmy updated:
-
- - Fixed the height examine lacking punctuation when examining as a observer.
-
- kyres1 updated:
-
- - Added multiple aquatic creatures- large tubular fish, small glubbing fish, trout-like varieties and also sharks.
-
-
- 24 July 2023
- Doxxmedearly updated:
-
- - Smartfridges that do not block movement, such as the one in the pharmacy, no longer block airflow.
-
- FluffyGhost updated:
-
- - Fixed the AI being unable to set the alert level and enable/disable maintenance access.
- - Tweaked the new chemmaster UI and added some sounds to its operations.
-
- RustingWithYou updated:
-
- - Adds three new Unathi-themed gear crates and a DPRA-themed crate to the antag uplink.
-
- crunchypretzels updated:
-
- - New sprites for pizza and pizza boxes.
- - Added pepperoni, and pepperoni pizza.
-
-
- 23 July 2023
- Alberyk updated:
-
- - Added the Burzsia space sector.
-
- Doxxmedearly updated:
-
- - Non-Horizon ships passing through ion clouds should no longer trigger ion storm events on the Horizon.
- - When finding a target player for an ion law, only players currently on station should be chosen.
- - The list of words that get added to the telecomms spam filter from an ion storm has been changed to words that might actually be said. Bet you didn't know ion storms did that.
- - Adjusts the phrases of some ion laws that didn't quite fit with the setting.
-
- DreamySkrell updated:
-
- - Abandoned Industrial Station away site.
-
- DreamySkrell, Atteria updated:
-
- - Throw mode cursor icon.
-
- FluffyGhost updated:
-
- - Added the ability for the Smart Fridges (like the one in Medbay Pharmacy) to filter the content. It is also sorted alphabetically, now.
- - Scans can no longer be reused in the surgery bed, you need a scan of the correct patient to load it.
- - Added the ability for the underwear (uniform) to be seen through the cracks of hardsuits (rigs).
-
- Geeves updated:
-
- - Improvised can explosives can no longer fizzle out and deal more damage over a larger area now.
-
- KingOfThePing, kyres1 updated:
-
- - Added capybaras, big and relaxed rodents.
-
- MattAtlas updated:
-
- - The chat client no longer crashes to a bluescreen. Rejoice.
- - Defibrillator paddles and ship ammunition no longer make items get stuck in your offhand.
- - You can no longer peer through solid floors with the Look Down verb.
- - Staff can now actually cancel votes.
-
- OolongCow updated:
-
- - The engineering meeting room soda dispenser now starts fully stocked. Replaced the box of paper cups with four coffee mugs. You can still get a supply of cups from the adjacent water cooler.
-
- RustingWithYou updated:
-
- - Tarwa Conglomerate Freighter is now invisible until ghostrole spawn.
-
- SleepyGemmy updated:
-
- - Fixes a maint item spawn that was located inside a wall in the east part of the communal holding cell.
-
- Sparky_hotdog updated:
-
- - Items with overlays now actually display them initially.
- - Added a client verb to cycle through target zones, which can be macro'd to whichever key you like.
-
- atteria updated:
-
- - Readded Patience, the atrium tree.
-
- crunchypretzels updated:
-
- - Fixed shrapnel pinning people to walls.
- - Fixes the grammar on several drinks.
- - Filter ports should no longer prevent you from eating.
- - The Valokki wine glass is now correctly named such.
- - Fixed missing empty bottles for the Dominian drinks.
- - Adjusted the shading on the Zavodskoi capes.
-
- meep109 updated:
-
- - Moves some piping so that the trash compactor can be used again.
- - Replaces the body scanner on the Freebooter Ship with a sleeper, and fixes a conveyor belt on the Freebooter ship. Also adds an EVA hardsuit in replacement of a exosuit.
-
-
- 22 July 2023
- Doxxmedearly updated:
-
- - Fax machines now have an eject button.
- - Unathi xeno loadout should actually show up again.
- - Barcode tattoos now appear on the correct leg when facing up.
- - The sleeper interface should no longer sometimes remove the eject button if the beaker is full.
-
- DreamySkrell updated:
-
- - Moves the categories in the mob follow menu into the toggles instead of their own titles.
-
- MattAtlas updated:
-
- - Fixes TGUIs randomly closing.
-
- Sparky_hotdog updated:
-
- - Allows unarmed attacks on vines, with extra effectiveness for species with sharp attacks.
- - Added new corporate themed security and medical HUDs to the loadout.
-
- crunchypretzels updated:
-
- - Adjusted the Fade - Clean, Low hairstyle.
- - Fixed Vaurcae filter ports hiding faces.
- - Repathed the Vaurcae tactical mask.
-
- kyres1 updated:
-
- - Adjusted shuttle landing effects to look like a shadow approaching the landing zone.
- - Adjusted space transit effects to look a little more immediately visible, resembling bands rushing across the screen.
-
-
- 21 July 2023
- Doxxmedearly updated:
-
- - Farmbots properly tend to their duties again.
- - Stitching wounds closed with cable coil works again.
- - Infection severity from cable coil stitching has been greatly reduced. Both the chance and severity of infection are lower if you sterilize the cable coil first.
- - You can no longer queue up multiple surgeries on a patient simultaneously. You must finish a surgical step before moving on to another. This does NOT affect multiple surgeons working on the same patient.
- - Doing surgery on surfaces other than an operating table now properly reduce the surgery success chance.
- - Reduced surgery times across the board.
- - Laser scalpels are now slightly faster at making incisions than regular scalpels.
- - Bodybags, stasis bags, and air bubbles can no longer hold multiple mobs.
- - Fixes lipstick inhand sprites disappearing when open.
-
- FluffyGhost updated:
-
- - Added a check flag before calling proximity_callback for turf entered procs, which was calling it very often despite not being used in much of anything, 459k times in 10 minutes.
-
- RustingWithYou updated:
-
- - Adds origins and accents for the Izweski Heartland, replacing the previous generic Hegemony accents.
- - All Unathi loadout items restricted by origin are now available to the various new origins.
-
- Sparky_hotdog updated:
-
- - Added two new labcoats to the loadout with colourable accents.
- - Added three new ponchos to the loadout with colourable accents.
- - Merged the colourable trenchcoats into one loadout selection.
-
- crunchypretzels updated:
-
- - Added 5 new Dominian alcohols.
- - Added 12 new cocktails.
- - Added Zavodskoi variations of the Dominian capes.
- - Added a Sun Reach accent.
- - Added a Dominian 'comic book'.
- - Added some new Dominian loadout portraits.
- - Rewrote the Dominian Codex to not just regurgitate the now-outdated wiki.
- - Resprote the Codex and the Imperial Flatbread.
-
- kyres1 updated:
-
- - Anchored IFF beacons, which have apparently never been anchored until now.
-
-
- 20 July 2023
- Geeves updated:
-
- - Fixed the floral somatoray's specific gene targetting beam.
- - Fixed hummus dip not being dippable.
-
-
- 19 July 2023
- Doxxmedearly updated:
-
- - IV drips, including rollerbed IVs, are limited to accepting bloodbags, beakers, and bottles as reagent containers. No more attaching food to IVs.
- - You can no longer duplicate signs by queueing up multiple dialogue boxes.
- - Fjylozyn and Wulumunusha plants now have growth icons, and will not cause serverwide error messages when planted.
- - Vampires can no longer queue up multiple hypnotize uses.
- - Rollerbed IVs are now limited to a maximum transfer rate of 4u.
-
- DreamySkrell updated:
-
- - APC with discharged power cell shows there's no cell inside.
-
- nauticall updated:
-
- - Resprited the first aid kits - all of them - to look prettier. Pouches inside were tweaked as well.
- - Modified Horizon's medical bay to stack the new first aid kits in a better and more compact fashion. Some space has been freed up as a result.
-
-
- 18 July 2023
- FluffyGhost updated:
-
- - Changed the CI to make better and more use of various caching systems in github.
- - CI now uses python 3.9.
-
- MattAtlas updated:
-
- - Fixes pAI recruitment once and for all.
- - Fixed things like SCC logos and planet icons not showing up.
-
- Snowy1237 updated:
-
- - Fixed the Intrepid's description.
-
- crunchypretzels updated:
-
- - Magnetic locks can now have their cells recharged.
-
-
- 17 July 2023
- 4000daniel1 updated:
-
- - It is now possible to disarm while exhausted if you know a martial art.
- - Buffed the solarian combat martial art's leg sweep ability, it now lasts a little longer and is AoE.
- - Its neck chop ability also silences the victim for twenty seconds longer now.
-
- Doxxmedearly updated:
-
- - Messages for chugging drinks now properly indicate the person doing it.
- - You can once again use penlights to check a patient's eyes while they're buckled to a bed.
- - Flashlights and basic device power cells can now be recharged properly.
- - Bridge crew once more has acccess to the command bunker via maintenance.
- - The first aid kit in the Longbow room now actually contains medical supplies.
-
- FluffyGhost updated:
-
- - Fixed the CI once more, by updating the pinned version of PyYAML to 6.0.
-
- MattAtlas updated:
-
- - Fixes chem dispenser chemical reading saying null/nullu when there's no beaker.
- - Condimasters now read chemical amounts.
- - Crusher buttons aren't inverted anymore.
- - Fixes some radio types not falling under the 'radio' setting in tgchat.
- - Augment deploy messages should no longer be wonky.
- - pAI joining may have been fixed.
- - Solarian IPCs may now take the Coalition citizenship.
-
- OolongCow updated:
-
- - Adds shutters (by default opened) to the bridge conference room.
-
- kyres1 updated:
-
- - Added a new shuttle sprite for the SCCV Spark.
- - Remapped the Spark mining shuttle ground-up while trying to retain as many features as possible.
-
-
- 15 July 2023
- Doxxmedearly updated:
-
- - Removes deprecated gas filters and mixers from the pipe dispenser, as the components were removed previously, and should not be available.
-
- FluffyGhost updated:
-
- - Moved machine's process_all() inside the SSMachinery processing, shaving ~1.255M proc calls in 10 minutes.
- - Added a mob incapactitation check define, to be used inside mobs for often called procs (update_canmove, cannot_stand for now, which are called very often, 510k times in 10 minutes).
-
- MattAtlas updated:
-
- - The Merchant program now actually has an UI. Oops. It has also been renamed to Orion Express Goods Trading.
-
- TheDanseMacabre updated:
-
- - Security no longer has any PEAC fragmentation ammo.
-
-
- 14 July 2023
- Doxxmedearly updated:
-
- - Dead Greimorian bombardiers has its sprite now.
- - Uplink earmuffs have their sprite again.
- - Peanut seed packets has its sprite now.
- - All dark variants of the Unathi straw hat have their sprites now.
- - The cosmic cape has its sprite again.
-
- FluffyGhost updated:
-
- - Fixed some references not being dropped from the hostile mob AI, which leads to some harddels.
- - Fixed some references not being dropped from the sensor contacts, which leads to some harddels.
- - Fixed reference tracking, now works.
-
-
- 13 July 2023
- Doxxmedearly updated:
-
- - Simple mobs should no longer destroy closets and tables in one hit. They'll damage them as usual.
- - Some animals, like diyaabs and toy mechs, no longer randomly destroy their surroundings.
- - Some animals, like cavern dwellers and shantaks, are less likely to randomly damage their surroundings.
- - You can no longer scrub the color out of wood floors with soap, no matter how hard you try.
- - Crafted locks have their sprite again.
-
- OolongCow updated:
-
- - Hydroponics' viewing shutters now start closed and deck one's shutters are linked to an actual button.
- - Fixes a misplaced area and air alarm in deck one hydro's animal pen
-
- RustingWithYou updated:
-
- - Vaurca masks now act as described in lore, filtering toxic gases in addition to working as a breath mask.
- - Expands the list of harmful gases that can be filtered by gas masks to include chlorine and random gases.
-
- WickedCybs updated:
-
- - The tank dispenser in EVA had its phoron tanks swapped to oxy tanks and the tank dispenser in Research's tank storage area does have phoron tanks along with oxy tanks.
-
- Yonnimer updated:
-
- - Adds a voidtamer origin and culture set for Dionae.
- - Adds a Mictlan origin for Dionae
-
- nauticall updated:
-
- - Resprited all basic surgical tools as well as the surgical tray they rest on. They can now be clicked with a higher than 30% accuracy rate and look, subjectively, prettier than before.
- - Also resprited the basic and premium hyposprays to be up to modern standards. They, too, are now subjectively prettier.
- - Changed descriptions of surgical tools and also renamed the FixOVein to the vascular recoupler.
-
-
- 12 July 2023
- Doxxmedearly updated:
-
- - Rings no longer fall to the floor when removing gloves that were worn over them.
- - Drone and robot grippers can no longer pick up anchored objects, such as intercoms.
- - Cryotubes, medicine, and other reagents should no longer heal prosthetic limbs.
- - Prosthetic internal organs can no longer be fixed with reagents such as clonexadone. They must be fixed via surgery.
- - Drones can no longer decompile toy mechs, unspent ammo, or living borers, among other things.
- - Toy mechs now actually count as synthetic. Keep them away from EMPs.
- - Recycling an item in the autolathe now properly deletes it.
- - Fixed odd messages when loading the autolathe with sheets of material.
- - The autolathe no longer leaves you with fractions of steel or glass sheets after loading it.
-
- FluffyGhost updated:
-
- - Ported the ChemMaster from html UI to TGUI.
- - Added some code snippets to more conveniently code.
-
- GeneralCamo updated:
-
- - Added floor variants of the small and tube lighting fixtures. (Large floor light ported from CEV Eris, small floor light made by atteria)
- - The spotlight is now buildable.
- - The spotlight and large tube light now has a distinct sprite.
- - Removed the low-intensity spotlight. All instances have been replaced with standard spotlights.
- - Added new sprites for wall lights. (made by Gem)
- - Lightbulbs (except in floor lights) now layer above darkness.
- - Added floor lights on decks 2 and 3, replacing most instances of wall lights on railings.
-
- OolongCow updated:
-
- - Anesthetic closets now spawn with an oxygen tank on their list of contained objects instead of messily having them placed inside by mapping
- - Replaces the canisters of room temperature nitrogen in the supermatter room obviously meant as emergency coolant with pre-chilled variants
- - Replaces the binary pumps for filling the cold and hot loops of the supermatter with high power pumps.
- - The CMO's office windows are now controllable by a separate, new button, and begin closed.
- - Replaces the research server room nitrogen can with a pre-chilled variant to save on headache medication for engineers
-
-
- 11 July 2023
- OolongCow updated:
-
- - The Adhomian Circus's shuttle now has a functioning SMES.
- - The Orion Express shuttle no longer loses a window after docking in certain positions.
-
- RustingWithYou updated:
-
- - Adds an origin and accent for the Zazalai Mountains.
-
- Sparky_hotdog updated:
-
- - Added radiation shielding to the bar backroom, for the safety of the crew's favourite monkey.
-
- WhatsUpBrotendo, Ryverstyx updated:
-
- - Added jylara as a snack machine vendor item, as well as a recipe to create it by mixing four dyn leaves.
- - Added Skrell versions of beer and wine.
- - Added pre-existing and newly added Skrell foods as lunchbox options.
- - Fixed Fjylozyn and Wulumunusha seed packets not having proper sprites.
-
- crunchypretzels updated:
-
- - Restored the missing option on the suspension field generator.
-
-
- 10 July 2023
- FluffyGhost updated:
-
- - Updated the readme visible on our repo, to clarify how to build on the updated codebase, and that native building is no longer supported.
- - Added a new, tinyfied version on how to get a development environment up, for new contributors. By no means comprehensive.
- - Added vscode recommended extensions to work with our repo.
-
- Ramke updated:
-
- - Chems that check for minimum dose (i.e. mortaphenyl, perconol) now work if ingested.
-
- SimpleMaroon updated:
-
- - Added an alternate recolorable trenchcoat to the loadout.
-
- Snowy1237 updated:
-
- - Added the IAC away ship to Coalition sectors
-
- WickedCybs updated:
-
- - Removed a lot of railings in maintenance to make it more maneuverable.
- - Added an abandoned maintenance room with engineering supplies at the deck one med maint.
- - Added more maintenance entrances and exits to deck three. Mainly affects security but there is also now a maintenance exit in the locker room.
- - Tweaked the layout of some maintenance rooms on every deck to make it easier to move around or hide.
- - A lot of the maintenance bins are now closets. Those don't block movement once opened and can be used for various purposes.
- - Maintenance in general should be a lot more consistent in style throughout the ship rather than have drastic differences such as between areas like port deck one maint vs the rest of the ship.
-
- atteria updated:
-
- - Resprited the mecha fabricator and autolathe.
-
- crunchypretzels updated:
-
- - Added three hairstyles: Chop, Bookish, and Jaeger. Thanks, Eris!
- - Adjusted the shading on several shirts and bras to look less like nipples.
- - Removed the extremely present headband from the double earphones, preventing significant drip loss.
-
-
- 08 July 2023
- FluffyGhost updated:
-
- - Fixed AFK message during server init (and possibly other issues).
- - Aligned our Master Controller and Subsystems more towards TG's implementation, so that they fire during the server initialization.
- - The use of dreamchecker was moved after the debug session is finished, to make better use of the Problems tab in visual studio code, minor tweak on the CBT (Common Build Tools).
-
- Geeves updated:
-
- - Lowered the weight of ship ammunition so that Xion frames, vaurca workers, and non-Coeus Diona can lift them without mechanical assistance.
-
- GeneralCamo updated:
-
- - Added a flag for the Free Tajaran Council.
-
- MattAtlas updated:
-
- - Fixes emotes not applying the hearer's accent tag preference.
-
-
- 07 July 2023
- RustingWithYou updated:
-
- - Removes an RND server from an exoplanet ruin.
-
-
- 06 July 2023
- FluffyGhost updated:
-
- - Fixed verbs-only panels disappearing when an item is dropped.
-
-
- 05 July 2023
- FluffyGhost updated:
-
- - Reordered the inclusion of the linters (OpenDream / SpacemanDMM) pragmas/defines, to avoid native tools nuking it to have them be defined at the very beginning.
-
- MattAtlas updated:
-
- - Fixes the look up/down verbs not working. Note that you can't use them if you have a UI opened.
- - Fixes bodyscanner temperature readouts, and makes the body scan console light purple.
-
-
- 04 July 2023
- FluffyGhost updated:
-
- - Sanitized a console input to prevent href injections.
- - Fixed defibrillators not working correctly on a bed/stretcher.
-
- MattAtlas updated:
-
- - Fixed ling lesser form transformation not updating your verbs.
- - Fixed ling shred equipment verbs not working.
- - Fixed aghost clickdrag not resetting verbs.
- - Fixed a leftover asset debug line.
- - Fixed some cyborg runtimes.
- - Lesser form lings can now actually transform back at will.
- - Ship guns can now actually fire on hazards.
- - Fixed printing prosthetic limbs of different types.
- - Fixed some tajara languages having a darker colour.
- - Fixed replying to a PDA message through the chat link not working.
- - Deselecting the input box in PDA messaging no longer sends a message.
- - Fixes the manifest on the PDA not having a header. Again.
-
-
- 03 July 2023
- FluffyGhost updated:
-
- - Now builds and returns a (partial) statpanel info and lobby during server init.
- - Made the manifest UI bigger and the table elements a little better aligned.
-
- MattAtlas updated:
-
- - Fixed the black screen bug, hopefully.
- - Fixes the manifest on the PDA not having a header, and also being too small.
-
-
- 02 July 2023
- Butterrobber202 updated:
-
- - K'ois has been set to not require water or biomass, as the lore intended.
-
- FluffyGhost updated:
-
- - Fix OpenDream cache restore handling, that is preventing the CI from running successfully.
-
- Geeves updated:
-
- - Added colorable lipsticks, as well as letting you apply lipstick on-spawn via the loadout.
-
- GeneralCamo updated:
-
- - Added an Old Sol Alliance flag, representing the pre-Interstellar War Sol Alliance.
- - Added an old Sol Alliance flag to the Sensor Relay.
-
- MattAtlas updated:
-
- - Fixed a potential server killing bug.
-
-
- 30 June 2023
- FluffyGhost updated:
-
- - Fixed TGUI not loading new panels on first try, because the caching confirmation system was not correctly flagging them as received assets.
- - Added some remaining pieces of code that were not ported over for the Topic function.
-
-
- 29 June 2023
- DreamySkrell updated:
-
- FluffyGhost updated:
-
- - Readded the ability to eject beakers from sleepers when nobody is inside them.
- - The eject beaker button now updates depending on if the beaker is installed or not.
-
- MattAtlas updated:
-
- - Fixed cargo control not having a 'claim bounty' button.
- - Fixed the cargo control having a typo'd icon for the print bounties button.
- - Fixed a paper-related runtime.
- - The chat client should now work properly, with self-clearing input and messages displaying correctly. Hopefully.
- - Fixed services not showing up in the NTOS main menu.
- - Common radio is a lighter colour once again.
- - Fixed the toggle hair coverage verb.
- - Fixed using defibs on surgery surfaces.
- - Fixed the set ambition verb.
-
- SleepyGemmy updated:
-
- - Changes "Follow mob" to "Follow Mob" in the crew manifest observer-specific follow button.
-
-
- 28 June 2023
- Alberyk, MattAtlas updated:
-
- - Shift changes now replaces the bluespace jump for crew transfer. The crew can now call an emergency evacuation using the keycard authentication.
- - Added a new AI vox.
-
- FluffyGhost updated:
-
- - Resolved a runtime with wallrot announcement.
-
- MattAtlas updated:
-
- - Fixed scopes not working.
- - Tie Hair now works properly.
- - Fixed aghosting not giving you your verbs back.
- - Fixed joining mob spawners not giving you the right verbs.
- - Ported defibrillators from Bay while changing their sprites and functionality. Base defibs cannot be wielded and must be placed somewhere to be used - click and drag the defib to yourself to take out the paddles, then wield them. For compact defibrillators, simply equip them and then click them with an empty hand. To take them off, clickdrag to an empty hand.
- - Added one stationary defib in the medical prep room and two portable defibs in the FR lockers.
- - CPR has been substantially slowed down.
- - Fixes a bunch of broken verbs, like locking IPC antennae.
- - Fixes the debug log filter.
-
- SimpleMaroon updated:
-
- - Machinist operation trays now come with bone gel.
-
-
- 27 June 2023
- Arrow768 updated:
-
- - Overhauls the Build/Test workflows.
-
- DreamySkrell updated:
-
- - Ghosts can again follow crew on the crew manifest.
- - Accent tags are again clickable, and show the accent's description and name.
- - Chat storage namespacing.
-
- FluffyGhost updated:
-
- - Fixed atomizer changelog, which did not set the extension on the file.
- - Resolved a runtime with wallrot announcement.
- - The TGUI CI Linter does not like the use of var, turned it in a const declaration to make it happy.
- - Prettified storage.js to make the linter happy.
-
- Fluffyghost updated:
-
- - Added OpenDream as a linter in the CI, with all the pragmas active, to better help spot errors and bad coding styles.
- - Adjusted the CI to accomodate for OpenDream linting.
- - Refactored all OpenDream found bad..
-
- MattAtlas updated:
-
- - Fixed there not being a print bounties button.
- - Fixed the changelog not showing up.
- - Fixed most of the early bugs with TGUI.
- - Goonchat has been replaced with TGChat. New features include custom tabs to filter different chat messages, and better string highlighting!
- - Normal statpanels have been replaced with a TGUI version.
- - Fixed some bugs regarding antag status removal. Verbs should no longer persist after having vampire or ling status removed, same with languages. HUD elements should also properly be removed now.
- - Added a tag for CCIA say, after a couple of years.
- - Added an Elyran Non-Citizen Person citizenship option.
- - Chat client now updates properly.
- - Synth altclick/shiftclick to interact with machines like APCs and doors works properly.
- - Vampire verbs now return to the user properly.
- - Fixed not being able to vote for crew transfer for real.
- - Photocopiers now allow you to remove items.
- - Fixed services like the med analyzer not working.
- - Ghost spawner filters now work properly. They didn't work at all before...
- - You can now print all account data from the account database.
- - Set default language verb now actually works.
- - Fixed warrant assistant UI not updating when going back.
- - Fixed Dionae not getting a switch to nymph verb when detaching one.
-
- Niennab updated:
-
- - Added template flags and banners for those looking to add flags to the codebase.
- - Fixed a few stray pixels, sizes, and patterns on a number of flags and banners.
-
- SimpleMaroon updated:
-
- - Added a Unathi-based snout to Dionae's selectable hairstyles and body markings.
-
- Snowy1237 updated:
-
- - Fixed the Freebooter CIC and armory losing power.
-
- TheDanseMacabre updated:
-
- - The Canary now has two interior hand rails, two special SCC pilot hardsuits, and a box of inflatables.
-
- Wildkins, MattAtlas, Arrow768, Atteria (Sprites, Assets) updated:
-
- - VueUI has been removed and substituted with TGUI.
- - Some UIs that were deemed clunky (such as the order terminal) have been remade and should now be much easier to use!
- - Added corporate themes for a lot of UIs. Enjoy purple medical.
- - Deleted some redundant or unused UIs such as the NTSL2 interpreter and some modular computer programs.
- - Stationary consoles like the alarm monitor consoles have been deleted and replaced with more modular computers.
-
- atteria updated:
-
- - Reduced some sound clipping and excessive volume.
-
- io-util updated:
-
- - Switches the vscode build task to /tg/'s cbt.
-
- kermit updated:
-
- - Rejuvenations clear more effects caused by reagents (ie. intoxication stat causing a liver death loop).
-
-
- 25 June 2023
- Epicgamer545 updated:
-
- - Fixed PKA examine text: offical -> official
-
- MattAtlas updated:
-
- - You no longer get a pointblank damage bonus if people are not incapacitated (sitting, restrained, lying down, sleeping, etc). Red grab bonus is unchanged from 2.5.
- - You no longer get a pointblank damage bonus with a blue grab.
-
- RustingWithYou updated:
-
- - Hydroponics vendors should now have Unathi plant seeds.
- - Aghrassh tree seeds now have the correct seed datums.
-
-
- 24 June 2023
- Flpfs updated:
-
- - You can now chop pills up with an ID, and snort them with cash or a rolling cigarette paper. Go Venus!
-
- GeneralCamo updated:
-
- - Added Vysokan Stolitism, and Sikhism.
- - Removed Hinduism from the Vysoka background.
- - Updated Vysoka's description to reflect current lore name and requirements.
-
- MattAtlas updated:
-
- - Fixed the Intrepid losing power.
-
- SimpleMaroon updated:
-
- - Makes all of the Machinist Workshop's windows capable of being tinted. Also adds an extra tint button to the front of the Workshop.
- - Allows Wasteland Dionae to properly spawn with the wasteland kilt and moves it under Xenowear - Diona.
-
- io-util updated:
-
- - Use para-byond-tracy instead of byond-tracy which saves .utracy files to the disk to view later.
- - Modified the Start-Tracy-Profiler adminverb, it is now aware of whether tracy is already running or not.
-
-
- 23 June 2023
- Geeves updated:
-
- - Opaque objects on the overmap no longer block your mob's vision, meaning you'll be able to see other datalinked ship's detected objects. However, your sensors will still only be able to detect what it can see.
- - Replaced the repeating sound that sensors make with a gentler sonar sound, also added a Console Ambience preferences to turn it on and off (make sure you toggle it on if you want to hear it).
- - Ships no longer lose their datalink unless the sensors get destroyed.
- - The contact list no longer shows the datalink button for ships you're already linked to.
- - Shuttles now automatically datalink to their mothership.
- - Docked shuttles' sensors now work.
- - Increased the overmap range for holopads to six tiles (up from four), for radios to three tiles (up from two).
-
- nauticall updated:
-
- - Resprited the tape recorder and pinpointer.
-
-
- 22 June 2023
- Butterrobber202 updated:
-
- - Ling Arm Blades now have armor penetration.
-
- CampinKiller24 updated:
-
- - Added a flag and banner for Silversun.
- - Added sec sunglasses and belts to investigator lockers.
-
- FluffyGhost updated:
-
- - Added a smart token bucket implementation, able to work in variable and fixed TTL mode, as well as supporting to be a leaky bucket for both modes.
-
- Geeves updated:
-
- - Added visible ore patches to exoplanets. You can set up industrial drills on top of them to retrieve the deep ore.
- - Destroying a wall on an exoplanet that has deep ore beneath it will now longer delete the deep ore.
- - Reduced the amount of deep ore that spawns, now that it's easier to detect.
-
- TheDanseMacabre updated:
-
- - Added the new PEAC ammo to the uplink.
- - The PEAC HE ammo has been removed from the armory.
-
- Wowzewow(Wezzy), NiennaB updated:
-
- - Adds more generic flagpatch shapes. Improves how flagpatch sprites are shaded.
-
- kyres1 updated:
-
- - Completely upgrades and adds a new hull sprite for the Intrepid shuttle.
- - Added a bunk bed subtype that functions like a bed, but is a bunk, on a bed.
- - Added a cool oven subtype that is small and holds two trays instead of five.
- - Changed the entire layout of the Intrepid while retaining its features and attempting to add more.
-
-
- 21 June 2023
- FluffyGhost updated:
-
- - Added dreamchecker 1.7.3 to the source tree, with a wrapper script, that gets triggered on build (F5).
- - Unignored the .vscode folder to allow the aforementioned.
-
- TheDanseMacabre updated:
-
- - A number of issues with random ruins and away sites have been fixed.
-
-
- 20 June 2023
- Llywelwyn updated:
-
- - Fixed missing organ pain messages at 61-69 damage.
-
- TheDanseMacabre updated:
-
- - The generic helmet's sprite has been changed to match the style of the SCC helmet and the sec helmet.
-
- WickedCybs updated:
-
- - The blue river away site doesn't have an actual R&D server anymore.
- - The blue river away site shuttle can refill atmosphere now if for some reason you power it.
-
-
- 19 June 2023
- MattAtlas updated:
-
- - Fixes banner flags being randomly offset.
-
- TheDanseMacabre updated:
-
- - The XO and captain now both get the generic plate carrier, to match their generic helmets.
-
-
- 18 June 2023
- JohnWildkins updated:
-
- - Deletes planetary day cycles because they were choking the lighting subsystem to death.
-
- MattAtlas updated:
-
- - Split telecrystals into telecrystals and bluecrystals. Bluecrystals are used to buy gimmick or support items, whereas telecrystals are used for ammunition and offensive items. When making a purchase that allows both BC and TC, bluecrystals are prioritised.
- - Fixed liquidbags in the uplink not spawning as a stack of 25.
-
-
- 17 June 2023
- CampinKiller24 updated:
-
- - Changed station to ship in announcements/sentencing consoles.
-
- TheDanseMacabre updated:
-
- - A number of ruins have had their possible exoplanets and possible sectors expanded.
-
- Yonnimer updated:
-
- - Adds some QOL stuff to both Rokz and Serz ships.
- - Changes the general crew size on the Rokz and Serz ships from 2 to 3.
- - Fixes the icons for the Rokz and Serz ships.
-
- pretzel updated:
-
- - Added a Himeo variant of the mining rig.
-
-
- 16 June 2023
- Fluffyghost updated:
-
- - Update tracy to DLL and server to 0.9.1, now supports up to byond 515.1606.
-
- nauticall updated:
-
- - Modified the mob overlay sprites for webbing harnesses (vest_harness and all variants). They should no longer be visible through clothing worn over them.
-
-
- 11 June 2023
- TheDanseMacabre updated:
-
- - Added a gun locker with some basic gear for defending the bridge to the bridge itself. BCs cannot unlock it, only heads of staff. Also adds some coifs to the crew armory.
-
-
- 10 June 2023
- Llywelwyn updated:
-
- - Added coffee cups for San Colette and Europa.
- - Added a San Colette zippo lighter.
- - Fixed a typo in the name of the Biesellite zippo - you'll need to reselect it in the loadout to spawn with it again.
-
- Pirouette updated:
-
- - The Head of Security can no longer take Zavodskoi uniforms.
-
- RustingWithYou updated:
-
- - Allows Vaurca to select some Unathi clothing in loadout.
-
- SimpleMaroon updated:
-
- - The large Port Antillia flag is now properly selectable in the loadout, rather than only the normal flag.
-
- Yonnimer updated:
-
- - Adds a handful of new Dionae accents, including ones for the iron eternal, badlands, Unathi, and Skrell.
-
- atteria updated:
-
- - Added a flag and banner for New Hai Phong.
-
- kyres1 updated:
-
- - Fixed the Canary's scan image output not showing.
- - Added skybox sprites and scan images for the Tarwa freighter and the various Unathi third party ships.
-
-
- 09 June 2023
- Geeves updated:
-
- - PEAC rounds no longer penetrate the target if you directly clicked it.
- - Projectiles can no longer miss exosuits.
- - Added two new types of PEAC rounds, high-explosive and fragmentation. Removed one of the AP rounds from the locker, added one HE round, and added three FRAG rounds.
- - Tweaked the PEAC pickup and drop sounds to be more meaty.
-
- MattAtlas updated:
-
- - Fixed check-pulse ignoring ling fakedeath.
-
-
- 08 June 2023
- Stryker updated:
-
- - Adds several ponytails (7, Side 1-4, Short 3, Large Bun 2) without hair ties.
- - Adds a version of Short Ponytail 5 with different shading.
-
-
- 07 June 2023
- Llywelwyn updated:
-
- - Changes SMES input/output defaults to 150kW, up from 50kW. Should make RCON less tedious, whilst still leaving room for optimisation round-by-round.
-
- RustingWithYou updated:
-
- - Adds new Unathi regional accents.
-
-
- 06 June 2023
- Llywelwyn updated:
-
- - The Civilian Station janitor now spawns with the proper role on their ID.
- - Flashlights now use much less power across the board. Most flashlights last ~26 minutes, with lanterns the exception at ~133 minutes, as they contain a larger cell.
- - Flashlights now default to high brightness, and their charge is displayed on examine.
- - Flashlight brightness can now be selected with alt-click - try turning it down if you need to conserve power!
- - Flashlights can now be placed into wall rechargers.
- - Lanterns are now back to being small items, but have had their force reduced to compensate.
- - Fixed various cell-related typos.
-
-
- 05 June 2023
- Geeves updated:
-
- - Overmap projectiles no longer need to be scanned to be visible.
-
- Wowzewow(Wezzy) updated:
-
- - Fixes Dominian flag structures being invisible. Not like any were mapped in to begin with, but better safe than sorry.
-
-
- 03 June 2023
- Llywelwyn updated:
-
- - Overmap events now respect their opacity settings, rather than all hazards being opaque. Now only asteroids, dust clouds, and large carp schools block vision, as intended.
-
- Ramke updated:
-
- - Created a new egg carton variant for ice tunneler eggs.
- - Allows the biogenerator to create chicken and ice tunneler egg cartons and lard.
- - Allows ice tunneler eggs to be stored in the egg carton.
-
- RustingWithYou updated:
-
- - Fixes atmosphere generation on lore planets.
-
- TheDanseMacabre updated:
-
- - Added a new random ruin, which can be found on a variety of exoplanet types. Veteran players may recognize it!
- - Added a freebooter third party ship, similar to the tramp freighter but more focused on illegal things.
-
-
- 02 June 2023
- Llywelwyn updated:
-
- - Adds bullet holes to walls.
- - Adds an atom/proc/ to create and clear bullet holes, so they can be added to other turfs, etc more easily going forwards.
- - Fixed a lot of typos.
-
- Pirouette updated:
-
- - Replaced a couple instances of digusting with disgusting.
-
-
- 31 May 2023
- DreamySkrell updated:
-
- - Nested lists in ruin definition 'sectors' variable can now be used.
-
-
- 30 May 2023
- Alberyk updated:
-
- - Grass planets and derivatives no longer have a chlorine atmosphere.
-
- Llywelwyn updated:
-
- - Liquid-Bags in the uplink now give the correct number (25), instead of just one.
-
- MattAtlas updated:
-
- - Fixed some more bugs with fakedeath sometimes not working properly.
- - Guns with single-fire firing delays are now properly used when appropriate, instead of only the burst delay being used.
- - New firing delays are now appropriately assigned when switching firemode.
-
- io-util updated:
-
- - Cyborgs are no longer invisible when they get created by Players.
-
-
- 29 May 2023
- SimpleMaroon updated:
-
- - Removed references to the now-nonexistent Dominian Dionae.
-
-
- 28 May 2023
- Fluffyghost updated:
-
- - Ported oxygen regenerator from Bay.
- - Resolved an issue where binary atmos items could not be rotated with alt-click despite the description saying so.
-
- Geeves updated:
-
- - Added a summoning stone to the Technomancer assistance category. You can give this to anyone to grant them a core and an initiate's catalogue, effectively making them a mini-technomancer.
- - Added a Bracelet Core, a wrist mounted variant of the technomancer manipulation core.
- - Added a raise wall spell to the technomancer defensive spell list.
-
- MattAtlas updated:
-
- - Fixes the Subtle Message bolding and italics not working.
- - Fixes the missing disposals pipe in the service hallway.
-
- Pirouette updated:
-
- - Added a copy of the Constitution of Biesel to the Mendell holodeck.
-
- RustingWithYou updated:
-
- - Adds versebooks for the four main Unathi religions. These are selectable in the loadout menu.
- - Volcanic planets can now have atmospheres, which will be appropriately hot.
- - The large mining drill will now work properly on exoplanets.
- - Adds a fishing league mantle.
-
- kyres1 updated:
-
- - Added a new shuttle, the Canary. It's a scout shuttle devoted to very small compliments that allows bridge crew, and a couple friends at most, to explore the sector with little risk.
- - Added a variety of new SCC-centric shuttle pieces to be used for SCC shuttles, both on the Horizon and off.
- - Moved the Intrepid's Francisca rotary gun to the new Canary shuttle.
- - Removed the ammo loader mech from the Intrepid cockpit.
-
-
- 27 May 2023
- Geeves updated:
-
- - Hostile mobs (and hulks) can now break unreinforced tables and full window frames.
-
- RustingWithYou updated:
-
- - Fixes piping errors and access restrictions on the Tarwa Conglomerate ship.
- - The Tarwa Conglomerate Shuttle Hangar navpoint now works correctly.
-
- RyverStyx updated:
-
- - Adds a tallit to the loadout.
-
- SimpleMaroon updated:
-
- - Added six new banners and flags to the loadout: Port Antillia, San Colette, Mictlan, Zo'ra, K'lax, and C'thur.
-
- kyres1 updated:
-
- - Fixed tactical turtlenecks not being an option anymore in the loadout.
-
-
- 26 May 2023
- Ramke updated:
-
- - Implemented a new Tajara accent - New Ya'ssa. Selectable through the Old Kaltir & Peninsula of Harr'nrr origins.
-
- TheDanseMacabre updated:
-
- - Changed the crew armory armor from generic grey gear to SCC blue.
-
- kyres1 updated:
-
- - Added new roundstart sound effects for regions, like the Badlands and the Weeping Stars. Atmospheric!
- - Added the Weeping Stars region, functioning with a skybox and stargazer sprite.
- - Added the placeholder regions of Coalition space, Light's Edge, Arusha.
- - Added a Coalition menu button sprite set.
- - Resprited the Stargazer entirely.
-
-
- 25 May 2023
- Geeves updated:
-
- - The investigator security HUD icon has been changed to be a magnifying glass.
- - Added a guaranteed 25 telecrystals in the vault safe. Reduced the chance for thermal goggles to spawn, and made only high power melee weapons spawn in it.
- - Added a chance for the spaceproof infiltrator suit to spawn in the vaults safe.
- - Fixed thermal drill offsets on the safe, as well as the soundloop not stopping correctly.
-
- JohnWildkins updated:
-
- - Fix massive amounts of ZAS updates caused by exoplanets not building their atmos zones when generated.
-
- Llywelwyn updated:
-
- - Relative mob sizes are now taken into account when determining how far you can throw someone, defaulting to 5 tiles for same-sized mobs.
- - When throwing items to manoeuvre in EVA, itemsize compared to the mob's size now determines if it'll move you or not.
-
-
- 23 May 2023
- FlamingLily updated:
-
- - Stopped Vaurca Warforms appearing to be 6 feet high.
-
- MattAtlas updated:
-
- - Fixed a hard deletion.
-
-
- 22 May 2023
- MattAtlas updated:
-
- - Removed the brainburger and braincake.
- - People no longer get shoved into the overmap zlevel when falling out of space.
-
-
- 21 May 2023
- DreamySkrell updated:
-
- - Replaces the dance floor with a big table. Also some service wing minor visual readjustments.
-
- Llywelwyn updated:
-
- - Removed the integrated circuitry smoke generator.
-
- MattAtlas updated:
-
- - Movement should feel smoother.
- - Fixes the height strings on humans.
- - Fixes vendors being under windows.
-
-
- 20 May 2023
- BLUNTFORCE420 updated:
-
- - Afros no longer get caught in grinders.
-
- Geeves updated:
-
- - Added the greimorian bombardier, a greimorian that shoots pepperspray.
- - You can now use pointing to command commandable animals. Pointing them with any intent will make them either follow you or stop following you, provided you're their master or one of their friends (being set to follow adds you to their friend list). While the animal is following you, pointing at someone with grab intent will make it follow them. Pointing at them on harm intent will make it attack them.
- - Hostile/commandable animals will no longer attack you when you heal them. Petting a service dog will still get you bit.
- - Nearsighted characters now have working vision on sensors / helm as long as they have their prescription glasses on.
-
- Llywelwyn updated:
-
- - Beakers are no longer destroyed when ejected from a grinder by a cyborg.
-
- N8-Toe updated:
-
- - changed from station to ship in ion storm announcement.
- - Added XO's hat to their locker, to cover their bald shame
-
- Pirouette updated:
-
- - Changed some drink descriptions to match earlier changes.
-
- RustingWithYou updated:
-
- - Turfs now have an initial_gas list instead of vars for individual gases.
-
- kyres1 updated:
-
- - Added new Vysokan caps in four color varieties. These include new versions of the old fur cap, and new fancy caps!
- - Added a summer and winter version of the chokha, one lighter and one covered in cozy fur. Also in four color varieties!
- - Added Vysokan dainshu feathers to the loadout as hairpins.
- - Added Vysokan gurmori hide boots to the loadout as shoes.
- - Added native Vysokan uniform apparel that can be rolled up or down, called temperwear.
-
-
- 19 May 2023
- MattAtlas updated:
-
- - You can now see the descriptions of food on plates.
- - The smartheater is no longer opaque.
- - Replaced the dinnerware wall with a window.
-
- Pirouette updated:
-
- - Made curry available in lunchboxes.
-
- Sniblet updated:
-
- - Fixed a missing 'as' and redundant 'about' in the same-height flavor string.
- - Height strings now work, and no longer display the race of races that are not supposed to show race on examine (humans, shells, zombies).
-
- Wowzewow(Wezzy) updated:
-
- - Fixes custom item flag items.
-
-
- 18 May 2023
- Fluffyghost updated:
-
- - Wrote and added a PR atomizer tool, available under tools/pratomizer, to automate the movement of files from one big branch to a small, atomic and dedicated one.
-
- MattAtlas updated:
-
- - Ejecting a beaker from a chemistry grinder now puts it in your hand instead of on the table.
- - Blobs now only spawn with a minimum of 10 players active and 2 engineers.
-
- RustingWithYou updated:
-
- - Adds an Unathi Merchants' Guild freighter, complete with ghostroles.
-
- Sniblet updated:
-
- - Fixed a missing 'as' and redundant 'about' in the same-height flavor string.
- - Height strings no longer display the race of races that are not supposed to show race on examine (humans, shells, zombies).
-
- Wowzewow(Wezzy) updated:
-
- - Adds proper inhands for backpacks.
-
- Yonnimer updated:
-
- - Properly adds the eum origins.
-
-
- 17 May 2023
- RustingWithYou updated:
-
- - Adds some more weapons to the Izharshan ship, to bring it more in line with the other Unathi pirate ship power-wise.
-
- lavillastrangiato, Geeves updated:
-
- - Added chana masala, hummus, bagel, and fairy bread recipes. Added sprinkles as a condiment.
-
-
- 16 May 2023
- DreamySkrell updated:
-
- - Third deck starboard hallway remap, adding a bit of verticality between it and the ops lobby hallway.
-
- RustingWithYou updated:
-
- - Adds an Unathi Miners' Guild station with a shuttle and four ghostroles.
- - Allows Unathi to correctly select the Mictlan accent, and removes Sol citizenship as an option from the species.
-
- kermit updated:
-
- - Added a Chemical, Biological & Radiological Weapons tab on the Traitor Uplink
- - Adds a 2 different parasitic worm kits: Nerve Flukes (3TC) which are non-lethal, incapacitating; Heart Flukes (5TC) which are lethal if left untreated.
- - Adds Helmizole (1u Dylovene, 1u Fluvectionem, 1u Leporazine) which is used to treat parasitic infections (does not treat k'ois mycosis parasites). 2x syringes spawn in the Medications Cabinet. ODing will make the parasite drug resistant, forcing surgical extraction.
- - Garlic(juice/sauce) also has weak antiparasitic properties. Only enough to slow progression.
- - Adds Greimorian Eggs (4TC) which are planted on the ground on-purchase.
- - Adds a Dirty Bomb (4TC). It functions like a plastic explosive but irradiates the room it detonates in for ~10 minutes. It has a minimum timer of 5 minutes. This is alongside a Radiation Suit Kit (1TC)
- - Adds a Syringe Gun Kit (3TC) to the CBR tab with the components for 3 darts.
- - The Random Toxin Kit is under the new CBR tab.
- - Pill bottle naming consistency.
- - Asinodryl now works properly. In addition to actually preventing vomiting, it now prevents dizziness (screen wobbling) and confusion (random step direction).
- - Updated the warehouse/strange crate spawns to include more recently added medical items/drugs (coagzolug, helmizole, pill bottles of x, stabiliser harnesses).
-
-
- 14 May 2023
- Fluffyghost updated:
-
- - Fixes unit tests not running successfully because libgcc-s1 was not being installed.
-
- Geeves updated:
-
- - Tweaked how disarm costs are calculated, IPCs should no longer gain charge from disarming.
- - Farseer eyes no longer mention the user peering down them.
-
- RyverStyx updated:
-
- - Fixes the Assunzione Amulet so that the side sprite does not clip into the chest. It now rests on the front pixel of the sprite.
-
- Sparky_hotdog updated:
-
- - Adds Zeng-Hu softcaps to the loadout selection.
-
- TheDanseMacabre updated:
-
- - The Visegrad banner is now available in the loadout.
-
- kermit updated:
-
- - Makes the heavy armour used by antagonists black instead of brown.
-
-
- 13 May 2023
- RustingWithYou updated:
-
- - Adds several of the new Unathi plants, as well as meals based on them.
-
- TheDanseMacabre updated:
-
- - The Adhomian circus clown role now requires a Tajara whitelist.
-
-
- 12 May 2023
- Geeves updated:
-
- - Mapped in two always-active lower maneuvering thrusters for the Horizon, which allows it to move around slowly.
- - Added layering to the overmap, which sectors being on the bottom, ships in the middle, and shuttles on top.
- - Added landing indicators to shuttles.
-
- Pirouette updated:
-
- - Fixed a typo in the description of the Gadpathurian flag.
-
- Ramke updated:
-
- - Reduced tech level requirement for the ISS hardsuit module.
-
- Sparky_hotdog updated:
-
- - Fixes assisted organs being turned into mechanical variants.
-
-
- 11 May 2023
- RustingWithYou updated:
-
- - Various fixes to access requirements on the Hegemony Corvette, as well as fixing several other miscellaneous bugs I noticed.
- - Adds missing airlock and engine console to the Hegemony Shuttle, as well as fixing power issues with the SMES
-
- Sniblet updated:
-
- - Adjusted values for height comparison threshholds, and added more of them: slightly/significantly taller/shorter.
-
- kyres1 updated:
-
- - Resprited all IFF beacons and sensor machinery icons.
- - Remapped the Horizon's Venator-class sensors to be much more prominent, located outside the bridge conference room on the hull.
-
-
- 08 May 2023
- DreamySkrell updated:
-
- - Name and description of ghost role is written to chat on spawn.
- - Srom tweaks.
-
- RustingWithYou updated:
-
- - Adds a Tarwa Conglomerate ship, with ghostroles
-
- TheDanseMacabre updated:
-
- - Ballistic firerates have been changed across the board. Most guns will shoot more quickly, making combat much more fast-paced and hazardous.
-
- kyres1 updated:
-
- - Fixed the scan readout for asteroids having the wrong readout for its mass, volume and gravity.
-
-
- 07 May 2023
- Alberyk updated:
-
- - Fixed the adhomian circus roles being whitelisted when they should not.
- - Moved the circus shuttle landing spot, so it does not crush stuffs.
- - Made the circus shuttle smaller.
-
- DreamySkrell updated:
-
- - Removes secret bar from maint tunnels near sec.
- - Adds secret bar to maint tunnels near ops.
-
- FlamingLily updated:
-
- - Fixed a few inadvertent misgenderings.
-
- RustingWithYou updated:
-
- - Adds the Hegemony Corvette, an Izweski military vessel found in the Badlands.
- - Adds Izweski Hegemony voidsuits and military weapons - an energy rifle and a variant energy glaive.
- - Fixes the accessory icons for the new guild mantles.
-
- WickedCybs updated:
-
- - The filing cabinet in the southern holodeck shouldn't have the records of the entire crew anymore.
-
- niennab updated:
-
- - Tweaked the black double breasted konyang jacket and Provenance custom item to be darker. Item was more grey.
-
-
- 05 May 2023
- Wowzewow (Wezzy) updated:
-
- - Fixes flags on windows.
-
-
- 04 May 2023
- RustingWithYou updated:
-
- - Adds new origins and accents for the Tza Prairie, Southlands, Broken Coalition, Ha'zana, Spacers and Mictlan Unathi
- - Adds guild mantles for major Unathi guilds.
-
-
- 01 May 2023
- FlamingLily updated:
-
- - Added a mechanical height system that adds additional flavour to a character's examine text. Remember to update your character sheets!
-
- Geeves updated:
-
- - Added colorable glasses to the loadout.
-
- Wowzewow (Wezzy), NiennaB updated:
-
- - New flag sprites, by NiennaB.
- - Ripping up flags gives you cloth now.
- - Adds more flags, namely, PMCG, New Gibson, Himeo flags to the loadout.
- - Banners (one tile flags) can be deployed on turfs as well now.
-
-
- 30 April 2023
- Alberyk, Happy_fox updated:
-
- - Added an adhomian traveling circus ship.
-
- Captain Gecko, Triogenix, Geeves updated:
-
- - Added a Queendom origin and Accent.
-
- Geeves updated:
-
- - Added footprints to exoplanet turfs that would make sense to have footprints.
- - You can now click on the background of an item inside a box/backpack to pick it up. This only affects storages that don't use the square slots for now.
-
- harryob updated:
-
- - Removed all instances of relative pathing, and lints against it.
-
-
- 29 April 2023
- Alberyk updated:
-
- - Barren and lava planets no longer have asteroid mobs.
-
- Captain Gecko, Geeves updated:
-
- - Added Unathi, Tajara, and Skrell specific sprites for the Anomaly Suit, Softsuit, and Emergency Softsuit.
-
- Huntime updated:
-
- - Resolves missing lights in new atmospherics locker room.
-
- N8-Toe updated:
-
- - Added a bridge crew cap to their locker to cover their bald heads.
-
- William Murdoch updated:
-
- - Fixes the alarm monitor screen from not showing up on wristbounds.
-
- kyres1 updated:
-
- - Updated Akinyi's custom item sprites and path to be a functioning instrument.
-
- meep109 updated:
-
- - Fixes minor typos in Vaurcae accent descriptions.
-
-
- 27 April 2023
- Sheeplets updated:
-
- - Replaced the power cells in stabilizer harnesses with regular power cells, raising the charge from 100w to 1000w. Back to their original value.
-
-
- 25 April 2023
- JohnWildkins updated:
-
- - Complete overhaul of exoplanet generation, with updated themes for asteroids, barren, desert, grove, and lava planets.
- - Implemented grass and snow planet generation.
- - Added two new planet types: crystalline and swampland/marshland.
- - In general, mineral walls are far less frequent on mineral poor worlds, namely grove/grass/snow planets (except Adhomai).
- - Updated rust-g to latest version, including new methods of noise generation.
- - Replaced the random_map system with exoplanet themes and biomes, all now located within overmap/exoplanets.
- - Several performance tweaks in ChangeTurf and turf init/destroy to increase mapgen performance.
-
- RyverStyx updated:
-
- - Added 2 new eyebrow styles to bodymarkings.
-
- meep109 updated:
-
- - Fixes a typo in a Nralakk Federation uniform.
-
-
- 24 April 2023
- GeneralCamo updated:
-
- - Added a new double-breasted Konyanger jacket, with minor heat protection. Sprites by Niennab.
-
- meep109 updated:
-
- - Added Diulszi as an option to the Nralakk projector.
-
-
- 23 April 2023
- Fluffyghost updated:
-
- - Added a rack with the Grauwolf probes in the Grauwolf room. There are ten probes on it.
-
- Sniblet updated:
-
- - Removed an incorrect apostrophe from the kitten plushie's description.
-
-
- 22 April 2023
- DreamySkrell updated:
-
- - Ghost roles listing in lobby tweak.
-
-
- 19 April 2023
- DreamySkrell updated:
-
- - Expands third deck aft starboard maintenance tunnels. Also with an airlock and a ladder connecting it to second deck.
- - Minor OM office remap.
-
- JohnWildkins updated:
-
- - Increase init speed by removing the global turfs list and reverting to turf in world loops.
-
-
- 18 April 2023
- FlamingLily updated:
-
- - Replaced the generic EFTPOS device in Operations with an Operations-set Quikpay, allowing transactions without an OM present.
-
-
- 17 April 2023
- Fluffyghost updated:
-
- - Added a DMM (map) inclusion guard in the code_check for the CI.
-
-
- 16 April 2023
- Alberyk, Kyres1 updated:
-
- - Added three more adhomian animals: the climber, the snow strider and the nose-horn.
- - You can ride the climber if you use a saddle on it.
-
- JohnWildkins updated:
-
- - Fixed rock nomads spawning outside Adhomai, causing (among other things) unit test failures.
-
- RustingWithYou updated:
-
- - Adds a Vaurca version of the combitool augment, available from loadout for Bulwarks and Workers.
-
-
- 15 April 2023
- Ben10083 updated:
-
- - Exosuit laser now considered a heavy laser, damage buffed to 35 per shot from 25 (less than usual heavy laser)
- - Exosuit mounted smg can now switch firemodes from semiauto to 3-shot burst with alt click
- - Exosuit mounted smg capacity increased to 30 bullets to allow for 10 3-shot bursts
-
- DreamySkrell updated:
-
- - Adds missing cameras to CIC, locker room, and holodecks.
-
- FluffyGhost updated:
-
- - Added a grauwolf probe projectile, can reveal things in a radius, does not hit anything and possess no damage, basically a minigame to extend sensor range.
-
- Fluffyghost updated:
-
- - Use stack_trace when addtimer fails for QDEL'd or negative timers.
-
- Huntime updated:
-
- - Modified the starboard & port thrusters, adding a Hydrogen line for new combustion/burn opportunities; modifies the atmospherics locker room, adds additional scrubber/pump connectors.
-
- Lancer, NiennaB, Stryker, Kyres1, Geeves updated:
-
- - Added an IPC overloader vendor to the bar lounge. Overloaders are legal luxury items that contain software that act like drugs for IPCs.
-
- RustingWithYou updated:
-
- - Adds new colors for the mogazali attire, jizixi dress and straw hat. Also adds a Hephaestus Industries Unathi mantle, available in loadout
-
- Ryverstyx updated:
-
- - Adds two more Skrell tuux styles.
-
- TheDanseMacabre updated:
-
- - The description for the sensor relay has been changed.
-
-
- 14 April 2023
- DreamySkrell updated:
-
- - Goonchat cookie namespacing.
- - Tweaks and rearranges the CIC/bunker.
-
- MattAtlas updated:
-
- - Hostile mobs no longer target players that have logged out.
-
-
- 13 April 2023
- Yonnimer updated:
-
- - Adds the ct-eum flag to the loadout.
- - Fixes the narrows jumpsuit to be for the the narrows origin, not eum.
-
-
- 12 April 2023
- Geeves updated:
-
- - Exosuits are now more responsive when moving, they turn and take a step as one action, they turn when the facedir command is used, and will permanently face a direction if you lock yourself to one direction.
-
- kyres1 updated:
-
- - Fixed a duplicate air alarm in Holodeck Beta.
- - Fixed some catwalks being the wrong type and thus invisible on Deck 3 exterior.
- - Re-added a ball to the holodeck basketball court.
-
-
- 11 April 2023
- JohnWildkins updated:
-
- - Slightly reduced init time required to build vending UI spritesheets.
-
-
- 10 April 2023
- GeneralCamo updated:
-
- - Simplified screen overlay/bloom code.
- - Added fuel pipes. Fuel pipes are intended to carry fuel for vessels, and have their own dedicated pump and connector for this.
- - Added auxiliary pipes. Auxiliary pipes are intended primarily for airlocks, but can be used in other various means. They have their own dedicated pump, connector, and vent.
- - Added a mode to airlock controllers to cycle air externally. This prevents external, potentially poisonous air from mixing with clean air.
- - Thrusters can now attach directly to fuel pipes.
- - Pressure tanks can now attach directly to all pipes.
- - The Intrepid now has externally cycled airlocks, and utilizes the new pipes.
- - Added a scrubber to the Spark, which is directly vented out into space.
- - Ported Keekenox#1337's vents and scrubbers.
-
- JohnWildkins updated:
-
- - Fixed several hard-deletion issues that were causing a severe performance impact.
- - Fixed mobs not being removed from AI targeting spatial grid cells when they moved to a new cell.
- - Fixed valves not properly disconnecting, leading to a hanging hardref.
- - Added several procs to allow removing body parts from mechs, and fixed mech wreckage deleting contained parts.
- - Adjusted SSatoms init loops to be slightly more performant.
- - Changed failsafe messages to a more visible color.
- - Ported an updated version of reference tracking from tgstation; included optional debug flags to track down hardref issues.
-
- MattAtlas updated:
-
- - Speech bubble prefs now persist on the character even after changing the pref in round.
- - Holopads now properly convey accents.
- - Fixed wheelchairs causing double teleportation on stairs.
- - Fixed the old military jackets not having an open sprite. They will also work on coat racks now.
- - Autolathes now properly update icons when printing things.
- - Silencing humans (through the silent sting, covering mouth, etc) now works again. How long was that broken for...?
- - Added some helpful text on how to actually use changeling stings.
- - Atmospheric control computers can no longer use bluespace to interact with air alarms outside of the Horizon.
- - Navigation and targeting systems consoles can now actually be repaired.
- - Fixed changeling fake death not actually faking death.
- - Fixed the tie hair verb not respecting consciousness.
- - Fixed adrenaline jittering not stopping once dead or faking death.
- - Fixed vacuum fizz taste description.
- - Adrenaline sacs now actually create reagents, meaning that lings can now actually benefit from synaptizine/hyperzine/oxycomorphine, thus massively helping lings against stuns. Use it!
- - Fixed IPC blood being red in some cases.
- - Fixed oil-stained clothes sometimes showing up as blood-stained.
- - Fixed simple mobs being permanently sleepy and falling asleep when they actually want to wake up. The horror.
- - Fixed the secure ammunition storage turrets not being linked to the turret control.
- - Fixed robotic organ repair with nanopaste not working.
- - Fixes D3 wiring.
-
- MattAtlas (porting), Spookerton (original author) updated:
-
- - Added a new subsystem to handle speech bubbles.
- - Fixed speech bubbles persisting when they shouldn't.
- - Added different styles of speech bubbles for ghosts, animals, machines.
- - Speech indicators now work with the command bar.
- - Added a speech bubble type preference to character setup. Your choices depend on the species' list of possible speech bubble types.
-
- ReadThisNamePlz updated:
-
- - Fixes Ammunition storage turret control access
-
- RustingWithYou updated:
-
- - Vaurca Bulwark unarmed attacks no longer have a chance to cause bleeding, but deal slightly more brute damage and have a chance to knock back the unfortunate victim.
- - Vaurca Bulwarks are easier to grab and have a higher resist modifier to bring them in line with other large mobs.
- - Vaurca Bulwarks now use the heavy sparring attack instead of the light one, because they are giant bugs.
-
- atteria updated:
-
- - Resprited most kitchen appliances.
- - Added smoke effects to show when food is about to burn.
- - Fixed the stove's turned on animation not displaying.
- - Fixed the cutting board and mixing bowl sprites.
-
- kyres1 updated:
-
- - Condenses the existing recreational area into holodeck presets.
- - Practically doubles the size of the existing holodeck.
- - Adds a second holodeck! It's adjacent to the new holodeck and can run different programs simultaneously with the other one.
- - Added a Trinarist and Tribunal chapel holodeck preset, a Jupiter atmosphere holodeck preset, a Mendell city rooftop holodeck preset and a Moghresian jungle holodeck preset.
- - Added an organized selection of dedicated fake props to the effects folder, for use in situations that have no mechanical usage, like holograms.
- - Moves the command bunker, or CIC to fit nicely where the previous shield generator was, adjacent to the crew armory.
- - Moves the self-destruct terminal into maintenance adjacent to the crew armory, behind the CIC.
- - Adjusts the engineering shield generator to be connected to the engineering break room.
-
-
- 09 April 2023
- Fluffyghost updated:
-
- - Updated the default rust_g dll to 1.2.0+a2 from our other repository release.
- - Added a debug verb for our custom udp send module used in rustg.
-
- SimpleMaroon updated:
-
- - Examining wallets or modular computers that contain IDs while adjacent will now show you the ID menu.
-
- TheDanseMacabre updated:
-
- - Made minor tweaks to the asymmetrical shirt.
-
- Yonnimer updated:
-
- - Adds new religions, origins, and an accent for Dionae hailing from EUM.
- - Adds a consular role for EUM, only played by Dionae
- - Adds a new origin and accent for Skrell hailing from EUM
- - Adds some new EUM clothing and a flag
-
-
- 08 April 2023
- Fluffyghost updated:
-
- - Apparently github now wants it inside a folder with the same name as the previous file, and with the extension as YAML, this should be it.
-
- JohnWildkins updated:
-
- - Fixed ruins not being generated due to planet_type lists not being initialized.
-
-
- 07 April 2023
- Garnascus updated:
-
- - Changes the tranquilizer dart box to use the shellbox sprite.
-
- MattAtlas updated:
-
- - Switching tabs in the character setup should now be more performant.
- - Loading a new character should now refresh the preview.
-
- TheDanseMacabre updated:
-
- - Ported a new full gasmask sprite from Baystation.
-
-
- 06 April 2023
- Fluffyghost updated:
-
- - Modernized our github issue template, so it uses the new format, as the old one is deprecated.
- - Modernized our codeowners template for PRs pings, added some additional ones, reassigned away from skull to currently-in-team devs.
-
-
- 05 April 2023
- Fluffyghost updated:
-
- - Fixes slot machines not giving some cash winnings amounts.
- - Fixed PDA charging cable immediately retracting on APC connection.
- - You can now point at things if you are buckled, aka cannot move. You still cannot if you are restrained or dead.
-
- Geeves updated:
-
- - Unathi can now take more augments, such as the welding fuel cell processor.
-
- Geeves, CNEGecko updated:
-
- - Added a culture for Aut'akh, as well as an origin for the various communes. Additionally, added a unique accent for Aut'akh.
-
- WickedCybs updated:
-
- - Adds minor fixes and mapping improvements to the ruin spawns and actually allows them to spawn.
-
-
- 03 April 2023
- Alberyk, Wowzewow (Wezzy) updated:
-
- - Added sprites for wielding the adhomian assault rifle.
- - Added golden plated version of the adhomian assault rifle.
-
- Fluffyghost updated:
-
- - Refactored the various unit tests to use macros to indicate pass/fail and logging.
- - Added a new unit tests logging system that integrates with github output, prettifying it, and is able to be switched back to terminal-reading mode with a flick of a commented header/define.
- - Added a manual unit tests define file, for when you want to run the unit tests locally, with logging to terminal output readability.
- - Added some assertion macros to be used for unit tests, to make their writing less annoying.
- - All unit tests logging now report from what file and line they come from, instead of having you guess and search around for where they originate.
- - Added a create and destroy unit test, it verifies that all items can be created and destroyed without issues, do not sleep during, runtime, error out, are not set as initialized, and returns an hint during initialization, and do not harddel at their destroy, at least in their default state.
- - Added a subsystem initialization unit test, that verify all subsystems initialize correctly.
- - Added an SStimer unit test, that verify the bucket does not go negative.
-
- kyres1 updated:
-
- - Adds a more complete readout of information to scan results. These readouts include non-mechanical statistics for the scanned objects, like its length, or an exoplanet's geology.
- - Added visible scan images for all exoplanets and third-party ships seen ingame, with exception to most shuttles. These show up on printed papers, too!
- - Fixed the skybox sprites of the TCFL corvette and the tramp freighter being swapped.
-
-
- 02 April 2023
- SleepyGemmy updated:
-
- - Fixed OM not having access to the vault.
-
- Sniblet updated:
-
- - A whole lot of spellchecks and clarity/brevity/grammatical rewrites in accent description texts for all races.
-
-
- 31 March 2023
- Alberyk updated:
-
- - Fixed mixing bowls turning invisible.
- - Fixed the scrapper outpost being invisible.
-
- GeneralCamo updated:
-
- - Flashlights now consume power. They accept device power cells, with the exception of the lantern which uses standard cells.
- - Flashlights have various brightness modes. The higher the brightness, the more light produced but also the more power consumed.
- - The lantern and maglight's on states are actually used.
- - Added more sanity checking to catch illegal calls in flashlights.
- - Cleaned up flashlight code to make it more flexible.
- - Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)
- - Power cells now have a distinct sprite for low power, and no power.
- - Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)
- - Added sounds for toggling flashlights, and the green desk lamp.
- - Flashlights are now fabricated from plastic, instead of steel.
- - Electronic cigarettes now use device power cells. Power consumption has been reduced in half to compensate.
- - Dim lights can no longer be used to inspect eyes, and robotic eyes can no longer be inspected with flashlights.
- - Lanterns are now considered large items. Their attack force was increased to 10 to compensate.
- - The health analyzer now has an inactive sprite, as intended.
-
-
- 30 March 2023
- RyverStyx updated:
-
- - Changes the core world origin to inner systems.
-
-
- 29 March 2023
- Alberyk updated:
-
- - Fixed Sahul not having a proper color.
- - Fixed the NKA merchant ship spawning even if no one joined as its crew.
- - Fixed the scrapper outpost using the wrong icon.
-
- AuroraBirdie updated:
-
- DreamySkrell updated:
-
- - Chat message limit can now be changed.
- - Chat string highlighting now allows any number of strings.
- - Ghosts can jump to a ghost spawner's spawn point.
-
- Fluffyghost updated:
-
- - Fixed the artifact forcefield effect, which could runtime if it didn't find a turf.
-
- JohnWildkins updated:
-
- - Fixed an issue that prevented several ruins from spawning on exoplanets.
- - Fixed ruin spawns being partially / wholly deleted by landing zones, causing unit test failures and, of course, deleted ruins.
- - Changed the ruin tag system to more appropriately reflect types that actually want to be filtered for. Added planetary tags to restrict ruins by planet type.
- - The away site testing map now attempts to build one of each exoplanet (excluding lore planets) and one of each ruin.
-
- Sniblet updated:
-
- - Instead of Zoleth and Vetju, Scay and Vedhra are the new Bound donors for Horizon biological testing. This means the bugs you buy come in new colors.
-
- atteria updated:
-
- - Exoplanet snow is now smoothable rather than hard edges.
-
-
- 28 March 2023
- Llywelwyn, RyverStyx updated:
-
- - Added two brands of Skrellian cigarettes: Eriuyushi Sunset and Xaqixal Dyn Fields.
- - Added two brands of Skrellian chewing tobacco: Leviathan Chew and Weibi's Breeze.
- - Added a pouch of wulumunusha cigarettes to the loadout, only selectable by Skrell.
- - Touched up the wulumunusha reagent by giving it a unique flavour description and removing the initial effect.
-
- SleepyGemmy updated:
-
- - Tweaked the vault to make more efficient use of available space.
-
- Sparky_hotdog, Alberyk updated:
-
- - Added dinner plates and dinner bowls, which can be used to serve up food in a somewhat more refined manner.
- - Dinner plates and dinner bowls aren't clean after use. Make sure to clean them with a cloth, or with your tongue, afterwards.
- - Added serving plates which work like trays, but can't hold as much.
- - The item which was a serving plate is now a chopping board. Functionally this is the same as before.
-
- WickedCybs updated:
-
- - Added an upgrade to changelings that disables their need to breathe in order to survive. Useful for those who don't intend on getting full space adapation.
-
-
- 27 March 2023
- Fluffyghost updated:
-
- - Set background=1 in xenoarch Initialize(), byond consider the proc too long and automatically switch it in background already, but prints a warning about it, this suppress the warning.
- - The Grinch stole the return hint of the xmas gifts to SSAtoms, restored it.
- - Set background=1 in get_area_turf, byond consider the proc too long and automatically switch it in background already, but prints a warning about it, this suppress the warning.
- - Fixed ai mask Initialize() not returning an hint to SSAtoms.
- - Fix mech flare Initialize() not returning an hint to SSAtoms.
- - Fixed screen mecha Initialize() not returning an hint to SSAtoms.
- - Fixed gravgen Destroy() which assumed to be linked, generating a runtime.
- - Fixed minedrone FindOre() that did not handle the lack of enemies, runtiming.
- - Fixed mobcorpose initialize not setting the variable nor returning an hint to SSAtoms.
- - Fixed antimatter shield initialize, a dependant function could sleep, making SSAtoms angry.
- - Fixed stairs initialize that could return without returning an hint to SSAtoms.
- - Fixed bush initialize not returning an hint to SSAtoms or setting the variable initialize.
- - Fixed random_pixel initialize not returning an hint or setting the initialize variable.
- - SSAtoms init now uses a switch statement only, slightly more performant.
- - Fix nuclear gun updates procs, that assumed a power supply present, when it is not guaranteed to be, causing a runtime.
-
- GeneralCamo updated:
-
- - Added fuel pipes. Fuel pipes are intended to carry fuel for vessels, and have their own dedicated pump and connector for this.
- - Added auxiliary pipes. Auxiliary pipes are intended primarily for airlocks, but can be used in other various means. They have their own dedicated pump, connector, and vent.
- - Added a mode to airlock controllers to cycle air externally. This prevents external, potentially poisonous air from mixing with clean air.
- - Thrusters can now attach directly to fuel pipes.
- - Pressure tanks can now attach directly to all pipes.
- - The Intrepid and Spark now have externally cycled airlocks, and utilize the new pipes.
- - Added a scrubber to the Spark, which is directly vented out into space.
- - Ported Keekenox#1337's vents and scrubbers.
-
- SimpleMaroon updated:
-
- - Library computers now print generic bibles that can be customized by anyone.
- - Added several in-universe religious book sprites as options when customizing bibles.
- - Only Chaplains who use the Set Religion verb will affect the SSticker.
-
-
- 26 March 2023
- Alberyk updated:
-
- - The Lazarus injector can no longer revive mobs that are not tameable.
-
- Fluffyghost updated:
-
- - Makes the announcement handling more robust, avoiding a runtime when it's called and no player is logged in (eg. when a random event triggers).
- - Fix intercom broadcasting Initialize() not setting the initialize variable nor returning an hint to SSAtoms.
- - Fix med_pouches Initialize() not returning an hint to SSAtoms.
- - Fixed orange_hears not setting the initialized=TRUE value on Initialize, making SSAtom unhappy about it.
- - Fix some slime items initialize() not returning an hint to SSAtoms and not setting the initialize variable.
- - Fixed full windows init, now they set the initialized variable to true and return the correct hint to SSAtoms.
- - Fix slot machines init, they were unnecessarily creating the coins to add and then immediately QDELing them, making SSAtoms angry. They were also sleeping during init, making SSAtoms doubly angry.
- - Fix telescience stationary GPS Initialize() not setting the initialize variable nor returning an hint to SSAtoms.
- - Fixed some floor decals Initialize() that were not returning the correct hint to SSAtoms.
- - Fix two implanters Initialize() that didn't return an hint to SSAtoms.
- - Fixed hivebot beacon Initialize() being so heavy that BYOND sended it in background, thus sleeping, thus making SSAtom not happy.
- - Fix extinguisher cabinet Initialize(), was not returning an hint to SSAtoms.
- - Fix radio encryption keys Initialize() not setting the initialized variable and not returning the hint to SSAtoms.
- - Fixes some eyeglasses Initialize() that were not returning an hint to SSAtoms.
- - Fix statue Initialize(), that could self-del, making SSAtoms unhappy about it.
- - Fix mobile station holomap init, now setting the initialized variable and returning the correct hint to SSAtoms.
- - Fixed vending_product New() so that it assigns the parent return value to itself.
- - Fixes cleanable fuel decal initialize, they now return the correct hint.
-
- Huntime updated:
-
- - Complete overhaul of Skrell Srom map/dreamscape.
-
- ReadThisNamePlz updated:
-
- - Fixes vault access for OM. Also adds access requirements to the Vault door.
- - Removes double airlock spawner on the headmaster.
-
-
- 24 March 2023
- SleepyGemmy updated:
-
- - Removed the carp random events in favour of the overmap implementation.
-
-
- 23 March 2023
- Fluffyghost updated:
-
- - Fix material initialization for structures, ensuring they are init'd to the material, not a string.
- - Fix lattice Initialize, as it was QDELing directly instead of returning a QDEL HINT.
- - Implemented stack_trace(), a version of CRASH() that does not end the current proc, from /tg/.
- - Fixes slime initialization, so that the correct init hint is returned to SSAtoms.
-
- ImmortalRedshirt updated:
-
- - The cochlear implant now costs only one point, like the other accessibility augments.
-
- Llywelwyn updated:
-
- - Replaces all mentions of 'genophage' with 'X'Lu'oa'.
- - Replaces all remaining mentions of 'Jargon Federation' with 'Nralakk Federation'.
-
- SleepyGemmy updated:
-
- - Fixed some mapping oversights in the service area.
- - Fixed the bunker's escape route.
-
- William Murdoch updated:
-
- - Added Chief Medical Officer labcoats to the loadout.
-
-
- 22 March 2023
- Fluffyghost updated:
-
- - Fixes duplicate lattices in our maps.
- - Resolves some startup runtimes/harddels.
- - Removes minor objects from the old Aurora map that implement shitcode.
- - Implements auxtools_expr_stub, used by auxtools (the debugger dll) to get expressions with the debug console.
- - Fixes the issues found during debugging of not being able to copy values from the variables panel, debug console, or conditional breakpoints expressions.
- - Updated build chain to use the new rustg v1.2.0+a2 from our repository, after having updated our repository.
- - Updated byond version to use to 514.1589 from the previously set minor, in the chain.
- - Updated flyway version to use to 9.9.0.
- - Updated spacemandmm version to use to 1.7.3.
- - Removed version bindings for pip requirements.
- - Github pipeline now runs on Ubuntu 22.04 (from 20.04), both are LTS.
- - Added package requirements to correctly bind into the new version of rust-g.
- - Added some premade cooled floors, used in the AI chamber.
- - AI Chamber in Aurora and Horizon now uses the cooled floors.
- - Fixed ZAS unit tests (along with the mapping above) so now they correctly run. They were not since Aurora.
- - Fixed switch statements that were using double pipes, as they are either not supported since a while or never were.
- - Fixed switch statements based on random() that did not catch the variables, as the codechecks now catch them.
- - ZAS Unit Tests now tell when something fails the temperature, pressure and what expectation parameter they checked for.
-
- Ramke updated:
-
- - Added 8 new Tajara-themed cups into loadout.
-
-
- 20 March 2023
- GeneralCamo updated:
-
- - Replaced table lamp sprites. (Credit to CEV Eris, Kegdo.)
- - Replaced volume tank sprites. (Credit to CEV Eris, SpadesSlick, with minor adjustments by GeneralCamo.)
- - Replaced mass driver sprites. (Credit to /tg/station, Wallem.)
-
- Ramke updated:
-
- - Finished the adhomian fish soup recipe.
-
- Wowzewow (Wezzy) updated:
-
- - When walking without crutches with a broken leg, it will hurt.
-
-
- 19 March 2023
- 50_n00b updated:
-
- - Added leopard print boxers to the character setup.
-
- Alberyk updated:
-
- - Fixed the people's space station having the wrong insulated gloves.
- - Fixed an access and zone name issue in the Hailstorm.
-
- Fluffyghost updated:
-
- - Made the Tracy profiler verb into a proc.
-
- ReadThisNamePlz updated:
-
- - Fixed the cameras in the vault not having a motion alarm.
- - Tweaked the vault to have two-thick walls instead of one. Added two additional turrets. Added a emergency O2 wall locker instead of the standing locker to ops.
- - Readjusted some of the loot and adds less valuable loot possibilities for the safe.
-
- SleepyGemmy updated:
-
- - Fixed the herring gull plushie grab intent interaction message having an extra "the".
-
- TheDanseMacabre updated:
-
- - Changeling horror form has been reworked. It is now permanent, it does not passively regenerate health, cannot survive in a vacuum, and costs more chems to use the ability. In exchange, it has better stats across the board, and is marginally cheaper to purchase.
-
- Wowzewow (Wezzy) updated:
-
- - Improves telecrystal sprites.
-
-
- 18 March 2023
- FluffyGhost updated:
-
- - Added tracy profiler, a verb to start it from the Debug tab, the precompiled library and the 0.8.2 client under tools.
-
- GeneralCamo, Spookerton updated:
-
- - Energy shields now have a looping sound when on.
- - Optimized shield blocking code.
-
- Ramke, AfraidofAmericans updated:
-
- - Adds 17 new Tajara-themed foods. This includes variations of earthen-root dishes, hardbread pudding, sandwiches, dips, avah, and more.
- - New garlic sauce sprite.
-
-
- 17 March 2023
- ReadThisNamePlz updated:
-
- - Adds new loot to the Vault Safe, making it a viable option for antagonists to attempt to rob.
- - Adds an additional spawn to the vault safe, allowing for five objects to spawn.
- - Tweaks 'Secure Storage' to be a proper vault now.
-
- Sniblet updated:
-
- - Punctuated the Peace Treaty glass's description.
- - Capitalized Raskara as it appears in Tajaran charms.
-
- TheDanseMacabre updated:
-
- - Added three Visegradi clothing items to the loadout. The nyakas, the ponczo, and the patterned sweater. Credits to Wezzy for nyakas and ponczo sprites.
-
- Wowzewow (Wezzy) updated:
-
- - New wristbound sprites.
-
-
- 16 March 2023
- Alberyk updated:
-
- - Fixed some access problems in the hailstorm ship.
- - Fixed the glacier worm carcass having no name.
-
- SleepyGemmy updated:
-
- - Fixed leftover mapping in the hangar near the Intrepid.
- - Fixed the bee net having no sprite set.
- - Added a herring gull plushie.
-
-
- 15 March 2023
- Alberyk updated:
-
- - Skybox icon should now have their original colors while keeping their light color.
-
- SimpleMaroon updated:
-
- - Fixed Azzunzione robes showing through clothing and tails.
-
- SleepyGemmy updated:
-
- - Fixed a disposal pipe with a wrong direction.
-
-
- 14 March 2023
- Alberyk, Kyres1 updated:
-
- - Added overmap icons to some ships.
-
- Huntime updated:
-
- - Service QOL fixes to hydroponics, bar, and the kitchen.
-
-
- 13 March 2023
- Alberyk, Atteria updated:
-
- - Added a new Adhomai random ruin: the Rredouane Shrine.
-
- Alberyk, Suethecake updated:
-
- - Added some alternative uniforms and hats for the PRA and DPRA consular officers.
-
- BLUNTFORCE420 updated:
-
- - Rescales the burst rifle.
-
- GeneralCamo updated:
-
- - Warrant projectors now use their intended iconstate when not displaying a warrant.
- - Added missing iconstate for warrant projects.
-
- JohnWildkins updated:
-
- - Removed switch statements that used non-constant values in range checks for 515 compatibility.
- - Fixed several runtime errors related to creating wounds / handling pain on dropped / detached limbs.
- - Admins are now properly notified when someone attempts to vote for an early round restart.
- - Fixed beam timers not being deleted when the beam fizzles early.
- - Fixed station all-in-one relays not listening for the hailing frequency.
- - Paper bundles now correctly show the overlays attached to the first paper in the bundle.
- - Fixed a runtime error with dionae nymphs sprinting.
- - Fixed the supermatter control console not automatically updating.
-
- MattAtlas updated:
-
- - Added Resonant Shriek, a ling ability that is essentially chiropterean screech but without a stun, and just disorientation.
- - Added Dissonant Shriek, a ling ability that produces an EMP.
- - Added Electric Lockpick, a ling ability that opens doors.
- - Added Integrated Armour, a ling ability that gives the ling innate armour. Slightly worse than heavy armour.
- - Added Augmented Eyesight, a ling ability that gives the ling thermals. When active, it makes the user more vulnerable to flashes.
- - Added Fabricate Clothing, a ling ability that equips the ling with chameleon clothing.
-
- RustingWithYou updated:
-
- - Integrated mining drills can now be taken by Vaurca bulwarks and workers. The integrated drill has been moved from xenowear to augments in the loadout menu.
-
- SleepyGemmy updated:
-
- - Fixed the corn dog recipe by removing a duplicate recipe.
- - Merged the warden's office with the armoury foyer. Made the old location into an observation post.
-
- SleepyGemmy, atteria updated:
-
- - Tweaked some kitchen sprites.
- - Resprited the beekeeping sprites.
-
-
- 12 March 2023
- Huntime updated:
-
- - Resolved service area map issues and bugs.
-
- JohnWildkins updated:
-
- - Fixed reagent data not being copied correctly, leading to chips transferring their dip to the entire chip basket.
- - Fixed taste descriptions for nutriment subtypes not showing properly when set in reagent data.
-
- kyres1 updated:
-
- - Fixed belt selection being broken.
-
-
- 11 March 2023
- Alberyk updated:
-
- - Exoplanet turfs can no longer be removed with tools.
- - Overmap planets now have brighter colors.
-
- Connorjg1 updated:
-
- - Adhomai sites have undergone several more tweaks, including more medical supplies, grinders for the village, and showers for the NKA. Additonally fixes some of the areas for the PRA base.
-
- FluffyGhost updated:
-
- - Print a list of (likely) available ghost roles at roundstart.
-
- Huntime updated:
-
- - Remapped the service area.
-
- ImmortalRedshirt updated:
-
- - Offworlder humans can now be a captain.
-
- RyverStyx updated:
-
- - Removes Non-Fed citizenship options from Federation Origins.
- - Adds eight new headtail styles.
- - Sprite tweaks for the tails.
-
- SleepyGemmy updated:
-
- - Made the meat pizza recipe cost less meat.
- - Made the pancakes recipe give you 1 pancake instead of 2. Lowered the ingredients cost from 2 to 1.
- - Made the döner kebab cost 1 cutlet instead of 1 steak. Made it also cost 1 spice.
- - Fixed the corn dog recipe.
- - Fixed the atmospherics volume tanks room not having air alarms.
- - Fixed the atmospherics locker room airlock not having an emergency shutter.
- - Fixed the security firing range airlock not having an emergency shutter.
- - Fixed the security firing range not having an air alarm.
- - Fixed the engineering hard storage not having an air alarm.
- - Fixed the Intrepid's fuel line being connected to the starboard airlock's air line.
- - Fixed the Intrepid's medical compartment not having an air alarm.
- - Fixed the deck 1 substations not having air alarms.
- - Fixed some parts of deck 1 starboard maintenance not having air alarms.
- - Fixed some parts of deck 2 security maintenance not having air alarms.
- - Fixed some subgrids missing powernet sensors.
- - Fixed the deck 2 civilian subgrid powernet sensor being named wrong.
-
- kyres1 updated:
-
- - Recolored all of the offworlder-unique items to better utilize custom colors.
- - Recolors colorable webbing and storage sprites to better utilize custom colors.
- - Resprited Scarab passblades, the Exo-Stellar Skeleton for offworlders, and the CR apparel.
- - Moved webbing and all offworlder-related items into contained folders.
- - Fixed a bug where contained mask sprites wouldn't swap between adjusted states properly.
- - Added a selection of alternative necklaces, some colorable and some colored.
- - Added a colorable buckle belt, and separated belt selection into thin, thick and normal sized colorable belts.
- - Added new colorable earrings to the earring selection.
-
- meep109 updated:
-
- - Fixes psi-ping sprites not disappearing.
-
-
- 10 March 2023
- JohnWildkins updated:
-
- - Fixed hostile mobs aggroing on players they couldn't see, i.e. through walls and across z-levels.
- - Fixed hostile mobs sometimes not attacking full window frames.
- - Fixed hostile mobs ignoring their attack cooldown and attacking structures/objects incredibly quickly.
- - Fixed retaliate mobs (e.g. goats) starting hostile by default.
-
- atteria updated:
-
- - Reduced the ship ambient hum volume by half. Consider turning it back on now!
-
-
- 09 March 2023
- Alberyk updated:
-
- - Tesla Rejuvenation Suits can now use tools and do more stuff, but can't use guns still.
-
- FluffyGhost updated:
-
- - Fixes the audioconsole and child classes from stealing each other's sound token.
-
- SleepyGemmy updated:
-
- - Fixed the neaera meat sprite missing.
-
-
- 08 March 2023
- Alberyk, Happy_fox updated:
-
- - Added a new icon for the mine field danger sign.
-
- SleepyGemmy updated:
-
- - Fixed the lower hydroponics animal pen not having an air alarm.
- - Fixed the engineering foyer not having a ringer terminal.
- - Added vents and scrubbers to xenoarchaeology.
- - Tweaked the order some messages appear when examining a character.
-
- mikomyazaki updated:
-
- - Handheld pipe dispensers will now dispense the correct pipes.
- - Restores the icon for the rescue cyborg's mobility module.
-
-
- 07 March 2023
- Alberyk, Kyres1 updated:
-
- - The North Pole now has a small chance of being chosen as a land site when Adhomai is spawned.
-
- Alberyk, Kyres1, Wowzewow (Wezzy) updated:
-
- - Added woodcutting mechanics.
-
- Sheeplets updated:
-
- - Removed a duplicate light switch from the Operating Rooms.
-
- Sniblet updated:
-
- - Vaurcae aren't slowed by cold.
- - Adds the NO_COLD_SLOWDOWN species flag, only used by IPCs and vaurcae.
-
- atteria updated:
-
- - Resprited fur scarves, tajaran cloaks, and tajaran fancy outfits.
-
-
- 06 March 2023
- Alberyk, Atteria updated:
-
- - Added a sniper bolt action rifle.
-
- Alberyk, Kyres1 updated:
-
- - Added a new Adhomian random ruin: the missile silo.
-
- BLUNTFORCE420 updated:
-
- - Resprites the burst rifle.
- - Changes DMI names for crew armory rifle and burst rifle for organization purposes.
-
- Ben10083 updated:
-
- - Exosuit weapon system circuit can now be build roundstart.
-
- Connorjg1 updated:
-
- - Tweaks several of the Adhomai maps and Headmaster vessel primarily to include medical supplies and extra fluff.
-
- Geeves updated:
-
- - Added a thin variant of the wristbound radio, it's selectable in the character creation menu as a Sleek Wristbound Radio.
-
- GeneralCamo updated:
-
- - Added a Tau Ceti Foreign Legion gear crate to the uplink, with their faction's gear.
- - Revamped the Empire of Dominia gear crate to incorporate their new faction items, and add ranged weapons.
- - Added modkits to convert dominian prejoroub voidsuits into voidsmens' voidsuits.
- - Removed the unathi prejoroub voidsuits from the dominia gear crate (This no longer fits with Dominia's new military lore).
- - Replaced the SCC Combipistol in the EPMC's crate with two X7 pistols, replaced their stun revolvers with magnum disruptors, and gave them the EPMC uniforms.
-
- Pirouette updated:
-
- - Dominian Dionae may now access Dominian clothes.
-
- SleepyGemmy updated:
-
- - Tweaked the armoury and made it more walkable.
- - Expanded the security equipment room and made it more walkable. Made the wall behind the lockers empty to allow hanging banners/flags on it.
- - Tweaked the holding cells layout.
- - Shrinked the brig communal a little and tweaked its layout.
- - Tweaked the security washroom on deck 3 and connected its door to the hallway instead.
- - Expanded the speakeasy area behind security.
- - Fixed various mapping issues in security, such as wiring, piping, disposals, decals, and similarly.
- - Fixed wrong IDs on objects in the brig cells.
- - Removes the looping deep fryer sound.
-
- SleepyGemmy, SueTheCake updated:
-
- - Remapped the forensics lab.
-
- Sniblet updated:
-
- - Finished reflavoring the Gen. Eric cigarette paper to the Callistean Classic cigarette paper by finally reflecting the year-old change in the loadout menu.
- - Technomancer's resurrect ability now works.
- - Technomancer healing melee functions, like resurrect, work when people are on tables, like operating tables.
-
-
- 05 March 2023
- Alberyk, Happy_Fox updated:
-
- - Buffed the cavern geist with some minor damage regeneration, health and damage.
- - Added a stronger version of the cavern geist.
- - Removed the geist and the pra exploration drone from the gold slime spawning list.
-
- Geeves updated:
-
- - Added hardsuit storage modules to the mechfab.
-
- SimpleMaroon updated:
-
- - Off-worlder characters can now properly take the Scarab items and Burzsian mantle in the loadout again if they have the Coalition Offworlders origin.
-
-
- 04 March 2023
- Connorjg1 updated:
-
- - Zo'ra and K'lax Ta now have new Republic of Biesel and Izweski Hegemony clothing.
- - K'lax Ta can now spawn as Hegemony Consular's without being told they are species ineligible.
- - Zo'ra Blaster has been renamed to Thermic Blaster and changed. The burst mode has been removed and a firing delay added, however the round itself now does more damage, has better AP and has a longer lasting incendiary effect.
- - Zo'ra Consulars are now equipped with the newly renamed Zo'ra Blaster, the Thermic Blaster.
-
- FluffyGhost updated:
-
- - Added ability to see sensor scan info in UI before / in lieu of printing it.
-
- Geeves updated:
-
- - Riot helmet visors now fit over Unathi and Tajara snouts.
-
- SimpleMaroon updated:
-
- - Added a native Burzsian mantle to the loadout under Xenowear - Human. Offworlders can select it if they have the Coalition Offworlders origin.
- - The Scarab passblade and scarf now require the Coalition Offworlders origin to select.
-
- SleepyGemmy updated:
-
- - Fixed tech storage having incorrect access set.
-
-
- 02 March 2023
- Geeves updated:
-
- - Reduced the price of Aut'akh Soul Anchors to 0, and the price of the various specialized graspers to 2.
-
- JohnWildkins updated:
-
- - Fixed runtime errors with sector styling on the main menu.
-
-
- 01 March 2023
- Alberyk, Happy_Fox updated:
-
- - Added a new random ruin to Adhomai, the Adhomian Schlorrgo Testing Site.
-
- Ben10083 updated:
-
- - Workshop now has a Holopad.
-
- Caelphon updated:
-
- - Added a crashed shuttle dungeon to Grove exoplanets, alongside ghostspawns of survivors.
- - Added a new exoplanet.
-
- Geeves updated:
-
- - Greimorians now inject toxins into the same limb they hit. If the limb is robotic, no toxin is injected. Wearing armor lowers the probability of toxin being injected.
- - Ported CM dir-slashing, meaning, if you play a simple mob, you can now click at the edge of your screen, and any mobs in that direction will get slashed, provided they're adjacent to you.
- - There's no longer a power cost or delay when you fail to use leg actuators.
- - You can now jump to a location that contains railings with leg actuators.
- - Removed the silver and gold cost for leg actuators in the mechfab, it just costs steel and glass now.
- - Tweaked the leg actuator landing messages to make more grammatical sense, and adds a self message to them.
-
- PurplePineapple, Kyres updated:
-
- - Added a variant of the mercenary hardsuit for use in the Einstein gear crates.
- - Added gear crates for antagonists wishing to play as Einstein to allow for a more unique set of weapons from other group antagonists.
-
- ReadThisNamePlz updated:
-
- - Remapped all of D2 security. Swapped Armory and Brig positions, Bathroom is on D3, Equipment room swapped with processing cells.
- - Fixes a missing airlock, repairs a missing wire to the Armory APC, adds a vent and scrubber to the communal entrance and adds a decal to a medical closet
-
- RyverStyx updated:
-
- - Added short/med/long versions of three tails (regular, fringed, and fish) to Axiori.
- - Added the ability for Axiori to not have tails.
- - Added short versions of three tails (regular, fringed, and fish) to Xiialt.
-
- SleepyGemmy updated:
-
- - Added a proper laptop for the OM instead of a generic Operations one.
-
- Wowzewow (Wezzy) updated:
-
- - Recenters Faction Selection button.
-
-
- 27 February 2023
- Alberyk updated:
-
- - Cyborgs can now use the succumb verb.
-
- Ryverstyx updated:
-
- - Adds more Skrell hair styles.
-
- Sheeplets updated:
-
- - Removed the dividing walls in Medical's operating rooms to free up extra space. Replaced them with privacy curtains with emergency shutters underneath.
-
- SimpleMaroon updated:
-
- - Added a generic, colorable necklace to the loadout.
-
- SleepyGemmy updated:
-
- - Fixed potted plants blocking movement.
-
- Sniblet updated:
-
- - NT Quik-Pay is small instead of normal size and can fit on your belt. The long green bit folds now.
-
-
- 26 February 2023
- Alberyk updated:
-
- - Fixed the deserter ghost role loadout.
-
-
- 25 February 2023
- Alberyk updated:
-
- - Bushes no longer block movement.
- - Adhomian bushes are no longer invisible.
-
- Alberyk, Kyres1 updated:
-
- - Added a copy of the Adhomian map to the captain's office for the duration of the Cold Dawn arc.
-
- Connorjg1 updated:
-
- - Added the ability for Zo'ra and K'lax Ta to take their respective host nation's citizenship as Consular officer.
-
- Ramke updated:
-
- - Wood can now be used to craft bonfires.
- - Can no longer take burning sticks from unlit bonfires.
-
- SleepyGemmy updated:
-
- - Makes the cockpit of the Orion Express station's shuttle more accessible.
-
-
- 24 February 2023
- GeneralCamo updated:
-
- - Fixed the Orion Express representative being unselectable.
-
- SleepyGemmy updated:
-
- - Fixes some missing flora descriptions.
-
-
- 22 February 2023
- Wowzewow (Wezzy) updated:
-
- - Fixes post_equip for engineering and security shoes.
- - Forensic tech gloves now spawn in backpacks rather than being overwritten.
-
-
- 20 February 2023
- Sheeplets updated:
-
- - Added the old-style chef jackets to the Dinnerware's default stock. Two per.
-
- SleepyGemmy updated:
-
- - Removes the flash and handcuffs that spawn security's bag on round start or when joining.
- - Fixes the puffy skirt sprite.
-
- TheDanseMacabre updated:
-
- - Added a headband you can attach to your helmet to the militia armory, which is supposed to denote team leaders.
- - Added 40mm fragmentation ammo for the Francisca, and gives a few boxes to all ships with one.
-
- anconfuzedrock updated:
-
- - Changes the names of the new unathi glove loadout selection to avoid confusion.
-
-
- 19 February 2023
- Alberyk updated:
-
- - Added a new random ruin to Adhomai: the pra fallout bunker.
-
- DreamySkrell updated:
-
- - Makes the bridge helm slightly larger, rearranging its layout a tiny bit.
-
- Pirouette updated:
-
- - Left and right states for the reef ponytail now match.
-
- WickedCybs updated:
-
- - The bridge deck should actually have more than 3 navpoints outside of it now. They were already implemented, it just wasn't possible to use them due to a coding issue.
-
- anconfuzedrock updated:
-
- - Modified evening gloves and colorable gloves are now available for unathi.
-
- harryob updated:
-
- - Forces the GitHub Actions workflow runner to use Node16, instead of Node18.
-
-
- 17 February 2023
- SleepyGemmy updated:
-
- - Fixes potted plants being anchored.
- - Fixes the starboard Intrepid airlock sensor not following the Intrepid when taking off.
- - Fixes the deck 3 dormitory APC being unconnected.
- - Fixes the random maintenance loot spawner not having a sprite when mapping.
- - Fixes tajaran voidsuits being unable to hold weapons in its storage slot.
- - Fixes .45 silenced pistol not fitting in military belts.
-
-
- 16 February 2023
- Alberyk, Kyres1 updated:
-
- - Added a PRA mech, the P'kus-3, to the headmaster ship and the people's space station.
- - Added the Ha'rron, with hostile, domesticated and cybernetic versions.
-
- DreamySkrell updated:
-
- - Sensors gradually 'spool up' and 'spool down' to the desired range setting, instead of switching instantly.
-
-
- 15 February 2023
- Alberyk updated:
-
- - Fixed the hailstorm not having telecomms equipment.
-
- DreamySkrell updated:
-
- - Expands and tweaks the CIC bunker layout and interior.
-
- Geeves updated:
-
- - Disabling the access lock on a hardsuit maintenance panel now unlocks the hardsuit entirely, meaning anyone can use it.
- - Increased the melee, laser, and bomb resistances of the industrial hardsuit.
-
- GeneralCamo updated:
-
- - Dionaea can no longer represent Idris Incorporated, or Zavodskoi Interstellar.
- - Dionaea coeus are also blacklisted from being PMCG rep, in addition to standard dionaea.
-
- Ryverstyx updated:
-
- - Adds more Skrell hair styles.
-
- anconfuzedrock updated:
-
- - Medical computers can now download other programs.
-
-
- 14 February 2023
- Alberyk updated:
-
- - Fixed the Okon ore unloading machine.
-
- Geeves updated:
-
- - Added grenade and large grenade casings to the Autolathe, under the Arms and Ammunition section. Large casings are only available in hacked lathes.
- - Removed the option to print large grenade casings from Protolathes.
-
- MattAtlas updated:
-
- - Fixes HE pipes being invisible.
- - Fixes photocopiers not having an eject paper button.
- - Fixed lattice welding not consuming fuel.
- - Fixed a wrong button label.
- - Added machetes and machete holsters to the excavation closets in Research EVA and to the expedition weaponry locker in the Intrepid.
- - Material weapons now have armour penetration (increasing further if their damage exceeds a maximum force of 40), with the effectiveness depending on the material.
- - Added high-power sensors. When toggled at a sensor console (must be using normal or better sensors) they will scan things through opaque overmap objects in a wide range. They add heat, so be careful.
- - A report containing the bearings of all overmap objects is now sent to Horizon command consoles within 180 seconds from roundstart.
- - Fixed there being odd rows of blank spaces before sensor contacts.
-
- WickedCybs updated:
-
- - The Intrepid navpoint was moved back to its original position in roughly the middle of the shuttle. The recent change to its position ended up causing issues on away sites and how it interacted with other overmap ships.
- - Some of the bridge deck navpoints had identical names and that meant they wouldn't work. That's been fixed too
-
- Wowzewow (Wezzy) updated:
-
- - Security jobs now start with black gloves as part of their default loadout. Tajarans and Unathi should spawn with toeless boots depending on their job.
- - The Chief Engineer spawns with insuls now.
-
-
- 13 February 2023
- Alberyk updated:
-
- - Some away sites have different sprites and colors.
- - S'rand'marr overmap planet objects now have lore accurate icons.
-
- DreamySkrell updated:
-
- - Changes the sensors console range input to a button selection ranging from 1 to max sensor range.
- - Tweaks sensors suites max range and heat efficiency values. Standard sensors are now 10 max range, and sustainable heat is at 4 range. Strong sensors are 14/6, weak are 7/4.
- - Horizon's sensors suite is now the 'strong' variant.
-
- SleepyGemmy updated:
-
- - Removes the decrepit, unused skills in the loadout.
-
-
- 12 February 2023
- Afya updated:
-
- - ALOOC to use ALOOC instead of Admin-LOOC
-
- Albery updated:
-
- - Fixed the Adhomai geist spawn not working properly.
-
- Geeves updated:
-
- - Ghostspawner ships now only spawn into the game area once its first crewmember wakes up.
-
- RyverStyx updated:
-
- - Some pixels were the wrong color. Changed them to match.
-
- SimpleMaroon updated:
-
- - Added a native Burzsian accent. The accent can be selected by the Coalition Offworlders origin under the Coalition of Colonies culture.
-
- TheDanseMacabre updated:
-
- - Starlight strength and range is now dictacted on a per-sector basis instead of relying on the config.
- - The captain's autorevolver's drop code now works correctly.
-
-
- 11 February 2023
- TheDanseMacabre updated:
-
- - Replaced the captain's antique laser gun with a unique variant of the autorevolver.
-
-
- 10 February 2023
- Alberyk updated:
-
- - Fixed the sensor relay having no sprites.
-
- Caelphon updated:
-
- - Added a Gramophone, specifically for usage on Adhomai.
-
-
- 09 February 2023
- Alberyk, Kyres1 updated:
-
- - Added Adhomian flora.
- - Added the orion and the independent freight to s'rand'marr.
- - Regular asteroids no longer spawn in s'rand'marr.
- - Adhomai and Raskara now spawn closer to the ship.
-
- Connorjg1 updated:
-
- - Adjusted the Adhomai inn to make it seem more lived in and fuctional.
- - The Amohdan Swordsman now has basic medical equipment.
- - The bayonet locker has been fixed and no longer has the wrong access on the Hailstorm.
-
- TheDanseMacabre updated:
-
- - Added a Konyanger hachimaki headband to the loadout.
- - Added a Wildlands Squadron uniform, a generic side cap, and four factional side caps to the loadout.
-
- kyres1 updated:
-
- - Added new sprites based off of our current roster of third-party ships.
- - Remade all overmap sprites.
-
-
- 08 February 2023
- Caelphon updated:
-
- - Added a new recipe called Ration Coffee. 2u Coffee and 1u Water make it.
-
- Geeves updated:
-
- - Spawning with Aut'akh graspers will no longer duplicate your right hand.
-
- SleepyGemmy updated:
-
- - Fixes the overalls sprites missing their shoulder straps.
- - Fixes the Zeng-Hu surgical apron being invisible.
- - Fixes the chef jackets being invisible.
- - Makes identification card's names flow better when read.
- - Cleans up and improves the guest pass terminal's code.
- - Makes the arrivals announcer announce the map type instead of just "station".
-
- TheDanseMacabre updated:
-
- - Bags of holding have been renamed and made adminspawn only.
- - The default character now has skin tone 125 with the haircut bedhead 2 instead of skin tone 35 and bald.
- - Some monsters can no longer spawn in the warehouse.
- - Some monsters can no longer be spawned by golden slime cores.
- - Living mushrooms are now adminspawn only.
- - Some drinks have been renamed and refluffed. Soda cans are now properly labelled.
- - The 10mm pistol and ammo lockers in the crew armory are now properly labelled, and the fortification supplies are better organized.
-
- Wowzewow (Wezzy) updated:
-
- - Ports med-pouches from Bay. Contents in medical kits have been changed to reflect this.
- - Cough syrup's chemical is now named antidexafen. Any similarity with any chemicals, living or dead, is purely coincidental.
-
-
- 07 February 2023
- Alberyk, Kyres1, KingOfThePing updated:
-
- - Added a framework that allows space sector to have their custom lobby art, icon and sounds.
- - Added unique lobby assets for Adhomai.
-
- Connorjg1 updated:
-
- - Fix the capitalization for mentions of Vaurca Hive.
-
- Geeves updated:
-
- - Piloting a ship or shuttle while confused, such as when drunk or under the effects of some chemicals, now has a chance to offset the angle you meant to go in.
- - Tactical goggles now process HUDs correctly.
-
- MattAtlas updated:
-
- - Cryo now works correctly for offships. If your mob doesn't despawn when you ghost, it means that there isn't a cryogenic oversight computer mapped in.
- - Added origin and culture restrictions for ghost spawners. Currently only implemented for Solarian offships.
- - Ported the radiation subsystem from Baystation. Radiation will now behave more realistically.
- - Added geiger counters.
- - Asteroid exoplanets now always spawn next to the Horizon.
-
- Ramke updated:
-
- - Tails will now appear on ghost roles and spawned mobs that are meant to have a tail.
-
- RyverStyx updated:
-
- - Added skrell bandana to Skrell loadout.
-
- SleepyGemmy updated:
-
- - Adds lights to the telecommunications server hall.
-
- Sniblet updated:
-
- - Bigger, scarier font for the one notification you get that black k'ois has lobotomized you.
-
- TheDanseMacabre updated:
-
- - The CE's hardsuit will now spawn with an integrated suit cooler for our IPC friends.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible bloodbag boxes.
-
-
- 06 February 2023
- RustingWithYou updated:
-
- - Adds welding helmets and first aid kits to the PRA mining camp away site.
-
- WickedCybs updated:
-
- - Added a Zeng-Hu and military version of the tactical goon goggles added by HappyFox.
- - There is a medical goggles loadout selection now. Only First Responders can select these.
- - Renamed the tactical goggles selection due to the above. The label 'security' is appended to it.
- - Fixes the tactical goggles not offering any flash protection until you pushed it up and then back down.
- - Added the generic military goggles to the mercenary spawn zone and the three Solarian offships
- - Safety goggles now inherently layer above hair unless you adjust them.
-
-
- 05 February 2023
- Geeves updated:
-
- - Tips are now handled in the code rather than via config, so you may see some new ones that the server hasn't been updated for yet.
-
- Geeves, Kyres1, Ramke updated:
-
- - Added a new shorter tail type for Tajara.
- - Added a colorable tail cloth accessory for the standard Tajara tail.
-
- SimpleMaroon updated:
-
- - The Zeng-Hu Nralakk division cloak is no longer invisible on your person.
-
-
- 04 February 2023
- Geeves updated:
-
- - You will no longer lose internals if you drop a mask/helmet and have an airtight helmet/mask to spare.
- - You will now lose internals if you drop a helmet and don't have an airtight mask to spare.
-
- KingOfThePing updated:
-
- - Fixed a missing item state of the cropped designer jacket.
-
- MattAtlas updated:
-
- - Overmap hazards are no longer coloured for no reason.
-
- Scheveningen updated:
-
- - Rounds out Revenant damage resistances to 25% reduction to brute or burn. Removes the evasion mechanic vs. lasers.
- - Revenants can now be totally understood by Tau Ceti speakers. Revenants also now have different contextual speaking verbage! This aims to make them seem more ghostly instead of disgusting.
- - Removes the sound effect howl when Revenants speak. It was just annoying.
-
- Sniblet updated:
-
- - Phoron works again
- - K'ois contaminated phoron has been recalled until it can be implemented in a way that doesn't break all phoron
-
-
- 03 February 2023
- FluffyGhost updated:
-
- - The ship sensors now work as a sonar or radar, obscuring the view when the first object is pinged, otherwise the things not in range will not be seen.
- - The ships now need to be scanned before they appear and are identified, which takes a little of time.
- - New instruments implementation, using a mostly a synthesizer.
- - Trader and maintenance can now have a guitar, violin or trumpeth
- - Sound synthesizer based on sound tokens and player.
- - Old instruments implementation.
-
- Geeves updated:
-
- - Added temperature pack accessories to the loadout menu, with heat and cold cooling/warming by 5 degrees celsius, and volcano and blizzard cooling/warming by 10 degrees celsius.
- - Temperature discomfort messages are now based off body temperature instead of the temperature of the air your breath.
- - Humans now sweat to get rid of heat.
- - Hostile mobs now think and react faster while in a combat state.
- - Hostile mobs now attack the target nearest to them.
- - Exosuit chassis now have a baseline level of medium armor, so even mechs without dedicated armor can resist blows.
- - The gravity generator now recovers faster after locking on, and the throws have been made asynchronous so recharging starts faster.
- - Remote controlled exosuits can now be disassembled for repair, just use a wrench on them while the maintenance protocols are active.
- - Examining exosuits now properly state when the component is completely broken.
- - Roundstart Ripley exosuits now properly spawn with armor.
- - Fixed a bug that caused exosuit and simple mobs attacks to ignore exosuit armor.
- - Fixed a bug that caused simple mobs to aggro on people inside exosuits and attack them directly, bypassing the exosuit.
-
- MattAtlas updated:
-
- - Overmap processing is now on a priority subsystem. This means that ships will now be REALLY fast, and should keep being fast even when the server is lagging.
- - You can no longer combat roll/turn more than once at a time.
- - Maneuvers can no longer throw you into deep space.
- - Lowered Physician slots to 2.
- - Lowered Medical Intern slots to 2.
-
- Nope63 updated:
-
- - Adds a power knot to Xenoarchaeology for powering emitters.
-
- SleepyGemmy updated:
-
- - Tweaks the kitchen foyer wall mountable layout slightly. Gives hydroponics a window so they can listen to kitchen conversations.
-
- Sniblet updated:
-
- - Zeng-Hu Emotion Manipulators now give you SPAN_GOOD instead of SPAN_NOTICE messages. This means they are green.
- - Added punctuation to 'feeling' artifact effects.
- - /reagent/toxin/phoron no longer spawns in-game, replaced with three new types.
- - Phoron can be phoron/pure, which is the one the SCC is looking for, phoron/kois, which spawns in unfiltered k'ois bars and k'ois fungus and is only useful for poisoning, causing mycosis, and vaurca respiration, or phoron/kois/black, which is useful for bioterrorism.
- - This means that you can no longer solve the phoron crisis with k'ois. For now?
-
- WickedCybs updated:
-
- - Fixed some navpoints on the outside of the Horizon. The upper deck had duplicated navpoints that were not set properly. Few of the navpoints were too close to the map border too. Should make it safer to go to those and reduce ahelps.
- - Lowers the prices of a few ling abilities by one. Affects arm blade, blind sting, silence sting.
- - Added that dying in horror form as a changeling is permanent to the ability help text.
-
- WickedCybs, MattAtlas updated:
-
- - Added the blue river away site. That might be familiar to those coming from other baycode servers. It still has its stuff and some changes for the Aurora
- - Multi-Z away sites are fixed as part of this PR. There was some issue involving them that Matt handled.
-
-
- 02 February 2023
- Alberyk, Atteria, Canon35, Wowzewow (Wezzy), NiennaB, Kyres1, KingOfThePing updated:
-
- - Added the S'rand'marr space sector, including its lore planets as visitable exoplanets with their own unique ruins.
-
- PurplePineapple updated:
-
- - Added a cropped leather jacket to the loadout. It's just the standard toggle jacket with new icons.
- - Cropped leather jacket icons, originally made by GeneralPantsu for SojournStation13. Edited slightly to fit Aurora icons.
-
- SleepyGemmy updated:
-
- - Adds a high back and X-shaped back version of the overalls.
- - Adds a shorts and skirt version of the overalls and its variants.
- - Turns the loadout overalls into an accessory to allow for layering and lets them be worn as both overwear and an accessory.
- - Turns the shorts into a contained sprite and cleans up the code.
-
-
- 31 January 2023
- Azlan, Geeves updated:
-
- - Added a new AI emotion for the status displays, Diagnostics.
-
- Geeves updated:
-
- - Unathi now get a unique flavour description for Xuizi Juice.
-
-
- 30 January 2023
- Alberyk updated:
-
- - Fixed airtight plastic flaps stopping working after shuttles moves.
-
- JohnWildkins updated:
-
- - Fixed an issue where wall icons and other smoothed icons would fail to update.
- - Potentially fixed an issue with the server failing to reboot / launch correctly.
-
- Wowzewow (Wezzy) updated:
-
- - Removes invisible hitbox from rollerbeds so buckling bodybags will be easier.
-
-
- 29 January 2023
- Alberyk updated:
-
- - Added cryo to the Haildstorm.
- - The hailstorm now has the proper ship guns, two rotatory guns.
- - The NKA merchant shuttle can now dock back with its mothership.
- - The stargazer light's color now matches the space sector starlight's color.
- - Added a new away site: the Sani'Orios smuggling outpost.
-
- FlamingLily updated:
-
- - Given machinists access to medical records again, along various other programs they had access to when they were called roboticists.
-
- Geeves updated:
-
- - You can now store cigarette packets in helmets.
-
- Sheeplets updated:
-
- - Minor mapping changes to the Medical Bay.
-
- Sniblet updated:
-
- - Unary pumps, outlet injectors, and scrubbers will no longer turn small ventcrawling mobs (borers) into dust on contact.
-
- WickedCybs updated:
-
- - Ports a lot of the old Aurora asteroid ruins to the exoplanets the Horizon will encounter. Most of the content is on barren exos/asteroids unfortunately.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes window clipping.
-
-
- 28 January 2023
- Afya updated:
-
- - Ghost can now medscan IPCs/Robots.
-
- Geeves updated:
-
- - Added some permanent teleporter beacons around the map, specifically the bridge. Replaced a couple movable beacons with permanent ones, like in xenoarchaelogy and the engineering break room.
- - Added three movable teleporter beacons, a first aid, and a box of flares to the teleporter room.
- - Teleporter beacons can now be anchored to the floor by using a screwdriver on them.
-
-
- 27 January 2023
- Afya updated:
-
- - Wands of nothing can now be recharged.
- - Wands of nothing have 10 shots instead of 20.
- - Wands no longer use firing pins.
-
- MattAtlas updated:
-
- - Fixed look up/look down verbs being buggy.
-
-
- 26 January 2023
- GeneralCamo updated:
-
- - Idris liaisons can no longer be IPCs
-
- MattAtlas updated:
-
- - Fixes mobs floating on holes.
-
- SleepyGemmy updated:
-
- - Adds a proper public library computer.
-
-
- 25 January 2023
- JohnWildkins updated:
-
- - The sound component of flashbangs no longer stuns unless you have sensitive and unprotected hearing.
- - Eye damage from flashes has been significantly reduced.
- - You can no longer use a flash that isn't in your hand to AOE flash.
- - soundbang_act renamed to noise_act; ear protection now uses defines for preset values like flash/eye protection
-
- MattAtlas updated:
-
- - Fixed skin.dmf weirdness on 515.
-
- RustingWithYou updated:
-
- - All ghost ships now have GPSes.
- - Adds a damaged Solarian powerloader and adds it to the SFA away ship.
- - Replaces the FSF corvette's powerloader with a Solarian powerloader.
-
-
- 23 January 2023
- Drawsstuff, atteria, Cerebulon updated:
-
- - Added a variety of new tattoos to the markings selection.
-
- FluffyGhost updated:
-
- - Fixes decls merged from PR 15549.
-
- Geeves updated:
-
- - Added sensor array away sites, one is guaranteed to spawn on every map. They have a strong sensor suite that can support 4 tiles of illumination, but need to be set up before they can be made operational.
- - Carp shoals and schools now a 5 percent to be a movable event, which means it'll move across the overmap.
-
- MattAtlas updated:
-
- - Heavy armour and ballistic armour bullet resist have been buffed by 5 points.
- - Security now gets a second burst rifle.
- - The PEAC now actually has armour penetration, meaning it will actually do damage. It is not very good against organic targets, however.
- - Increased PEAC anti-materiel coefficient to 6.
- - Full auto now globally has a 0.5s fire delay, instead of a 0.1s delay.
- - Adjusted most other calibers' AP to compensate for armour buffs.
- - Fixes shuttles not bringing shuttle parts with them.
- - The server has been updated to BYOND 515.
-
- MattAtlas, DasFox, Azlan updated:
-
- - Resprited dominian greatcoats, consular greatcoats and consular uniforms.
- - Added shorter versions of the dominian greatcoat to the loadout.
-
- SleepyGemmy updated:
-
- - Makes merchants unable to be antagonists round-start.
- - Fixes the internal armoury blast doors button being set to HoS access instead of general armoury access.
- - Fixes the anti-tank warhead having "armor_penetration" defined twice.
- - Overhauls the library.
- - Tweaks the pharmacy's layout.
-
- Sparky_hotdog updated:
-
- - Added woolen hats to the colourable hat selection in the loadout.
- - Added corporate woolen hats to the relevant faction headwear selections.
- - Added NanoTrasen and Orion berets to the loadout in their faction headwear selections.
- - Added ear warmers to the earwear section of the loadout. These can be worn like earmuffs or attached to headwear.
- - Added mittens to the gloves section of the loadout. These can be worn by all species.
-
- WickedCybs updated:
-
- - LARP has been enhanced. The tactical goggles and welding goggles layer above hair as they likely should.
-
- Wowzewow(Wezzy) updated:
-
- - Adds new material and medical stack sprites.
- - Adjusts application sounds for medical stacks.
-
-
- 22 January 2023
- MattAtlas updated:
-
- - Fixes some more origins not saving.
- - Pulling heavy objects now properly applies slowdown.
- - Slowdown for human mobs is now capped at -2, fixing unathi and tajara going slower than they should be.
-
- SleepyGemmy updated:
-
- - Removes chaplain's leftover accesses.
-
-
- 21 January 2023
- FluffyGhost updated:
-
- - The jukebox now uses the sound player.
- - Added Bays sound player and sound tokens.
-
- HappyFox, Geeves updated:
-
- - Added tactical goggles to the loadout for Security roles, they have integrated security HUDs and flash protection.
- - Added tactical coifs to the Security armory, they can go in the mask, ear, or clothing accessory slots.
-
- JohnWildkins updated:
-
- - Fix slowdown being applied twice.
-
- SleepyGemmy updated:
-
- - Adds a isolation cell to the brig.
- - Adds brig lockdown blast doors to the windows in the communal area.
- - Tweaks the communal layout.
- - Replaces the security areas with relative areas.
- - Makes reinforced windows and window panes need a weapon with 8 or higher force to inflict damage.
- - Tweaks the plastic jug's force to be more believable.
- - Makes tools not attack windows unless on harm intent.
- - Adds a unique communal emergency closet with the bare necessities.
- - Removes a duplicate intercom from the warden's office.
- - Fixes the mounted flash's name being capitalized.
-
-
- 20 January 2023
- Alberyk, Atteria updated:
-
- - Added the tesla rejuvenation suit as a currently unplayable species.
-
- MattAtlas updated:
-
- - Fixes drinks allowing you to go into negative speed values.
- - Shuttles will no longer bring background turfs like space or exoplanet turfs with them.
-
- Ramke updated:
-
- - Dispenser (coffee, chem, alcohol, etc.) UIs no longer open with a single row of reagents.
-
- RustingWithYou updated:
-
- - Replaced the Francisca ammo on the Hailstorm ship with Grauwolf ammo.
-
- SleepyGemmy updated:
-
- - Fixes washing machine typo.
-
- WickedCybs updated:
-
- - Added a button inside the armoury that controls the blast doors. The warden and the HoS can use this. It replaces the bottom wall charger.
-
- Wowzewow(Wezzy) updated:
-
- - Adds new sprites and updates sprite generation for medbots.
-
- listerla updated:
-
- - Dionae ships, the SSMD ship, and the IAC ship now are in the ship pool rather than away site pool.
-
-
- 19 January 2023
- Alberyk, Atteria, Canon35, Wowzewow (Wezzy), CaptainGecko updated:
-
- - Added a new ship: the DPRA Hailstorm.
-
- SleepyGemmy updated:
-
- - Adds missing description for the "neck accessories selection (colourable)" entry in the loadout.
-
- atteria updated:
-
- - Repaths spaghetti, tweaks the description of spaghetti with tomato sauce.
-
-
- 18 January 2023
- Geeves updated:
-
- - Baseline screens now render under glasses.
-
- JohnWildkins updated:
-
- - All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity.
- - Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc.
- - Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent.
- - Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act.
- - Significantly cleaned up handheld flash code.
- - Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection.
- - Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash.
-
-
- 17 January 2023
- JohnWildkins updated:
-
- - Floating chat messages now follow you in -and- out of the closet! (And all other 'enterable' objects.).
- - Sodium chloride now overdoses properly.
- - Cleaned up a whole mess of runtime errors related to bad clients, null objects, etc.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Adds a Lyodii accent to Morozi and Exile origins. Description done by Schwann.
- - Adds Novi Jadran to Imperial Exile origins.
-
- atteria updated:
-
- - Resprited the modular laptop to three-quarters perspective.
-
-
- 15 January 2023
- MattAtlas updated:
-
- - Fixes some origins not saving.
-
- anconfuzedrock updated:
-
- - Sleepers can now inject people with tricordrazine.
-
-
- 14 January 2023
- Geeves updated:
-
- - Moved toys out of the General loadout section and into the Toys section.
- - You can now use toy mechas in-hand to put them on the floor in an active state. Shouting Attack at them will make them seek out other mechas to fight. Click them on help intent to pick them back up.
- - Simple mobs' overhead text will now match exactly what they're saying.
-
- JohnWildkins updated:
-
- - Floating chat messages will now follow you when you speak before exiting an enclosing object (closet, charging unit, sleeper, etc).
-
- MattAtlas updated:
-
- - Added a way for Origins to give the character one or more mechanical traits. Currently only implemented for some human origins: New Hai Phong, Visegrad, Mictlan, most Dominian origins, Assunzione, Himeo, most Elyran origins, to name a few.
- - Split the Venusian Cytherean and Jintarian origins.
- - Split the Eridani Citizen and Dreg origins.
- - The NHP origin now matches the wiki's origin restrictions.
-
- SleepyGemmy updated:
-
- - Fixes diona nymphs not having a description.
-
- atteria updated:
-
- - Resprited snow and added some snow decals.
-
-
- 12 January 2023
- Alberyk, Atteria, Canon35 updated:
-
- - Added a new third party ship: the Her Majesty's Mercantile Flotilla ship.
-
- Yonnimer updated:
-
- - Adds Dionae Executive Officers
-
- listerla updated:
-
- - Moved the reef ponytail's right side view down a pixel, to make it equal to every other Skrell hairstyle
-
-
- 11 January 2023
- PurplePineapple updated:
-
- - Aim mode now does not restrict movement, radio, or item use by default. You can set it yourself instead of accidentally shooting people because you forgot.
-
-
- 10 January 2023
- FluffyGhost updated:
-
- - Refactored /datum/observ into /singleton/observ.
- - Refactored /decl/ into /singleton/.
- - Added singleton base class and abstract meta-propriety as dependencies.
-
- Geeves updated:
-
- - Revenants can now teleport anywhere they can see with the middle mouse button, as long as there isn't a dense object on the tile. It has a five second cooldown.
-
- MattAtlas updated:
-
- - Firing guns no longer slows you down.
- - Fixed the pipe dispenser dispensing the wrong pipes.
- - Added chugging. Clickdrag a reagent container you're holding in your hand to your character. Note that you'll lose breath while chugging.
- - Added knocking and slamming your hand on a table. While aiming for right or left hand, grab intent click a table to knock, harm intent to slam.
- - Added an info description on glasses on how to perform a toast.
-
- WickedCybs updated:
-
- - Added a thruster subtype that only requires electricity to be supplied to it in-game. This is probably something that won't be something that's seen often.
- - The runtime shuttle had its gas thrusters replaced with ion thrusters.
-
- Yonnimer updated:
-
- - Adds Dionae as a choice to some ghostship roles
- - Adds two new Dionae-themed awayships, the rokz and serz voidtamer ships.
- - Adds new carp ponchos to the dionae loadout.
-
-
- 09 January 2023
- Sheeplets updated:
-
- - Boiled fjylozyn is no longer hilariously poisonous.
-
- Sniblet updated:
-
- - Added periods to the ends of the descriptions of both forms of beer.
- - Fixes some grammar issues in the Joy chemical's messages.
-
- Sparky_hotdog updated:
-
- - Replaced the NanoTrasen logo AI core sprite with an SCC logo version.
-
-
- 08 January 2023
- Sheeplets updated:
-
- - Buffed the maximum health of hearts to 60, and the break point to 45.
- - Reduced the amount of heart damage that hands-free adrenaline revives do, to a third of the original value.
-
- SleepyGemmy updated:
-
- - Tweaks telecommunications layout.
-
-
- 07 January 2023
- DanseMacabre updated:
-
- - Starlight is now colored on a per-sector basis.
-
- Geeves updated:
-
- - Added the Martian Red Coalition flag and banner to the loadout.
- - Dough-based pastries no longer have an uncooked dough taste, and meatpies specifically now have a crispy dough taste.
-
- KingOfThePing updated:
-
- - Removed the leftover chat output when renaming/reflavouring food.
-
- Nope63 updated:
-
- - Fixes access issues on the closets, NanoMeds and the rescue hardsuit, as well as adding equipment necessary for non-Humans to play on the IAC off-ship.
-
- Sparky_hotdog updated:
-
- - Added corporation themed jackets, available in faction loadout.
- - Added corporation themed winter coats, available in faction loadout.
- - Added NanoTrasen and Orion coat loadout selections.
- - Changed a few loadout items from cargo to operations.
-
- TheDanseMacabre updated:
-
- - Added a Dominian naval corvette along with a cannon and voidsuit for it to use.
-
- WickedCybs updated:
-
- - The SFA should be able to open their lockers now.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes vehicle latching and boarding.
- - Adds new sounds and quality of life features to vehicles.
-
-
- 06 January 2023
- SleepyGemmy updated:
-
- - Fixes pushing custodial carts slowing you down.
-
- atteria updated:
-
- - Added a Vietnamese ao dai tunic and ao yem.
- - Resprited the non la hat.
-
-
- 05 January 2023
- FluffyGhost updated:
-
- - Refactored /datum/observ into /singleton/observ.
- - Added singleton base class and abstract meta-propriety as dependencies.
-
- Geeves updated:
-
- - You can now color your prosthetics by using the body marking system and selecting the correlating IPC-limb type.
-
- MattAtlas updated:
-
- - Adds admin verbs to load map templates in round.
- - Fixes late spawned templates' pipes being bugged and not working.
- - Added support for multi-z away sites.
-
- SleepyGemmy updated:
-
- - Changes "NT Default" to "default" in AI laws.
-
- WickedCybs updated:
-
- - Big change to Horizon's propulsion areas. Port propulsion doesn't also feed the starboard anymore. They can both be started independently of each other.
- - To accomplish what was noted above, the starboard room is now a mirror of the portside room essentially. Both propulsion areas were moved up a little, which shouldn't be too noticeable other than having a little more walking space by the atmospheric tanks.
- - The Horizon's mass was tweaked to make it easier to move around. This should allow even a novice engineering team to get it to a decent level of thrust.
-
-
- 04 January 2023
- MattAtlas updated:
-
- - Fixed the Overmap being 15 tiles smaller than it should be.
- - Fixed overmap hazards not spawning correctly. There are now MANY more hazards.
-
-
- 03 January 2023
- MattAtlas updated:
-
- - Potentially fixes bluespace jump lag.
- - Potentially fixes lobby icon transitions.
-
- SleepyGemmy updated:
-
- - Fixes assistants being able to be independent.
-
-
- 02 January 2023
- Ben10083 updated:
-
- - Ai cores and Solar Panels can now be built again.
-
- FluffyGhost updated:
-
- - Added ability to the sensors console to send an announcement about incoming fire, along with the direction it's coming from, and to announce when there's no fire incoming (and thus to resume damage control).
- - Expanded the Intrepid helm room and moved the sensors console, added a window to allow the sensors console operator to see the people buckled and see the helm, added two softsuit dispensers to fill the space a little, made the window doors towards the cannon station a double window and duplicated it to the right of the sensors/helm area for symmetry.
-
- Greenjoe updated:
-
- - Adds a selection of Tajaran clothing, aimed towards New Kingdom nobles, which can be selected in the loadout.
- - adjusts some of the existing Tajaran clothing items so that they may be colored better, and so their details are not lost when coloring.
- - adds tajara adjusted earring sprites, now actually on their ears rather then the sides of their head.
- - the fancy jacket is now in the coat section, instead of wrongly in the uniform section.
-
- JohnWildkins updated:
-
- - Cleaned up cell charger interaction and processing code.
- - Cell chargers no longer send 90 kW into the void every time they're unwrenched and moved.
- - Fixed empty cells not initializing with the proper icon state.
- - Cell chargers now audibly ping when their attached cell has finished charging.
-
- MattAtlas, DasFox, Azlan updated:
-
- - Renamed the Dominian summer dress to Dominian noble dress.
- - Renamed the Dominian noblewoman dress to Dominian noble greatdress.
- - Separated the Dominian clothing section into a suit selection and a dress selection.
- - Added white Dominian cape versions.
- - Added house variants of the Dominian noble dress.
- - Added alternate black versions of the Dominian noble dress.
- - Added house variants of the Dominian suit.
- - The Dominian commoner dresses have been resprited. Sleeveless versions have been rolled into the main dress, just use the roll sleeves verb.
-
- SleepyGemmy updated:
-
- - Adds missing cameras to deck 3 and deck 2.
- - Expands the machinist workshop. Gives the machinist workshop a welder fuel tank and tinting windows.
- - Fixes the machinist workshop ringer terminal not being mounted on the wall.
- - Properly removes the deprecated mule, floor, ED209, and security assemblies.
- - Adds an emergency escape hatch to the main elevator on deck 1.
- - Fixes missing power cable in research.
-
-
- 31 December 2022
- SleepyGemmy updated:
-
- - Fixes the first responder minimum age not reflecting the wiki.
-
-
- 30 December 2022
- MattAtlas updated:
-
- - The Bridge's coffee machine now has all the cartridges instead of just one.
- - Splitting full rod stacks no longer gives you another full stack.
-
-
- 29 December 2022
- FluffyGhost updated:
-
- - Added a blank 5.56 (a556) projectile and box (magazine).
-
- JohnWildkins updated:
-
- - Headsets no longer reset channel settings when moving them between inventory slots.
- - Headset channel on/off settings now are taken into account over the frequency of the radio when determining if a radio should hear a channel.
-
- Nope63 updated:
-
- - Fixes IAC docking port, a missing port connector and some rogue non-cardinal walls.
- - Gives the IAC rescue ship a rescue hardsuit.
-
- connorjg1/talion updated:
-
- - Fixed a Kataphract vessel spelling mistake.
-
-
- 28 December 2022
- Geeves updated:
-
- - Using an assembly detailer on Wearable Integrated Circuits will now change the green coloring on them.
-
- KingOfThePing updated:
-
- - Added a selection of different coloured fox plushies to the loadout.
-
-
- 27 December 2022
- JohnWildkins updated:
-
- - Fix AI turrets trying to shoot the brains out of cyborgs.
-
-
- 26 December 2022
- JohnWildkins updated:
-
- - Fixed secure channel announcements (command, engineering, security, etc.) being announced over Common.
-
-
- 25 December 2022
- Afya updated:
-
- - You can pull out broken lights without grab intent.
- - Added mechanics description to light figures mentioning grab intent.
-
- Geeves updated:
-
- - Vision enhanced retina's activation message now mentions pupils narrowing instead of you peering down them.
-
- JohnWildkins updated:
-
- - Changing the IFF on an away ship no longer bricks comms for any late-joiners.
- - Away ships with access to the Common channel (casino, etc.) now properly broadcast that channel to crew.
- - Capitalized 'Grand Romanovich Casino' when used as a proper noun (e.g., as a radio channel).
- - Fixed intercoms not respecting speaker on/off setting when switching channels.
-
- KingOfThePing updated:
-
- - Added a gold and a silver crucifix to the religion tab of the loadout.
- - Tweaked the old emergency flare sprites and gave them animations.
-
- Nope63 updated:
-
- - Fixes an overlap between the IAC Technician and Coordinator roles that should allow proper spawning.
-
-
- 24 December 2022
- SleepyGemmy updated:
-
- - Fixes the interrogation radio init.
-
-
- 23 December 2022
- JohnWildkins updated:
-
- - Moved a significant portion of machinery processing to on-demand processing, lightening the load on the server.
- - Shifted turret targeting and simple mob targeting to use the spatial grid system for searching.
- - Telecomms machines will now once again reboot themselves after being EMPed.
- - Fixed a divide-by-zero runtime with adding reagents to a full container.
- - Fixed an issue with admin proc call failing on unowned procs.
- - Turrets now properly reset and close when all targets are lost.
- - Turrets continue to quickly acquire targets until they fully reset.
- - Windoors no longer play a closed deny animation when interacted with while open without access.
-
- KingOfThePing updated:
-
- - Added alcoholic eggnog.
- - Prepared the Idris Cruiser for Christmas with various additions.
- - Added garlands, snowflake stickers, snowman stickers and tinsel as halloween decorations.
- - Added all of the above in one way or another to the Idris Cruise map for the event.
- - Tweaked some of the previously added crates of stuff on the Idris Cruise map.
- - Fixes broken gift wrapper, krampus gifts and regular presents.
-
- MattAtlas updated:
-
- - Fixes the Intrepid being unable to land on planets.
-
- listerla updated:
-
- - Fixed anomaly harvesters disappearing when enabled.
-
-
- 22 December 2022
- Ben10083 updated:
-
- - Exosuits can now toggle inflatable doors when interacting with them in help intent and with no modules selected.
-
- Geeves updated:
-
- - You now count as successfully transferring at roundend if you're on the ship's Z-level and in a ship area.
- - Middle-Mouse Clicking a suit with storage slots will now open its inventory, like labcoats for example.
- - You now only remove lightbulbs from their fixtures if you click on it with grab intent.
-
- MattAtlas updated:
-
- - Removed photon grenades from the antag uplink.
-
- Peppermint updated:
-
- - Fixes area code for SFA ship.
-
-
- 21 December 2022
- Geeves updated:
-
- - You can now select your uniform's rolled state in the Loadout menu.
-
- MattAtlas updated:
-
- - Fixes fire alarm sounds not stopping.
-
- Ramke updated:
-
- - Added a new Tajara comic available in loadout.
-
- SleepyGemmy updated:
-
- - Renames "station bounced radio" to shortwave radio.
-
-
- 20 December 2022
- Geeves updated:
-
- - Putting a lattice/catwalk on an open space makes it not be a hole anymore, meaning you won't fall through it, not use jetpack fuel to traverse them, and mechs can now walk over them.
- - Jetpack users will now visibly float when they're jetting over an open turf.
- - Jetpack ion trails now fire whenever the jetpack thrusts, not on a processing timer.
- - Attacking someone or throwing someone no longer resets your floating state.
- - Trying to pass through an open space with a catwalk will now report the catwalk as the blocker, instead of the open space.
- - Slimes now pass their mutation chance on to their offspring.
- - You can now increase a slime's mutation chance by injecting them with unstable mutagen, and you can decrease it by injecting them with slime jelly.
- - Slimes will no longer wander or follow their leader while pulled or grabbed, and you can prevent them from chasing their target with a blue, aggressive, grab.
- - Button- and colorpad-like inputs on the integrated circuit goggles now work as expected.
- - Renaming wearable integrated circuit clothing now works correctly.
-
- Granodd updated:
-
- - Adds a sprite for non-berry pancakes.
- - Creates a non-berry version of pancakes and makes berry pancakes a subtype of it.
- - Makes ashtrays actually empty into the bin instead of onto the floor.
-
- MattAtlas updated:
-
- - Fixed psiblade and psiping not working.
- - Fixed drop pouches being invisible.
- - Fixed holsters not showing up on the mob.
- - Removed redundant flip verb on drop pouches. Use them in hand with no items inside to flip them.
-
- Nope63 updated:
-
- - Added an Interstellar Aid Corps third party ship and an IAC info pamphlet.
-
- Peppermint updated:
-
- - Adds cryo tubes and power wire.
-
- RustingWithYou updated:
-
- - Gives xenobotanists and xenobiologists access to the main R&D lab.
-
- Sparky_hotdog updated:
-
- - Fixes the display text for spray bottles showing the wrong volume when adjusting the nozzle.
-
- Stryker, NewOriginalSchwann updated:
-
- - Adds Novi Jadran and Imperial Frontier accents to their respective origins.
- - Removes Vulgar Morozi from Novi Jadran and Imperial Frontier origins.
-
-
- 19 December 2022
- Geeves updated:
-
- - You can now click on the slime smart fridge with the slime core bag to insert all the cores into the fridge again. As a side-effect, you can now fill fridges by clicking on them with any storage item.
- - Slime core bags sort their contents by name instead of type, and used extracts are displayed seperately.
- - A slime extract that turns used while in the bag now automatically updates your storage UI.
- - You can now collapse rollerbeds again.
- - Clicking the HUD icon of integrated circuit clothing now works correctly.
- - Integrated Circuit advanced locator refs now work correctly again.
-
- JohnWildkins updated:
-
- - Fixed subspace broadcasters having no overmap range, thus capturing messages and not sending them to away sites near the Horizon.
-
- SleepyGemmy updated:
-
- Sparky_hotdog updated:
-
- - Added new scarf sprites.
- - Scarves can now be used in hand to retie them into other styles.
- - Zebra scarves are now colourable.
- - The Remove Accessory radial wheel now displays proper colours and overlays for all accessories.
-
- anconfuzedrock updated:
-
- - The Horizon's docking port that's used by the orion express ship now shares a frequency with it, allowing it to actually dock.
- - The Spark dock airlock functions as an actual airlock again
- - The Intrepid's transit zone has been moved- due to complications it will not autodock, but it can pseudo-dock with south facing docking ports easily now.
- - The Spark's transit marks have been moved, so they can now dock properly with any functional south-facing dock.
-
- atteria updated:
-
- - Fixed rogue pixels on two Dominia fleet uniforms
-
- harryob updated:
-
- - Disposal units no longer bypass high tech locking devices.
-
-
- 18 December 2022
- Geeves updated:
-
- - Your body will now disentegrate into a skeleton on death if you have more than 100 genetic damage.
- - Added skeleton sprites for monkeys.
- - Refactored mutation code to use bitflags rather than a list, making it faster and less memory intensive.
-
- SleepyGemmy updated:
-
- - Restores the custodial utility holster sprites.
-
- WickedCybs updated:
-
- - Motherships for shuttles will now use a more visible icon type on the overmap so they can differentiate themselves from their shuttles. Shuttles and motherships will share the same colour.
-
- listerla updated:
-
- - Ported Xenoarchaeology artifact and machinery sprites from Tau Ceti Station.
- - Building skeletons from fossils is now easier.
- - Xenoarchaeologists should find fewer dud energy guns.
- - PMCG shorts are no longer invisible.
-
-
- 17 December 2022
- Alberyk updated:
-
- - Fixed some mapping and access issues in the People's Space Station and Tajaran ships.
- - Added the Hadiist Satellite away site.
-
- Alberyk, HappyFox updated:
-
- - Added a new sprite for peanuts.
-
- JohnWildkins updated:
-
- - Fixed an issue where speech problems (drunk slurring, etc) weren't being applied properly.
- - Fixed commandable animals not listening when their short name was used.
- - Fixed alarm consoles not displaying any alarms.
- - Fixed looping sounds not initializing properly.
- - Fixed the missing HOS jacket sprite.
- - Discord bot (and other things that interact with the staff list) no longer break when a de-admined staff member leaves the server.
- - Fixed the bot runtiming the server by asking about the evacuation controller before it existed.
- - Fixed mapped-in mobs (namely animals like Columbo) not being added to the hearables grid properly, thus acting deaf.
- - Fixed an issue where voice mimic / masking wouldn't be respected by tcomms logging.
- - Removed virtual mobs implementation in favor of the spatial grid system, as the two conflict.
- - Re-add handling for species-specific speech problems (only dionae reduced range for losing their head, currently).
-
- Peppermint updated:
-
- - Remaps the SFA away ship.
- - Rebalances the SFA away ship.
-
- PurplePineapple updated:
-
- - Added a handheld video game device in the loadout selection called the GameHelm.
- - Icons for the GameHelm device. Icon credit goes to Azlan#0852 and PinkestKitten#8019.
-
- Wowzewow (Wezzy) updated:
-
- - Standardises contained sprite paths.
- - Makes alternate bridge crew uniforms follow the proper color palette.
-
- atteria updated:
-
- - Improved the coloring of yarn items.
-
-
- 16 December 2022
- Alberyk updated:
-
- - Added the People's Space Station as an away site.
-
- Geeves updated:
-
- - Slimes will now consider hunting when they're under the grow threshold, instead of when they're at 80% of their maximum nutrition, so they should hunt more often.
- - Raised the slime random hunt chance to 35%, up from 25%.
- - You can now buckle yourself and others into a chair or bed if they're adjacent to it, the bucklee will attempt to step onto it, then buckle.
- - Added status indicators to the top right of the screen that indicate when you're bleeding or drunk, or both.
- - Chemsprayers and xenoblasters now report how many units of reagent they have left after you spray something.
- - Adjusting the pressure nozzle of a spray now accurately tells you how many reagents you'll use, and in how many lanes your spray will go.
- - Your emergency survival box and loadout items will now spawn in a plastic bag if you don't have a backpack.
- - Your wristbound portable computer will now attach to your ID slot if you spawn with a wristbound radio.
- - Your wristbound will now hold your ID and automatically register you, even if it spawns in the wrist slot.
- - Slime Core Bags now show a sorted and numbered list of the cores inside, instead of throwing it into a massive unsorted storage list.
- - Ported push-ups from CM. You can initiate them from the IC tab by hitting Do Pushup.
-
- PoZe updated:
-
- - Added Ship Weapons access type for flak cannon, longbow, and Secure Ammunitions Storage. Roles that now have it: hangar technician, all head of staff, engineers.
- - Removed QM access from miner and hangar tech. Now they shouldn't be able to access QM's room.
- - Fixed Access for the door that seperates AI upload lobby from research hallway, now cyborg's have access to it by default.
- - Fixed AI shells's all station access.
- - Updated holomap to work with the new horizon's map.
- - Added holomaps to the hallways on all 3 decks of the horizon.
- - Cyborgs now have a View Holomap verb to see holomap from their position.
-
- SleepyGemmy updated:
-
- - Gives investigators access to the holding cells.
-
- WickedCybs updated:
-
- - Second deck starboard maintenance didn't have many emergency shutters and air alarms within it. This has been fixed.
-
- listerla updated:
-
- - Ported new slime sprites from Tau Ceti Station.
- - Added a number of in-lore holidays to the holiday system.
- - Dominian Unathi may now follow the Thakh faith.
-
-
- 15 December 2022
- Sparky_hotdog updated:
-
- - Fixes Xenoarchaeologists not having an icon on security HUDs.
-
-
- 14 December 2022
- JohnWildkins updated:
-
- - Fixed missing torn inflatable door/wall sprites and tqi-qop rifle sprites.
-
- SleepyGemmy updated:
-
- - Fixes Zavodskoi not having research under possible departments in the loadout.
- - Fixes atmos volume tanks output pressure.
- - Adds a pump from the mix loop to the mixed gas tank.
-
-
- 13 December 2022
- Alberyk updated:
-
- - The submachine gun's sprites are no longer missing.
- - The anomaly suit's sprites are no longer missing
-
- JohnWildkins updated:
-
- - Audible emotes (say !emote ...) are now audible by other players again.
- - Fixed runechat breaking on bolded audible emotes.
- - Deleted / cleaned up some unused saycode.
- - Respawn timers are now properly reset upon spawning / being granted a respawn.
- - Respawn / death timer is no longer reset when observing after having already spawned once in the round.
-
- MattAtlas updated:
-
- - Tucking into a roll is now an 0.6x damage modifier instead of an 0.2x damage modifier.
-
- SleepyGemmy updated:
-
- - Tricordrazine now needs water to react, which makes Tricordrazine no longer mix in your bloodstream if you inject inaprovaline and dylovene at the same time.
- - Fixes empty hazmat gear closets spawning in operations.
- - Adds a new hair ribbon, a neck ribbon, and a neck bow.
-
- anconfuzedrock updated:
-
- - The tramp freighter now has a gun. yeah.
- - The budgets for away sites with ghost spawners and ruins have been seperated, ensuring a mix of both in rounds.
-
- anconfuzedrock, CNEGecko updated:
-
- - Unathi pirate voidsuits have softer outlines.
-
- listerla updated:
-
- - Reduced handheld mirror's size.
-
-
- 12 December 2022
- Alberyk updated:
-
- - Asteroid exoplanets now have an unique overmap object.
-
- Connorjg1 updated:
-
- - Vaurca warriors are weaker against brute damage now and can now be killed easier.
-
- JohnWildkins updated:
-
- - Requests console input can now be canceled, and no longer permits you to send faxes from three rooms away.
- - Hoists can no longer move through catwalks and/or lattices.
- - Hoists no longer cause issues when hoisting mobs.
- - Hoists can now hoist occupied air bubbles.
- - Clicking on hoist hooks now detach what they're holding to the turf beneath the hoist.
- - SCC telecomms staff now remember to regularly rotate the message server's password once again.
- - Fixed intercoms not broadcasting radio messages.
-
- SleepyGemmy updated:
-
- - Makes overhead text for audible emotes visually separate from regular talking.
-
-
- 10 December 2022
- JohnWildkins updated:
-
- - Fixed away site telecomms AIOs not initializing properly, causing comms to fail.
- - Fixed AI shells having no access.
- - Fixed AI / borgs / etc. speaking locally when sending a radio message.
-
- MattAtlas, Wildkins updated:
-
- - You are no longer affected by ship maneuvers if there is an active gravity generator.
- - AIs no longer get thrown around by ship maneuvers.
-
- PoZe updated:
-
- - Sensor suit will now have 5 different icon states depending on range it is set to (Since our range is not a constant and could change in code, I did not make it 7 but rather precentage of max view range). It also has another icon effect if heat is above 85%.
-
- SleepyGemmy updated:
-
- - Fixes the command bunker blast door being accessible to anyone.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes alignment of turf windows.
-
- listerla updated:
-
- - Filled in a pixel on the short shorts, to prevent clipping.
-
-
- 09 December 2022
- Alberyk updated:
-
- - Two exoplanets of the same type should no longer spawn.
-
- GeneralCamo & Bloodpriest updated:
-
- - Ported Atmospheric Pipe Meter sprites from Eris.
- - Ported Airlock Sensor, Control, and Access Control sprites from Eris.
-
- JohnWildkins updated:
-
- - Tcomms relays have been removed. All telecomms machines now handle traffic on all connected z-levels by default, making them superfluous.
- - Ported and overhauled generated away site frequencies from Bay. Away ships and sites now have their own radio frequency, accessible via ';' or ':h'.
- - Hailing frequency, ':y', added to all ships and most of the command / exploration crew on the Horizon. Radios (headsets) now have a button to reset to their preset frequency, if tuned away.
- - Significantly overhauled the systems underpinning telecomms / radio broadcasts, relying more directly on /datum/signal creation.
- - Ported the spatial grid / orthogonal range search algorithms from /tg/, making checks for hearers in range much faster, and thus easing server load during high-pop events.
- - Ported the trait system from /tg/ and refactored / reorganized telecomms machines as necessary for the above changes.
-
- PoZe updated:
-
- - Reworked cyborg's access to be role specific and reflect their crewmate's access for the same role/department.
- - Added ability to change cyborg's access in Robotics Control Console from role specific to all access and vice-versa.
- - Added displaying of what access type cyborg has in status tab.
-
- SleepyGemmy updated:
-
- - Moves the bunker to a more central location on deck 3.
- - Fixes the atmospherics volume tanks starting at 15000 kPa output pressure.
-
-
- 08 December 2022
- Connorjg1 updated:
-
- - K'lax Hopeful Helmets are now flash proof so Vaurca can fight with their eyes intact.
- - Fixes a door on the Kataphract vessel named incorrectly and fixes a wall in the way of re-fueling the vessel.
-
- JohnWildkins updated:
-
- - Custom borg sprites can now be selected again.
-
- Sheeplets updated:
-
- - Removes the ability to perform surgery on stasis beds.
-
- SleepyGemmy updated:
-
- - Cleans up the biosuits code and renames them to hazmat suits. Renames the level 3 biohazard closets to hazmat gear closets.
-
- TheDanseMacabre updated:
-
- - Added a large number of weapons to the antag uplink. Some are very strong, and very expensive!
- - Gave the energy sword enough armor penetration to do around half damage through heavy armor.
-
- Wowzewow (Wezzy) updated:
-
- - Guests no longer get warnings for multikeying (For testing purposes).
-
-
- 07 December 2022
- Alberyk updated:
-
- - Fixed some messed up pipes in the scrapper ship.
- - Fixed a window with the wrong access at the pra database ship.
-
- Geeves updated:
-
- - The piece of the Dominia cape that renders between your legs now gets hidden by tails or other clothes.
-
- GeneralCamo updated:
-
- - Removed SCC Assistants and Representatives that were unintentionally added.
-
- KingOfThePing updated:
-
- - Added two alternative job titles for medical intern. One is for aspiring surgeons, one for Medics in the making.
- - To be more consistent, interns dont have specialized medical access anymore.
-
- PoZe updated:
-
- - Majorily increased maximum power rating for most atmospherics devices. Refer to the pull request for exact numbers: https://github.com/Aurorastation/Aurora.3/pull/15229
- - Refactored atmospherics omni gas filters' and mixers' UI to be more like a gas pump. Added display of current power usage.
-
- SilverSZ updated:
-
- - Allows Solarian IPC to take the Visegradi and San Colettish accents
-
- SleepyGemmy updated:
-
- - Fixes the maintenance turf initializer not respecting the is_open() proc.
- - Fixes abyss turfs not utilizing the is_open() proc.
- - Fixes abyss turfs not respecting lattices and its children, only catwalks.
- - Fixes rollerbed inhands being mirrored.
- - Fixes a table in the brig communal room.
- - Adds a generic preset for the turf initializer.
- - Adds some Sol floor decals to the code.
- - Removes a leftover sign where cryo used to be on deck 3.
-
- TheDanseMacabre updated:
-
- - Added a Southern Solarian Military District third party ship. Also adds a Visegrad flag, and a Solarian military IPC uniform.
- - Fixes a problem with the TCFL ship roles not all being able to spawn at the same time.
- - Changed the shading slightly on a few Solarian uniforms.
-
- Wowzewow (Wezzy) updated:
-
- - Elevator doors are now see-through again.
-
-
- 04 December 2022
- Connorjg1/Talion updated:
-
- - Vaurca warriors have undergone large balance tweaks. They are now more powerful across the board, having better laser resist, less bleeding and have had their mandible ability replaced with a mandible attack.
-
- Roostercat12 updated:
-
- - Fixed Bulwark augment markings replacing the normal vaurca ones.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes odd behavior with bags saving.
- - Bag strap adjusting works properly now.
- - You no longer can color bags that can't be colored.
- - Faction specific bags are now default.
-
-
- 03 December 2022
- Connorjg1 updated:
-
- - Fixed a spelling mistake in Pineneedle Brand white wine.
-
- GeneralCamo updated:
-
- - NanoTrasen Corporate Representatives aboard the SCCV Horizon are no longer required to have a mindshield implant. All existing implants have been complementarily removed during the last scheduled physical for all NanoTrasen Corporate Representatives.
-
- JohnWildkins updated:
-
- - Map reader will now properly mapload initialize /area atoms for away site areas.
- - Cables now correctly override their direction vars to match the set icon state, making mapped-in d1/d2 vars superfluous.
-
- Roostercat12 updated:
-
- - Added various Bulwark Augment Body Markings.
-
- SleepyGemmy updated:
-
- - Removes two leftover walls in maintenance on deck 2.
-
- atteria updated:
-
-
- 02 December 2022
- Connorjg1/Talion updated:
-
- - Portable Fusion Generator incorrectly had Uranium listed as the fuel source. It is not Tritium as expected.
-
- Omicega updated:
-
- - Fixes some mislabelled/misnamed stuff on the COC ranger ship and gives them minor inventory tweaks besides.
-
- Peppermint updated:
-
- - Adds the correct window to the CoC armory.
- - Adds the correct ammo type (HE) to the CoC armory.
-
- SleepyGemmy updated:
-
- - Makes the worn bunny slippers a child of the bunny slippers.
-
- WickedCybs updated:
-
- - Worn bunny slippers are species unrestricted like the normal bunny slippers now.
-
-
- 01 December 2022
- MattAtlas updated:
-
- - Damage values of 7.62, 5.56 and midlasers have been all nerfed.
- - Security's ballistic and ablative armour have been heavily nerfed. They now only block around 5 more damage, instead of blocking over half.
- - Combat stims' chems have been compacted into one new chem, Kilosemine, with increased metabolisation rate (0.6u/tick) and without the effects of Oxycomorphine. Combat hyposprays start with ten units, which can be spread out across two injections.
- - Personal shields no longer recharge on their own. They have a cell, which can be recharged and cannot be manually replaced. Passive upkeep is 2 charge every 2 seconds or so, whereas blocking a bullet is 200 charge per shot. Their size has been reduced to normal, so they can fit in backpacks.
- - Shuttle walls are now reinforced.
-
- SleepyGemmy updated:
-
- - Fixes the Spark dock being pressurized. Replaces the dock airlocks with regular doors.
-
- atteria updated:
-
- - Added enlisted and officer uniforms for the Dominian fleet.
-
-
- 30 November 2022
- Alberyk updated:
-
- - The Tajaran smuggler ship now has working atmos and power.
- - The Tajaran smuggler ship can now eject its cargo hold.
-
- Nope63 updated:
-
- - Added an alt version for the Zavodskoi warden coat and hat, as well as the ability to select them from the loadout.
- - Removed the parent version of the warden hat, which was mistakenly labelled as the Zavod warden hat.
-
-
- 29 November 2022
- SleepyGemmy updated:
-
- - Fixes the Longbow's barrel not being mapped in appropiately.
-
- Wowzewow (Wezzy) updated:
-
- - SSD no longer immediately puts you to sleep - only after 5 minutes will your character drop on the ground. Also, adds an overlay to indicate when someone's SSD.
-
-
- 28 November 2022
- Alberyk updated:
-
- - Fixed some mapping issues in some Tajaran ships.
- - The scrapper and the mining jack ghost roles now spawn inside the ship.
- - Added some food to the mining jack base.
-
- Spud2 updated:
-
- - Adds "*Missing*" as a possible physical status in medical records.
-
-
- 27 November 2022
- GeneralCamo updated:
-
- - Changed the in-game Sol Alliance flag to reflect the flag in canon.
- - Purged all references to "SolGov", as this is now considered a non-canon remnant from Baystation.
- - Updated the descriptions for Sol Alliance citizenship, and Hephaestus Industries membership.
-
- SleepyGemmy updated:
-
- - Removes manually mapped names on intercoms. Implements coded-in intercom subtypes where applicable.
- - Relocates the Longbow to near the deck 3 port docks.
-
- Sparky_hotdog updated:
-
- - Fixes following shipbounds from the crew manifest as a ghost.
-
- anconfuzedrock updated:
-
- - Five new ammo types for the unathi bruiser cannon ship weapon-the Izharshan freighter gets one cheap HE shell in the safe, and advanced versions of existing ammo types alongside AP are admin spawnable..
- - Ship ammo can now be made different weights that can be carried with difficulty by larger or smaller species.
- - The bruiser now shoots 178mm shells that require you to be larger than a human to carry by hand, and even then require more effort.
-
-
- 25 November 2022
- CinnySuccubus updated:
-
- - Removes minimum temperature limit (50K) from Xion frames, making them immune to the cold and allowing them to mine on ice planets and other environments below this limit.
-
- KingOfThePing updated:
-
- - Added four new rifle reload sounds.
- - Removed one subpar rifle reload sound.
- - Updated the sprites for the stunrevolver and the speedloaders.
-
- Yonnimer updated:
-
- - Adds new Dionae-themed airlocks and table sprites
-
-
- 24 November 2022
- BLUNTFORCE420 updated:
-
- - Adds .45 SMG for Dominia.
-
- FearTheBlackout updated:
-
- - Adds a CondiMaster and a bottle of space spice to the Bar.
-
- KingOfThePing updated:
-
- - Fixed the tajaran light brown fur scarf to be misaligned by two pixels.
-
- Omicega updated:
-
- - Limits the big quake stompy jump version of the jump manoeuvre to very big species only, rather than just big ones.
-
- SleepyGemmy updated:
-
- - Removes the unused investigator jacket.
-
- Sophiemint updated:
-
- - Increases Grauwolf ammo for the FSF, SFA, Elyran Strike Craft, and CoC Rangers.
- - Added some extra flavour items for the CoC ranger captain's wardrobe.
-
-
- 23 November 2022
- Alberyk updated:
-
- - Added a new third party ship: the Orbital Fleet Database Freighter.
-
- Anconfuzedrock, Kyres1, CneGecko updated:
-
- - Adds a new Izharshan Pirate ship to most badlands regions, alongside new pirate voidsuits.
- - Moves one of the deck 3 starboard docks more starboard so wider ships can dock with it.
- - Above ship includes the Bruiser cannon, a weak unathi ship weapon that rarely has decent ammo, but can be loaded by hand.
-
- MattAtlas updated:
-
- - Ship weapons can now be used on visitables that aren't ships.
- - Added (currently unused) functionality that lets ship weapon targeting manually choose a direction.
-
- RustingWithYou updated:
-
- - Allows the floral somatoray to mutate specific genes
-
- SleepyGemmy updated:
-
- - Adds a static GPS to the Intrepid.
- - Turns the Unathi pirate voidsuits into contained sprites.
-
- Sparky_hotdog updated:
-
- - Added a box of sterile gloves to the autopsy room.
-
- WickedCybs updated:
-
- - Adds more reinforced armour layers where it could be easily fit on the Kataphract ship.
- - The Kataphract armoury now includes their flags. These act as flamboyant yet effective spears.
- - The Kataphract armoury now includes Hegemony sluggers. These are crude and very heavy projectile weapons.
- - Adds a CIC to the Kataphract ship. It's a safer place to control the ship if it ends up being fired on. You can find it in the hallway that leads to the warehouse.
- - Adds a carbon dioxide holding tank to the Kataphract ship to eliminate any reliance on filling and removing cans from the fuel line. It's unlikely they will run out of fuel during a round.
- - The Kataphract medical room has an operating theater and some more medical supplies. This includes a nanomed.
- - The Kataphract Quartermaster role has been renamed to 'Kataphract Specialist'.
- - Some more props were added to the map. A few water fountains and punching bags among other things.
- - The Kataphract body armour had its ballistic protection increased. The voidsuit has had its ballistic and laser protection increased. It's on the level of the average merc voidsuit now.
-
- anconfuzedrock updated:
-
- - Away site hangars have more transit spots, so ships are more likely to be able to land in them.
-
-
- 22 November 2022
- SleepyGemmy updated:
-
- - Fixes the security cells' doors having no access requirements.
- - Fixes the security cells' blast doors and blast door buttons being labelled and wired incorrectly.
- - Adds a new burning sprite.
-
- Sparky_hotdog updated:
-
- - Added a colorable turban to the loadout.
-
- WickedCybs, MattAtlas updated:
-
- - Adds a minature fusion reactor. These are similar to portable generators in functionality but scaled up to provide consistent power for the ships you see running around on the overmap. They also have an additional mechanic that involves adding coolant.
- - Generators have some really high power values that had to be scaled down. It's still too high probably but further adjustments need some planning.
-
-
- 21 November 2022
- Alberyk updated:
-
- - Added a new third party ship and away site: the Tajaran Mining Jack.
-
- BLUNTFORCE420 updated:
-
- - Adds Dominian assault rifle for eventual Dominia ship PR. Reskinned 762 assault rifle in line with other factional offerings.
-
- MattAtlas updated:
-
- - Grauwolf and Francisca projectiles now actually use their icon on the overmap.
-
-
- 20 November 2022
- Alberyk updated:
-
- - Fixed the stargaze not displaying the badlands icon.
- - The temperature and air alarms on the Tajaran ships now have more reasonable values.
-
-
- 19 November 2022
- Omicega updated:
-
- - The calf suspension augment now allows you to jump a little further (via the manoeuvre system) in addition to providing slight protection against fall damage.
-
- SleepyGemmy updated:
-
- - Fixes a missing APC wire.
- - Fixes pilot's room object placement.
-
- WickedCybs updated:
-
- - Re-adds the missing docking controllers to the deck one pilot prep room.
-
-
- 18 November 2022
- DreamySkrell updated:
-
- - Ghosts can now follow crew on the crew manifest.
-
- MattAtlas updated:
-
- - Ops technicians now really, actually have access to ammunition storage.
- - Fixed the Nanotrasen IPC origin having accents it shouldn't, and not having the TTS accent.
-
- SleepyGemmy updated:
-
- - Removes a duplicate requests console in medical.
- - Adds a navigation console to the bridge.
- - Adds suit coolers to the atmos technician suit storages.
- - Moves the heavy flashlight in engineering's locker room to the Engineer locker.
- - Fixes the RFD being unable to construct nor deconstruct full windows and their frames.
- - Renames the "desc_fluff" variable on objects to "desc_extended" to better reflect its intended purpose.
- - Merges "desc_cult" with "desc_antag". Removes the "desc_cult" variable.
- - Adds handrails to all the washroom stalls.
-
- Sparky_hotdog updated:
-
- - Added the ability to buckle patients to operating tables. Click and drag as normal to buckle, click on the table on any intent other than help to unbuckle.
- - Added a handrail to the operating theatres, so surgeons can stay upright during maneuvers.
-
- WickedCybs updated:
-
- - Adds a small biogenerator to the public garden.
- - Tweaks the second deck security checkpoint by removing the extra paper bin and pencil and the white hard hats.
-
-
- 17 November 2022
- SleepyGemmy updated:
-
- - Fixes missing master wire on deck 1.
- - Removes unused power cables and atmospherics piping on deck 1.
- - Fixes the operations hangar being unrestricted access wise.
- - Doubles the lift and cryogenics room's capacity.
- - Adds a contraband locker and evidence storage locker to the code.
- - Tweaks the armoury layout. Maps in the contraband locker and the evidence storage lockers.
- - Adds polish and details to security, such as decals and layout changes.
- - Fixes the security incident paper mentioning NanoTrasen as well as security in general and not mentioning the SCC or the SCCV Horizon.
-
-
- 16 November 2022
- SleepyGemmy updated:
-
- - Moves the residential lifts to deck 1 next to the main elevator.
- - Adds a residential deck stairwell to the central stairwell on deck 1.
- - Moves the auxiliary custodial closet to where the residential lifts used to be on deck 2.
- - Moves the machinist workshop to deck 2, where the mech bay- and recharging station used to be.
- - Moves the mech bay- and recharging station, teleporter, and tech storage to deck 1 where the machinist workshop used to be.
- - Moves the secure ammunition storage to the other side of where it lies currently to reduce risk of collateral damage.
- - Fixes the SM cooling slower than it should.
-
-
- 15 November 2022
- Alberyk, Coalf updated:
-
- - Added Tajaran leader portraits to the Tajaran custom loadout.
-
- MattAtlas updated:
-
- - Bridge crew no longer have access to the flak cannon or to ammunition storage.
- - Leviathan powerup is now a global effect.
- - Lowered the sound of most guns.
- - Ammunition loaders no longer instantly explode and die when hit.
- - Fixes ship weapons not being anchored.
- - Fixes projectiles not deleting when they reach the Overmap edge area. They now wrap around and delete after a certain amount of steps (30 for leviathan shots, 10 for normal shots).
- - Finished longbow shells will now have the impact type in the name.
- - Leviathan projectiles have been sped up.
- - Targeted overmap objects are now detargeted if they go past the 7 tile range.
-
-
- 14 November 2022
- Alberyk updated:
-
- - Added a Tajaran Scrapper third party ship.
-
- MattAtlas updated:
-
- - Added more ammunition for the Francisca to the Horizon, for a total of 12 boxes.
-
- Omicega updated:
-
- - Adds antifuel reagent (for cleaning liquid fuel exclusively) + associated chemical grenades to engineering.
-
- SleepyGemmy updated:
-
- - Tweaks the deck 2 port stairwell.
- - Fixes the journalist office not having a power wire.
- - Gives the machinist access to operations.
-
- TheDanseMacabre updated:
-
- - Made a number of minor fixes to various third party ships. Most notably, their rotary guns should no longer fall off.
-
-
- 13 November 2022
- DreamySkrell updated:
-
- - Fixes mining overalls broken roles restrictions.
-
- Ramke updated:
-
- - Mobs listening intently will receive hearing damage from loud ship firing sounds.
-
- SleepyGemmy updated:
-
- - Fixes bags' strap masks.
- - Fixes parts of rucksacks becoming invisible if the strap wasn't set to thick.
- - Gives the First Responder access to the disposals room and its computer.
- - Maps in a proper disposals pit.
- - Makes the SM reactor waste management room more compact.
- - Adds a maintenance tunnel beneath the custodial closet.
- - Tweaks maintenance behind the machinist workshop.
- - Tweaks the layout of the machinist workshop.
- - Makes the area below the machinist workshop a public area and a staging area for the Intrepid.
- - Gives the custodian and first responder access to the mail room.
-
- Sparky_hotdog updated:
-
- - All roles should now use the correct security HUD icon.
- - Security HUDs now read IDs in the same manner as airlocks.
-
- TheDanseMacabre updated:
-
- - Survivability of military third party ships has been improved. They now have backup controls, portable air pumps, backup weapons, and more.
- - Third party ships have a more consistent naming scheme.
- - Certain third party ships can now spawn in the Badlands.
- - The militia ship, freighter, and Skrell smugglers now have randomized guns in lieu of pre-selected weapons, for greater variety. Skrell and OX ships now have armor that they were missing.
-
-
- 12 November 2022
- DreamySkrell updated:
-
- - Minor styling fix/tweak of the loadout search bar and buttons.
- - Adds a per-uplink item limit mechanism.
- - One free medkit can be claimed from an uplink.
- - Personal shield can only be bought once from an uplink.
-
- Evandorf updated:
-
- - Very minor changes to fluff item mechanics. Can now remove spearhead from stand without needing to pick up the stand first.
-
- JohnWildkins updated:
-
- - Non-asteroid exoplanets now correctly have a chance to have ambient lighting.
- - Exoplanet theming (rock coloration, etc.) now correctly applies to all exoplanet turfs.
-
- Loaf (Original Code), MattAtlas (Porting) updated:
-
- - Added a maneuver system. Access your available maneuvers by using the Prepare To Maneuver verb in the IC tab. Control click a tile on grab intent to activate the selected maneuver.
- - Added a leap maneuver for humans. You can use this to jump across open spaces or other items. Baseline humans can jump 2 tiles out. More agile species can jump 3 tiles.
- - Jumping onto a mob from above or while it's laying down as an industrial IPC, bulwark or breeder does quite a lot of damage.
-
- Omicega updated:
-
- - Removes the AI job from traitor role eligibility.
- - Properly sets lifeform stasis units to be anchored.
-
- SleepyGemmy updated:
-
- - Adds a proper psychiatric supplies locker to the psychiatric office.
- - Fixes the stargazer being unanchored and non-dense.
- - Fixes some mapping oversights on deck 3.
- - Moves some stuff in the HTML folder to a more appropiate folder.
-
- TheDanseMacabre updated:
-
- - Added a Coalition Ranger third party ship.
-
-
- 11 November 2022
- Alberyk updated:
-
- - Added lava exoplanets.
- - Added a PRA third party ship: the Headmaster. It should appear in the Badlands and Tajaran systems.
-
- DreamySkrell updated:
-
- - Search box in the loadout. Looks up loadout item names, and also names of sub-items in the selection.
-
- MattAtlas updated:
-
- - Being thrown into airlocks, machines, windows will now hurt a lot.
- - Mobs can now be thrown over railings!
-
- SleepyGemmy updated:
-
- anconfuzedrock updated:
-
- - There are now pure bicaridine, kelotane, and peridaxon autoinjectors, as well as hyronalin bottles, as adminspawn items.
-
-
- 10 November 2022
- MattAtlas updated:
-
- - Decreased the amount of damage ship guns take to compensate for explosions hitting them more than once.
- - Ship projectiles now properly hit their targets if they're on the same tile.
- - Ship projectiles should feel a lot faster to start up and less clunky.
-
- Omicega updated:
-
- - Adds a service gantry going underneath the Leviathan to make EVA on the Horizon's hull a bit easier.
- - Adds a specific Leviathan access code for ID accesses to use.
-
- PoZe updated:
-
- - Fixed robotic storage unit turning invisible when occupied.
- - Added broken state sprites for full steel and plasteel tiles.
- - Research Cyborg's scientific gripper can now interact with seeds and grown products. Added robot auto-harvester tool for collecting grown things.
- - Mining drone now has access to service channels.
-
- Ramke updated:
-
- - Removes a few white pixels from Nasira's custom item.
-
- SleepyGemmy updated:
-
- - Fixes being unable to put reinforced glass in airlocks.
- - Fixes some parapen issues.
-
-
- 09 November 2022
- MattAtlas updated:
-
- - Overmap projectiles are now much faster, as they were meant to be.
- - Ship projectiles now actually hit things when shot diagonally.
- - Added useful ship combat information for deadchat when bullets enter a zlevel.
- - Ghosts can now jump to the Overmap by using the Teleport verb and going to System Map.
- - Added missing admin logs.
- - Added notifications for people inside a ship when ship projectiles miss it.
-
- Sheeplets updated:
-
- - Made various mapping tweaks to the Medical Bay. Allows Rescue Hardsuits to hold blood bags in their suit storage. Nerfs the stasis factor on lifeform stasis units. 10X, down from 15X.
-
- TheDanseMacabre updated:
-
- - The Elyran strike craft, FSF and SFA corvettes, and TCFL corvette now all have grauwolf flak batteries. The militia ship has a 40mm rotary cannon. The civilian station has a large amount of ammunition to sell.
- - Some third party ships and away sites have had their small arms to be more substantial. The civilian station now has an autolathe.
-
- WickedCybs updated:
-
- - Organizes all the away site and ship files. They each have their own folders. The generic folder was renamed to awaysite.
- - Seperates the wildcard and corporate ship file as it was being shared by the tramp freighter + milita and the ox ship and ee ship respectively.
-
-
- 08 November 2022
- Alberyk updated:
-
- - The Tajaran divination cards are now more lore accurate.
-
- Kyres1 updated:
-
- - Added a badlands stargazer system icon.
-
- Omicega updated:
-
- - Tweaked/added various things to engineering. Fixed lowercase area names, added some fire closets, an extra voidsuit, some more lockers to the equipment room, and some other QOL mapping stuff.
-
- SleepyGemmy updated:
-
- - Fixes the Idris and Zavodskoi security sleeve patches being esoterically role restricted.
- - Removes the depreciated crystal therapy pod and its console from the codebase.
- - Adds a hip variant of the custodial holster. Removes superfluous items from the custodians' lockers. Removes superfluous items from the custodial cart.
- - Turns the utility holsters into a contained sprite.
- - Adds a camera to the secure ammo storage. Fixes the flak weapon APC wire location.
-
-
- 07 November 2022
- FearTheBlackout updated:
-
- - Idris Librarians using their respective alt titles will now receive the correct items again.
-
- MattAtlas updated:
-
- - The Francisca is now actually a gatling gun as it was meant to be. When fired, it spawns eight extra projectiles.
- - Francisca normal ammo now has 1 more penetration so that it actually gets through hulls.
- - Maneuvers now work correctly. Do note that the left/right distinction is relative to ship direction ONLY for combat rolls, whereas it is absolute for combat turning (imagine a compass).
- - Physical ship ammunition projectiles now have hit sound effects.
- - Ship weapon projectiles no longer miss when they enter a ship. Get down if you want to dodge them!
-
-
- 06 November 2022
- Alberyk updated:
-
- - Fixed the abyss icon.
-
- DreamySkrell updated:
-
- - Used items in the loadout always appear at the top of the list.
-
- FearTheBlackout updated:
-
- - Added a Venusian flagpatch to the accessory loadout.
- - Added the sprites for the Venusian flagpatch.
-
- MattAtlas updated:
-
- - Fixes the Zavodskoi security coat selection.
- - Ops techs now have access to the Intrepid armament area and the ammunitions storage.
- - Ship weapons can now actually hit overmap hazards.
- - Ship weapons can no longer fire if the ship is not on the overmap.
- - You can no longer target overmap objects if you're not on the overmap.
- - Entry point landmarks now properly move with shuttles.
- - Fixed the Leviathan activation terminal. You can no longer interact with it before unlocking the safeties.
- - Fixed some chat messages.
- - Entry point lists are now sorted.
-
-
- 05 November 2022
- MattAtlas (Code), Kyres1 (Sprites, Mapping) updated:
-
- - Added a ship to ship combat system! The basic functioning is that each ship has at least four entry points that can be targeted. Projectiles enter these entrypoints based on the heading of the ship that fired them. Ex: if you are facing the starboard of a ship, and you fire to hit the aft, you will miss.
- - The Horizon now has its own guns! They were fitted in the last few port calls. The Leviathan (accessible by Engineering & Command) is on the port ballast on Deck 2. The Grauwolf, a flak cannon, is fore of Operations. The Longbow, a 406mm artillery gun, is port of the Bridge. The Intrepid has been fitted with a 40mm rotary gun, the Francisca.
- - To target an overmap object with a gun, go to a targeting console (found on the Bridge for the Horizon), open the targeting grid and then click an overmap object that you can see. You will then lock onto it.
- - To load ammunition into a gun, load the respective shell or bundle or whatever you might need into the ammunition loader next to the gun.
- - The Leviathan has a fairly complex activation sequence! All details can be found in the envelope found in its holding bay.
- - Certain guns, like the Grauwolf, can be used to destroy some overmap hazards.
- - When targeting multi-z maps like the Horizon, you are able to select a z-level to filter the entry points.
- - Ship ammunition can be very heavy. If it is, it can only be lifted by G2s/G1s/Vaurca Breeders/Bulwarks, by a human in a rig or by a mech clamp. Ripleys spawn in the Longbow, Francisca and Grauwolf's compartments.
- - The helm console has four new buttons under the Maneuvers section. The two that look like turning arrows will perform an emergency combat dodge which moves the ship by one tile to the left or right, a fairly dangerous maneuver that throws everyone on the ship around, unless buckled. The second set that looks like arrows with a line at the end will instead turn the ship 45 degrees to the left or right, useful for turning to face enemy ships to shoot them. This is markedly less dangerous and only puts unbuckled people on the floor. It's also not as loud.
- - The Mining Shuttle has officially been given the name of SCCV Spark.
- - You can no longer see overmap objects through darkness.
-
- WickedCybs updated:
-
- - Shuttles won't look like they're jumping into bluespace anymore, as they were not anyway. It will look like they're actually flying through space.
-
-
- 03 November 2022
- Butterrobber202 updated:
-
- - Cultists now have a station-wide language to communicate with.
-
- DreamySkrell updated:
-
- - Fixes loadout culture and origin check always failing, making it so culture and origin restricted items were always grayed out.
-
- SleepyGemmy updated:
-
- - Renames the "Begin bone repair" surgery to "Repair Broken Bone" and renames the "Mend closed bone" surgery to "Repair Sawed Bone" to better reflect their purposes.
-
-
- 02 November 2022
- DreamySkrell updated:
-
- - Accent tags in the chat are now clickable, and show a window with the accent name and description.
-
- MattAtlas updated:
-
- - The Security voidsuit's armour is now on par with Security's standard armour plate.
-
- SleepyGemmy updated:
-
- - Fixes 6 faulty variables in the "orion_express_ship.dmm" file.
-
-
- 01 November 2022
- 4000daniel1 updated:
-
- - Changed the phoron in secure storage and the metal rods in engineering storage to be full stacks rather than singular.
- - Added a new away site featuring an asteroid with a suspicious structure within.
-
- Alberyk updated:
-
- - Restricted Zeng-Hu augments to Zeng-Hu jobs.
-
- Ben10083 updated:
-
- - Consular now has access to some areas of command on deck 3.
-
- DreamySkrell updated:
-
- - Adds a ladder between Horizon's top deck bridge maint and middle deck bar maint.
- - Unavailable items in the loadout (restricted for jobs, origins, cultures, or factions) are grayed out and appear at the bottom/end of the list.
- - Culture and origin restrictions appear under items, same as job restrictions.
- - Added a navigation console to the hangar control room.
- - Ghostspawner whitelist check fix.
- - Adds a Crashed Elyran Tanker away site.
-
- FearTheBlackout updated:
-
- - Adds a colorable feather trilby to the loadout.
-
- KingOfThePing updated:
-
- - Adds halloween costumes and decorations.
- - Tweaks the Idris cruise map slightly with halloween additions.
- - Adds an alternative bright yellow high visibility jacket from Shiptest. It has two pocket slots. Available in the loadout under the jacket selection.
-
- MattAtlas updated:
-
- - When you input a message to announce through the Command console, your character now speaks the message, which gets recorded and then replayed as the announcement. This means that auto-hiss will translate over to your announcements!
- - Moved the requests console in the first responder bay.
- - The crew armoury carbines no longer spawn with full-fat 5.56.
- - Removed the Visitors gamemode.
-
- Omicega updated:
-
- - Reinforced windows now drop more materials when broken.
-
- SleepyGemmy updated:
-
- - Updates the status tab date to follow ISO 8601.
- - Adds some missing tiles to the holodeck.
- - Renames "Syndicate Cyborg" to "Combat Robot" to better reflect its purpose.
- - Renames the adminspawn "Combat Robot" to "Military Robot".
- - Removes the on-death explosion from the combat robot.
- - Tweaks the mounted netgun from 1 to 2 shots. Reduces its recharge time slightly.
- - Tweaks the mounted submachinegun to do a bit more AP, so it is more usable against armoured opponents.
- - Removes the derelict.dm away site, i.e. the big, empty derelict.
- - Reverts the Idris cruise halloween map edits.
- - Puts the halloween costumes and props into a dedicated folder.
-
- TheDanseMacabre updated:
-
- - Four navigation consoles have been added throughout the ship, to allow people outside the bridge to know where the ship actually is.
- - The three .45s in the emergency armory have been replaced with six 10mm pistols.
-
- WickedCybs updated:
-
- - The blackbox and the common server in telecomms had their positions swapped so people can repair the common server easier.
- - Extended the fore hallway area to the spot between the bar and kitchen. It used to all be considered a bar area, so those lights would start off and It'd all be enveloped in darkness.
- - The central primary hallway was considered a singular area all way from the entrance to operations to the giant room with the stargazer. The stargazer area in particular is now considered a different area, which will stress out the poor singular APC that's been powering it all far less, as it has its own APC now.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes bags spawning with the wrong strap type.
- - Fixes bags having invisible inhands.
- - Adds earbuds. Also makes earphones and headphones colorable. Credit to Armolitskiy#4866 for Earmuff sprites.
- - Removes and replaces generic security coats with corporate ones. The new ones can be found in the Factions loadout tab under the coat selection.
-
- Wowzewow(Wezzy) updated:
-
- - Adds new sprite and sounds for the TEG. Wrenching canisters also plays the sound now.
-
- Zelmana updated:
-
- - Adds bucket to Civilian Station's janitorial closet.
-
-
- 22 October 2022
- Ben10083 updated:
-
- - Biesel Consulars now are given a blaster revolver for self-defence.
- - Blaster Revolver now considered small.
- - Blaster Revolver cylinder spin now under unique action.
-
- Butterrobber202 updated:
-
- - Cult armour has been tweaked to not have as high of a protection against lasers. Its ballistics protection has been raised to compensate.
-
- DreamySkrell updated:
-
- - Fixes stun talisman not actually stunning.
-
- Flpfs updated:
-
- - Handheld health scanner now displays blood type.
- - The bolding and formatting on the handheld health scanner has been made consistent.
- - Body temperature on the handheld scanner now rounds to one digit after the dot.
-
- SleepyGemmy updated:
-
- - Fixes the ninja spawn area on the centcomm z-level having a buggy skybox by replacing it with a cool and edgy cave.
- - Adds a single light to the engineering hallway.
-
- WickedCybs updated:
-
- - The Taj smuggler ship fuel port will start with a fuel tank in it now.
- - The engineering cycler in the Taj smuggler ship should be access unrestricted now.
-
- Wowzewow (Wezzy), PositiveEntropy, Triiodine updated:
-
- - Compresses bag types and adds seperate color selection option in the loadout. Color selection only works for leather satchels, pocketbooks and rucksacks. Select 'None' for default color.
- - Adds Faction-specific Backpacks! Matches your corporation.
- - Adds new Job-specific bags, namely for all the Heads of Staff, the Psychiatrist, and EMTs.
- - Adds resprited backpacks and satchels from /tg/, the rest sprited by yours truly.
-
-
- 21 October 2022
- WickedCybs updated:
-
- - Moves the navpoint for the second horizon hangar navpoint (the one third parties use to go inside) up by one tile. This will stop the Orion Express shuttle from using the pad and destroying the hangar wires and floors, as it was perfectly sized to land in just barely.
-
- kyres1 updated:
-
- - Fixes the idris_cruise map not being opened properly.
-
-
- 20 October 2022
- DreamySkrell updated:
-
- - Adds a random suit item for mapping stuff.
- - Adds a cargo radio key pouch to OM's locker.
- - Replaces XO's cargo radio key pouch with a security one.
- - Adds XO's white beret and gloves.
- - Tweaks the contents of XO's attire locker.
- - Moves SCC loadout items to the faction tab.
- - Adds a SCC beret to the loadout.
- - Tweaks the descriptions of the new San Colettish bridge crew uniforms.
- - Adds holsters to lockers of heads that did not have them.
- - Allows loadout holsters to be selected by all heads.
-
-
- 19 October 2022
- Ben10083 updated:
-
- - Mimics now have sprites. Careful which crates you open.
- - Recovery Ward holopad moved.
- - TCFL Deployable Barrier Kit now has sprite.
- - TCFL Deployable Barrier Kit now has correct description
-
-
- 17 October 2022
- Sheeplets updated:
-
- - Replaced the cough syrup in NanoMed Plus vendors with two bottles of liquid coagzolug.
-
- Wowzewow (Wezzy) updated:
-
- - Adds missing PMCG alt sec uniforms.
-
-
- 16 October 2022
- Sheeplets updated:
-
- - Allowed the PMCG shoulder patch to be selected in the loadout by any member of the faction.
-
-
- 14 October 2022
- Ben10083 updated:
-
- - Walls under the grates in maintenance by the Armory have been removed.
-
- SleepyGemmy updated:
-
- - Changes ambience trigger from a possibility once every 30 seconds to once every 5 minutes.
-
-
- 13 October 2022
- Alberyk, Kyres1 updated:
-
- - Added a Tajaran smuggler ship.
-
- Ben10083 updated:
-
- - Added small variants to all flags and logos. It can be done by adding _small to the end of the command
- - Golden deep logo replaced with properly sized version.
- - [barcode] images properly formatted.
- - Paperwork for Nanotrasen now uses the correct new NT Logo.
- - SCC logo downsized to scale with other logos.
- - Glowbulbs no longer spawn diona when destroyed.
- - Operation Manager wristbound radio now has the command channel.
- - some references to qm in computer code corrected to om.
-
- DreamySkrell updated:
-
- - Fixes broken skrell rescue rig leg sprites.
-
- Granodd updated:
-
- - Gives the OM access to the Intrepid and EVA, as it feels necessary being the head of staff in charge of the Hangar.
-
- Niennab updated:
-
- - Fixed bug where cloudy eridani wouldn't spawn with proper sprite.
-
- SleepyGemmy updated:
-
- - Fixes the cargo shuttle dock not working properly.
- - Fixes conveyors layering over things.
- - Fixes the merchant shuttle not using cardinal-directional windows.
- - Restores the old CCIA shuttle design.
- - Fixes three mapping bugs. Issue 14895, 14898, and 14906.
-
- WickedCybs updated:
-
- - Adds one PDA to the Kataphract ship bridge. They can link it to their holopad to not worry about missing a call.
- - There's a door to maint from the medical recovery room now.
- - Phoron punch was moved to the softdrink vending machine's contraband list. There's also a little less due to the scarcity.
-
- Wowzewow (Wezzy) updated:
-
- - Re-adds old grey PMCG uniforms as an alt option.
- - Accessories relating to PMCG have been finally updated with new pallete. Old grey accessories are alt options.
- - PMCG Medical palette has been updated to match PMCG Security. As always, old uniforms are an alt option. Old(er) FT uniform is now called Sekhmet Intergalactic FT uniform. Highlights are blue to avoid confusion with Zavodskoi.
- - Adds new corporate detective alt uniforms similar to the old detective alt uniform.
-
-
- 12 October 2022
- Wowzewow (Wezzy) updated:
-
- - Re-adds looping sounds, fixed this time.
-
-
- 09 October 2022
- Alberyk updated:
-
- - Added new traders to the merchant console.
-
- DreamySkrell updated:
-
- - Adds a psionics firing pin. Fires only if the user is capable of psionics.
-
- WickedCybs updated:
-
- - The rescue and burglar pods won't spawn as a random event anymore. They can still be manually spawned by an admin if desired for now.
-
-
- 07 October 2022
- MattAtlas updated:
-
- - Fixed mobs being unable to be thrown with grabs.
-
- Omicega updated:
-
- - Adds some vents, scrubbers, and air alarms to generally tidy up areas with messy atmos alarms.
- - Adds some more holopads around the ship.
- - Removed the emergency beacon spawn in the Tesla room itself to help curb teslas getting loose.
-
- SpaceBaa updated:
-
- - Solar Control Computer now has an icon.
-
- WickedCybs updated:
-
- - A pair of high powered binoculars was added to the Intrepid.
- - Changes the robco vending machine selection and adds some more stuff to it while removing the horizon engineering clothing from it. It's more of a rarely seen all-in-one engineering vendor now.
-
- anconfuzedrock updated:
-
- - Operations now has a long-range holopad at the front desk that can be used to call the hangar's shuttles.
-
-
- 04 October 2022
- Omicega updated:
-
- - Added the new health scanner sound effects to PDA scanners and mech scanners too.
-
- TheDanseMacabre updated:
-
- - Made a few generic weapons better integrated with the lore, with new descriptions and fluff.
-
- WickedCybs updated:
-
- - Medical's back entrance requires med access now. Formerly, it was all access
-
-
- 03 October 2022
- Niennab updated:
-
- - Added a unique sprite for ian. Changed code to reference ian instead of corgi.
- - Tweaked the corgi, lisa, puppy, ian plushie, and ian clothing sprites.
-
- SleepyGemmy updated:
-
- - Tweaks the hoodie hood sprite slightly to make it more form-fitting.
-
- listerla updated:
-
- - Hijabs now take the ear slot by default, as to be more easily taken with a hat.
-
-
- 29 September 2022
- Omicega updated:
-
- - Readds the engineering + atmos clothing wardrobes from the Aurora map.
-
- WickedCybs updated:
-
- - If venting happened, third parties wouldn't be able to use their emergency shutters to escape since it inherently has horizon engineering access required, which is ideally supposed to make it so non-engineers can't open the way into vented areas. Was rectified by adding a variant that needs no access to open. Every window and door has the proper type of emergency shutter now.
- - Defined more areas for the kataphract ship since a lot of what was mapped in was pulling double duty for extra rooms. This would lead to some buggy and confusing interactions, especially for those far apart.
- - Lights in the kataship hangar were swapped for spotlights, as intended. Still looks the same, it just shines brighter.
- - Some of the air alarms still had engineering access requirements, which was hopefully fixed on a second pass and changed to kata id stuff instead.
- - Removed the unused kata trader and quartermaster access types.
- - The kata ship docking airlock will actually start bolted now.
- - the kata ship airlock pumps will both cycle now instead of just one working.
- - There were catwalks visible on the solars of the kataship when you look at the map using dream maker or strongdmm. These didn't spawn in the game itself as they weren't the interior type. Removed those from the map file.
- - Moved the position of the kata shuttle's docking port controller, since it was positioned in a way that it would overlay over anything put on the table it was originally on.
- - Added the missing air alarms and other minor atmos equipment where it was missing on the kataphract ship, like the janitorial room or the brig.
- - Fixes blastdoor orientations on the kata ship bridge and transport shuttle.
- - Correctly tags and replaces the interior/exterior airlock buttons for the yacht so they should actually work now if anyone ever fixes that ship.
- - The yacht's airlock is being fed by an air canister as intended instead of an entire air pressure tank.
-
-
- 28 September 2022
- SleepyGemmy updated:
-
- - Fixes the research director lacking access to the robotics control console.
-
-
- 27 September 2022
- SleepyGemmy updated:
-
- - Fixes the cargo shuttle spawning crates in the cockpit.
-
- listerla updated:
-
- - Added hijabs and a surgical table to the Elyran offship. Fixed blood locker access on the ship.
-
-
- 25 September 2022
- Ben10083 updated:
-
- - Re-added paint gun to workshop.
-
- Connorjg1 updated:
-
- - Changed access on the Kataphract vessel to allow Hopeful's to open the armory. Additonally added a Hegemony flag to the armory, changed the hammers/satchels to hegemony variation, added bins and changed the hanger lights to spotlights.. Also removes the boxing gloves for lore reasons. Finally those hopeful's without flash proof voidsuits now have glasses.
- - Fixed an incorrect amount of rods on the Kataphract vessel.
-
- MattAtlas updated:
-
- - Holding phoron contaminated items no longer hurts you through voidsuits or gloves.
- - Washing machines can now wash everything and not just clothes.
- - Nerfs combat hardsuits to be on par with heavy armour.
-
- Omicega updated:
-
- - Fixed the command teleporter camera network being mislabelled as on the third deck.
-
- SleepyGemmy updated:
-
- - Fixes active edges on the "bigderelict", "hivebot_hub", "racers", and "first_aurora" away sites.
-
- WickedCybs updated:
-
- - Ported the magshield station from Bay. You might see it pop up every now and then as a potential away site. Have fun.
-
-
- 24 September 2022
- kyres1 updated:
-
- - Added an Idris cruise ship map with various sprite assets. Meant to be run with volunteers optional for party events and low-stress relaxation rounds.
- - Added missing stargazer icons, specifically for Valley Haley and added labels on the sprites so they're less confusing.
-
-
- 23 September 2022
- Omicega updated:
-
- - Fixes the security duffel bag having no inhand sprites.
-
- Stryker, NewOriginalSchwann updated:
-
- - Adds a bridge crew skirt uniform and two San Colette-inspired bridge crew uniforms to the loadout uniforms tab.
- - Adds a bridge crew crusher cap to the loadout headwear tab.
-
-
- 21 September 2022
- SleepyGemmy updated:
-
- - Fixes representative being allowed to be played as independent.
-
- WickedCybs updated:
-
- - Long-range holopads can now call each other even if they're on the same connected Z-levels. That means if they dock at the Horizon they can still call a long range on any deck of it.
-
- listerla updated:
-
- - Shifted the left-facing bobcurl one pixel left, to align with the right-facing version.
- - Changed 'am exosuit' to 'an exosuit' in the exosuit frame description.
-
-
- 19 September 2022
- SleepyGemmy updated:
-
- - Adds missing command support entries to the code.
- - Adds Operations as a department to the Discord bot manifest command instead of being labelled "misc".
-
-
- 18 September 2022
- Greenjoe updated:
-
- - Adds a Command Support 'department' for Bridge Crew, Corporate Liason, Consular Officer and Human Resources Assistant, they now show in their own section on job selection and the manifest.
-
- MattAtlas updated:
-
- - Plasma projectiles have been reworked. They now burn blood like lasers do and have lower damage, but have much much higher AP.
- - Most combat hardsuits now have armor values equal to the crimson hardsuit, which means that they're really good at blocking damage now. The hazard hardsuit has been buffed to be comparable to heavy armour instead.
- - Fixed binocular message spam.
- - Fixed being able to use your binoculars while looking down or up.
-
- Omicega updated:
-
- - Moves the TEG power wire in the supermatter room so it doesn't cover an emergency cooling valve indicator.
-
-
- 17 September 2022
- MattAtlas updated:
-
- - The ghost follow menu should no longer be spammed with 100s of ghost mobs.
-
- SleepyGemmy updated:
-
- - Maps in portable air conditioning units in engineering.
- - Moves items mapped on top of engineering and atmos tech lockers from map to code.
- - Gives engineers and atmos technicians floor- and pipe painters in their lockers.
- - Fixes the portable air conditioning unit missing its sprite when mapping.
-
-
- 16 September 2022
- MattAtlas updated:
-
- - Fixed mobs being unable to hear from inside machines or objects.
-
- Omicega updated:
-
- - Adds the San Colettish accent tag for humans and appropriate IPCs.
-
- WickedCybs updated:
-
- - A solars wire on the kataphract ship bugged out and so the ship wasn't getting power from one of its arrays, that was fixed .
- - Kataphract ship had its vessel mass increased, APCs upgraded and SMES tweaked as I didn't account for the power drain, which was making the engine compartment lose power mid flight.
-
-
- 15 September 2022
- MattAtlas updated:
-
- - Bullets now gib limbs instead of cleanly delimbing them, as they were intended to.
- - Fixed lasers being unable to delimb most of the time.
-
-
- 14 September 2022
- DreamySkrell updated:
-
- - Ti'Rakqi Freighter. Default/unmodified skrell now has random color, headtail and facial tuux style.
-
- Tap0r & listerla updated:
-
- - Ported new GPS sprites from Tau Ceti Station, including a new medical GPS.
-
- listerla updated:
-
- - Short reef headtail ties are no longer offset.
-
-
- 13 September 2022
- SapphicOverload updated:
-
- - Adds prescription safety goggles/glasses.
-
- WickedCybs updated:
-
- - There was some metal foam behind walls that had walls underneath them or even space. Fixed it by making sure underplating was under the metal foam.
-
- Yonnimer updated:
-
- - Properly changes the name of somethings in the dionae loadout to ensure they don't cause issues with items in the Unathi loadout.
-
-
- 12 September 2022
- DreamySkrell updated:
-
- - Adds a xu'xi gas inhaler.
- - Ti'Rakqi Freighter. Adds a hidden cargo compartment.
- - Ti'Rakqi Freighter. Fixes external waypoints.
- - Ti'Rakqi Freighter. Fixes the engineer role being named 'medic'.
- - Ti'Rakqi Freighter. Tweaks the shuttle so the rest of the hangar can be accessed.
- - Ti'Rakqi Freighter. Reshuffles and tweaks the floors, decorations, and the like, rearranges some things.
-
- Omicega updated:
-
- - Correctly labels D1 starboard maintenance as starboard maintenance, not port maintenance.
-
- Yonnimer updated:
-
- - Gets the Dionae loadout working, as well as ensure that all items in that used jargon use Nralakk instead.
-
-
- 11 September 2022
- Omicega, Granodd updated:
-
- - Adds Granodd's resprites for the Dominian voidsuit and RIGsuit, which now include an Unathi variant for each.
-
- SleepyGemmy updated:
-
- - Adds a Music SFX toggle, to stop jukeboxes and areas from playing music.
-
- WickedCybs updated:
-
- - The power line to the Intrepid's SMES runs off of the main grid now, rather than a subgrid.
-
- WickedCybs, Leudoberct updated:
-
- - Added a new third party, the Kataphract Chapter Ship. Representing the Hegemony's finest abroad, probably. They're out for adventure and to prove themselves. Trade for supplies for the long road ahead, quest, act with honour.
- - The emergency services dock isn't just limited to the ERT TCFL shuttle anymore. The OX ship, TCFL third party shuttle and Kataphract shuttle should be able to dock to it too now. It's also been futureproofed and can be used by most ships with a south facing airlock.
- - Added two SMES subtypes for mappers. One is turned on and has a capacitance coil for autostarted solars, the other is a little less beefy SMES for shuttles. Should be nice for mappers.
- - Had to make fuel ports by default spawn with nothing inside. A subtype with phoron already inside the hatch was made and should be replacing all the fuel ports as of now. This had to be done, as the way it was initalized, hydrogen ports would have 2 fuel tanks inside, one phoron one hydrogen.
- - Moved the hangar landmarks for the OX and TCFL ship as well as the docking landmark on the Horizon for south facing ports. It's placed below the airlocks in all cases to better accomodate ship design, as having it to the side was causing issues.
-
- listerla updated:
-
- - Added a single pixel to the hijab sprite so that you can't see the floor through it.
- - All Himean items are now origin-locked.
- - Himean IPCs and Free Council Tajara may now access Himean-locked items.
-
-
- 10 September 2022
- WickedCybs updated:
-
- - Adds teleporter access to the Command staff that didn't have it. That would be the XO, CMO, HoS, OM
- - Adds teleporter access to the Bridge Crew.
-
-
- 09 September 2022
- DreamySkrell updated:
-
- - Fixes MREs not spawning in the emergency rations crate.
-
- Omicega updated:
-
- - Adds a new accent specifically for Xanu Prime, in addition to the existing Frontiersfolk accent.
-
- SleepyGemmy updated:
-
- - Lets xenoarchaelogists pick hardhats and the mining overalls in the loadout. Adds a regular yellow hardhat to their lockers.
- - Fixes access on the xenoarcheologists locker not using their dedicated access.
- - Adds an alternative sweater that pairs well with a shirt underneath.
- - Adds two machinist's lockers to the machinist workshop.
- - Adds a basic circuit kit, wiring tool, and debugging tool to the machinist workshop.
- - Tweaks the machinist workshop layout slightly.
-
- WickedCybs updated:
-
- - Added missing fire shutters to the maint between the library and security as well as the little gardening area underneath the kitchen.
-
- Wowzewow (Wezzy) updated:
-
- - Scrubs some Resomi stuff from code.
-
- Yonnimer updated:
-
- - Added a Dionae loadout selection, along with four dionae-specific items to it
- - Adds select Skrell and Unathi items to the Dionae loadout
-
- listerla updated:
-
- - Fixed typos of 'respiratory' in the breath analyzer.
- - Made the white hijab the default, as to fix the colorable hijab's name.
- - Buffed the xenoarch belt to have 9 slots.
- - Explorer's belt and xenoarch's belt may now hold ore detectors.
-
- niennab updated:
-
- - Added openable versions of the existing faction long labcoats
- - Tweaked the shading on the faction long labcoats.
-
-
- 07 September 2022
- MattAtlas updated:
-
- - Added some adminbus Skrell items.
- - Removed leftover mentions of the Icarus.
-
-
- 06 September 2022
- Alberyk, Butterrobber202 updated:
-
- - Added a skrell third party ship: the Ti'Rakqi Freighter.
-
- DreamySkrell updated:
-
- - Coffee machines in XO's and Liasion's offices are no longer empty.
-
- MattAtlas updated:
-
- - Fixes cardox not applying to creatures on contact.
-
- Omicega updated:
-
- - Fixes the windoor access requirement for Pun Pun's pen.
-
- SleepyGemmy updated:
-
- - Fixes some minor typos and clean code related stuff in the HRA code.
- - Fixes "Jargon" remaining in some item/object paths instead of Nralakk.
-
- Wowzewow (Wezzy) updated:
-
- - Added some alt titles for Corporate Liaisons.
- - Fixes a typo when setting alt titles.
-
-
- 04 September 2022
- JohnWildkins updated:
-
- - Fixed an issue where event map role restrictions would cause a runtime and fail to restrict roles correctly.
-
- Omicega updated:
-
- - Diona nymphs now produce the correct meat when put in the gibber and on the meat spike.
-
- atteria updated:
-
- - Added dresses from Port Antillia.
-
-
- 01 September 2022
- Sheeplets updated:
-
- - Changed Thetamycin's vomiting side effect, it kicks in when you overdose now (20u).
-
- SleepyGemmy updated:
-
- - Changes mentions of Jargon to Nralakk.
-
-
- 29 August 2022
- Arrow768 updated:
-
- - Adds polarized windows to the bridge conference room.
-
- Connorjg1 updated:
-
- - Adds two new types of safe, which have been spread through the away-sites replacing the empty ones. Also allows the non-minimal version of the Vaurca hardsuit to spawn.
- - Fixes the airlock on the Yacht not working.
- - Added a flight jacket to the freighter.
- - Fix the freighter fridge from not being openable.
-
- Granodd updated:
-
- - Reduces the size of verse books to small from medium.
-
- Omicega updated:
-
- - Fixes some erronous access requirements in the security department.
-
- SleepyGemmy updated:
-
- - Adds virtual mobs.
- - Cleans up sight code to use procs where applicable.
-
- Wowzewow (Wezzy), Identity Crisis updated:
-
- - Adds new health analyzer sounds.
-
- Wowzewow(Wezzy), niennab updated:
-
- - Adds the IPC portable memory wiper.
-
-
- 28 August 2022
- Connorjg1/Talion updated:
-
- - Terminator IPC frame's now have working cells again.
-
- SleepyGemmy updated:
-
- - Fixes teleporter power cable.
-
-
- 27 August 2022
- Arrow768 updated:
-
- - Fixes critical APCs being effected by the electrical storm.
- - Adds a system that allows for persistent admin-spawn characters outside of the ghost-spawner.
- - Implements the Human Resource Agent (CCIA Replacement) using this system.
-
- Connorjg1 updated:
-
- - Vaurca can now spawn on the independent freighter.
- - Vaurca ghost-roles now spawn with a K'ois bar instead of a Phoron inhalation device.
-
- KingOfThePing, Esoudiere updated:
-
- - Replaces the old shield generator sprites (the engineering mobile ones) with an updated sprite. Ported from Baystation.
-
- Omicega updated:
-
- - Adds Ives, the Research Director's pet hivebot, to the Horizon map.
-
- SleepyGemmy updated:
-
- - Fixes the medical front door one-way exit functionality.
- - Fixes a maintenance mapping oversight.
-
- Sneakyranger updated:
-
- - Granted NTnet diagnostic & monitoring program access to the Chief Engineer.
-
-
- 26 August 2022
- SleepyGemmy updated:
-
- - Fixes throw animation triggering too late.
-
-
- 25 August 2022
- SleepyGemmy updated:
-
- - Splits Xenoarchaeologist as a Scientist alt-title into their own role.
-
-
- 24 August 2022
- Niennab updated:
-
- - Added both a Konyang flag and banner.
- - Changed all the soap sprites as well as the descriptions of said soap to be less meme-like.
- - Tweaked all of the Dominian house banners, Elyra banner and flag and Zeng-hu banner and flag to be more in line with the wiki images.
-
- SleepyGemmy updated:
-
- - Removes the "Toggle Ambient Hum SFX" verb from mobs.
- - Adds a new wall, door, and item inflatables sprite.
- - Adds a new inflatables box and dispenser sprite.
- - Adds unique SMES coil sprites.
- - Adds new portable atmospherics sprites.
- - Adds one-way unrestricted access from the inside of departments and some rooms, so that people are able to leave without requiring someone to let them out.
- - Adds a throwing animation.
- - Fixes some engineering mapping bugs.
-
- WickedCybs updated:
-
- - The casino ship away site had some improper tiles, missing fire shutters and misaligned air alarms that were fixed.
-
-
- 23 August 2022
- Alberyk, Kyres1 updated:
-
- - Added new exoplanet icons.
-
- SleepyGemmy updated:
-
- - Removes "synthetic nutriment".
-
-
- 22 August 2022
- JohnWildkins updated:
-
- - Fixed an issue where new characters were unable to select a faction.
- - Fix APCs on away sites + ruins not initializing their areas properly.
-
- SleepyGemmy updated:
-
- - Adds marooning equipment lockers to issue to marooned personnel.
- - Tweaks the flat cap sprite. Adds a new colourable flat cap.
-
- Sparky_hotdog updated:
-
- - Security Officers and the Warden can now access Evidence Storage.
- - Resprited the ID icons for the security HUD, adding in the missing icons for new roles.
- - Resprites the security holobadges to have the SCC logo rather than the NanoTrasen one.
-
- WickedCybs updated:
-
- - Added a new away site that features a mysteriously empty casino ship. It might prove interesting to the dauntless expedition teams of the Horizon and others occupying the overmap.
- - Added a new away site that features another mysteriously empty vessel. Far smaller than the casino, it's a space yacht. This was also ported from bay.
- - Added a hydrogen tank subtype for shuttles as well as a fuel port subtype that starts with a hydrogen tank already inserted inside. Others in the spur often have to make due without phoron, so this is for thematic reasons.
- - Added the various wood types from bay. These are mainly things to be mapped in, at the moment
- - Ported all the fancy bay carpets.
-
-
- 21 August 2022
- Alberyk, Happyfox updated:
-
- - Added a schlorrgo pai option.
-
- DreamySkrell updated:
-
- - Added health scanner and combitool augment implanters to the uplink.
-
- KingOfThePing updated:
-
- - When failing the game mode selection due to lacking antags, the server doesn't announce the tried game mode anymore.
-
- MattAtlas updated:
-
- - Revolution now only requires one head loyalist and one head revolutionary to start, instead of 3 of each.
-
- SilvieSZ updated:
-
- - Added the Port Antillia accent tag and accent
- - Added the Port Antillia origin
-
- SleepyGemmy updated:
-
- - Tweaks the layout of the crew armoury. Gives it some polish.
- - Puts some of the contents in the crew armoury into dedicated boxes.
- - Tweaks the kitchen's plastic bag box to hold 20 instead of 6 plastic bags.
- - Makes blobs unable to spawn unless engineering is active in the round.
- - Tweaks engineering and atmospherics to add QoL features and to polish the mapping.
- - Fixes missing "open spaces" on deck 3.
- - Tweaks unconsciousness so you are able to see 1.5 tiles around your character (including the tile they are on).
- - Adds a informative message when losing consciousness.
- - Removes paralysis from N2O as it was redundant.
- - Turns the halter top and flared pants into contained sprites.
- - Reworks and cleans up the ambience code. Seperates the ambience and ambient hum and makes the ambient hum its own SFX toggle.
-
- TheDanseMacabre updated:
-
- - Due to some confusion around the existence of an SCC Shipyard, the Horizon dock location has been renamed to the much more bureaucratic and unimportant SCC Sector Liaison Post.
-
- WickedCybs updated:
-
- - Makes an evidence bag variant called 'resealable plastic bag' and adds some to the kitchen and loadout. Now you too, can store your sandwich properly.
-
- Wowzewow (Wezzy) updated:
-
- - Reverts the operations uniform changes so they are more consistent with the other uniforms.
-
- anconfuzedrock updated:
-
- - Gives Unathi four more busted horn styles- short horns, draconic horns, styra horn, and short frills.
-
- kermit updated:
-
- - Cerulean slimes have been re-added and are used to create Extract Enhancer - all in line with the wiki.
- - Sepia slimes have been re-added. They are not used to create cameras anymore as the wiki suggests. They instead can be used to open wood/cardboard material portals (with water) or leather/hide material portals (with blood) - for use resupplying departments or creating fancier golems.
- - Pyrite slimes have been re-added. They are not used to create paint/crayons anymore as the wiki suggests. They instead can be used to transmute various chemicals into stronger variants, some examples include: dexalin -> dexalin plus; radium -> unstable mutagen, EZ nutrient -> diethylamine.
- - Docility Potions have been renamed to Docility Serums. The Advanced Docility Potion is now also a lighter pink, complimenting the slime it's acquired from.
- - Some extract abilities have been added to various slimes to compliment their pre-existing abilities: Green Slimes (silver & carbon -> bluespace crystal), Red (sugar -> glycerol; phoron -> nightshade), Pink (water -> paxazide), Oil (water -> plastic/glass material portal).
- - Gelds the slime glomp attack - them pouncing and latching onto prey is already strong enough, especially considering 'friends' of slimes may still, on occasion, be glomped by RNG.
- - Some extract abilities don't just require 1u of a chemical to activate, some now have a larger 'chemical cost' - mostly reserved for the more powerful abilities.
- - Slime jelly no longer nukes the liver with 100-300 toxins out of nowhere. Instead, it deals genetic damage over time, just like slimes actually do.
- - Now that Slime jelly's healing properties can be used safely, it now treats both brute and burn damage to the same degree as butazoline and dermaline. It also reoxygenates blood.
-
- listerla updated:
-
- - Added flared pants and halter tops to loadout, ported from Polaris.
-
-
- 20 August 2022
- Connorjg1 updated:
-
- - Added two new Vaurca projector locations.
- - The Vaurca projector now plays the first location in a list first.
-
- DreamySkrell updated:
-
- - Adds red tribunalist beret.
-
- MattAtlas updated:
-
- - Fixed some organs breaking earlier than they should.
- - Reverted the new jackboots and black gloves sprites.
-
- SleepyGemmy updated:
-
- - Removes an esoteric debug message when the round starts.
- - Fixes some typos.
- - Increases the slots in the custodial belt.
- - Blast doors and shutters now stay in the state they were in when power is lost.
-
- Sparky_hotdog updated:
-
- - Fixes crime scene markers being unable to be placed back in their box.
-
- anconfuzedrock updated:
-
- - Autakh graspers can be deployed properly again.
-
-
- 19 August 2022
- KingOfThePing updated:
-
- - The syringe gun's loaded sprite isnt a mess anymore.
- - Adds three robotic chargers to the space mall.
- - Fixes the anomaly lab's isolation cells air alarms and laptop connection. Working as intended now.
-
- SleepyGemmy updated:
-
- - Adds missing revenant spawnpoints.
- - Fixes the AI core ladder being unusable.
-
- TheDanseMacabre updated:
-
- - Ported a number of device sprites from Polaris.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes damage thresholds for organs.
-
- Wowzewow (Wezzy), triplezeta updated:
-
- - New sprite for flatcaps.
- - The examine text for bartender flatcaps are now significantly more pretentious.
-
-
- 18 August 2022
- SleepyGemmy updated:
-
- - Removes some unused map files.
- - Fixes central ring vents and scrubbers.
-
- Wowzewow (Wezzy) updated:
-
- - Adds some sounds for pAIs.
-
- Wowzewow (Wezzy), SomeAngryMiner updated:
-
- - Improves sprites for Sleepers and Cryopods. Ported from Bay.
- - Body scanners now display the name of whoever's inside them, like sleepers.
-
-
- 17 August 2022
- SleepyGemmy updated:
-
- - Fixes the zombie parasite tumour having the wrong name and missing its sprite.
- - Replaces old outlines around emergency lockers and firefighting closets with their dedicated variant.
- - Adds decals around the elevators and tweaks the central ring on deck 2.
-
- Sparky_hotdog updated:
-
- - Fixes the EPMC labcoat not having any on mob sprites.
-
- WickedCybs updated:
-
- - Added a button to the inside of the engineering hard storage, that controls the shutters.
- - The bridge control APC is now critical and won't turn off during an electrical storm
-
- Wowzewow (Wezzy), Imaginos16 updated:
-
- - Resprites black gloves and jackboots. Thigh-high boots have been rebranded as cavalry boots, and kneeboots have been removed.
-
- niennab updated:
-
- - Added a shark plushie.
- - Tweaked the sprites on the spirit board, eight ball, penny plushie, slime plushie, bee plushie, SwimStars! plushies, and all therapy dolls.
- - Raised the sprite of all magazines/comics so they are more in the center.
-
-
- 16 August 2022
- Alberyk updated:
-
- - Medical interns can now select the adhomian surgeon garb in the loadout.
-
-
- 14 August 2022
- Alberyk updated:
-
- - Vines no longer spawn on exoplanets.
-
- Karakamenk updated:
-
- - Added lanterns to the mining locker.
-
- KingOfThePing updated:
-
- - Fixed mining beacons unable to be planet on any other turf than unsimulated asteroid turfs.
- - Added a cautery to the robotics surgical tray, which was most likely forgotten.
-
- Omicega updated:
-
- - Fixes an atmospherics mapping error affecting all of deck two's service wing.
- - Adds a vent and scrubber to a section of the central hallway which keeps sectioning itself off with shutters.
- - Removes a full four toolboxes from the first responders' quarters and adds one for shared usage.
-
- RyverStyx, listerla updated:
-
- - Added a number of Skrell foods, produced with neaera organs.
- - Added fjylozyn, a mildly toxic Skrell plant.
-
- WhatsUpBrotendo updated:
-
- - Fixes issues with the casual wetsuit.
- - Added two separate New Gibson accents based on lore changes: New Gibson Ovanstad and New Gibson Undirstad
- - Removed the old New Gibson accent.
-
-
- 13 August 2022
- SleepyGemmy updated:
-
- - Fixes faulty access on some doors.
-
-
- 11 August 2022
- SleepyGemmy updated:
-
- - Adds a monitor decryption key to the CE's office.
-
- Wowzewow (Wezzy), ReinaCoder updated:
-
- - New sprites for safes and floorsafes.
-
-
- 10 August 2022
- MattAtlas updated:
-
- - The Horizon can no longer change its IFF signature.
- - You can no longer put null name/class on ships.
-
- SleepyGemmy updated:
-
- - Fixes faulty indentation in the brain code, causing paralysis to proc every time instead of 5% of the time.
-
- SleepyGemmy, PowerfulBacon updated:
-
- - Fixes Fail2Topic IP banning.
-
- TheDanseMacabre updated:
-
- - Fixes the Elyran craft not working with the new transponder system.
- - Re-adds a few ship names which were accidentally removed.
-
- Wowzewow (Wezzy), retlaw34 updated:
-
- anconfuzedrock updated:
-
- - Gives Unathi two new damaged sets of horns, variants of regular and ram horns.
-
- listerla updated:
-
- - Lacy bras and fishnet bras now actually cover everything.
-
-
- 09 August 2022
- Doc updated:
-
- - Squishes down cryo's excessively large size and adds more third deck maintenance in its place.
-
- FlamingLily updated:
-
- - Added an IPC tag scanner to the machinist's office, as well as the HoS' locker.
-
- MattAtlas updated:
-
- - Updated some drink descriptions to current lore and gave common drinks like beer or ale more fluff, removing some OOC references.
- - Added IFF beacons to all ships. You can interact with them through the sensors console. Turning them off will obfuscate the ship's name on sensors. Additionally, some ships are capable of changing the class or name. You can also cut the wire on an IFF beacon to disable it.
-
- MattAtlas, Omicega updated:
-
- - Added a PAP refiller west of the Atmospherics storage.
-
- SleepyGemmy updated:
-
- - Adds windoors to the mining shuttle disposals to prevent accidents.
-
- The Stryker updated:
-
- - Adds a Gadpathurian patrol cap to the headwear tab for the loadout.
-
- TheDanseMacabre updated:
-
- - Added an Elyran naval infantry third party ship.
- - Changed the sector availability for many third party ships and away sites.
- - Added some more names to some third party ships.
-
- WickedCybs updated:
-
- - The big derelict had most of its hostile xenofauna removed. There's also been minor mapping adjustments near the bridge, two new nav points and the shotgun + hardsuit were removed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes coffee recipe not giving the same amount back that is put into the recipe.
- - Ports MREs from Bay. Adds sporks, too.
- - Adds a MRE vending machine to the Canteen. For when the chef's not around.
-
-
- 08 August 2022
- Doc updated:
-
- - Fixes an errant table in the SFA patrol ship, and gives their engineers webbings like its other roles.
-
- WhatsUpBrotendo, Ryverstyx updated:
-
- - Added a casual wetsuit, SCS tailbands, and nation-related capes to the Skrell loadout.
-
- anconfuzedrock updated:
-
- - Zavodskoi underwear has been snipped down a bit so it doesn't cover anyone's hands.
-
-
- 07 August 2022
- Alberyk updated:
-
- - Added cryo storage to the tajaran safehouse away site.
- - The Valley Hale sector should have more away sites spawns now.
- - Fixed the stargazer having no overlay for the Valley Hale.
-
- Alberyk, Kyres1 updated:
-
- - Added two new visitable exoplanets.
-
- SleepyGemmy updated:
-
- - Fixes capsaicin being too spicy.
- - Removes extra magboots from xenoarch.
-
- niennab updated:
-
- - Male hanbok wasn't fetching icon. Moved to contained sprite and fixed code.
-
-
- 06 August 2022
- Alberyk updated:
-
- - Added an away site related to the Tajara Revolutionary Army.
-
- Alberyk, Ramke updated:
-
- - Added the outlandish tales magazine to the loadout.
-
- DreamySkrell updated:
-
- - Adds new skrell cape (cosmic cape; alternative to star/nova/nebula/galaxy capes already in game).
- - Adds a skrell star coat.
-
- FayeLovesU updated:
-
- - Added a second rescue RIG to the first responder's quarters.
-
- Forester40 updated:
-
- - Utility belts can now hold rolls of duct tape.
- - Uility belts ordered from Operations no longer spawn with hand drills in them and therefore no longer spawn with one more item than they actually have storage slots for.
-
- MattAtlas updated:
-
- - Health analyzers can now correctly read values with decimals instead of reporting 0bpm.
- - Control clicking a decal on the floor with a floor painter in hand now copies that colour.
- - Shift clicking a decal on the floor with a floor painter in hand now deletes that decal.
- - Added light corners to the floor painter. These are the corners used in Engineering, for example. Remember to try alternate directions (such as southeast) if a line of the tile is still visible!
- - Moved the status display in Security that was in front of one of the lockers to somewhere else in the same room.
-
- Roostercat12 updated:
-
- - Added Grape Jelly and its respective condiment bottles. Obtainable by blending grapes.
- - Added Condiment bottle sprites for: Ambrosia/Wulu Extract, Psilocybin, Pumpkin Pulp, Pumpkin Spice, Cocoa Powder, Batter, Egg Yolk, Triglyceride
-
- SimpleMaroon updated:
-
- - Gives the Research Robot module access to Operations radio so they can communicate with Machinists.
- - Gives the Research Robot module 15 steel sheets to build tech processors and other machines.
-
- SleepyGemmy updated:
-
- - Fixes the typo "Nanotrasen" to NanoTrasen.
- - Tweaks the psychiatrist wing a bit, making it more roomy and cozy. Tweaks and polishes medical slightly.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Adds a Callisto accent, available for any species/origin that could take the Jovian accent.
- - Tweaks the Jovian accent description.
-
-
- 05 August 2022
- TheBurninSherman updated:
-
- - Added a new human short ponytail hairstyle. Sprite originally made by Kyres1 and edited by TheBurninSherman.
-
-
- 02 August 2022
- Ben10083 updated:
-
- - Vaurca Bulwark attacks now have the shred variable, allowing them to destroy windows and other actions similar to a Industrial IPC.
-
- Doc updated:
-
- - Changed the position of the deck 3 nature garden, replacing the unused janitorial nature display room.
-
- Lohikar, CrimsonShrike, MattAtlas updated:
-
- - Ported some Z-Mimic changes/improvements/bugfixes from Nebula/Bay.
-
- MattAtlas, Kyres1 updated:
-
- - Announcements now only show up to the affected Z-levels.
- - Barricades have been ported from CM-SS13! You can build steel, wood and plasteel barricades through the respective material build menus. Plasteel barricades can be flipped to allow entry. Additionally, you can link one or more plasteel barricades together with a crowbar to make them flip open at the same time.
- - Added barbed wire as a stack item, made from steel. You can use it to wire barricades, preventing climbing. Barbed barricades also deal damage to simple mobs or human mobs that try to slice barricades open with their hands, such as zombies.
- - Added liquidbag barricades. They're bags filled with non-Newtonian liquid! You can find them in the crew armoury and the normal armoury, along with barbed wire to set on them. These can be set down by everyone. Use crowbars to disassemble these.
- - Added liquidbags and steel to merc and raider shuttles respectively.
- - Added a 25 liquidbag option to the Devices and Tools section of the uplink for 3 TC.
- - Note that the PEAC works *extremely well* on barricades! If you want a barricade buster, use the PEAC!
- - The PEAC no longer destroys floors.
- - Removed the Call ERT option from the keycard authenticators.
- - Calling a distress beacon now prompts the first person to swipe for a message. This message will then pop up as a distress beacon to all other Overmap ships.
- - Added a distress beacon button to the cockpit of every offmap ship. It only requires one person to press it, but otherwise works just like the keycard authentication option.
- - The PEAC has been moved to the standard Security armoury.
- - Bullets now ping off of walls, structures and machinery! Try it out. It's a cool effect. Ported from CM-SS13.
- - Added the Jingya A-1, a Nanotrasen burst rifle with a single shot mode and two-shot burst mode. It fires 5.56 rounds in carbine magazines. It is also available in the uplinks for 8 telecrystals. Sprites by Kyres1!
- - Added the Noctiluca XM28, a Zavodskoi combat laser rifle that can switch between a normal firing mode (slightly less damage than the laser rifle, better armor piercing) and an armor piercing mode (much less damage, but extremely high armor piercing). It is available in the uplink for 8 telecrystals. Sprites by Kyres1!
- - The crew armory has received a massive buff and now contains two Noctilucas, four ballistic carbines and three .45 pistols. It also contains more useful items in general.
- - The crew armory's weapon lockers now require either Bridge access or Armory access to open, instead of requiring only armory access.
-
- Niennab updated:
-
- - Adds Koyanger gomusin shoes, a blue and white female hanbok, a colourable belt to go overtop male colourable hanbok and colourable wooden sandals.
- - Tweaked the pink-white and magenta-blue female hanbok sprite as well as making them contained sprites.
-
- SleepyGemmy updated:
-
- - Cleans up the signs, flags, and decals code- and sprites. Seperates them into their own DMI's. Removes unused sprites. Moves some sprites to a more fitting directory.
- - Adds a new vacuum danger sign.
-
- listerla updated:
-
- - Fixed religious items not showing up in character setup.
-
-
- 01 August 2022
- Canon35 updated:
-
- - Replaced Vysokan accent icon with up to date version.
-
- WhatsUpBrotendo updated:
-
- - Adds rolled sleeve sprites to the Jargon work uniforms.
-
- Wowzewow (Wezzy) updated:
-
- - Removes superfluous taste description from batter.
-
-
- 31 July 2022
- JohnWildkins updated:
-
- - Ruins should no longer generate on top of each other.
- - Starlight generation is now handled in SSlighting, so temporary space tiles are not calculated.
- - Fixed an issue where exoplanets were creating 2x as many necessary space tiles during generation.
- - Moved SSxenoarch init above SSlobby.
-
- KingOfThePing updated:
-
- - Nerfed the improvised (powered) crossbow in damage. It does not pin you to walls anymore either.
- - Adds 2 Pneumalin autoinhalers to the Intrepid's, the mining shuttle's and the Medbay's stabilization locker.
-
- KingOfThePing, TheLancer updated:
-
- - Added two new, animated kitchen signs. Paradise Sands from Silversun and City Alive from Eridani I.
- - Tweaked one bar sign description to align with recent Eridani lore changes.
-
- SleepyGemmy updated:
-
- - Fixes some oversights in the auxiliary custodial closet.
-
-
- 30 July 2022
- MattAtlas updated:
-
- - Added skyboxes sprited by Kyres1.
- - Parallax settings have been removed.
-
- SleepyGemmy updated:
-
- - Fixes unsimulated steel walls not smoothing with simulated steel window frames.
-
- Wowzewow (Wezzy) updated:
-
- - Overeasy egg taste description are no longer subject to developer preference.
-
-
- 29 July 2022
- CourierBravo updated:
-
- - adds 3 PAI Cards around Deck 2, and a rubber ducky.
- - Adds a new asteroid structure.
-
- Doc updated:
-
- - Added a new garden area attached to the third deck cafe, featuring Patience.
- - Moved Stargazer to the central ring.
-
- DreamySkrell updated:
-
- - Lower the max mob size that can be crushed by airlocks. Now crusher, ian, chauncey, or columbo, no longer get crushed.
-
- FlamingLily updated:
-
- - Added a crate contents scanner, used to quickly and easily generate a paper showing the contents of any scanned (unlocked) crate.
- - Shifted the table in the warehouse over slightly, and made it bigger.
-
- KingOfThePing updated:
-
- - Tweaks the message victims of stealth vampire feeding get, to allow the vampire more freedom in how to frame it.
-
- Omicega updated:
-
- - Adds the Jovian accent to an overlooked IPC origin.
-
- TheDanseMacabre updated:
-
- - Minor changes to the Sol equipment locker at the mercenary base.
- - The nuclear bomb no longer spawns on the mercenary shuttle. It now spawns in the base itself.
- - Mercenaries no longer get 3 maxcap TTVs for free.
-
- WhatsUpBrotendo updated:
-
- - Added Tattuqig accent as an option for Traverse Skrell.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new hardhat, firesuit and firesuit helmet sprites. Ported and modified from /tg/ and Bee.
- - Red firefighting helmets have been superceded by the Atmos firesuit helmets.
- - Golems no longer can wear firesuits. They literally can't wear anything else anyway.
- - Zavodskoi and Hephaestus Engineers now spawn with hardhats which match their uniforms.
- - New green hardhat! Enjoy Hephaestus green! All other hardhats tweaked to match uniforms!
- - Resprites EMT helmet.
-
- Yonnimer updated:
-
- - Modifies the dionae right hand to look more attached to the body.
-
- listerla updated:
-
- - Dominian Dionae can now access Dominian items.
- - Excavation pick sets are now available in the protolathe.
- - Removed suspension field ID lock.
- - Removed suspension field options with no functions.
- - Added sounds to some xenoarcheology equipment.
- - Ported new sprites for xenoarcheology equipment and finds, from Polaris and Baystation.
-
-
- 28 July 2022
- Kapu1178, Lohikar, MattAtlas updated:
-
- - Ported a ZAS performance improvement.
-
- MattAtlas updated:
-
- - IPCs can now take the Jupiter accent.
-
- TheDocOct updated:
-
- - Fixes the kneebreaker hammer actually functioning as a crowbar.
-
-
- 27 July 2022
- DreamySkrell updated:
-
- - Axiori Skrell can now use 'Attach Nymph Limb' verb.
-
- ImmortalRedshirt updated:
-
- - Self-examine now shows a character's correct gender in chat.
-
- SilverSZ updated:
-
- - Removes the Gadpathur, Fisanduh and Scarab accents from the ACCENTS_ALL_IPC define
-
- Wowzewow (Wezzy) updated:
-
- - Fixes surgery kits showing up with the wrong sprites.
-
-
- 26 July 2022
- DreamySkrell updated:
-
- - Pumpkin spice bottle wrong label fix.
-
- MattAtlas updated:
-
- - Pointblank shots no longer have a chance to miss.
-
- listerla updated:
-
- - Fixed spelling, grammar errors, and other mistakes in Dominian standards descriptions.
-
-
- 24 July 2022
- DreamySkrell updated:
-
- - Allow AI to change alert level (again).
-
- TheDanseMacabre updated:
-
- - Five mercenaries can now spawn instead of four. The cap on raiders has been lowered from six to five.
-
-
- 23 July 2022
- DreamySkrell updated:
-
- - `Skrell Headtail Middle` hair gradient can now be selectable again.
-
- SilvieSZ updated:
-
- - Adds the Vysokan Origin for IPCs
-
- SleepyGemmy updated:
-
- - Fixes the RD lacking access to the Intrepid cockpit.
-
- TheDanseMacabre updated:
-
- - As a result of recent lore updates, the SFA ship has been enabled to spawn in the CRZ and disabled in Tau Ceti. Also adds SFA warlord armor.
-
- WhatsUpBrotendo updated:
-
- - Removed the nose pixel from Skrell sprites.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes hats for maintenance drones not working with contained sprites. Makes it so hats fit better on maintenace drones.
- - Removes superfluous examine text from maintenance drones.
-
-
- 21 July 2022
- Alberyk updated:
-
- - Removed the phoron researcher alt-title.
-
-
- 20 July 2022
- BLUNTFORCE420 updated:
-
- - Resprited the Retro Laser.
- - Cuts the fire delay in half, putting the fire rate on-par with the much more powerful laser rifle.
-
- DreamySkrell updated:
-
- - SCC faction characters can now take non-SCC faction items (like a XO can now take an Idris beret).
- - SCC faction characters can now take non-SCC faction augs (like CMO can now take the Zeng faceplate).
-
- Llywelwyn, RyverStyx, WhatsUpBrotendo updated:
-
- - Adds Bulwark versions of the jargon uniforms.
-
- MattAtlas updated:
-
- - Mirror reflections have been re-enabled. They no longer crash the game.
-
- TheDanseMacabre updated:
-
- - Added a Solarian army uniform.
- - Resprited the military modular armor and made it into Solarian military armor.
- - Fixed a number of icon errors with Solarian uniforms.
- - Made the military armor gear match the antag heavy armor's stats.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes pickup animations not applying overlays and not layering over mobs.
- - Fixes colored chairs not re-applying colors when picked up and placed down.
-
-
- 19 July 2022
- Wowzewow (Wezzy) updated:
-
- - Pocketbook and Satchel onmob sprites have been tweaked. Pocketbook has unique onmobs now.
- - Pocketbook and satchel onmob worn overlays should display properly when worn on the back slot.
- - Syndicate satchels have inhands now.
- - Fixes lockbox inhands.
-
-
- 17 July 2022
- DreamySkrell updated:
-
- - Added a Skrell Hair Gradient - Headtail Hard Fade.
-
- Llywelwyn updated:
-
- - Fixed some grammar in the flagpatch loadout items.
-
- TheDanseMacabre updated:
-
- - Raiders no longer have such a blatantly silly pirate theme. They also have greater variation in their voidsuits.
- - Removed a large number of items that are low quality, referential, or both.
- - Removed the Deus Ex trenchcoat from the HoS' locker.
- - Changed the descriptions of certain things that contained server-inappropriate themes.
- - Descriptions for the freelancer suit and helmet and the old detective's revolver has been changed.
- - Freelancer voidsuit has been buffed slightly.
-
-
- 16 July 2022
- DreamySkrell updated:
-
- - Silicons can un-electrify doors.
-
- SleepyGemmy updated:
-
- - Fixes some hull windows using the wrong grilles.
-
-
- 15 July 2022
- DreamySkrell updated:
-
- - Emergency softsuit and air for emergency pod survivors.
- - Some emergency pod survivors no longer spawn with no EVA gear.
-
-
- 14 July 2022
- Alberyk updated:
-
- - Replaced a couple of references to the cargo and supply department with operations.
- - Department jackets are no longer NanoTrasen branded on their sprites.
-
- Doc updated:
-
- - Cleans up several items from the now-decanonized Techno Conglomerate.
- - Reflavors the Techno Conglomerate ninja hardsuit to generecized frontier hardsuit.
-
- DreamySkrell updated:
-
- - Protolathe now ejects plasteel properly.
-
- MattAtlas updated:
-
- - Fixed the Smartfridge access in Exploratory Chemistry.
- - Picking up items now correctly applies their colour to the animation.
- - Fixes the paper sack held icon.
- - The Xenoarch subsystem no longer enters into a potential infinite loop.
- - Sanasomnum now has a specific heat.
-
-
- 13 July 2022
- MattAtlas updated:
-
- - Added extinguisher refiller cartridges to Engineering's locker room, Atmospheric Technician lockers and one in EVA.
-
-
- 12 July 2022
- KingOfThePing updated:
-
- - Removes some mismapped lights in the kitchen.
- - Replaces the cow crate for the kitchen with a cow.
- - Adds a chicken, so the cow has a friend.
- - Adds some chicken meat to the fish fridge. No cross-contamination, promise.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible Vaurca projectors.
-
-
- 11 July 2022
- BLUNTFORCE420 updated:
-
- - Updates the Tanto/c05r to better fit the Aurora artstyle, mimicking the design of the new Everyman sprite.
-
- Ben10083 updated:
-
- - TCFL away ship now has a few copies of the Biesel Constitution onboard. Go Biesel!
-
- Connorjg1 updated:
-
- - K'lax and C'thur language augments no longer cost 2 loadout points, instead now costing 0.
- - Vaurca Bulwarks can now be scientists/lab assistants, intention being for them to be xenoarchaeologists. They can also be reporters.
- - Vaurca Breeders can no longer be scientists.
-
- MattAtlas updated:
-
- - Fixes duffel bag icons. Again.
-
- Niennab updated:
-
- - Added chelsea punk alternative, fade manbun, fade clean, clean low, and tress shoulder double hair styles.
- - Added short sleeve and sleeveless colourable male hanboks.
- - Changes the female Hanbok as well as straight long hair and sleeze hair.
-
- SleepyGemmy updated:
-
- - Fixes windows and window frames on Centcomm not smoothing.
-
- TheDanseMacabre updated:
-
- - Added a civilian station away site. It's part gas station, part strip mall, part motel!
- - Added a local militia third party ship. They're neutral towards Biesel and the SCC, and mostly focus on protecting their region of space from pirates. They can also double as mercenaries.
- - Fixed a few oversights on the civilian station. First being that it had no overmap site, second being it had no holopads, and lastly a number of missing items, from clothing to first aid to ammo.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes duffel bags.
- - Fixes CE uniform being unable to be unrolled.
-
-
- 10 July 2022
- Doc updated:
-
- - Fixes the Coalition flagpatch east/west faces showing the Solarian flagpatch sprites.
-
- ImmortalRedshirt updated:
-
- - Adds a Himean holiday from the lore to Holidays.dm
-
- Wowzewow (Wezzy) updated:
-
- - Sorts and improves the sprites in storage.dmi. Backpacks, satchels, duffels and rucksacks should have their inhands display properly.
- - Fixes broken job-specific satchels and bags.
-
-
- 09 July 2022
- TheDanseMacabre updated:
-
- - The Everyman pistol now has a much better sprite, courtesy of t0l, and a reworked description.
-
-
- 08 July 2022
- MattAtlas updated:
-
- - Fixed the TCFL uniforms being invisible.
- - Fixes telecomms machinery being unable to be deconstructed and spitting out infinite components.
-
-
- 07 July 2022
- Doc updated:
-
- - Adds rechargers to departments which do not have them, and to the brig.
-
- FlamingLily updated:
-
- - Fixes the flavour of moss dumplings.
-
- ImmortalRedshirt updated:
-
- - Adds various in-universe holidays to the code
- - Adds the next few Easter sundays up until 2025.
- - Removes unneeded holidays from code.
-
- MattAtlas updated:
-
- - Fixes the IAC hazard vest not having a sprite.
- - Shuttle walls can now properly be interacted with, just like normal walls. This means you can break them with weapons, put APC frames on them, etc.
- - Material cut delays now work properly. Since the shuttle walls can now be cut open through welding, there is an extra 20 second delay to it for them.
- - Fixes girder attack animation.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sprites, rollerbed from Bay and vitals monitor modified from /tg/.
-
- Wowzewow (Wezzy), AmoryBlaine updated:
-
- - Improves the sprites for TCFL uniforms.
-
-
- 06 July 2022
- MattAtlas updated:
-
- - Broken consoles now properly display the broken sprite, instead of only a floating error screen.
- - Fixed the None gradient/fade being unselectable.
-
- SleepyGemmy updated:
-
- - Fixes CE windows not tinting.
-
-
- 05 July 2022
- SleepyGemmy updated:
-
- - Reworks and fixes full windows.
- - Replaces all old windows on the Horizon with the new full ones.
- - Adds new full-sized steel and plasteel floor tiles.
-
- TheDanseMacabre updated:
-
- - Fixed helmet descriptions for a few warlord helmets. Also made it so the SRF modkit will not turn the armor into a helmet.
-
-
- 02 July 2022
- TheDanseMacabre updated:
-
- - The CMO, CE, RD, and OM now all have miniature disruptors in their lockers.
-
- Wowzewow (Wezzy), Desven, Xev updated:
-
- - Resprites the Vaurca Breeder and their clothes.
- - Adds new Vaurca Breeder hairstyles.
- - Vaurca Breeder wings can now open and close.
- - Fixes Vaurca breeders having wrong origin cultures to choose from.
-
-
- 01 July 2022
- FlamingLily updated:
-
- - Fixed missing sprites on versebooks.
- - Replaced the trinary bible sprite with one of the trinary logo.
-
- JohnWildkins updated:
-
- - Optimized character setup mob previews; removed a source of server-crushing lag in the process.
-
- TheDanseMacabre updated:
-
- - Added a number of Solarian warlord variants of the normal Sol voidsuit, spawning in the FSF ship, worn by the FSF ERT, or through modkits that spawn in the sol gear crates.
- - Reworded the Vulture voidsuit's description slightly.
- - The Orion Express shuttle has been remade into a mobile refueling station. It's a lot like a gas station. Credits to Robotic Potato for the map.
-
-
- 30 June 2022
- MattAtlas, TheDocOct updated:
-
- - You can now link PDAs to holopads by clicking them with it. Doing so will make the PDA ring when that holopad is called, with information on who is calling and where.
- - Fixed the stargazer not having a sprite for the CRZ. Credit to TheDocOct for the new sprite!
-
-
- 29 June 2022
- DanseMacabre updated:
-
- - Added a new reagent called Sanasomnum to the uplink for 2 TCs, which induces a regenerative paralysis that can heal almost any type of damage, including bone breaks, brain damage, arterial bleeding, and organ damage, at the cost of roughly four minutes of being unable to move.
- - Added a new type of 5.56 bullet, 5.56 polymer.
- - Added a bullpup carbine, two 9mm machine pistols, and two boxes of buckshot to the sec armory.
- - Added the ballistic carbine and ammo to the uplink, the L6 LMG and ammo to the uplink, and the energy pistol.
- - Changed telecrystals counts across the board - most antags with access to the uplink will have 20 TCs now. Mercs still have 15 TCs, with their own unique uplink.
- - Raiders now have uplinks, with 3 TCs each.
- - Minigun TC cost increased to 40 TC.
- - New type of ballistic rifle added, the bullpup carbine. Mechanically identical to the ballistic carbine, more SCC-friendly flavor.
- - Cult robes have more ballistic armor and less laser armor.
- - Buckshot has been made from 6 x 14 pellets of damage to 3 x 25 pellets of damage. Frag grenade shrapnel does 5 more damage per shrapnel.
- - Random gun cost increased, to make it more of a challenge option as opposed to a guaranteed win option.
- - Rezadone is now blacklisted from spawning in cargo crates.
- - Fixed a bug where the horror form would die at 2/3rds health.
- - Gear crates are now available for all antagonists, and burglars are no longer locked out of a number of uplink categories.
- - Burglars no longer spawn with ballistic armor.
-
- FlamingLily updated:
-
- - Added a versebook for the Trinary Perfecton. Did not alter the chaplain's version of the trinary versebook.
- - Added a sprite for the versebook.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a new welding effect. Try welding something!
-
-
- 28 June 2022
- KingOfThePing updated:
-
- - Puts the glove boxes from the OR walls where they belong.
- - Makes gloves fingertip's snippable again. All gloves this time.
- - Fixes the xeno nitrile glove amounts in the boxes to actually have a value.
-
-
- 26 June 2022
- KingOfThePing updated:
-
- - Fixes the Vaurca kidney icon_state missing.
- - Fixes the black and executive suit to actually have their respective sprite.
- - Removed the weird off-center from the teapot.
- - Made the Gear Selection in the Uplink return, in a lazy way.
-
- MattAtlas updated:
-
- - Sensors can now actually be repaired with a welder.
-
- Wowzewow (Wezzy) updated:
-
- - Reverts nitrile boxes so they work like normal boxes again. You can still find corresponding xenowear gloves in each box.
- - You can snip gloves much more liberally now, so long as the item you use is sharp.
-
- Yonnimer updated:
-
- - Fixes the airlocks being multi-tile airlocks on the Wrecked NT Ship awaymap.
- - Removes a combat ripley from the Wrecked NT Ship awaymap.
-
-
- 25 June 2022
- FlamingLily updated:
-
- - Added a space cleaner refiller tank to the janitor's closet.
- - Added a sprite for the aforementioned space cleaner refiller.
- - Moved the air alarm in the janitor's closet slightly.
- - Changed the name and description of the janitor's backpack water tank to reflect the fact that it spawns with space cleaner, not water.
-
- SleepyGemmy updated:
-
- - Adds the impoverished economic status as an option in the SQL database, so it can save properly.
-
- WickedCybs updated:
-
- - Painkillers in pill form should last far longer than it did before now. It won't be as long as injecting it, but it should be at least triple the amount of time it used to when ingested.
- - Meteors and ship debris have been removed from the random event rotation the Horizon experiences.
-
-
- 23 June 2022
- Connorjg1 updated:
-
- - Changed Vaurca Projector frequency to prevent multiple minute long gaps where it won't project anything.
- - Fixed some missing fullstops in the Vaurca Projector and adjusted some grammar.
-
- Doxxmedearly updated:
-
- - Accents now appear properly during hallucinated messages.
- - Removed an invalid emote from a pain hallucination.
- - Hallucinated announcements can now only come from people actually on station.
- - Tweaked some text in hallucinated messages to better fit the current setting.
-
- MattAtlas updated:
-
- - Falling objects now have armor penetration, depending on damage dealt plus their own armor penetration.
-
- Yonnimer updated:
-
- - Adds a wrecked NT ship awaysite.
-
-
- 21 June 2022
- MattAtlas updated:
-
- - IPCs now stutter when below half health.
-
- Wickedcybs updated:
-
- - Fixed the punk shave bun alt hairstyle and the Chelsea hairstyles not saving by shorterning their names a bit. The Chelsea hairstyles lost the 'fringe' bit of their names and the punk shaved alt hairstyles lost the parentheses around 'alt'.
-
-
- 20 June 2022
- Ben10083 updated:
-
- - Miners can now use their vender coin to purchase a mining drone.
- - Mining drones can now use their gripper to hold and apply their own upgrade circuits.
-
- FlamingLily updated:
-
- - Removed some stray bushes from the theatre holodeck program.
- - Added cleaning gloves for Janitorial. They protect against chemicals, but not much else.
- - Added a sprite for the janitorial cleaning gloves.
-
- Forester40 updated:
-
- - Fixed some typos in the Nanotrasen, Zavodskoi, Aemaq and Medina descriptions in the character setup screen.
-
- MattAtlas updated:
-
- - Shield generators should no longer glitch out randomly and stop working.
- - Zombie attacks now have armor piercing.
- - The armor piercing Zombie martial art now actually has armor piercing. It does 5 to 10 damage, but pierces through all armor.
- - Zombies now only have 70 brain health and the brain is much easier to hit. If you're a survivor, aim for the head!
- - Zombie bite now has some armor piercing. Zombie claws are now far stronger for damage output, however, since they have more AP and damage.
- - Added useful information for zombies in their attack descriptions.
- - Martial arts and unarmed attacks can now have armor piercing. Martial arts effects depend on unarmed attack armor piercing.
- - Unarmed attack special effects (such as dropping people) now consider the actual damage dealt in the chance calculation.
- - The PEAC should no longer RNG miss.
-
- WickedCybs updated:
-
- - Raiders start with sunglasses in their eye slot now.
-
- Wowzewow (Wezzy) updated:
-
- - Tweaks security uniform sprites, as well as their softcap and beret counterparts.
- - Security uniforms should show their corporate affiliation in their names now.
- - Collapses Faction loadout section, should be more compact now. Make sure to check your loadouts!
-
-
- 19 June 2022
- JohnWildkins updated:
-
- - Fix heat exchangers not radiating properly on open space turfs (as opposed to space turfs). This should stop the supermatter delaminating on nominally "safe" setups.
-
- MattAtlas updated:
-
- - Fixes flashes not working correctly in many cases.
-
- Stryker updated:
-
- - Adds a flagpatch selection and colorable flagpatches to the accessories tab.
-
-
- 18 June 2022
- JohnWildkins updated:
-
- - Fixed flashlights in PDAs not creating lighting nor being installable as components once removed.
-
- KingOfThePing updated:
-
- - Added a lot (around 65) new gun related sounds. Including but not limited to: dry firing and reloading for all gun types, shotgun pumping, casings and shells hitting the ground, as well as some gun specific uniques.
- - Deleted a very sharp and old shotgun pumping sound that didn't fit in anywhere anymore.
- - Re-organized a lot of sound categories.
- - Re-organized the gun magazine code while I was at it.
-
- Vrow updated:
-
- - Tweaked the IV drip tank indicator icon to use the percentage helper instead of the exact gauge updating, and some IV drip code clean up and oversight patching.
- - Fixed the IV drip not automatically retracting the installed mask if you stripped it from someone and then wearing it yourself.
- - Fixed the IV drip outputting a specific message even though the installed tank gets spilled everywhere when not secured.
-
- WickedCybs updated:
-
- - Live surgery is more painful in general now. Light painkillers will not cut it if you want it to be safe for your patient. Assuming you want it to be safe, anyway
-
- Wowzewow (Wezzy) updated:
-
- - Updates the faction selection screen.
- - Tweaks corporation logo images to be more consistent.
- - Faction restrictions now properly cross out jobs instead of not spawning them.
- - Updates the Orion Trail and Battler arcade UIs.
-
-
- 17 June 2022
- Connorjg1/Talion updated:
-
- - Added a Vaurca-Projector for Hive Zo'ra. Works like the Skrell Projector except for a small slice of Vaurca VR.
-
- Doxxmedearly updated:
-
- - Armblades and changeling shields now work again.
-
- MattAtlas updated:
-
- - The security hazard jacket is now found in the security lockers, instead of spawning in the loadout.
-
- The Stryker updated:
-
- - Tweaks the Zavodskoi IPC origin description because it contradicted the wiki.
-
-
- 16 June 2022
- DanseMacabre updated:
-
- - Many pistols have had their sprites tweaked.
- - Ballistic and ablative helmets have been tweaked.
-
- WickedCybs updated:
-
- - The Tajara Himean voidsuit kit will only spawn for those who pick the Free Council origin, now.
-
-
- 15 June 2022
- Doxxmedearly updated:
-
- - Added to the space bar: another light in the backroom, a long-range holopad, and a box of crayons to the bartender's locker.
- - Made the space bar hangar a separate area from the bar proper.
-
- MattAtlas updated:
-
- - Audible emotes now show an accent.
- - Radio emotes now show an accent as well.
-
- WickedCybs updated:
-
- - Suit items only cost 1 point now. Down from 2.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new letterman labcoats. The old Idris labcoat with the giant symbol has returned and falls under this category as well.
- - Re-adds classic vibrant Zeng-Hu labcoat and EPMC labcoat variations.
- - Improves IAC labcoat.
-
-
- 13 June 2022
- Ben10083 updated:
-
- - Exosuit RFD now properly displays radial menu.
-
- Doxxmedearly updated:
-
- - There is now more time between the various hallucination effects, to give players time to properly react to them.
-
- DreamySkrell updated:
-
- - Added a Skrell Hair Gradient - Headtail Middle.
-
- MattAtlas updated:
-
- - Antennae from the IPC Xenowear loadout can now be locked with the Lock Antenna verb, thus making them unremovable.
- - You can now crawl while lying down simply by using WASD. You no longer crawl by clickdropping your sprite on turfs.
-
- Melariara updated:
-
- - Fixed a bug that caused slimebags to not collect slime cores.
-
- Vrow updated:
-
- - Organizes the smokables (cigarettes, cigars, rolled cigarettes, smoking pipes) sprites into a contained sprite, now contained in the smokables.dmi
- - Cleans some stray pixels from the North Facing smokables.
- - Fixed Unathi and Tajara cigarettes and cigars appearing in their mouth when they're actually in their ear slot.
- - Fixed the smokable sausage into a proper cigar/sausage instead of rolled/sausage, which caused the sprite to not appear correctly.
-
- WickedCybs updated:
-
- - The Horizon now has a ton of new landmarks outside the ship for any sort of shuttlecraft to visit! If you've ever wanted to sneakily pilot the mining pod behind the ship or take a trip to the front of the kitchen and wave at the occupants, now you can! Third party players may enjoy more landing zones that aren't just the hangars as well.
-
-
- 12 June 2022
- Doxxmedearly updated:
-
- - Magboots should once more prevent you from being flung about during shuttle launches.
- - Magboots should now always function if there's solid ground beneath you, including at away sites, and newly built floors in space.
-
- SleepyGemmy updated:
-
- - Gives scientists access to the Intrepid.
- - Fixes the xenobotanist not having access to the hazardous specimens air alarm.
- - Fixes the chaplain's shield diffusers leaving the bar exposed to meteors.
- - Fixes the SM colliding with the shields when ejected.
-
- TheDanseMacabre updated:
-
- - The TCFL ship survey data has been refluffed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes IAC uniforms.
- - Adds new hazard vest sprites.
- - Adds new corporate hazard vests.
-
-
- 11 June 2022
- Ben10083 updated:
-
- - New gear harnesses for Vaurca.
- - New vaurca undershirt sprite.
- - New vaurca blinders sprite.
- - New vaurca shoes sprite.
- - New colorable variant of Vaurcan shroud.
-
- Connorjg1/Talion updated:
-
- - Vaurca Blaster Pistol is buffed to being a good blaster.
- - Vaurca merchant has new Vaurca items in the sale pool.
- - Vaurca merchant will now accept K'ois and Phoron in food form instead of just raw K'ois and K'ois bars.
-
- DanseMacabre updated:
-
- - Security voidsuits are now weaker to melee attacks, but have pistol-level protection against ballistics and lasers.
-
- Doxxmedearly updated:
-
- - Removed an unattached scrubber in the living quarters lift area.
- - Added a missing pipe for the TCFL right thrusters.
- - Added a circuitboard for the ship engines control computer, so it can be rebuilt if needed.
- - Active magboots no longer stop you from entering open turfs if you're lying down, grabbed, or buckled to an object.
- - Ghost roles jobs will no longer show up as a blank space when entering cryo.
- - The cryogenic oversight announcer will only announce when people cryo if the cryopod is on the Horizon.
- - Replaces the supermatter on the overgrown mining station with a shard, so there won't be any false delamination announcements.
-
- JohnWildkins updated:
-
- - Fall damage no longer dislocates joints that can't normally be dislocated.
-
- KingOfThePing updated:
-
- - Adds the K2557, a super heavy pistol, together with it's custom sounds. It is available in the antag Uplink for 4 TC.
- - Adds a new high damage calibre, .599 Kumar Super.
-
- Omicega updated:
-
- - Removed playable species' slowdown at higher hunger and thirst levels.
-
- Vrow updated:
-
- - Fixes Psychiatrists and Psychologists not having the department specific backpacks/satchels/duffel/messenger bags.
- - Fixes the Package Wrapper not properly wrapping boxes if it had enough space to get stored in. It now asks whether you want to wrap it or store it if the box has enough space to store it.
- - Fixes the Wrapping Paper (for Gifts) and the Package Wrapper not properly turning into cardboard tubes when used up completely
- - Fixes the above not updating their amount number when used
- - Fixes the Package Wrapper and Cardboard Tube in-hands not showing up properly
-
- WickedCybs updated:
-
- - The emergency supplies closet by the primary tool storage has had a very small expansion, an additional airlock leading into the tool storage added and the camera within removed.
-
- Wowzewow (Wezzy) updated:
-
- - Slot machines now announce to the whole station if someone wins a jackpot.
-
- anconfuzedrock updated:
-
- - Operations managers now make more money (same as other heads) and bridge crew make less (same as miners and engineers).
- - Adds an impoverished option to the economic status tab, for when you want to be even poorer.
-
-
- 10 June 2022
- Doxxmedearly updated:
-
- - Away ships are no longer shuttle subtypes. The ships will spawn on the overmap, there is no need to 'launch to open space' first, and there will not be a 'faint ship activity' sector. Away ships still have their own shuttles.
- - Replaced the no longer needed shuttle control consoles with engine control consoles in away ship helms, if the ship did not have one in the helm.
- - Added a navpoint to all away ships at their external airlocks; if a shuttle can fit, it can dock right up against the ship!
- - Fixed the generic shuttle landing point for away ships not appearing as a valid destination, and renamed them to better describe the landing area.
- - Fixed bugs relating to airlocks disappearing or not functioning once one leaves the 'faint ship activity' area, since this no longer happens.
-
- MattAtlas updated:
-
- - Headshots no longer stun with weapons that do equal to or over 40 damage.
- - Audible emotes now show accents.
-
- SleepyGemmy updated:
-
- - Custodians can now put their tape roll inside their utility belt.
-
- Wowzewow (Wezzy) updated:
-
- - Improves IAC uniform sprites.
-
-
- 09 June 2022
- Ben10083 updated:
-
- - Added a crayon augment to loadout.
- - New Integrated Crayon sprite.
-
- Connorjg1 updated:
-
- - Removed mentions of NanoTrasen and station in Consular directives. Replaced them with the SCC and Horizon respectively.
-
- Doxxmedearly updated:
-
- - Intellicarded AIs can no longer remote control the AI shell. When carded, they will be kicked out of the shell, if they are in it.
- - The CoolerMaster borg sprites no longer vibrate rapidly when facing east.
- - Offworlders are able to have human synthskin prosthetics, and can select them in character setup.
- - Borgs can now activate the emergency tesla beacon, if they are adjacent to it.
- - Deployed augment items (Combitools, lighters, and the like) can no longer be removed from their hand slot, placed or thrown on the ground, put in bags or pockets, etc.
- - Attached items (Augments, robot modules, exosuit equipment) will no longer embed in mobs if used to attack.
- - Attached items can no longer be removed via disarming. This applies to the above, as well as some special equipment, like changeling armblades.
- - The autolathe will (once again) no longer eat robot modules.
-
- MattAtlas updated:
-
- - Rescue pods now work again. Instead of spawning on the ship, they spawn on an asteroid in the sector. Good luck surviving!
- - Drop pod doors can now be dismantled for metal. Survival.
- - Vampire grapple now works correctly and doesn't anchor you in place.
- - Removed lean from the game.
-
- SleepyGemmy updated:
-
- - Adds custodial holographic tape.
- - Adds a custodial pestgun- and toy weapons only holster.
- - Adds a radial menu to the custodial truck for operating the mop and vacuum cleaner.
- - Adds sounds to the custodial truck.
- - Foam crossbows now fit on the belt slot and in holsters.
-
- TheDanseMacabre updated:
-
- - The bee gun has been removed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixed some sol uniforms being unable to have their sleeves rolled.
- - Fixes Zavodskoi cap and beret being unable to spawn.
-
- stev/Memescope, Vrow updated:
-
- - Tweaks the PMCG Aviators, HUDsunglasses, and fat HUDsunglasses palette to be more consistent with the PMCG colors.
- - Fixed Security Aviators in-hand sprites being invisible.
-
-
- 08 June 2022
- Ben10083 updated:
-
- - Added the constitution of the Republic of Biesel to the Biesel Consular's loadout.
- - litanybook objects now renamed to versebook.
-
- Connorjg1/Talion updated:
-
- - Tajara Zhan subspecies have a slightly lower grab resist mod bringing them more in line with the other species.
-
- MattAtlas updated:
-
- - Engineering now gets a stack of wood in their locker room.
- - Added some pipe wrenches to Engineering lockers.
- - Added more spare parts to tech storage.
-
- RyverStyx updated:
-
- - Changes the sprites for the Orion/Heph Tech Alt to be the old sprites with the vest.
- - Changes Heph Tech default to not include the vest. Gives the position a Hephaestus themed jump instead of being generic.
- - Changes the Heph Miner to be thematic with Hephaestus as an industry.
-
- SleepyGemmy updated:
-
- - Fixes mining shuttle sensors console being inaccessible. Fixes the possibility of the operations hangar being vented if the mining shuttle airlock is forced.
-
- anconfuzedrock updated:
-
- - Diona Nymph Limbs can now be reattached to hands and feet, rather than just arms and legs.
-
-
- 07 June 2022
- Ben10083 updated:
-
- - Drones have been given a T-ray Scanner.
- - Space Bar is now rad shielded.
- - Added a cryopod in the Space Bar bathroom for patrons to cryo.
- - The super secret Einstein Engines ship following the Horizon now has a working cryo network.
-
- Doxxmedearly updated:
-
- - Mining drones can now actually go mining without exploding.
-
- Doxxmedearly, MattAtlas updated:
-
- - The library book upload scanner and book binder can now be anchored and unanchored.
- - You are no longer able to put a paper in the book binder while it is already binding a book.
- - Adjusted some visible messages relating to some library machines.
-
- KingOfThePing updated:
-
- - Fixes the black zavod softcap being invisible.
- - Fixes the Unathi Th'akhist wristguards being unequippable by Unathi.
- - Removes some old and (long) outdated stuff on the Tips Of The Round. None new added. Yet.
-
- MattAtlas updated:
-
- - The ninja esword no longer has 100 armor piercing for no reason at all.
- - The ninja esword no longer has a 100 percent guaranteed deflection rate on projectiles. It is now closer to 65 percent when shot with a laser rifle.
- - Energy sword parrying now functions off of the integrated shield power. If the shield power falls to below zero, parrying is no longer possible. Energy swords have 100 shield power, while the Ninja energy sword has 150. Shield power receives three fourths of the damage parried.
-
- WickedCybs updated:
-
- - Changes the re-admin text to mention a space ship, instead of a station.
-
- Wickedcybs updated:
-
- - N2O will now be referred to as 'Nitrous Oxide' in all cases instead of having it appear as 'Sleeping agent' on gas scans.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes xenoarch jumpsuit sprites.
-
- Yonnimer updated:
-
- - Adds the overgrown mining station awaysite.
-
- kermit updated:
-
- - Red Nightshade induced berserk state now increases your melee damage by 50%.
- - Red Nightshade's metabolisation speed has been decreased, so the berserk state lasts a lot longer. This also prevents all the toxins immediately destroying your liver in 30 seconds.
- - An examine message makes it obvious when someone is using Nightshade, in addition to the jitters already present.
- - Adds flavour messages which appear when using Red Nightshhade.
- - Moves Nightshade's cardiotoxicity to OD only. The liver damage will still be severe regardless of ODing.
- - Changes Nightshade's recipe to something more sensical and in-line with it's effects (now 1u Stimm, 1u Synaptizine, 0.1u Phoron).
- - Adds Red Nightshade to the Random Toxin Kit uplink purchase, maintenance contraband spawn, and xenobotany/L7 vines biohazard random chemicals pool.
- - Adds a Box of Berserk Injectors to the Uplink for 2 TC, containing 2 doses of Red Nightshade lasting 2.5 minutes each.
- - The Random Toxins Kit comes with 3 random toxins instead of just the 1.
-
- stev/Memescope, Vrow updated:
-
- - Removed the Shorts Only mode in the PMCG Modsuit.
- - Fixed the right facing pants blue band being offset by one pixel.
-
-
- 06 June 2022
- Ben10083 updated:
-
- - Added folders to the deck 1 offices, including XO.
-
- DanseMacabre updated:
-
- - Added a derelict away site, ported from Baystation.
-
- Doxxmedearly updated:
-
- - Removes the 'Remove Sticker' verb for stickers and googly eyes, since you can just click them to remove them.
-
- GrayRachnid updated:
-
- - Gave the OM a Fax machine and an upgrade to his Requests console.
- - Added clipboards to the bridge.
- - Fixes multiple cameras with identical names.
- - Fixes the Machinist workshop RC being named Operations.
- - Fix intrepid walls being seethrough
-
- Lancer, Stryker updated:
-
- - Adds moss bowls with egg, miyeokguk, maeuntang, and moss dumplings to the kitchen recipes.
- - Adds moss to the garden vending machine.
-
- MattAtlas updated:
-
- - Phoron gas contact damage is no longer spread out to every organ. This allowed it to be entirely autohealed by natural regeneration.
- - Very slightly increased zero pressure brute damage.
- - Inhaling phoron with an inhaler is now really bad for you.
- - Full auto is no longer a laser beam that never misses.
- - The head and the human limbs now have a lower max damage, which means that they should now be delimbable by laser rifles and similarly-damaging weapons.
-
- Omicega updated:
-
- - Fixes injury inspection via grab not working on surgery tables.
-
- SinfulBehaviors updated:
-
- - Added three previously unused body markings.
- - Fixed Lower Cheek Right not being available in the markings list.
-
- SleepyGemmy updated:
-
- - Remaps the mining shuttle, giving it more space for cargo; and other QoL features.
- - Fixes some floor-mounted signs layering above mobs.
- - Adds static GPS, which are intended for use in shuttles.
- - Shrinks the holodeck and tweaks its templates.
-
- Vrow updated:
-
- - Fully separated CPR into: Full CPR (Compressions + Mouth-to-Mouth), Compressions only, and Mouth-to-Mouth only. With an added buff that Mouth-to-Mouth will work if you've Lung Rescued someone with collapsed lungs.
- - Reworked the Auto-Compressor into a Stabilizer Harness. The Stabilizer Harness now draws power from a cell with a default load of 1k (which means you can also bother Science for better cells), and it can be put into rechargers.
- - The new Stabilizer Harness now has the same toggleable Emergency Positive Pressure system as the IVs! But it can only handle small tanks like Emergency ones and use a good mount of power.
- - The Stabilizer Harness toggleable Auto-CPR mode now has a chance to Restart Asystole/Flat Lined hearts! Although it also has a low chance to crack the ribs ONLY IF the patient is Asystole/Flat Lining.
- - Tweaked the Auto-Compressor sprites to better fit Stabilizer Harness! Now with in-hands, visible battery, and tank pressure indicators!
- - Added a small percent helper in the tanks.dm.
- - Body Scanner VueUI will now show the additional damage readouts of Critical and Fatal, and accurately as well in accordance to how the health analyzers/medscans do it.
- - Fixed the Body Scanner VueUI damage readouts not being colored.
-
- WickedCybs updated:
-
- - Add alt versions of the punk shave and punk shave bun that has a more uniform fade.
- - Touched up the braids and braid alt hairstyle when it came to the profile and shading. They'll hopefully look better now.
- - Added a braids alt hairstyle for Tajara.
- - The mercenary ship has windows at the cockpit area again.
- - Adds one inflatables box to the merc ship.
-
- anconfuzedrock updated:
-
- - You can now take butanol in your loadout flask, just like yummy toothpaste or ethanol.
-
- kyres1 updated:
-
- - Remapped the TCFL Peacekeeper ship, and its respective shuttle.
- - Adds a new docking arm outside the Operations Lobby where big shuttles of different shapes can dock.
-
-
- 05 June 2022
- ClemTheDuck, The Stryker updated:
-
- - Adds new armor sprites by ClemTheDuck.
-
-
- 04 June 2022
- Ben10083 updated:
-
- - Tramp Freighter now has suit cooling units so IPC crewmen can go EVA.
- - Tramp Freighter given a cell charger so they can recharge power cells.
- - Removing the exosuit frame's metal reinforcement now refunds the metal.
- - Mining now has access to mining shuttle APC and Intrepid APC.
-
- Doxxmedearly updated:
-
- - Held schlorrgos now have sprites again. Ough.
- - You can now throw-intent place items on crates and tables consistently again.
-
- JohnWildkins updated:
-
- - Fix machinery not being disconnected from powernets when node cables (O-X) are cut.
- - Fix windoors turning invisible when power is cut.
- - Fix interacting with windoors with objects (i.e. hitting them).
- - Colliding with unpowered windoors now pushes them open as if you clicked on them, rather than opening instantly.
- - Fix colliding with a pulled simple-mob being picked up sending players into another player's columbo dimension.
-
- KingOfThePing updated:
-
- - Fixes the psych office having a duplicate air alarm.
- - Fixes the gibber not accepting some simple mobs.
- - Fixes the TCFL pamphlet being out of date lorewise.
-
- Omicega updated:
-
- - Removed negative slowdown from the loadout RIG available to off-worlders.
-
- Vrow updated:
-
- - Fixes medscans/body scanners/operating consoles thinking there's something else when someone only has an implant in them.
- - Fixes the above counting each and every single greimorian larva inside a limb that has eggs implanted.
- - Completely removes the Rainbow and the Psychodelic jumpsuits.
- - Removes old Jumpsuits sprites.
- - Ported and tweaked most of CM's Redone Bay Colored Jumpsuit sprites! Details on the tweaks can be found in the GitHub PR, and they're all Bulwark friendly as well!
-
- Wowzewow (Wezzy) updated:
-
- - Improves computer sprites.
- - Improves lift controller sprites.
-
-
- 03 June 2022
- Doxxmedearly updated:
-
- - You can no longer put items in walls by throwing on help intent.
- - Diona can now take the headtails 'hair' option again.
- - Anomaly power utilizers no longer go invisible when a battery is removed.
- - Morph turfs no longer spread through windows or doors, unless the door is open.
- - You can now throw items over railing again.
- - Freedom implants now allow you to select a trigger emote, instead of randomly selecting one you may not be able to use.
- - Freedom implants are now more obvious when they're out of uses.
- - You can now secure extinguisher refill canisters with a screwdriver, giving a way for borgs and drones to refill their extinguishers.
-
-
- 02 June 2022
- Ben10083 updated:
-
- - Most KA barrels now cost Uranium instead of Phoron.
- - KA cell costs have been tweaked.
-
- Doxxmedearly updated:
-
- - You can no longer tear down a flag from a distance by leaving the dialogue box up.
- - Torn flags are no longer invisible.
- - When you use a screwdriver to take down a flag, you get the proper item back (if it's not torn up!), meaning you can place them again easily.
-
- RyverStyx updated:
-
- - Tweaks Orion Hangar Tech and Miner Uniforms.
-
- Vrow updated:
-
- - Added a new high loft jacket, which is selectable in the loadout.
-
- stev/Memescope, Vrow updated:
-
- - Added a PMCG modular jumpsuit, or more simply known as a modsuit, which was made by Memescope! This modsuit is restricted to PMCG and can be found in the loadout. It can shift between forms like shortsleeved, or just the pants, and some others!
-
-
- 01 June 2022
- Doxxmedearly updated:
-
- - Radio communications are now limited by sector distance. The default max range is two grids. The centcomm level, ERT staging, and antagonist bases are exempt from this.
- - Ships will now only hear other ships' communications if they are within this range. Get close on the overmap if you want to eavesdrop. Note that away ships will still only hear the Ship Frequency, not Horizon comms.
- - Away ship roles should no longer get duplicated radio messages, even when in comms range of multiple other away ships.
- - As away shuttles do not have telecomms units, they will no longer receive radio broadcasts when departed, if they were previously able to. Intrepid/Mining shuttle can still speak DURING the bluespace jump, away ships cannot. Holopads are unaffected.
- - Added an External Signal Receiver to the Horizon tcomms room. This does not need any special setup or connections, and while powered, will allow away ships to communicate with their crew who are aboard the Horizon. This has no bearing on antagonists, so disabling it won't help you there, crafty engineers.
-
-
- 31 May 2022
- JohnWildkins updated:
-
- - Fixed antag uplinks not working off-station (for real this time). Chat clients on PDAs can now be opened off-Horizon, but with limited functionality.
-
- Vrow updated:
-
- - Added two more reading outputs for damage. The cap for damage readout now is Fatal (over 100 damage), in contrast to Severe (over 50 damage).
- - Fixed the Burn Severity reading from being hard numbers to the minor/moderate/significant/severe/critical/fatal.
- - Greimorian Eggs and Larvae in people now show as 'Abnormal organic body' in body scanners and medscans.
- - Added the Electronic Implants from integrated circuits in the body scanner's known implants list.
-
-
- 30 May 2022
- Doxxmedearly updated:
-
- - You can now dismantle reinforced walls again.
- - The additional description info for reinforced walls and girders now shows the correct disassembly steps.
-
- GrayRachnid updated:
-
- - The Intrepid now has faster cycling airlocks and a bigger aft cycling space.
- - The Intrepid has also gone through a little bit of remodeling. There's empty spaces for people to park equipment rather than unnecessary items that will never get used.
-
- MattAtlas, RyverStyx updated:
-
- - Added a new accent for mobs in the Srom.
-
-
- 29 May 2022
- Afya updated:
-
- - Changed color of Ya'ssa in light mode.
-
- GrayRachnid updated:
-
- - Gives the mining shuttle a proper cycler and an additional air canister and a single vent. Miners now also have access to their own fire alarm to enable the vent.
-
- MattAtlas updated:
-
- - Ghosts do not receive pain messages unless they are in range.
- - Ghosts do not receive halloss messages unless they are in range.
- - Halloss messages should now happen less often.
- - The ninja teleporter console in their base works again.
- - Drop pods now work correctly.
- - Fixed shuttles that dock to the Horizon's exterior being unable to dock.
- - TCFL ERT shuttle can now actually dock with the Horizon.
-
- SleepyGemmy updated:
-
- - Adds a secondary audioconsole to the western bar.
- - Fixes the portable generator crate in engineering storage spawning with the wrong fuel.
-
- Wowzewow (Wezzy) updated:
-
- - Replaces Goon slot machine sprite with modified Eris slot machine sprite.
-
-
- 28 May 2022
- Afya updated:
-
- - XO, CE, and RD now have basic access to operations.
- - OM now has basic access to engineering.
- - Added a childlock to mechs. Mechs must be in maintenance mode to unlink.
- - Mechs give more feedback when commands fail.
-
- JohnWildkins updated:
-
- - Fix power networks not updating properly when single cables are cut.
-
- WickedCybs updated:
-
- - The alternate Idris Beret has had its logo area made more teal like in the original rendition.
- - The engineer survival box that most antags and a lot of admin or ccia ghost spawners start with now has what survival boxes usually get. Main difference is that their oxygen tank is upgraded to an expanded capacity variant and the glowstick is replaced with a flare. Horizon engineering department members get it too now, it is an engineering box after all.
- - Ports the emergency forcing tool from Baystation. On Aurora it's been renamed to the 'rescue axe' and true to the name, is a hand axe used to force your way into situations where a crowbar would not suffice. You can find these in fire closets or in the CE/Atmos tech engineering lockers.
- - The old retro full face gas masks have been swapped for the clear faced gas mask variant within fire closets and engineering lockers.
- - Fireclosets have been buffed overall. They'll usually contain a very small amount of inflatables totalling to one door, two walls. The EMTs and the bridge will have variants that have two doors, three walls. The EMTs also get a ladder in their firecloset.
- - Firesuits can have a few more things in their suit slots. Crowbars of any type, the rescue axe, the fire axe and full oxygen tanks.
-
-
- 27 May 2022
- Afya updated:
-
- - XO preset now shows up on the ID card modification program.
-
- SleepyGemmy updated:
-
- - Added a wall-mounted variant of the Audioconsole.
-
-
- 26 May 2022
- Afya updated:
-
- - Spiderbots can no longer drag all the things.
- - Spiderbots are now considered tiny mobs.
-
- sleepy wolf updated:
-
- - Spirits have fixed the powernet, generators, and items in the cursed station.
-
-
- 25 May 2022
- Afya updated:
-
- - Added a *tflick emote for tail flicking. Tajara+Unathi can use the tflick emote.
- - AI shell no longer shows up on end of round text.
-
- Ben10083 updated:
-
- - Workshop APC now starts with a better cell.
- - Spiderbots now have emotes.
- - Spiderbots now are defined as synthetic in code.
-
- Llywelwyn updated:
-
- - Srom mask is now a small item like most other masks.
-
- SleepyGemmy updated:
-
- - Adds more lights to atmospherics. Gives atmospheric technicians a pipe painter each. Gives atmospheric technicians access to the SM reactor.
- - Fixes Xenobotanists not spawning in the research meeting room. Fixes them not being able to choose wristbounds. Fixes engineering medical wall locker.
-
- Vrow updated:
-
- - Fixed the invisible and misnamed PMCG undershirt back into EPMC undershirts.
-
- WowzewoW (Wezzy) updated:
-
- - Fixes pick up animation, and adds put down animations.
- - Removes broken disposals animation.
-
-
- 24 May 2022
- Omicega updated:
-
- - Reduces the item size of comic books and manga. Now they can fit in your pockets!
-
- SleepyGemmy updated:
-
- - Fixes a typo in the tool belt's name, i.e. "tool-belt" to "tool belt".
- - Removes the pilot lockers and places the helmets on a rack instead.
-
- WowzewoW (Wezzy) updated:
-
- - Improves sprites for wall lockers, fire extinguisher cabinets, fireaxe cabinet, critter crate and wall safe.
-
- anconfuzedrock updated:
-
- - The unathi droopy dorsal frill option now has the frill facing right in all four of its sprites instead of left in the back one.
-
-
- 23 May 2022
- Arrow768 updated:
-
- - Removes the "inbuilt whitelist handling of the ghost roles. -> That is changed via config.
-
- Ben10083 updated:
-
- - Increased cost of exosuit Ion Rifle so it now requires rare material such as phoron instead of only requiring steel.
- - Made exosuit flashbang launcher easier to produce by changing material requirements.
- - Made exosuit RCD easier to produce by reducing phoron cost.
- - Reduced Exosuit Combat Circuit tech cost so it is available at round start.
- - Removed phoron requirement from heavy mech construction.
- - Removed tech requirement from exosuit treads.
- - Exosuit health analyzer can now switch between basic and full body scans.
- - Exosuit crisis drone now nullifies some of the pain of the target.
- - Added a retractable cyborg analyzer useable by machinists.
- - Mech Hoverthrusters can now pass over railings.
- - added PASSRAILING as a pass flag.
- - Significantly reduced the amount of fall damage drones recieve.
- - Increased Matriarch Drone health.
- - Added a integrated mining drill for industrial ipc miners in xenowear.
-
- KingOfThePing, RyverStyx updated:
-
- - Added the new Medbay pet Crusher's sprites and code.
-
- Llywelwyn, RyverStyx updated:
-
- - Added srom masks to the Skrell loadout.
- - Dreamer mantle is renamed to 'skrell mantle', and is no longer specific to the Zi'Pluax genner vessel.
-
- MattAtlas updated:
-
- - You now interact with doors if you click the tile under them. Doors are given precedence to firedoors.
- - You now interact with elevator buttons or lift panels if you click the tile in front of them -- not the wall they're on, as the buttons are mapped on the floors.
- - Non-modular camera consoles now work properly.
- - Full auto no longer prevents you from throwing or using weapon safeties.
- - Networks are no longer switched if accessing an unauthorized camera network.
-
- Omicega updated:
-
- - Adds departmental duffel bags to various departments' job lockers.
-
- RisingValiant updated:
-
- - added a check to the relaymove call in cryo.dm that checks if you're inside the cryocell before calling relaymove when you move.
-
- Ryverstyx updated:
-
- - Adds more Skrell hair styles.
- - Changes names of existing Skrell styles to be uniform and descriptive.
-
- SleepyGemmy updated:
-
- - Adds a "playsound_in" proc that lets one play a sound after a set time has passed.
- - Re-adds the old custodial uniform with the purple sleeves.
- - Adds an alternative custodial uniform with a purple vertical stripe for both factions.
- - Adds faction-based custodial softcaps.
- - The Xenobotanist role is now its own job and no longer an alt-title. Dedicated xenobotany access were added to them and their equipment.
-
- Wowzewow (Wezzy) updated:
-
- - Adds use_tool proc.
- - Adds new hammer and shovel usesounds.
- - Makes use of new ishammer() proc.
- - Pipe wrenches now correctly take half the time to wrench atmospheric things.
- - Tweaks time needed for poking holes in paper bags to prevent accidental immediate poking.
- - use_tool procs now all consistently use ticks, instead of some using seconds.
- - Welding tool remove_fuel() proc has finally been properly replaced by use() proc.
-
- Yonnimer updated:
-
- - Changes the Coeus Dionaeh head to the Geras head, which should fix clipping issues and missing pixels with hats and cosmetics
-
- kermit updated:
-
- - Increases dextrotoxin's metabolism speed. Parapens should last ~5 minutes instead of ~8 minutes.
- - Adds a Purgepen which comes alongside the Parapen in a box. It's used to remove the dextrotoxin and end the paralysis early.
-
- listerla & Pawn updated:
-
- - Replaced plastic clogs sprite with one by Pawn.
-
- stev/Memescope, Vrow updated:
-
- - Added back in the Eridani Private Military Corporation uniforms, headwear and renamed the Eridani Sec Sleeve Patch appropriately to an Eridani item instead of PMCG. All which should be available in the loadout!
- - Added the PMCG Armband, which was made fully by Memescope (who also reworked the current PMCG sprites to the nifty, clean and organized state as they currently are)
- - Fixed EPMC AP's IDs being invisible, also using the incorrect PMCG uniforms instead of their proper ERT
- - Properly names PMCG items as PMCG instead of just PMC.
-
-
- 22 May 2022
- DanseMacabre updated:
-
- - Crew armory contents have been changed. More vests and helmets of a different type, along with blue and white armbands.
- - Crew armory medkits now spawn with contents.
- - The bar has annexed the hallway in front of the bar. This will prevent the audioconsole from playing music throughout the entire ship.
-
- Doxxmedearly updated:
-
- - The space bar now has a cabinet filled with high-quality drinks not usually available on the ship, and their booze dispenser was given additional cartridges to help mix uncommon drinks.
- - The space bar kitchen now has additional meat options in the freezer.
- - Small map tweaks to the Space Bar- More disposals, bartender can change holo-menu, replaced light bulb boxes with the correct kind.
- - Small map tweaks to the Orion Express ship- added an engine control console to the helm, added trash bins, removed booze dispenser, added package wrap and a labeler.
- - Condensed the Orion Express ship's anti-piracy gun lockers into one, and added a stun revolver for less lethal defense.
- - Added a closet with some jackets and other items for the Orion Express ship.
- - Replaces a random crate in the merchant starting area with a guaranteed medium to high-value good.
- - The Orion Express ship cryogenics will now function.
- - Adds vintage wine bottles, with lore-appropriate names. These are exceptionally rare drinks.
-
- FlamingLily updated:
-
- - Added marshalling wands with four unique action messages (per intent) for hangar technicians to direct shuttlecraft with.
-
- RisingValiant updated:
-
- - Changed the code in the clothing files so that the nt and PMC intern jumpsuits aren't invisible anymore.
- - Did the same for the NT Phys and Psych Jumpsuits as well
- - Made it so mischiveous ghosts can't unattach googly eyes, which was happening because it was a command verb which required no hands. It now checks if you're dead before giving a damn about what you say.
-
- RyverStyx updated:
-
- - Flags and banners for the Free Traverser movement.
-
- Vrow updated:
-
- - Added a toggleable verb for Stethoscopes between Manual and Automatic usage. Automatic usage means you'll use the stethoscope automatically on the selected body part when examining someone adjacent to you. Manual means the automatic examine doesn't happen.
-
- WickedCybs updated:
-
- - Pilot helmets recieved a resprite, going for a design that has a visor attached rather than mounted goggles. The sprite itself was from Baystation and was tweaked to have its visor toggleable. There's also a repainted TCFL variant.
- - Adds a new hairstyle for Humans and Tajara. Short Hair Bun 2 and Tajara Bun Short.
- - Changes some of the to chat names for a few Tajara hairstyles to be more descriptive.
- - Renamed the 'Lizard' sprite dmi's to 'Unathi'. This is an under the hood change that should not affect anything.
- - The Unathi tail sprite files don't reference their old name of 'Soghun' anymore.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sprites for Living Quarters Lifts.
- - Adds new sounds for cryo, lifts, and robotic storage.
-
- sleepywolf updated:
-
- - The Horizon's scanners pick up an asteroid with a large structure within, a huge hangar big enough for the Intrepid. Locals say it's cursed - and not to go.
-
-
- 20 May 2022
- Afya updated:
-
- - Added a *flick emote for ear flicking. Tajara can use the flick emote.
-
- DanseMacabre updated:
-
- - Added a more modern jukebox to the bar. It comes with ten hit songs of the future! Console sprites from Bay.
- - Space jukebox is now just a normal jukebox
-
- JohnWildkins updated:
-
- - Cleaned up several misc. runtime errors.
- - VueUI windows will now clamp to slightly less than the current BYOND window's screen height, hopefully preventing windows from being stuck open.
- - Away sites with the same player-facing name no longer overwrite each other in site selection.
-
- MattAtlas updated:
-
- - Security no longer has access to non-Security cameras on code green.
-
- WowzewoW (Wezzy) updated:
-
- - Tweaks labcoat and warden overcoat sprites to look less bulky.
-
-
- 19 May 2022
- JohnWildkins updated:
-
- - Fixed code_check not having proper arguments passed to it, added a check for non-TGM mapfiles.
- - Added a unit test for testing all away sites.
-
- MattAtlas updated:
-
- - Matriarch drones are not whitelisted anymore.
-
- SleepyGemmy updated:
-
- - Remaps hydroponics and changes part of the old freezer into a hydroponics-kitchen shared garden space.
-
-
- 18 May 2022
- Ben10083 updated:
-
- - Machinist can now use the airlocks south west of their workshop.
- - Removed paperwork gripper from Medical Module.
-
- JohnWildkins updated:
-
- - Adds missing fire alarms and emergency shutters to several rooms on the Horizon, Aurora, and Runtime.
- - Adds a unit test to check that all rooms that should have a fire alarm, do.
-
- MattAtlas updated:
-
- - Loadout uniforms once again override job uniforms.
-
- SleepyGemmy updated:
-
- - Fixes the CCIA shuttle venting the mining shuttle dock.
-
- mikomyazaki updated:
-
- - Sped up code related to pain, dislocation and shock.
-
-
- 17 May 2022
- JohnWildkins updated:
-
- - Reduced misc. subsystem and lighting priorities, raised priority of Mob and ZAS/Air subsystems.
- - Replace references to the NSS Aurora with dynamic references to the current map, where possible.
- - Replaced some references to NanoTrasen with the SCC, where appropriate.
- - Removed several visible_messages for objects being damaged in explosions, deferred powernet regeneration until after explosions completed. Explosions should now process significantly faster.
- - Cables, pipes, and other objects hidden beneath floor tiles should no longer be damaged by explosions, unless the tile itself is blown off first.
- - Map-loading will no longer queue every turf for smoothing several times, which should slightly decrease mapgen load.
- - Fixed several areas meant to be airless containing atmos tiles, causing roundstart atmospherics processing which may have caused roundstart lag.
- - Added a unit test to catch atmos zone mismatches.
-
- Llywelwyn updated:
-
- - Added two decks of Skrellian tarot cards to the loadout, selectable by Skrell and Diona.
-
- Llywelwyn, RyverStyx updated:
-
- - Added the 'adjust-headtails' verb to Skrell, found in the IC tab.
- - Added the following body markings to Skrell: gills, beakmouth, tearstains, and dart frog markings.
- - Added the following hairstyles to Skrell: emo for regular and long headtails, behind for long headtails, and expressive headtails.
- - Tweaked the order of headtail styles in the hair selection menu for better organisation. They're now organised by general length for ease when adjusting style.
-
- MattAtlas updated:
-
- - Wardens have their peaked cap again.
-
- WowzewoW (Wezzy) updated:
-
- - Changed terminal sprites.
- - Ringer has a new sprite.
-
-
- 16 May 2022
- Ben10083 updated:
-
- - Spiderbots now get a message when access is updated.
-
- Doxxmedearly updated:
-
- - Unusual containers should no longer spawn locked.
- - Unusual containers with certain appearances should no longer spawn with excess gear.
- - Ghostspawner roles will now have their ID card updated after they close the character setup window, so that it displays the correct information.
- - Ghostspawner roles will now be able to select their citizenship, based on standard origin and culture selections.
- - Citizenship selection and ID card updates will also apply to any mob using the plastic surgeon machine, assuming they have an ID equipped before using it.
-
- JohnWildkins updated:
-
- - Refactor power usage to not constantly recalculate every tick, only draw and update when necessary. Should ease server load.
- - Refactor SSmachinery to be much more efficient in regards to processing, removes SSpipenet and SSpower and moves their responsibilities onto SSmachinery.
-
- MattAtlas updated:
-
- - Berets have once again been removed from security job outfit datums.
- - Removed errant mentions of Eridani PMCs from the PMCG beret and glasses.
- - The Horizon can no longer use cameras that aren't on its connected Z levels.
- - Ghost roles can no longer see AOOC unless they are explicitly antags.
- - Adjacency checks now respect Z levels.
- - AIs no longer remotely press their non-existant feet onto holopads.
- - Fixed errant pixels in the PMCG sunglasses.
- - Fixed the misnamed Oqi medical uniform.
- - Fixed the invisible janitor softcap.
- - Fixed inconsistencies in the Eridani asset protection ID.
-
- RyverStyx updated:
-
- - Fixes errant pixels in the Skrell Headtail Blotches.
-
- The Stryker updated:
-
- - Adds a collection of Konyanger traditional dresses to the loadout, as well as a shrine maiden outfit to the religion loadout tab.
- - Adds a horizontal sash and asymmetric dress shirt to the accessories tab.
- - Adds a long straight skirt to the skirt selection.
- - Fixes the positioning of the gat sidesprites.
-
- Vrow updated:
-
- - Swaps the in-hand icons for chemical bottles and beakers so that they show in the correct hand.
-
- WowzewoW (Wezzy) updated:
-
- - Fixes invisible hairnets, sword sheathes, CMO uniform, XO uniform, Bridge Crew uniform, OM uniform, and a stray pixel on the DPRA cigarette packet.
- - Fixes Nico-Tine box sprite being unable to open and close.
-
-
- 15 May 2022
- Ben10083 updated:
-
- - People can now give spiderbots access by swiping their ID.
-
- JohnWildkins updated:
-
- - Fixed invalid objects causing runtimes on the Racers away station.
- - Fixed cyborgs being able to teleport yield declarations infinitely far away. They will now dispense at the console unless you are adjacent.
- - Yield Declaration paperwork updated to comply with current lore and map.
-
- SleepyGemmy updated:
-
- - Maps in missing captain's office air alarm and adds bridge requests console.
-
- Vrow updated:
-
- - Medical's Secure Wall Lockers start properly locked.
-
-
- 14 May 2022
- Ben10083 updated:
-
- - Clerical module now uses operations radio channel.
- - Clerical cyborg cameras now moved to mine network.
- - Clerical module now can use command radio channel.
-
- Doxxmedearly updated:
-
- - Added a suit cooler to the Head of Security's locker.
-
- Granodd updated:
-
- - Corrects the Dominian Honor Codex to have the correct version of the honor lore as per the wiki.
-
- JohnWildkins updated:
-
- - Remove proc waiting on visible_message (and alike procs) as well as process()
-
- Llywelwyn updated:
-
- - People in Srom will no longer crash when they die.
-
- SleepyGemmy updated:
-
- - Fixes tiles in freezer having the wrong temperature. Removes a duplicate APC in the old freezer. Fixes missing door access.
- - Expands the security desk area by 1 tile and adds a alerts console, paper shredder, and file cabinet.
- - Fixes the holodeck not being radiation shielded.
- - Makes the Horizon's holodeck and its templates' areas relative to the Horizon map.
- - Fixes morgue APC not being connected to the SMES grid.
-
- WowzewoW (Wezzy) updated:
-
- - Fixes invisible PMC sunhud.
- - Tweaked warden overcoat color schemes.
- - Swaps Warden and Officer uniforms for better contrast. Tweaks Idris uniforms to use tertiary color.
- - Loadout suits, hats and masks now override default jobspawn clothing.
- - Adds corporate logos to the back of corporate labcoats.
- - Janitor uniform no longer has purple highlights.
- - Tweaks some Idris clothing items to use correct white/teal instead of white/gold color scheme.
- - Fixes loadout surgical caps spawning in wrongly.
- - Wardens spawn with proper glasses now.
- - Nanotrasen EMT jacket color scheme has been tweaked.
- - Removed superfluous caps.
- - Fixes missing pixels for rolled civillian uniforms.
- - Fixes wrongly colored pixels on pants.
-
-
- 13 May 2022
- Ben10083 updated:
-
- - Removed improperly placed window shutter at Bridge.
- - Expanded the bridge window shutter lockdown to areas near the bridge.
-
- Vrow updated:
-
- - The level-3 biohazard closet in Medical's Isolation Ward is no longer empty.
- - Made general level-3 biohazard closets spawn with two biosuit pairs instead of just one.
-
- Wowzewow (Wezzy) updated:
-
- - The new departmental uniforms can have their sleeves rolled up now.
- - Tweaks jumpsuit rolling code, so only the verb is available if rolled state actually exists.
- - The new departmental uniforms have been tweaked in several places to be more differentiated.
- - Captain, Bridge Crew and Executive Officers spawn with oxford shoes instead of sneakers.
- - Wardens, officers and cadets have new hats, vests and jackets to differentiate themselves further.
- - Machinist outfit has been tweaked to be more unique - and their jacket has been seperated from being glued on to their uniform. Don't worry, the overall look is still identical. You simply now can unzip.
- - Removed generic corporate hats. (For anyone that's asking, they're the black and really dark blue hats that were actually unaffliated with any corporation.)
- - Removed first responder outfit, mime, depreciated uniforms and alternate detective outfits. (They did not fit in with any of the uniforms.)
- - Corporatizes the scrubs selection and adds more choices. Color coordination!
- - Scrubbed superfluous megacorp uniforms from the loadout. (You're already spawning in with your uniform anyway.)
- - Corporate liaisons have proper uniforms now, rather than using the default one.
- - Adds proper IDs for Orion Express employees.
- - Fixes some corporate jobs not spawning with labcoats.
- - Adds some alt versions of corporate labcoats and tweaks labcoat sprites to match the palette.
- - Adds placeholder Nanotrasen default job uniforms as a safety net for missing uniforms.
-
-
- 12 May 2022
- Ben10083 updated:
-
- - Most cyborg modules have been stripped of their clerical tools.
- - Added a augmented pen to loadout. It can change color and use cursive.
-
- DanseMacabre updated:
-
- - Added a derelict racer hangout as an away site. Credits to Sleepy Wolf for the map!
-
- Doxxmedearly updated:
-
- - Spiderbots now properly spill oil when hit, rather than bleed red.
- - Vampire's Screech ability will now shatter or, if far away, damage windoors.
- - Fixed an issue with chairs causing runtimes with the scrubbers event.
- - Radiation now only applies hallucinations at very high doses.
- - Queenless origins for both Zo'ra and K'lax should now provide the proper selections for accents, citizenship, and religion.
-
- JohnWildkins updated:
-
- - Temporarily disabled mirror reflections to prevent server crashes.
- - Suit coolers will now stop processing properly when deleted/destroyed.
-
- Llywelwyn updated:
-
- - Added a chef bounty for a Reuben sandwich.
- - Adds auto-hiss for Skrell beakmouth, simulating a mouth-full sound. BASIC replaces 's' with 'sch', FULL additionally replaces 'x' with 'ksch'.
- - Adds additional functionality to auto-hiss to allow an option for preventing doubling up of substitutions for consecutive letters.
-
- MattAtlas updated:
-
- - Added the Gadpathurian Exile and Coalition Other origins for humans.
-
- SleepyGemmy updated:
-
- - Makes the bridge radiation shielded and adds safety shutters to the windows.
- - Fixes a missing research disposal.
- - Adds a new sprite for the radiation sign.
- - Fixes cargo conveyor being reversed.
- - The plating outside on deck 3 is now airless, which should slightly increase roundstart performance.
-
- Vrow updated:
-
- - Adjusted the Dropper sprite to the classic version, but upright and with the adjusted palette. It also has invisible outlines for easier clicking.
- - You can also quickly change transfer rate for droppers by using it as well.
- - Added a new type of dropper, the Electronic Pipette, and reworked the Industrial Dropper into a Cyborg Pipette, all with unique sprites! Pipettes offer a finer transfer amounts of 0.1, 0.2, and 0.5 as well as the standard transfer of droppers.
- - New sprites for the pipettes, in-hands included! Also adjusted the dropper in-hand palette.
- - Maps in the new Electronic Pipettes in the Pharmacy and Science's Chemistry lab, as well as moving the vial box in the Pharmacy a little bit.
- - Fixed admin log for droppers.
-
-
- 11 May 2022
- Ben10083 updated:
-
- - Fixed TCFL Shuttle not having a pump.
- - TCFL Medbay sleeper replaced with a body scanner.
- - TCFL given inflatables.
-
- Doxxmedearly updated:
-
- - Made minor map tweaks to the tramp freighter. CO2 tanks split evenly between thruster rooms. Adds a suit cycler, recharging station, and cell charger.
- - Added a missing console that prevented the tramp freighter cryopod from functioning.
- - Ghostrole vaurca and offworlders should now spawn with the things they need to survive.
- - Ghostroles will now all spawn with the proper footwear.
- - Signing papers as a ghostrole will now use the correct name.
- - Space bar patrons now start with a wallet containing a random amount of money.
- - Fixed a typo in the tramp freighter captain description.
-
- JohnWildkins updated:
-
- - IPCs should no longer overheat inside exosuit cabins.
- - Suit coolers (backpack + RIG versions) should now cool IPCs properly while on EVA.
- - SSmob can now process non-mob datums, for cases where an object's processing is closely tied to Life().
- - Removed movement/collision checks for observer mobs. Should reduce server load slightly.
- - Fixed secure crates starting unlocked.
- - Secure hydroponics crates now require either Hydroponics or Xenobiology access.
- - Xenobotanists now spawn with the correct access and job outfit.
- - Machinists, PMCG medical staff, and Zavod/Zeng-Hu scientists now start with their proper labcoats.
- - Idris gardeners start with aprons once more.
- - Idris gardener uniform now has proper directional sprites.
- - Security cadets now start with their appropriate hazard vest again.
-
- MattAtlas updated:
-
- - Skrell can now pull non-psionics into the Srom. Grab them and then, while the grab is still active, you must both sleep. This is undone if you are damaged.
- - Observer alpha is no longer reset at round end.
-
- SleepyGemmy updated:
-
- - Fixes a misplaced corkboard in the journalist's office.
- - Fixes the brig communal chute being misdirected.
- - Restored atmos techs access to the deck 1 tech storage.
-
-
- 10 May 2022
- Alberyk updated:
-
- - Fixed the Amohdan origin having access to the wrong accents.
-
- JohnWildkins updated:
-
- - Adds species-based age restriction for jobs, for now only affecting Skrell.
- - Skrell minimum age raised from 30 to 50.
- - PDA-based uplinks can now be accessed without a network connection (i.e. off-Horizon).
-
- Karakamenk updated:
-
- - Added a shoulder mantle for Burzsiean IPC's
-
- MattAtlas updated:
-
- - Skrell sprint is now more in line with other sprints and is no longer the worst sprint in the game.
- - Accent text tags now show up in the radio.
- - Organs now process if they are in pain.
-
- SimpleMaroon updated:
-
- - Adds a reservist version of the TCFL service card.
- - Swaps the active service card in loadout with the reservist card.
-
- SleepyGemmy updated:
-
- - Tweaks the length of the "Messy" hair styles, in the code, from short to average.
-
-
- 09 May 2022
- Ben10083 updated:
-
- - Clerical module was given additional tools such as a destination tagger, quickpay, and paper scanner.
-
- Doxxmedearly updated:
-
- - Stamp overlays no longer float on folded paper, such as paper planes and origami cranes.
-
- SleepyGemmy updated:
-
- - Remaps and moves the cafe from the starboard side to the port side on deck 3. Makes it possible to send things to the deck 3 cafe.
- - Remaps the recreational center. Remaps the changing room, washroom, and showers. Adds a gym and a lounge.
- - Remaps cryogenics, which now has a shower below it and a toilet a bit further down.
- - Adds a deck 3 civilian substation below engineering's break/meeting room on deck 3.
- - Remaps the crew armoury, adds a command access front desk.
- - Adds more nature, such as a nature showcase to the starboard side and a flowerbed to the rafters on deck 3.
- - Adds a central stairwell that spans across all decks.
- - Remaps the starboard side of deck 3, adds a new public hallway. Moves the scuttling chamber to the central ring on deck 3.
- - Remaps the starboard deck 2 hallway. Moves tech storage to the left. Adds a maintenance airlock into starboard maintenance on deck 2.
- - Remaps operations and implements QoL features such as a warehouse-to-mail room disposals chute.
- - Adds a command bunker above the crew armoury.
- - Remaps the AI core and moves its SMES to deck 2. Makes the turrets stun and lethal instead of lethal only.
- - Remaps the morgue and makes it look like a morgue.
-
- WickedCybs updated:
-
- - No security role will spawn with the off colour black gloves anymore. If you want gloves, look through your department or grab some in the loadout.
- - The port and starboard propulsion chambers have been made safer via getting a door bolt control added. It will control whether the airlocks underneath the blast doors are bolted. There's been camereas added to each combustion chamber and an airlock leading to space added to the starboard propulsion area.
-
-
- 08 May 2022
- Afya updated:
-
- - Cell timers now show time remaining in description.
- - Fixed i116 in sentencing consoles.
-
- Alberyk updated:
-
- - Fixed the Tajaran subspecies having access to accents and origins they should not be able to.
-
- Ben10083 updated:
-
- - Removed obsolete Visitation Access button from security lobby.
-
- DanseMacabre updated:
-
- - Added a new independent freighter third-party ship, and a new away site, adapted from a bay away site.
-
- JohnWildkins updated:
-
- - Exoplanet + away site landing destinations should no longer appear duplicated in the selection screen.
- - Fixed runtime related to the FSF patrol ship.
- - Replaced corpses in the Abandoned Hideout exoplanet ruin.
- - FSF patrol ship and Abandoned Hideout converted to TGM files.
- - Mining cart engines now start with a key inside.
- - Adds a minecart orbital dropper, available from mining vendors for 2000pts. Comes with an engine and two carts.
- - Mining carts can now travel off-tracks very slowly, so long as they aren't already on a track.
-
- RyverStyx, Llywelwyn updated:
-
- - Fixes recoloring of the mantle sprite... Again.
- - Refactors all skrell_items.dmi into contained sprites.
-
- SleepyGemmy updated:
-
- - Fixes the bar ordering terminal being inside the bar sign. Also fixes some pipes and disposals in the kitchen.
-
- WickedCybs updated:
-
- - The Intrepid has been remapped to lose its rightmost airlock. In exchange the little engine nacelle has been expanded into a full fledged room that will supply both ship thrusters. It also includes a power source and the scrubbers canister. The rest of the Intrepid has had minor tweaks for ease of use. such as handrails within the airlocks, additional scrubbers and air vents, a medical sleeper and a bit more.
- - The Intrepid and Mining Pod now require power to stay operational. They have SMES's that are topped with power and can get more just by landing back at the Horizon, or via alternate means like a generator if it really comes to it!
- - Added handrails. This is a type of object you can buckle onto securely to avoid getting knocked into stuff due to acceleration. They're usually found in shuttle airlocks. Sprite is from Baystation.
-
-
- 07 May 2022
- Afya updated:
-
- - Fire alarms no longer remain red after the alarm is cleared.
-
- Alberyk updated:
-
- - Increased overmap hazard density.
-
- Huntime updated:
-
- - Quality of life improvements to Xenobotany
-
- JohnWildkins updated:
-
- - Shuttle-shipped mining supplies now properly queue for the next shuttle delivery, rather than being lost in nullspace.
- - Orbital drills no longer create their own turfs/areas, which should permit them to drill where dropped.
- - Fix cyborgs spawning in space with wheelchairs.
- - Fix voidsuits and helmets failing to appear.
-
- Llywelwyn updated:
-
- - Adds a kippah to the loadout.
-
- MattAtlas, Nol4 updated:
-
- - Added some human hairstyles (ponytail, short 1 to 4 and bun, large), courtesy of Nol4.
-
- SleepyGemmy updated:
-
- - Fixes the EVA recharging bay button controlling the wrong shutter.
- - Resprites the emergency softsuit.
- - Maps in the new service airlocks.
- - Fixes the new short ponytails (and Bun, Large 2) sprite names being wrong.
- - Fixes the HoS fax being named as "Unknown".
-
- Vrow updated:
-
- - Deleted Eris-style chem bottles, medcup, beakers, cryostasis beaker, and bluespace beaker.
- - Tweaked the Eris-style vial sprite and palette to be more consistent with the new sprites.
- - Resprites the chem bottles, medcup, beakers, cryostasis beaker, and bluespace beaker into something more fitting to Aurora. With a new lid style as well.
- - Added two new types of chem bottles: a mini and a triangular one.
- - Re-paths the medcup from .../food/drinks to .../glass/beaker/medcup.
- - Fixed beaker and bottle in-hands not showing properly.
-
- WickedCybs updated:
-
- - The vending machine outside of the investigator's office no longer blocks transit. It was odd that it did anyway, as it looked to be next to the wall and not occupying the entire tile.
-
-
- 06 May 2022
- Alberyk updated:
-
- - Tesla prosthetics eyes can now use night vision.
-
- Ben10083 updated:
-
- - Watches now report time until bluespace jump.
- - Added holoboard to TCFL Brig for entertainment.
- - Minor redesign to TCFL Medbay.
- - TCFL ghost roles now have storage pouches.
- - Added building materials to TCFL ship.
- - Added Legion MagLocks to TCFL ship.
- - Added sink to TCFL kitchen.
- - Added species specific insulated gloves to TCFL ship.
- - Added tool belt and welding goggles to TCFL ship.
- - TCFL Ship map converted to TGM.
-
- JohnWildkins updated:
-
- - Fixed latejoins not receiving job equipment / IDs.
- - Fixed saved Aurora spawnpoints being used for Horizon.
- - Fix loadout item duplication and irrelevant uniforms being equipped.
-
- KingOfThePing updated:
-
- - Re-modeled the kitchen once more, according to feedback from the community.
- - Reworked the framework on how the bar/kitchen signs work. You can now easily add new ones, together with desc and desc_fluff (thanks to Vrow and Myazaki).
- - Added the Event Horizon kitchen sign.
-
- Mikomyazaki, WickedCybs updated:
-
- - Autodrobes and associated code have been removed from the game.
- - The Horizon and Aurora autodrobes were removed.
- - Buffs the emergency lockers that start at the lift room and cryo room on the Horizon. They each get one red toolbox with emergency gear and a crowbar.
-
- SleepyGemmy updated:
-
- - Fixes a runtime related to observers and landmarks.
- - Changes the name and description of portable generators to describe their function better.
- - Buffs portable generators a bit so that they are actually usable for powering things, like shuttles.
- - Replaces the phoron-driven portable generator variant with a graphite-powered one, since phoron is supposed to be scarce.
- - Adds light to portable generators when they are active, per their fuel's "colour".
- - Adds graphite. It is made from compressing coal at a mining refinery. For now, it is only used in portable generators.
- - The crew manifest now distinguishes between service and civilian.
- - The job ban menu now uses standardized colours.
- - Fixes AI, stationbounds, and off-duty crew members being unselectable as SCC.
-
- Vrow updated:
-
- - Deleted old borghypo sprite
- - Cleaned and tweaked the old borghypo into something cleaner with visible volume number displayed. The Lazarus Injector has received a completely new and unique sprite as well, in-hands included.
- - Cyborg Medical Synthesizers inject twice as fast as normal hyposprays, and also make the hypo hissing sound when injecting people. Added Coagzolug for Rescue modules.
- - Added missing in-hands for autoinhalers, and fixed using autoinhalers/autoinjectors not automatically update the in-hand icon when used.
-
- WickedCybs updated:
-
- - Added attachable versions of some of the new taj cloaks. They can't raise their hoods or have an internal storage as a consequence.
- - The new fancy cloak that was added was renamed to 'black fancy cloak' in the loadout, as it was sharing a name with an existing cloak already.
- - The aysmmetrical cloak was remamed to 'royalist cloak' as it had a New Kingdom symbol on its back.
- - Adds a second landing zone and adjusts the area of the Grand Romanovich hangar a bit. You can land one big shuttle and one small shuttle there now.
-
- mikomyazaki updated:
-
- - Added portable air scrubbers and fuel tanks in Engineering and the Primary Tool Storage.
-
-
- 05 May 2022
- Ben10083 updated:
-
- - Space Bar Patrons now start with 500 credits.
- - Space Bar Jukebox now starts anchored.
-
-
- 04 May 2022
- Ben10083 updated:
-
- - Replaces armory camera monitor in Warden's Office with a security newscaster, to allow the Warden to utilise newscaster options such as wanted notices.
- - Legion Barrier and mag lock should now be able to be used by TCFL Ghost Role.
-
- RyverStyx updated:
-
- - Fixes recoloring of the mantle sprite.
-
-
- 03 May 2022
- Ben10083 updated:
-
- - Brig Cell 4 interior blast door now properly opens.
-
- Leudoberct updated:
-
- - Alters the thruster nacelles to no longer pump cold phoron at roundstart, and predisposes the digital valves towards mixing.
-
- Llywelwyn updated:
-
- - Added zi'pluax mantle and prescient republic of the qar wetsuit to Skrell loadout.
- - Adds missing sprites when some Skrell items were equipped on ears.
-
- SleepyGemmy updated:
-
- WickedCybs updated:
-
- - Some walls in the maintenance behind the crew armoury were mapped inside of windows, so those were removed and replaced with emergency shutters as they had none. The passage also had a missing air alarm mapped in.
-
- mikomyazaki updated:
-
- - Mining robots can now upgrade their Kinetic Accelerators again. May also fix other gripper interactions with held robot items (e.g. Custodial Module bucket).
-
- mikomyazaki2 updated:
-
- - Nymphs that grow into full gestalts should now always have a visible chest icon.
-
-
- 02 May 2022
- Alberyk updated:
-
- - Fixed some Tajara loadout items not having the proper sprites.
-
- DanseMacabre updated:
-
- - Sol voidsuit and hardsuits have lore like the other suits.
- - Generic softsuits can now carry large air tanks.
- - New sprite for the generic softsuit.
-
- Happy_Fox updated:
-
- - Adds a new bluespace turf sprite.
-
- JohnWildkins updated:
-
- - Fix runtime errors related to bad loot crate spawns / old mapped-in crates.
-
- Llywelwyn updated:
-
- - Added variations to Skrell algae loadout items for longer headtails.
- - Made Skrell headtail cloths recolourable instead of a set of fixed colours.
-
- WickedCybs updated:
-
- - The Horizon's bubble shield has been removed.
- - Changed the position of an air alarm in the bar lounge that was in the position of a closing emergency shutter. That leads to odd behaviour with the alarm not being able to properly check room atmosphere.
-
-
- 01 May 2022
- Alberyk, Ryverstyx updated:
-
- - Added some new items in the Tajaran loadout options, including jackets, shoes, and colorable uniforms.
-
- Ben10083 updated:
-
- - Consulars and Representatives have had their allowances increased to allow them to spend more credits in pursuit of their superior's interests.
-
- Llywelwyn updated:
-
- - Adds a fallback specific heat value to Ambrosia Extract.
-
- MattAtlas updated:
-
- - Examining things no longer forces you to look at them.
- - Added a toggle in the preferences tab to turn accents into text tags if your monitor is too high resolution.
-
- RyverStyx updated:
-
- - Added the weishii robe to the skrell loadout. It is selectable by skrell & diona.
-
- SleepyGemmy updated:
-
- - Remaps the deck 1 research E.V.A. and xenoarcheology areas and gives them some visual polish.
- - Moves the research substation on deck 1 to above xenoarcheology.
- - Adds a fire supplies closet to the auxiliary hangar.
- - Slightly tweaks the button and light switch sprites.
- - Adds service airlocks to the code.
- - The default airlock sprite is now plain metal.
- - You can now view extra descriptions directly in the chat.
-
- Vrow updated:
-
- - Fixed being unable to fix rescued lungs surgically if they don't have any damage.
- - Fixed being unable to fix rescued mechanical lungs at all.
- - IV Drip no longer follows or crashes people with breath masks aren't adjacent to it. It instead retracts their breath mask without changing the wearer's location.
- - Rounded the IV Drip's tank pressure output when examined.
-
- WickedCybs updated:
-
- - Expanded the western bar area. It's all been pushed one tile to the left so the bar could mirror its eastern portion. It should be more spacious now and ease navigation.
- - Due to the above, the Chaplain will need to ask for the shields to be lowered if they'd like to use their mass driver, as the expansion means shields will cover the firing path.
-
- mikomyazaki updated:
-
- - Adds empty handheld phoron tanks to the dispenser in mining. There is another dispenser like that in atmospherics storage!
-
-
- 30 April 2022
- Ben10083 updated:
-
- - Replaced the TCFL rigs with the equipped version it was meant to have.
- - Added access requirements for some doors in the TCFL vessel that didn't have any.
-
- Llywelwyn updated:
-
- - Nralakk projector description tweaked - it is no longer exclusive to Federation Skrell.
- - Added all planets with a significant Skrell population to the projector loadout item, and made it easier to add new holograms in the future.
-
- SleepyGemmy updated:
-
- - Fixes bees buzzing emote.
- - Maps in missing anomaly containers.
-
- Vrow updated:
-
- - Fixed the Dropper's reagent filling overlay not clearing correctly.
-
- Wowzewow (Wezzy), monster860 updated:
-
- - Adds cool animations to opening and closing crates.
- - Adds new sounds for opening and closing some cabinets and crates.
- - Resprites crates to look more swanky.
- - Loot crates (A.K.A. Unusual Containers) should now spawn with more unique sprites.
- - Adds animation to opening and closing lockers and body bags.
- - Refactors Crate and Locker code to be more internally consistent.
- - Removed Electropack Crate rigging mechanic for being unused and eating cable coils.
-
- mikomyazaki updated:
-
- - The doors to telecomms now have the appropriate telecomms access requirement instead of just maintenance access.
-
-
- 29 April 2022
- SleepyGemmy updated:
-
- - Fixes ATM position in the bar.
-
-
- 28 April 2022
- Alberyk updated:
-
- - Fixed phoron showing up in non-romanovich asteroids.
-
- Ben10083 updated:
-
- - Fixed syntax errors in the Republic of Assunzione origin.
- - Chaplain can now be selected by those in the Independent Faction.
-
- Doxxmedearly updated:
-
- - Edited the wording of the phoron-related bounties to more accurately represent current lore.
- - Removes the phoron canister bounty.
-
- KingOfThePing updated:
-
- - Added a smoking vendor to security and no smoking signs to the Medbay.
-
- Llywelwyn updated:
-
- - Added notifications for Skrell/antags with psionics when someone enters or exits the dream.
- - Now correctly displays a chat message and fading out animation for people exiting the dream.
-
-
- 27 April 2022
- Desven updated:
-
- - Fixed Vedhra's Brood description not properly showing.
- - Fixed some words in the Vaurca origins section.
- - Fixed Leto Breeders not being able to select their citizenship.
- - Removed Hive citizenship for normal Vaurcae.
-
- Huntime updated:
-
- - Bridge cameras are now properly defined.
-
- ImmortalRedshirt updated:
-
- - Miner lockers now contain one basic ship bounced radio each.
-
- MattAtlas updated:
-
- - Added a cautery to the Investigations surgery tray for them to close bodies up with.
-
- Omicega updated:
-
- - Removed redundant faction berets from certain job spawns. They still exist (and have always existed) in the faction section of the loadout as optional extras.
-
- SleepyGemmy updated:
-
- - Remaps the deck 1 security checkpoint.
- - Remaps the deck 1 pilot room.
-
- Vrow updated:
-
- - Fixed some buckle checks not doing their thing properly in machines like Recharger Stations, Sleepers, Cryo Cells, etc.
- - Fixed IV stand not crashing/ripping if the attached patient has a mask/IV, but not a tank/beaker installed in the stand itself.
- - Fixed the MMI with visible brain states to correctly display the skrell and vaurca ones.
- - Fixed Vaurcae brains being borg-able.
-
- Vrow, KingOfThePing updated:
-
- - Removed old shaker sprite.
- - Added a new shaker that is more metallic, with additional detachable top and cap, as well as in-hands for them.
- - Added a unique new cyborg drink sythesizer sprite, with visible filling color so you can see what you have selected!
- - Added several shaking sounds for the shaker, removing the cap/top sounds, a big pour sound, and a new generic pouring sound.
- - You can now remove the new shaker's top, and also the cap that doubles as a mini cup!
- - The cyborg drink synthesizer now tells you what reagent you have just transferred to stuff.
- - Fixed being able to pour stuff into a capped vacuum flask.
- - Fixed cyborg synthesizer's inaccurate desc_info, and cleared the desc_fluff from them as well.
-
- mikomyazaki updated:
-
- - You can place tape on doors again.
- - Tape can now cross lattices/gratings.
- - Maintenance door by the Investigator's Office no longer has a blast-door, to allow access to security if the lockdown is triggered and no one is available to lift it.
- - Removed telecomms logs printing feature until a better solution can be found for the lag it can cause.
-
- waffai updated:
-
- - Re-adds TTS as an accent option to all IPC origins.
-
-
- 26 April 2022
- DanseMacabre updated:
-
- - Fixed the third party ships losing their exterior access buttons. Also gave the derelict and space bar more landing waypoints.
-
- Huntime updated:
-
- - Deck 3 Command-map overhaul
-
- Yonnimer updated:
-
- - Adds the Narrows culture and the CoC grown origin for Dionae
-
-
- 25 April 2022
- JohnWildkins updated:
-
- - Origin sub-menus should now remain in focus while selecting, and will close when an option is selected.
-
- KingOfThePing updated:
-
- - Tweaked the forgotten search warrant to also be in line with the current lore.
-
- MattAtlas updated:
-
- - Scrapper IPCs can now select the correct accents.
- - IPCs can now select the Orepit Trinary culture.
-
- SleepyGemmy updated:
-
- - Fixes PMCG capitalization on the crew manifest.
- - Fixes shuttles using fuel twice.
-
-
- 24 April 2022
- Ben10083 updated:
-
- - Added missing emergency shutter in kitchen.
-
- DanseMacabre updated:
-
- - Changed the SFA patrol ship into a unique shuttle, and gives it an extra marine. Restricted it to spawning in Tau Ceti, and adds a new FSF ship for the CRZ.
- - Added detailed shiplore to the extant ships in the game.
-
- Doxxmedearly updated:
-
- - Tobacco will no longer cause liver damage.
-
- JohnWildkins updated:
-
- - Fixed away site and exoplanet ruin generation.
-
- MattAtlas updated:
-
- - Added an Origins and Backgrounds system in the Origins tab in character setup. These origins and backgrounds determine what accent, religion, citizenship and loadout items you can pick.
- - Added the Shintoist religion.
- - Most Dominian items are now culture restricted.
- - Gadpathurian items are now origin restricted.
- - Fixed erroneous HTML code if you selected a culture with important information.
- - Fixed the Megacorporate IPC culture desc.
- - Fixed the absence of BSL and TTS accent on Biesel IPCs.
- - Origin and culture restrictions for loadout items now work properly.
-
- SleepyGemmy updated:
-
- - Fixes thruster heaters lacking opacity.
-
- mikomyazaki updated:
-
- - Evacuations should no longer stall at the ends of certain round-types.
- - Removed continous rounds config option.
-
-
- 23 April 2022
- Ben10083 updated:
-
- - Readded missing power cable east of Workshop.
- - Updated request console form prefixes to be in line with current lore.
-
- DanseMacabre updated:
-
- - Added new inhand sprites for various guns.
- - Adds a small new away site.
-
- Huntime updated:
-
- - Infirmary quality of life changes, equipment additions, layout modifications.
-
- RyverStyx updated:
-
- - Added 3 skrell accents.
-
- SleepyGemmy updated:
-
- - Maps in the missing blast doors to the xenoarch cells.
-
- WickedCybs updated:
-
- - Adds in the missing emergency shutters and air alarms to all three decks of the Horizon.
-
- mikomyazaki updated:
-
- - Shuttles now undock/land on things in 20s rather than 90s.
-
-
- 22 April 2022
- Arrow768 updated:
-
- - Marks the AI APCs as critical so the AI isnt killed off during the electrical storms.
-
- RyverStyx, JohnWildkins updated:
-
- - Adds a set of skrell ponchos usable by Skrell, Dionae, and Vaurcae.
-
- SleepyGemmy updated:
-
- - Removes a human-to-monkey DNA injector from the NSS Aurora I map.
-
-
- 21 April 2022
- BLUNTFORCE420 updated:
-
- - Added a new 10mm SMG for Sol and Sol-aligned off-ships, solarian submachine gun.
- - Fixed grammar issue on STS-35 Shorty fluff description.
- - Changed description for battle rifle, renamed to solarian assault rifle.
- - Organized the Solarian weapons in gun dmis with sol_- prefix.
-
- Doxxmedearly updated:
-
- - Scooping up and eating food with a utensil no longer displays that fact to everyone in view.
-
- JohnWildkins updated:
-
- - Fix away-ship shuttles taking parts of the Horizon with them back to space.
- - Players readied count in the lobby should now be accurate. Improper Argument crash has also (potentially) been fixed.
-
- SleepyGemmy updated:
-
- - Remade the disposals room and gave it a visual polish.
- - Remade the custodial closet and gave it a visual polish.
- - Changed some out-of-place airlocks for a better sprite, added some grates in maintenance, and did some visual polish in the maintenance area behind custodial.
- - Adds a disposals loop to deck 1 and a sorter for custodial and the workshop.
-
- mikomyazaki updated:
-
- - Can crack eggs into reagent containers again.
-
-
- 20 April 2022
- Ben10083 updated:
-
- - Fixed typos in some airlocks in Security
-
- JohnWildkins updated:
-
- - The list of readied players has been optimized, lowering pre-game server load.
- - The readied player list now sorts by department and name, displaying readied players by department.
-
- mikomyazaki updated:
-
- - Reduced the dock/undock time of all small shuttles to 20s rather than 90s.
- - Ships will stop moving across the overmap when they launch to dock/move to an away site.
-
-
- 19 April 2022
- Doxxmedearly updated:
-
- - The windoor to the library desk now requires the correct access to open.
-
- Geeves, Kyres1 updated:
-
- - Added a new shorter tail type for Tajara.
- - Added a colorable tail cloth accessory for the standard Tajara tail.
-
- JohnWildkins updated:
-
- - Cut down on extraneous z-level generation for off-map shuttles.
- - Starlight module no longer attempts to generate lights on turfs that haven't initialized.
- - Sounds and messages via sensitive hearing were optimized to no longer rely on expensive recursive checks.
- - Visualnets no longer attempt to update their visibility chunks prior to game start.
-
- KingOfThePing updated:
-
- - Re-added the cook alt title for chefs.
-
- RyverStyx updated:
-
- - Added genner skrell accent.
-
- SleepyGemmy updated:
-
- - Fixes bugged modular laser component sprites.
-
- Vrow updated:
-
- - Added an option to clear the Blood Pack's label.
- - Added various labels for the blood pack.
- - Added a check to prevent the IVs from being knocked over if you're prone.
- - Increases the package wrap paper stack from 25 to 30.
- - Fixed toggle actions not working for IVs.
-
- mikomyazaki updated:
-
- - Zeng-hu and Zavodskoi Xenobiologists now have the proper access instead of Scientist access.
-
- xxxxyobdab updated:
-
- - Removed recipe: Espresso + Water = coffee. Reason: Americano already uses this mix.
- - Rich Coffee Plant to gather Rich Coffee Beans.
- - Grind Rich Coffee Beans for Dark Coffee Grounds.
- - Recipe:Dark Coffee Grounds + Water = Espresso
- - (Coffee Grounds + Water) From: makes Espresso. To: makes Coffee
- - Plants: Strawberry, Raspberry, Black Raspberry, Blue Raspberry
- - Strawberry, Raspberry, Black Raspberry, Blue Raspberry and Rich Coffee Seeds added to vending machines.
- - Produce: Strawberries, Raspberries, Black Raspberries, Blue Raspberries
- - Specific juices for: Glowberry, Deathberry, Dirtberry, Ylphaberry, Blueberry, Strawberry, Raspberry, Blue raspberry, Black raspberry
- - Syrup(3u simple syrup + 2u of listed juice) recipes for: Berry, Strawberry, Blueberry, Poisonberry, Deathberry, Glowberry, Dirtberry, Ylphaberry, Raspberry, Black Raspberry, Blue Raspberry
-
-
- 18 April 2022
- Alberyk updated:
-
- - It is no longer possible to late spawn in the casino.
-
- Doxxmedearly updated:
-
- - Borgs and drones can now actually change their cable color.
- - Random event spawns (Such as rats and crates) should now only spawn on the inside of the Horizon.
- - Added the ability to anchor and unanchor smartfridges, which includes the SmartHeater, drink showcase, drying racks, seed storage, and chemistry fridges. Find an engineer with a wrench to do it. You cannot use it while it isn't anchored!
- - In atmos, slightly remapped the area near the mix tank, to separate the Engine to Mix from the other parts of the mix line, since only the former should be going through the radiator loop.
- - Removed the digital valves in atmos near the canister ports. Also added a manual valve to the Hydrogen tank pipeline.
- - Removed some duplicated pipes in atmos.
- - The pump that supplies air to the station now begins the round turned on. Seems important.
- - Large gas tank monitors should no longer report the gas temperature as a percentage.
- - Made the gas room of the starboard-side thrusters airless, to match the port side.
- - Updated the deep ore scanner's name to... deep ore scanner, in order to prevent confusion with other ore detectors.
-
- JohnWildkins updated:
-
- - Added a new hideout exoplanet ruin, available to explore.
- - Fixed ruin site selection + budgeting.
- - Detached shuttles should now be able to return to their motherships.
-
- KingOfThePing updated:
-
- - Removed mentions of NanoTrasen and the Aurora from the holowarrant projector, Security rejoices.
-
- Llywelwyn updated:
-
- - Fixes date when using 'save chat log'. Now gives the correct month and date.
-
- SleepyGemmy updated:
-
- - Adds disposals units and coat racks to security.
- - Adds O2 lockers around the ship on deck 2 and 3.
- - Added a cigarette machine outside the deck 3 lounge.
- - Made the deck 3 rafters more accessible and added a shortcut.
- - Added emergency shutters and glass airlocks to the deck 3 port and starboard docks to lower chance of shipwide depressurization.
- - Added a ATM outside the XO's office.
- - Added a new bathroom under the living quarters lift room. Added a cyborg recharger to the medical bathroom and new bathroom.
-
-
- 17 April 2022
- JohnWildkins updated:
-
- - Optimized lighting updates, primarily in initialization.
-
-
- 16 April 2022
- Alberyk updated:
-
- - Added the Grand Romanovich as an away site.
-
- Ben10083 updated:
-
- - Office chair in Investigator's office and roller bed in Autopsy.
-
- DanseMacabre updated:
-
- - Added a SFA third party ship, a TCFL ship, and an EE ship.
-
- Doxxmedearly updated:
-
- - Ghosts can no longer rename monkeys or their equivalents.
-
- Geeves updated:
-
- - Megaphones now work by turning them on and having them in either of your hands when speaking normally. They increase the size of your speech and sets the speaking verb to broadcasts.
- - Megaphones can no longer be emagged.
- - Exosuit megaspeakers now change your speech verb to broadcasts and gives any Tajara listening intently ear pain.
- - Speaking using an exosuit megaspeaker or a megaphone will now increase the overhead chat message size.
-
- ImmortalRedshirt updated:
-
- - Adds a second spawnpoint in the machinist's shop, next to the console.
-
- KingOfThePing updated:
-
- - Fixed the autocompressor's spelling.
- - Added a Saline Plus option to blood pack labeling.
- - Floating text is now actually overhead again.
- - Fixed a newspaper spelling artifact and some wording on the bridge crew cap.
- - Remodeled the kitchen for better workflow and use of space.
- - Added the missing holosign switched in both ORs.
-
- MattAtlas updated:
-
- - The stealth hardsuit and its subtypes no longer make walking sounds.
- - You can now actually put cigarette filters on rolled cigarettes.
- - Cigarette filters are no longer paper.
- - You can now put a filter on a rolled cigarette by clicking it with the cigarette, instead of having to put the box down, take out a filter and then click the cigarette with the filter.
- - Reflavoured the Gen. Eric cigarette paper to the Callistean Classic cigarette paper.
- - Added some visible messages to cigarette rolling.
-
- Omicega updated:
-
- - Allows suit coolers to be plugged into voidsuits just like oxygen tanks. Adds an action button for them too, just like magboots.
-
- Ramke updated:
-
- - Added the Aurora miniature that was handed out on the 9th of April 2464 into general loadout.
-
- SleepyGemmy updated:
-
- - Lets investigators use the holobadge.
- - Adds a Republic of Biesel work visa.
-
- Vrow updated:
-
- - Fixed Medical Stationbounds being unable to perform organ transplants.
- - Removed a debug message as liver regenerates
-
- Wowzewow (Wezzy) updated:
-
- - Adds new animation and effects to dusting.
-
- mikomyazaki updated:
-
- - getserverlog verb now works for .json logs.
-
-
- 15 April 2022
- Alberyk updated:
-
- - Ported baystation's ship thruster sprites and effects.
-
- JohnWildkins updated:
-
- - Carnivorous and weedy plants now properly check for nearby mobs to entangle and stab.
- - Fixed an issue whereby away sites would fail to generate.
- - Exiting vehicles (cargo trains, etc) will try to deposit you on solid ground where possible.
-
- Vrow updated:
-
- - Fixed Medical Grippers being able to duplicate organs.
- - Fixed Cable Synthesizers being unable to repair robotic limbs.
- - Fixed being unable to see whether a robotic limb has their screws/panel off if it's not damaged.
-
- Yonnimer updated:
-
- - Nerfs space eels by giving them less HP and damage, but giving them some armor piercing.
-
-
- 14 April 2022
- Alberyk, Desven updated:
-
- - Added uniform icons for the vaurca bulwark.
-
- Ben10083 updated:
-
- - Added Cyborg Charging Station to Workshop
- - Added area icon for Workshop.
- - Barsign and Holo-menu should now work properly in the Space Bar.
-
- FlamingLily updated:
-
- - Disconnected the service and security subgrids from each other.
- - Made the downwards cable to the freezer go through a catwalk, instead of solid floor.
-
- JohnWildkins updated:
-
- - Camera consoles can now be used while buckled in non-office chairs, and should reset view properly when no longer in use.
- - Computer UIs will now close for cyborgs if they move beyond visual range. (They already disabled interaction in the past.)
-
- ben10083 updated:
-
- - Made it more obvious that Mech Bay is in operations department, not research.
- - Research lift now states correct deck when arriving to destination.
- - Added Operation Manager's stamp to their office.
- - Added brand new stamp for Warden.
-
- mikomyazaki updated:
-
- - Machinists can no longer cosplay as a HoP with the machinist's uniform in their vending machine.
- - Orbital drill droppers now work anywhere that isn't on the Horizon... unless emagged.
-
-
- 13 April 2022
- JohnWildkins updated:
-
- - Fixed double-wide firedoors not rendering their hatches correctly.
- - Fixes performance issue related to an unintended world loop in NTNRC code.
-
- MattAtlas updated:
-
- - You can now spawn in as a matriarch drone.
-
- Omicega updated:
-
- - The Amohdan blade is now unbreakable and uses its proper naming convention and base sprite.
- - Removes other Tajara languages giving partial understanding of Siik'Tajr, allowing it to better fit its niche in the lore.
-
- RyverStyx updated:
-
- - Fixed an accidental deletion of the cloak sprites.
-
- mikomyazaki updated:
-
- - Orion Traveler Shuttle has a holopad now.
- - Orion Traveler has CO2 fuel now.
- - Orion Traveler holopad is in its cockpit now.
- - Orion Traveler cardinal navpoints for shuttles are in the right places now.
- - Orion crew get proper voidsuits that can hold full oxygen tanks.
- - Orion Traveler airlock now cycles.
- - Orion Traveler now has a cryo-pod in the dormitory.
-
-
- 12 April 2022
- Alberyk updated:
-
- - Fixed the Orion Express having the wrong description in game.
-
- JohnWildkins updated:
-
- - Fixed lobby ready names causing errors if no high-priority role was selected, or if assistant was enabled.
-
- RyverStyx updated:
-
- - Fixed broken sprites so they line up with the body in the intended ways.
-
- mikomyazaki updated:
-
- - Shuttles should now always properly simulate their atmospheres when landing on a space that has the same turf types as itself. (e.g. Intrepid airlock turfs are the same as the hangar turfs resulting in air not moving properly into the shuttle)
-
-
- 11 April 2022
- Alberyk updated:
-
- - Fixed the Tajaran title screen having a misplaced black bar.
-
- MattAtlas updated:
-
- - Fixed a runtime to do with job selection. You can now only select a job after both the job controller and the record controller have been initialized.
- - Fixed the Orion Shuttle being unable to depart the Orion Ship after it has moved from its starting location. As a note for future mappers: if you have a ship with a hangar for a small ship, the landmark of the hangar MUST have the MOVABLE_FLAG_EFFECTMOVE movable_flag set.
- - Colored light tubes don't randomize their color anymore.
-
- mikomyazaki updated:
-
- - AI can now use the sensors console fully.
- - Operations mailing room no longer launches the rubbish off of the conveyor belt.
- - Port Propulsion now has an additional valve to toggle that will send cold phoron to the starboard thruster if you wish to operate with cold propellant. Note that this mode will result in less thrust and it is preferable to use the burn chambers!
- - D1 Operations areas now have some additional holopads.
- - CE and Journalist Officers are now better lit.
-
-
- 10 April 2022
- Alberyk updated:
-
- - Fixed some blastdoor having no control buttons.
- - Emitters sound should no longer be heard at the AI core.
- - Fixes the dionae species having the incorrect species job species restriction.
- - Fixes the operations manager not being whitelisted.
-
- mikomyazaki updated:
-
- - Security Officers, Investigators and Security Cadets can now submit warrants for approval using the warrant program. They cannot authorize warrants or edit authorized warrants.
- - Investigators now have a 'Case Closed' stamp in their lockers.
- - The Telecomms Server Monitor can now print channel logs.
-
-
- 09 April 2022
- MattAtlas updated:
-
- - Added casual t-shirts and dress shirts for Skrell under their loadout. Includes reef shirts and hawaiian shirts in Silversun style.
-
- SleepyGem updated:
-
- - Zo'ra Soda effects are now similar to coffee, with a tiny bit more caffeine.
- - Standardizes the Zo'ra Soda energy drinks to 30 units.
- - The descriptions of the cans were rewritten slightly to be more interesting to read.
- - Adds the C'thur Rockin' Raspberry to the Zo'ra Soda vending machine.
- - The V'krexi Amino Acid Mixture chemical has been removed.
- - And instead the effects have been merged with the Zo'ra Soda energy drink reagents.
- - Removed negative effects from Zo'ra Soda, except Drone Fuel, so it's actually drinkable in a casual manner.
- - High Octane Zorane Might is now a "contraband" item.
- - Vaurcae are immune to the overdose side effects of Zo'ra Soda energy drinks.
-
- kermit updated:
-
- - Fixed neurotoxic chemicals doing no damage. Neurotoxic chemicals will prevent Alkysine from working unless Dylovene is also in the system.
- - All neurotoxic chemicals have had their numbers tweaked to ensure they don't nuke the brain.
- - Tweaked effects and added flavour messages for many, if not all, the recreational drugs. Affected drugs include Psilocybin, Raskara Dust, Krok Juice, Nightlife, Space Drugs (now Mercury Monolithium Sucrose & Ambrosia Extract) Mortaphenyl, Oxycomorphine, Hyperzine, Stimm, Mindbreaker Toxin, and Wulumunusha.
- - Split Space Drugs into Mercury Monolithium Sucrose and Ambrosia Extract. MMS remains the chemical precursor for various mental reagents; Ambrosia Extract is a lite version of MMS found in Ambrosia.
- - Added another recreational drug: Joy (1 part Neurapan, 2 parts Oxycomorphine). Also available on the Traitor Uplink in the Random Toxin Vial.
- - Ammonia/fertilisers can be tossed onto people to deal minor burn damage. A cheap tool for traitors or an accident waiting to happen in Hydroponics.
- - Space Cleaner and Sterilisine now have toxic properties if ingested in large doses. Another cheap tool for traitors. Accidentally spraying someone (even multiple times) isn't going to hurt them, don't worry.
- - Added Xu'xi Gas, a recreational drug hailing from Qerr'Malic that must be inhaled. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Recipe: 2 parts Dexalin, 2 parts Mercury Monolithium Sucrose, 1 part Truth Serum (reagents heated to 137'C).
- - Added Co'qnixq Wuxi, a skrell nootropic/'smart drug' which enhances cognitive function & memory recollection/gain. It increases psionic stamina by 25% while metabolising. Recipe: 1 part Wulumunusha, 1 part Synaptizine, 1 part Emoxanyl.
- - Tweaked glass bottle/beaker examine code to show whether the reagent is a gas/liquid/solid (before it only showed solids).
- - Wall Nano-Meds now also have dylovene autoinjectors alongside the inaprovaline autoinjectors.
-
- mikomyazaki updated:
-
- - Fixes a bug where toxins (e.g. from giant spiders) would never do damage because they couldn't beat your liver's natural healing rate. Toxins now suppress your liver's natural healing and can become dangerous if you don't deal with the poison within several minutes.
- - Blast door buttons will synchronise state of the blast doors they control when pressed.
-
-
- 04 April 2022
- MattAtlas updated:
-
- - Autofire now continues spraying even if you hold your mouse down on one tile.
- - Fixed a bug where unwielding and rewielding a gun may result in a slower fire delay.
- - Added a current date field to the Stats menu.
-
- TheGreyWolf, mikomyazaki updated:
-
- - Added shield diffusers. They prevent shielding on adjacent turfs, allowing e.g. the supermatter to be ejected while shielding is online.
- - The bubble shield generator now has the option for multi-z shields.
- - Changed what kind of turfs hull shields make shields on. They should no longer make shields within the station/ship.
-
-
- 30 March 2022
- Aticius updated:
-
- - Unathi now have two new hairstyles; A droopy dorsal frill for the edgelords and a pair of regal frills for the ostentatious.
- - Unathi can now select hair gradients. But only for their hair, not their facial hair.
-
- MattAtlas updated:
-
- - Clicking a turf no longer has a face direction cooldown, meaning that you'll always face the turf you click.
- - Direction lock no longer prevents facing a different direction if your direction is changed, as an example by clicking or using control and arrow keys.
- - RIGs now have a special footstep sound ported from Hestia.
-
- Vrow updated:
-
- - Needles aren't able to lung rescue Vaurca.
- - Fixed Robotic Limbs not properly screwing the hatch closed
- - Fixed Robotic Limbs saying they're bleeding if they get damaged when the hatch is unscrewed.
-
- mikomyazaki updated:
-
- - Research module borgs now have a multitool to enable them to connect machines together.
-
-
- 21 March 2022
- Forester40 updated:
-
- - The right-facing worn sprite for the boatsman hat has been moved one pixel to the right.
-
- Vrow updated:
-
- - Fixes the IV drip overwriting Vaurca breath mask types.
- - Made the mask you place over patients with the IV mask non-adjustable to prevent strange behavior
-
-
- 19 March 2022
- SleepyGem updated:
-
- - You no longer require gloves to remove light bulbs- and tubes. LED is finally here. Rejoice!
-
- Vrow updated:
-
- - Deleted old IV sprites.
- - Ported Eris's medical stand sprites and intensively edited them to fit Aurora, with additional tank gauge, screen displays, and a unique tipping over animation.
- - IV drips are now buildable and upgradable! Science can print their circuitboards and be pestered for that sweet, sweet upgrade.
- - Ported Eris's medical stand gas tank functionality and hammered it until it fit Aurora, with a unique Emergency Positive Pressure system in case the patient can't breathe.
- - You can knock IV stands over, and you can also trip on them! Plus it'll bring down whoever is wearing the IV's mask!
- - You can choose which part of a body the IV needle will go into, which is subjected to attaching delays and armor checks unless the IV is upgraded.
- - Organized toggables into Normal Click, removables into Alt Click, and injecting IV/securing mask into Drag and Drop Radial Menus.
- - Organized the iv_drip.dm code.
- - Moved defines in the .../tanks/tanks.dm to .../__defines/misc.dm
-
- mikomyazaki updated:
-
- - Large amounts of blood splatters should impact server performance significantly less.
- - Simple mobs now produce fewer blood splatters each time they are hit.
-
-
- 18 March 2022
- Arrow768 updated:
-
- - Changed the prompt during ccia interviews to ask if there were antag or ooc issues.
-
-
- 17 March 2022
- Alberyk updated:
-
- - Fixed being unable to select DPRA party pins.
-
-
- 16 March 2022
- mikomyazaki updated:
-
- - Can now toggle atmospherics pumps & filters with AltClick.
- - RCON SMES control now includes a button to max SMES input/output without having to type in the number.
- - Removes the Clown and Mime PDA presets from the PDA preset types list.
-
-
- 15 March 2022
- Vrow updated:
-
- - Changed the Fractal Reactor message to an admin log instead a to_world message.
-
- mikomyazaki updated:
-
- - Fixed another issue with grippers not inserting their items into objects e.g. chem dispensers.
- - Grippers will now properly remove items they are holding if that item should have been dropped / used up / otherwise deleted.
-
-
- 13 March 2022
- Geeves updated:
-
- - Technomancer Cores can now be disguised like other chameleon gear. Getting EMPd will reset it to default.
-
- SierraKomodo updated:
-
- - Deaf mobs no longer see 'You hear something about' messages while asleep.
-
- mikomyazaki updated:
-
- - Autodrobe no longer tries to poison Vaurca by putting their mandible garments into their bag when the rest of their gear spawns, instead the mandible garment stays on their face.
- - Maintenance drones and subtypes will properly generate their eye icon when spawning.
-
-
- 12 March 2022
- Aticius updated:
-
- - Unathi may now select most augments from the loadout.
-
- Sparky_hotdog updated:
-
- - Added new station bounced radio sprites, as well as some department specific ones.
- - Added three station bounced radios to telescience.
- - Removed the virology uplink phone from medical reception.
-
- Vrow updated:
-
- - Fixed Medical Scan paper not having the small puncture wound to the lungs if they've been rescued.
- - Fixed missing descriptions for the bone gel, FixOVein, and bone setter.
- - Adjusted descriptions for the bone saw, scalpel, surgical drill, cautery, hemostat, and retractor to be less non-sensical.
-
- mikomyazaki updated:
-
- - Blast doors will reopen when power is restored, if they were open before losing power.
- - Removed the Exodus map.
-
-
- 06 March 2022
- Alberyk, Canon35 updated:
-
- - Added new Tajaran related accessory and beret options to the custom loadout.
-
- Vrow updated:
-
- - Fixed Invisible Blood Bags and Blood Bags not displaying their internal contents right.
-
-
- 05 March 2022
- mikomyazaki updated:
-
- - Robots that go to cryo will now properly have their cameras removed from the camera network list.
-
-
- 04 March 2022
- SleepyGem updated:
-
- - Removes a random stool stuck in a wall in the telecommunications lounge toilet.
-
- Stryker updated:
-
- - Inspector 404 and generic comic books can now be selected in the loadout.
-
- Wowzewow (Wezzy) updated:
-
- - Slot machines now accept credits! Use the multitool to switch between coin mode and credit mode.
- - Slot machines also have sound! Be sure to toggle Arcade SFX to hear it. Also, makes it 87% more addictive.
- - Adds new sprites for slot machines.
- - Resprites beakers, syringes, and chemistry bottles. And the medicine cup and melted things.
- - Nerfs syringe stabbing.
-
- mikomyazaki updated:
-
- - The VV Extended List Viewer now has the same rights requirement as View Variables.
-
-
- 03 March 2022
- SleepyGem updated:
-
- - Removes leftover internal affairs agent code, since the job doesn't exist anymore.
-
-
- 02 March 2022
- Alberyk updated:
-
- - Added the Free Tajaran Council temporary citizenship as an option in the character setup.
-
- Geeves updated:
-
- - Unathi now have a take 10% less radiation damage.
- - Unathi can now swallow small items by targeting their mouth and clicking themselves.
-
- Wowzewow (Wezzy) & listerla updated:
-
- - Adds new sounds for airlocks and firedoors.
-
-
- 01 March 2022
- Aticius updated:
-
- - Synthflesh can now be made at the Biogenerator.
- - Biomeat has been rebranded as Meat Substitute and is no longer implied to be biohazardous.
-
- BLUNTFORCE420 updated:
-
- - Resprited and rewrote the Scout Rifle to be a variant of the existing bullpup carbine. Also fixed the icon states so the empty rifle works properly.
- - Gave the scout rifle automatic magazine ejection on empty, like the bullpup carbine.
-
- Geeves updated:
-
- - AI can now lock their hologram's facing direction with the face-direction macro.
- - AI can now change their hologram's facing direction with the northface,southface,eastface,westface macros.
- - AI clicking on people's names to track them will no longer turn the link purple.
-
- MattAtlas updated:
-
- - Most common melee simple mobs have been given armor penetration, so they should actually have teeth now.
- - Melee simple mobs have also been given edge or sharp damage flags, so bleeding should be more common, in addition to torn tendons.
- - Hivebot beams have been buffed to account for new armor.
- - Cultist rune limit raised to 40 from 25. Please remember that rune limit is also affected by the current amount of cultists, so with 8 cultists the effective limit is 48.
- - There can now only be up to 10 wall runes at once.
-
- SleepyGem updated:
-
- - Welding a emergency shutter now takes 2 seconds, to be in line with airlocks.
-
- Sparky_hotdog updated:
-
- - Injecting reagent containers with a syringe now sends a warning to those nearby. You'll need to be sneakier with your poisoning now!
-
- Vrow updated:
-
- - Tweaked various smoking item icons to fit Tajara and Unathi better.
- - Tweaked the ecigs item icons as well, and organized the ecigs.dmi
- - Fixed missing bone pipe sprites for Tajara and Unathi.
-
- Wowzewow (Wezzy) updated:
-
- - Adds more unique sounds to skrell falling over, and skrell walking barefoot. Also, adds unique pain messages for Skrell.
-
- mikomyazaki updated:
-
- - Adds a Syndicate Lunchbox to the uplink, so the mercs don't go hungry.
-
-
- 28 February 2022
- Sparky_hotdog updated:
-
- - Fixed autoinhalers with reagents spawning unsecured
- - The holomenu can now scan a sheet of paper and display its contents.
- - Fixed stripping mobs with an active item in your hand failing.
- - Stripping an item off a mob now tries to put it in your hands first.
- - Allows you to Alt Click on a mob when you have a medHUD to set their triage tag.
- - Allows you to Alt Click IVs to set their transfer rate.
-
- mikomyazaki2 updated:
-
- - Maintenance drones can now choose to swap their hat when clicking on a hat while wearing one, instead of receiving an error message about already wearing a hat.
-
-
- 27 February 2022
- SleepyGem updated:
-
- - Fixes a typo in Ka'Akaix'Pax C'thur's custom item's description.
- - Vacuum flask typo fixed.
- - Silversun shirt selection in the loadout no longer defaults to the description of the first shirt.
-
-
- 26 February 2022
- SleepyGem updated:
-
- - Hro'zamal Reagent typo fixed.
-
- mikomyazaki updated:
-
- - Vending machines will now always show the correct icon for their product.
-
-
- 25 February 2022
- Geeves updated:
-
- - Fixed some name sanitization issues when picking a ghostspawner or becoming an antagonist, apostrophes will now work correctly.
- - Quickees Plastic Surgeon or changer machines will now update your ID as well.
-
- Vrow updated:
-
- - The Operating Console now automatically ejects the scan if the patient isn't on the table.
- - Patched some oversights which would lead to some bugs.
- - Minor shuffling of the operating console code and adding a % to be Blood Oxygenation.
-
- Vrow, Granodd updated:
-
- - Added various bread-related recipes! Toast, Garlic Bread, Eggs in the basket, Peanut Butter Toast, PBJ Sandwich, and Reuben Sandwich!
- - Added Sauerkraut, Mayonnaise, and Roasted Peanuts! You can also make Peanut Oil and Peanut Butter!
- - You can also put toast in your mask slot for the funsies.
- - Added several more sprites for the new recipes and unique condiment bottle sprites for Mayonnaise, Cherry Jelly, Peanut Butter, Ground Roasted Peanuts, and Peanut Oil.
- - Ports the Garlic Bread sprite from tgstation.
-
- mikomyazaki updated:
-
- - Blast doors without power will only open when power is restored if they were originally open.
-
-
- 24 February 2022
- MattAtlas updated:
-
- - Red and blue mapped in lights no longer override their color with a random one.
-
- RyverStyx updated:
-
- - Fixes skrell body markings not using the proper colors when selected.
-
-
- 23 February 2022
- SierraKomodo updated:
-
- - You can now remove ID cards from wallets with AltClick. This only works for human mobs, and only if you're holding or wearing the wallet.
-
- Wowzewow (Wezzy) & listerla updated:
-
- - Added a variety of new Unathi crests, frills, and horns based on dinosaurs.
-
- mikomyazaki updated:
-
- - Converting from pencode to html (e.g. in the holomenu) will now properly convert center, heading, tables, lists, and more.
-
-
- 22 February 2022
- Aticius updated:
-
- - The Xion left leg sprite will no longer give you two feet.
-
- mikomyazaki updated:
-
- - Replaces coloured shorts image that was accidentally removed.
- - Mining rovers no longer have red blood.
- - Ghosts pointing won't show an outline filter.
-
-
- 19 February 2022
- The Stryker, Kyres1, The Lancer updated:
-
- - Added earphones to the loadout in the loadout Earwear tab.
- - Added Konyanger jackets (blue, orange, and red with variants) and a Konyanger overcoat to the loadout suits and overwear tab.
- - Added a male hanbok to the hanbok selection and a Konyanger dress to the uniform tab.
- - Adds a gat to the loadout hat tab.
- - Added Assunzione robes to the loadout Religion tab.
- - Added comic books and manga to the loadout general tab.
-
- TheGreyWolf updated:
-
- - The hull shield generator now also create shields around the rock walls found on the asteroid to guarantee station safety.
- - Hoodies and other suits with hoods can now be properly opened and closed again.
-
- Vrow updated:
-
- - You can now shove in IPCs via grabs or drag and drop into the rechargers.
- - Shoving them in via grabs/drag and drop doesn't take as long as stationbounds, but it does take around 5 seconds.
- - Autoinhaler sprites tweaked and subtly easier to click.
- - Inhaler sprites refreshened and sligthyly larger and subtly easier to click.
- - Autoinhalers that spawn with reagents can have their labels removed properly
- - Inhaler Cartridge sprites revamped with the ability to show how much stuff there is inside of them, like hyposprays!
- - Fixed autoinhalers letting you inject people without being twisted closed.
- - Fixed inhalers not properly making the sound or giving adminlogs.
- - Fixed stationbounds's Medical Grippers being unable to hold inhaler cartridges.
-
- mikomyazaki updated:
-
- - Can now throw objects over railings.
- - ID card photos will now face the correct directions instead of both being of the direction your character was facing when your ID card spawned.
-
-
- 18 February 2022
- MattAtlas updated:
-
- - Ported Baystation's improvements to the maploader.
- - Ported Baystation's system for Overmap away sites and exoplanet ruin generation.
-
- Sparky_hotdog updated:
-
- - Added colourable shorts to the loadout.
-
- TheGreyWolf updated:
-
- - Changed how hoods works slightly. Shouldn't be any player-facing changes.
-
- Vrow updated:
-
- - Lung rescue properly clears the built up OxyLoss (but doesn't prevent it from increasing).
- - Decreased pain caused by lung rescue from 75 to 50.
- - Added a spam prevention to the syringes.
-
- mikomyazaki updated:
-
- - Being assigned a special role now clears 'role_alt_title', which could lead to you getting an ID with your previous job on it when spawning as an antagonist.
- - Atmospherics consoles linked to injector outlets (e.g. Supermatter coolant control console) will no longer require you to click 'Search for input port' the first time you open it in a round, they will instead start with their mapped injector already linked properly.
- - Crew Arrival Announcement/Records will now include a faction tag for valid factions, so your crew manifest listing can match everyone else's.
- - The Agent ID can now have a faction name set.
- - It is now possible to safely heat nitroglycerin without explosions. Use a large volume and heat it in small increments.
- - Chem heaters now have a 'slow mode' option that will heat your chemical in very small steps.
- - Fixes pressure regulators not creating the right underlays when connecting to universal adapters in some cases.
-
-
- 17 February 2022
- Geeves updated:
-
- - Bulwarks now move faster, a bit slower than their other vaurca brethren. In exchange, their stamina has been halved.
-
- SierraKomodo updated:
-
- - Replaced the windows between the kitchen and bar counter areas with walls, to reduce the spam of conversational text on both sides.
-
-
- 16 February 2022
- Sparky_hotdog updated:
-
- - Fixed the Zeng-Hu Responder Coat having the wrong description.
-
- Vrow updated:
-
- - Fixes the operating table's neural suppressors occasionally not working.
- - Added a set transfer amount AltClick function for Hyposprays and Syringes.
- - Syringes also have a set transfer amount of 10u. Finally the 1, 2, 5, 10, 15 train is complete.
-
- Yonnimer updated:
-
- - Adds two new dionae religions as options in the setup, Ksshr and Shrkh
- - Updates the old message nymphs got one growing up into a full gestalt
-
- listerla updated:
-
- - Removed the ability of cats to see observers.
-
- mikomyazaki updated:
-
- - Z-mimic will now update properly when something changes on the bottom visible turf.
- - Pointing arrows should now delete themselves properly.
-
-
- 15 February 2022
- TheGreyWolf updated:
-
- - Using the whisper verb with a language should now show the message properly.
- - Radios now properly show what is spoken into rather than always picking the item on the left ear slot.
- - Language specific whisper verbs will now be used again.
- - PDAs should no longer show up as 'unknown' on roundstart.
-
- Wowzewow (Wezzy), monster860 updated:
-
- - Adds animation to opening and closing lockers and body bags.
-
-
- 14 February 2022
- MattAtlas updated:
-
- - The loadout will now substitute job clothing in the preview.
-
- Vrow updated:
-
- - Vision Enhanced Retinas no longer has lights like the sightlights.
- - Fixed Icelance Icon disappearing when it has 2/3 shots remaining.
-
- listerla updated:
-
- - Dominian suits are no longer assless.
-
- mikomyazaki updated:
-
- - Space turfs will now properly display the camera static image when they are not visible from a camera, to an AI or camera view.
-
-
- 13 February 2022
- Geeves updated:
-
- - Offworlders now have access to all human accents plus scarab fleets, minus the silversun, pluto, europan, cytherean and gadpathurian accents.
-
- Ramke updated:
-
- - Adjusted the gruff tajara cloak's hooded side sprites.
-
- TheGreyWolf updated:
-
- - Added a verb to remove yarn on knitting needles.
- - Fixed animations on knitting needles.
- - Knitting needles no longer try to produce something when the selection is cancelled.
-
- Vrow updated:
-
- - Operating console is now more responsive, with alarms for some specific conditions.
- - Inserting a Medical Scan into the Operating console now displays it accordingly, which you can update whenever you want or need.
- - Operating console also shows Blood Volume
- - Added a new paper type: Medscan papers.
- - Medscan papers sprites added.
- - Relevant machines and device print out the Medscan paper type.
- - The Operating Table pulse display now has a flatlined state!
-
- mikomyazaki updated:
-
- - Fixed issue where trying to load a lathe with <1 of a sheet of something didn't delete the sheet item.
- - Fixed issue where loading a lathe with an object consisting of >1 materials could provide incorrect messages about how full it is.
-
-
- 12 February 2022
- Alberyk updated:
-
- - Fixed some robotic internal organs not having sprites.
-
- MattAtlas updated:
-
- - Station lighting is moodier overall.
- - Lights now spawn with a random color between halogen, warm white and white.
- - Hallway lights now become red in code red, and reset on code green.
-
- SierraKomodo updated:
-
- - Fixed spelling of 'Burzsia' in the passcard loadout item.
-
- SleepyGem updated:
-
- - Re-added lighters and dice as valid wallet items.
- - Adds keys as valid wallet items.
-
- The Stryker updated:
-
- - The accent tag of Konyang has been changed to reflect the current flag in lore.
-
- TheGreyWolf updated:
-
- - Fixed blood overlays on clothes.
- - Fixed tracks still being left after cleaning shoes.
- - Held mob sprites should now work again.
- - The adhomian lighter can now be opened by alt clicking it.
-
- Vrow updated:
-
- - Tweaked the messages you get from blood loss. Now it's not just the same dizzy, faint, and woozy for all blood loss levels.
-
-
- 09 February 2022
- Geeves updated:
-
- - Barefoot skrell now leave behind slimy footprints that will evaporate after some time.
- - Vaurca hivenet speech is now color-coded based on hive. Additionally, prefixing your message with ! makes it display as an emote.
- - Quickee's Plastic Surgeon stations now work properly with apostrophes in names.
-
- ReadThisNamePlz updated:
-
- - Buffed the Cyber Ninja suit. Net gun module added, 100 EMP defense, speed boost to the suit, and an energy sword to the crate.
- - Removed Tajaran and IPC access to the cyberwarfare suit for balance reasons.
-
- Vrow updated:
-
- - Added a togglable automatic blood injection stop for the IV drips, which causes them to automatically and safely disengage from patients if their blood volume is full.
-
- readthisnameplz updated:
-
- - Added a white version of the Captains dress.
-
-
- 08 February 2022
- Dekser updated:
-
- - Unathi hiss2 and growl emotes no longer appear as 'softly.'
-
- Geeves updated:
-
- - Added the redacted tag to papercode formatting, examine pens to learn how to do it.
-
- MattAtlas updated:
-
- - Female characters no longer have a habsburg chin.
-
- Sparky_hotdog updated:
-
- - Changed the pickup and drop sounds for mechanical organs to be different from organic ones.
-
- Vrow updated:
-
- - Autoinjectors can now go into ear slots.
-
- listerla updated:
-
- - Slightly lowered headbutt damage.
-
-
- 06 February 2022
- Alberyk, Ramke updated:
-
- - Added Tesla Powered internal organs to the Tajara species.
- - Skrell and Unathi no longer have the option to edit their appendix in the character setup.
-
- Desven updated:
-
- - Vaurcae can now be Zavod.
- - Added Bulwark version of the Zavod research suit.
-
- Geeves updated:
-
- - It now takes two seconds to climb railings, down from five.
- - It now takes two and a half seconds to make a railing, down from five.
- - When climbing a railing, you always appear on the other side, no more shuffling along it when approached from an angle.
- - Middle-clicking a climbable structure now makes you climb it.
-
- Granodd updated:
-
- - Battlemonster vendor stock increased and prices reduced.
- - Amount of cards in each pack increased.
- - Fixes the name of the Battlemonster legendary pack.
-
- Sparky_hotdog updated:
-
- - Reduced some of the things that could be put in wallets that realistically shouldn't have.
-
- TheGreyWolf updated:
-
- - The hull shield generator now also makes shields over some floor types if they're in space.
- - Consular, liaison and representative wrist & double radio now works properly instead of spawning without any radio keys.
-
- Wowzewow, Cdey updated:
-
- - Resprites most, if not all robots, including eyes.
- - All robots now have unique maintenance panels.
- - Janicarts look better by extension now.
- - Removed SD-MAD and Unbranded-MAD sprites.
- - Adds eight new robot sprites - The Sputnik, Arthrodroid, Wide, Cricket, Positron 03, Plantasonic, Coolermaster and Phage.
- - Toileto-tron renamed to Kent, Arachnotron renamed to Spiderbot.
- - Fixed missing sprite for Mining Drones.
- - Fixed robot eyes going over tables.
- - Refactors Cyborg sprites to work better.
- - Fixes sprite interaction between mobility module and eyes.
-
- listerla updated:
-
- - Stationbound synthetics can now access the New Hai Phong, Visegradi, Himean, Eridani, Plutonian, and various Elyran accents.
-
-
- 04 February 2022
- BLUNTFORCE420 updated:
-
- - Updated legacy sprite for 10mm pistol/Tanto
- - Changed Zavod Heavy Asset Protection loadout to have a Zavod revolver instead of this thing
-
- Wowzewow, Kokonut updated:
-
- - Adds new sprites for pills and pill bottles, by Kokonut. Resprites Chem-master to have the same color pallete as the chemical dispensers, and the chemical cartriges. Adds new chemical jugs, ported from Goon, and new dropper sprite from TG.
-
- listerla updated:
-
- - Renamed Dionae 'cat ears' to 'small horns.'
-
- xxxxyobdab updated:
-
- - All hatchet and scythe type tools can destroy bushes.
- - Biogenerators can make plant bags for 500 points.
-
-
- 03 February 2022
- Omicega updated:
-
- - Added a version of the security belt with some useful security gear pre-placed inside it. It spawns inside security lockers at roundstart.
-
- Sparky_hotdog updated:
-
- - Added a Zeng-Hu First Responder Coat to the loadout.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new descriptions for PDAs. They're funny.
-
-
- 02 February 2022
- Alberyk, Ramke updated:
-
- - Added Tesla Powered internal organs to the Tajara species.
- - Skrell and Unathi no longer have the option to edit their appendix in the character setup.
-
- Geeves updated:
-
- - You can now combine dice of the same type into a die stack.
-
- TheGreyWolf updated:
-
- - The job code now checks if a given job & species preference is permitted for a given faction when loading a character.
- - Added a lot of new skrell clothing related to the jargon state-owned enterprises, to the loadout under several new options labelled as 'work [clothing]'.
-
- Waff-AI updated:
-
- - Added a pair of human lore-books, found in the religion and general tabs.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes tie clips.
- - Fixes APC sprites. Again. Also, adds cover locking and locked states to APCs to improve glance-ability.
-
-
- 01 February 2022
- ReadThisNamePkz updated:
-
- - Dead lizard mobs no longer vanish
-
- Sparky_hotdog updated:
-
- - Fixed wall smoothing.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes chairs for real this time. Holy [Expletive]. Also fixed some chair alignment by moving them one pixel.
- - Fixes spawned chair items not having colors.
-
-
- 30 January 2022
- TheGreyWolf updated:
-
- - Removes advanced mutation toxin from warehouse spawns.
-
-
- 29 January 2022
- Geevesy updated:
-
- - Fixed a couple of roundstart runtimes, added an option in the config to disable NTSL.
-
- MattAtlas updated:
-
- - The main menu no longer spams client time timers.
- - Fixed a lobby spawn issue.
-
- Omicega updated:
-
- - Adds five new Elyran accents to garnish the Elyra lore rework -- one each for Persepolis, Medina, Aemaq, New Suez, and Damascus II.
- - Slightly modified the appearance of the Plutonian, Gadpathurian, and Solarian accents.
-
- Sparky_hotdog updated:
-
- - Added a hand labeler to the desk in the First Responder bay.
- - Fixed regular and reinforced walls not smoothing properly.
- - Fixed a few walls not smoothing properly.
-
- TheGreyWolf updated:
-
- - Added the zeng-hu jargon division cloak to the loadout under factions.
- - Fixed suit sensors acting weirdly with telecomms
- - Fixed most methods to easily detect if a fake death is fake. Primarily affects lings.
- - Time of death now shows properly on health analyzers again.
-
- Vrow updated:
-
- - Added a Blood Volume reading to Body Scanners and Vitals Monitors.
- - Printed Scans should also have the blood volume reading.
-
- Wowzewow (Wezzy) updated:
-
- - Seethrough blindfolds are actually see-through again.
- - Recolored blindfolds no longer are called white. Check your loadouts.
- - Seethrough blindfolds no longer provide flash protection.
-
-
- 19 January 2022
- MattAtlas updated:
-
- - Fixed exoplanet generation.
-
- Omicega updated:
-
- - Fixed IPCs not actually getting access to Elyran Standard. Oops!
-
- TheGreyWolf updated:
-
- - Skrell and diona now have a new possible citizenship, the Co-Operative Territories of Epsilon Ursae Minoris.
-
-
- 18 January 2022
- MattAtlas updated:
-
- - Added a new planet generation system ported from Bay.
- - Fixed some overmap bugs.
- - Diyaabs, shantaks and samaks are now retaliate mobs.
- - Ported a bunch of flavour mobs from Bay.
- - Animals can now have natural armor.
-
- Wowzewow updated:
-
- - Fixes sprite issues with cell chargers and APCs.
-
-
- 17 January 2022
- Geeves updated:
-
- - Fixed a bug where faction overrides caused certain occupations to runtime when creating their outfits.
-
- Omicega updated:
-
- - Added the new language Elyran Standard, selectable by humans and IPCs. Its language key is ,4.
- - Moves the Sign Language language key to ,s from ,4.
-
- TheGreyWolf updated:
-
- - Fingerprint & fiber reports now show all source locations, even when combined and doors will have the door's name attached.
- - Added the ability to rename fingerprint cards & fiber bags.
- - Changed the layout of the various forensic machine reports.
- - Each report from the forensic machines are now numbered per evidence type (fiber, fingerprint, GSR, DNA) rather than combined amount of reports.
- - Gunshot residue now shows all residue on something rather than only the most recent.
-
-
- 16 January 2022
- Omicega updated:
-
- - Removed Elyran citizenship and accent choices from Skrell.
-
- TheGreyWolf updated:
-
- - Business cards no longer change color when copied in a photocopier.
- - Photocopiers toner now gets used correctly.
- - The sinta hood now fits in the ear slot.
- - The vial box in the forensic lab can now be locked by swiping an id card with forensic access.
- - Added a syringe and vial to autopsy trays.
- - Paper scanners now fit in filing cabinets.
- - The forensic lab and investigations office now have luminol refillers.
- - Fixes vial box sprites.
- - The investigation lab ringers now clearly indicates the call comes from there when a pda is linked.
- - Autopsy now has a second bodybag box.
- - Re-arranged some equipment in the forensic lab and added a closet.
- - The investigations office now has a button to open the door.
- - Replaced one of the three no smoking signs in the security reception with a notice board.
- - The forensic lab doors now permits anyone to leave regardless of access.
-
- Wowzewow (Wezzy) updated:
-
- - Updates sprites for APCs, SMES, Battery racks, Breaker boxes, Power cells and their chargers.
-
- listerla updated:
-
- - Punk Shave, Half-Shaved Bun is no longer one pixel too low on the right facing sprite.
- - Added left and right arm heart tattoos. Credit for sprite goes to KasparoVy.
- - Fixed Skrell stomach marking, removed nonexistent heart tattoo marking.
- - Warding sphere sheath animation no longer makes the entire sprite relocate downwards.
- - Dominian citizenship selection blurb now uses far more recent lore, rather than a several year old outdated one.
-
-
- 12 January 2022
- Dekser updated:
-
- - Slightly altered the Unathi brain sprite.
- - Removed the Skrells appendix for the simple reason that Skrell and Humans evolved separately and shouldn't share an exact same useless organ.
-
-
- 11 January 2022
- TheGreyWolf updated:
-
- - Meteors will no longer ignore shields.
-
-
- 09 January 2022
- TheGreyWolf updated:
-
- - Tendon repair surgery now works again.
-
-
- 07 January 2022
- Geeves, RyverStyx updated:
-
- - Added some skrell body markings, as well as a skrell hair fade.
-
- TheGreyWolf updated:
-
- - Fixes the unathi mantle not appearing correctly in several places.
- - The Th'akhist head wrappings now properly shows on unathi again.
- - Stasis bags can now be properly deployed on adjacent turfs without becoming bodybags.
- - Fixes overlays not showing properly on glass business cards.
-
-
- 03 January 2022
- Geeves updated:
-
- - Speaking while in crit will no longer recursively whisper your wails.
-
- TheGreyWolf updated:
-
- - Removes christmas themed decorations from the map.
-
-
- 01 January 2022
- MattAtlas updated:
-
- - The evacuation shuttle button now actually calls an evac shuttle.
- - Shuttles leaving the station now report the correct time to leave.
- - Added the evacuation controller to the debug controller verb.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes chair buckle overlays being uncolored.
-
-
- 27 December 2021
- Geeves updated:
-
- - Whispering has now been tied into saycode, meaning things like accents should appear as normal.
- - All living mobs can now whisper, pAI, borgs, the AI, etc.
-
-
- 26 December 2021
- Dekser updated:
-
- - Added new Unathi hissing sound effects.
-
- TheGreyWolf updated:
-
- - When using the psi mindread ability, the target now gets informed they only have 25 seconds to respond.
- - Added a new waistcoat to the loadout. It has been combined with the old one under acccesories into a selection.
-
- Wowzewow (Wezzy) updated:
-
- - Coatracks are now able to support every concievable toggleable coat, poncho and hat. Except helmets, armor and rigsuits, obviously.
- - Coatracks have a shiny new sprite.
- - You can now paint padded chairs, beds, and stools using the paint gun.
- - Fixes colored materials coloring the stack number weirdly.
-
-
- 23 December 2021
- TheGreyWOlf updated:
-
- - Skrell psi ping can now detect simplemobs.
-
-
- 22 December 2021
- TheGreyWolf updated:
-
- - Forensic slides now deposit to the inactive hand if it is free.
- - The forensic fiber & fingerprint kits will now only activate things if clicked on with help intent. Otherwise it will only collect fibers/prints.
- - Several bits of forensic equipment now have additional text to explain how to use them, when examined.
- - Swabs will now take GSR tests from the gloves if the person it is used on is wearing any, and only if the gloves have any residue left on them.
-
- Wowzewow (Wezzy) updated:
-
- - Wheelchairs can be picked up again. For real this time.
- - Adds new show-off function to business cards.
- - Updates sprites for origami swans and business card related stuff.
-
-
- 19 December 2021
- Desven updated:
-
- - QM can now choose Cargo shorts.
-
- Geeves updated:
-
- - Half-wall Windows, or windows built into window frames, will now blend and smooth into walls.
- - Dragging two people at once with a grab will no longer awkwardly move them in the direction you're going.
- - Bulwarks can now comfortably hold grabs on two people at once, as well as fireman carrying both.
-
- Karolis2011 updated:
-
- - Fixed UI state checks for few UIs
-
- SpaceBaa updated:
-
- TheGreyWolf updated:
-
- - Vomitting now makes people slightly hungrier and they don't need to have eaten recently to vomit instead of dry heave.
- - Unathi now take 10 seconds to break out of handcuffs instead of 5.
- - Updated the eridani, heph, idris, zavod, zeng-hu and small nanotrasen paperwork logos.
- - Folders can now be renamed while standing next to them rather than having to carry them.
- - Added hairnets. They can be found in the loadout under hats and headwear and in the chef's closet.
- - People can now be properly moved in all moveable chairs again.
- - Only office chairs, wheelchairs & subtypes can now be propelled using a fire extinguisher.
- - Beds and chairs can now be properly dismantled again.
- - Eridani no longer have consulars, as they were sol consulars.
- - All sofas in the security break room are now red sofas.
- - Cortical Borer naming now has a randomised number at the end to help identify them.
- - Small enough mobs can now be properly put into glass jars.
- - Fixes some problems when checking the security record of someone using the security hud.
- - Cult communication rune now properly says who the sender is.
- - Jumping over railings will no longer move people into solid objects.
- - Fixed a set of reversed checks regarding when sensitive hearing would give halloss.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes redeployed chairs not spawning with the correct materials.
- - Does a second pass on labcoat sprites. Non-contractor labcoat users rejoyce.
-
-
- 08 December 2021
- Arrow768 updated:
-
- - Adds a lock to conveyors so they only create max one timer each.
-
-
- 07 December 2021
- Wowzewow (Wezzy) updated:
-
- - Adds a short delay for dismantling chairs to prevent accidental deconstruction.
- - Fixes some density problems with wheelchairs and office chairs.
-
-
- 05 December 2021
- TheGreyWolf & RyverStyx updated:
-
- - Added the qeblak mantle to the skrell loadout. It is selectable by skrell & diona.
- - Fixed the various skrell capes not showing up when worn in the suit slot.
- - Added a new headtail style for skrell: 'Skrell Reef Ponytail, short'.
-
-
- 04 December 2021
- Geeves updated:
-
- - Readded the telecomms lounge, it can be found north of the telecomms control area.
-
- Lly2 updated:
-
- - Nralakk projector typo fixed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes picking up wheelchairs.
-
-
- 02 December 2021
- Geeves updated:
-
- - Teleporters from antag bases and admin areas can now reach the station, but the station cannot reach back to those areas.
-
- TheGreyWolf updated:
-
- - Neck bandannas now fit in both the mask slot and on suits/uniforms as accessories, in addition to the ears. They will need to be re-selected in the loadout under accessories.
- - Food and fruits will no longer show a piece of paper indicating their original name when renamed.
-
- Wowzewow (Wezzy) updated:
-
- - Removed paint from backpressure surge events.
- - Refactors stools and chair code to make use of material code.
- - You can now pick up unpadded chairs (and hit people with them). Note that stools are now also click and drag to pick up.
-
-
- 01 December 2021
- Alberyk updated:
-
- - Briefcases with captain gear no longer shows up in the warehouse loot.
-
- Geeves updated:
-
- - Replaced the high priority phoron canister bounty with the ability to export a phoron canister with more than 2000 moles for 2000 credits.
- - Added a phoron scarcity bounty, assembled solar panels. Solar panels must be build by wrenching the assemblies, then adding glass to them.
- - Phoron scarcity bounties now only have a 60% chance of occuring a round. Otherwise, a random bounty will be made high priority.
- - Printed bounty sheets now gets the fluff description too.
-
- TheGreyWolf updated:
-
- - Fixed paper bags sometimes becoming invisible.
- - You can now do toasts! Hold a glass (including normal drinking ones, most special bar glasses and coffee cups), target the hands and click on another person also hoding a glass while on help intent.
- - The holomenu given to chefs and bartenders can now be read from any distance when examined.
- - The uplink now offers an ion rifle for 5 TC.
-
- WickedCybs updated:
-
- - Added two more hair variations to the Tajara Swoop. Swoop bangs and alt.
- - Updates the side sprites of the shoulderlength and sideparted Taj hairs.
-
-
- 30 November 2021
- Alberyk, Canon35 updated:
-
- - Added two new Tajaran accents: Harr'nrri and Zarr'jiri Siik'maas.
-
-
- 27 November 2021
- Geeves updated:
-
- - Binary channels now work again.
-
- TheGreyWolf updated:
-
- - The adhomian divination cards deck now contains the correct set of cards.
- - Fixes the misplaced harm intent lights on the service version of the 'venus drone' sprite.
- - Fixes the vaurca vending machine looking weird when the panel is opened.
- - Red Nightshade berserk state now works again.
- - Red Nightshade is no longer incredible lethal. It now induces heart damage instead.
-
-
- 24 November 2021
- Geeves updated:
-
- - Added a Powered Crossbow bounty. Supporting this bounty will help our friends on Mictlan achieve peace once more.
-
-
- 21 November 2021
- Desven updated:
-
- - Lowered the amount of phoron sheets required for the bounty.
-
- Geeve updated:
-
- - Thermal drill shots now do 2 damage each, up from 1.
- - Thermal drills on autofire can no longer be fired one-handed.
-
- Geeves updated:
-
- - You can now clearly unset whatever the teleporter station is locked on to, turning off the telepad.
- - The teleportation station hub will now show you its station ID when you examine it.
- - Teleportation stations will now go offline and prevent hand-teles from locking on to them when they're depowered.
- - Teleportation stations now check whether the hand-tele and beacon is on a Z-level connected to it before locking on.
- - Hand-teles can now only support two active portals before having to recharge, making it more difficult to hop around endlessly.
- - Toggling whether headgear blocks hair has been moved from helmets to root level headgear, meaning any headwear can be made to toggle hair or not. Additionally, loadout headgear can now be set to block hair or not, so you don't have to do it each round.
- - Toggling headgear's hair coverage now instantly updates your hair icon.
-
- TheGreyWolf updated:
-
- - Urns can now contain ashes again.
- - Bodybags can now be placed adjacent to the user.
- - Rollerbeds now display a message when bodybags are buckled to them.
-
- TheGreywolf updated:
-
- - Adds an extended description to the hoist, idris ordering terminal and hardsuit module press to help explain how to use them.
-
-
- 20 November 2021
- TheGreyWolf updated:
-
- - The sun sister veil now shows up properly on tajara.
-
-
- 18 November 2021
- Alberyk updated:
-
- - You can detach nymph hands and feet.
- - You can now attach dionae nymph as limb by right clicking the nymph.
-
- Desven updated:
-
- - Fixed some body marks not properly showing.
- - Fixed those marks not being selectable for Axiori Skrell.
-
- Geeves updated:
-
- - Hammers can now properly repair airlocks.
-
- martinlyra updated:
-
- - Successful cooking now informs the cook what has been synthesized
- - Examining plates / bowls now hint the player how to use them for cooking
- - Added `pluralize_word` for naive pluralization of nouns
-
-
- 17 November 2021
- RyverStyx updated:
-
- - Fixing the Jargon blurb to be lore compliant.
- - Allowing Dionae to be Jargon Consulars.
-
-
- 14 November 2021
- TheGreyWolf updated:
-
- - Added paperwork tools to the janitorial, engineering, construction and rescue borg modules.
-
-
- 13 November 2021
- Desven updated:
-
- - Fixed more Bulwark sprites such as the Islero horns, wrist items and some glasses.
- - Fixed the side sprite for the leather watch having the wrong watch face color.
-
- TheGreyWolf updated:
-
- - Injecting dexalin and dexalin plus into vaurca is now always dangerous instead of only when overdosing them.
- - Vaurca no longer suffocate when hanged. Bulwarks and Ta can no longer be hanged.
-
-
- 12 November 2021
- Desven updated:
-
- - Added mandible styles for Vaurca Warriors.
-
- RyverStyx updated:
-
- - Fixed Skrell chest sprite.
-
- dekser updated:
-
- - Added unique sprites for Unathi organs.
-
-
- 10 November 2021
- Desven updated:
-
- - Examining headtail stuff now says they're on the headtails.
- - Updated sprites for atmos canisters.
-
- arrow768 updated:
-
- - Enables searching/filtering in the ghost follow menu.
-
-
- 09 November 2021
- Geeves updated:
-
- - Mapped some additional items into the telecomms east area, notably: relay and hub circuitboards, additional stock parts for them, some cable coil, as well as four tubes of nanopaste to repair the machines.
- - Nanopaste has been tweaked to repair half of a telecomms machines health per use. With 24 machines, a fully damaged telecomms will take 5 tubes of nanopaste to repair the array.
-
- TheGreyWolf updated:
-
- - Ghosts can no longer interact with the shield generator unless they're staff.
-
-
- 08 November 2021
- Desven, Xev updated:
-
- - Added descriptions for some Vaurca organs.
- - Added a unique sprite for the Vaurca stomach.
- - Added a Vaurca appendix and the option to remove it in the character creation.
-
- Desven, Xev, martinlyra updated:
-
- - Fixed some existing Bulwark clothing sprites not showing properly.
- - Fixed canvas sizes for 48x48 mobs.
- - Tweaked most Bulwark clothing sprites.
- - Added Vaurca Bulwark hairstyles.
- - Added gradients for Vaurca Bulwark.
- - Vaurca Bulwark can no longer be bald.
-
- Desven, martinlyra updated:
-
- - Fixed gradient issue affecting Vaurca Bulwarks
- - Fixed missing antennae styles for Vaurca subspecies other than Bulwarks
-
- martinlyra updated:
-
- - Fixed the recipe for dyn pozole
- - Fixed the recipe for bluespace tomato soup
- - Cooking recipes and fruits' kitchen tags are now unit-tested to prevent similar bugs with dyn pozole and bluespace tomato soup from happening again.
-
-
- 07 November 2021
- Desven updated:
-
- - Fixed the examine text for Vaurca Bulwark horns.
-
- Geeves updated:
-
- - Drones now belong to a Matrix, a collective of drones headed by a Matriarch. A matriarch can select upgrades for the drones within its matrix. After being selected, the upgrades can be acquired by charging to full at a recharge station.
- - Drone Talk has been renamed to Matrix Weave. Only drones in the same Matrix can hear eachother on the Weave. Local transmissions unaffected.
- - Matriarch drone names now appear nicer on the Matrix Weave.
-
- TheGreyWolf updated:
-
- - Vaurca head & chest no longer needs to be sawed through in surgery.
- - Vaurca are no longer permanently blind when flashed. It can be fixed through surgery or by applying oculine.
-
- arrow768 updated:
-
- - The research shuttle console can be deconstructed again.
-
-
- 06 November 2021
- Arrow768 updated:
-
- - Smaller Fixes to the Forum-Authentication-System.
-
- nerocavalier updated:
-
-
- 05 November 2021
- Forester40 updated:
-
- - IAC berets have been added to the loadout selection. You can choose between them and IAC caps in the Hats and Headgear section of the loadout.
- - The IAC cap is no longer mislabelled as a beret in the loadout.
-
-
- 04 November 2021
- Greenjoe12345 updated:
-
- - Added some markings, a bunch of bandages to visually show on your character, and a heterochomia marking, useable by humans, unathi, tajara and shells.
-
-
- 03 November 2021
- Desven updated:
-
- - Made corkboards of certain areas face to correct direction.
-
- Desven, RyverStyx, Myphicbowser updated:
-
- - Added unique robotic limbs for Vaurca Worker and Vaurca Warrior. They are only selectable via the loadout.
-
- Geeves updated:
-
- - Fixed some custom accessories not displaying correctly.
- - Fixed some bulwark items not grabbing the correct icon file.
-
- TheGreyWolf updated:
-
- - Radios worn in other slots than the left ear will now properly show as being talked into if others are nearby.
- - The message for the wrist radio being layered over/under the outerwear is no longer reversed.
- - When telecomms are damaged, the spoken message will no longer be delayed when speaking into the radio, only the radio message.
-
-
- 02 November 2021
- Alberyk updated:
-
- - Dionae limbs can now be detached.
-
- Geeves updated:
-
- - Dragging yourself onto a matriarch drone to possess it will now remove it from the ghost spawner list.
- - Aghosting from a matriarch drone no longer reopens the slot.
- - Fixed some custom items being invisible because of sprite sheets.
-
- TheGreyWolf updated:
-
- - EPMC labcoats and tajaran cloaks now have coatrack sprites.
-
- TheGreyWolf & BunkyB updated:
-
- - Adds idris labcoats to the loadout under factions.
-
- WickedCybs updated:
-
- - Added back a missing pixel on Tajara shoulderparted left.
- - The Tajara sideparted/shoulderlength hairs had some shading inconsistencies on their front facing sprites. It's been made more uniform now.
-
-
- 01 November 2021
- Albery, Aticus, Mikomyazaki updated:
-
- - Added a diona nymph limbs to the limbs option in the character creation setup. Skrell and unathi can pick them.
-
- Desven updated:
-
- - Fixed Vaurca Breeder gender.
- - Fixed Vaurca Breeder missing some augments and loadout options.
- - Fixed Vaurca Breeder missing a blurb in selection.
- - Fixed the citizenship selections for Vaurca.
- - Made Dionae not taste anything, so it's more lore accurate.
- - Changed how Vaurca autohiss works. It is now v and vh for basic, and zz for full.
- - Full Vaurca autohiss will also change vs and ce and ci to ze and zi.
-
- Forester40 updated:
-
- - The *grumble and *mumble emotes now use a full stop instead of an exclamation mark.
-
- TheGreyWolf updated:
-
- - Fixes some species specific (primarily taj & bulwark) issues with the following sprites: Tunnel cloak, vaurca blinders and toeless jackboots & toeless workboots.
- - The faction loadout items should now properly display in character setup when selected.
-
- WickedCybs updated:
-
- - Female Tajara won't have a gap where their tail should be on the front sprite now.
-
- martinlyra updated:
-
- - Fixed improper offset for light on firefighter helmets
-
-
- 30 October 2021
- Alberyk updated:
-
- - Coeus Diona can now be bald.
-
- Desven updated:
-
- - Updated sprites for the recharger, the corkboard and the plastic flaps.
- - Added work overalls and the skirtsuit for Bulwark Vaurca.
- - Added Shaper sprites and cloak tunnels for the Bulwark Vaurca.
- - Added the veterancy plate for the Bulwark Vaurca.
- - Added a new type of item, the horn adorns, for Bulwark Vaurca. Currently you can choose recolourable rings from the loadout.
- - Both Diona subspecies can choose Skrell shoulder capes and projector from the loadout.
- - Fixed toeless workboots not working for Bulwark Vaurca.
- - Fixed augments not working for Bulwark Vaurca.
- - Fixed the Jargon passport not being selectable for Bulwark Vaurca and Diona Coeus.
- - Fixed blinders not properly working for the Bulwark Vaurca.
- - Fixed the purple suit not showing for the Bulwark Vaurca.
- - Fixed some stray pixels in the miner's cloak tunnel sprite.
-
- Geeves updated:
-
- - Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds.
- - Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot.
- - Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean.
- - Cleaned up some funkiness with the jam mechanics, should feel nicer now.
- - Middle Mouse Clicking a storage item on your person or adjacent to you will now open it.
-
- TheGreyWolf updated:
-
- - Fixes it being impossible to spawn with the classic satchel.
-
-
- 29 October 2021
- Desven updated:
-
- - Off-worldlers can select Valkyrian accent.
- - Readded the normal leather satchel to the loadout. You can select it as Classic leather satchel.
- - Added the default wallet to the loadout.
- - Fixed the word purse being uppercase in the loadout selection.
-
- TheGreyWolf updated:
-
- - Borgs can once more use windoors from a distance.
- - Vaurca breeders are now selectable for those with vaurca whitelist. They can be K'lax, C'thur and Zo'ra consulars only.
-
- martinlyra updated:
-
- - Fixed the flashing glow when pointing at a supermatter
-
-
- 27 October 2021
- Alberyk, Frans updated:
-
- - Added a new diona subspecies: diona hebe.
-
-
- 25 October 2021
- Dekser updated:
-
- - Tweaks what temperature Unathi receive discomfort messages for.
-
- Geeves updated:
-
- - Hitting equip with an empty hand will now pull an eligible weapon out of your suit slot, if it doesn't find one, then it will pull from the back slot.
- - MMIs can now be made again.
- - Bulwarks now have on-mob specific cuff sprites.
- - Bulwarks and Breeders can now be properly scanned in a body scanner.
- - Bulwark wrist items now get properly offset.
-
- NeroCavalier updated:
-
- - Damage for frag grenade pellets are 15 with 35 AP. This will let them affect people in sec pcarriers.
-
-
- 23 October 2021
- Desven updated:
-
- - Fixes the pixels of the Adhomai meat.
-
-
- 22 October 2021
- BLUNTFORCE420 updated:
-
- - Resprited the AMR with a frontier-esque aesthetic.
- - Fixed some minor side-sprite issues with the short-barreled assault rifle.
-
- Chevy updated:
-
- - Gave the checkpoint xenoblasters a unique sprite.
- - Gave charge cards a new sprite.
-
- Desven updated:
-
- - Fixed the Bulwark overalls sprite.
- - Fixed the Bulwark not being able to select chef or bartender.
- - Fixed the sprite of the towel when worn by the Vaurca Bulwark.
- - Resprited the clothing machine.
- - Fixed the Xenogun icons not showing.
- - Humans can no longer carry the Vaurca Bulwark.
-
- Desven & Stryker updated:
-
- - Added two new accents: Valkyrian and Mictlanian.
-
- LocoTokyoFunBus updated:
-
- - Changes the recipes for Qilvo and Xuq'qil to use mollusc meat, instead of squid meat and crab legs.
-
- RyverStyx updated:
-
- - Fixed hair and beard sprites for Skrell. Changed the colors to match the basic body outline as well.
-
-
- 19 October 2021
- Dekser updated:
-
- - Teaks Unathi tongue-flick sensitivity.
-
- Desven updated:
-
- - Pun Pun appears properly male when examined.
- - Station pets have their genders defined in code.
-
- Desven & CoffeeToffee updated:
-
- - Added two new dishes for Dominia: brudet and flatbread.
- - Added a variant of pulque that is safe to consume for Unathi.
- - Added a K'laxan toothpaste cocktail.
- - Added phoron rock candy, it can be selected in the Vaurca lunchbox.
- - Added a name to the pulque bottle, and a bit of lore fluff.
-
- Desven & Vrow updated:
-
- - Added more information to the cryo screens.
-
- Geeves updated:
-
- - Added the Vaurca Bulwark to the Vaurca subspecies selection.
- - Integrated circuits should now work without multitools again.
-
- TheGreyWolf updated:
-
- - Hijabs will now hide hair when worn on the ears & show as being worn on the head when worn there.
- - The 'encoded incident form' given when sentencing people and the 'operation of the criminal sentencing computers' papers now properly displays their contents.
-
- TheGreyWolf & BunkyB updated:
-
- - EPMC now got 3 new labcoats in the faction loadout: security, security alt and medical.
-
- TheGreyWolf & Ryverstyx updated:
-
- - Added a starlight residency card to the skrell loadout.
-
- TheGreyWolf, RyverStyx & 50%Noob updated:
-
- - Added new things to skrell: A beard 'pilot', a new hair gradient 'spots' and multiple hairstyles 'reserved', 'tucked', 'long tuux', 'short tuux', 'slicked', 'behind, left/right/both/both short/both long'.
- - Removed the driftwood & seaweed hairstyle from skrell.
-
-
- 17 October 2021
- TheGreyWolf & Bunkyb updated:
-
- - Added several new coffee cups: CoC, Eridani, Elyra, Hegemony, Jargon, Hepht, Idris & Zeng.
-
-
- 16 October 2021
- Desven updated:
-
- - Fixes some leather satchels and the pocketbook not appearing on the Bulwark.
-
- Geeves updated:
-
- - Added another variant of sneakers to the recolorable shoe selection, the tip of the shoes stays white.
-
- TheGreyWolf updated:
-
- - The robotics lab door leading to the garage can now be opened by anyone from within the lab. It still has access requirement from the garage/hallway side.
-
-
- 15 October 2021
- DanseMacabre updated:
-
- - Added a Visegradi accent.
- - Added a Visegradi passcard.
- - Refluffed the wine and gin bottles.
-
- Desven updated:
-
- - Resprited the shield generators and capacitors.
- - Fixed bite sizes for k'ois food.
- - Added more clothes for the Bulwark.
- - Fixed some sprite errors with flannels and labcoats for the Bulwark.
-
- TheGreyWolf updated:
-
- - Added hearing sensitivity. Species with hearing sensitivity (atm only tajara) will risk taking more hearing based damage from various sources including flashbangs. They also get a special ability to listen in which lets them hear various machinery being activated around them even if they can't see it, and to get an extra range at which explosions can be heard to help determine the distance to them.
- - Medical can now create inacusiate by mixing dylovene, carbon and sulfur. This medicine will help heal any hearing based damage when injected, but is very painful if overdosing by 10u or more.
- - Explosions now more accurately tells the direction in chat.
- - Megaphones now properly do audible messages rather than vision based ones.
-
- TheGreyWolf & Ryverstyx updated:
-
- - The axiori tail outline is now consistent with the body.
-
-
- 14 October 2021
- Omicega updated:
-
- - Adds a Reinstated Dreg accent.
- - Resprites the Lunan accent.
-
- TheGreyWolf updated:
-
- - Windoors can be clicked on with an empty hand again to make them stay open.
- - Skrell headtail equipment can now be worn again.
-
- WickedCybs updated:
-
- - The rampant vending machine event now has the announcement say which type of vending machine was initially infected. Quick response will nip outbreaks in the bud before they spread everywhere.
-
-
- 13 October 2021
- Geeves updated:
-
- - Fixed various Bulwark bugs. They can no longer wear armor, their talk bubbles are no longer on their faces, their floating messages are centred, they are now properly bald, they now successfully pass isvaurca checks, their shoes no longer have a white dot, their vaurca clothes and hive cloak (one of them) have icons.
- - Rad immune species no longer get radstorm radiation side-effects.
-
- TheGreyWolf updated:
-
- - inoperable windoors can now be forced open with a crowbar.
- - Fixes skrell loadout for axiori.
- - The Axiori eye body marking is now properly restricted to only non-axiori skrell and has the correct sprite.
- - Skrell and Axiori will now show up when examined as 'Xiialt Skrell' and 'Axiori Skrell' respectively.
- - Fixes medical's ability to set the patient's status in medical records completely.
-
- WickedCybs updated:
-
- - Antag implants will no longer potentially require the use of an emote antags aren't allowed to do. That would be 'twitch_s'. It's been replaced with 'twitch' instead.
-
-
- 12 October 2021
- Alberyk, Dongwaiver updated:
-
- - Added hammers a tool option. They can be used to repair tables, airlocks, and barricades.
-
- listerla updated:
-
- - Fixed Zo'ra soda animation frames, which were previously all set to 1.
- - Removed needless animation frames on the coffee machine, which was not animated.
-
-
- 11 October 2021
- Desven updated:
-
- - Fixed the animation frames of the Vaurca heart sprite.
-
- Geeves updated:
-
- - Fixed unathi multi-color clothes exploding violently.
-
- TheGreyWolf updated:
-
- - Revolution now only requires 15 players to be readied to start.
-
- listerla updated:
-
- - Soap is no longer capitalized in item names.
-
-
- 10 October 2021
- Forester40 updated:
-
- - Fixes various typos in holo-warrants, the blurbs for Idris and Zavodskoi, the message you get after using a himeo voidsuit modkit, and the descriptions for TCFL uniforms, NT overalls, matter bins and default voidsuit modkits.
- - Deletes the lines of code for the descriptions of the upgraded versions of micro manipulators, matter bins and micro lasers, since they were identical to the descriptions of the base parts which the upgraded parts already inherit the descriptions of.
-
- Geeves updated:
-
- - Emotes can now be bolded and italicized with chat markup.
- - Added a fullscreen mode. Head to the Preferences tab and hit Toggle Fullscreen Preference to enable it.
-
- TheGreyWolf updated:
-
- - Added a fuller variant of the quarter-turf decal to the floor painter called 'full quarter-turf'.
-
-
- 09 October 2021
- Desven, Xev updated:
-
- - Resprited Vaurca organs to be more lore accurate.
-
- TheGreyWolf updated:
-
- - Belts will now properly stay on when using the autodrobe.
- - Accessories will now correctly transfer to the uniform when using the autodrobe.
- - The text guiding one to use the autodrobe when spawning at cryo now stands out more.
- - Axiori can now use gradients & beards just like skrell.
-
-
- 08 October 2021
- Desven updated:
-
- - Updated sprites for mining, botany and washing machines.
-
- WickedCybs updated:
-
- - Blobs can damage reinforced walls now.
-
-
- 07 October 2021
- TheGreyWolf updated:
-
- - Accessories no longer show up like they are worn when the item they are attached to is being carried in hand.
- - Cigarettes will now properly be in the face slot when they go out, or in the hand if carried there.
- - Cigarettes will now be dropped on the ground when intentionally put out.
-
- WickedCybs updated:
-
- - Nicotine overdoses no longer weaken and paralyze people.
-
-
- 06 October 2021
- Geeves updated:
-
- - Backpacks now properly spriteshift into the hand position.
-
- TheGreyWolf updated:
-
- - Vampires draining blood will now show as biting someone when examined.
- - Added the ability for shield generators to cover multiple z-levels.
- - Odin arrival message will no longer appear when spawning at cryo.
- - Spawning at cryo will no longer show a message saying you have 10 min to get to Aurora.
- - When using the autodrobe while playing a role getting a suit, such as the chef, it will now be put into the bag if the suit slot is occupied.
-
- TheGreyWolf, DronzTheWolf updated:
-
- - Added a new set of options to the tajaran loadout: Charms & talismans. The holy sun rosette is also included here.
- - The null rod can now be made into an obsidian charm.
-
- kyres1 updated:
-
- - Adds a rooftop event map.
- - Adds rooftop event assets.
-
-
- 05 October 2021
- Geeves updated:
-
- - Tweaks how on-mob sprites are generated, they should still function as expected.
-
- TheGreyWolf updated:
-
- - Tajaran cloaks, dresses & religious clothes no longer give overheating messages.
-
-
- 04 October 2021
- LocoTokyoFunBus updated:
-
- - Adds 3 new emotes for Skrell: *croak, *croon, and *lwarble.
-
-
- 02 October 2021
- Desven updated:
-
- - Fixes autoinjectors hand sprites being the other way around.
- - Added some clothes for the upcoming Vaurca events.
- - Cleared the bar clutter. Most of the junk was moved to the bar storage.
-
- NeroCavalier updated:
-
- - Changes the HoP's and Captain's pcarrier to match colors with the helmet they get.
-
- TheGreyWolf updated:
-
- - Fixes securitron construction to take security helmets.
- - Phyiscal & mental status in medical records can now be editted by medical staff.
- - Autopsy scanners now work regardless of intent.
-
- WickedCybs updated:
-
- - Added recolourable oxford shoes and sneakers to the shoe selection in the loadout. You can see this in the new recolourable shoes section.
-
-
- 01 October 2021
- Alberyk updated:
-
- - Roundstart smes start with less charge and less upgraded parts.
-
- Desven updated:
-
- - Added pozole and pulque to the game.
- - Added Vaurca filters to antag spawn lairs.
- - Recolored the coffee and tea bags.
-
- TheGreyWolf updated:
-
- - Added the ability to assign entire departments to a faction with a single variable. No player facing changes yet.
-
-
- 30 September 2021
- Desven updated:
-
- - Added sprites for the Vaurca atmos suit.
- - Vaurca atmos suit is no longer invisible.
-
-
- 29 September 2021
- TheGreyWolf updated:
-
- - Cryo latejoins have been changed to need to get their equipment from an AutoDrobe Vendor, much like when boarding the shuttle.
- - AutoDrobe Vendors can be found within command cryo, main level cryo & surface cryo.
- - Visitors who ready up at roundstart no longer get some of their equipment dupicated upon boarding the shuttle.
-
-
- 28 September 2021
- Desven updated:
-
- - Added Vaurca nitrile and botany gloves.
-
- TheGreyWolf updated:
-
- - Skrell whitelist now works properly again.
-
- TheGreyWolf & Ryverstyx updated:
-
- - Changed the skrell species option to select between two skrell subspecies: The Xiialt and the Axiori.
-
-
- 26 September 2021
- NeroCavalier updated:
-
- - You can altclick your uniform in order to adjust the suit's sensors.
-
- Xxxxyobdab updated:
-
- - Recipe for Tea: Tea Grounds(1 unit) + Water(5 units).
- - Recipe for Green Tea: Tea(5 units) + Mint(2 units).
-
-
- 25 September 2021
- Desven updated:
-
- - Added hand sprites for Zo'ra soda, coffee cups and drinking glasses.
- - Added hand sprites for the roller bed.
- - Fixed the V'krexi Snax hand sprite not properly showing.
-
- NeroCavalier updated:
-
- - Enables inhalers, stethoscopes, and breath analyzers usage on roller bed again.
- - Rejuvenate proc should now restore stamina to full.
- - Changed Icelance's laser to match the laser rifle.
- - Added two shots to Icelance for a total of FIVE.
- - Stops warden's button from clipping through wall.
-
- TheGreyWolf updated:
-
- - The sockless caligae sprite now properly fit on unathi again.
-
- WickedCybs updated:
-
- - The verb for when a mob sings in a Taj language is no longer 'mrowmbles'. It's just 'mrowls' now.
-
-
- 24 September 2021
- Desven updated:
-
- - Fixed the sterilizine hand sprites not matching the new sprite.
-
- NeroCavalier updated:
-
- - Adds a 30 and 60 button to ChemMaster 3000.
-
- xxxxyobdab updated:
-
- - Added a vanilla flower plant, containing vanilla extract
- - Added a vanilla extract reagent for the plant.
- - Added a vanilla syrup recipe. Simple Syrup(3 units) + Vanilla extract(2 units)
- - Added Vanilla seeds to vending machines.
-
-
- 23 September 2021
- Desven updated:
-
- - Updated the sprite for the sterilizine bottle.
- - Changed the sprites of some chem bottles.
-
- NeroCavalier updated:
-
- - Shocks the armory desk window.
- - Add six donuts to SecTech.
-
- WickedCybs updated:
-
- - The burglar pod ghost role can select Offworlders, the Taj subspecies and Vaurca now.
-
-
- 22 September 2021
- Dronz updated:
-
- - Tweaks the unathi caligae sprites.
-
- NeroCavalier updated:
-
- - Fixes surgery safety check preventing people from being treated when on roller beds. Also re-adds surgery safety check.
- - Adds nanopaste to list of items that bypasses the check.
- - Adds a waste bin to Security lobby.
- - Readds wooden floor underneath one of the garden's door after accidental deletion.
-
- WickedCybs updated:
-
- - Adds the deep v-neck to the shirt selection menu. This is to go even further beyond.
- - The unmarked visitor role can now select from a wider variety of station species and IPCs.
-
- xxxxyobdab updated:
-
- - Added a Mint Plant.
- - Added a Coffee Plant.
- - Added a Tea Plant.
- - Added Tea Grounds reagent contained in Tea leaves.
- - Added Coffee Grounds reagent contained in Coffee Beans.
- - Added Mint Syrup Recipe. Simple Syrup (3 units) + Mint (2 units).
- - Added White Grape Juice reagent contained in Green Grapes.
- - Removed Grape juice in Green Grapes.
- - Added Blush Wine Recipe: Wine + White Wine.
- - Added Melon Wine Recipe: Wine + Melon Liquor.
- - Added White Wine recipe: White grape juice + Enzyme.
- - Added Espresso Recipe: Coffee Grounds (1 unit) + Water (5 units).
- - Added Coffee Recipe: Espresso(5 units) + Water(5 units).
- - Fixed Material Door: Wood closing icon state spelling.
-
-
- 21 September 2021
- MattAtlas updated:
-
- - Fixed duplicate announcement once the transfer or emergency shuttle arrives at the Odin.
- - Dionae can now use the check light level verb.
-
- NeroCavalier updated:
-
- - Reduces Vannatusk's attack sound noise level.
-
-
- 17 September 2021
- 50_N00b, Alberyk, Desven updated:
-
- - Added a new type of full window with new sprites. It can be build by making a frame from metal sheets and then completing it with reinforced glass.
-
- Desven updated:
-
- - Resprited the food condiment bottles.
- - Updated the smartfridge icons.
- - Standarized vendors panels.
-
- Geeves updated:
-
- - All non-basic or emagged drones can now interact with ore processing consoles and mining equipment vendors.
-
- NeroCavalier updated:
-
- - Moves the kitchen ATM to the wall inbetween the kitchen and the Bar to make it easier to tip the Bar.
-
- TheGreyWolf updated:
-
- - Fixed runtimes related to renaming loadout items.
-
- TheGreyWolf, bunkyb updated:
-
- - Columbo is now hatless.
-
-
- 16 September 2021
- Desven updated:
-
- - Added more overlays to the security belt.
-
- NeroCavalier updated:
-
- - There's a confirmation box for amputations. You must click yes to continue with the amputation.
-
-
- 15 September 2021
- TheGreyWolf, Dronz & Ryverstyx updated:
-
- - Skrells now has unique beardstyles.
-
-
- 14 September 2021
- Desven updated:
-
- - Added university sweatshirts to the loadout. You can rename them to be from any school.
- - Fixed a missing pixel in the atmos jumpsuit.
-
- Desven, 50N00b updated:
-
- - Updated the tunnel cloak sprites.
- - Added departamental tunnel cloaks.
-
- Geeves updated:
-
- - Plate carriers now spawn with a removable set of pouches, the class of carrier changing how large the set of pouches are. All pouches are interchangeable with all carriers.
- - Plate carriers can now put special plate carrier holsters in the pouch slot, if you'd rather have that. Three spare plate holsters have been mapped into the armory.
-
- NeroCavalier updated:
-
- - Surface garden's doors are now symmetrical. The hydroponics crate is no longer blocking disposals.
- - Adds more lights to several dark areas in the station. Please ping me in discord if you want to add more lights somewhere.
- - Adds light switches to Bridge's entrance, Chapel's entrance, and by the stairs in interstitial Psychologist's area.
-
- TheGreyWolf updated:
-
- - The camera console & camera program's map mode is now updated to fit with the current map.
-
- WickedCybs updated:
-
- - RFD-C's are no longer the sole means of removing floor underplating. You can now weaken it with a welder and pry it off with a crowbar.
-
-
- 13 September 2021
- Desven updated:
-
- - Updated meat sprites.
-
- Desven, 50N00b updated:
-
- - Added new tattoo body marks.
- - Skrell and Vaurcae can now select hair fade options.
- - Added ribbons as an accessory to the loadout.
-
- Geeves updated:
-
- - Suit coolers now use charge a half the usual rate, doubling their lifespan.
- - You can now toggle a suit cooler on or near your person on-and-off by alt-clicking it.
- - Suit coolers now have on-mob sprites that reflect the current charge.
- - Suit coolers now have suit storage slot sprites too.
- - Added glare dampeners to the augment loadout menu, available to Engineers and Roboticists.
- - You can no longer remove corrective lenses by hand.
- - Refactored drone speech, affecting maintenance drones, construction drones, mining drones and the matriarch drone. Everything should still work as expected.
- - Maintenance drones laws have been modified, they are now allowed to interact with both maintenance and mining drones by law, now.
- - Spesscafe Dark Blend has been renamed to Ganymede Dark Blend, additionally the reagent container's name has been changed to 'jar of coffee beans.'
-
- Lucaken updated:
-
- - Added a Vysokan flag and banner to the loadout.
-
- Megarop updated:
-
- - Changed 'Failure is you will not tolerate' to 'Failure is something you will not tolerate' in the Zeng-Hu Pharmaceuticals description.
-
- NeroCavalier updated:
-
- - Adds the normal baby penguin's name and desc to holodeck baby penguins.
- - You are now able to handcuff people being aggressively grabbed by other players.
- - Ports water coolers holding paper cups from bay. You can take out up to 12 cups from a water cooler by clicking on one with an empty hand.
-
- WickedCybs updated:
-
- - The tesla spine cost has been reduced from four loadout points to two.
- - Adds a new hairstyle called the Tajaran Swoop as well as a few variations of it.
-
-
- 11 September 2021
- NeroCavalier updated:
-
- - You no longer attack patients in surgery with tools if you are off HARM intent.
- - You can do surgery in DISARM or GRAB intent now.
- - You can now examine the patient monitoring console in the OR to see your patient's status instead of having to click on it with an empty hand.
- - Fixes grammar for rechargers.
-
- WickedCybs updated:
-
- - Adds a new type of eyewear. Visor sunglasses. HUD variants are included and can be selected from the loadout.
-
-
- 10 September 2021
- Connorjg1 updated:
-
- - Medical Cryogenics will now heal organ damage again.
- - Medical Cryogenics will heal genetics damage at a faster rate.
-
- NeroCavalier updated:
-
- - Roller beds can be deployed on adjacent tiles by clicking on them with the roller bed in hand.
-
- Omicega updated:
-
- - Split the integrated HUD sensors augment into an integrated security HUD and integrated medical HUD. Reduced loadout cost accordingly.
-
-
- 09 September 2021
- Desven updated:
-
- - Updated the locker sprites.
-
- TheGreyWolf & bunkyb updated:
-
- - A TCFL softcap has been added under the softcap selection in the loadout.
-
- WickedCybs updated:
-
- - The dark green first responder jacket can now hold medical equipment in its suit slot. Both responder jackets can hold a helmet in the suit slot like the chest rig can, too.
- - Tweaked the side sprites of the open dark green first responder jacket as it was identical to how it looked when closed.
- - Condenses a lot of the common first responder suit wear, like the chest rig and vest into its own selection to tidy up the loadout a bit. Look for the medical outerwear selection to reselect stuff or browse the more expanded options. You will have to reselect your gear from the new selection.
- - Condenses the IAC suit gear into its own outwear catagory too. You will have to reselect your gear from the new selection.
-
-
- 08 September 2021
- Connorjg1 updated:
-
- - Plasma Pistol can now be holstered.
- - Plasma Bolts now do more damage and should no longer be less useful then traditional projectiles.
-
- Desven updated:
-
- - Updated the jukebox sprites.
-
-
- 07 September 2021
- MattAtlas updated:
-
- - Ported Baystation's evacuation controller for eventual usage in the NBT. There may be some evacuation or transfer shuttle weirdness. Make sure to report it on GitHub.
- - The liver now only deals toxin damage to the rest of your body if you're intoxicated.
- - Increased the speed at which oxygen loss decays.
-
- NeroCavalier updated:
-
- - Adds a gas mask and face mask to HoS's locker.
-
- TheGreyWolf updated:
-
- - Fixes the eridani, rainbow, normal & colorable softcaps in the loadout.
-
- WickedCybs updated:
-
- - RFDs can now build flooring on open spaces.
-
-
- 06 September 2021
- Alberyk updated:
-
- - Fixed some barsign icons not having all directional sprites.
-
- Geeves updated:
-
- - Broken airlock electronics are now classified as trash, which means maintenance drones can decompile them.
- - Various stack items now make use of maptext to show how many things are left in the stack.
- - Activating a synthetic jetpack now activates both the thrusters and stabilizers.
- - Examining maintenance, mining, and matriarch drone flavor text will now give an expanded description of their duties and interactions.
- - You can now shut down mining drones by swiping your ID on them.
- - Construction and matriarch drones can now pull larger objects.
- - You can no longer swipe your ID on matriarch drones.
- - Drone grippers now have a blacklist rather than a whitelist of items it can hold, meaning they can interact with more objects.
- - Drone cameras should now be named properly.
- - Stationbounds and drones now get a Rebuild Overlays button in the Robot Commands tab that lets them cut and rebuild their overlays, helping with the stuck talking indicator problem.
- - Drone inventories have been reorganized to make more sense.
- - Drones now spawn with an engineering taperoll and an inflatables dispenser.
- - Construction and matriarch drones now spawn with a mining drill.
- - Drones can now activate disposal bins while sitting inside them.
-
- WickedCybs updated:
-
- - The TCFL dress beret has been tweaked to be a paler blue, to fit more with the TCFL jackets available in the loadout
-
-
- 05 September 2021
- NeroCavalier updated:
-
- - Ports the Skrellian Helmet from bay. Security, HoP, and Captains will be able to get it in their loadouts under Xenowear - Skrell
-
- WickedCybs updated:
-
- - Adds V-Neck dress shirts to the loadout.
-
-
- 04 September 2021
- Shadow Quill updated:
-
- - AIs can control turret controllers with hotkeys again. (Ctrl+Click toggles activeness, Alt+Click toggles lethality)
-
-
- 03 September 2021
- Desven updated:
-
- - Drinks now match their corresponding color when poured.
- - Added sprites for when holding V'krexi Snax.
- - Removed the butanol can from the softdrinks vendor.
-
- MattAtlas updated:
-
- - Removed Blink from the Technomancer spells.
- - The Tesla armor now uses lower power lightning shocks if the armor isn't ready for another shock instead of using full power shocks.
- - Increased the Tesla armor recharge time by 5 seconds.
- - Fixed the Tesla armor lightning shocks not doing the tesla zap.
-
- NeroCavalier updated:
-
- - Replaced Investigator's plate carrier with Officer's plate carrier.
- - Fixes refrigerator typo.
-
-
- 02 September 2021
- Desven updated:
-
- - Added religion and nationality to the agent ID card.
-
- Omicega updated:
-
- - Moved some first responder equipment (hypospray, helmet etc) from the roundstart spawn gear list into their locker instead.
-
- Shadow Quill updated:
-
- - Account numbers will now wrap around to 111111 (plus a bit random) when they manage to exceed 999999.
- - Human mobs can no longer use the strip panel if they don't have working hands.
-
- TheGreyWolf updated:
-
- - The wristbound radio & double headset now have proper descriptions alongside a blurb on how they are different when examined.
-
- WickedCybs updated:
-
- - A lot of Msai hairstyles had the ears pushed forward on the side sprites. They're now in line with how Taj ears usually are.
- - Also fixes the Msai inner ear colour gradient because it was designed around the pushed forward ears.
-
-
- 01 September 2021
- Shadow Quill updated:
-
- - AIs will no longer be shot at by turrets set to eliminate silicons.
- - Punching bags now make sound when punched (again.)
-
-
- 31 August 2021
- Alberyk updated:
-
- - Added a hair fade options to the Tajara.
- - Added abyss turfs. If you step on them, you fall to your death. They are not implemented anywhere yet.
-
- Alberyk, Kyres1 updated:
-
- - Added new Schlorrgo mechanics.
-
- Desven updated:
-
- - Updated the arcade sprites.
- - Updated the vending machine sprites.
-
- Geeves updated:
-
- - Revenant night vision is now located in the top left, like other nightvision abilities.
- - Revenant night vision now properly works.
- - Mech mounted firearms have been buffed. They now deal more damage and pierce through more armor.
- - Projectiles hitting mechs now state which component they hit rather than using the humanoid limb naming system.
- - Implemented an IFF system, currently only mech mounted weapons can enable them by cntrl clicking the weapon in the hotbar. IFF weapons will never hit a friendly that has the same IFF ID as you.
- - Pipeguns now take a makeshift 5.56mm magazine, crafted with steel sheets under the Steel Weaponry tab. It holds 7 rounds.
- - Pipeguns can now be held on the suit storage slot regardless of what's in your suit slot.
- - Pipeguns can now fire three guaranteed shots before the chance of jamming sets in, per clean.
- - Cleaned up some funkiness with the jam mechanics, should feel nicer now.
-
- Lucaken updated:
-
- - Added a Golden Deep logo for use in paperwork. Writing [logo_golden] will draw the image on any paper.
-
- TheGreyWolf updated:
-
- - Kois products were removed from the ordinary lunchbox and instead added to a new vaurca specific one listed under the vaurca xenowear tab in the loadout.
- - Technomancer can no longer be the sole antagonist in secret if there is more than 15 players readied.
-
- WickedCybs updated:
-
- - Added a new hairstyle for humans, the Fingerwave.
-
- WickedCybs, YourDaddy117 updated:
-
- - Added a long variant of the Fisanduhian bomber jacket. The Fisanduhian coats have been put into a selection in the suits section.
- - Added a green trenchcoat to the trenchcoat selection.
-
-
- 30 August 2021
- BLUNTFORCE420 updated:
-
- - Adds short-barreled AR to random weapons and FL ERT leader
-
-
- 29 August 2021
- BLUNTFORCE420 updated:
-
- - Added a new sprite for the automatic .45.
- - Added a new magazine for the automatic .45.
-
- TheGreyWolf & Connorjg1 updated:
-
- - Elyran consulars are now given a plasma pistol.
-
-
- 28 August 2021
- BLUNTFORCE420 updated:
-
- - Added new sprite for vintage .45 pistol.
- - Renamed vintage .45 pistol to .45 combat pistol.
- - Added unique pistol for Coalition consular officer.
- - Added an automatic .45 pistol for antags.
-
- Desven updated:
-
- - Fixes the advanced health scanner facing the wrong side when held.
-
- Omicega updated:
-
- - Changed the default transfer amount/bite size on all utensils to be 1 instead of 5. No more spooning up an entire bowl of soup in one click by default.
- - Added a cool new alcoholic cocktail, the Sidewinder Fang. Drink responsibly!
-
-
- 27 August 2021
- Alberyk updated:
-
- - Fixed the free tajaran council badge having no icon.
-
- Desven & 50_N00b updated:
-
- - Added a Sedantis lunchbox.
- - Added new k'ois options to the lunchbox.
- - Added the new drinks to the lunchbox.
-
- Omicega updated:
-
- - Adds a visual emote to a Give being offered in addition to when one is received.
- - Adjusted some bad alpha shading on the Idris and EPMC HUDs onmob sprites.
-
- WickedCybs, YourDaddy117 updated:
-
- - Added Zavodskoi softcaps to the faction item selection. Comes in tan and black.
-
-
- 26 August 2021
- Alberyk updated:
-
- - Holsters can no longer fit inside pockets.
-
- BLUNTFORCE420 updated:
-
- - Added a modified assault rifle for Coalition/Frontier factions.
-
- CodePanter updated:
-
- - Fixed a missing material definition for easels causing them to be dismantled into a steel plate.
-
- Desven updated:
-
- - Added a new drinks to the Robust Softdrinks vendor.
-
- Desven & 50Noob updated:
-
- - Added new Vaurca lobby screens.
-
- Desven and 50_N00b updated:
-
- - Added six recipes inspired by sinta cuisine, as well as the required ingredients to make them. They are: Shrieker Wings, Jelly Stew, Roe Fritters, Stuffed Fish Fillet, Razir Noodles, and Sinta Pudding.
-
- Omicega updated:
-
- - Adds faction HUDsunglasses and security aviators for Zavodskoi, Idris, and EPMC security personnel, as well as fat HUDsunglasses variations for all of these plus the default.
-
-
- 25 August 2021
- Desven updated:
-
- - Greatly nerfed how the stage 4 of the black k'ois mycosis works. No more phoron flooding and puking spores everywhere.
- - Added a Lii'dra accent, called Lii'draic.
- - Added a voice changer version of the Vaurca filter port.
- - Added a black k'ois grenade.
- - Adds sprites for the ZH scanner when in your hand.
- - Changes the cat item icon when holding it so it actually looks like Bones now.
-
- Desven & TheGreyWolf updated:
-
- - Adds paper bags, which are like one time lunchbag you can use to carry food around.
- - Adds an extra light fixture at the kitchen, also adds the paper bags to the kitchen.
-
- MattAtlas updated:
-
- - Zeng-Hu Mobility Frames are now slower when running. Their actual speed is now on par with an M'sai Tajara when moving normally.
- - All IPCs now use additional power when sprinting. This is about 10 units of charge.
- - Zeng-Hu Mobility Frames use twice as much power for sprinting.
- - Zeng-Hu Mobility Frames use twice as much power when moving normally.
- - Zeng-Hu Mobility Frames may no longer be played in security roles.
-
-
- 24 August 2021
- Geeves updated:
-
- - Airlock electronics now properly save their settings when you finish an airlock.
- - Inductive chargers now properly report when they don't find a cell to charge.
- - Using an inductive charger on a power cell or an APC will now properly charge it.
- - You can no longer line up multiple inductive chargers by spamclicking the target.
-
- MattAtlas updated:
-
- - Limbs now have higher delimb threshold.
- - Increased the miss chance for arms, legs, hands and feet.
- - Security's default armor is now slightly better overall. Revolvers do 27 damage instead of 40, while assault rifles retain most of their damage.
- - Fixed some code that prevented melee delimbs under some circumstances.
-
- Omicega updated:
-
- - Added hailers to the SecTech vendor.
- - Tweaked some security roundstart equipment and locker equipment for quality of life, mostly the HoS and warden's.
-
-
- 23 August 2021
- Desven updated:
-
- - Fixes the pineapple can sound for real.
-
- Omicega updated:
-
- - Fixed grey jeans shorts and grey jeans short shorts not having sprites, and also then made the loadout point at the right sprites too.
-
- TheGreyWolf updated:
-
- - It is no longer possible to use a species permitted gradient style for other species in char setup.
-
-
- 22 August 2021
- Desven & BunkyB updated:
-
- - Adds V'krexi Snax, you can find them in the Getmore vendor.
-
- Omicega updated:
-
- - The supply department can now spawn with hard hats from the loadout.
- - Gave Tajaran accents a minor resprite across the board. Amohda and Naziran Siik get new icons; several others get touch-ups to make the icons sharper.
-
- WickedCybs updated:
-
- - Added some new Taj hairstyles and variations. Mainly variations.
- - A second preview that can be viewed in all different directions has been added to the tajara dmi. This is only really of interest to spriters.
- - A lot of the current taj alt hairs had their names changed to make it more clear what is similar in style. That means you might have to reselect them if you were using anything affected.
-
-
- 21 August 2021
- Alberyk updated:
-
- - Walking over mining ores with an ore bag in your hands or pockets will instantly collect the ore now.
-
- MattAtlas updated:
-
- - Removed the infiltration case from the antag uplink.
-
- WickedCybs updated:
-
- - The t-shirt accessory would cover part a small corner of the hand sprite. That little bit was removed
- - Sidesprites for both binder options had a pixel that went down the chest removed. It was an element that was at odds with the front and back portions.
-
-
- 20 August 2021
- Desven updated:
-
- - Fixes the pineapple rings having the same description and sounds than a regular box.
-
-
- 19 August 2021
- Desven updated:
-
- - Vaurca can now select mechanical organs.
- - Vaurca now spawn with a filter port.
-
- Geeves updated:
-
- - Engineering borgs and drones can now synthesize cloth.
- - When you join as a maintenance drone, construction drone, or mining drone, you will now be prompted to enter a tag, for example, 'MT' would appear as 'maintenance drone (MT-169)'.
-
- WickedCybs updated:
-
- - Unzipping a hoodie and pulling the hood up would end up removing some pixels from the arms, exposing part of the body. That's been fixed
-
-
- 17 August 2021
- Alberyk, Kyres1 updated:
-
- - Certain weapons, such as cannons and the anti-materiel rifle, will do extra damage to mechas, structures, and synthetics.
- - Added two new anti-materiel weapons: the point entry anti-materiel cannon and the adhomian recoilless rifle.
-
- DanseMacabre updated:
-
- - Recolored the mercenary heavy armor.
-
- Desven updated:
-
- - Changed the premium lunchbox from the Dinnerware from NT lunchbox to SCC lunchbox.
-
- Desven & BunkyB updated:
-
- - Adds new watches to the loadout.
-
- Geeves updated:
-
- - Turrets and solar panels now rotate to face a specific angle instead of hard directions.
-
- Sparky_hotdog updated:
-
- - Custom cakes are now sliceable.
- - Wiping cutlery with a rag now removes loaded food.
-
- TheGreyWolf updated:
-
- - Wrist clothing and wrist radios now have a verb to change layer to be under suits and other outer wear.
- - Glasses will now instantly change layer.
-
- WickedCybs updated:
-
- - Trimmed minor bits of the Taj Colour Patches pattern. It displayed a little oddly.
-
-
- 16 August 2021
- Desven updated:
-
- - Added an SCC logo for paperwork. Simply write [logo_scc] to make it appear.
- - Fixes bites for the new k'ois food.
-
- WickedCybs updated:
-
- - Eridani ERT responders got ID cards with no additional access added, which wasn't intentional. They get standard distress access now and the Lead can actually use their hardsuit.
-
-
- 13 August 2021
- CodePanter updated:
-
- - Added a rainbow crayon to the vault maintenance area.
-
- WickedCybs updated:
-
- - Hoodies now cover the hands less, to better show items on the wrist and let some other sprites shine trhough..
-
-
- 12 August 2021
- Desven updated:
-
- - Added four new cocktails. Three alcoholic, one non-alcoholic. They are mojito, pina colada, Zavodskoi mule and Gibb Floats.
- - Added a fancy new sprite for the Space Cola and for Lean.
- - To account for the lack of pineapples, added the pineapple box to the Getmore vendor. Also, added a chocolate bar because it's really weird Getmore doesn't actually sell chocolates.
-
- Omicega updated:
-
- - Updates the Crevan Creole accent tag to be a bit more thematic.
-
-
- 11 August 2021
- Desven updated:
-
- - Added a huge red label to the Phoron punch. If you drink it it's 100% your fault now.
-
- Omicega updated:
-
- - Adds general (hallway/lobby) access to the security, engineering, and research departments to first responders.
- - Allows crowbars and air bubbles to the list of items that can go into the emergency survival box.
-
- WickedCybs updated:
-
- - Removed the extra buttons on the long blazer's open left facing sprite.
- - Changed the bishop frame sprite to not clip through clothing.
- - Changed the bishop frame panel patterns to not clip through clothing.
-
-
- 07 August 2021
- Desven updated:
-
- - Added in-hand sprites for k'ois donuts.
-
- Doxxmedearly updated:
-
- - Fixed item duplication/icon updating issues related to borg gripper interactions with vending machines, pipe dispensers, and light fixtures.
- - Borg players can once again click on the active gripper icon to activate the held item.
- - Stacks dropped or placed by borg grippers will no longer display the stack amount next to the icon.
-
- Geeves updated:
-
- - You can now actually inhabit matriarch maintenance drones, if you have the command whitelist.
- - Matriarch drones that die without exploding now don't open a ghost spawner slot.
- - Dying as a drone will now not say died as drone in deadchat, instead just using the proper name.
-
- TheGreyWolf updated:
-
- - Nanotrasen relations in the char setup has now been changed into economic status.
- - The NTCC report spawning in the bridge at roundstart has been removed.
- - Based on feedback, the frequency of the emotional manipulator's messages were toned back down a little.
-
-
- 06 August 2021
- NiennaB updated:
-
- - Changes up the Synthetic Lore loading screens with modified ones by NiennaB in order to fit the UI better.
-
- TheGreyWolf updated:
-
- - Cleared up the description of the Jaws of Life to indicate when it can be used.
-
-
- 05 August 2021
- Alberyk updated:
-
- - Added some badlands space sectors.
- - Removed all dionae organs except the stomach.
- - Diona can never become full. They can eat as much they want
-
- Alberyk, Dongwaiver updated:
-
- - Added a new asteroid dungeon.
-
- DanseMacabre updated:
-
- - Added another qipao to the loadout.
-
- Geeves updated:
-
- - The RFD-C can now be used on non-station levels, but still not in Centcomm areas.
- - Empty magazines can now be recycled in an autolathe.
- - Added a new type of maintenance drone, called the Matriarch Drone. They're the leader of all the various maintenance drones across the station. You need a command whitelist to join as one. Ghosting out will allow someone else to join in.
- - Material sheets for robots now update according to their synthesizer values.
- - Speaking as a drone will now auto-capitalize and auto-punctuate your text, as well as having floating messages above you for those that can understand you.
- - Maintenance drones now start with more material in their synthesizers.
- - Cable coils will now display the amount you can lay down based on your cell's charge as a robot.
- - The drone control console can now be used to send drones to any station area on the current map, instead of a few choices.
- - Rezadone now repairs internal organs, restores blood, and restarts the heart.
- - RnD can now produce upgrades for the experimental welding tool, namely, an eyeshield and an overcapacitor. The eyeshield removes the need to wear protective welding gear, wile the overcapacitor increases working speed at the cost of fuel use.
- - Mining machines can now be constructed and deconstructed. The direction you make the machine face on the frame affects where the input and output is, whilst the consoles will get put onto a wall depending on where the frame faces.
- - Added a new mining machine category to the circuit imprinter.
- - The supermatter grid SMES now starts with four capacitance coils and two transmission coils, as well as full charge, max input, and 1.3 MW output.
- - The Aurora mining machines' input and output turfs are now set correctly.
-
- Sparky_hotdog updated:
-
- - All types of flask in the loadout can now start with any reagent.
-
- TheGreyWolf updated:
-
- - Investigators are now given an autopsy tray containing most tools needed for autopsies.
- - Medical & security autopsy now contains an autopsy tray, replacing the tools formerly located in those places.
- - Medical autopsy now has a sink too.
-
-
- 04 August 2021
- Alberyk updated:
-
- - Fixed carpet titles not updating their icons correctly when placed down.
-
- Alberyk, Kyres1 updated:
-
- - Added new SCC themed shuttle walls and windows.
-
- Desven updated:
-
- - Fixes the click and clack emotes for Vaurca being inverted.
-
- Geeves updated:
-
- - Posibrains that get activated in the robotics lab now causes a broadcast on the science radio of doing so.
-
- Sparky_hotdog updated:
-
- - Removed the Golem Rune random event
-
- The Stryker, thelancer updated:
-
- - Adds a Synthetic Residency Card for Republic of Biesel IPCs in the Xenowear - IPC tab.
-
- WickedCybs updated:
-
- - The changeling hallucination sting will directly inject three units of mindbreaker into somebody instead of directly applying hallucinations that cannot be traced at all for upwards of twelve minutes. The new duration will be around three to five without medical attention, give or take as severity can be a bit random.
-
-
- 02 August 2021
- CodePanter updated:
-
- - Fixed empty anomaly power utilizers being invisible.
-
- Flpfs updated:
-
- - Adds two new vaurca emotes, click and clack.
-
- MattAtlas updated:
-
- - Removed the goonchat toggle due to cache issues.
-
- Pratepresidenten, TheGreyWolf, Kyres updated:
-
- - AI shells have been added. A special type of stationbound controlled directly by the AI and with limited tools, for use when it is really needed.
- - The new AI shell circuits can be created with level 6 data & engineering tech.
- - An AI shell has been added to the AI core.
-
- TheGreyWolf updated:
-
- - The coatrack can now hold most forensic coats along with the detective jacket.
- - The coatrack can now hold fedoras and several security berets & caps including idris variants of those.
- - Investigators are now given security labcoats that button all the way when closed.
-
-
- 01 August 2021
- Sparky_hotdog updated:
-
- - The Adhomain Wool Coat and Raakti Shariim Coat are now both able to be toggled open. Their on-mob sprites should now look more like coats now too.
-
- TheGreyWolf & Desven updated:
-
- - Sounds from the unathi hiss, vaurca chitter and the flamethrower has been removed due to license issues.
- - New sounds have been given to the vaurca chitter.
-
-
- 31 July 2021
- Geeves updated:
-
- - Improved the sprites for impaired vision, most commonly from wearing welding gear or unactivated hardsuits.
- - Putting on or removing vision impairing equipment will now update it immediately, flipping welding mask/goggles will do the same. This also updates flash and welding protection.
- - You can now transfer lights between light replacers by clicking on one with another. The one in your active hand will receive the lights.
- - Advanced light replacers are now sized small, meaning they can fit in webbing and drop pouches.
- - Chemical dispensers like the soft drink dispenser and the alcohol dispenser can now be rotated with alt-click.
- - Basic living mobs now know who's speaking on the radio if they know the language.
- - Hardsuit AIs adjusting a weapon's firing mode will now properly alert the hardsuit wearer to the change.
- - Hardsuit AIs can now properly engage and toggle hardsuit modules.
- - You can no longer move while paralysed but when supported by a hardsuit AI. Hardsuit AIs can now move you when you're in paralysis crit.
- - Posibrain hardsuit AIs can now fire guns.
- - Posibrains now display the right icon state when searching or not.
- - Hardsuit AIs now only get notified that they can move their hardsuit host if AI control is enabled.
- - Spawning in as a posibrain now allows you to set your name.
- - Hardsuit AIs now display the floating text over their host when speaking.
- - Added long range holopads, compatible with overmap. Long range holopads can only communicate with other long range holopads. They need to be on different vessels to work.
- - Mapped long range holopads into the surface interview room, the bridge, the command conference room, the away shuttle, and the centre of the Centcomm intelligence area.
- - Holopads now have a Vueui menu that allows you to search through the list of available holopads.
- - Command authorization on holopads are now a holopad toggle, remember to toggle it off after making a forced call if you're command, lest there be shenanigans.
- - You can no longer phase through the backsides of comfy chairs/sofa, you need to leap over them by click dragging yourself onto the comfy chair/sofa.
- - Constructing multi-tile airlocks now properly sets the collision bounds.
- - You can now rotate airlock assemblies by alt-clicking on them.
- - Failed portals and teleportation attempts will now transmit you to a random level, instead of level 3 each time.
-
- TheGreyWolf updated:
-
- - Corrective lenses have been added to the loadout under augments.
- - A new series of fluff based augments have been added to the loadout. They have no mechanical effect but allows their name and description to be set. Currently they exist for the head, upper body, left hand and right hand limbs.
- - Augments deploying something now only deploys it to the slot it is attached to. They can also retract it by hitting the action button again.
- - The sublevel crusher camera was moved up one to allow full view of the crusher contents.
- - Put the bar booth, brig shower and the lower hallway outside the diner's cameras on the proper networks.
- - Brig control room lights near the windoor was moved one to the right, and another added opposite from it.
- - Fixes being unable to hear comms through the wrist radio.
-
- TheGreyWolf & Dronz updated:
-
- - Added wrist radios and headphone radios. The headphone radios gives the same muffled effect as earmuffs and wrist radios broadcasts everything heard to those next to the one carrying it as well.
-
-
- 30 July 2021
- Desven updated:
-
- - Fixes Caprician coffee not showing its sprite and the filtered k'ois glass not showing its name.
-
- MattAtlas updated:
-
- - The pain threshold has been reverted back to 200 damage.
- - Pain recovery is now slower when unconscious.
- - Nerfed arterial bleeding amount if the wound is open.
- - The liver now does significantly less toxin damage.
- - Having coffee in your system with damaged kidneys no longer does excessive amounts of toxin damage.
- - Painkillers have been nerfed across the board. Oxycomorphine has been left unchanged.
- - Arterial bleeding severity now depends on the organ hit. Arterial bleeding in legs and arms are less effective by 1/4. Arterial bleeding in hands and feet are less effective by half.
- - Humans now have a grace period of 2 minutes before taking oxygen damage if they cannot breathe if the lungs are undamaged.
- - Dexalin and dexalin plus now metabolize slower by 1/4.
-
-
- 29 July 2021
- CodePanter updated:
-
- - Added crayons and canvases to the paperwork gripper.
- - Added inhalers and injectors to the medical grippers.
-
-
- 28 July 2021
- listerla & Desven updated:
-
- - Added a Sedantis coffee cup to loadout.
- - Added recipes for k'ois burgers, muffins, donuts, and steaks.
- - Added Caprician Coffee, made with 2 parts coffee and 1 toothpaste.
-
-
- 27 July 2021
- TheGreyWolf updated:
-
- - Radiation storm lights will now end once the radiation is over.
- - Certain tajara markings will no longer show ears through headwear.
- - The emotional manipulator augment now properly gives the messages it should.
-
-
- 26 July 2021
- Alberyk updated:
-
- - Bringing the remote controlled synthetics out of the brig's mining section should be way harder now.
-
- TheGreyWolf updated:
-
- - The vaurca mantle now actually shows up in the accessory slot.
-
-
- 24 July 2021
- Geeves updated:
-
- - Mech ballistic and laser armor has been buffed, allowing them to function for longer in firefights. Combat armor melee armor has also been buffed.
- - Fixed analyzing mechs not giving the correct integrity values.
- - Hand-teles now operate differently. Ctrl-click it to set which station it links to, alt-click or use in-hand to deploy a portal.
- - The descriptions of hardsuit assemblies and their constructions have been overhauled.
- - Examining a hardsuit assembly will now provide a description and tell you at which step its at, what to do to go forward, and what to do to go back.
- - Holding shift and hovering over a hardsuit assembly when you are near it will provide a tooltip providing the step its at and how to continue.
-
- MattAtlas updated:
-
- - Fixed IPC subspecies having nutrition still.
- - Added a Goonchat preference to the Global tab. If this preference is off, Goonchat will not load. If you were using darkmode Goonchat, note that your accent icons will most likely not work until you restart the game.
-
-
- 23 July 2021
- Alberyk updated:
-
- - Turrets now emit light when powered.
-
- TheGreyWolf updated:
-
- - Vaurca mantles now has color selection in the loadout and are considered accesories that can go both on accessory slots and on suit slots.
-
- listerla updated:
-
- - Added various Skrellian accents and religions.
- - Removed Skrell access to Konyanger accent, Islam, Christianity, and Tribunalist religions, and Dominian citizenship.
-
-
- 22 July 2021
- Geeves updated:
-
- - All reagents processed in the body now get added to the bloodstream's trace chemicals. Trace chemicals decay at a rate ten times slower than normal blood metabolism.
- - Mass spectrometers now properly access the blood's trace chemicals.
- - Mass spectrometers no longer delete the sample after being analyzed.
- - Mass spectrometers will now show the correct color for the blood inside it.
- - Mass spectrometers now tell you when no trace chemicals are found.
- - Zombie Powder and Dextrotoxin no longer show up on normal mass spectrometers, only the advanced version will detect them.
-
- MattAtlas updated:
-
- - IPCs no longer have nutrition, which means they will no longer randomly slow down towards the end of a round.
-
- listerla updated:
-
- - Replaced bread, burger, and sausage sprites with sprites from tgstation.
-
-
- 21 July 2021
- Geeves updated:
-
- - It is now possible to fireman carry someone, provided you have an aggressive grab or higher on them. Simply drag the grab in your active hand onto your sprite and wait for a bit. To release, drop the grab.
- - Pulling or grabbing someone and dragging them into a portal will now teleport it/them with you.
- - Added additional configuration options to buddy tags. You can also set their configs in the loadout menu now, where it will persist.
- - Contractors now spawn with their faction next to their job title on the manifest and in their records.
- - Updating someone's ID will now instantly update the crew manifest.
- - Contractors that have their ID assignment changed will no longer be shifted to the Misc category.
- - The Ghost Menu now sorts its output in this order: Antags, Alive, Dead, Observer, NPCs, Dead NPCs.
- - You can now make an easel out of 5 wood, and a canvas of various sizes out of cloth. To draw on the canvas, use a crayon on it, to clean, use soap or a rag. Using the canvas in-hand will completely clean it.
- - Bookcases now drop all the materials used to make them when dismantled.
- - Pilot helmets are now compatible with overmap ships, providing a HUD display of all the essentials.
- - RnD can now produce inductive chargers, capable of wirelessly charging anything with a cell.
- - Technomancers can now summon technomancer golems from their assistance tab.
- - Revamped the Check Attacks menu. All attacks now have descriptions that roughly give you an idea how they work.
- - Added a palm strike option to everyone, for when you're a martial arts character or when you have claws and don't want to instantly murder someone.
- - Added sparring info to the check attacks menu, this will show you which type of attack you will do when you put on Pulled Punches.
- - Unathi and Industrial IPCs have the option to use Heavy sparring attacks to show their martial dominance in the field. These are their defaults, but they can use the palm strike attack sparring method to dial it back.
- - Added balloon alerts, messages that appear on the screen to convey information quickly without using the chat.
- - Added balloon alerts to gun jamming and unjamming so you don't need to look at the chat.
- - You can now choose which slot is your primary radio slot between your left and right ears. If both ears have a headset on them, the primary radio will be used.
- - Fixed latejoining breaking some manifest entries.
- - Added a suffix to the independent faction.
-
- Sparky_hotdog updated:
-
- - Moved the light switch in the forensics lab next to the door for less stumbling in the dark.
-
- TheGreyWolf updated:
-
- - Fixes ecig pricing.
- - It is now possible to pick how much food to scoop up with utensils.
-
-
- 18 July 2021
- TheGreyWolf updated:
-
- - Engineering no longer got a hotline to the security interrogation room from within their department.
- - Loadout passports no longer cost any points in the loadout.
- - The Sun Sister veil can now be used to hide ones face, no longer covers the eyes and is flexible so it is possible to eat/drink with it on.
-
-
- 17 July 2021
- Doxxmedearly updated:
-
- - Borgs can once again put flashes in robot heads.
- - Borgs can once again change access on airlock electronics.
- - Borg service and medical grippers can now grasp chemical dispenser cartridges.
-
- TheGreyWolf & Geeves updated:
-
- - The knitting set can now make a variety of new sweaters, gloves and scarves.
-
-
- 16 July 2021
- Alberyk updated:
-
- - Cargo suppliers can now have their prices influenced by the current space sector.
-
- Geeves updated:
-
- - Overmap Helm consoles now update when the burn is ready to go again.
- - The way humanoids generate the mob sprite for the clothing they wear and the items they hold has been refactored.
- - Monkeys can now wear hats and helmets, and items they hold will now appear in their hands.
- - Fixed monkey hands being detached from their bodies.
- - Vaurca breeders now pixel shift items they hold to appear in their hands properly.
- - You can now recycle stock parts in an autolathe.
- - Throw mode no longer blocks clicks and will only block your click and toggle off throw mode if it succesfully does an item throwing action.
- - You can now use the tag [station] in papercode to have it replaced with the map's current station name.
- - Accessories on recolorable clothes now properly have their own color.
-
- TheGreyWolf updated:
-
- - Investigators can now get the security bags in char setup.
- - Ecigs now exist to ruin your lungs further. Find them at your closest cigarette machine or in the loadout.
- - The cigarette machine's vending delay has been made slightly faster.
- - The tajaran sun sister veil now properly covers the nose.
-
- TheGreyWolf & Azlan updated:
-
- - The supermatter engine has a new sprite. Shiny...
-
- WickedCybs updated:
-
- - Kneepads can now be recoloured.
-
-
- 15 July 2021
- Geeves updated:
-
- - Added the phazon bluespace transmission system to the mechfab. When built and supplied with an anomaly core, it'll allow exosuit to pass through solid objects, at a massive energy cost.
- - Fixed invisible beartrap sprites.
-
- Sparky_hotdog updated:
-
- - Fixed the Idris trenchcoat having no on mob sprite when open.
-
-
- 14 July 2021
- Geeves updated:
-
- - You can now Ctrl and Alt click on mech equipment without having to select them first.
-
- WickedCybs, Schwann updated:
-
- - The Cytherean and Jintarian accent descriptions have been reflavoured to represent the recent expansion to Venus. They are quite a bit different now, so be sure to read them if you use them.
-
- kyres1 updated:
-
- - Resprites all laser effects, muzzle effects, and blaster hit effects.
-
-
- 12 July 2021
- Geeves updated:
-
- - Material objects will now initialize properly, which means ashtrays will now spawn again.
-
-
- 11 July 2021
- Skull132 updated:
-
- - You can now close the external auth window, if it doesn't close by itself.
-
-
- 09 July 2021
- Geeves updated:
-
- - Burglars can now inspect their pens to see how far their pen has charged via a loading bar.
-
- TheGreyWolf updated:
-
- - Fixes loadout coffee cup being the basic one when spawning.
- - Fixes coffee cup placement on tables.
- - Ashtrays now fills less in bags.
-
-
- 08 July 2021
- Geeves updated:
-
- - Radiation suits have been given new sprites.
- - Radiation closets now spawn with two anti-rad autoinjectors.
- - Radiation suits can now hold a similar array of items to an EVA hardsuit in is storage slot now, as well as the hood and the anti-rad autoinjector.
- - Machines that need a stack of materials to be made now spawns the right amount if mapped in.
-
- TheGreyWolf updated:
-
- - Tajara & Vaurca nightvision can now be used even while restrained or laying down.
-
-
- 07 July 2021
- Geeves updated:
-
- - Added Tech Processors, circuits available in the Machinery section of the circuit imprinter. When linked to an RnD server with a multitool, it will passively increase any techs above level zero.
- - A single tech processor circuitboard and two basic scanning modules have been added to Tech Storage.
- - The entrance to the server room now has a button next to it that'll toggle ID Scan, it will also state that it has been used on the science radio channel.
- - Removed the robotics server from the server room, the core server will now serve and be served by both consoles.
- - Tech now properly adds the progress to the total progress when you increase a tech level.
-
- TheGreyWolf updated:
-
- - Removing accessories is now a radial menu, and it is now also possible to pick which accessory to remove from another person.
- - Ported coffee cups. They can be found in the 'general' section in the loadout, in the kitchen dinnerware machine and the diner utensil machine.
- - Ported several new drinking glasses. They can be made in the autolathe, found in the booze-o-mat and a pitcher & carafe can be found ain the kitchen dinnerware machine & diner utensil machine.
- - Mapped coffee pitchers into command, security, engineering sublevel & medical breakroom and into the surface meeting room alongside with the diplomatic reception.
- - Grabbing someone aggressively, neck grabs and forcing someone to the ground now uses the same text type as attacking someone.
- - Lit torches can now be used to ignite stuff, be extinguished by using it in hand and reused.
- - Traitor clerical kits now starts with a folder full of paper.
-
- WickedCybs updated:
-
- - Blazers are now contained in their own selection and you can choose from the usual blazer you know and love, and a new extended long blazer variant. This does mean you will have to reselect it if you were using a blazer already, sorry about that.
- - Icarus drones now illuminate their surroundings to a small extent.
- - The purple comb in the cosmetics section wasn't purple, it was gray. It's been renamed to 'comb' and can now be recoloured too.
-
-
- 05 July 2021
- Doxxmedearly updated:
-
- - Nymphs split from gestalts now retain the correct accent.
- - Forbid hivenet and some other special case languages from being learned by dionae.
- - Nymphs can no long feed hydroponics trays from any distance.
- - Detached nymphs can no longer merge back with their gestalt from long distances; you now have to be adjacent to your gestalt, as intended.
- - Nymphs now properly metabolize nutriment. This also allows them to actually finish eating food.
- - Fixed some 'unusable emote' errors for nymphs when processing reagents that forced emotes. This also allows them to use the rapid blink emote.
-
- TheGreyWolf updated:
-
- - When selecting the wristbound PDA type in character setup, it now spawns in the wrist slot.
-
- WickedCybs updated:
-
- - Tweaked the antag flavour text on the sleepy ring to improve its readability.
-
-
- 03 July 2021
- Alberyk updated:
-
- - Grabs can not longer be used to force the person being grabbed to attack themselves.
-
- Alberyk, Kyres1, Geeves updated:
-
- - Added new menu buttons icons.
- - Added a new lobby screen.
-
- Doxxmedearly updated:
-
- - Updated the phoron canister bounty to require less moles, and it will now tell you the exact minimum moles needed. Like the sheets bounty, this was a bit too heavy-handed, even for the scarcity arc.
-
- Geeves updated:
-
- - Throwing something at a tile adjacent to you will instead put it down gently, provided you are on help intent.
- - Clicking on someone with an item in your hand while you have throw mode active and on help intent will offer it to them like you used the Give verb. If they're also on throw intent and on help intent, you put it into their hand directly.
- - The standard ghost follow menu has been replaced with an upgraded VueUI version.
- - Wired rods and makeshift stun batons now use the color of cable coil you used to make them.
- - You can now create a tripwire trap by combining two wired rods with eachother. The color of the wire will be of the wired rod you click on to make it.
-
- TheGreyWolf updated:
-
- - The head of personnel now get spare encryption keys for cargo & service.
- - Engineering & security lockers have been tweaked to ensure their contents remain consistent instead of random. Bags remains random between satchel & backpack however.
- - Investigator's locker now gets drop pouches and a bag to fit with the rest of security. Warden & HoP are now issued holsters with their weapons.
- - Icecream now has different flavors, enjoy!
- - The banshee voidsuit is renamed to be an infiltration instead of combat suit. Also clarified the description in the uplink a little.
- - Fixes some bugs related to loadout wristbound selection.
- - The loadout tablet once again works.
-
-
- 02 July 2021
- TheGreyWolf updated:
-
- - Mechs are no longer immortal.
-
-
- 30 June 2021
- Doxxmedearly updated:
-
- - Pipe dispensers can be unanchored and anchored properly again.
- - Removed wizard and conflux (Wizard + Cult).
- - Removed most wizard-associated spells and items (Wands, staves, Magivend, etc). Some kept for use in admin events.
- - Removed roundstart tips referencing wizards.
- - Removed the armor value on wizard robes.
- - Added a random item spawn for the old wizard clothing, so you can dress up like a nerd. Sometimes spawns in cargo or maint, as well as inside gifts.
- - Reflavors some items to remove references to the wizard federation.
-
- TheGreyWolf updated:
-
- - Vegetable rikazu now have crunchy vegetables instread of cruncy.
- - Aprons & sundresses will no longer give overheating messages to taj.
- - All station jobs now have sechud icons.
-
-
- 29 June 2021
- Doxxmedearly updated:
-
- - If there's a nearby bluespace inhibitor, portals made by the hand teleporter or jaunter will close when you try to go through them, instead of sitting there blocking the tile.
- - Teleporting into open closets with the closet teleporter no longer melds you into the closet and makes you stuck.
- - Addressed several runtime issues with teleportation handling.
- - Hand teleporter portals should no longer view any turf in range of a working bluespace inhibitor as a valid exit. However, interference from a failed teleport somewhere else may still spit you out by one.
- - Closet teleporters are now affected by bluespace inhibitors. If either closet is in range of one, the teleportation will fail.
- - You can no longer create a portal with the jaunter or hand teleporter if in range of a working bluespace inhibitor.
-
- Geeves updated:
-
- - You can now use any tool with a matching tool quality for surgery and RIG assembly, meaning you can open an IPC's hatch with a screwdriver augment. Most surgeries need you to use a surgery viable tool, meaning an impact drill cannot be used, the exception being the robotic surgeries.
-
- TheGreyWolf updated:
-
- - Emagged recorders will now self destruct upon delivering their message.
- - Cameras (for taking photos) can now be alt clicked to change photo size.
-
- WickedCybs updated:
-
- - The sleepy ring uplink item now gives a proper description of what it actually does. The amount of poly it injects has also been lowered from 15 to 10.
-
-
- 28 June 2021
- Geeves updated:
-
- - Fixed the reverb of the cozmo migration event to sound like it's coming from the station.
-
-
- 27 June 2021
- Geeves updated:
-
- - Disposal Pipe Dispensers now have their own sprite and uses a themed UI.
- - Automatic Floor Layers now have their own sprite and no longer delete the tiles they dismantle.
- - Automatic Cable Layers now have their own sprites.
-
- TheGreyWolf updated:
-
- - Slicing a fatshouter fillet now properly gives fatshouter fillet slices.
-
-
- 26 June 2021
- Alberyk updated:
-
- - Fixed admin winding displaying the wrong target message.
- - Fixed the vampire bite hud icon covering the gun buttons.
- - Fixed some adhomian drinks not having the correct icon.
-
- Alberyk, Ramke updated:
-
- - Added some new Adhomian drinks. They can be found in the loadout selection and booze vending machine.
- - Butchering a fatshouter now gives lard.
-
- Doxxmedearly updated:
-
- - You can no longer toggle hardsuit modules (such as maneuvering jets) while dead.
- - Spawning a chemical dispenser cartridge as an admin now uses a search function similar to how the spawn verb works.
-
- TheGreyWolf updated:
-
- - The head of personnel is now given a DENIED stamp.
-
-
- 25 June 2021
- Doxxmedearly updated:
-
- - Grenades should now exit launchers properly primed, including cyborg launchers.
- - Changed how being drowsy works. Instead of randomly putting you to sleep with no warning, it now tries to replicate being drowsy via screen wobble, yawning, periodic slurring, and vision blurring/darkening.
- - Sufficient drowsiness has a small impact on your stamina recovery and stamina cost for things like disarming and sprinting.
- - Fevers have a slightly higher impact on drowsiness.
- - The lighting overlays for the service module on the venus borg chassis have been properly aligned.
- - Hide, bare hide, and wet leather no longer act like steel.
- - Fixed an issue where you could queue up many clicks on hide sheets to generate extra bare hide.
- - Wet leather can no longer be used for crafting.
- - You can now dry wet leather manually with a welding tool. You do not need a mask to do this.
- - Washing machines can now be started with alt+click.
- - Added additional examine info to hide sheets that tells you how to tan it into fine leather.
- - Adds fine leather, which is only made by tanning animal hides. Other than being a little harder to burn, it's just fluff material for those who want to feel rich.
-
- Geeves updated:
-
- - Vaurca, IPCS, and golems are now immune to the skin burning effects of phoron.
- - Magistake has been updated to be Technomancer themed. Instead of four apprentice mages, it'll be three technomancer apprentices.
- - The classes for magistake have been tweaked, instead of spawning with set spells, they spawn with different cores. If you don't like your core, refund it and buy a different one.
- - Added some Warbling event skrell stuff to the game.
-
- TheGreyWolf updated:
-
- - Nal'rasan and Siik'tajr now looks more unique when speaking it.
- - Business cards can now be properly copied at a photocopier.
-
- WickedCybs updated:
-
- - Rest of the footwraps should no longer leave shoe/boot prints, just the default footprints.
- - Darkens greimorian blood a bit.
-
-
- 23 June 2021
- Alberyk updated:
-
- - Sinta'azaziba now displays accents.
-
- Doxxmedearly updated:
-
- - Updated the ED-209 construction recipe to the new equipment. It now uses armor plates (NOT the plate carriers) instead of the old vests, and disruptor pistols instead of tasers.
- - Fixed a bug where attaching armor plate to a plate carrier would also try to put the plate in its pockets, giving the message that the plate was too long to fit in the carrier.
-
-
- 21 June 2021
- Doxxmedearly updated:
-
- - Tweaked some things regarding running with no stamina. It now does oxy damage and takes oxy damage more into account when determining your exhaustion threshold. It's also very slightly more painful. Overall, this reduces the total time you can do this by a small amount.
- - Nicotine no longer acts as a painkiller.
- - The above changes fix a bug where smoking could practically give you unlimited sprinting.
- - Fortune cookies can now be made even if the paper is blank.
- - The deathgasp emote no longer makes you vomit.
- - Removed some leftover vox emotes.
- - Removed some humanlike emotes from stationbounds, specifically the ones that you can't do because you don't have hands or a head.
- - Bee venom no longer does organ (Tox) damage. The tox damage has bee-n replaced by pain and oxyloss.
- - Bee behavior (Beehavior) should bee a little less finicky.
- - Synthetics should no longer bee targeted by bees or affected by their stings.
- - Some swarms of bees fired from the mobile apiary will bee slightly stronger than their natural counterparts.
- - Janitors now have access to the custodial area in medical.
- - Collectable HOS cap now has an on-mob sprite.
- - Flipped versions of the Himean and Vysokan hats now have in-hand and worn sprites.
- - Fixed an issue where flipped softcaps would reset to unflipped when being equipped.
- - Absorbing nymphs should no longer duplicate hats worn by nymphs if they later are split from the gestalt.
-
- Geeves updated:
-
- - Heat Exchanging pipes now start glowing based on temperature.
-
- Geeves, Scrambles updated:
-
- - Added a new kind of non-hostile biological migration event.
- - Goats will now properly beat someone up when they enter a fey mood.
-
- Rotharia updated:
-
- - Added a bottle of 10u Bicaridine Pills to the med closet next to pharmacy.
- - Added lights to the engine monitoring room so that the light switch actually does something.
-
- TheGreyWolf updated:
-
- - Several new bags are now available in char setup, with pocketbooks being smaller than other bags.
- - Purses are now available in the loadout under utility. Be fashionable today!
-
-
- 20 June 2021
- Geeves updated:
-
- - Choosing a pAI chassis is now a radial menu.
- - Fixed a bug that caused technomancer shields to entirely not work.
- - Getting hit by a projectile will now properly say the limb name instead of the attack zone name.
- - Added a fox pAI chassis.
- - Fixed the parrot pAI chassis in-hand sprites.
-
-
- 17 June 2021
- MoondancerPony updated:
-
- - Containers with noreact (oven dishes, fryer baskets, grill plates) will no longer be heated by appliances, to avoid accidents.
- - Certain recipes with sugar will no longer be ruined in the oven or fryer due to caramelisation. Sugar WILL melt on the stove, though.
- - Containers without reagent data (i.e. things not containing nutriment or certain medicines) will now properly heat up.
-
- TheGreyWolf updated:
-
- - The forensic lab has been slightly adjusted and the mass spectrometer, reagent scanner & crime scene cards spawn within the crime scene kit.
-
-
- 16 June 2021
- Doxxmedearly updated:
-
- - Fixed some incorrect surgery step titles and message text for closing and mending ribcages.
- - Fixed a bug where farmbots would get stuck doing nothing because it could not path to a sink.
- - You can no longer feed food to bots and borgs.
- - Infrared sensors now properly emit their beam when attached to a device, such as a bomb. Signalers can now activate infrared sensors.
- - Fixed several instances where infrared beams would linger despite the sensor being moved or manipulated.
- - Borg grippers should pick up stacks of items correctly again, instead of dropping them each time a stack is merged.
- - Removed the message telling you that you released an item from your gripper when you're putting said item into something like a fridge or grinder.
-
- Geeves updated:
-
- - Fixed a typo in the Tau Ceti sector primer.
- - Goonchat no longer spaces messages out weirdly upon loading.
- - Fixed airlocks delaying the start of the round to close first.
-
- SpaceBaa updated:
-
- - Add missing chameleon cap icon.
-
- WickedCybs updated:
-
- - The neck cover body pattern has been shifted down, it should look a bit better now.
-
- listerla updated:
-
- - Corrected the grammar of the revenant bluespace rift announcement.
-
-
- 15 June 2021
- DanseMacabre updated:
-
- - Added a qipao to the loadout, for the sinophiles in all of us. Sprite by Мяу!#979.
- - Refluffed the vintage .45
-
- Doxxmedearly updated:
-
- - Fixed a bug where phantom items would remain in a borg's gripper after attempting to place them in things like vendors and grinders.
- - The surface conference room light fixtures should have visible light tubes in them now.
-
- Furrycactus updated:
-
- - Changed the Hydroponics backroom to serve as a small area to keep animals. It's now a grassy room with dirt plots, a chicken crate, a goat crate, and a box containing the basics to assemble a bee apiary.
-
- WickedCybs updated:
-
- - Added a new webbing accessory, a webbing harness which was taken from Polaris and tweaked. There are three variants to pick from in the loadout. Recolourable versions too.
- - The FSF synthetic unit now gets a pilot helmet and exchanges its holster for a webbing harness.
- - The TCFL pilot has had their sidearm slightly reflavoured, it's now an enhanced blaster pistol. Their holster has also been swapped for a webbing harness for a piloty aesthetic.
- - Mapped in the new harnesses to a few offstation antag roles, like merc. Burglars can also select from more than just holsters now, in case they want to use a webbing.
-
-
- 13 June 2021
- Alberyk updated:
-
- - CCIA agents should have a bit more of access at the Odin.
-
- Doxxmedearly updated:
-
- - Fixed some strange behavior relating to missing arms or hands. For example, unloading handgun magazines drops them to the floor instead of deleting them. Report any other buggy behavior.
- - Fixed an issue where spawning with a missing hand would cause job items to be deleted, such as liaison briefcases. Now it tries to put it in your other hand. If it can't, it will spawn in your bag or on the floor.
- - Punching and kicking simplemobs (including viscerators) now applies damage again.
- - Medical borgs should be able to reattach internal organs as well as limbs/prosthetics.
- - Changing your name as a borg no longer changes your sprite to the default module.
- - Fixed some weird interactions with grippers and paper bundles. The icon should update when you remove the last paper from a bundle, and detaching a bundle should leave you with one piece of paper in-gripper.
- - Traitor borgs will no longer show that they have a damaged interface as if they were emagged.
- - Filing cabinets can now hold books, cards (playing and ID), forensics slides and swabs, photo albums, clipboards, disks, pens, badges, passports, and keys.
- - Stationbounds can now collapse rollerbeds, as well as attach bed-connected IVs to patients, remove IVs from beds, and remove vitals monitors from beds.
- - Added a tip to the rollerbed description to indicate that stationbounds can unbuckle people by clicking the bed with an empty gripper (any kind).
-
- TheGreyWolf updated:
-
- - The PRA cig packet can now be closed.
-
-
- 12 June 2021
- TheGreyWolf updated:
-
- - Fixes the anomaly container. It should now work properly.
-
-
- 11 June 2021
- Geeves updated:
-
- - Adds a Parrot chassis for pAI.
-
-
- 10 June 2021
- listerla updated:
-
- - Changed an instance of somethign to something when applying tape to eyes.
-
-
- 09 June 2021
- WickedCybs updated:
-
- - Tweaked the track jacket sprites. Biggest change is that it no longer gives people a plank back. It's not majorly changed other than that.
-
-
- 08 June 2021
- Geeves updated:
-
- - You can no longer spam the technomancer apprentice teleporter to open infinite slots.
- - Added a chess arena to cargo's maintenance.
- - Marble can now be used to craft light and dark marble floor tiles.
-
- Geeves, Scrambles updated:
-
- - MMIs have been redone to be braincases instead of simple brain-cradles. They have a new description and a new process of completion. Examining it will give you step-by-step instructions. You no longer need to prepare the brain externally either.
- - Brain lobotomization has been renamed to be brain preparation.
-
- TheGreyWolf updated:
-
- - The investigator program set can now be selected as pre-installed when setting up a new modular computer device.
-
- WickedCybs updated:
-
- - Idris ATM's and some terminals have been tweaked to have the Megacorp's complementary colours.
-
-
- 06 June 2021
- TheGreyWolf updated:
-
- - Badges no longer have char names visible in the item name.
- - Badges from the loadout will automatically have the char name attached to them.
- - Badges will automatically add the name attached to them to the item description. The exception is badges that had their names changed through the custom loadout.
- - Badges will now give a popup to confirm if a character wishes to imprint their name on the badge when used in hand.
- - The forensic technician's jacket can now carry the same things in the inventory slot as the detective jacket and both of them can now hold the investigator badge
-
-
- 05 June 2021
- Geeves updated:
-
- - GPSs now have an idle mode, where they will update their transmitted location every six seconds. This mode activates if they're not in someone's possession.
- - You can now keep your GPS in your bag, webbing, etc. It will keep actively updating as you move. If you drop the bag, webbing, etc., it'll swap into idle mode after you move again.
- - Ported the GPS compass, selecting a GPS to track on the C-Track column will add it to the compass. The GPS must be in your active hand/slot to show you the compass.
-
- TheGreyWolf updated:
-
- - The DIA badge has been renamed to investigator badge.
-
- listerla updated:
-
- - Added gold star stickers, to both the QM and HoP lockers.
-
-
- 04 June 2021
- Alberyk updated:
-
- - Smoke bombs should now work properly.
- - Placing rods on the asteroid ash should no longer create a hole.
-
- TheGreyWolf & StoneMane updated:
-
- - The chief engineer's locker now has a unique hazard vest.
-
- WickedCybs updated:
-
- - Added an alternate dress shirt to the shirt selection in the loadout. It has more detail and colours nicely
- - All the loadout dress shirts can now have their sleeves rolled up by using the roll up shirt sleeves verb. This has to be done while it's not attached to your uniform. Pre-rolled dress shirts can still be selected too.
-
-
- 03 June 2021
- Alberyk, Canon35, Wickedcybs updated:
-
- - Added some extra Tajaran related options to the loadout.
- - Added the Din'aak Mountains accent.
-
- Doxxmedearly updated:
-
- - You can no longer overfill a light replacer with bulbs by drawing from multiple boxes at the same time.
-
- Geeves updated:
-
- - Reflections are now visible in mirrors.
-
- TheGreyWolf updated:
-
- - Made the diner & kitchen sofas into comfy variants.
-
- WickedCybs updated:
-
- - The SCC agent uniform had its left facing sprite show a rolled up sleeve even when not toggled. This was fixed so the sleeve is down to match the rest of the sprite.
-
-
- 02 June 2021
- Geeves updated:
-
- - Added an oxygen canister to the robotics lab.
-
- Omicega updated:
-
- - Fixes ghost spawner pod survivors not being allowed to pick a name in addition to customising their appearance.
-
- TheGreyWolf updated:
-
- - Photos are now size tiny, just like paper.
-
-
- 31 May 2021
- Furrycactus updated:
-
- - Added a more accessible lightswitch to the library.
- - Renamed the 'autopsy' sinks to 'surgical' sinks in the Medical operating theatres.
- - Added an extra light fixture to each of the Medical exam rooms and operating theatres.
- - Replaced the comfy chairs in the bar with sofas to make them look more like actual booths.
- - Made the little side table in the kitchen eating area into a booth.
- - Added plant clippers to the surface garden crate.
-
- Geeves updated:
-
- - Core samplers no longer need sample bag, it just stores the rock sliver inside itself.
- - The suspension generator has been given a makeover.
- - The boulder has been given a resprite.
- - Added anomaly containers, mapped in two into long term artifact storage, but you're allowed to cart them anywhere. An additional one can be found in the xenoarch closet.
- - Artifact batteries and power utilizers have been resprited.
- - Skrell Tentacle Ties now auto-adapt to the type of headtails you have.
-
- MattAtlas updated:
-
- SueTheCake updated:
-
- - Auto-Compressors, which automatically perform CPR, can be found in medical bay.
-
- TheGreyWolf updated:
-
- - The Adhomian watch will now properly display the hour.
- - The auto compressor should now properly show up in the FR lockers.
-
- TheGreyWolf & SomeoneRandom updated:
-
- - Added the Idris Ordering Terminal & mapped it in by the kitchen & bar.
- - The bar APC has been moved over to above the disposals & the kitchen atm has been shifted to make space for the Idris Ordering Terminal.
-
- WickedCybs, Schwann updated:
-
- - Added a Luceian Zippo to the Zippo lighter selection. Now you can ruin your lungs while maintaining your faith.
- - Added a define for bright white light.
- - Tweaked the lit Fisanduhian zippo sprite.
-
-
- 30 May 2021
- Alberyk updated:
-
- - Added a space sector system framework for use in the future.
-
- Doxxmedearly updated:
-
- - Intoxication lingers longer, especially when drunk.
-
- WickedCybs updated:
-
- - Greimorians, cavern dwellers and certain other aliens now bleed shades of green blood instead of red blood.
-
- listerla updated:
-
- - Added an IPC plushie to loadout, under the name Aphy.
-
-
- 28 May 2021
- Doxxmedearly updated:
-
- - Buckets no longer fit into chem dispensers or ChemMasters.
- - You can no longer put food in chem dispensers, including drink dispensers.
-
- Geeves updated:
-
- - Boxes of googly eyes can now spawn in cargo.
- - AI can now choose to make their hologram appear as the selected character in their loadout. Simply select the Unique option, then Loadout Character.
-
- Stryker updated:
-
- - Re-adds armor and the ability to store security items for the IRU coats.
- - Trinary Perfection cape variants now properly appear in the suit slot.
-
-
- 26 May 2021
- Furrycactus updated:
-
- - Blue plastic buckets and wooden buckets can now hold 300 units, up from 120 units (the size of a large beaker).
- - Yellow mop buckets can how hold 600 units, up from 360 units (2x the size of regular buckets).
-
-
- 25 May 2021
- Geeves updated:
-
- - You can now test the siemens coefficient of gloves in two ways. The first way is simply probing them with a multitool, the second, holding a battery cell in one hand, the multitool in the other, then probing the cell with your multitool.
- - Added a holopad to the ERT commander's office.
- - Made the holopad in Centcomm Control a long range one, allowing it to call to the station and vice-versa.
-
- JohnWildkins updated:
-
- - Tendons now have their own health pool, making them overall more resistant to damage, and less likely to snap overall.
- - Damaged and destroyed tendons in the legs now cause movement slowdown.
- - CUT/EDGE weapons can no longer break bones unless they meet the 30 damage threshold.
- - Fix synthetic limbs acting as if they had snapped tendons.
-
- MoondancerPony updated:
-
- - Refactored how biogenerator recipes are handled.
-
- NiennaB, Dumbdumn5, Stryker, Ryverstyx updated:
-
- - Replaces the old IRU coat with a short coat and a long coat, available in black, brown and white.
- - Tweaks the existing IRU dusters and trenchcoats.
- - Adds new Trinary Perfection capes by Ryverstyx.
-
- Omicega updated:
-
- - The medical RIG for first responders now starts with a built-in suit cooler for IPC responders.
-
- TheGreyWolf updated:
-
- - Vaurca's darkvision color has been changed.
-
- WickedCybs updated:
-
- - The 5.56 rifle ammo can no longer penetrate people and obstacles anymore. The AP version is unchanged and still can pass through stuff.
- - Submachinegun turrets don't fire rifle rounds anymore. They'll do the same damage as a .45 now.
- - There were a few lesser used laser guns in the game that would fire as fast as you could pull the trigger, namely the x-ray guns. They have a bit of a longer fire delay now.
- - Gauss thumpers and bolt slingers do the same amount of force as the average rifle when it comes to bashing a person with the gun now. Used to be carbine level before.
- - Gauss thumpers and bolt slingers can now have bayonets affixed to them.
- - Coalition themed gear crates get bayonets to go with their gauss thumpers.
- - The TCFL's tac knives have been exchanged for bayonets.
-
-
- 24 May 2021
- Doxxmedearly updated:
-
- - The Luceism holy book should now have a sprite.
-
- Geeves updated:
-
- - Reagent scanners and their advanced version now have unique sprites.
- - Added some species-specific sprites for firesuits and their helmets.
- - Added a proper firefighter helmet to the fire-safety closets.
- - Firesuits now give a slight amount of protection against negative pressure, enough to buy a couple of seconds of spacewalking.
- - Very slightly reduced firesuit slowdown, from 1 to 0.8.
- - Added a firesuit to the CE's office.
- - The modular computer laptop from the loadout now comes with an ID slot.
-
- TheGreyWolf updated:
-
- - Knitting needles are now available in the loadout under the general tab.
- - Adds the forgotten dirtberry to creamice's recipe.
-
-
- 23 May 2021
- Alberyk updated:
-
- - Vampire veilwalk no longer allows the vampire to stand inside walls or solid objects.
- - Vampires can no longer use veilwalk in admin levels.
-
- Doxxmedearly updated:
-
- - Borscht no longer gets randomly named with various misspellings when created. While funny, it was a nuisance with the smartheater for chefs.
-
- TheGreyWolf & SpecialFilms updated:
-
- - Several new tajaran food & recipes have been added.
- - Ras'val clams now exist as a clam type.
-
- WickedCybs updated:
-
- - First responders now have surgery access. Their duties remain unchanged.
-
-
- 22 May 2021
- TheGreyWolf updated:
-
- - Blood pressure & pulse is now different for several species. The affected species are: Tajara, Unathi & Skrell. The latter two also now have a lower body temperature.
-
- WickedCybs updated:
-
- - TCFL tactical medical belts start preloaded with medicines and a hypo now.
- - The Eldritch blade can now penetrate through most armour thanks to the power of the Dark God. Previously, it could get blocked by an engineering voidsuit.
-
-
- 21 May 2021
- Alberyk updated:
-
- - Removed the full explosion option from the explosive implant. It is now one telecrystal cheaper.
-
- Alberyk, Canon35 updated:
-
- - Added new gadpathurian clothing options to the loadout.
-
- Doxxmedearly updated:
-
- - Drying racks now hold dried items in their inventory, instead of spitting it out onto its tile.
- - Fixed the drying rack UI displaying pre-dried items as vendable after drying is done.
- - Removed the electric chair and electrohelmet assembly.
-
- Geeves updated:
-
- - Random events such as Random Antagonist and Burglar Pod will no longer happen on extended.
- - Softcaps, berets, and fezzes no longer block the head flavor text.
- - Tweaked items that can be attached as accessories to use the correct mob_overlay item_state. This might cause some accessories to break, so make a github issue or DM me on discord if you find any, preferably the former.
-
- Geeves, Happy Fox, Lanze updated:
-
- - Mapped a holo-menu into the bar backroom and kitchen table next to the soft drinks. They work off pencode, so you should be able to copy your menus to them directly. Examine them for instruction on how to use.
-
- MattAtlas updated:
-
- - Contractor uniforms now actually display in the character preview.
-
- TheGreyWolf updated:
-
- - Taj specific clothing will no longer give the message that they are overheating.
-
- WickedCybs updated:
-
- - NT has finally found some credits in the budget to get duct tape to the tool vendors.
- - Taj hair has had hair lengths properly assigned. Taj are also able to tie their hair and style it now with the tie-hair verb.
- - Added TCFL service cards to the loadout in the accessories section. Two variants for the active serving and the veterans. For the Republic!
- - The Revenant rift announcement has been tweaked to mention Research's ability to print bluespace neutralizers as well.
-
-
- 19 May 2021
- Doxxmedearly updated:
-
- - You can now be heard by radios and intercoms that are broadcasting (Microphone on) while restrained or cuffed.
- - Vampire blood heal now gradually heals infections and disinfects wounds, at the cost of additional blood. The blood requirement is small unless the infection is large.
-
- Geeves updated:
-
- - Lockets, holo-badges with the string thing, dogtags, neck bandanas, and the Tajara pocketwatch now appears to hang around your neck when you get examined, instead of being on your face or ears.
- - Tajara pocketwatche can now be worn on the mask slot.
- - Skrell can now wear the SCC Combat Hardsuit.
-
- Haydizzle updated:
-
- - Adds prices for skrellian products in the vendors.
-
- WickedCybs updated:
-
- - Tweaked the way some Taj boots sprites are arranged, made it so the knife overlay isn't invisible on them anymore. Did a minor touchup on the workboots. The species unrestricted swat boots now have a Taj specific sprite.
-
-
- 18 May 2021
- MattAtlas updated:
-
- - Technomancer modifier spells no longer spam you with end messages.
- - Technomancer fireballs now act like wizard fireballs did and don't break the floor.
- - Technomancers can no longer toggle spells if they're incapacitated.
- - Unstable and degen aura no longer affect mobs inside the user.
- - Degen aura no longer applies toxloss.
- - Mend organs now fixes tendon breaks and arterial bleeding.
- - Visitors now spawns a technomancer instead of a wizard.
-
-
- 17 May 2021
- Doxxmedearly updated:
-
- - Being buzzed no longer gives you a speed boost.
-
- Geeves updated:
-
- - Added a social credit score to the Jargon passport, remember to set yours if you have one.
-
- Omicega updated:
-
- - Freespeak and Tradeband now have language colours, much like Sol Common. Very nice and cool!
-
- TheGreyWolf updated:
-
- - Steramycin is now detectable by health analyzers & the like.
-
- WickedCybs updated:
-
- - Added a few new human hair variations. Emo long fringe now has three new variants. One which has a fringe on the opposite side of the face and two that turn it into a longer hairstyle from the back and sides. There's also a new variation for Gentle, which adds a fringe and lenghtens the hair.
-
-
- 15 May 2021
- TheGreyWolf updated:
-
- - Being confused now only make movement random if the mob is running.
-
- UncleJo, WickedCybs updated:
-
- - Tweaked how the triage tags look. They should be more visible now.
-
-
- 14 May 2021
- TheGreyWolf updated:
-
- - The various non-command wristbounds in the loadout have been merged into one list selection.
- - The loadout laptop now only costs 2 points.
- - Ntsl2 interpreter no longer spawns by default on any modular computer & command program has been removed from the default security computer along with employment from investigator's computers.
- - Tablets & wristbounds will now start with the appropriate programs for their selected department.
- - The loadout now has a department tablet selection and the color is no longer randomised for them.
- - Medical & security can now download their respective records program. Investigators can download both.
-
- WickedCybs updated:
-
- - Added two new hairstyles for Taj based on the sidepony ones. Tresses and Tresses Alt.
- - More minor shading improvements to alt taj ahirstyles.
- - Resprited the Taj balaclavas, they don't leave the face hanging out anymore. The old sprite is the new rolled up sprite for them.
- - The sterile mask now covers the face of Tajara properly.
-
-
- 13 May 2021
- DanseMacabre updated:
-
- - Added a two new rescue pod roles: an SCC functionary, and an FSF crewman.
-
- TheGreyWolf updated:
-
- - The all new Swimstars plushies & lunchbox has been approved for station usage. Please find them in the loadout.
-
- WickedCybs updated:
-
- - Added some new colourable pant options. There's now dress pants with a belt, a colourable version of the designer jeans called tailored jeans and a colourable version of the mustang jeans. All three are located within the recolourable pants tab in the loadout uniform selection.
- - The 'pants (recolourable)' selection has had a small name tweak. It's now 'pants selection (recolourable)' and has a generic description.
-
-
- 12 May 2021
- Geeves updated:
-
- - Added a loadout option to shoes to make them spawn in your choice of under or over their uniforms.
- - Attacking someone with a sharp or edged weapon now has a chance to splatter blood to any tile around them.
- - Arterial sprays can now go onto walls.
- - Sharp or edged weapons are now twice as likely to cover you in blood as an attacker.
- - Flight helmets can now link to shuttle computers to give you a status readout on your main HUD, though the visor needs to be flipped down.
-
- TheGreyWolf updated:
-
- - Shastar Leaves & Royal Choice cigarettes are now in the vending machine for all your lung killing needs.
-
- WickedCybs updated:
-
- - Left facing sprite of the radhood was misaligned, it's been corrected by being shifted one pixel to the left.
- - The Freelancers distress team has had its equipment changed up. Everyone now gets sidearms, the leader getting a revolver and the rest having .45s. The 10mm submachineguns have been swapped for a .45 submachinegun. People who lacked a knife have one now. At the baseline, they're stil one of the weaker ERT's comparatively but no longer major pushovers other than the lead, who has always been good.
- - Freelancers now get some additional equipment if they're rolled. The Distress team base will give them zippos, cigars, holsters, vests and a few weapon racks that will provide random guns to vary up their firepower within reason. No two merc outfits are alike, right?
-
- William Murdoch updated:
-
- - Adds a telecopic cane which can be found in the loadout under cane.
- - Merges white cane and crutches under the cane option in the loadout.
-
-
- 10 May 2021
- Geeves updated:
-
- - Added a chance for emergency toolboxes to spawn emergency welding tools and emergency goggles.
- - Resprited wrenches and crowbars to match the new tool style.
- - Tweaked wirecutters to spawn in the same color as the other tools in your toolbelt. Random wirecutters will still have random colors.
-
- WickedCybs updated:
-
- - The Eridani beacon team has had a massive restructuring. It's been renamed to the Eridani Asset Protection Team. The EAPT now has two focuses. Protection and medical care. Its IAC holdovers are mostly gone at this point and its members have improved weaponry and a new leader role that can be selected. I have tried to make sure this wouldn't be too overbearing. They are not doom marine giga killers but they can get the job done at least.
- - The energy rifle has been slightly nerfed to not fire as fast as you can click now. It still fires very fast though.
- - The Strike hardsuit spawns with additional modules for non-ninja antags and beacon responders. The additional modules are more themed around its policing aesthetic and include a mounted gun, actuators and more.
-
-
- 09 May 2021
- Geeves updated:
-
- - Resprited the plasma cutter.
- - Stock parts have been given new sprites.
- - Voting for something is now logged.
-
- WickedCybs updated:
-
- - Raiders now have one set of Tajaran and Unathi insulated gloves added to their engineering supplies.
- - The distress team base now has three pairs of insulated gloves added to its engineering rack. Standard, Tajaran and Unathi.
- - The TCFL now have insulated gloves that can fit other species.
-
-
- 08 May 2021
- Doxxmedearly updated:
-
- - Fixed an issue with the germ counter going into negative values on limbs, which caused odd behavior such as reoccurring infections.
-
- Geeves updated:
-
- - Added sprites to bolted and welded tesla equipment to more easily see whether it's bolted or not.
- - Fixed eyestabbing not updating the damage overlay for the eyestabbee.
- - If the eyestabbee has eye protection, the stab will automatically be redirected to the head in general.
- - Only clothing considered made of thick materials will now protect from eye stabbing.
- - Gas masks, safety goggles, and tactical HUDs have been given the thick material flag.
- - Getting eyestabbed while wearing glasses will cause the glasses to shatter.
- - Added maptext to the impact wrench to let you know which mode it's in.
- - Fixed the impact wrench having flipped sounds.
- - Skrell in Srom will now be able to hear people talking around them, and hear things on the radio if they body has one.
- - You will now be properly able to hear things from your old body if you're remote controlling something.
- - Updated flamethrowers to use the sprites of the welding tools they were made from.
- - Flamethrowers now instantly light anyone in their path on fire.
- - Gave flamethrowers a nicer sound effect.
- - The full flamethrower now comes with a gas tank installed.
- - Tweaked the attack verbs of lit welders.
- - Added sounds to the attack of lit welders.
- - Dragging a bloody person across the floor will now leave nice looking blood smears.
- - Footwraps will now place down the species footprint style instead of a normal shoe footprint.
- - Added triage tags. Examine any humanoid while wearing any MedHUD to edit their triage tags. It comes in four variants, green, yellow, red, black, to show how critical the patient is.
- - Made HUD elements for humanoids not inherit the rotation applied to them, so a horizontal human will still have a normal upright medHUD display.
- - Multitools now have a tracking mode that leads you to the APC within your area.
-
- Geeves, CNEGecko updated:
-
- - Added science taperolls to the science sub-level, as well as various science lockers.
-
- Geeves, Haydizzle updated:
-
- - Adds support for dual-colored items.
- - Adds unathi clothes: the Th'akh maxtlatl outfit, himation cloak, jokfar vest, gyazo belt, jeweled bracers, and rockstone cape.
- - Tweaks the sprite for the zazali garb.
- - Makes the zazali garb dual-colored.
-
- MattAtlas updated:
-
- - Ported the Technomancer gamemode from Polaris. Note: as a Technomancer you can use the Toggle Lock verb on your power pack to make it unremovable.
- - Wizard has been removed from the secret rotation.
-
- MoondancerPony updated:
-
- - Fixes certain things (bottles, grenades, etc.) having incorrect icons in vendor previews.
-
- TheGreyWolf updated:
-
- - Adds the tribunalist medical beret.
- - Added earthenroot soup, adhomian sausages & chocolate bars to the lunchbox options and additionally they can now also spawn with a single utensil of choice.
-
- WickedCybs updated:
-
- - Tweaked TCFL projectiles, like the heavy blaster bolt and highex gauss round. They have some AP now, with the former being rifle level and the latter having enough to not get blocked by a standard corporate vest.
-
-
- 07 May 2021
- Geeves updated:
-
- - Changed all hardsuits over to the contained sprite system, there should be no player-facing changes.
-
-
- 06 May 2021
- Geeves updated:
-
- - Fixed the fire blast projectile air blow thing on the industrial welding tool being misaligned with the sprite.
-
- Haydizzle updated:
-
- - Adds eki, guami, q'lort, and ylpha to the MegaSeed Servitor.
-
- MattAtlas updated:
-
- - Melee weapons can now apply AP to humans too instead of just simple mobs.
- - Mech armor code should now be more consistent. Mech armor now actually blocks EMPs.
- - Moderators may now respawn players and change names from VV.
-
- WickedCybs updated:
-
- - The TCFL issue Energy Utility Knives are finally available to more than just the Prefect. They've been added to the rack with the Legion's various melee options. Your tax dollars at work, people.
- - Added Tajaran variants of the Himean voidsuits and a modkit in the loadout that allows them to be used, either on a mining or engineering voidsuit.
-
-
- 05 May 2021
- DanseMacabre updated:
-
- - Removed the broken man facial hair style.
-
- Doxxmedearly updated:
-
- - Wounds are less likely to infect limbs if small or properly treated. Infections should also progress a little less quickly.
- - Added a new medication, Steramycin. If administered before a limb reaches the first infection level, it has a great chance to prevent infection. It has no effect on infections that have progressed to or past level one; it's meant to be used as insurance against infections after being wounded. It does not sterilize wounds, so make sure those are treated (Or the limb may re-infect)! Created with a ratio of 2 Thetamycin to 1 Sterilizine to 1 Radium, and produces 2 units.
- - When an RnD machine (Like the circuit imprinter) has insufficient reagents for items in its queue, the machine errors will now use the reagent name instead of the /singleton/ path.
-
- MattAtlas updated:
-
- - Melee weapons now properly apply armor penetration.
-
- MoondancerPony updated:
-
- - Fixes a runtime in preference creation that caused CI to fail.
-
- TheGreyWolf updated:
-
- - Fixed the taj mechanic & NT overall uniforms. They can now be rolled down.
-
- WickedCybs updated:
-
- - Added a chance for the rescue pod survivor offstation role to be a member of the TCFL.
- - Added alt versions for the Taj sideponytail and shoulderlength hairstyles.
-
-
- 04 May 2021
- JohnWildkins updated:
-
- - Fractures are no longer guaranteed once a limb takes 30 brute damage. Repairing a broken bone no longer relies on the limb being healed HP-wise.
-
- MattAtlas updated:
-
- - Fixed a few runtimes in standard weapon hit effects.
- - Added a preference for floating chat color. This is per-character and updates in game when you update it on the pref window too.
- - Windows like the accent and citizenship window no longer go under the pref window when opened.
- - Loading a new character now actually updates the preview window.
-
-
- 03 May 2021
- Geeves updated:
-
- - Hardsuits now have injection ports again, so do magboots. You no longer have to heal people through their feet. You know who you are.
-
- WickedCybs updated:
-
- - The TCFL pilot now gets their protective variant of the pilots jacket. Used to be the common crew version which had no resistances.
-
-
- 02 May 2021
- Geeves updated:
-
- - Mobs that are invisible to the AI will no longer show their security and medical HUDs to it.
-
- TheGreyWolf updated:
-
- - The fiber & print collection kits can now take samples by drag clicking them in addition to ordinary clicks.
- - Idris now have their own unique rag in the loadout.
-
-
- 01 May 2021
- Geeves updated:
-
- - Phoron has been buffed to do more damage when contacting the skin in gas form.
- - Holding the station blueprints in your hand will now give you a t-ray scanner like view of the pipes, cables, and disposal pipes as they were at the start of the round.
- - Added a slider to the modular computer hardware configurator that affects how far audible alerts will get output, 0 being only to the person directly holding it.
- - Added a Mute Messages button to the chat client that makes it so that received messages don't appear in your chat. Running the chat in the background will still make the beeps, however.
- - Added laser rifles and energy carbines to the dangerous weapons uplink.
- - You can now slide items across tables by click dragging from the item to the table.
- - Changed the plant analyzer's sprite.
- - Fixed the plant analyzer turning you into a square when held.
-
- Haydizzle updated:
-
- - Removes the ability for skrell to be Dominian consular officers.
-
- MoondancerPony updated:
-
- - Fixes the toggle message for cooking machines.
-
-
- 30 April 2021
- Alberyk updated:
-
- - Buckling someone else now takes some seconds. Buckling is still instant if they are lying down.
-
- Geeves updated:
-
- - Added blood patches, accessories that show off your blood group for all to see.
- - Antags that don't appear at roundstart no longer appear in the Role menu in character creation.
- - Added buddy tags to the utility loadout. They're small devices that can be attached to uniforms that will beep if they don't have a paired buddy in range.
- - Ported various sprites related to robotics, cyborgs, and exosuits.
- - You can now collapse rollerbeds.
- - Ported and tweaked sprites for: Toolbelts, Belt Overlays, Welding Tools, Impact Wrench, Air Analyzer, T-ray Scanner, Flamethrower, Multitool.
-
- Geeves, SleepyWolf updated:
-
- - Fixed diona blinking helmethead and blinking p-body blinking very rapidly.
-
- JohnWildkins updated:
-
- - Adminhelps/PMs should no longer have issues displaying apostrophes and other special characters.
-
- MoondancerPony updated:
-
- - Fixes an infinite recursion in vendor spritesheet code.
- - Fixes missing placeholder item sprites causing SSassets warnings.
- - Assets now load after SSplants.
- - Removes the now-useless delayed asset load variable.
-
- WickedCybs updated:
-
- - NanoMed Plus vendors now get exactly one bottle of theta each.
-
-
- 29 April 2021
- Geeves updated:
-
- - Added kneepads to the accessory loadout category. It provides no protection.
- - Ported stasis beds. RnD can print their circuitboards once they've reached level four research in magnets, engineering and bio.
- - Added vitals monitors for rollerbeds, two mapped into medical's GTR.
- - Ported various new organ sprites.
-
- Haydizzle updated:
-
- - Swaps the east and west facing sprites of the mecha eye (yellow) augment for vaurca so it displays properly.
-
- Omicega updated:
-
- - The ostensibly Dominian sash selection is now a more generic coloured sash selection.
- - Added a wholly colourable sash variant to the loadout screen, to allow for colours beyond the existing selection.
-
- TheGreyWolf updated:
-
- - Handkerchiefs naming are now properly fixed.
- - Diona ear slot is now aligned correctly on the hud.
-
-
- 28 April 2021
- Geeves updated:
-
- - Added Speech-To-Text to the NTIRC program. Simply open the desired chat, enable Speech-To-Text, and chat away. You can even close the program, as long as the chat service remains running. Only one chat can have an active STT at a time, and you have to be at least adjacent to the device.
-
- Haydizzle updated:
-
- - Added a colorable version of the hide mantle with three different hides to choose from.
- - Replaced the old hide mantle sprite for unathi.
- - Tweaks the wording for unathi clothes descriptions.
-
- JohnWildkins updated:
-
- - The entertainment radio channel's color has been changed to silver on the dark chat theme, to visually separate it from Supply + Engineering.
-
- Omicega updated:
-
- - Adds a cream and grenadine cartridge to the booze dispenser.
- - Beefed up the emergency boxes with more emergency equipment.
-
- Shadowtail117 updated:
-
- - The input bar now changes color depending on whether you have hotkey mode enabled or not.
- - You can now alt-click a container that's within touching range to open it.
-
- TheGreyWolf updated:
-
- - The NT Quik-Pay can now be paid using charge cards.
-
- WickedCybs updated:
-
- - Research Directors are now able to select the alternate tool belt variant in the loadout.
- - Added a combat medical belt. It can hold nine things compared to the usual seven and accepts a few more items as well, like handcuffs and even ammo magazines.
- - The medical section of the antag uplink now has a few more options to choose from. A fully loaded combat medical belt, an advanced medical kit and O- bloodpacks.
- - Mercenaries now have butazoline and perconol added to their starting medical supplies as well as one combat medical belt.
- - Some ERT responders now start with combat medical belts as well. Would be TCFL, FSF, Kataphracts, Freelancers, NT-ERT.
-
- WickedCybs, Sue updated:
-
- - Added a few new hairstyles for Tajara, such as a an alternate version of the curly one, a new bun hairstyle, few more. Check it out.
- - Minor shading and improvements were conducted to a few of the older hairstyles, like the braid, short fringe, not very notable though.
-
-
- 26 April 2021
- WickedCybs updated:
-
- - Glowsticks now illuminate a bit further, a bit more than a PDA light. They've been made dimmer to compensate.
-
-
- 25 April 2021
- Geeves updated:
-
- - You can now examine papers and photos in slide projectors as long as you can see its projection.
- - You can now put slide projectors down on tables without them projecting onto it.
-
- Geeves, SleepyWolf updated:
-
- - Added a lot of Diona customization options: Hair, Facial Hair, and Body Markings.
-
- MattAtlas updated:
-
- - The clown outfit has been removed from the game.
-
- Omicega updated:
-
- - Black jeans shorts (and short shorts) now look more similar to the full-length black jeans themselves.
- - Fixed a typo in the luceian amulet's name.
- - Adds a medical scan verb for ghosts, allowing them to health analyse whatever mob they're following, assuming it's health analysable in the first place.
-
- TheGreyWolf updated:
-
- - Human passports should now once again be visible.
- - The handkerchief now works! Temporarily.
- - Added a colorable vest to the loadout.
- - Crime scene markers can now be placed on a turf by clicking on it.
-
- WickedCybs updated:
-
- - The breakfast wrap no longer has over twenty units of condesned capsaicin inside of it. That was over half of a pepperspray can. It now only has regular capsaicin and will still be spicy, but not to a paincrit level.
- - Added a NanoTrasen and Fisanduhian zippo lighter to the game. You can find these in the zippo selection in the loadout menu.
- - You can now get a photo album from the general section of the loadout, if desired.
-
-
- 24 April 2021
- Geeves updated:
-
- - Added an infiltration kit to the Devices and Tools uplink. It spawns a case containing a mask, a uniform, gloves, and shoes, capable of protecting you from the vacuum of space, as well as two atmospheres of overpressure.
- - Ported max and min pressure tolerances for items and clothing, meaning that certain gear will now protect better from overpressure, such as atmos voidsuits, firesuits, bomb suits, and to a lesser extent, engineering voidsuits.
-
-
- 23 April 2021
- Geeves updated:
-
- - Written languages now work in paper bundles, folders, and clipboards.
-
- JohnWildkins updated:
-
- - Fixed overactive sanitization on certain mob/say types.
-
- Omicega updated:
-
- - Doubled the 'durability' of most cigarettes. You can now smoke them for about twice as long as before.
-
- WickedCybs updated:
-
- - Added a new pattern for the head. Tiger stripes very minor. It's like Tiger stripes minor, just with a bit less going on. Anyone can use it.
- - Reorganized Taj markings so they're not mixed in with other species patterns. This is more of a contributor facing change, if you're a player, don't worry about it.
- - The Taj combat uniforms are rebalanced. Their uniforms provide marginal protections like other military uniforms.
- - The PRA cosmonauts have been rebalanced slightly, getting updated boots and a few new pistol magazines in their military belts.
- - The TCFL uniforms now have a small melee resist like other fatigue type clothing.
-
-
- 22 April 2021
- Geeves updated:
-
- - Inflatable boxes can now pick up uninflated inflatables by clicking on them, similar to ore satchels.
- - Inflatable boxes now use simple storage slots with a number next to the item to show how much it has.
- - Inflatable boxes now have in-hand sprites.
- - Tweaked the code for what can puncture inflatables, any sharp, edged, or lit object can now puncture inflatables.
- - Deflating an inflatable now plays an animation.
- - Tweaked the order of operations when you open in inflatable door. You should now be able to pass through it easier.
- - Inflatables boxes now spawn with more inflatables.
- - Emergency closets that used to spawn loose inflatables will now instead spawn a less filled inflatables box.
- - Various engineering suits now let you hold inflatable boxes in suit slots, including hazard vests.
- - You can no longer sing in sign language.
- - Singing will no longer get the music notes scrambled if you don't understand the language.
-
- MattAtlas updated:
-
- - Added a handkerchief to the loadout under the General tab, a subtype of the rag.
-
- Omicega updated:
-
- - Changed Freespeak's speech verb from 'growls' to 'says'.
- - Set EAL's singing verb properly.
-
- TheGreyWolf updated:
-
- - The investigation team has been issued new improved gloves.
- - Tajara & vaurca will no longer visibly dilate their eyes when using night vision & their eyes are hidden under clothing/glasses.
-
- WickedCybs updated:
-
- - Added a ballistic carbine, a less powerful counterpart of the assault rifle. It is only semi auto, has lower ammo capacity and uses a slightly weaker type of rifle round, 5.56. Currently, merchants and antags that recieve random guns can obtain it.
- - Added a smaller variant of the 5.56 mag that only holds 15 rounds rather than 30. It can be printed from a lathe if desired.
-
-
- 21 April 2021
- Karolis2011 updated:
-
- - Added shortcut for vueui ui's to make topic calls in a nicer way.
-
- TheGreyWolf updated:
-
- - The loadout now have a selection of prescription medicine.
-
- WickedCybs updated:
-
- - Added an Idris Incorporated lunchbox that can be selected in the loadout menu. Features cool animated corporate logo technology, isn't that swell?
-
-
- 20 April 2021
- DanseMacabre updated:
-
- - Added a new ERT - the Free Solarian Fleets Fireteam. They're a group of formerly Solarian mercenaries on the SCC's payroll. Also added a Solarian energy dagger.
- - Changed the spawning odds for the EPMC ERT.
- - Changed the descriptions for some Solarian uniform items.
-
- Doxxmedearly updated:
-
- - Espresso cartridges now contain 500u like all other dispenser cartridges.
-
- Geeves updated:
-
- - Added the abilty to change the layering of glasses/goggles, to make them go over or under your hair, via a right click menu. By default, they'll go under.
-
- Geeves, Caelphon updated:
-
- - Added a Jargon Federation passport to the Xenowear - Skrell loadout, selectable by skrell, vaurca, and diona.
-
- WickedCybs updated:
-
- - Practically all footwear that taj could wear have been adjusted to better fit them. Same for voidsuits, hardsuit boot segments. This is hopefully the last time I ever have to adjust something like this. Minor issues like exposed body parts were fixed along the way for some items.
- - Taj have their own blood overlays and damage overlays now to make it easier to reflect certain things on the unique parts of their sprite now.
- - Medical responders for off station roles now have loadouts that will allow them to treat their teams effectively. Mainly, you'll find they now have a belt full of useful liquid medicine that can be injected along with some adjustments to what they carry in their bags, like getting health analyzers!
- - Added a variant of the combat hypo that doesn't start loaded with reagents already.
- - Added a butazoline reagent bottle that can be spawned on demand by admins if needed, put into loadouts or mapped in if desired.
-
-
- 19 April 2021
- Arrow768 updated:
-
- - Readds the Cameras in the Consular/Representative-Office due to recent events.
-
- Geeves updated:
-
- - IPCs can no longer take the Moroz religion.
- - You can now write in your language on papers, and people who can't speak that language won't be able to read it. You can mix languages on the paper, writing a sentence in Sol Common, the rest in basic, and the last bit in Freespeak.
- - Added slide projectors, capable of projecting an image of any small item onto any turf.
- - Vaurca tunnel cloaks now have standard backpack storage size.
- - Material sheets now show the number of sheets left in the HUD now.
-
- TheGreyWolf updated:
-
- - Skrell can now *warble with sound. *warble.
- - The holodeck boxing simulation now has a ringside bell.
- - You will no longer attempt to resuscitate prone people who are on fire, instead they will be put out first.
- - Price scanners can now scan people without hitting them.
- - Added a ringer to the investigations office, forensic lab, evidence storage & autopsy linked to a button by the lab front desk.
- - Added intercoms to the forensic lab, evidence storage, autopsy & investigations office.
- - Fixed the disposal in the forensic lab.
- - Autopsy now has a request console for that paperwork.
- - An air alarm has been put into evidence storage.
-
- Waff-AI updated:
-
- - Added a new greimorian plushie, to promote the change from spiders.
- - Changed the plushie loadout description to not be from the generic plushie item.
- - Added a set of new Skrellian tentacle-tails, and a Skrellian loadout option for scrunchies.
-
- WickedCybs updated:
-
- - Refluffs the Dominian sweater and Bomber coat to be representative Fisanduh as it fit the overall style more, and removes them from the Dominian clothing selections, having them be their own unique selection instead. They also have new fluff descriptions. Cool.
- - The gatling laser has been buffed to be far more dangerous. It has more ammo capacity, a new firing mode that sends even more laserfire downrange, slightly less charge time and overall increased useability. It's not the liability it used to be!
- - Medical belts can hold medical tape now, if desired.
- - Dogtags can now be worn on the mask slot which will also showcase its on-mob sprite that hangs from the neck. When attached as an accessory, it will no longer be directly visible.
-
-
- 18 April 2021
- Alberyk updated:
-
- - Tweaked unathi hair and religion choices to be more lore accurate.
-
- Geeves updated:
-
- - You can now sing by putting % before your message.
- - Reviving simple mobs will now restore their blood.
- - Buffed K'ois healing, it now heals 1.4 brute damage per unit, up from 1.2. And 1.6 burn damage per unit, up from 1.2.
- - Moved the blood restoring part of K'ois to the correct place, it should work properly now.
- - Tweaked K'ois potency value, their spores should spread better now.
- - Changed the telebaton's sprite, it should be easier to see in your inventory now.
-
- Geeves, Haydizzle updated:
-
- - Added colourable cloth handwraps to the Unathi loadout.
-
- Geeves, Sgtsammac updated:
-
- - Added a special First Responder backpack to the First Responder lockers. They are reskinned backpacks.
-
- TheGreyWolf updated:
-
- - Wall mirrors can now be used to change facial hair & hair color in addition to hair.
- - Thralls can now properly be made into vampires again.
-
- William Murdoch updated:
-
- - Adds a grill to the kitchen.
-
-
- 17 April 2021
- Chada updated:
-
- - Added a bunch of immersion and QOL changes to the AI lawset, mostly it's unchanged other than more freedom in law 1 and 2. Also added a law 3 rephrasing.
-
- Doxxmedearly updated:
-
- - Reduced the required amounts for phoron sheet and phoron canister bounties. Reduced phoron spawns in warehouse.
-
- Geeves updated:
-
- - Opening an IPC's hatch will no longer ask you whether you want to open or close it.
- - Added a surgery step where IPC hatches must be screwed shut, instead of automatically screwing shut after being crowbarred.
-
- TheGreyWolf updated:
-
- - Ear slot mob sprites will now update properly again.
- - Prevented an issue from causing earmuffs & headphones to replace headsets for latejoins. All two ear items will now spawn in bags rather than on the ear.
-
-
- 16 April 2021
- kyres1 updated:
-
- - Resprites the laser rifle, energy carbine, laser shotgun, energy rifle, lawgiver, grenade launcher, combat shotgun, bullpup carbine, 9mm SMG, LWAP, plasma bolter, and plasma slammer.
-
-
- 15 April 2021
- Geeves updated:
-
- - Catching something will now longer deafen you with the item's dropsound, instead, it'll just smoothly play the pick-up sound.
-
- JohnWildkins updated:
-
- - Hyposprays and autoinjectors should now account for armor coverage properly, and prevent injection on invalid targets (incl. robotic limbs).
-
- WickedCybs updated:
-
- - Added crewneck and v-neck sweaters. Find them of course, in the sweaters selection.
- - Tweaked the arrangement of each sweater in the sweaters loadout selection. The normal sweaters will be at the top of the list together, with the argyle sweaters at the bottom together.
-
-
- 14 April 2021
- Doxxmedearly updated:
-
- - Added the option to hide LOOC from ghosts/observers only. Check Show/Hide LOOC (Observers) in the Preferences tab, or the Observers LOOC setting under the Global tab in character setup. You do not need to toggle this if you already have regular LOOC disabled.
- - Adds Admin LOOC for mods/admins, which functions as LOOC but displays regardless of a person's LOOC preferences. Has a slightly different color to LOOC.
-
-
- 13 April 2021
- Alberyk updated:
-
- - Fixed the cybersuit choice in the ninja hardsuit token not working properly.
- - Fixed voidsuit modkits deleting voidsuits pieces.
-
- DanseMacabre updated:
-
- - Added origami swans, which can be made by clicking a piece of paper while on disarm intent.
-
- WickedCybs updated:
-
- - The tribunalist cape can be rolled up from the objects menu now, also allowing this function to remain when worn as an accessory.
-
-
- 12 April 2021
- Geeves updated:
-
- - Fixes flashing vaurca not damaging their eyes correctly.
-
- TheGreyWolf updated:
-
- - Ordinary belts from the loadout can now be given unique names & descriptions.
-
-
- 11 April 2021
- Geeves updated:
-
- - Reworks how syringes figure out if they're blocked or looking for injection ports. It now checks for any piece of clothing that covers that specific bodypart.
- - Spacesuit helmets now have injection ports too.
- - Made the species injection modifier stack with the clothing modifier, meaning a vaurca wearing a voidsuit will take much longer to inject.
- - Fixed timers for syringe injection through in injection port increasing exponentially.
- - Autoinjectors have been resprited, they are now slightly bigger.
- - Special autoinjectors that spawn with reagents are properly labeled, which allows you to take the label off whenever.
- - Autoinjectors have received some flavour text in its extended description.
-
- JohnWildkins updated:
-
- - Added a radial menu to CPR attempts. Performing CPR will now ask if you wish to perform mouth-to-mouth resuscitation, or only chest compressions.
- - Radial menus no longer inherit their anchor's alpha, color, or transformations.
-
- UncleJo updated:
-
- - Blood bags can now transfer at up to 4u per second when started on roller beds or in-hand, bringing them in line with IV stand tranfusions.
-
- WickedCybs updated:
-
- - Patterns for Tajara that affected the hands had some issues I overlooked. They've been improved and should look more natural.
-
-
- 10 April 2021
- Geeves updated:
-
- - Tweaks how autolathes generate their recipe lists, ideally there'd be no player-facing change.
- - You can now change autolathe categories while it's busy building things.
- - Cortical borers now get a UI element that shows how many chemicals they have to use. They also gain their host's health doll when they infest them.
- - Hosts that get taken over by cortical borers now get a big resist button UI element, which they can use to resist the borer's control.
- - Resisting against borer control now takes fourty seconds to a minute, up from twenty seconds to twenty-five seconds.
- - Various cortical borer action now have a progress bar. Resisting borer control now also has a progress bar.
- - Hosts being controlled by borers now emote randomly regardless of brain damage.
- - Borers can now paralyze and infest people by clicking on them. It will paralyze if they're not lying down/paralyzed, and will infest if they are.
- - Borers can now paralyze people from two tiles away (one tile between them).
- - Awakening a humanoid's psionics will now also grant them the ability to speak Basic.
- - The max rank a borer can upgrade a humanoid to has been reduced to Masterclass, down from Grandmasterclass. Lesser forms, such as monkeys, can only be upgraded to operant levels.
- - Dead players can now properly see when a ghost is whispering to someone.
- - Borer psionic awakening no longer has a chance to give someone paramount psionics.
- - Borers upgrading psionics will now skip the Latent rank, which does nothing.
- - Upgrading faculties will now always update the psionic powers available.
- - Requests Consoles can now be used to send paper bundle faxes, it'll take a while to arrive, as it needs to print all the paper first.
- - Receiving faxes or messages will now properly alert the linked PDAs of Request Consoles.
- - Increased the paper stock Request Consoles start with to 20, up from 10.
- - Added the ability to turn off exosuits. This counts as physically disconnecting the power cell, it will no longer drain, but it will also no longer charge.
- - Exosuits with open hatches will no longer cause blindness if the camera system goes down.
- - Vysokan Chohkas are now recolourable.
- - Added cochlear implants to the augment menu, they function the same as hearing aids.
- - Added a retractable lighter to the augment menu, they function like the combitool augment, but for a lighter.
- - Added synthetic vocal cords to the augment menu. They make you mute if removed, but remove muteness if implanted.
- - Something putting an item in your hands will no longer give an error message if it couldn't find a hand to do it with.
- - Fixed floating messages attached to exosuits not being centred.
- - Tweaked some code to give mechs progress bars on the actions they take.
-
- JohnWildkins updated:
-
- - Shoes that cause slowdown (such as activated magboots) no longer apply their slowdown twice.
-
- NewOriginalSchwann, DasFox updated:
-
- - Adds a consular-restricted Tribunalist priest outfit, beret, and cape in the loadout religion tab.
- - Adds Dominian House sashes to the loadout accessories tab.
- - Adds a Dominian consular greatcoat, hat, and uniform to the loadout suits, hats, and uniforms tab respectively.
-
- ThegreyWolf updated:
-
- - The mesmetron pocketwatch can now properly hypnotise other people.
-
- greenjoe12345 updated:
-
- - Ported chem bags from Polaris. work like hydroponics bags, but with medicines! Two in the pharmaacy equipment locker.
-
-
- 09 April 2021
- TheGreyWolf updated:
-
- - Tails will no longer layer over dresses & other clothing when facing south or to the side.
- - Fixed vampire description telling that victims would be mobile when draining them when they were in fact stunned.
-
-
- 08 April 2021
- Geeves updated:
-
- - Mobs no longer teleport out of lockers after trying to attack people.
- - Hostile mobs no longer attack out of traps.
- - Trap now properly layer over mobs they've trapped.
- - Admins have received a Damage Menu, to access this, check out the Fun tab.
- - When converting someone as a cultist, they now have an option to ghost. This will spawn a filled soulstone which you can use to create a construct. Jobbanned people also get stoned.
- - Ghosting as a cult shade or construct will now open a ghost role, which allows any ghost to seamlessly fill your spot with no admin intervention.
- - Using a forging rune will no longer grant constructs a full HP revive, instead, the HP value will be carried over to the new construct.
- - You can now attack shades with any sort of item.
- - Fixed blood overlays on cult shades and constructs.
-
- TheGreyWolf updated:
-
- - Renaming the loadout wallet now works once more along with lanyards.
- - Investigators once again have a hud icon for the sechud.
-
-
- 07 April 2021
- Geeves updated:
-
- - Added radial floodlights, 360 degree floodlights. Needs to be placed on a knot to work. Mapped two into engineering hard storage.
- - Refactored shooting targets, they should now work a little more sanely.
- - You can now construct shooting targets and target stakes out of steel in the Misc construction category.
- - You can now deconstruct target stakes with a wrench.
- - You can now drag an IV bag onto someone to hook them up to it, provided its in one of your hands.
- - IV bag sprites now change to show how full they are, in 25% increments.
- - Half-full IV bags are now considered small and will fit in things like pockets.
- - Ninjas now spawn with a token that allows them to select which hardsuit they want. This will spawn a gear crate with the associated gear.
- - Ninjas no longer spawn with the stealth suit.
- - Removed the Equipped Hardsuits ninja uplink category.
- - Ninjas now start with 15 telecrystals instead of 25.
- - Tweaked VueUI progress bars, they should look nicer now.
- - Sprinting will now only drain your resources and deal damage if you managed to successfully move. The only exception is the calculation for when you're out of breath, as it will still make you hurt.
-
- JohnWildkins updated:
-
- - Fixes overmap console processing / topic calls, so the consoles properly function now. Also stops an infinite-lifecycle loop while viewing the overmap.
- - Rags can now be filled at sinks once again.
- - Ashtrays can now be emptied properly, and ashtray icons now update properly when emptied and filled. Ashtrays made of a brittle material will now also shatter if destroyed.
-
- TheGreyWolf updated:
-
- - Human passports & passcards will no longer say they are corporate security.
- - Evidence bags can now be labelled by using a pen on them.
- - Swabbing a vial with blood will now properly give the dna type.
- - The various evidence reports generated from the forensic equipment are now uniform in their naming.
- - Labelers are now small sized items rather than normal sized.
- - Added a labeler to evidence storage and moved the labeler & package wrapper from the investigator desk to the rack in their office.
- - A water cooler has been added to the security lobby along with a sink and a rag in their break room to clean up those donut crumbs everywhere.
-
- WickedCybs updated:
-
- - Added an alternate Idris beret that has a cyan symbol rather than gold. This should help with colour cordination.
-
- listerla updated:
-
- - All flags, as opposed to banners, are now prefixed as large in name.
- - Replaced fossil sprites with ones ported from Polaris.
-
-
- 06 April 2021
- Doxxmedearly updated:
-
- - Adjusted how xenoarch artifacts interact with IPCs. They should now be affected in the way that other synthetics do (Such as being subjected to cell drain/charge effects, effects that harm machines, etc.)
- - Added a few more potential artifact effects.
-
- JohnWildkins updated:
-
- - Lighting SS init no longer adds lighting overlays to tiles that have already generated lighting.
-
- TheGreyWolf updated:
-
- - Cloth masks on taj now properly cover their noses when facing south.
-
-
- 05 April 2021
- JohnWildkins updated:
-
- - AIs should now be able to interface with APCs remotely once more.
-
- Stryker, NewOriginalSchwann, Pretzel updated:
-
- - Adds an asymmetric coat to the suits tab in the loadout.
- - Adds Gadpathur and Fisanduhian flags with FTs by Schwann.
- - Adds an Assunzione Warding Sphere and sheath to the religion tab in the loadout. FTs by Schwann.
- - Adds an Assunzione amulet by Pretzel. FT by Schwann.
- - Adds puffy and long sleeved blouses to the shirts tab in the loadout.
-
- TheGreyWolf updated:
-
- - Renamed holsters now keep their names when holstering weapons.
- - You can no longer draw a weapon from a holster when incapacitated, resting, cuffed and so on.
- - Folders can now hold fibers.
- - Filing cabinets can now hold fibers & fingerprint cards.
- - wallets can now contain fibers, fingerprint cards and bandanas.
- - Toolbelts can now hold the EFTpos.
- - Laser pointers now show chat messages when pointed at things and have a click delay.
-
- Waff-Ai updated:
-
- - Added new government-issued passcards for humans.
- - Fixed the Penny plushie not having a sprite.
-
-
- 03 April 2021
- Geeves updated:
-
- - Added a text output to explosions, they will now state if it's near or far, and from which direction it's coming. Sorry it took so long, deaf people.
- - Distant explosions now take pressure into account. Dropping a drill outside the station will no longer play an explosion sound for people inside.
- - Added a gustatoral centre augment for IPCs. This will allow them to taste food in their active hand as if they've eaten it. Using it with no food in their hand will let them change how sensitive it is.
- - Shell IPCs get an additional gustatoral centre augment variation that goes in their tongue, allowing them to taste food without their finger.
- - Bones no longer spontaneously repair themselves.
-
- MattAtlas updated:
-
- - Contenders and Fellows are now once again known as Loyalists and Revolutionaries. Heads of staff can now once again be loyalists.
- - Upped the spawn target for loyalists and revs to 4.
-
- NiennaB, HappyFox updated:
-
- - Adds various baseline IPC screens for Trinary Perfection, the megacorporations (NT, Hephaestus, Idris, Zavodskoi, Zeng-Hu, SCC), as well as several human factions (Biesel, Sol, CoC, Elyra, Eridani, and Burzsia).
-
- Stryker, NewOriginalSchwann updated:
-
- - Split up the old Silversun accent into Silversun Original (Humans, Shells) and Silversun Expatriate (Humans, IPCs).
-
- WickedCybs updated:
-
- - HUD sunglasses have been added to the security HUD eyewear loadout section.
- - The colour patches (face) pattern would clip through helmets, hair and many other things due to an extra pixel. This has been fixed.
-
-
- 01 April 2021
- listerla updated:
-
- - Medical elevator no longer references a cloning wing.
-
-
- 31 March 2021
- Alberyk updated:
-
- - Fixed the ocular installed sightlights not working.
- - Fixed zooming augment not working properly.
- - Fixed flashing species with light sensitive eyes causing stun while not using night vision.
-
- Doxxmedearly updated:
-
- - Removed brain traumas. Medication side or overdose effects that granted traumas instead cause similar effects.
- - Mental medications are mostly there for fluff messages (for now). Some retain their mechanical benefits such as helping with hallucinations.
- - Orastabin, Neurapan, and Nerospectan now help ease the effects of the stuttering disability (Though not stuttering due to pain and shock). Orastabin is the most effective.
- - Removed mental medication's withdrawal mechanics. You don't need to pop multiple pills in a shift anymore. This should also fix the nicotine messages.
-
-
- 30 March 2021
- WickedCybs updated:
-
- - Added a new gas mask variant, the face mask. It filters airborne contaminants but does not protect the eyes!
- - Face masks have been mapped to various locations. Research, medical, engineering and security can expect to see them in their departments. Off-station antags and beacon teams have them available as well.
-
-
- 29 March 2021
- Alberyk updated:
-
- - Added pockets to the securiy jackets in the loadout.
-
- DanseMacabre updated:
-
- - Added passports for non-Tau Ceti Human factions. Find them in the accessories section of the loadout.
-
- Geeves updated:
-
- - The default hotkey mode is now a preference toggle in the Global settings menu in character creation. It is on be default.
- - Refactored how all living things handles its vision, let me know if any bugs pop up.
- - Tajara and vaurca no longer lose their nightvision when using cameras, it stays active, they just don't gain the seeing in darkness benefits.
-
- MoondancerPony updated:
-
- - Fixes the 'Classic Hotdog' recipe. Corgis beware!
- - Fixes the sprite for the nomad skewer.
-
- TheGreyWolf updated:
-
- - Investigators now get a blue laser pointer to annoy eachother with.
- - Sterilizine now have a unique sprite and has been added to the nanomed plus.
- - Tajara players can now control their tail speed using the following emotes: *swish, *wag, *sway, *qwag, *fastsway, *swag and *stopsway
-
-
- 28 March 2021
- DanseMacabre updated:
-
- - Removed homestuck reference #2 (Vrisk Serket iced tea) by refluffing it into something more lore-friendly.
-
- Doxxmedearly updated:
-
- - Rebrands some vendor drinks.
-
- Geeves updated:
-
- - Synthetic simplemobs no longer bleed red blood.
- - Moving around will no longer close storage items, provided you are still adjacent to them.
- - Picking up a storage item will no longer close it.
- - Storage items that use numbers now use a better font for those numbers.
-
-
- 27 March 2021
- Doxxmedearly updated:
-
- - Vending machines should throw items less frequently, with semi-random distance and force that is overall lower than before.
-
- Geeves updated:
-
- - The cryogenic feed behind cryocells are now solid, meaning you can't trap yourself in cryo jail anymore.
-
- WickedCybs updated:
-
- - The security HUD aviators now provides flash protection in flash protection mode. The flash protection mode side sprites were also fixed.
-
-
- 26 March 2021
- Alberyk updated:
-
- - The General Flavor Text prompt text is now compliant with the server rules.
-
- DanseMacabre updated:
-
- - Removed homestuck reference #1 (sord)
-
- Wickedcybs updated:
-
- - Secure storages like the secure briefcase can now hold normal sized items and have the same amount of storage space as a standard briefcase.
-
-
- 25 March 2021
- Doxxmedearly updated:
-
- - AI can no longer interact with xenoarchaeology artifacts. Borgs still can if they are adjacent to it.
-
- Geeves updated:
-
- - Simple mobs now bleed. They also bleed out and die.
- - Attacking a simple mob while unarmed will now use your default attack with a hitsound.
- - Attacking a simple mob with an item will now properly show the attack animation and hitsound.
- - Disposals now have wires you can cut and pulse. Cutting one of the wires will disable flushing, pulsing that same one will cause it to flush.
- - Improved the evidence bag collection messages a little bit.
- - Removing an IPC's microbattery will no longer kill them, it will just put them in a no-power state until it's reinstalled.
- - Taking the cell out of a microbattery now works again.
- - Mapped a holopad into the forensics lab and forensics office.
- - Closet Teleporters now only go on cooldown if they successfully teleported a mob.
- - Added business cards to the utility loadout.
-
- JohnWildkins updated:
-
- - Cyborgs may now carry gifts and packages in magnetic grippers.
- - Service and paperwork grippers are now able to wrap items into gifts and parcels.
- - Cyborgs are now able to open parcels by hitting with no module selected (large parcels on the ground) or activating the parcel in their gripper (small parcels).
- - Cyborg grippers will no longer be eaten by package wrap, leaving a borg gripper-less forever.
-
- MattAtlas updated:
-
- - Most non-adminspawn armor in the game has been nerfed across the board. Ablatives are no longer good at everything. Mercenary voidsuits no longer block most forms of damage, same with heavy armor suits. Security's locker armor performs worse against ballistics and lasers.
- - Slightly buffed laser rifle armor penetration.
- - Slightly nerfed 762 and 556 damage.
- - Xrays now do half as much damage with slightly more AP.
- - Normal pistol bullets (9mm) now have more AP.
- - The gimmick mercenary voidsuits that can be bought in the loadout now all have the same stats as the normal blood-red voidsuit.
- - Heavy armor plates now make you slightly slower.
-
- MoondancerPony updated:
-
- - Vue-ifies portable air pumps, APCs, SMES units, and the AI/admin Supermatter Crystal monitor. A lot of them have been spruced up as well!
- - Adds an optional min/max button to VueUI numeric inputs.
- - Fixes some missing formatting for VueUI progress bars.
- - FontAwesome icons in VueUI windows are now fixed-width. Thanks for pointing out the issue, Geeves!
- - VueUI group-item elements now have their labels top-aligned.
- - VueUI windows now have a transparent background box to provide more visual contrast. This might cause issues with window sizes; please report them if encountered so the default sizes can be adjusted.
-
-
- 24 March 2021
- Alberyk updated:
-
- - Emergency shutters no longer close if there is a mob on the way.
-
- JohnWildkins, BLUNTFORCE420 updated:
-
- - Security backpack sprite adjusted to make the straps lower-profile.
-
- MoondancerPony updated:
-
- - Replaces all instances of edge = 0/1 with edge = TRUE/FALSE, for code clarity.
- - Adds a code check for edge = 0/1.
-
- WickedCybs updated:
-
- - The transparent and tactical gas masks now lose the ear hooks when worn by Unathi and Tajara. They'll appear a bit differently now from the sides and the back.
- - First responder lockers now contain a gas mask each.
-
-
- 23 March 2021
- Alberyk, Kyres1 updated:
-
- - Added new Zeng Hu exclusive augments to the custom loadout.
-
- Doxxmedearly updated:
-
- - Fixed a bug where deleted mobs would sometimes reappear in someone's hands if grabbed, such as holodeck penguins.
-
-
- 22 March 2021
- Geeves updated:
-
- - Equipping clothing when the inventory slots are hidden no longer makes the item float in space.
- - The progress bar for removing a pin from a gun will now properly display.
-
- WickedCybs updated:
-
- - Added a labcoat to the investigator lockers.
- - Added a drill to the autopsy lab. You can crack open Vaurca now.
- - The sec breakroom had its donk pockets exchanged with a corporate care package.
- - Fully enclosed the morgue by adding an additional wall, sec maint's pipe and wire layout was also tweaked to accomodate this.
- - The security sublevel will now properly send its trash along the disposals network, it used to shoot out into the training wing.
-
-
- 21 March 2021
- Doxxmedearly updated:
-
- - Ghosts can no longer rename animals.
- - Combat drones can no longer be renamed.
-
- Geeves updated:
-
- - First Responders can now roll their sleeves up again.
- - Fixes bloody bare feet not having blood on both possible feet.
- - Non-shielded areas now get a pulsating green overlay when a radiation storm is active.
-
- MattAtlas updated:
-
- - The MC tab should no longer hardcrash you.
- - The debug-controller verb now shows all controllers.
-
- Stryker, Remona-Minett, NewOriginalSchwann updated:
-
- - Added a Plutonian accent, sprite courtesy of Remona-Minett, description courtesy of Schwann. (available to normal humans, baselines, and shells.)
- - Added an Assunzionne accent with descriptions by Schwann (available to offworlders, humans, and all IPCs).
-
-
- 20 March 2021
- Alberyk, Niennab updated:
-
- - Added some clothing loadout options for Zeng-Hu contractors.
-
- Carpe Venenum updated:
-
- - Skrell surgeons no longer spawn with the surgeon cap.
-
- Doxxmedearly updated:
-
- - Fixed an issue where you'd get messages about needing your nicotine fix while smoking.
-
- Geeves updated:
-
- - Vampires now recover from pain damage when they do blood heal.
- - Vampire blood heal no longer attempts to heal prosthetics, it never could in the first place.
- - Vampire blood heal now regens blood.
- - Fixed vampire blood heal not actually using blood.
- - Since blood heal now uses blood, the amount of blood it uses has been reduced to make it balanced.
- - Hotkey mode is now the default mode for all mobs.
- - The game window is now focused by default, not the input bar.
-
- MoondancerPony updated:
-
- - Fixes runtimes with certain mobs trying to speak.
-
- WickedCybs updated:
-
- - The transparent gas mask no longer exposes part of a Tajaras face when seen from the side.
-
- Wowzewow (Wezzy) updated:
-
- - You now have the ability to pack cigarettes. Do as you may.
-
-
- 19 March 2021
- Alberyk updated:
-
- - The tesla glove now has the correct price on the uplink.
- - Changing ammo types in the lemat is now tied to the unique action button.
-
- Geeves updated:
-
- - Diona now spawn with their survival flashlight more often than not.
- - The Tachyon-Doppler array will now output research slips with research data based on the size of the explosion it detects. You can feed these into a destructive analyzer for research points.
- - The doppler array is no longer directional, meaning if it happens on its Z-level, it will detect it.
- - Held monkeys now wear the fancy uniform if they're wearing the fancy uniform.
- - Vehicle actions are no longer done via verbs in the top right, or the right click menu. Check the extra examine info for instructions on how to operate vehicles.
- - You now use wrenches to unlatch vehicles.
- - Making an IPC at robotics will give its microbattery the cell you used when you made the endoskeleton.
- - IPCs made at robotics will now have posibrains designations that match their names.
- - Microbatteries will now have the class of cell installed next to its name, which allows self-diagnostics to show which cell you have as an IPC.
- - Posibrains can now get any names from the EAL language selection options.
-
- TheGreyWolf updated:
-
- - The generic belt can now hold a single small thing, such as a pen.
-
-
- 18 March 2021
- Doxxmedearly updated:
-
- - Fixed bugged recipes that were 'eating' reagents unless the exact amount was added all at once, such as cheese wheels.
- - IV drips now respect the transfer amount when TAKING blood, instead of using the max rate. Blood donations should be much safer now.
- - Removed the undetectable chem_dose that would linger after a reagent was totally metabolized. This prevents weird interactions when being given a dose of a reagent soon after metabolizing a previous dose of the same reagent.
- - Soporific takes a little longer to kick in and knock someone out.
- - Some medicines now have a minimum dosage before certain affects will be applied. This minimum is typically 1u or less, and prevents abusing IV drips on 0.01u transfer rate to get the full power of some medications, mainly Dexalin and painkillers.
- - Saline Plus restores blood at half the rate. It is still the most effect way to restore blood outside of transfusions.
-
- Geeves updated:
-
- - Wearing thick clothing and gas masks now hide your gender again.
- - Clothing hiding gender is now restricted to thick clothing or clothing that explicitly obscures the face. This means cloth or surgical masks no longer does so.
- - Gave the CCIA a new SCC agent to spawn as. They need an admin to enable the slot, however.
- - Added an energy repeater, given to SCC bodyguards.
- - Added SCC undershirts and shorts.
- - Added SCC jackets, shorts, flags, banners, floor decals, sleeve patches, armbands.
- - CCIA ghostspawners have been put into a CCIA tab to declutter the admin tab.
- - Skrell now have male, female, plural pronouns.
- - The recipe to make Bun Bun, mixing two buns in a bowl, has been re-added.
- - Ported Maze Generation from ParadiseStation. Replaced the maze next to research with the randomized maze.
-
- MattAtlas updated:
-
- - IRUs can now pick their coat in the loadout again.
-
- UncleJo updated:
-
- - Removed the muteness disabililty from the loadout.
-
-
- 17 March 2021
- Geeves updated:
-
- - Moving while equipping hardsuits will no longer drop them into the aether.
- - Putting a hardsuit on an unconscious person will no longer drop it into the aether either, as it will bypass the wait period.
- - The amount of things your stomach can hold is now based on your stomach volume.
- - Reduced the amount of nutrition nutriment refills across the board. Greatly reduced the amount fat fills.
- - Reduced the speed at which nutriment gets metabolised.
- - Stomach volume now contributes less to overall fullness.
- - Made it so that you can throw up at a lower stomach volume.
- - Borers can now examine things while infesting someone.
- - Grown bioluminescent crops now lose their glow after 5-7 minutes. Splattered glowing crops glow for 3-5 minutes.
-
- MoondancerPony updated:
-
- - CI recipe tests no longer reinstantiate singletons.
- - Exodus loads properly again.
- - Fixes a runtime with atmos components.
-
- Stryker, NiennaB updated:
-
- - Added new Dominian Great House standards in the loadout general tab.
- - Added colorable bandannas to the loadout ear tab.
- - Reworked hijab colors and added a colorable hijab, courtesy of NiennaB.
- - Made hijabs fit in the ear slot so you can fit them under hats.
- - Reworked lipstick colors and added new lipsticks colors, courtesy of NiennaB.
- - Changed all references of Persipolis to Persepolis.
-
- WickedCybs updated:
-
- - The Zeiglertail hairstyle no longer exposes an eye on the right facing sprite.
-
-
- 16 March 2021
- Alberyk updated:
-
- - Species' night vision can no longer be used with cameras and binoculars.
- - Fixed the chameleon hat behaving like a softcap.
- - The wizard chameleon now has a proper icon.
- - Some species' ages were tweaked to be more lore accurate.
-
- Sue updated:
-
- - Detective and CSI have been merged into one role, Investigator, which shares loadout slots both FT/Detective used to have.
-
-
- 15 March 2021
- Alberyk updated:
-
- - Fixed the rice bowl deleting itself.
-
- Doxxmedearly updated:
-
- - Fixed the false alarm event causing it to seem like some events (including itself) were ending as soon as they began.
-
- Geeves updated:
-
- - Fixes hovering over slots with species restricted clothes spamming the chat with Your species cannot wear this messages.
- - Wielding guns and picking up species restricted backpacks now work again.
- - Monkeys are now capable of fine manipulation.
- - Diona now spawn with a survival flashlight, which is good enough to keep them alive for four minutes. It can be recharged at a recharger.
- - Diona no longer benefit speedwise from radiation or light, instead they just get a flat speed buff.
- - Diona can no longer sprint.
- - Swallowing and digesting mobs now does less damage to them, and digestion completes are five minutes, rather than thirty seconds.
- - The Unathi tobacco leaves are no longer low quality producing acrid smoke.
- - You can now carve notches into gun stocks by using any sort of sharp tool on them.
- - Untagged shells now appear as Human in their employment records.
- - Tweaks the gear Ceres Lance receives a little bit.
- - Magboots no longer deploy onto your feet when you simply pick them up.
-
- JohnWildkins updated:
-
- - Archaeological finds should no longer be created with a clearance depth larger than anomaly depth.
-
- TheGreyWolf updated:
-
- - Turning off species nightvision now retains the color blindness disability if they had it.
-
-
- 14 March 2021
- Alberyk updated:
-
- - Fixed tanks and jetpacks having no on back sprites.
-
- Geeves updated:
-
- - Fixes riot helmets not having the correct icon states.
- - Fixes laser tag vests gently breaking when you try to change their health without an ID on your person.
- - Fixes gore poking out of monkey groins.
- - Multiple borers can no longer infect the same host.
- - Statues are no longer neon pink or purple, again.
- - Fixed shoes not getting bloody.
- - Fixed the north facing right foot blood sprite being on the wrong side.
- - Miner lockers now start with an orange hardhat.
- - Borers releasing control now properly give the host the message that they're back in control.
- - Equipping items will now put them into the correct slot position, depending on which HUD your species has.
-
- MattAtlas updated:
-
- - The firearm control program now correctly displays if a gun is disabled or on automatic.
-
-
- 12 March 2021
- Geeves updated:
-
- - Allows characters to set their pronouns in character creation if desired. Only affects examining and gender appearance in visible messages.
-
-
- 10 March 2021
- Alberyk updated:
-
- - The tesla gauntlet now shock its target at melee range when punching.
-
- Flpfs updated:
-
- - Rolls the detective trenchcoat in the loadout into the general trenchcoat selection.
- - Removes IAA from the list of allowed jobs that can get the flash-proof sunglasses in the loadout.
- - Moves the Unathi shaman staff from Religion to Xenowear - Unathi.
-
- Geeves updated:
-
- - Tweaked how vending machines act when they throw things at you. Should be a bit more spicy now.
- - Monkeys have gained uniform, ID, and pocket inventory slots.
- - You can put Pun Pun's uniform back on if it gets taken off now.
- - Fixed some gore pixels poking out of Pun Pun's feet.
- - Morphs now gets an antagonist status assigned to them when they get released, granting them access to ambitions and AOOC.
- - Removed the cooldown on morphs changing form, making it more viable to change after attacking.
- - Attacking as a morph will now instantly drop the disguise, instead of you needing to drop it manually.
- - Morphs now actually attack the bodypart they're aiming at.
- - You can no longer rename morphs.
- - Pipeguns no longer spawn with pins, they also no longer have a safety.
- - Trying to install a pin on a gun that doesn't use pins now gives a warning message.
- - Fixes Diona DNA sampling.
- - Exosuits now come with integrated megaspeakers. When activated, they will increase the volume of your speech.
-
- SierraKomodo & Pawnp updated:
-
- - New sprites and lighting overlays for teleporters have been added.
-
- Sparky_hotdog updated:
-
- - Added prescription HUD assemblies to the loadout.
-
-
- 09 March 2021
- kyres1 updated:
-
- - Resprites the CE, EVA, Hazard and TCFL rigs.
-
-
- 08 March 2021
- Alberyk updated:
-
- - Reduced the armor penetration from laser rifles, removed the armor penetration from pistol laser beams..
-
- Scheveningen updated:
-
- - Reduced overall TC amount granted to all antag uplinks to 15. This was so that it still maintains the concept of having to ration between weapons and non-combat uplink equipment, displayed below.
- - Greatly lowered costs of non-combat uplink equipment. Most weapons that can be acquired through the uplink have had their cost adjusted, rounded down. Relatively speaking, all weapons from the uplink should be very similar impact on the overall TC pool as before.
-
- Waff-AI updated:
-
- - Added the ability to add plushies to your loadout.
- - Adds greyscaled squid plushies, a bee, a slime, and two schlorrgo plushies.
-
-
- 07 March 2021
- Arrow768 updated:
-
- - Prevents players from joining if they have unacknowledged notifications.
-
- Flpfs updated:
-
- - Changes the shell creation date in the IPC blurb to match the new lore.
- - Adds an image for shells in the blurb preview.
-
- Geeves updated:
-
- - Fixed brains dying instantly when the head gets decapitated or the body explodes. This will give roboticists enough time to retrieve and borg them.
- - Broken lights that have been turned off with a lightswitch no longer spark.
- - Added helmets to the laser tag gear loadout.
- - You can now alt-click laser tag armour to be able to set how many hits it will take before flooring you.
- - You can now use a multitool on laser tag gear to change which colour it is and works against.
- - Lowered the laser tag gun recharge rate to 4 seconds per shot, down from 8 seconds per shot.
- - The Tachyon-Doppler Array outputs its results to the science channel instead of common, now.
- - You can now toggle the doppler array's reporting on or off by clicking on it.
- - Skrell now make a wet slapping noise when they fall over. Yeah.
-
- TheGreyWolf updated:
-
- - New characters now start with their preference set to return to lobby if all their job slots are taken.
-
-
- 06 March 2021
- witchbells updated:
-
- - Added a plushtoy of Penny. You're welcome.
-
-
- 05 March 2021
- Alberyk updated:
-
- - Reduced radiation damage caused by uranium golems.
-
- Geeves updated:
-
- - You can no longer build padded comfy chairs out of steel, comfy chairs are now built plain and require you to pad it with other materials, such as carpet or leather.
- - Office chairs and comfy chairs have been collapsed into the miscellaneous construction tab in the steel sheet menu.
-
- MattAtlas updated:
-
- - Suffocating will no longer continuously apply losebreath. This is capped now, thus making recovery periods for suffocation much shorter.
- - The necrotic (dead) organ surgery has been fixed. For internal organs, use a scalpel! Cancel out of the organ removal prompt and the surgery will begin.
- - Wheelchairs no longer interact with the paranormal entities.
- - CPR now removes losebreath, thus making it a convenient option if people aren't breathing.
- - It is now obvious if the organ is dead following an organ repair surgery.
- - Getting headshots no longer multiplies damage exponentially if the damage is extremely high.
- - Headshots no longer make you lose breath.
- - Organs now need necrotic surgery if they've been dead for over five minutes.
- - The necrotic organ surgery is now longer, at about ten seconds. It also heals ten damage so that organs don't instantly die anymore.
- - Slowed brain decay while in cardiac arrest.
- - Non-glass (beakers, bottles) or non-bloodbag reagent containers may no longer be put onto roller beds.
- - Coffee no longer applies CE_PULSE, which means you won't get spammed by heartbeat for having the audacity to drink it.
-
- Yonnimer updated:
-
-
- 04 March 2021
- Alberyk updated:
-
- - Fixed jumping down disposals causing no damage.
- - Destroying the station's floor won't create asteroid tiles anymore.
-
- Alberyk, Canon35 updated:
-
- - Added Hro'zamal Soda.
-
- Carpe Venenum updated:
-
- - You can now properly scan people with circuit debuggers and integrated circuit sensors.
-
- MattAtlas updated:
-
- - Lethal blaster bolts now correctly go through laser armor.
- - Fixed rig armor suddenly disappearing upon being deployed.
- - Fixed various wrong armor definitions.
- - Fixed the unathi breacher having wrong armor values for laser defense.
-
- MoondancerPony updated:
-
- - Cooking containers are now acceptable containers for blenders, and also won't be ground up.
- - Converts a lot of reagent decl istypes to ispaths, which might cause a speedup.
- - Ya'ssa will now properly handle messages starting with S that have no space between it and the key.
- - Native Tajaran footwear selected from the loadout will now spawn properly.
- - Fixes makeshift distilleries.
- - You can no longer charge remotely by abusing a wheelchair and a cyborg charger.
- - Fixes batter.
- - Batter is now applied by clicking a container with food in your hand.
- - Secret chems now load properly.
-
- WickedCybs updated:
-
- - The spiderling infestation announcement now references greimorians.
-
-
- 03 March 2021
- Carpe Venenum updated:
-
- - Hairstyle gradients now respect the original hairstyle's blending mode, meaning that they are now properly shaded.
-
- Ferner updated:
-
- - Added supply/scrubber specific pressure regulators.
-
- Varoxus updated:
-
- - Added gloves to the xenobotany lockers.
-
- WickedCybs updated:
-
- - Fancy cloak's front facing sprite has had its golden trim fixed, it was previously not in line with the rest when it comes to colour.
- - Tajara can now pick from a selection of closed boots that aren't toeless in their xenoware section. These are the black boots and workboots.
-
-
- 02 March 2021
- Alberyk, Kyres1 updated:
-
- - Added the tesla gauntlet to the uplink.
-
- Geeves updated:
-
- - Using hardsuit modules now generally only applies the module's cooldown if the action was successful. Standard click-cooldown still applies, however.
- - Using a hardsuit module will now colour your back HUD icon red until the cooldown ends.
- - You can now remove the cap from a vacuum flask to turn it into a small 10u cup.
- - Readying up now shows your character name and the job they have set to high in the Lobby stat panel. No ckeys are exposed.
- - Magboots now prevent you from being thrown about during shuttle rides.
- - Fixes flipping iPatches making the sprite go all wonky.
-
- MattAtlas updated:
-
- - Ghosts are no longer invisible if from an engineering or security department.
- - Human mobs now get knocked out by pain sooner; from 200 halloss to 120.
- - Pain decay nerfs have been reverted as well.
- - Disruptor projectiles have been buffed. They now knock down a human mob in about six shots, and they have 10 shots available before recharging.
- - Nerfed shotgun lethal pellets.
- - Adrenaline has been nerfed once again, now only having its full effect for a short amount of time. Its jittering now happens when the dose is very high, instead of at a mediocre amount.
- - Reworked how disruptor lethal authorization works in the backend. No user-facing changes.
- - Touched up wireless firing mode failure messages and added a sound to gun registration.
- - All gun agony damage now goes through the siemens coefficient.
- - Stun baton pain damage has been slightly nerfed to compensate.
- - Security's non-lethal guns now do one burn damage. Think of it as flavour.
-
- SierraKomodo updated:
-
- - Added a Raakti Shariim beret, coat, and uniform to the loadout for Tajara characters.
- - The pharmacy's shutters now start closed.
-
- UncleJo updated:
-
- - Added two unique, access-locked lockers to the EMT bay and relocated most of the existing table clutter into them. They additionally come with a full uniform, a stethoscope, a penlight, a roller bed, and a crowbar. No more trips to the sub-level.
- - Added a box of nitrile gloves, a medical suit cycler, and two spare roller beds into the EMT bay.
- - Gave the EMT bay itself a bit of a facelift. It should be a bit cleaner and a bit roomier now.
- - Replaced the wall-mounted NanoMed vendor in the EMT bay with the alternative variant that doesn't shoot dylovene syringes at you during rampant brand intelligence events. Thank God.
- - Removed the wall that was left smack dab in the middle of the General Treatment Room to house the GTR's APC and intercom unit. The intercom is gone as well.
- - Relocated one of the General Treatment Room's cryo pods into the Intensive Care Unit to make room for the GTR's APC, along with an extra table.
-
- Wickedcybs and UncleJo updated:
-
- - Replaced a misplaced disposals section in medical with a straight piece.
-
- listerla updated:
-
- - Ported directional floodlights from Baystation 12.
-
-
- 01 March 2021
- Alberyk updated:
-
- - Lowered the Tajaran cloak loadout selection price to 1.
-
- Geeves updated:
-
- - The AI has received a new default set of laws.
- - AIs can bolt and unbolt all airlocks again, provided the AI control wire hasn't been pulsed.
- - Cyborg-likes now need to be adjacent to airlocks before they can bolt or unbolt them.
- - An anti-Cyborg-like setting has been added to turrets.
- - Camera wires are no longer randomized per camera, all of them will be the same.
- - Removed malfunctioning AI as a gamemode.
- - AI can now roll traitor again.
- - Allows robotics to print prosthetic groin caps. These come with all the organs that groins normally come with, but they do not support attachment of legs.
- - Light Step shoes now let you avoid bear traps.
- - You can now grill xenomeat on the grill, as is. The polyacid inside will provide the spice you need.
- - Ported new grill sprites.
- - Added grill circuitboards to RnD, mapped one into the maintenance workshop.
- - Increased the amount of meat greimorians drop when butchered.
- - Added an additional recipe for grilled meat that only needs salt and pepper, no space spice.
- - Barricades can now be damaged by bullets. If you aim directly at them, you will hit them. If you stand next to them when you fire through them, you will always shoot through, otherwise there is only a 35% chance for the bullet to pass unimpeded.
- - Mobs can no longer slip through barricades.
- - AMRs, tranq rifles, and Hegemony Sluggers will now report their ammo counts correctly.
- - Broken lights that have power now occasionally spark.
- - Diona now transmits heard messages between its detached nymph and its gestalt.
- - Gave lings the ability to upgrade space adaption for 5 genome points, removing their need to breathe, and nullifying the damage taken from low pressure.
- - Droppod Burglars now properly get their burglar role assigned.
- - Refactors how a lot of items handles being initialized. A full list of affected items can be found in the New Check PR.
- - You can now pull rechargers onto tables.
-
- MattAtlas updated:
-
- - Fixed a runtime with blood updating on gloves.
- - Fixed a typo in the changeling evolution menu.
- - People can no longer attack with items if they're knocked down.
-
- WickedCybs updated:
-
- - The sublevel 'physician lockers' are renamed to 'medical equipment locker' and have had one medical helmet added to their storages.
- - The white shoes in the med sublevel are now medical shoes.
- - The medic chest rig can now carry the medical helmet in its suit storage.
- - The Unathi hide mantle is now a poncho-type accessory, so it can attach to clothing and suits.
-
- listerla updated:
-
- - Fixed 'enble' to enable in the chat client.
- - Changed 'Extranneous' to 'Extraneous' in teleportation.
-
-
- 27 February 2021
- Geeves updated:
-
- - Removed the advanced weapons software for exosuits, all combat gear now work with the standard weapon software.
- - Synaptizine no longer exponentially increases your stamina into infinity.
- - The stamina bar above your move intent now properly updates your max stamina value.
- - Stasis now works.
- - Superheated or supercooled chemical damage caps are now also calculated by total volume, so spritzing someone doesn't do 40 damage a pop.
- - Diona Roast is now made with of 2u of Space Spice, instead of 5u of Polyacid.
- - Added sofas, you can build them in the misc. construction tab with steel sheets.
- - The byond icon on your taskbar now flashes when the gamemode vote starts, if you're tabbed out.
- - Bishops and Shells can now use prosthetics.
- - Mechfabs now give proper indication that you lack access if you lack access.
- - Added examine text to floors that allows you to see what you can deconstruct them with.
- - Diona floors can now be removed with shovels and welding tools.
- - Fixed emergency oxygen tanks having the wrong handedness.
- - Fixed phoron tank in-hands being missing due to being named wrong.
- - Added missing hydrogen tank in-hands.
- - Fixed tanks changing their air contents after checking their air contents for the gauge value.
-
-
- 25 February 2021
- Alberyk updated:
-
- - Removed the invisibility module from the ninja hardsuit.
- - Removed the meson mode from the advanced vision hardsuit module.
- - Replaced the self destruct in the ninja rig with an anti-theft system that delets the user and the rig upon death. You can still buy the explosive option in the uplink.
- - Increased the energy use of the invisibility hardsuit module.
- - Ninja hardsuit options are now similar to antag gear loadouts: they come with more stuff than just the hardsuit.
- - Increased the number of needed players in the intrigue and visitor game modes to 20.
- - Added a Kosmostrelki themed gear loadout.
- - Removed the vampire dominate power.
-
- Geeves updated:
-
- - Added a macroable verb to click suit storage, click_suit_storage.
- - Plants can now buckle people again.
-
- TheDocOct updated:
-
- - Adds the medical chest-rig and first responder vests, which spawned in the medical sublevel, as loadout options.
-
-
- 24 February 2021
- Geeves updated:
-
- - Added cleaning grenade launchers to the exosuit equipment list in the mechfab.
- - Examining the equipment you can attach to exosuits will now show you to which hardpoints it can be attached, and which software it requires to function.
- - Fixes exosuits responding to their commands without invoking their names first.
- - Examining in-construction exosuit parts will now add hyperlinks to certain words, which can be clicked to provide some info on the steps to take to complete it.
- - Using a plasma cutter to cut down walls, grilles, and girders, now properly plays the sound and uses its charge.
- - Using welding tools on walls will now drain their fuel.
- - Plasma cutters beams can now hit three asteroid walls per shot, making them more useful for mining.
- - Added a new variant of spider, nicknamed 'Jackal', that counters IPCs by sapping their power and EMPing their limbs.
-
- MattAtlas updated:
-
- - Badges can now be attached to plate carriers.
- - Crossbows are no longer duplicated when attached to an RFD.
- - Fixed hardsuit weapon configuration.
- - Fixed riot armguards worn sprite.
- - You can now wear most accessories on plate carriers once again.
-
- WickedCybs updated:
-
- - Revised some fluff descriptions and resistances to a few pieces of Tajaran gear.
-
-
- 23 February 2021
- Alberyk updated:
-
- - Reduced the medium bullet damage to 30 from 35.
-
- Alberyk, Kyres1 updated:
-
- - Added new sprites to blaster guns, gauss thumper, pump shotgun, ion rifle, disruptor guns, laser rifle, bolt action rifle, energy carbines, security handguns, revolvers, machine gun, marksman rifle, and some others.
-
- Geeves updated:
-
- - Added the ability for ore detectors to find minor xenoarch finds, as well as major artifacts.
- - Added ore detectors to xenoarch excavation lockers.
- - You can no longer toggle your hardsuit pieces while incapacitated.
- - Captain and HoP radios now start with all the channels on, making them opt-out instead.
- - Fixed exosuits that do attack animations being off centre.
- - Fixed exosuit hardpoints losing their cooldown colour before the cooldown actually completed.
- - Climbing out of an exosuit with a closed hatch now properly updates the HUD.
- - Made the mech fab name lowercase.
- - Tweaked how the mechfab accepts materials, no user-facing changes should be noticeable.
-
- MattAtlas updated:
-
- - Tear gas should now be much more effective.
- - Stun batons now disperse pain all over the body. What happened previously was that hitting the same body part would not cause spillover, thus keeping the mob's pain at that limb's total pain cap.
- - Adrenaline generation is now capped and will not be generated if there is more than 15u in the system.
-
- WickedCybs updated:
-
- - Rectified a mistake that was missed on the Tajara Bangs Alt hairstyle. A superfluous pixel was removed.
- - The rescue RIG's chemical injector has had its mortaphenyl replaced with perconol due to the changes with medical reagents recently.
-
-
- 22 February 2021
- Geeves updated:
-
- - Fixed being in an exosuit not letting you override its assigned leader.
- - Fixed various bugs regarding tying nooses and attach people to them.
-
-
- 21 February 2021
- Geeves updated:
-
- - Fixed a spelling error when removing an air tank from a hardsuit.
- - Fixed the circuit imprinter machine having the protolathe category selection instead of its own.
- - Using clamps to lift up canisters no longer smash them.
- - Merchants now get an Idris account that they can operate from memory and ATMs. The station account terminal will not be able to interact with this account.
- - Fixed examining a buckled humanoid saying that they're buckled_to to something.
- - You can now take gumballs out of gumball jars by dragging the jar onto your sprite.
-
- Kyres1 updated:
-
- - Resprites all NT-ERT suits, with the exception of the now deleted J-ERT suit.
- - Restricts NT-ERT suits to Skrell/Human.
- - Resprites the combat RIG suit from Robotics.
-
- MattAtlas updated:
-
- - Security armor has received a revamp in both mechanics and looks. They now get plate carriers, armor plates, leg guards and arm guards. The latter three are accessories to the first.
- - Mercenary body armor works much the same way now as well.
- - Temporarily removed the ablative armor's laser reflection mechanic until a replacement can be coded.
- - Added slight slowdown to the ablative and bulletproof vests.
- - Added a heavy helmet to the heavy security vest kit.
- - Removed two heavy security vests from the armory in exchange for them being fit out with arm guards, leg guards and a helmet.
- - Fixed the ballistic arm guard sprite not showing up on the mob.
- - Fixed the ablative armor not having its siemens coefficient.
-
- WickedCybs updated:
-
- - Boot selection in xenoware now gives Tajara their own specific sprites for each boot type. Remains the same for all other species.
- - Tesla leg prosthetics had a extra pixel that has been removed.
-
-
- 20 February 2021
- Geeves updated:
-
- - Fixes the Eject AI option not appearing on consoles that spawn with an AI slot.
- - Fixed mining drone upgrades not properly setting the correct module for the mining drone.
- - You can now examine mining drones to gauge how upgraded they are.
- - Mapped in an appearance changer to the Loner basement.
-
- Lady Fowl updated:
-
- - Changed telescience portals to not fail like hand tele portals.
-
- MattAtlas updated:
-
- - Floor tile throwing damage and throw range have been halved.
- - Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself.
- - Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets.
- - Other kinds of behaviour that aren't firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets.
- - Switching firemode now plays a small sound.
- - The toggle burst fire button is now correctly called Toggle Firing Mode. The verb is also toggle-firing-mode.
-
- Sparky_hotdog updated:
-
- - Fixed bodybags losing their labels after being unbuckled to roller beds.
-
-
- 19 February 2021
- Arrow768 updated:
-
- - Updates the character deletion warning to reflect that it is not possible to create another character with the same name.
-
- Geeves updated:
-
- - Three Towns Cider cans now have a crushed icon state.
- - Removing items from skrell headtail pocket storage now works properly. It used to check if they had a hat, not a head.
-
- William Murdoch updated:
-
- - Added a new labcoat in IAC colors to the loadout.
-
-
- 18 February 2021
- Alberyk updated:
-
- - Fixed vehicles not working properly.
-
- Geeves updated:
-
- - Fixes CMO headset selection being flipped.
- - Fixes how projectile angles are calculated, this should fix emitter shots going diagonally.
- - Shooting light fixtures will now cause them to break.
-
- MattAtlas updated:
-
- - The groin is no longer vital.
- - Reworks how stance damage works slightly. Having no feet or no legs means you can no longer walk at all. Behaviour with only one foot unchanged.
- - Canes no longer help you when you have no legs or feet.
- - Non-existant feet are no longer bloody.
-
-
- 17 February 2021
- Sparky_hotdog updated:
-
- - Fixed a few grammar issues when buckling people to things.
-
- WickedCybs updated:
-
- - References to spiderlings and spiders should now reference greimorians. Overt references like 'spiderling remains' are now 'greimorian larva remains' too.
-
-
- 16 February 2021
- Geeves updated:
-
- - Turbolifts now gib when moving up, but only if you get crushed by the wall against the roof. Standing on the flat part will keep you safe.
- - Weldpacks have been changed into reagent containers, you can open their fuel caps by using a wrench.
- - Added recolourable winter coats.
-
- MattAtlas updated:
-
- - Wizards can no longer cast most spells while under various forms of incapacitation.
-
- Sparky_hotdog updated:
-
- - Changed the roller bed sprites. They are now a bit bulkier (for ease of clicking) and a bit brighter.
- - Roller bed IVs now show up on the left of the bed, not the right, so they are no longer blocked by medhuds. The fluid low light is now a tad more obvious too.
- - You can now buckle body bags and cryo bags to roller beds.
- - Roller beds are now normal sized items, so they fit in your bag.
- - Trying to pull someone buckled_to to something now attempts to pull that thing instead.
- - Station time is now based of Galactic Standard Time (CST IRL).
- - Removed automated nightlighting. Nightlighting can still be enabled via the lighting control program, and via individual APCs.
-
- Yonnimer updated:
-
- - Makes dionae naturally insulated against being shocked
-
-
- 15 February 2021
- Geeves updated:
-
- - Tweaked the Impact Wrench's bit's colour and sprite to make it easier to see what you have.
- - Mousing over the impact wrench while holding shift will now make a pop-up tooltip showing which bit is selected.
- - Emergency floodlights are now called industrial floodlights.
- - Floodlights now spawn with a device class cell. It used to spawn with a high cap, with the max charge manually lowered. No change in total charge duration.
- - Examining a floodlight now gives you an idea about the status of the cell.
- - Tweaked floodlight flickering to make it less bad.
- - Added the necessary supplies to set up a simple RTG to the research shuttle.
- - Any humanoid capable of ripping open airlocks can now shred the sparkly energy shields by harm intent clicking them with an empty hand.
- - You can now completely get rid of bodies by dismembering all their limbs, including the lower body.
- - You can now carve steel wool out of steel sheets by using something sharp.
- - Removed the cheap buildable steel wool recipe from steel sheets.
- - Fixes the Chemistry Codex.
- - Fixed clicking the wristbound on the wrist slot not interacting with it.
-
- Karolis2011 updated:
-
- - Reworked board games (checkers and chess) in to one holo board, that allows to play any game. Also it been ported to VueUI.
-
- kyres1 updated:
-
- - Resprited Coalition, Elyran, EPMC suits/RIGs, as well as the Banshee and Revenant voidsuits.
-
-
- 14 February 2021
- Geeves updated:
-
- - Added pipeguns, chambered in 5.56mm.
- - The improvised shotgun recipe now creates a pipegun instead.
-
- MattAtlas updated:
-
- - Ported a new armor system from Baystation. It's far more modular and allows for more granularity. Armor is now exponential and will block damage better the lower it is from the armor rating.
- - Notably, armor now removes damage flags if the damage is blocked significantly. This means no more bleeding from a 2 damage projectile.
- - Due to this, a lot of guns were buffed, including Security and antagonist guns alike. Some things may be a bit too strong or a bit too weak.
- - Likewise, a lot of armor has received buffs. Mech armor should now be considerably more durable.
- - Re-added laser organ damage.
- - Increased the cost of the sharpened bear trap.
-
- Skull132 updated:
-
- - Permissions sync disable functionality should now work.
-
-
- 13 February 2021
- Doxxmedearly updated:
-
- - Thetamycin starts fighting infections right away (Instead of requiring 5u to metabolize first), which means minor infections treated early will be cured quickly, and major ones have a slightly reduced treatment time.
- - Added thetamycin to the reagents shown in the body scanner, instead of filing them under 'other.'
- - Golems and other bloodless species should no longer get infections.
- - Infections now show up on printed scans from the body scanner.
-
- Geeves updated:
-
- - Fixed TTV devices not being able to open their UIs.
- - Removing a device from a TTV now puts it in your hand.
- - Fixed megaphones having the wrong handedness.
- - A neck grab and above will now always hoist the grabbee into a raised position.
- - If the person you have in a neck grab is lying down for whatever reason, you cannot use them as a shield.
- - You can only use a human shield if you're facing the direction you're being shot at. Bullets that come from behind you will bypass your human shield.
-
- Sparky_hotdog updated:
-
- - Cheap lighters are now colourable in the loadout.
-
- WickedCybs updated:
-
- - Adds Tajara specific flats in a selection contained within their loadout menu.
- - Adds toeless winter boots to the xenowear section.
-
-
- 12 February 2021
- WickedCybs updated:
-
- - Fixed misalignment with the oxygen deprivation kit in-hand sprite. It will no longer float off the hands now.
-
-
- 11 February 2021
- Geeves updated:
-
- - Revenants now get a martial art that allows them to bash people away on a three hit combo. This replaces their ability to use guns.
- - Revenants are no longer able to operate welderbombs.
- - Revenants now absorb 20% of laser fire instead of 30%.
- - Moved Revenant spawnpoints into the station.
- - Tweaked the rift gameplay, should be easier for the station to stop the revenants now.
-
- MattAtlas updated:
-
- - You can now actually select the sleeved Morozi dress in the loadout.
-
- kyres1 updated:
-
- - Reflavored giant spiders to Greimorians, a new alien species that serves the same purpose mechanically.
-
-
- 10 February 2021
- Geeves updated:
-
- - You can now put drink dispensers back onto table by dragging them onto it.
- - Cutting up bedsheets now gives cloth instead of going directly to rags.
- - Mapped in four engineering maglocks in the engineering sub-level storage.
- - Mapped in a chem heater for the kitchen.
- - Ported Bay blob to replace our own. Notably, this changes how it spreads and also its description.
- - Blobs can no longer penetrate walls reinforced with tough materials.
- - Attacking blobs with wirecutters will now produce samples, which can be used for offense or for research.
- - Attacking blobs no longer suck the weapons out of your hand. Happy killing.
-
-
- 09 February 2021
- Geeves updated:
-
- - Fixes belts missing their sprites and having uncoloured overlays.
-
-
- 08 February 2021
- MattAtlas, DasFox updated:
-
- - Added new fancy Dominian dresses under a new loadout selection.
- - Updated the tribunal cape.
- - Added a verb to the red tribunalist cape that allows you to hide part of it.
-
-
- 07 February 2021
- Doxxmedearly updated:
-
- - Most non-hostile simple animals without a name can be renamed, including monkeys and the alien equivalents. This is done via right-click menu. You have only one chance. Some cannot be named (Such as nymphs). Please bug report any simple mobs that can be renamed but should not be. It is intentional that simple mobs cannot rename themselves.
- - Cult constructs and wizard familiars can be renamed by those with the proper antagonist type. Wizard apprentices cannot rename familiars.
- - Guard dogs can only be renamed if they have no master, or, if they have one, only by their master.
-
- Wowzewow (Wezzy) updated:
-
- - Adds colorable belts.
- - Fannypacks are now recolorable.
- - Belts now have a dedicated loadout section.
-
-
- 06 February 2021
- Alberyk, Kyres1 updated:
-
- - Added a freeze ray gun.
-
- Geeves updated:
-
- - Smart mobs will no longer slip out of your aggressive grabs by moving away.
- - Molotovs now work off both alcohol and welding fuel.
- - Molotovs now longer emit light if an unlit rag is inserted.
- - Molotov rags now properly delete when they burn out.
-
- Sparky_hotdog updated:
-
- - Added custom rolls and burgers. Made in the same way as custom sandwiches, but with a bun or burger respectively. Go wild!
-
-
- 05 February 2021
- Ferner updated:
-
- - Surgeons/Pharmacists can now access the Odin surgery/chem dispensery sections respectively.
- - Added a CCIA/FIB escort Ready Room, openable by the agents if needed, they can also now access the Odin detention wing.
-
- Geeves updated:
-
- - Fixes the tachyon doppler-array not having a sprite.
-
- Karolis2011 updated:
-
- - Upgraded NTSL2+ to NTSL2++. New scripting environment, better error messages, space for future expansion.
-
- Skull132 updated:
-
- Wowzewow (Wezzy) updated:
-
- - Fixes IDs not being read in wristbounds worn in the wrist slot.
- - Fixes examining wrist descriptions on other people.
-
-
- 04 February 2021
- Geeves updated:
-
- - Fixed restricted wristbounds from spawning in the warehouse.
-
- Geeves, Stryker updated:
-
- - Added bluespace headsets, IDs, and accents.
- - Wizards now spawn with bluespace headsets and IDs. The headset can intercept communications.
- - Slimes and bluespace golems have the bluespace accent.
- - Forced open airlocks now play the unpowered opening sound.
-
- MattAtlas updated:
-
- - Fixes dead mobs holding up the arrivals shuttle.
-
-
- 03 February 2021
- Alberyk updated:
-
- - Raised the nicotine overdose threshold to 15 units.
-
-
- 02 February 2021
- Ferner updated:
-
- - Repurposed the adult section of the library. It's now a reading room.
- - The science firing range crematorium is now accessible by scientists.
-
- PoZe updated:
-
- - Fixed race condition within goonchat initialization code. Possibly fixed issue of long loading time.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes bug with swapping hands.
- - Adds proper icons for white hud.
- - Fixes Fisanduhian Ushankas and PDA inhands.
-
- listerla updated:
-
- - Changes 'your are' to 'you are' in dehydration message.
-
-
- 01 February 2021
- Doxxmedearly updated:
-
- - Golden apples have gold in them once more. Also fixed some rarely-used chemistry recipes.
-
- Geeves updated:
-
- - Weapon Analyzers can now print reports about their inserted items via a button at the bottom of the UI.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new megaphone types. Collect them all! Heads of staff, check your lockers.
- - Fixes labeler inhands.
- - Adds wrist slots. Wear watches with gloves! Hooray!
-
- Wowzewow (Wezzy), chaoko99 updated:
-
- - New sprites for morgues and crematoriums.
- - Adds some morbid animations to cremation.
- - Groups crematoriums under morgues to reuse their code more efficiently.
-
-
- 30 January 2021
- Geeves updated:
-
- - You can now shoot an SMES to damage it. Be very careful when you do.
-
- Sparky_hotdog updated:
-
- - Clips on ties from the loadout now show on sprites.
- - The zeng-hu body analyser now plays an emote when you scan someone.
-
- WickedCybs updated:
-
- - The Tajara commoner/royal cloaks are renamed to 'common cloak' and 'fancy cloak' respectively and can be attached as accessories or just be worn in the suit slot like other cloak/cape style items now. A minor change was made to the fancy cloak to make it look more consistent with the common one.
-
-
- 29 January 2021
- Doxxmedearly updated:
-
- - People with infections should experience fevers once again. The intensity of all active infections dictates how strong the fever is.
- - Fixed perconol's anti-fever strength being in the millions at certain doses. It now has a flat rate.
- - Each infection will now only spread to one internal organ and one limb at a time, instead of spreading to all limbs it can touch.
- - Having 5u of thetamycin in the bloodstream will now prevent infections from spreading. It will still need to metabolize to the proper dose before it begins to cure them.
- - Grab examine will now indicate if you see in infection on that limb, and how bad it is. Look for messages that say the skin is warm and reddened.
- - Leporazine now also acts as a fever reducer.
-
- Sparky_hotdog updated:
-
- - Changed most ties in the loadout to be colourable instead (With clips too!). Horrible tie is available on its own now.
- - CPR is now automatic, but required both hands to be empty.
-
-
- 28 January 2021
- Alberyk updated:
-
- - Fixed hair style choices not checking for gender restrictions.
-
- Geeves updated:
-
- - Added three packets of seeds to the surface garden crate.
- - Removed the gender restriction on all hairstyles.
- - Revenants now get a global language called Riftspeak, activated with ,rs , that lets them speak to all living revenants at once.
- - Killing revenants now open portals that spew out usable materials.
- - Killing a number of revenants will cause a bluespace rift to open, which needs to be closed with bluespace neutralizers. Once all the rifts close, revenants can no longer spawn.
- - Added bluespace neutralizers, devices that can be used to quickly collapse portals. It can be made at the protolathe under the advanced tools section, needing materials, engineering, and bluespace tech.
- - Added new portal sprites from /tg/station.
- - Holocarp are no longer invisible.
-
- HappyFox and WickedCybs updated:
-
- - Adds in a new hairstyle for Tajara named 'Tajara Mane' courtesy of HappyFox, who made the sprite.
-
- Karolis2011 updated:
-
- - Fixed ban / kick messages not showing up on goonchat.
-
- MattAtlas updated:
-
- - The freelancer mercenary description has been changed so as to no longer allow self-antagonistic actions.
-
- Wowzewow (Wezzy) updated:
-
- - Adds more variations of hearing aids. Moved them to the earwear section.
-
-
- 27 January 2021
- Wowzewow (Wezzy) updated:
-
- - Adds missing descriptions for the clipboard and folder.
-
-
- 25 January 2021
- Alberyk updated:
-
- - Removed the item dropping animations.
-
- Geeves updated:
-
- - Ported high-vis jackets from Bay. Added two to the engineering wardrobe locker, and added it to the jacket selection in the suit loadout.
- - Fixes some parts of the revenant's body not appearing.
- - Record programs now display some lines next to the person if they have custom filled records.
-
- SierraKomodo updated:
-
- - Scrubbers now filter all non-air gasses by default, instead of jsut CO2.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes Chaplain's null weapon inhands.
- - Fixes EMT Garage typos.
- - Fixes rags shattering and being unwettable in sinks.
- - Fixes invisible forensic tech vest.
-
-
- 24 January 2021
- Alberyk updated:
-
- - Using switch shoe layer now properly updates the shoe icon.
- - Fixed party poppers and torches having no sprites.
-
- Geeves updated:
-
- - Station safes now spawn with items in them again.
- - You can now buy a thermal drill capable of drilling into the station safe for 8 telecrystals. It will take five minutes to do so.
-
- Roostercat updated:
-
- - Fixed a few Vaurca body markings being a few pixels off center.
-
- Stryker, NewOriginalSchwann updated:
-
- - Dominian accent was removed and replaced with High Morozi and Vulgar Morozi.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible antenna sprites.
-
-
- 23 January 2021
- Doxxmedearly updated:
-
- - Disassembled curtains and plastic flaps now produce the correct materials, instead of steel sheets.
-
- Geeves updated:
-
- - Fixed Syndicate Cyborgs not having a HUD.
- - Added a laptop in the teleporter room, that has a remote teleporter control program loaded.
- - Removed teleportation computers, their functionality have been shoved into the stations.
- - Fixed teleportation pads no longer need to be test fired to be accurate.
- - It is now impossible to miss pointblank throwing something at someone.
- - You can now throw things past windows without it bumping into them.
- - Fixed bashing hydroponic plants with your jugs.
- - Animals that only attack when attacked now properly add the person who attacks them to their target list.
- - Retaliating animals now only attack the person who attacked them.
- - You can now open display cases with a captain level ID.
- - You can now play any item in a display case.
- - Smart hostile mobs will now attempt to dodge around the player after making an attack.
- - Having someone in a grab now has a chance to transfer any disarm or weapon attack attempts on you to them.
-
- Geeves, Roostercat updated:
-
- - Added a bunch of vaurcaesian body markings.
-
-
- 22 January 2021
- DanseMacabre updated:
-
- - Added a Fisanduhian ushanka. Great for showing off how much you hate Dominia!
-
- Geeves updated:
-
- - Ghosts are no longer nude.
- - Fixed revenants not having the correct respawn timer set.
- - Statues no longer look like CS Source wasn't installed.
- - Fixed the revenant gamemode assigning roundstart humans as revenants.
- - Fixed all revenants spawning at the radiators.
- - Command members now spawn in the cryogenics section of the bridge.
- - Fixed wax spawning in negative values at the biogenerator.
- - Tau Ceti Basic speakers can now understand 80% of what revenants say.
- - Revenants can now universally understand all languages.
- - Revenants now spawn between 20 and 30 minutes into the round.
- - Revenants now get a numerical identifier after their name that increments up from 1.
- - A bleeding bodypart covered by a piece of clothing that isn't thick will now give a rough indication that it's bleeding when its owner is examined.
- - Fixed observers having fully opaque clothes by making them naked.
- - Added borosillicate windows to the supermatter engine bay to prevent it from being vented when the radiators get breached.
-
- WickedCybs updated:
-
- - Added a new minor variant of the Tajara face pattern.
- - Added the ability to colour Tajara ears via hair gradients.
- - Added some missing shading to the back of the Short Fringe hairstyle.
-
-
- 17 January 2021
- Doxxmedearly updated:
-
- - Candle boxes now take up less inventory space. They still hold five candles.
- - Reduced the number of total item spawns in cargo by about 10%.
- - Further adjusted cargo warehouse spawn probabilities.
- - Removed some items from the warehouse spawn list.
- - Added some items to the warehouse spawn list.
-
- Geeves updated:
-
- - Replaced the last of the ghosttrap system with the ghostspawner system. Rebooted drones, imaginary friends, split personalities, and grown mobs like diona now use it.
- - Grown mobs like diona nymphs now last three minutes after being born, instead of one minute.
- - Antag datums are now properly cleared if your antag status is removed.
- - Internal organs protected by bones (like a ribcage) now have a x0.2 modifier to being hit, adjusted from x0.6.
- - You can now pull both Unathi and Tajara gloves out of the nitrile glove box.
- - Added a minified biogenerator to the surface garden. It is quite inefficient, but you can move into its tile.
- - You can now colour simple webbings in the loadout.
- - Added pigs.
- - pAI can now click on deployed modular computers to turn them on or look a them, they can't interact with them without being in them, though.
- - You can now repair pAI with nanopaste.
- - pAI can now examine even while folded up or carried or inside something.
- - pAI now start with the Access Local Computer verb instead of having to relog to gain it when they get put into a computer.
- - Airlocks no longer crush mobs that can pass through hatches, instead, the hatch will open to accomodate them. Access does not get taken into account.
- - Attacking a pAI card will now attack the pAI inside.
-
- Karolis2011 updated:
-
- - Added a new flashy UI for integrated circuit printer.
-
- MoondancerPony updated:
-
- - Reagents now use /singleton/s instead of /datum/s.
- - Paint no longer has a color of its own and can instead be combined with other reagents to make colours stick to things. Colorific!
- - Blood is now body temperature.
- - Injecting incompatible blood now creates a special toxin rather than the actual toxin chemical.
- - Ports Bay's per-mob dose system. This will probably affect how much alcohol you have to drink to get/stay drunk.
- - Replaces the chem modifier system with CE_EFFECT. Funny, given that it was originally intended to be the other way around.
- - Hot chemicals now do more damage; before, it would be rounded down to zero or outhealed in one tick.
- - Temperature is no longer per-reagent; it is now per-reagents-datum.
- - Removes phoron salts pending a rework/replacement.
- - Having a chemical that is toxic to an organ in your system will now prevent that organ from regenerating.
- - Thetamycin now properly takes time to work on internal organs, as described on the wiki; a bit over five and a half minutes, to be exact. Treat infections early!
-
- Wowzewow (Wezzy) updated:
-
- - Changes dark blue warden uniform to match the rest of the department, for consistency reasons and the fact it did not match with any other security accessories
- - Added unused blue and navy blue security jackets to the loadout, with some tweaking.
- - Red forensic tech jacket has been removed for being out of place. In lieu of this, similar blue and navy blue variants have been added. The badge has been removed in order to further distance resemblance from the FIB jacket.
- - FIB jacket has also been updated.
- - FIB and forensic technician jackets are now able to open and close like labcoats.
- - Removed the armor values from cosmetic coats in security lockers.
- - Resprited warden and hos caps. added a corporate version as well, and moved them to an appropriate file, along with the commissar's cap.
- - Finally, added corporate bandanas
- - Adds lava lamps and desk toys.
-
-
- 15 January 2021
- Arrow768 updated:
-
- - Adds a pause icon for the ccia recorder.
-
- Doxxmedearly updated:
-
- - Vampire's Presence ability should once more only affect IPCs if the vampire is at full power.
- - Cough syrup is now made with carbon, water, and tungsten instead of carbon, water, and ammonia, to prevent recipe conflicts.
- - Plastic flaps no longer get stuck while trying to deconstruct them.
- - Animals no longer can make noises when dead or unconscious.
-
- Geeves updated:
-
- - Fixed giant spiders not having a blood overlay.
- - The Guinness glass has a sprite again.
- - Added a new gamemode, Loner. It features a single psionic operative.
- - Bluespace inhibitors now inhibit warp extraction packs.
- - Fixed humanoids bleeding after being rejuvenated.
- - Zavodskoi Liaisons now spawn with a 9mm pistol instead of an energy pistol.
- - Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.
- - Ling-sucking something without a client no longer gets you stuck in suck mode.
- - Fixed clusterbangs not working if they weren't on a turf.
-
- WickedCybs updated:
-
- - Four missing glove types added to the Unathi & Tajara loadout selection, bringing it in parity with the normal glove selection humans have. Added options are light brown, grey, rainbow and black leather.
- - Fixes an oversight with the bangs Tajara hairstyle.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes a grammar problem with detective badge description.
-
-
- 11 January 2021
- Arrow768 updated:
-
- - The ghostspawner can no longer be enabled if all the available slots have been used up.
-
- Aticius updated:
-
- - You can now flip fannypacks onto your butt.
-
- Doxxmedearly updated:
-
- - Reworked scrubber backsurge odds to make certain things like mindbreaker less common. Reagent amounts are randomized between 10u and 25u now, instead of always being 35u.
- - Added more reagent variety to backsurge events, as well as paint color variety.
- - Changed the recipe for Saline Plus to be less obnoxious. The recipe is now 2u Water to 1u Sodium Chloride to 0.5u Sugar, and results in 2 units instead of 1.
-
- Geeves updated:
-
- - Vampire blood eyes now properly disappear when they lose frenzy.
- - You can now click on a bed with a disk in hand to put the disk on the bed. Remember to put a blanket over it.
- - Fixed some uniforms not working when rolling down or rolling up sleeves.
- - Thigh-high and knee-high boots no longer make you trip.
- - Disruptor firerate has been increased back to 0.6s, up from 0.8s.
- - Mini-disruptors now have 6 shots, up from 5.
- - Disruptor stun shots now do 30 agony damage, up from 25.
- - Offworlders now get the same augs and tattoos that standard humans can get. Shells can now get color bands around their left foot as well.
- - Fixed the Djinn Tea glass sprite, also added a placeholder for missing sprites.
-
- Karolis2011 updated:
-
- - Modular computer chat client UI and internals been revamped.
- - Newest chat messages are now at the top instead of bottom of chat window.
- - Now you can use chat client simultaneously on multiple devices.
- - Adjusted how canister UI looks.
-
- Kermit updated:
-
- - Having both hyperzine and adrenaline in your system no longer fast-tracks you to a hyperzine OD, but instead reduces the volume of hyperzine required to OD from 15u to 10u. Should be less dangerous to use hyperzine as a combat stimulant, though managing doses is still important.
-
- WickedCybs updated:
-
- - Fixed a missing pixel on the Tajara short fringe hairstyle.
- - Fixed a shading issue with a mouth body pattern.
-
-
- 09 January 2021
- Ferner updated:
-
- - Purged the last remnants of Christmas from the engineering sublevel.
-
- WickedCybs updated:
-
- - Adjusts Tajara body patterns, many will now colour better, look a bit cleaner and no longer give the species a plantigrade apperance. The native footwear was also tweaked to fit better, check it out. Please note that a small number of these patterns had their names slightly changed for consistencies sake, so you may need to reapply a few. Copy the RGB value on your now blank patterns to make that easier.
- - Along with the changes to the old, added new and unused body patterns for Tajara, as well as differing male/female versions where applicable. Two new hairstyles as well. Bangs alt and Short Fringe.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes rustle1.ogg.
- - New vaurca antenna twitch, zippo, wall hitting and announcement sounds.
-
-
- 08 January 2021
- MattAtlas updated:
-
- - Fixed borgs teleporting items into oblivion and funky table alignment antics.
-
- WickedCybs updated:
-
- - Tweaked the Unathi hand sprite. The claws should be in the proper place now.
- - Tweaked the Unathi claws (hand) body pattern to match where the claws should actually be.
-
-
- 07 January 2021
- Arrow768 updated:
-
- - Removes the liver damage from the synaptizine as it regularly kills antags that use the Sideeffect-Be-Gone Injectors.
-
- Geeves updated:
-
- - Emergency shield generators no longer infinitely stack shields when you use tape.
- - You can now reply to a chat even without a channel active.
- - Direct messaging will no longer fail silently if you're the only client active.
- - The sparks psionic ability now properly generates sparks, and no longer disallows you from operating your inventory.
- - Ling fakedeath now properly updates the medhud.
-
-
- 06 January 2021
- Arrow768 updated:
-
- - It is no longer possible to disable NTNet wireless via the NTNet Monitor. Use the NTNet Relay instead.
-
- Geeves updated:
-
- - Fixed table placement alignment.
-
- MattAtlas updated:
-
- - Added a language selector to the appearance editor that you get when you spawn in as a mercenary or use a plastic surgery machine.
-
-
- 05 January 2021
- Alberyk, Wowzewow (Wezzy) updated:
-
- - Added a Northern Ras'nrr Siik'maas accent.
-
- Doxxmedearly updated:
-
- - Parasitic infections (such as k'ois) now have some randomization regarding progression speed.
-
- Geeves updated:
-
- - Fixed blood overlays not disappearing when mobs are completely healed.
-
- MattAtlas updated:
-
- - High damage bullets will now gib limbs instead of tearing them off.
- - Fixed projectile maim bonuses not being applied and some other projectile-related bugs.
-
- Mwahahaha, MattAtlas updated:
-
- - Added a lot of new body markings such as tattoos and augments for humans and other speciess.
-
-
- 04 January 2021
- Geeves updated:
-
- - Replaced the accounts terminal with a modular console.
-
- Karolis2011 updated:
-
- - Ported the accounts terminal UI over to VueUI.
-
- MattAtlas updated:
-
- - Disabilities are now cleared when you spawn in as a mercenary, raider and so on.
-
- Wowzewow (Wezzy) updated:
-
- - Running in impractical shoes has a chance for you to trip over.
- - Adds animations to putting stuff down as well as putting things in disposals.
-
-
- 03 January 2021
- Wowzewow (Wezzy) updated:
-
- - Left ear and right ear mob icons have been differentiated. You can now tell which ear someone has something in.
-
-
- 02 January 2021
- Geeves updated:
-
- - Added the ability for exosuits to respond to verbal commands.
- - The guide for the verbal commands will be on the Guide to Robotics wiki page.
- - Standard disruptors now have enough charge capacity for 8 shots in general, lethal shots no longer drain more.
- - Lethal disruptor shots now do 20 burn damage, down from 30.
- - Lethal disruptor shots no longer pass through windows and grilles.
- - Stun disruptor shots now do 25 agony damage, down from 45.
-
-
- 01 January 2021
- Ferner updated:
-
- - Removed Christmas.
- - The outer chapel windows can now be tinted.
-
- Ferner, sekritsanter updated:
-
- - Added a Idris windbreaker jacket to the faction loadout selection.
-
- Geeves updated:
-
- - Added a paralysis indicator to the HUD.
- - Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper.
- - Pain doesn't slow you down as much anymore. It's still pretty substantial, though.
- - You now lose pain damage much faster.
- - A message now plays if you drop your items because of how much pain damage you have.
-
- Sparky_hotdog updated:
-
- - Fixes the medical gumball jar not loading its underlay on roundstart.
- - Fixes Fisanduhian Coffee missing a sprite.
-
-
- 31 December 2020
- Geeves updated:
-
- - Posibrains and MMI now get Tau Ceti Basic and EAL on spawn, as well as a TTS accent.
- - Cable layer code has been updated to be a little bit more sane. It will no longer tear up floor tiles to turn it into plating.
- - Cable layers can now use different colours of cable. Use a multitool on it to change the colour.
- - The cable layer now plays a sound when it runs out of cable.
-
- Sparky_Hotdog updated:
-
- - Security now recieves maintainance access during yellow, blue, red and delta alerts.
-
-
- 28 December 2020
- Geeves updated:
-
- - Mining ore processors and Mining Vendors now find IDs wirelessly, allowing mining stationbounds to redeem points as well. Mining drones cannot utilize this system.
- - Hitting reply on a message to the NTIRC client will now reply to that channel directly, instead of requiring it to be the active one when doing so.
- - Skrell can now store a single small item in their headtails via an ability in the top left corner of their screen. It can be emptied via the strip menu, same as pockets.
- - Buffed the help intent shuffle. Pulled objects will no longer be dropped.
- - When doing the shuffle and pulling a dense object, shuffling through someone will move both you and the object past your target.
- - When doing the shuffle and you're pulling a non-dense object, you will shuffle as normal, but your object will move to beneath the target's feet, allowing movement.
- - Shuffling past someone while grabbing someone will move the grabbed person / peoples to your tile after the shuffle completes, maintaining your grip.
- - When both you and your shuffle target are pulling dense objects, the help intent shuffle will no longer occur.
-
- MoondancerPony updated:
-
- - Chemmaster UI icons are now sent via spritesheets.
-
- Skull132 updated:
-
- - Fixes fringe colour being saved in an invalid format.
-
- Wowzewow (Wezzy) updated:
-
- - Adds secondary hair colors for hair, and a gradient - sort of like highlights.
-
-
- 27 December 2020
- Alberyk, Kyres1 updated:
-
- - Added some items related to the end of the King of World Arc and the creation of the SCC; zeng-hu body analyzer, hephaestus exosuit dock, and idris service backpack.
-
-
- 26 December 2020
- Geeves updated:
-
- - Added LIGHTSTEP to the syndi no-slip shoes. This prevents you from activating mouse traps and landmines while wearing them, as well as letting you dodge past soap, banana peels, and oil spills.
- - Emergency energy shields have had their health reduced to 75, down from 200.
- - Attacking emergency energy shields now play an animation. The less HP they have, the more transparent they become.
- - You can now use a multitool on engineering tape to mark it as an emergency shield target. An emergency shield generator will deploy shields over it.
- - Added Coagzolug, a blood coagulation chemical created by mixing tricordrazine and cough syrup. It will slow bleeding, even arterial, while in the bloodstream.
- - Added Coagzolug autoinjectors to mining brute packs and the EMT stabilization kit locker.
-
- Karolis2011 updated:
-
- - Vue numeric input no longer has repeated '-' and '+' symbols for larger adjustment buttons.
-
-
- 25 December 2020
- Arrow768 updated:
-
- - Unique character names are now enforced per player.
- - Reworks the custom item system to be database-based.
- - The reason why a custom item could not be spawned is now displayed in the chat.
-
- Ferner updated:
-
- - Removed a carp spawnpoint by the surface access stairwell.
-
- Geeves updated:
-
- - Increased the amount of funds departments start with to 10k, up from 5k, except for the Cargo account.
- - The vendor account now starts with 0 credits.
- - You can now pay for cargo orders with a charge card. To do so, do not have an ID card in the computer, have a charge card in your active hand when you press the pay button.
-
-
- 24 December 2020
- Alberyk updated:
-
- - Removed antag drafting. People that voted for the round won't be selected for antag if they don't have their options enabled.
- - Reduced the meat hook's damage.
-
- Geeves updated:
-
- - Added an extension to skrell eyes for Axiori under the body markings menu.
-
-
- 23 December 2020
- Alberyk updated:
-
- - Added craftable torches.
-
- Ferner updated:
-
- - You can now also examine a person's accessories individually when you examine someone.
-
- Geeves updated:
-
- - Cleaned up the antimatter engine's backend.
- - Simplified the antimatter engine's power production formula. One unit of injected fuel now equals a megawatt of power produced.
- - Fixes antimatter reactor shields sometimes having an invisible sprite.
-
-
- 22 December 2020
- Geeves updated:
-
- - HUD icons are no longer coloured if you're blasted by paint, or are slightly transparent.
- - Fixed the wonkiness of floating chat when transformations are applied on something.
- - Converted how Vampire and Changeling variables are handled on the backend, let me know if there's something funky.
- - Cultists can now memorize up to three runes, and can scribe them at will without a tome, at the cost of taking three times longer to do so. Check the Cultists tab in the top right. Only specific runes can be memorized.
- - You can now open and close emergency wall lockers like you would any other locker / closet.
- - Emergency wall lockers now have a chance to spawn with emergency auto-injectors. These contain a small amount of dexalin and inaprovaline.
- - Computer ringtones no longer amplify according to the amount of mobs around you.
- - Refactored sculpting block code, it should work a bit nicer now.
- - You can now turn sculpting blocks into ladders, but only upwards. This ladder can be knocked out with a pickaxe or a plasma cutter.
- - Anchoring or unanchoring a sculpting block now takes 5 seconds.
- - Shrapnel now does damage when you move, again. This only occurs if you're running.
- - When vampires frenzy, their eyes will start glowing bright red.
- - Going hulk now really never turns someone green.
- - Mining drone and stationbound drill maintenance grippers can now pick up warp extraction gear, pack and core. They can also be used to remove the core from an ore box.
- - Gripping an item with a gripper now plays a pick-up animation.
- - Robotocists have gained medical records on their PDAs.
- - Roboticists no longer have a chemistry codex, scientists no longer have an AI maintenance utility.
- - Skrell in Srom now get a health indicator that reflects that of their body, which gives them a rough idea of which state they're in.
- - Health analyzers now report whether the limbs have been bandaged or salved as well.
- - Fixed mining satchels not being able to put ore in ore boxes.
-
- Wowzewow (Wezzy) updated:
-
- - New lightswitch and door control sprites.
- - Adds bandage overlays.
-
-
- 20 December 2020
- Ferner updated:
-
- - Fixed an issue which caused the rogue maint drone event to spawn all the drones in the same area.
- - Fixed the energy rifle and some other wieldable guns occasionally going invisible.
-
- Geeves updated:
-
- - Added a colour based fire system to the health indicator, which displays just how on fire you are. Green-ish means you're only a bit on fire, while red-purplish means even firesuits won't protect you anymore.
-
-
- 19 December 2020
- Doxxmedearly updated:
-
- - Folded wheelchairs now properly count for cargo bounties.
-
- Geeves updated:
-
- - Added a new event where hostile (non-player) drones spawn in maintenance.
- - Items that occupy both ear slots, such as earmuffs or headphones, have had their double-ear code improved, making it less likely to bug out and keep one fake item on the ear.
- - Earmuffs no longer make you unable to hear things such as speech, instead it just reduces the volume of actual in-game sounds by 60%, as well as giving it a padded room reverb.
- - Added two earmuffs to the laser tag locker.
- - Added a traitor set of earmuffs to the uplink for 2 TC, which work like earmuffs and a headset, but the latter functionality is kept hidden from non-antags.
-
- MattAtlas updated:
-
- - EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
- - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
- - Surge damage has special interactions with the mechanical heart and eyes.
- - EMP damage is no longer randomized. It is now much more consistent.
- - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
- - Hardsuits can now be charged in robot chargers if you are wearing them.
- - Ion bolts now have a hit sound.
- - Removed the ion rifle lethal mode.
- - The ion rifle now has four shots.
- - EMP'd guns no longer get discharged. Instead, they lock up for an amount of time depending on the strength of the EMP.
-
- MoondancerPony updated:
-
- - Fixes the changelog.
- - Prevents uses of < and >, particularly when referencing things like <style> tags, from breaking changelogs in the future.
-
-
- 18 December 2020
- Furrycactus updated:
-
- - AI and Stationbounds can no longer select Republican Siik as an accent.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible remote control chairs.
- - Fixes detective badge job whitelists in the loadout.
-
-
- 17 December 2020
- Furrycactus, Ferner, Happy_Fox updated:
-
- - NanoTrasen finally began decorating for Christmas time, everyone's favourite commercial holiday. There were some delays due to the whole war and everything, but nothing will stop the Christmas cheer. Not even the mix-up from the fake-snow guy that's led to piles of Moghean sand filling the greenery areas. Whatever. Surely Unathi and people who usually celebrate the holiday during the Summer will be pleased.
- - Added some additional gift sprites by Happy_Fox
-
- Geeves updated:
-
- - Fixed a maths error that caused flamethrower minimum fuel requirement to be too high.
- - Increased the size of flamethrowers, they no longer fit in your backpack.
- - Made lit flamethrowers work as flame sources, which means they can now light cigarettes.
- - Added more useful failure messages to make the operation of a flamethrower a bit easier.
- - You can now light a flamethrower without an igniter, by lighting it with an external flame source.
- - Legcuff sprites work again.
- - Legcuffing now works the same as handcuffing.
- - You can use cable restraints in-hand to turn them into weak legcuffs.
- - Sharp and edged weapons now sever tendons instead of breaking bones. Strong enough sharp and edged weapons sever tendons AND break bones.
- - Energy net projectors can now directly fire energy nets again.
- - Improved energy net code a little. It should be more reliable when firing at people.
- - Raised energy net health to 50, up from 25.
- - You can no longer damage an energy net with an empty hand while trapped inside it.
- - Damaging an energy net with a weapon while trapped inside it will do reduced damage.
- - Added some medical taperolls to the medical sub-level equipment area and EMT room. Also gave medical borgs medical taperolls.
- - Crumpled tape now stores who crumpled it, provided the crumpler had an ID to track them with.
- - Tape now physically blocks passage, unless the mover has their intent set to harm, or their move intent set to run.
- - Lifting tape now actually works as you'd expect it to. It plays a little animation and goes transparent. If you don't have access, it crumples, if you do, it doesn't. People can now pass over without crumpling it or needing intents set.
-
- MoondancerPony updated:
-
- - Makes canisters use VueUI.
- - Makes labels on vui-item components optional.
- - Includes core-js for IE/ECMAscript compatibility shims..
- - Tweaks the numeric VueUI input to look more like the old NanoUI equivalent, with one plus/minus sign per power of 10 (+, ++, +++ for 1, 10, 100) instead of just identical buttons side-by-side.
- - Converts the chemical dispenser to use VueUI.
- - Adds a numeric input selector to the chemical dispenser.
- - You can now empty ashtrays into disposal units by clicking the disposal unit with the ashtray in hand. On harm intent, you will disposal the ashtray instead.
- - Tweaks messages when ashtrays are emptied out, hit, and used.
- - Ashtrays spill their contents when destroyed.
- - Using an ashtray in hand will dump its contents onto the ground.
- - Hitting an ashtray will now produce a sound and a visible message.
- - Fixes contagious UI styling due to an erroneous unscoped <style> tag.
- - Adds a check to ensure this never happens again.
- - Makes all VueUI view components use scoped styles. This shouldn't change anything except for fixing the aforementioned bug.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes chair overlays and coloring once and for all. Also, added more accurate previews which help in mapping and examining.
- - Added a new buckling sound for shuttle chairs.
- - Jackboots and any shoes which can hold knives now also show up on the mob icon. Keep your eyes peeled!
- - Refactors how shoes update their icons.
- - You can hit people with everything, even non-weapons. They won't do any damage, though...
- - Volume of hit sounds are now proportional to force applied. High damage, more loud.
-
-
- 16 December 2020
- Chevy updated:
-
- - Added thirteen new cocktail recipes with unique sprites inspired by the lore. Now, you too can taste a Cloudy Oran or a Jovian Storm!
- - Changed the cuba libre recipe I changed a while back. It should now be simpler to make in large quantities.
- - New energy rifle sprites.
-
- Geeves updated:
-
- - Fixed paper scanners causing text files to appear with unreadable black text.
- - The character preview directions are now aligned correctly.
- - Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
- - Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
- - Aggressively slamming someone through a metal foam wall now does some damage to them.
- - Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
- - Throwing a humanoid at another humanoid will knock both over.
- - Gave the Captain's uniform new sprites.
- - Viscerators can no longer be on the same tile as other viscerators.
- - Toxin now does damage to any egg clusters that a nurse spider injected into someone.
- - The amount of toxin bottles in medical vendors have been lowered to 1, down from 4.
- - Talking indicators now appear on the right, in order for them to not appear behind other HUD elements.
- - Thralls now get an icon next to their master to easier see and remember who they are. Likewise, vampires who have thralls now get little icons next to their thralls.
-
- Geeves, Happy Fox updated:
-
- - Replaced ore radars with ore detectors. It display pings in the darkness when it spots the ore, even through walls.
- - Mining stationbounds and drones now get ore detectors.
- - You can now see psi-pings through walls again.
-
- Wowzewow (Wezzy) updated:
-
- - Adds party poppers and confetti. Hooray!
-
-
- 15 December 2020
- Ferner updated:
-
- - Fixed burglars starting with a less required number of enemies than intended.
-
- Geeves updated:
-
- - Pulling things down stairs will maintain the pull.
- - Fixed the Old Earth Luxury Cognac lacking an empty sprite.
-
-
- 13 December 2020
- Geeves updated:
-
- - Cargo Tugs and Janicarts now get a UI when you click on them.
- - Made interacting with the Pussywagon a bit nicer.
- - Emagging a cargo tug or janicart now makes it move faster.
- - Added an orderable pineapple pizza box, as well as a cheaper randomized pizza box.
- - Mining drones now come equipped with an RFD-M, a tethering device, and a stack of purple flags.
- - Mining drones can now bump against doors to open them.
- - Mining drones now have external airlock access.
- - You can now click-drag with the RFD-M to lay down track.
- - The charge cost for robots using the RFD-M has been lowered to 200, down from 500.
- - Mining drones no longer appear as a unique role on the round join menu.
- - Mining drone lights are now much brighter, and illuminate in a circle around the drone.
- - Flamethrowers can no longer fire with empty fuel tanks.
- - Flamethrowers now work with any flammable gas.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes beds spawning with the wrong materials.
- - Fixes chair materials.
-
-
- 12 December 2020
- Geeves updated:
-
- - Added two xenofauna guns to the surface level checkpoint. They only do damage to carp, cavern dwellers, and spiders, inflicting pain on any other targets.
-
- JohnWildkins updated:
-
- - Flamethrowers can now launch fire more than one tile away from the user.
- - The cone of the flamethrower has been narrowed somewhat, and its spread pattern somewhat randomized.
- - Flamethrowers now use a radial menu system rather than a basic HTML UI.
-
-
- 11 December 2020
- Geeves updated:
-
- - Fixed first responder jacket sprites.
-
- Sparky_Hotdog updated:
-
- - Added chopsticks, a new form of utensil. Available from the kitchen vendor now!
- - Rice Bowls now have the option to remove their chopsticks, and even put them back neatly when you're finished!
-
- TheDocOct updated:
-
- - Adds five new variants of the Dominian cape, one for each Great House.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes detective badges not showing up in loadout. Bronze badges now have an onmob.
-
-
- 10 December 2020
- Wowzewow (Wezzy) updated:
-
- - Adds a whole bunch of balloons, both seasonal and generic, as well as a whole bunch of features that they have.
-
-
- 09 December 2020
- Geeves updated:
-
- - Changeling stings have been refactored. Now, you ready them when you click the ability. To use it, harm intent click your target with an empty hand. Clicking on the same sting ability will unprepare the sting.
- - Failing to speak into a radio will no longer just slap your message out loud, instead, you will still whisper, and the visible message for speaking will be 'tries speaking into the'.
- - Speaking on antagonist channels will no longer speak it out loud.
- - Replaced the fragile bottles of fertilizer with industrial jugs, sprites and sounds from Paradise.
- - The biogenerator can now print empty jugs.
- - You can no longer pour reagents from a container onto a tray or soil patch if the container's lid is on.
- - Catching on fire now shows a large message, being extinguished does as well.
- - Catching on fire will light any cigarettes on your person, being extinguished will likewise extinguish them.
- - Hitting rest will now make you lie down instantly.
- - Floating chat messages will now appear properly above resting humanoids.
- - Fixed maintenance-, mining-, and construction drones having weird lit up eyes. They should now update correctly.
- - Fixed the hat overlay of mining drones.
- - You can now punch people again.
- - Cult ghosts can no longer be clicked on or hovered over, thus they cannot block clicks.
- - Cancelling a vampire embrace by moving will no longer cause the target to instantly become a vampire.
- - You are no longer able to pull things when they fall down levels while you were pulling them.
- - Dead MALFs can no longer use their abilities.
- - Robots and AI no longer teleport things to themselves when ejecting them. (Like chem dispenser beakers).
-
- JohnWildkins updated:
-
- - Vending machines spawned after mapload and/or by admins should no longer have missing icons.
-
- Sparky_hotdog updated:
-
- - Removes the default medbot messages. Medbots start with speech off.
- - Adds the ability for robotisists or doctors to give medbots custom messages instead.
-
- Wowzewow (Wezzy) updated:
-
- - Glass jars have been refactored.
- - Glass jars can now pick up animals held in hand.
- - Adds bronze badges for security officers.
- - Added detective badges to detective and forensic tech lockers, because they weren't there for some reason.
-
-
- 08 December 2020
- JohnWildkins updated:
-
- - Repairing a robotic body part with a welding tool now fails (without damage) if it runs out of fuel before completion.
- - Nitroglycerin no longer explodes upon mixing, nor does it explode due to cold temperatures.
- - IPCs are no longer able to make their limbs human in character setup.
- - Stowing or equipping the RCD-T (malf fabricator) as a construction borg should no longer create an infinite inventory.
- - Using too low of a quality of scanning module in the camera upgrade process will now produce a warning.
- - Camera monitors should no longer trap players inside them if they lose power.
- - Writing in blood now checks for adjacency to the tile at each step of the writing process.
- - Rat skeletons (and other remains) now feel the effects of gravity, and should fall appropriately.
- - The unbitten half of a bitten chip is no longer able to infinitely produce nutrition via salsa or other dips.
- - Rods should no longer fail to superheat on a properly charged crossbow.
- - It is no longer possible to send hundreds of sheets of metal to the shadow realm by clicking on a girder repeatedly.
- - Meat kabobs can now be made using normal slabs of meat once again. Lasagna (2 flat dough, 2 meat, 2 tomato and 1 eggplant in the oven) and BLTs have had their recipes re-added as well.
- - Stasis bags should now degrade properly.
- - Committing suicide with a gun no longer summons bullets from hammerspace, nor does it completely break the gun.
- - Adjust Mask verb should now work properly.
- - Attempting to wet dry rags with sinks should no longer attempt to wipe down the sink (and thus the floor below it).
-
- Karolis2011, JohnWildkins updated:
-
- - Replaced VueUI titlebar backend with a custom-built version by Karolis2011.
- - Users with the windows taskbar unhidden should no longer experience issues with dragging/selecting elements on VueUI windows.
-
-
- 07 December 2020
- Geeves updated:
-
- - Pick-up animations now work.
-
-
- 06 December 2020
- Bellumes, Ferner updated:
-
- - Added two new asteroid dungeon map templates, one mapped by Bellumes and one by Ferner.
-
- Geeves updated:
-
- - Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
-
- JohnWildkins updated:
-
- - Mechatronic fabricators should now dispense synthskin and other non-industrial IPC limbs correctly.
- - Cryoing with the same mob name as another player should no longer remove both players from the manifest and records system.
- - Malf/traitor AI law deletion now correctly rebuilds the law list, so carding a malf AI no longer reveals extra laws (other than law zero).
- - Mobs that die while pointing no longer leave an infinite point marker.
- - Thermals, mesons, and material scanner overlays no longer function through security camera monitors.
- - Ported the titlebar replacement system from /tg/, adopted for Vue UIs. Vue-based UIs will now have their default BYOND titlebar replaced with a suitably themed equivalent, increasing available screen space and style.
- - Scrollbars now scroll only the content of a UI, and not the entire window - this should be most notable while using modular computer programs.
- - Developers can toggle the debug interface on and off in-game via the bug icon, even without UIDEBUG defined.
-
- Sparky_Hotdog updated:
-
- - Goggles worn of your forehead no longer block people squirting stuff into your eyes with droppers
-
-
- 05 December 2020
- Alberyk updated:
-
- - You can no longer hide large mobs inside closets.
- - You can no longer hide inside wallclosets.
-
- Ferner updated:
-
- - Fixed airlock spawners not applying the correct cycle command to the buttons.
- - The csi kit now no longer goes invisible when carried in the hand on the other side of the player's sprite.
-
- Geeves updated:
-
- - You can no longer ctrl-click to pull people out of grabs.
- - Pipe and wiring overlays generated by the t-ray scanner now click on the floor tile instead of the object directly, making it easier to crowbar.
- - T-ray scanner overlays are a little more transparent now.
- - Added Gun-Kata to the Martial Arts uplink for 4 TC. It allows the user to reload projectile weapons by clicking on magazines with the gun in-hand, as well as automatically ejecting magazines to the floor when they're empty.
- - Added a grenade that spawns lubed up viscerators. These viscerators coat the floor with lube when killed.
-
- JohnWildkins updated:
-
- - Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through.
- - Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved.
-
- Wowzewow (Wezzy) updated:
-
- - Adds the ability to roll up newspaper to bat people in the head with.
-
-
- 04 December 2020
- Wowzewow (Wezzy) updated:
-
- - Replaces DMItool with contemporary /tg/ version.
-
-
- 03 December 2020
- Ferner updated:
-
- - Fixed colorable bandanas, softcaps and berets being darker than they're suppposed to be.
-
- Geeves updated:
-
- - Removed the grilles in the penal colony, making it more difficult to escape.
-
- JohnWildkins updated:
-
- - Non-NT/EPMC Liaisons should now once again spawn with an energy pistol and a camera.
- - Unanchoring and moving vending machines should now properly update their powered status.
- - Taping papers to lockers should no longer attempt to unlock/lock them.
- - Medbots and their assemblies should now apply toxin/fire/O2 medkit skins properly.
- - Polymorph wands should now correctly change the species of their targets.
-
- Karolis2011 updated:
-
- - Computer clock now should show correct time.
-
- Stryker updated:
-
- - Changed the water bottle flavor text to be more in line with lore.
-
- Wowzewow (Wezzy) updated:
-
- - Glass jar mob size has been fixed.
-
-
- 02 December 2020
- Alberyk updated:
-
- - Removed the component pouch from the loadout.
-
- Geeves updated:
-
- - Using an item on a wall will no longer cause it to play the feeling around message. If you want to feel for an opening, use an empty hand.
-
- MoondancerPony updated:
-
- - Fixes the date calculation for the Adhomian watch.
-
-
- 01 December 2020
- Alberyk updated:
-
- - Removed the sleeping carp martial art from the uplink.
-
- Geeves updated:
-
- - Lowered the cost of various uplink items across the board.
- - The sideeffect b-gone injector box on the uplink now spawns with four injectors.
- - Removed the AMR and its ammo from the uplink.
- - Optimized explosion code a little, it should be a teeny bit faster.
- - Added a full stop to the sentence saying which slot you're holding your animal / pAI / drone.
- - Species with off-centre alignments will now retain those alignments after attacking or after being grabbed.
- - You can now destroy the energy fields that shield generators make by hitting it, as long as your weapon is strong enough.
- - Energy shields now fade in and fade out, instead of just popping into existence.
- - Ported Pipe- and Floor Painter sprites from Paradise.
-
- Karolis2011 updated:
-
- - Added back clock to modular computers.
-
- MoondancerPony updated:
-
- - Gloves and mobs no longer keep a hardref to the mob whose blood they are covered in.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes pAIs unfolding out of glass jars.
-
-
- 26 November 2020
- Ferner updated:
-
- - Added a light switch to the chapel.
-
- Geeves updated:
-
- - Standard hyposprays can now choose to inject 5, 10, or 15 units per inject.
- - CMO hyposprays can now choose to inject 5, 10, 15, or 30 units per inject.
- - Standard syringes can now choose to inject 1, 2, 5, or 15 units per inject.
- - Revamped airlock construction messages, you will no longer keep hitting it like an orangutan if you do it out of sequence.
- - An airlock assembly's given finished name will now appear in brackets next to the assembly's name.
- - Airlock construction now uses three lengths of coil, instead of one.
-
- Hocka updated:
-
- - Added medical gumballs - gumballs that spawn with tricordrazine.
- - Added a medical and normal variant of gumball jars. The medical gumball jar spawns on a table in the medical lobby every round and normal gumball jars can spawn in cargo.
- - Steel wool is now made from a steel sheet under the miscellaneous construction category. They are no longer made in autolathes.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes extinguisher refill inhands.
- - Striped shirts should now be named appropriately in the loadout.
-
-
- 25 November 2020
- Alberyk updated:
-
- - Fixed corporate liaisons and consular officers spawning with the wrong radio.
-
- Amunak updated:
-
- - The Setup-Supermatter debug verb should now work as expected - added markers that make it work. Also adds all coolant options in there.
-
- Geeves updated:
-
- - Learner roles such as medical intern, security cadet, lab assistant, and engineering apprentice, now gets PDAs of their department's variant, instead of standard civilian.
-
- Hocka updated:
-
- - Removes the chasm mask from the hydrogen tank viewport which was causing asteroid rocks to spawn in the window.
-
- Kermit updated:
-
- - Thetamycin's metabolisation is now 3x as fast. It will take 5 minutes to begin to treat infections as opposed to 15 minutes.
- - Severe infections are once again treated when thetamycin ODs (20u) as opposed to at 30u (the former OD).
-
-
- 23 November 2020
- DanseMacabre updated:
-
- - Made changeling morph a free ability that does not require a limb sacrifice. Also makes adrenaline sacs cheaper.
-
- FieryTech updated:
-
- - Added a secure storage room for the science department, next to the conference room.
- - Added a science gun locker sprite, and script, for the new secure storage room.
-
- Geeves updated:
-
- - The NanoMed Plus vendors now dispense four pill bottles each.
- - Viscerators no longer have funky blood overlays.
- - Healing animals now properly update their blood overlays.
- - AI holograms are now visible again.
- - AI can now set their holograms to be any humanoid within camera view.
- - Lattices, catwalks, and grates are now considered floors, which allows you to build certain structures such as railings, on top of them.
- - Doing CPR no longer displays any messages in the chat, instead it's visually telegraphed via images and animations.
- - Headsets no longer get put into the personal possessions box when spawning.
-
- Hocka updated:
-
- - All roundstart phoron canisters were removed from the station. There are now three empty phoron canisters in engineering hard storage with one half-capacity canister. Toxins and the Anomaly lab have received a similar treatment.
- - The reserve phoron tank in atmos has had it's starting amount significantly reduced.
- - The four Nitrogen canisters in the engine room have been narrowed down to just 2 canisters and are now more clearly marked as emergency use.
- - Default empty canisters now start with their lights correctly displaying they are empty.
-
- mikomyazaki updated:
-
- - Medical and Security autopsy rooms now have surgical drills for use on Vaurca.
- - Bodybags containing no living mobs can now be dragged significantly faster.
-
-
- 22 November 2020
- Alberyk, mikomyazaki updated:
-
- - Added a Tajaran surgeon garb to the xeno loadout.
-
- Amunak updated:
-
- - All clients will now be warned just before server restarts.
-
- Geeves updated:
-
- - You can now attach signalers to canisters. When activated, the signaler will toggle the valve open or shut.
- - Attacking a canister now has a sound and an animation.
- - Updated the look of some gasses hanging in the air.
- - Turbo lifts now move much faster.
- - Loadout items that go on the ear slot now render correctly in the character creation menu.
- - Skrell loadout items that go in the ear slot included.
- - pAI radios no longer let people two tiles away hear them, now you need to be on top of them to hear, or vice versa. The range can be configured in the radio configuration app.
- - Actually gave pAI access to common and entertainment, the standard for user radios.
-
- Wowzewow (Wezzy) updated:
-
- - Scrubs all references to Vox and Vox Armalis from the code.
- - You can now choose whether you have a regular headset or bowman headset equipped in the loadout.
-
- mikomyazaki updated:
-
- - Improved multi-mode antagonist selection logic.
-
-
- 21 November 2020
- Ferner updated:
-
- - The security maintenance exterior airlock now has an outward facing access button.
- - Fixed premade combat mechs spawning without weapons.
-
- Geeves updated:
-
- - Fake death lings should now be slightly harder to detect by medical.
- - Engineering apprentice, lab assistant, and medical intern slots have been increased by one, for a total of 3.
-
- MattAtlas updated:
-
- - Removes the toxin hivebot beacon as it is too powerful.
-
- greenjoe12345 updated:
-
- - Adds a new eyepatch to the loadout and fixes the current eyepatch sprite covering both eyes
-
- mikomyazaki updated:
-
- - Fixed some xenoarcheology artifacts that would spawn mobs within objects, rather than on turfs as required.
- - Burglar gamemode only requires one antagonist to start.
-
-
- 20 November 2020
- mikomyazaki updated:
-
- - Using a welder on a broken airlock twice rapidly will no longer allow you to cut the cover for the bolts and the bolts simultaneously.
- - Charging cable beams will now appear properly when you initially connect them.
-
-
- 19 November 2020
- Aboshehab updated:
-
- - Added missing regulations from the wiki to processing console.
- - Update and adjust descriptions, names, credit fines and time to match the wiki for the processing console.
-
- Doxxmedearly updated:
-
- - Adjusted bounties and warehouse spawns regarding phoron to reflect lore developments.
-
- Geeves updated:
-
- - Clicking on a folded up pAI with an encryption key now slots the key into the pAI card, granting it access to those radio channels.
- - You can remove pAI encryption keys by using a screwdriver on them.
- - Added some holopads to useful locations.
-
- Hocka updated:
-
- - The engine cooling radiator's motion sensor has been replaced with a normal security camera.
- - ChemMasters now dispense pill bottles and beakers to the hand directly.
- - There are now two Hydrogen canisters in the atmos sub-level.
- - A light has been added to the window viewport for the hydrogen reserve tank.
- - Hydrogen canister names are now spaced correctly.
-
- MoondancerPony updated:
-
- - Smartfridges now place items in your hand if possible.
-
- Stryker, Kyres, NiennaB updated:
-
- - Adds a Martian hoodie to the loadout under suits and accessories.
- - Adds a Tau Ceti armband to the armband selection.
- - Adds a Golden Deep dress, wrap, and vest done by Kyres as well as suit and skirtsuit by NiennaB to Xenowear - IPC. (FTs by IPC team.)
- - Changes Golden Deep arm and headchain accessories to match the color palette of the clothes.
-
- mikomyazaki updated:
-
- - Gamemodes will no longer fail to start with enough antagonists due to a mismatch between expected enemies and actual required enemies due to the antagonist role types.
- - Siege (Rev+Merc) now requires 25 minimum players (10 antagonists) instead of 20.
- - Uprising (Rev+Traitor) now requires 20 minimum players (7 antagonists) instead of 15.
- - Pressure Regulators in INPUT regulation mode will now be able to transfer gas when the output is a vacuum.
- - Chameleon caps will have an icon again.
- - Being crushed by an airlock while inside something (e.g. a locker) will no longer teleport you outside of the thing.
-
-
- 18 November 2020
- Ferner updated:
-
- - Odin medical specialists and pharmacists now spawn with medhuds instead of sunglasses.
-
- JohnWildkins updated:
-
- - Fixed full-auto weapons not suffering the one-hand penalty appropriately.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes the shading of the jumper skirt.
- - Face direction verb now behaves like the pre-vision cone version.
-
- mikomyazaki updated:
-
- - Can now whisper while restrained.
-
-
- 17 November 2020
- Alberyk, Coalf, Sleepywolf updated:
-
- - Added Tajara themed title screens.
-
- Ferner updated:
-
- - Lowered the max number of players for the burglar gamemode from 20 to 15.
-
- Geeves updated:
-
- - .click, .dblclick, and .mouse macros have been disabled.
- - Pick-up macros have been disabled.
- - Added a replacement verb for clicking your mov_intent. Simply make a macro with 'mov_intent' as the command.
- - Added replacement verbs for clicking on your uniform, belt, and backpack. These macros are 'click_uniform', 'click_belt' and 'click_back' respectively.
- - The bodyscanner console now reports in which external they are, such as 'Chest' or 'Groin'.
- - The bodyscanner now reports parasites growing within the body.
- - The bodyscanner now periodically updates its UI.
- - The zombie parasite now grows inside the head, instead of the chest.
- - Zombies can no longer pick up items. If they somehow pick up a gun, they can no longer fire it.
- - Zombies can no longer operate radios.
- - Zombies have gained their own martial art. Three attacks in a row will provide an armor piercing bite, whilst their grabs automatically put someone into an aggressive grab.
- - Zombies now take half brute and burn damage. Additionally, they move and sprint slower now.
- - Zombies can now slip. Oh boy.
- - Zombie bites can now only take trioxin levels up to 30u, where it plateaus.
- - Zombies now regenerate broken bones, severed tendons and arteries. If they regenerate broken bones, their brute wounds will heal to prevent rebreaks. Each heal will cause the next heal to take two seconds longer, starting from 5 seconds. Only the head is exempt from this healing.
- - You no longer automatically scream, if you cannot feel pain.
- - Collapsing no longer gives you a blindness overlay.
- - Collapsing from stance damage such as broken or missing leg and feet now only happens once every 8 to 16 seconds.
- - Using a remote control mech now transfers your ID card access to it.
- - It is now possible to know more than one martial art at the same time, while reaping the benefits of all of them.
- - Only the unarmed attacks of your primary martial art will be executed, if you have more than one art, the option to choose will appear in the abilities tab.
- - Created a new Martial Arts uplink category, added Sleeping Carp, 12 TC, and Swordsmanship, 5 TC, to it.
- - Martial Art projectile deflection has been reflavoured to make it dodging, for the sake of believability. Ha ha ha.
- - Sleeping carp now properly only instantly kills someone who's in crit.
- - The Recall Teachings ability is now put into the abilities tab instead of a unique tab for the martial arts.
- - Full power vamps can now pull people they're grabbing into their veil walk.
- - Re-added the right click pick up verb.
-
- Hocka, Furrycactus updated:
-
- - Added Hydrogen gas, canisters, tanks and a new atmos tank to contain Hydrogen. Hydrogen can be used as a slightly less effective alternative gas for Phoron in the Supermatter. Or for making fires.
- - Removed the four nitrogen canisters in Engineering Hard Storage with four hydrogen canisters. Removes two phoron canisters in toxins with Hydrogen canisters.
-
- JohnWildkins updated:
-
- - Dionae are selectable in character select once more.
- - Chat-input emotes should now function again.
-
- Wowzewow (Wezzy) updated:
-
- - Water tanks now transfer its max volume by default. This is mainly for backpack water tanks.
-
-
- 16 November 2020
- Amunak updated:
-
- - Changing someone's rank will no longer cause a runtime that causes Crew Manifest to stop working / show nothing.
-
- Geeves updated:
-
- - The species select in the character creation menu will now display the main species first, and then the sub-species after select the main one, instead of putting them all in one screen.
-
- Hocka updated:
-
- - The engine radiator airlocks no only require one of the listed accesses instead of all of them. The radiator shutter button has also received the same treatment.
-
- Wowzewow (Wezzy) updated:
-
- - All small mobs fit in the glass jar now.
-
-
- 15 November 2020
- Alberyk updated:
-
- - Disabled Sol Alliance consular officers due to Lore reasons.
- - Fixed species transformation causing species to get accents that they should not be able to select.
-
- Amunak updated:
-
- - Fixes APC UI initial height so that scrolling is not necessary.
- - Admins can now operate APCs (when ghosted).
- - Admins can now operate airlocks with special privileges ONLY when ghosted (to prevent accidental admin abuse).
- - Airlock VueUI should now properly update constantly (including admin options).
-
- Hocka updated:
-
- - Emitter shot counter display text and signaller display text is now adjusted to the user's font size.
-
- mikomyazaki updated:
-
- - Maintenance drones no longer have chat clients installed by default.
-
-
- 14 November 2020
- Amunak updated:
-
- - Aligned Crew Manifest columns. The window had to be embiggened a bit to make this look decent.
- - Fixed VueUI not refreshing (or closing or working properly) when re-opened after being closed.
-
- Geeves updated:
-
- - Added six pack yokes for energy drinks, a storage item for moving a fast amount of energy drinks quickly. Currently adminspawn only.
- - Radiojammers now also block wireless access to various objects stationbounds (AIs, Cyborgs) can access, such as doors, firedoors, and so forth. Being adjacent to the object will negate this.
- - Non-improvised radiojammers can now be configured to only block stationbound signals. When set to all, it stops everything it did before, as well as stationbounds.
- - Simple animals such as rats that don't have universal speak or a language can no longer be translated by holopads.
- - Fixed a verb that caused visible messages (and more) to break.
- - Added a small outpost to the engine radiator area.
- - Gave mining and xenoarch access to the engine radiator airlocks, because they keep getting stuck there. Which is hilarious.
- - Wizard golems are now given an antag role, which grants them access to AOOC.
-
- JohnWildkins updated:
-
- - Fixed the Custodial Supplies Locator app not functioning.
- - PDAs should no longer display multiple messages when disconnecting their charging cables. They also have a gentler message for purposeful disconnecting and play a sound when connecting a cable.
- - Excessive runtimes should no longer occur from badly-formed beams.
-
- MattAtlas updated:
-
- - Fixes a bunch of runtime errors.
-
-
- 13 November 2020
- Amunak updated:
-
- - Added a new 'announcer' mob and used it instead of AI for 'autosay' as an optimization.
-
-
- 12 November 2020
- Amunak updated:
-
- - Latejoin menu is now VueUI and more similar to crew manifest - it is divided to sections and uses crew manifest colors. It shows a preview of your character. It no longer distinguishes active but AFK players.
- - Crew Manifest now uses VueUI (the exact same one as the modular computers program). This means that crew manifest will no longer indicate AFK players as inactive for ghosts and lobby sitters.
- - Crew Manifest program can now print the manifest with a button in the UI.
- - The ID modification program no longer shows the crew manifest or is able to print it.
- - Crew Manifest, Latejoin menu and occupation selection in character creation have been made prettier and more readable with a common color palette for departments.
- - All departmental jobs now have a department assigned (intern jobs and forensic technician). This slightly changed the antagonist report generated, but now it's especially needed for the latejoin menu sorting to work.
- - Leaving the round now actually decreases the job count for a given job, freeing up the slot for others. This also fixes wrong people counters in latejoin menu. As a result AIs now use different logic to check if they can spawn/latejoin and their numbers are also correct.
- - Added SCSS style utilities inspired by Bootstrap for easier UI styling with the use of just classes.
- - Department names are now defines, crew manifest logic has been simplified to accommodate this. The 'Heads' section is now called 'Command'.
- - Jobs now store departments as a list so Command is no longer magic. Flags can be assigned to each department (like 'this is a supervisor/head of this department).'
- - Moved Vue departmental colors into a separate Sass file, making it available to all either as a universal map or as predefined classes for text color (.text-dept-medical) and background (.bg-dept-medical).
-
- Geeves updated:
-
- - Fixed various holopad bugs, like icon states being wrong.
- - Added an examine to holopads to see which pad it's connected with.
- - Added a visible message to interacting with a holopad, so people around you can see that you're doing so.
- - Added a new sprite for holopads that are pending a call pick-up.
- - Fixed holopads (and other things) not being able to pick up emotes.
-
- JohnWildkins updated:
-
- - Drop hotkey (Q) should now properly work to drop things held by robotic grippers.
-
- Wowzewow (Wezzy) updated:
-
- - Show held item now shows an icon beside the item.
-
- mikomyazaki updated:
-
- - Borg Hyposprays now act like normal hyposprays, can inject people in spacesuits and are non-instantaneous.
-
-
- 11 November 2020
- Alberyk updated:
-
- - Fountain pens start with the cursive option off by default now.
-
- Amunak updated:
-
- - Maintenance drones can be disposaled again properly.
-
- Ferner, Valwyn updated:
-
- - Added a black, unstriped fedora to the loadout. Spritework by Valwyn.
-
- Geeves updated:
-
- - People who latejoin can now be turned into antags as well, provided they have the role preference selected, it's a station antag, and amount of antags is lower than or equal to the living player count divided by the antag count coeff.
- - Breaking cuffs is now per species, instead of per species per sex. This means that female unathi can break cuffs now.
- - The visitor ghostrole no longer appears as a unique role on the join menu.
- - Added a new room to maintenance.
-
- mikomyazaki updated:
-
- - Robots no longer have hud items in their inventory.
- - Robots that have an active sensor augmentation (security or medical) will now be able to change details of examine targets, as if they had a physical hud item in their hand.
- - Vision cones have been removed. Thank you to everyone that provided feedback while we tried out this feature!
- - The drop hotkey (default Q) will now drop things held by robot grippers.
- - The Access Transmission device now works on maintenance drones, too.
-
-
- 10 November 2020
- Amunak updated:
-
- - Slightly improves varedit by adding the variable type to the display.
-
- Chevy updated:
-
- - Added a new cocktail and associated sprite, the Rum and Cola. Uses the existing Cuba Libre recipe of 2 parts rum and 1 part space cola.
- - Added a new recipe for the Cuba Libre. Mix 5 parts Rum and Cola with 1 part lime juice.
- - Cuba Libre is now worth .01 more when you ship it via cargo to reflect the fact that you have to make it out of another cocktail now.
-
- Geeves updated:
-
- - Mortaphenyl and oxycomorphine now metabolize three times faster.
- - Alkysine can now be used to counteract confused moving chem side effects, while oculine can be used to counteract eyeblur chem side effects.
- - Synaptizine no longer wildly damages all organs, instead having a chance each time it metabolizes to damage the liver, which is fine, unless the liver has been damaged already, or is taking damage from multiple sources.
- - Fixed the maintenance drone ghost spawner.
- - Added more info as to why certain ghost spawners are disabled to the ghost spawner menu.
-
- Geeves, Happy Fox updated:
-
- - Vampires with victim awareness enabled will no longer drop their victims to the floor.
- - Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
- - Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
- - Gaining a vampire power is now displayed a bit nicer in the chat log.
- - Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
- - Removing vampire status from a player now removes their vampire abilities and such.
- - Vampires now can only suck up until 950 units of usable blood.
- - Vampire glare now stuns IPCs and cyborgs as well.
- - Hulks no longer have funky punctuation.
- - Veil walking now uses your mob sprite instead of a generic ghost sprite.
- - Triggering veil walking now breaks all grabs on you.
- - The vampire help menu has been revamped to be more up to date and stylish.
-
- JohnWildkins updated:
-
- - Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration.
- - Chat messages are now logged to the NTNet Monitoring program.
- - PDA mesasge notifications should now appear much larger.
- - IDs are now unregistered from computers when the computer is destroyed.
- - Fix Eject Battery having a global view range.
- - Chat Clients are no longer set to 'silent' by default.
- - Added a new slider component for VueUIs.
-
- Wowzewow (Wezzy) updated:
-
- - CCIA and FIB agents have cool new ID badges.
-
- mikomyazaki updated:
-
- - Fixes issue where antag types with ANTAG_OVERRIDE_JOB was selecting zero players despite players signing up for the role.
-
-
- 09 November 2020
- Amunak updated:
-
- - Buckets and sinks now transfer maximum amount per use. Water tanks transfer 100 by default, extinguisher, lube and fuel tank 30.
- - Sinks and water/extinguisher/etc tanks now also have new info description reminding people that they can change the amount transferred.
-
- Ferner updated:
-
- - Fixed the tcfl field beret being invisible.
-
- mikomyazaki updated:
-
- - Research Module Borgs' Access Code Transmission Device will now properly lock/unlock robots.
- - Fixed an issue where multi-modes (e.g. Uprising (Rev+Traitor)) would consider players multiple times to see if we had enough enemies, although the player could not play multiple roles simultaneously. Therefore multi-rounds could be considered valid modes when they were not, and rounds would start with too few players in one or more roles.
-
-
- 07 November 2020
- Amunak updated:
-
- - Refactors worst offenders from the unsorted.dm helpers file to where they fit better (atoms.dm, mobs.dm, ...).
- - Fixes messages for water tank wrenching/unwrenching - they were flipped and gramatically dubious.
- - Changed how cargo spawning defines (STOCK_ITEM_*) work in order to fix an issue with deep recursion and prevent a runtime from it.
-
- Flpfs updated:
-
- - Rescue borgs now have a medical gripper instead of a magnetic one.
-
- Geeves updated:
-
- - Changing between mobs no longer changes your hotkey toggle status.
- - Sending psionic messages now properly puts a full stop at end.
-
- Hocka updated:
-
- - Noticeboards now try to put paper directly into your hands instead of immediately on the floor.
-
- mikomyazaki updated:
-
- - Security Belts can now contain disruptor pistols of all kinds.
-
-
- 05 November 2020
- Amunak updated:
-
- - Fixes runtimes on HUD creation related to players joining before SSAtoms starts working.
- - Fixes runtime for Runtime (the map) which has no shuttles mapped.
-
- Flpfs updated:
-
- - Ports collapsible wheelchairs from Polaris.
- - Wheelchairs are now available in a color-customizable form via the loadout, under utility.
-
- Geeves updated:
-
- - Holopads should work now again.
-
- mikomyazaki updated:
-
- - The 'Debug Mob Lists' verb can now list mobs that have gone to cryo this round.
-
-
- 04 November 2020
- Chevy updated:
-
- - Swapped the buttoned and unbuttoned obj sprites for the designer red leather jacket so that it would use the buttoned sprite while buttoned and the unbuttoned sprite while unbuttoned.
- - Replaced the Dominian Noble Coat 5 buttoned sprite with an actual buttoned sprite instead of it just using the unbuttoned sprite for both. This is probably useless because I don't think it's used for anything, but I saw it while I was fixing the other thing and fixed this too.
-
- Geeves updated:
-
- - Holocalls now send holograms of people in the vicinity to whichever pad it's connected to, instead of just sending the caller's hologram. You no longer have to stand on the holopad to talk. Give it a try.
-
- Hocka, Happy_Fox updated:
-
- - Added steel wool which can be ignited with a cell/other flame source to briefly light up an area, as well as light other things. Can be obtained via autolathe.
- - Empty cans can now be turned into jury-rigged shrapnel grenades which are made by filling cans with welding fuel, adding a fuse with steel wool and lighting it using a flame source. Shorter fuses have a chance to instantly detonate and longer fuses can fizzle out prematurely. Large grenade casings can be used to increase the amount of shrapnel.
-
- Wowzewow (Wezzy) updated:
-
- - Adds the missing janitor softcaps and bandanas to the loadout.
- - Modifies and adds appropriate departmental berets.
- - Corporate berets have been tweaked to match their respective uniforms more closely.
- - Inhand items using contained sprites should follow colorations properly now.
- - Larger golems can no longer wear uniforms.
-
-
- 03 November 2020
- Chada updated:
-
- - Added a mobility tool to the Rescue module, it acts as a speedboost on par with a VTEC.
- - Altered the Rescue and Medical modules hyposprays to reflect the current medical better.
- - Fixed an oversight that made the Mining drones drill not available on round start.
- - Fixed all of the Cyborg/Drone jetpacks being broken.
-
- Greenjoe12345 updated:
-
- - Adds a white cane. Adds this white cane and the already exsisting crutch item to the loadout.
-
- JohnWildkins updated:
-
- - Fixes players entering cryo or PDAs that were destroyed not being removed from available messengers.
- - Some subspecies (Zeng-hu IPC, Tajara subspecies) should now move at their intended speeds.
-
- NiennaB, Stryker updated:
-
- - Changed the Unbranded IPC and prosthetics sprites with one by NiennaB.
-
- mikomyazaki updated:
-
- - Charging cables, such as those on PDAs, will now connect properly to the APC icon rather than the turf infront of it.
- - Beams, such as charging cables, will no longer exist for one tick then delete themselves when being engaged from beyond max range.
- - You can no longer climb over a railing if the way is blocked on the other side (e.g. by a window).
-
-
- 02 November 2020
- Flpfs updated:
-
- - Tajara and Unathi can now be doctors and pharmacists at the Odin.
- - IPCs can now be civil protection, doctors, pharmacists, bartenders, cooks and janitors at the Odin.
- - Added maglites to the SecTech vendors.
-
- Geeves, Dronz updated:
-
- - Added new clothes for unathi, wasteland kilts, straw hats, wasteland goggles, standalone hoods.
- - Roughspun robes are now recolourable. Mogazali attire is no longer recolourable.
- - Added footwraps and caligae to the xeno clothes closet.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes Coalition and Sol voidsuits not accepting oxygen tanks.
- - Fixes invisible bandanas.
- - Adds spam limiters to coinflips, toy swords and ID cards.
-
-
- 01 November 2020
- Alberyk updated:
-
- - Cyanide pills are no longer named cyanide pills.
-
- Amunak updated:
-
- - Varedit now remembers what was in the 'search' field when you click the 'refresh' link.
- - Tweaked varedit styles ever so slightly: it will now likely use a more preferred monospace font. Keys are bold and also monospace.
- - 'NOFALL' is now a status flag instead of being a var specific to BSTechs. It allows the mob to move between Z-levels and through empty space; even to 'fly up' against gravity. However the tech can no longer use this to 'phase into' matter if there is something above them.
- - For that you want to use Ruin-Everything instead: incorporeal movement now has an additional type that's just like a ninja's, but it also allows you to move between Z-levels.
- - Adds the anti-gravity verb to the Bluespace Robot preset and starts them with 'NOFALL' on.
- - When using 'GODMODE' you will no longer take damage when you fall; instead a cool message will be shown and a quiet thump will be played.
- - 'GODMODE' now protects you from the awful effects of running - you can run indefinitely and won't take damage from it.
- - BSTechs now have additional vision mode - 'darkvision' for seeing normally but without lighting.
- - Some of the more arcane BSTech verbs have been renamed and descriptions improved (with some added flavour). Rejuv -> Restore Health. Toggle-Gravity -> Toggle-Falling (we now have actual gravity on the station, so let's not confuse people). And finally Ruin-Everything -> Toggle Incorporeal Movement - as lovely as the name is, it doesn't make much sense. This isn't Kill-Everyone or whatever.
- - Thanks to the above changes the BST is now self-contained in a single file (well except for the robot preset).
- - To facilitate the above changes several godmode and incorporeal checks have been added (mostly to movement procs). It cuts on some extra proc overrides and type checks. Also results in a more 'natural' experience when using NOFALL, GODMODE or incorporeal movement.
- - Changed incorporeal values to defines.
- - Admins can now override a Respawn verb failure for themselves without calling Allow-Player-To-Respawn first.
-
- Ferner updated:
-
- - The bridge research shuttle control console will now work again.
-
- Geeves updated:
-
- - Added a GPS to the janitorial closets.
- - Janitor belts now hold 8 items instead of 6.
- - Mapped in some basic materials for janitors. These materials are for simple window and table repairs, as per the janitor wiki page.
- - Emagging the pest gun now increases its shot capacity to 10.
- - An emagged pest gun now does 15 burn damage per shot, as well as 30 halloss damage. Changed from only doing 60 halloss.
- - The wall fungi event now gives GPS coordinates to the place it's growing.
- - Wall fungi can now be scraped off by any sharp object, and then grinded to access some useful reagents within.
-
- JohnWildkins updated:
-
- - Added modular computer versions of PDAs. Programs that were only available on PDA were ported where possible/necessary.
- - Added ability to select type of PDA (tablet, wristbound, PDA, or none) in character select.
- - Added charging cables for recharging handheld modular computers. Simply use a handheld computer on an APC to begin charging. Also added hotswappable batteries, which may be removed and slotted-in without tools.
- - Card slots on modular computers can now store items, just as PDAs once did.
- - Power capacity of modular computer batteries increased across the board. Standard PDAs should last approximately two-hours (server time).
- - NTIRC (messenger) now requires a registered ID to be used. NTIRC is set to autorun and will attempt to start itself at roundstart, as well as automatically register you.
- - pAI Atmosphere Sensor and pAI Signaller are now open-use programs. Handheld PDAs are now universally private devices.
- - Using an ID on a computer with an occupied card slot will now swap the cards, where possible.
- - Removed PDAs, cartridges, and all functionality relating to them.
- - An event failing to spawn should no longer hell-spawn fifteen copies of another event.
-
- Wowzewow (Wezzy) updated:
-
- - Added five new sets of PDA-style sprites, complete with transparency / modular program support.
-
-
- 31 October 2020
- Amunak updated:
-
- - Starting message when joining as an AI has been moved to a separate pop-up window and expanded. It is now also available as a verb 'AI-Help'. This prevents message spam when they start while providing more information to new players. It also contains OOC info noting that players should be mindful of not ruining fun for others.
- - Airlocks hacking UI now shows pretty colors for the values. Also tweaked some messages and display of the UI. Most importantly, when power is off the message is now simplified to 'all the lights are off'.
- - Whether AIs can or cannot bolt airlocks is now determined by new states of the 'AI control' wire. It is no longer just 'off' (or cut or emagged) and 'on'. It can be 'off' (cut), 'red' (emagged), 'orange' (AI can control doors but not bolt them) or 'green' (AI can bolt or unbolt the doors). Pulsing the control wire toggles between green and orange, cutting and emagging still works the same. Some airlocks are 'locked' (can be mapped or changed by subtype; currently high security doors do this) and pulsing the control wire does nothing.
- - The 'AI control' state of most airlocks defaults to whether the airlock is locked (mappers and airlock subtypes can override this). This means that most airlocks are by default 'orange', so AIs cannot drop (or raise!) bolts on the vast majority of airlocks. The exception are secure airlocks, hatches (like on tcommsat) and external airlocks whose bolts can be controlled by the AI (in case of external airlocks most are bolted anyway, so AI would have bolt control regardless).
- - There is now an announcement and a delay of 8 seconds for raising and 4 seconds for dropping the bolts by AIs (traitor AIs are not affected by this, though they can choose to 'fake' it). High security doors have even higher delays (10/5) and vault has the highest (12/8). It is also no longer possible to spam the message - only one action can be done at a time and AIs must wait for it to complete.
- - Tweaked some AI airlock action messages to facilitate the above changes. Additionally the bolt announcement message is now an audible instead of visual.
- - AIs, when using 'Radio Settings', now see their radio channel keys. They are also displayed in 'AI-Help'.
- - Door now properly updates icon when it regains power.
- - Moved code that gathers radio channels for AI to a separate proc.
- - Fixes admin check in airlock VueUI. Also allows admins to actually toggle stuff like bolts, safeties and electrification. De-admin yourself if you want to actually play!
- - Refactored some of the airlock code, especially stuff regarding displaying messages and toggling bolts. Some of it was necessary for these changes, other parts I think I just made more readable.
-
- Ferner updated:
-
- - The research shuttle can now also be docked at yellow dock.
-
- Flpfs updated:
-
- - Service cyborgs can now pick up clams and molluscs.
-
- Geeves updated:
-
- - Projectiles hitting mobs will now not display an admin log if both the firer and the target has no client connected.
- - Autohissssss has been added to the character creation menu, and will now perssssisssst roundssss and logoutssss.
- - Diona now absorb knowledge along with language when sucking blood, this is a user prompt that the suckee must enter, and will probably fail to.
- - Diona gestalts can now also sample DNA to learn languages and gain knowledge.
- - Diona now inject a medium painkiller when sucking blood, called 'Aphrodite'.
-
- Hocka updated:
-
- - Airlocks now display messages when crushing people.
-
- JohnWildkins updated:
-
- - Vending machines now have a graphical, icon-based item interface based in VueUI.
- - Vending machines now have a search bar.
- - Icon lag when using vending machines should no longer exist.
- - Updated the Aut'akh religion lore blurb.
-
- Naelynn updated:
-
- - Allows Vaurca to select generic augment loadout items.
-
- mikomyazaki updated:
-
- - Antagonists hiding inside something (locker, chameleon projection, etc.) at round end will now appear properly in the end-of-round antag display text.
-
-
- 30 October 2020
- Amunak updated:
-
- - Fixes hardcoded health checks setting to 100 instead of maxHealth (mainly in godmode checks but also pAI).
- - Added low level APCs (with just a regular battery), to be used in offices and other smaller, less critical areas. This allows long-term power loss to be of some consequence. Mapped into the security areas.
- - Split upper security (investigations & training) into multiple per-room areas as it should be. Added light switches and APCs for those areas.
- - The room with stairs to Training is now a part of the Training area, not Brig.
- - Evidence Storage is now its own area as well.
- - From security/brig there were two rooms split: the 'control room' and 'processing'. Also added APCs.
- - Added back the option to toggle lights to most Security areas (basically everything but places where prisoners are held).
- - Added/modified area icons for most of the areas mentioned above for easier mapping.
- - It is no longer possible to recycle any random crap in the Autolathe. It is now limited to 'reasonable' items such as stack materials, shards, tiles, reagent containers, power cells, shields and a handful of other things. Complex devices, guns, stuff that clearly wouldn't fit or doesn't make much sense to recycle (returns almost no useful materials) is no longer possible to recycle.
- - It should be no longer possible to 'cheat' in the Autolathe by inserting items that give more materials than they cost to make in the Protolathe.
- - Fixed a handful of the remaining problematic autolathe recipes / recyclation materials to not cost less than they're worth.
- - Fixed stack material recipes to not create more product matter than they consume: metal rods and all floor tiles are now worth about half of their previous materials.
- - Fixes minor instatiation issues with hand teleporter and an organ when initialized in a non-typical way.
- - Moved the list of research designs to global level. This allows only single initialization of it.
- - Added unit test to check if material costs of all research designs are greater than what can be gained from recycling their products.
- - Added unit test to check if material costs of stack recipes are greater than what can be gained from recycling their products.
- - Borers and other flips of the PASSEMOTES flag will no longer change the CANWEAKEN flag.
-
- Geeves updated:
-
- - Headsets' object sprites have been changed to fit their departmental colours.
- - Added blood overlays to simple mobs.
- - Dead antagonists now get their last words displayed at round end.
- - Small animals and nymphs can no longer wriggle out of bags or your hand when below 60% HP.
-
- JohnWildkins updated:
-
- - Rescue Pod and Visitor ghost spawners are now mid-round events, rather than a 10% chance to activate on round start.
- - Added a new subtype of Rescue Pod, which sends a single burglar to the Aurora on non-extended rounds.
- - Decreased chances of Moderate Infestations, Carp Schools, and Rogue Drone events. Increased chances of Radiation Storm, Electrical Storm, and Communication Blackout events.
- - Changed Appendicitis chance to scale off slotted Surgeons, rather than medical staff. Rampant Brand Intelligence now scales off of engineers rather than janitors.
- - Removed powergrid check event from rotation, boosted Electrical Storm chance to compensate.
-
- The Stryker, NiennaB updated:
-
- - Added circle and horn antennas to the loadout (Xenowear - IPC, antenna selection).
- - Added ripped jeans under the pants selection in the loadout, as well as a colorable jumpsuit in the uniforms tab.
- - Added a Himeo engineering and atmos voidsuit that can be made with the Himeo voidsuit kit and an existing engineering/atmos voidsuit.
- - The Himeo suit sprite no longer has side views when dragged.
- - IPC antennae sprites have been changed to be smaller.
-
- Wowzewow (Wezzy) updated:
-
- - EPMC cap should be now lore appropriate colored.
-
- mikomyazaki updated:
-
- - Power cells now drain to exactly zero when it fails to completely satisfy a power demand. This will solve cases where the game thought cells with an extremely small amount of power weren't empty. e.g. Out of power robots that could not move not being able to use their Power Warning verb.
-
-
- 28 October 2020
- Amunak updated:
-
- - Admins now have a new secret to turn all light switches on, off or to their initial state.
- - The 'area/set_lightswitch' proc can now be passed 'null' to set the area lights to initial state.
-
- Geeves updated:
-
- - Examining trolleys and engines will now tell you whether they're being towed, or towing something, and what exactly those are.
- - Mapped in various airlocks with one-way exits, meaning that you don't need access to exit if you come from that direction. This is primarily to let people out of departments without escorts.
- - Added the option to put one-way exits in airlocks via airlock electronics.
- - Creating stacks from material recipes will now update their icons to display their true fullness, such as making rods out of steel.
- - Emitters now track how many shots they've fired, which gets reset when they get activated. Examine them while adjacent to them to read the value.
- - Science can now print cargo trolley circuitboards, built with 15 power coils and 1 capacitor.
- - Lobbysitter HUDs now properly update the Ready/Join button when the round starts.
- - Part replacers now output the contents of closed machines nicely.
- - Added dual wielding. Firing a gun while another is in the off-hand will fire that one as well, at the cost of lost accuracy. You must be on harm intent to do this.
-
- Hocka updated:
-
- - Simple mobs revived by lazarus injectors now show their alive description text.
-
- Naelynn updated:
-
- - Added Uranium Solidification chemmical reaction. Mix 20 units of liquid uranium, 5 units of frost oil and 5 units of potassium to create a sheet of uranium.
-
-
- 27 October 2020
- Alberyk updated:
-
- - Spontaneous appendicitis should be rarer now.
-
- Ferner updated:
-
- - Removed some unused scarfs in code.
- - Put winterboots in the loadout under boots, removed duplicate cowboy boots selection as these were already present under boot selection.
-
- MattAtlas updated:
-
- - If there are new polls, the poll button will now be highlighted.
- - You can no longer open the crew manifest before the game starts.
-
- NewOriginalSchwann updated:
-
- - Changes Deep Frontier (DFR) to Non-Coalition Frontier (NCF).
-
-
- 26 October 2020
- Amunak updated:
-
- - All opacity changes (like when you toggle tinted windows) should now trigger camera visibility update (so that the AI can't spy through tinted windows until something else triggers the update).
- - Camera in Consular Office and Representative's Office has been removed for their privacy. Instead the Diplomatic Reception has additional camera so that the AI can still see inside both rooms as long as the window tint is off. Even with the tint on with open doors the AI can see at least the chairs of the representatives.
- - Added missing bolt buttons for toilettes: engineering, command, patient.
- - Replaced regular bed in ICU with a roller bed.
- - Added a bucket to medical custodial storage.
-
- Geeves updated:
-
- - Fixes a sprite issue where vaurca warrior's left feet were one pixel too far to the left, causing their feet to appear outside their shoes.
- - Lights, air alarms, and APCs can now be placed in areas that don't necessarily require power.
- - Industrial Smelters can be upgraded with the part replacer again.
- - Unlatched trolleys can now be hitched again by dragging from the trolley you want to hitch to, to the unhitched trolley.
- - Fixes the gas names on air alarms.
- - Floodlights can now be rotated with alt-click.
- - Grilles no longer play an attack message after being unscrewed.
- - Added and mapped in a Slime Extractor to the Xenobio level, which extract all the cores within a slime, it will deposit them into a slime core bag if one is next to it. It can be upgraded.
- - Added the above's machine circuit to circuit imprinters.
-
- JohnWildkins updated:
-
- - Items can no longer be placed through closed windoors, nor can mobs be attacked past them.
- - Windoors are now affected by power loss; non-secure (brig) windoors no longer check for access, but must be pushed open. Brig windoors lock shut and cannot be moved without power.
-
- MattAtlas updated:
-
- - Fixes some emotes such as pain dropping items not working.
-
- Snakebittenn updated:
-
- - Adds some fishnet underwear options.
-
- Yonnimer updated:
-
- - Adds the eternal as a religion choice for Dionae.
- - Changes the Dionae blurb to be more up to date.
-
- mikomyazaki updated:
-
- - Footstep animations from vision cones should now remove themselves a bit more promptly.
-
-
- 25 October 2020
- Snakebittenn updated:
-
- - Adds some blindfolds to the loadout.
-
-
- 24 October 2020
- Ferner updated:
-
- - Fixes some shuttles sometimes bringing bluespace turfs with them.
- - Fixed Icarus drones sometimes spawning indoors.
- - Fixed carp and Icarus drones not seeing in the dark.
-
- Geeves updated:
-
- - Made some of the UI warnings more obvious (oxygen, pressure, temperature).
- - Replaced the chemical/tracking computer's HTML UI with a VueUI. It should feel a bit smoother now.
- - The computer in the armory area has been replaced with a proper modular console.
-
-
- 23 October 2020
- Amunak updated:
-
- - End of round summary will now show antagonists as 'apprehended' if they end the round in brig or in cuffs (in 'regular' areas like station, centcom or shuttle) instead of 'fled the station'.
- - Added two area flags: PRISON and NO_CREW_EXPECTED. The former marks prison areas while the latter marks areas where crew is never present unless for extraordinary circumstances. They are used to detect brigged people and antag status at end of round.
- - Unified crew manifest pop-ups, made them all look nicer. Changed printed manifest format a bit.
-
- Ferner updated:
-
- - Hostile mobs no longer attack turrets that aren't raised.
-
- Geeves updated:
-
- - When you check yourself for injuries, you will now be able to feel if they contain shrapnel/implants.
- - Added various trash piles to maintenance, holding loot for anyone to discover.
- - Added a basic circuit kit to Tech Support to tinker with while no one visits the library.
- - The Tech Support card no longer bricks devices.
- - Wristbound sprites have been reverted, and their on-mob sprites have been removed.
- - Knives can now dig out implants as well, via the Extract Embedded right click verb.
- - Extracting embedded objects with a knife now deals damage to the specified organ.
- - The knife shrapnel removal menu now requires you to choose the specific external organ you're extracting from as well.
- - Implanting someone now visually reports to which organ you'll be doing so.
- - Added tracking slugs, shotgun rounds that contain tracking implants, to be shot into things.
- - Added a box of four tracking slugs to the armory. Allowed RnD to produce them as well.
- - Tracker implant IDs can no longer be configured, instead they spawn with their ID set to the correct next index.
-
- JohnWildkins updated:
-
- - Renames Medical Resident to Medical Intern, lowers required age to 18.
-
- Lady Fowl updated:
-
- - Stationbounds can no longer be flushed.
-
-
- 22 October 2020
- Alberyk updated:
-
- - Removed roboticist alt titles.
-
- Amunak updated:
-
- - SMES now show whether the maintenance hatch is open, they visibly show (in short range) that the hatch was opened/closed, and when open you can examine the SMES and see what coils are inside.
- - SMES coils, when examined closely, will now show a label with the charge capacity and I/O rating. Also tweaked descriptions of SMES coils and fixed some typos.
- - Added pretty listing of storage contents for ghosts. Applies to all bags, boxes, satchels, ... (every descendant of /obj/item/storage).
-
- Ferner updated:
-
- - Ultra heavy kinetic accelerators can now only be used by unathi or other large mobs and the vaurca kinetic accelerator can only be used by vaurca.
- - Being thrown by sudden acceleration now also makes you fall over.
- - Moving a shuttle between two places that are both in close proximity to the station now takes a shorter amount of time than travelling to the station in the first place.
-
- Geeves updated:
-
- - Ported various map effects from Virgo and Polaris, which can be used by mappers in the future to do cool things, such as portals, permanent lights, smoke emitters, screen shakers, and sound emitters.
-
- The Stryker updated:
-
- - Adds a swept NanoTrasen skirt suit to the loadout under suit selection.
- - Adds two new lighters to the zippo collection: Gadpathur and Asoral.
-
-
- 21 October 2020
- Alberyk, Kyres1 updated:
-
- - Added new sprites for the battle rifle and the naval shotgun.
-
- Ferner updated:
-
- - The track laying rfd now fits in the suit storage of mining voidsuits and rigs.
-
- Geeves updated:
-
- - Ethernet connections no longer allow computers to connect to an NTNet relay that's offline or doesn't exist.
-
- JohnWildkins updated:
-
- - Hand labelers set 'on' will no longer go inside storage containers (backpacks, closets, crates), and will instead label them.
-
- MattAtlas updated:
-
- - Nearsightedness has been fixed.
-
-
- 20 October 2020
- Amunak updated:
-
- - Mapped (somewhat minimalistic) Telecomms, AI core, AI upload with robot charger + spawners and messaging server room to Runtime-2 for easier debugging of AI and radio related things. Also added most important consoles to bridge, some cameras and intercoms.
-
- Geeves updated:
-
- - You can now examine C4 planted on walls to see when it detonates, you can also hit it with tools to access its wires.
- - C4 is no longer visible from the other side of the wall, instead its true location is where you're standing on the moment you plant it.
- - Planting C4 no longer forces you to touch the wall before the slap it down. It also doesn't play a dropping sound the moment you apply it.
- - You now only do the attack animation once you place the C4, instead of before the timer starts.
-
- Geeves, Petrichor updated:
-
- - Added a canned unathi cider, Three Towns Cider, to the booze-o-mat.
-
- JohnWildkins updated:
-
- - Large groups of images are now sent via spritesheets, improving performance gains. Currently used on goonchat accent icons.
- - Labels on an item no longer transfer their labeled name to collected clothing fibers.
- - Fixed certain accents having incorrect or missing icons in chat.
-
-
- 19 October 2020
- Ferner updated:
-
- - The sensors of the remote warden's uniform now default to off and it can't be removed.
-
-
- 18 October 2020
- Alberyk updated:
-
- - Fixed the spy bug's radio function. You can toggle broadcasting by using the bug while it is on the active hand.
-
- Amunak updated:
-
- - Added pretty listing of closet contents for ghosts (incl. fullness and attached teleporter info).
- - Allows observers (ghosts) to follow all living things on restricted levels, which should allow for following exosuits and similar equipment.
-
- Arrow768 updated:
-
- - Changes the CCIA Recorder, so it can be used to interview other ccia agents.
-
- Ferner updated:
-
- - Odin bartenders and chefs that are tajara or unathi no longer spawn shoeless.
-
- MattAtlas updated:
-
- - Improved the performance of one of the laggiest functions we use.
-
-
- 17 October 2020
- Alberyk updated:
-
- - Phoron bolts no longer deal organ damage.
- - Fixed being unable to activate low light vision while cuffed.
-
- Amunak updated:
-
- - Cigarette packs can now be opened and closed; they behave more like matchboxes and they spawn in closed. You cannot pull a cigarette out of a closed pack.
- - Fancy storage boxes will open before inserting anything.
- - Fancy storage boxes (donuts, matchboxes, ...) can no longer be opened/closed from anywhere - they require adjacency.
- - Other minor fixes to fancy storage boxes: sprites should behave better, stuff that shouldn't close doesn't close, etc.
-
- The Stryker, Mwahahahaha updated:
-
- - Adds a Himeo voidsuit kit that can be used to reskin a mining suit into one to the loadout.
-
- TheDocOct updated:
-
- - Increased round end time by 60 seconds to allow Odin ghost roles a bit more RP time. But not too much.
-
-
- 16 October 2020
- Geeves updated:
-
- - Shields can now block simple mob attacks, such as carp and spiders, as long as the attack does less than 15 damage. You won't block juggernauts or spider queens.
-
- JohnWildkins updated:
-
- - Moves firearm control sorting to clientside, hopefully alleviating issues.
-
- TheDocOct updated:
-
- - Removes the depreciated crystal therapy pod and metronome room from the psychiatric ward of medical.
-
-
- 15 October 2020
- JohnWildkins updated:
-
- - Minor backend tweaks to the firearm control program to hopefully narrow down reported issues.
- - Vending machines now have a graphical, icon-based item interface based in VueUI.
- - Vending machines now have a search bar.
- - Vending machines with large inventories (Booze-o-mat) should no longer cause excessive client lag.
-
- Snakebittenn updated:
-
- - Adds kinetic analyzers, hand teleporters, gravity guns to the protolathe.
- - Adds brass knuckles to the autolathe's hacked section.
- - Removes RFDs from the autolathe, look in the protolathe.
-
-
- 14 October 2020
- Alberyk, Happyfox updated:
-
- - Added a new Tajaran food and recipe: m'sai scout ration.
- - Added new items to Tajaran consular officers.
- - Changed Tajaran consular officer directives to be more of a guideline instead of objectives.
-
- Geeves updated:
-
- - Added a super meat locker for admins to spawn, comes with all the ingredients needed for a grilling party.
-
- MattAtlas updated:
-
- - pAIs can now actually use the atmospherics sensor program.
-
-
- 13 October 2020
- Geeves updated:
-
- - Being inside something will no longer allow you to teleport through floors by attempting to move up or down a level.
- - Diona that spawn from cryo no longer have randomized names.
-
- Wowzewow (Wezzy) updated:
-
- - Makes UI titles white again for better contrast.
-
-
- 12 October 2020
- Alberyk updated:
-
- - Removed all medical alt titles with the exception of psychologist.
-
- Arrow768 updated:
-
- - Added a number of ghostspawners to the odin.
- - Fixed a bug that caused all NT ghostspawners roles to have complete access to everything.
- - Reworked the access on the Odin.
- - The Odin now responds differently depending on the alert level present at transfer/evac.
-
- Geeves updated:
-
- - Morphs now have HUDs, move intent, health, zone selection, resist.
- - Morphs now have the ability to put down flesh sac tendril nodes, gore nests, and toggle darkvision (the latter is in the abilities tab).
- - Morphs can now rest. Resting on flesh tendrils will heal them, albeit quite slowly.
- - Tendrils slow people walking over them down, unless they're a changeling.
-
- JohnWildkins updated:
-
- - Camera monitoring is no longer available on tablets or wristbound computers.
-
-
- 11 October 2020
- Alberyk updated:
-
- - Restricted what accents synthetics can mimic to be more lore friendly.
- - Fixed the sugar tree candy recipe not working properly
-
- Caelphon updated:
-
- - Adds two new accents for Diona: Rootsong and Voidsong.
- - Removes the old diona accent.
-
- Ferner updated:
-
- - The character preview now shows more than the first accessory in your loadout and you get equipped with them all at spawn if possible.
-
-
- 10 October 2020
- Arrow768 updated:
-
- - Decreases the cargo shuttle move time.
-
- Ferner updated:
-
- - Redesigned the layout of the research shuttle interior to be able to handle more passengers easily.
-
- JohnWildkins updated:
-
- - Vending machines now have an icon-based item purchasing interface, based in VueUI.
- - Removed many hard references to PDAs / ID cards. There should be fewer situations where an ID-holding item isn't recognized as a valid ID.
-
-
- 09 October 2020
- Ferner updated:
-
- - Fixes the ccia/rep and cargo shuttles getting cut off in transit.
- - Ives can no longer be summoned with a gold slime reaction.
-
- Geeves updated:
-
- - Removed some stray white pixels on some borg sprites.
- - The choice to alter internal organs in character creation no longer appears if there are no internal organs to alter.
- - Vaurca can now choose to have robotic eyes.
- - Vaurca night eyes now work if they're robotic.
- - Added various sprites to grills. Added a grill recipe.
- - Fixed various bugs related to grills.
-
- JohnWildkins updated:
-
- - Modular computer programs should now properly be assigned their parent computer on creation.
-
-
- 08 October 2020
- Alberyk updated:
-
- - Fixed the colossal spider not changing sprites after using the Ceiling Climbing power.
- - Added a lore button at the title menu, it will allow players to read the summary of the current lore events and arcs.
-
- JohnWildkins updated:
-
- - Admin spawn panel now opens at a larger resolution.
-
-
- 07 October 2020
- Ferner updated:
-
- - Fixed the einstein engines uniform having no sprite.
-
- Geeves updated:
-
- - Modular computers should now be slightly more responsive to user input, especially when killing programs on the main menu.
- - Updated assembly devices code and UIs. That includes signalers, timers, igniters, proximity sensors, infrared emitters, etc.
- - Fixes various bugs with infrared emitters, they can now properly be rotated.
- - Assemblies now properly disassemble without duplicating.
- - TCFL Helmets and RIG Helmets now come with cameras on the TCFL network, which can be viewed on the pilot's telescreen. Right click it and press Toggle Helmet Camera to access it.
- - Vaurca have gained night eyes similar to Tajara, but receive a blue filter instead of a monochrome one. They remain weak to flashes.
- - Vaurca no longer spawn with phoron inhalers.
- - The Crew Manifest now plays nice with quotes and apostrophes.
-
- MattAtlas updated:
-
- - Vox have been completely removed from the game.
-
- Snakebittenn updated:
-
- - Renames Illegal Research to Esoteric Research. Still hard to get, not illegal.
- - Bishop IPCs now have an extra language slot.
- - Adds a bunch more Kinetic Accelerator parts to the protolathe.
-
- Wowzewow (Wezzy) updated:
-
- - Cap brims no longer cover one's eyes.
- - Loadout photos can fit in lockets and other storages now.
- - Lanyards can now be chosen alongside wallets.
- - Sweater underwear sprite has been fixed.
- - Security softcap colors have been reverted to match their uniforms.
-
-
- 06 October 2020
- Alberyk updated:
-
- - Readded the appendicitis event.
- - Made the organ options in the character setup more modular; you can now spawn without an appendix and select more robotic organs.
-
- Ferner updated:
-
- - Fixed the ship debris event spawning too many dead bodies and loot than originally intended.
-
- FirinMaLazors updated:
-
- - Adds a mini bin in the medical lobby.
- - Fixed the hardcoded kebab and brain sandwhich recipes to let you use rods and brains, respectively, in recipes. Also fixed a recursion error in the variable recipes.
- - Compresses the size of the phonograph's music, space oddity and space asshole, and song_game, spaceserithi, and elevator.
-
- Geeves updated:
-
- - Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
- - The Icarus now sends combat drones to substantial space wildlife migrations.
- - Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
- - Added examine texts to malfunctioning combat drones that tells you what they're doing.
- - KAs no longer leave behind phantom projectiles that injure people.
- - KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
- - KAs now have at least one tile of AoE on all modules.
- - Hand-teleporters have been made safer to use, they no longer teleport you in a radius around a beacon, but on top of it.
- - Hand-teles now have a text based indicator that shows you when it's ready for use.
- - Portals no longer have a random chance of failing per teleport, but have a random chance of starting destabilized. It will only be visually apparent after the first teleport.
- - Vaurca Breeder Ta now have their health icons properly centred.
- - Added the ability to ctrl and alt click vehicles to perform some actions.
- - Bike: Ctrl is Engine (only when kickstand is down), Alt is Kickstand
- - Train Engine / Pussywagon: Ctrl is Engine, Alt to take Keys
-
- Geeves, Stryker updated:
-
- - Added an izweski hegemony flag to the kataphract equipment section.
-
-
- 05 October 2020
- Alberyk updated:
-
- - Changeling lesser forms should have far less health and speed.
- - Fixed some bugs related to changeling using alternate forms and buckling.
-
- Ferner updated:
-
- - Made it so infestation events no longer takes place in the remote prison wing, leading to the mobs instantly suffocating.
-
- Ferner, TheDocOct updated:
-
- - New Odin. The entire Odin has been remapped for space-saving, immersion, and utilization of new map sprites. Layout by Doc, detail pass and sprites by Ferner.
-
- Snakebittenn updated:
-
- - IPCs now have a maximum age of 60.
-
-
- 04 October 2020
- Alberyk updated:
-
- - Fixed the circular saw not using the proper in hand sprite.
-
- Alberyk, Kyres1, TheStriker updated:
-
- - Tajara have a higher nutrition and hydration thresholds and get hungry slower, this is a bit different between subspecies.
- - Tajara process chemicals a bit slower.
- - Tajara have their own set of organs with some differences in functions, flavor and icons.
- - Tajara now have a somewhat proper night vision verb that can be toggled. While it allows the user to see in the darkness, it removes all the color. Being flashed or hurt in the eyes disables it. Tajaran eyes are also bigger and have a higher chance of being hit when attacking the head.
-
- Flpfs updated:
-
- - Winter coats can now be hanged in the coat hanger.
-
- Geeves updated:
-
- - Fixes various wall-mounted objects being seen through walls when they shouldn't be.
-
- MattAtlas updated:
-
- - Nearsightedness is now actually removed by prescription glasses.
-
- SimpleMaroon updated:
-
- - Gives surgical masks and nitrile gloves to the Cyborgification Bay.
-
-
- 03 October 2020
- Flpfs updated:
-
- - Stealth crossbows no longer deal toxin damage and only deal stun damage.
-
- Geeves updated:
-
- - You will now only hear simple mobs emote and speak using ghost ears if they have a client, or if they're in your view.
- - The cancel button no longer appears on the human ghost spawner species selection screen.
- - Vaurcae blinders can now be recoloured.
- - Blinders now properly fit the face on the side sprites.
- - Ported Aquaponics and Molluscs from Nebula.
- - Ported randomized strange plant names.
- - You can now only hit people with fire extinguishers if you are on hurt intent.
- - Extinguisher refills now fit in your backpack, fire extinguishers now do not.
- - Foam from fire extinguishers now go onto mobs as well, instead of just the turfs.
- - Halved the amount of volume extinguisher refill canisters have.
- - Fixed Oxygen and Nitrogen not being capitalized in some cases where they should be.
-
- The Stryker updated:
-
- - Adds a wooden shaman staff for unathi based on Herpetophilia's custom item.
- - Adds a Dominian Tribunalist rod as an alternate skin for the null rod. Description done by Schwann.
-
-
- 02 October 2020
- Alberyk updated:
-
- - Fixed the sawn-off improvised shotgun having no sprite.
-
- Flpfs updated:
-
- - Rebalances values of the security vest's armor, removes some laser protection.
- - Changes security voidsuit's armor values to match with the security vest, making it overall stronger.
- - Balances the skrellian voidsuit, it now has civillian armor instead of being stronger than the security voidsuit.
- - EVA suit RIGs and diving RIGs can no longer store toolboxes, but the CE's RIG now can.
-
- Geeves updated:
-
- - Ghostroles with finite slots no longer display an infinity symbol, instead showing the number of remaining spawn objects.
- - Added a box of eight electro-tethers to the RD's secure locker.
- - You will now place a storage item into a disposal bin even without harm intent, if the container is empty.
- - Shooting simple mobs will now give more sensical text on where they were hit.
-
- MattAtlas updated:
-
- - You can now click dark spots to turn.
- - Fixed the vampire frenzy overlay never showing up.
- - Unconsciousness is now a fully black overlay.
- - Added fadeout animations to flashing, pain and damage overlays.
- - Fixes the AI having a permanent black screen.
-
-
- 01 October 2020
- Alberyk updated:
-
- - Summon creature swarm should no longer summon ten mobs, it will only spawn two now.
- - Changed the sin-pocket box and item description to be the same as the regular donk pockets.
- - Changed the money briefcase name and description to the same as the regular briefcase.
- - Zhan and M'sai Tajara can no longer be corporate liaison and consular officers.
-
- Flpfs updated:
-
- - Increases chances to remove shrapnel from surgery.
- - Xenobotanists and Xenobiologists no longer have access to Hydroponics.
- - Detective jackets now have in-hand and worn sprites.
-
- Geeves updated:
-
- - Mining coins can no longer be stacked to vend multiple items with a single coin.
- - Flesh to stone can no longer target mechs.
- - Statues no longer report being empty.
- - Added the missing last tier of hunger and thirst icons.
- - IPCs now get icons that show a powercell instead of a chicken leg.
- - Creating the RFD-X no longer duplicates the base RFD.
- - You can no longer toggle the safety on guns that have no safety.
- - Ported the /tg/station attack animation.
- - Sleepers have had their UI redesigned.
- - Sleepers can now put their occupants into stasis, for an active power cost.
- - You can now not inject dylovene or inaprovaline if the other is present while the occupant has more than 20 units of tricord.
- - You can now ctrl click a mounted sleeper to quickly eject the occupant.
- - Mounted sleepers now properly eject their beakers.
-
- Kermit updated:
-
- - Pill labels now have doses listed on them. Vague pill names such as 'sleeping pill' and 'anti-toxin' have been replaced with the proper names; 'soporific', 'dylovene'.
- - RMT has been tweaked to avoid throwing up due to pills going over the stomach capacity. 1 pill now contains 15u, as opposed to 30u; 10 pills per bottle, instead of 7 - should last 4 hours.
- - Saline Plus has been nerfed and is no longer equivalanet to 3 blood bags. The metabolisation rate has been increased to achieve this, so drips should be set to ~1.5u/t instead of ~0.8u/t.
- - Saline Plus' recipe has been simplified a tad following feedback, but remains expensive and a degree difficult to make. It is now 2 parts Water, 0.2 parts Sugar, 0.4 parts Salt.
- - Perconol bottles will now appear in NanoMed Venders for use treating minor pain. Mortaphenyl is more suited for treating severe pain due to the side-effects that come with it.
-
- SpaceBaa updated:
-
- - Updated most music with higher quality alternatives and compressed to smaller filesizes.
-
-
- 29 September 2020
- Wowzewow (Wezzy) updated:
-
- - Adds departmental caps. Check your loadouts.
- - You should only be able to crumple trashable items on harm intent now.
- - Rainbow caps should display their sprites correctly now.
-
- mikomyazaki updated:
-
- - Faction job-species blacklists will no longer be nulled under some circumstances, allowing invalid job-species combinations.
-
-
- 28 September 2020
- Alberyk updated:
-
- - Fixed robotic simple mobs exploding into organic gibs when being gibbed.
- - Lanterns' lights are no longer directional.
-
- Ferner updated:
-
- - Fixed the ship debris announcement playing during standard meteor showers.
-
- FirinMaLazors updated:
-
- - Changes IV drips' density to 0 so you don't bump into the darn things..
-
- Flpfs updated:
-
- - When Hakhma milk cans were crushed, they would go invisible due to no sprite, this has been fixed.
-
- Geeves updated:
-
- - Fixed there not being a delay when full auto firing a gun.
- - Fixed vaurca being unable to use their big martial art combo due to grab requirements.
- - Hacktools now hack in 10 seconds on average, rather than 30 seconds.
- - Hacktools can now be put into storage items while in hacking mode.
- - Disruptors now have a firing delay of 0.8s.
-
- Wowzewow (Wezzy) updated:
-
- - Adds departmental caps. Check your loadouts.
-
-
- 27 September 2020
- Ferner, Happy_Fox updated:
-
- - Changed the holopad sprite, tweaked the sprites of vents and scrubbers a little bit.
-
- GMR25 updated:
-
- - Reduced the price of gimmick crates in the uplink (Gear Loadout/Corporate Equipment).
-
- Geeves updated:
-
- - Fixed guns not having their fire delays properly applied.
- - Fixed HUD ammo displays being lopsided when ammo counts were between 20 and 9.
- - Fixed some armbands not flipping correctly on the mob sprite.
- - The NDV Icarus has recalibrated their cannons, bringing with it a new exciting version of the meteor wave event.
- - Shotgun ammo HUDs now properly update when racking the gun.
- - Ported a modified human UI from Bay/Europa with minor edits.
- - Added sounds to becoming an antagonist, so people who are alt-tabbed are aware of it.
- - Catching fragile containers no longer causes them to shatter.
- - Catching items no longer plays the hit by thrown item sound.
- - Added sounds and an animation to hitting space vines.
- - Sharp or edged items now deal double damage against vines, which makes high damage weapons better for vine clearing.
- - Attacking plants no longer produces a visible message.
- - Pod Survivors now spawn with an active flare below them.
- - EPMC survivors now spawn with oxygen tanks.
- - Added tooltips to certain cooking equipment when you're within two tiles of it.
- - Cleanable messes that appear on space tiles now fade away in five seconds.
- - Fixes ammo 'duplication' when stacking ammo from a storage container.
- - Fixes ammo piles not taking the correct ammo types.
- - Cooking appliance tooltips only appear when you shift hover over them, instead of popping up wildly as you hover across the kitchen.
- - Vaurca and offworlders now spawn with their inhalers and pills even if their backpacks are full of loadout gear.
-
- Skull132 updated:
-
- - Allow the game to load resources from external websites, which should speed things up.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Adds Gadpathurian clothes (uniform, hats, cadre brassards, overcoat) under their appropriate categories in the loadout. Descriptions done by Schwann.
-
-
- 26 September 2020
- MattAtlas updated:
-
- - The crush verb has been removed from G2 IPCs.
-
-
- 25 September 2020
- Geeves updated:
-
- - Changes the AOOC colour to be readable in both dark and light mode.
- - Morphs should now properly receive their guide to morph in the chat log when they are released as one.
- - Tweaks various UIs, especially suit sensor monitoring, crew record, and gun tracker programs.
- - Tweaked how buttons look, making them more rounded and without a hard border, like TGUI.
- - Added an eject occupant button to the bodyscanner, as well as some sounds to accompany it.
- - Improved the code for making the RFD-Crossbow. You no longer have to keep the RFD-C in your hand, and it can be done with a finished crossbow, as long as it's unloaded.
- - Being pinned to a wall no longer spams your chat when you try to move.
- - Crafted crossbows no longer have a safety, and the RFD-Crossbow now properly shows its ammo when examined.
- - Added sounds to a lot of crossbow actions.
- - Thrown and launched objects can now hit mobs that are lying down, if you clicked on them directly.
-
-
- 24 September 2020
- Ferner updated:
-
- - Makes it so the knock spell can no longer be used to access admin areas on the centcomm z-level.
-
- Geeves updated:
-
- - Re-adds Diona and Vaurca food recipes.
-
- MattAtlas updated:
-
- - Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE.
- - Repeated chat messages can now get compacted. You can disable this in goonchat settings.
- - You can change icon style to any font on your system.
- - The game window has been altered a bit to adjust for this.
- - Removed skin style prefs as they are no longer used.
-
- The Stryker updated:
-
- - Adds a schlorrgo lunchbox (patriotic lunchbox) to the loadout. Description by Alberyk.
-
- Wowzewow (Wezzy) updated:
-
- - Adds departmental bandanas.
-
-
- 23 September 2020
- Geeves updated:
-
- - Fixed upgraded entangle not allowing you to select targets.
- - Added vine binding handcuffs that prevent the user from just unbuckling out of the entangle spell.
-
- Geeves, Sue updated:
-
- - Lings can now evolve the ability to release members of their internal hivemind as morphs at the cost of their arm. The ability itself costs two genome points.
- - Added morphs, creature capable of assuming the form of any object.
- - Messages spoken in the internal hivemind will automatically be capitalized and punctuated. Also improved the colour for readability.
- - Fixed the script error in the Changeling DNA buy menu, improved the look of it.
-
- Hocka updated:
-
- - The Particle Accelerator's controller now has some text when viewing the wires to make tampering a bit more obvious.
- - Removes the interface wire from the Particle Accelerator's controller as it was functionally just a second blank wire.
- - Cutting and mending the Particle Accelerator controller's strength wire no longer decreases the strength and just prevents you from changing the strength of the accelerator.
-
-
- 22 September 2020
- Alberyk updated:
-
- - Changed the antique sniper rifle and the vintage submachine gun names and descriptions to something more lore friendly.
- - Fixed recoil messing with zooming.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Adds Moroz Holy Tribunal clothing (dominian robes, berets, amulets and capes) to the loadout under the religious tab. Descriptions by Schwann.
-
-
- 21 September 2020
- Alberyk updated:
-
- - Removed the reagent that turns people into slime people from xenobiology, it was replaced by a slime reaction that teleports all non anchored objects around.
- - Removed the phoron spawner slime reaction, it was replaced by the one that summons rare materials.
- - Changed a couple of slime reactions to use water or blood instead of phoron, phoron is now only used for more powerful reactions.
-
- Ferner updated:
-
- - Tweaked the behavior of carp/cavern dwellers to only destroy things like windows when they see a target.
- - Tweaked the chances a couple of major events.
- - Carp no longer attack invisible shields that are depleted of strength.
-
- TheDocOct updated:
-
- - Removed the AI's remote mech unit at round start and tweaked its charger positioning; the AI can still receive and operate remote mechs added to its network by robotics.
-
- mikomyazaki updated:
-
- - Closets, chairs, etc. without a mob inside/buckled will not cause a slowdown when being dragged.
-
- mikomyazaki & MattAtlas updated:
-
- - Players now have vision cones, preventing seeing mobs in a 90 degree arc behind themselves, unless that mob is grabbing you.
- - You can adjust the darkness of your FOV cone in the global preferences menu of character setup.
- - Diona do not have vision cones.
- - Bluespace Technicians do not have vision cones, and have a verb to toggle it.
- - You now walk slower if you are moving in the direction opposite to your facing direction.
- - The Face Direction verb now only prevents you from changing direction with the movement keys, clicking will allow you to change your facing direction in this mode.
- - There are now 'Visible Emote' and 'Audible Emote' verbs in the IC tab. Please note that visible emotes will not be visible if they originate from a mob inside your blind-spot.
-
-
- 20 September 2020
- Alberyk updated:
-
- - Fixed the .45 magazines having no proper sprite.
-
- Geeves updated:
-
- - Cleaned up some Shield Generator code, and added some text to generated shields being hit by projectiles, making it more clear that projectiles can dissipate those shields.
- - Added a version of the unathi big horn that has no side horns.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Adds a Gadpathur accent with description by Schwann.
-
-
- 19 September 2020
- DanseMacabre updated:
-
- - Changed the STS, WT-550, gauss gun, and blaster sprites.
- - Full auto nerf, rifle damage buff.
-
- FirinMaLazors updated:
-
- - Fixes airlock deconstruction to only needs the bolts to be cut if the bolts are down and the door is broken.
- - Re-adds the emag bolting doors open and breaking them, instead of just opening them and breaking them. Can't be stopping security because you have a crowbar and they don't, now.
- - Fixes aciding an item so that the moltem item spawns on the turf instead of the loc, and the 'The x melts.' message is broadcasted from the turf. In case we melt a bucket inside of a chemistry dispenser.
- - Adds a sanity check to the nanoui of the chemical dispenser to delete the container var if it's... been deleted... so that we don't try read from a null reagents datum and crash the chemical dispenser for a few minutes.
- - Fixes a typo in the mop bucket code - mobbuckets are, unfortunately, not real. Yet.
-
- Geeves updated:
-
- - Consular Officer and Corporate Liaison has been split into two separate jobs with their own slots.
- - Lings can now use their armblades to break open welded scrubbers and air vents.
-
- Geeves, Kyres updated:
-
- - Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
- - Magical staves now show their ammo on the HUD.
- - Magic missile no longer targets fellow magic users.
-
- The Stryker updated:
-
- - Adds a sprite for the buckethat that won't clip with tajara ears.
-
-
- 18 September 2020
- Ferner updated:
-
- - Added buttons to hide your character's loadout and/or job clothing in the character preview.
-
-
- 17 September 2020
- Aboshehab updated:
-
- - Ablative armor Energy protection raised from 10 to 40.
-
- Alberyk, Kyres1 updated:
-
- - Head of personnel's miniature disruptor pistol has been replaced by a regular disruptor pistol.
- - Detective's disruptor pistol has been replaced by a miniature disruptor pistol.
- - Added new icons for the disruptor pistols.
-
- Geeves updated:
-
- - Diona structures can now be attacked by regular weapons to damage and destroy them.
- - Alien vines have been renamed to biomass vines, and can now be attacked and welded to destroy them.
- - Diona walls now spawn vines when ripped apart, instead of nymphs. It should help with lag when many are erected.
- - Chainsaws now have the correct damage values when powered on.
- - Biomass floors can now be sprayed with plant-b-gone to remove them.
-
-
- 16 September 2020
- Stryker & Snakebittenn updated:
-
- - Adds a Europan whale bone smoking pipe.
-
- The Stryker updated:
-
- - The Idris armband in the loadout actually spawns now.
-
-
- 15 September 2020
- Ferner updated:
-
- - Mechs constructed from the ground up now layer its parts correctly.
-
- Geeves updated:
-
- - Zo'ra Consulars now get filter ports instead of odd looking breath masks.
-
- Hocka updated:
-
- - Admin logs now state accurate user information when Particle Accelerators are activated via wire pulsing/mending.
-
- The Stryker, Mwahahahaha updated:
-
- - Adds a colorable armband to the loadout by Mwahahahaha as well as an Idris armband.
- - Adds a bucket hat, jumper dress and jumper skirt (skirt selection) with flavor text provided by NiennaB to the loadout.
- - Adds a Fisanduh accent for humans only, description provided by NewOriginalSchwann.
- - Adds a grey Himean coat to the loadout.
-
-
- 14 September 2020
- Ferner updated:
-
- - Apparitions can no longer summon apparitions.
- - Fixed burglars spawning with raider stuff.
-
- FirinMaLazors updated:
-
- - Makes cutting up fish into sashimi delete the fish.
-
- Geeves updated:
-
- - You can now open the integrated circuit menu by clicking on your assembly with a multitool.
- - The multitool no longer needs to be in your active hand to work on integrated circuits, but your active hand will take preference.
- - Various HTML UIs have been altered to take style into account, many of them should look better across the board.
- - The station blueprints now has a disorganized colour-coded wiring diagram for vending machines and airlocks.
- - Tank dispensers now apply stylesheets to the UI, so it should look a bit better now.
- - Tank dispensers output tanks into one of your open hands, if possible.
-
-
- 13 September 2020
- Ferner updated:
-
- - The preview window now shows the character closer up, and the backgrounds are now different types of flooring found on Aurora.
- - Fixes tcfl members being unable to access welding closets.
- - Bumped up the rarity of the pulse pistol and gyropistol in the random gun pool.
- - Mechs will now handle their part layering a bit more sanely, fixed the mounted rapidfire blaster being stuck on the wrong firing mode.
-
- FirinMaLazors updated:
-
- - Changed all instances of R&D Root Beer to RnD Root Beer to avoid NanoUI having a fit when you try to dispense it from the NanoUI.
-
- Wowzewow (Wezzy) updated:
-
- - Adds audiovisual feedback for pulling.
- - Adds new sounds for grabbing.
- - Adds Taoism religion.
- - Removes hoodies that are given to you when spawned on the ODIN.
-
- kyres1 updated:
-
- - Alters every single mech piece sprite, and all equipment.
- - Added a superheavy mech type that is adminspawn only.
- - Added industrial quadlegs, heavy thrusters, and light thrusters to the robotics fabricator.
- - Changed the attributes of the combat pieces for mechs, rebalancing them significantly.
- - Clarifies the purpose of a bunch of mech parts in descriptions.
-
-
- 12 September 2020
- Alberyk updated:
-
- - Removed lichdom from the necromancer spellbook.
-
- Arrow768 updated:
-
- - Fixes the guntracker program missing the modular computer header.
-
- Ferner updated:
-
- - The merchant station will now vent properly when exposed to space.
-
- Geeves updated:
-
- - Fixed lings not absorbing people into their internal hivemind when absorbing their DNA.
-
- MoondancerPony updated:
-
- - Appliances now properly cool down.
- - Chicken nuggets now spawn with reagents.
- - Custom food size prefixes are now in the right place.
- - Custom foods no longer change size after being eaten.
- - Meat buns now use the right appliances.
- - Mixers now actually cook things.
- - Sugar no longer caramelises when you're baking.
- - You no longer get fortune cookies when trying to make pies.
- - Virus food now needs sugar to avoid conflicts with some recipes.
- - Certain containers have been made larger to fix some uncraftable recipes.
- - The check_* procs for recipes now use defines.
-
- Snakebittenn updated:
-
- - Fixes missing accuracy on Security blasters.
-
-
- 11 September 2020
- Aboshehab, Stryker, Wowzewow updated:
-
- - Added a black beret for the Head of Security, courtesy of Stryker. Now found in the loadout and relevant lockers.
- - Added black hats for both the Warden and Head of Security, courtesy of Wowzewow.
- - Added a crowbar and handcuffs to the Head of Security locker.
- - Adjusted the loadout for headwear for both the Warden and Head of Security to be selection based from a list to condense tab size.
- - Hats for the Head of Security and Warden that once had armor values no longer do, becoming regular headwear.
-
- Alberyk updated:
-
- - Added a door hacker to the ninja tesla hardsuit.
- - Buying a tesla rig as a ninja will now spawn a tesla spine augment injector.
-
- Crosarius, Arrow768 updated:
-
- - Implements a multi-mode disruptor pistol to the security arsenal. This weapon replaces the security taser and .45 pistol as the primary sidearm of Security Officers and comes with a wireless-control firing pin.
- - Replaces the detective's current ballistic sidearm with a disruptor pistol, and adds a disruptor pistol to the CSI/FT locker for their own protection as well.
- - Replaces the outdated energy pistols belonging to Command staff who have them, the Warden, NT-affiliated Liasions, and ERT Protection Detail with disruptor pistols.
- - Implements a wireless-control restricted firing pin, which by default will only allow weapons to be fired on stun until the alert level is sufficiently elevated. These firing pins can be controlled remotely the firearms control program located on security consoles, provided you have an armory-level access ID.
- - Moves the .45 pistols and rubber .45 magazines from the Security Officer secure lockers to the armoury.
-
- Ferner updated:
-
- - Antag shuttles now warn the pilot that they cannot return to Aurora if they go back to base.
-
- Geeves updated:
-
- - Borg drills no longer have an invisible sprite.
-
- Sparky_hotdog updated:
-
- - Selecting Safety Goggles in loadout preferences now gives you safety goggles, not prescription glasses.
-
- The Stryker, TheNewOriginalSchwann updated:
-
- - Added sake, soju, Himean mushroom vodka, and makgeolli to the Booze-O-mat.
- - Added riceballs, ricetubs, and Konyang moss packets to the Getmore snacks machine.
-
- Wowzewow (Wezzy) updated:
-
- - Levering off tiles should play the correct sound now.
- - Wired glass shows the correct sprite.
-
- kyres1 updated:
-
- - Resprited a bunch of uniforms.
-
-
- 10 September 2020
- Aboshehab updated:
-
- - Idris contractors working as Forensic Technicians can now select the idris security sleeve patch from the loadout.
-
- Alberyk updated:
-
- - Fixed voidsuits having no worn icons.
-
- Ferner updated:
-
- - Ninjas can now access the rhino suit properly if they decide to purchase it.
-
- Hocka updated:
-
- - Offworlders and Vaurca no longer spawn without their essentials on the Odin.
-
- NewOriginalSchwann, TheBurninSherman, The Stryker updated:
-
- - Adds a Europan whale bone charm and induction lighter. Flavor texts provided by the human lore team.
-
- Sparky_Hotdog updated:
-
- - You no longer pick up or drop plates and bowls when you finish them with cutlery.
- - Mass spectrometers now show the IC name for any reagents, not their object path.
- - Diona nymphs now have the default diona accent.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes Europan coat collars.
-
-
- 09 September 2020
- Alberyk updated:
-
- - Fixed the autochisel having no sprite.
-
- Arrow768 updated:
-
- - Fixes users of the blind talisman getting deleted after using it.
-
- Ferner updated:
-
- - Fixed standard airlocks becoming shuttle ones for a split-second on occasion, and others disappearing.
- - Added a small disposal bin by the entrance of hydroponics as the other one was far away from the main work area.
-
- Geeves updated:
-
- - Added face paint for unathi, a singular stripe across the eyes.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a recolorable submariner's coat to the loadout. Europan lore!
- - Adds a new subtype to toggleable storage suits - the overlay. Allows for both a constant and a variable color in a colorable coat.
-
-
- 08 September 2020
- Alberyk updated:
-
- - Fixed balaclavas having no sprites when worn by tajara and unathi.
- - Increased the material price for the combat and heavy exosuit parts.
- - Heavy exosuit parts now require more research levels to unlock.
- - Fixed the quartermaster missing his own uniform.
- - Fixed the IAC vest having no worn sprite.
-
- Alberyk, Thelancer updated:
-
- - Reworked NanoTrasen medals and awards.
-
- Ferner updated:
-
- - Made sure carp and cavern dwellers no longer are robots in disguise.
-
- FirinMaLazors updated:
-
- - Added ashtrays to the bar.
-
- Hocka updated:
-
- - RMT supplements are now 30 units by default (was 15).
- - RMT now metabolises twice as slowly and overdoses at 40 units (was 20).
- - Offworlders no longer get two pill bottles if they spawn on the Odin.
-
- MattAtlas updated:
-
- - Pain movement slowdown now properly takes species health into account.
-
- Snakebittenn updated:
-
- - Scanning goggles are now pickable again.
- - Blouses are available again.
- - Starshades are too.
-
- Wowzewow (Wezzy) updated:
-
- - Command staff can now get sunglasses again as per last time.
- - Descriptions have been fixed for sunglasses and stylish sunglasses.
-
-
- 07 September 2020
- Arrow768 updated:
-
- - Updates the targeting algorithm of turrets so they are a bit more difficult.
-
- Ferner updated:
-
- - Removed a remaining source of mesons on the construction level.
-
- Geeves, Kyres updated:
-
- - Research has been given a new pet, Ives, the tame baby harvester hivebot.
-
- Hocka updated:
-
- - The normal description of thermal aviators is now the same as standard aviators so that they aren't given away so easily.
- - Thermal aviators now have an antag-specific description.
-
- MattAtlas updated:
-
- - Drinking glasses, wine bottles and such now shatter when thrown.
- - Beakers now properly shatter when thrown as well.
- - Reagent containers should break properly when hit. Be careful when pouring drinks, don't use harm intent.
- - Fixes no-client human pain emotes not working.
-
- Skull132 updated:
-
- - Reload Admins will now update the admins from the forumsuser API when enabled.
- - admins.txt will now accommodate more complex rank names, specifically ones with spaces and other special characters.
-
- Snakebittenn updated:
-
- - Rolls a lot of loadout items under selections.
- - Removes fake sunglasses from the loadout.
- - Removes red/purple berets from the loadout.
- - Removes kimono from the loadout.
- - Removes armor values from winter coats.
- - Removes mailman hat from the loadout.
- - Unathi forward demon horns now look right.
- - Fingerless gloves work right again.
- - Orange goggles and science goggles are pickable again.
-
- Sparky_hotdog updated:
-
- - Fixed the replica katana not having back, belt or in-hand sprites.
-
- Wowzewow (Wezzy) updated:
-
- - Refactors how button toggling on coats work.
- - You can now unbutton/button your coats while buckled to a chair.
- - Labcoat open/close item states have been aligned.
- - Detective technicolor trenchcoat has been removed for being criminally unused and outclassed by other trenchcoats.
- - Detective technicolor hat has been removed as well for the same reasons.
- - Hastur hood has been removed.
- - Paint buckets have been removed for being practically unused.
- - Sechuds and medhuds should no longer be jumbled up now.
- - Wallets are actually re-colorable now.
- - Flash proof sunglasses have been job restricted again. This is mainly to avoid powergaming issues.
- - Non-flash proof sunglasses have been readded.
-
-
- 06 September 2020
- Ferner updated:
-
- - Raiders now can access the eva rig in their ship.
-
- Wowzewow (Wezzy) updated:
-
- - Makes w_class use the defines instead.
-
-
- 05 September 2020
- Alberyk updated:
-
- - Added blizzard ears seeds to the seed storage and vending machines.
-
- Ferner updated:
-
- - Fixed the large Coalition of Colonies flag not displaying its rightmost part.
-
- Snakebittenn updated:
-
- - Refluffed and renamed pioneer scarf to scarab scarf. It's not for you, Generic McOffworlder.
-
-
- 04 September 2020
- Ferner updated:
-
- - The medical examrooms are no longer the same area.
-
- Geeves updated:
-
- - Fixed the Chemistry Codex' access problem. People with access to medical OR research should now be able to download/access it.
-
- TheDocOct, The Stryker updated:
-
- - Added a new variant of the Central Command airlock with glass windows, for future use.
- - Switched the 'loading area' floor decal to a colorable greyscale, allowing various colors of the decal rather than just yellow.
- - New NT flagpost sprite, more in line with existing NT flags and banners, by The Stryker
-
- kyres1 updated:
-
- - Resprited all stationside departmental voidsuits.
- - Resprited the ninja RIG.
- - Fixed syndicate suit in-hand sprites.
-
-
- 03 September 2020
- Alberyk updated:
-
- - Added a generic photo item to the custom loadout.
-
- Ferner updated:
-
- - Greatly expanded the raider starting clothing/gun variety. They'll now have a chance of getting almost any gun in the game, but don't expect auto-revolvers or nuke launchers every single time.
-
- Geeves updated:
-
- - Simple mobs can now be pointblanked instead of whacking them.
-
- Hocka updated:
-
- - Bluespace turfs no longer emit light.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes missing item sprites for blouses and cropped shirts.
-
-
- 02 September 2020
- Aboshehab updated:
-
- - Eldritch voidsuit will now properly display the sprite when worn.
- - Updated Lucky Strike to Laissez-Faires for loadout selection.
-
- Code by Geeves, Sprites by Kyres updated:
-
- - Reduced the damage cult swords do, 25 down from 30.
- - Added some adminspawn cult things.
-
- Ferner updated:
-
- - Fixed the burglar shuttle getting stuck when docking at blue dock.
- - Fixed an inconsistency with access requirements at the Beta solar array.
-
- Geeves updated:
-
- - Cargo mechs can no longer spawn with cult mech pieces.
-
- MattAtlas updated:
-
- - The incapacitation rune should now work properly.
-
- MoondancerPony updated:
-
- - Overhauls cooking!
- - Recipes can now call for sliced, dried, or sliced and dried fruit.
- - Fixes the issue with plants showing up as labelled with a piece of paper.
- - Fixes a logic error with condiment bottles.
- - Adds new sprites for Adhomian plants.
- - Recipes are now spread out across more files.
- - Seed datums are now spread out across more files and categorised.
- - Adds a new appliance to the kitchen, the stove.
- - Adds bowls and plates, which can be used to create mixing-based recipes, similar to the microwave. Drag it to yourself to finalise a recipe.
- - Adds new flavoring syrups, as well as simple syrup.
- - Adds several new Adhomian foods: Nomad skewers, fatshouter blood pudding, and fermented hma'trra.
- - Adds several new foods from the Jargon Federation: lortl, xuq'qil, zantiri, and qilvo.
- - Adds several new kinds of flavored latte.
- - Adds several new plants from the Jargon Federation: q'lort, guami, eki, and ylpha.
- - Adds three new cooking containers to the kitchen: skillets, saucepans, and pots. All three can be put on the stove.
- - Ports sushi from Baystation.
- - You can smack people with (empty) frying pans on harm intent.
- - Microwaves have been removed.
- - Oil no longer uses a data-based temperature system; instead it works like any other reagent.
- - Sandwiches can no longer contain glass shards, in preparation for an upcoming rework/expansion.
- - A lot of recipes have changed.
- - Appliances can now hold multiple types of cooking containers; this is currently only used by the stove.
- - Appliances now heat reagents in cooking containers.
- - Changes the pumpkin spice latte recipes to use pumpkin spice flavoring syrup.
- - Preheating appliances takes much less time.
- - Toggle the power of appliances and change their temperature with control-click.
- - Tray sounds now get chosen randomly (except for gun jams).
- - You can now set the temperature of appliances.
- - Readds the recipes for diona stew and diona soup.
-
- Wowzewow (Wezzy) updated:
-
- - Readds sounds for sealing and unsealing Rig modules.
- - Fixes shading and missing inhands for high skirt. Adds skater skirt and tube skirt.
- - Some clothes have been replaced. Namely, the green dress, pink dress, dark red dress, crop dress, crop top and blue dress.
- - Accessories replaced are the red ribbon, pink pins, and white ribbon. Check your loadout to re-make them.
- - Beanies and some accessories have been resprited.
- - Adds cropped shirts and dress shirts, as well as a blouse.
- - Magnet pins are now colorable.
-
-
- 01 September 2020
- Geeves updated:
-
- - Implements Crystal Agitators, machines that agitate asteroid turf to form chemical crystals. Check the communal out.
- - You can now dump the contents of a storage item into a disposal bin, by clicking on it on any intent other than harm. Doing so on harm will place the storage item in too.
- - Shaft miners now start with a mining coin that can be redeemed at a mining vendor to get enhanced equipment, such as a starter hand-held mining drill or an upgraded power converter, instead of spawning with a non-functional upgrade in a toolbox.
- - Mech clamps can now be used to force open airlocks and firedoors. Welding and bolting affects how long it will take and how loud the action will be.
-
- Hocka updated:
-
- - Windoors can no longer be obnoxiously spammed to open them.
- - Fixed the compressed matter implanter trying to scan it's own implant when trying to put it back in.
- - Items that were canned by a compressed matter implanter can now be returned by activating the implanter in hand and using a screwdriver on the implant.
- - The compressed matter implant listing on the uplink now has a more accurate description for retrieving scanned items.
-
- MattAtlas updated:
-
- - Vending machine sounds now actually work.
-
- Sparky_Hotdog updated:
-
- - All medical and security HUDs now display records on examining.
-
- The Stryker updated:
-
- - Earther and Europan accents added to all IPC subspecies.
-
- Wowzewow (Wezzy) updated:
-
- - Hoodie/Wintercoat hoods should render properly above masks, glasses and other accessories. Go wear a balaclava with a hoodie, why won't you?
-
- kermit updated:
-
- - The majority of medicinal chemicals have added side-effects - nothing too disruptive.
- - Added a variety of overdoses to chemicals that were lacking overdoses.
- - Some medications now contraindicate one another and should not be taken together.
- - Certain chemicals have been totally overhauled to make them more unique or enjoyable to use.
- - Overdoses are now triggered by volume in the blood and by a small metabolised dose of the drug (defaulting to 5 units).
- - The default OD threshold is now 20u. Poor communication between doctors is now more likely to result in ODs.
- - Alkysine and Cataleptinol will now actually heal the brain at varying rates, as opposed to both treating the same amount of low damage.
- - The default chemical transfer rates of RIG injectors, Medibots and bottles have been reduced to allow more precise dose measurements.
- - More medical chemicals will appear on medical scans as opposed to being registered as unknown substances.
- - Introducing Butazoline, the dermaline equivalent for treating brute injuries. It cannot treat arterial bleeding like Bicaridine, however.
- - Saline is now the chief blood restorative medication and only works intravenously at a medium transfer rate.
- - Iron/Copper/Sulphur pills now restore blood at half their previous rate.
- - Any combination of mortaphenyl, oxycormorphine and alcholic beverages will be dangerous. Don't mix them.
- - Dexalin Plus overdoses are now extra toxic to vaurcae - too much oxygen for their gas exchange system to handle at a time.
- - Soy Sauce is now made with salt instead of sulphuric acid.
- - Brute First-Aid Kits have had their contents shuffled about to include a health analyser and 2 bicaridine pills.
- - Added Mercury, Neurapan and Spectrocybin to the random toxins list which can spawn in maintenance or a traitor toxin kit.
- - You can now purchase Sideeffect-Be-Gone autoinjectors from the Traitor Uplink. Combat Medical Kits also contain 1 of these autoinjectors.
- - Pill bottles which spawn at round-start and in kits now have the dosage of the pills on the label to prevent accidental overdoses.
- - Some chemical typos have been fixed. Uncapitalised chemicals have been capitalised.
- - You can find all of the chemical changes on the feedback thread (https://forums.aurorastation.org/topic/14761-full-chem-rework-feedback-thread/) while the chemistry wiki page is out of date.
-
-
- 31 August 2020
- MoondancerPony updated:
-
- - Blindstrike no longer adds confusion to synthetics, pending a confusion rework.
- - Fixes the Beepsky Smash recipe.
- - 9mm flash magazines are labelled as such.
-
- NiennaB, The Stryker updated:
-
- - Added Dominian Diona, Trinary Perfection, Zavodskoi, and Idris flags.
- - Changed the colorable trenchcoat sprite.
- - Added existing Hephaestus and Zeng-Hu flags to the loadout.
-
- Snakebittenn updated:
-
- - Tapping someone no longer metagames their gender.
- - Psychic ping now properly checks for psi augs.
-
- The Stryker, NewOriginalSchwann updated:
-
- - Added Europan, Deep Frontier, and Earther accents. Descriptions done by Schwann.
-
-
- 30 August 2020
- Geeves updated:
-
- - Blank Vaurca Drones ordered from cargo now start with an active filter port, meaning they won't immediately start suffocating.
- - Blank Vaurca Drones now start with the correct hive colour.
- - C'thur is now one of the possible randomly generated hive names.
-
- Hocka updated:
-
- - Emagged airlocks can now be closed with a crowbar and repaired like a regular broken airlock.
- - Emagged windoors no longer spawn two airlock electronics.
- - Airlock electronics pried out from emagged windoors are now actually broken instead of being fully functional electronics with the broke icon state tacked on.
- - Emagged windoors are now identified by a description text saying it is jammed.
- - Using a crowbar on an emagged airlock now dismantles it, returning five reinforced glass sheets instead of shattering it.
- - Fully shattering a windoor now destroys the airlock electronics inside instead of spitting out a fully intact board.
-
- Snakebittenn updated:
-
- - Makes M'sai ears longer.
-
-
- 29 August 2020
- Aboshehab updated:
-
- - Returns the human and synthetic screen images to rotation.
-
- Ferner updated:
-
- - Added some new, faction specific stamps, some corporate liaisons and consular representatives spawn with them.
- - Chameleon stamps now have a rename function, incase you need to fake the authority of a smaller faction that doesn't have an official stamp design(yet).
- - Chameleon stamps now exclude fluff/custom item stamps from their selection.
-
- Goret updated:
-
- - The inhand sprite of the butcher's cleaver is back.
-
- MattAtlas updated:
-
- - Diona nymph death period before being inhabited is now twice as long, actually allowing people to get into them.
- - Removed a useless, nonfunctional admin secret.
- - Borgs can now pick up slime positions.
- - AIs can no longer use mechs while unwrenched.
- - The wristbound computer sprite can now be switched in the ID slot.
- - Expedition shotguns now have proper directional sprites.
- - Blind talismans now actually work.
- - Synthskin limbs now match the mob's color.
- - Mech wreckages can now properly be scavenged with a welding tool and wrench.
- - MMIs and robot boards can no longer be used as IPC brains.
- - Armblades now properly play the blade sound.
- - Trinary perfection antenna now also renders on the ear.
- - Simple mobs such as cult constructs can now target and hit specific limbs.
- - Applying pressure to your wounds no longer ignores species blood color when bloodying your hands.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes drone hatches on airlocks. Finally.
-
- mikomyazaki updated:
-
- - Inherent spells are now properly removed when you change species away from that species, e.g. when Golems would change using a plastic surgery machine.
-
-
- 28 August 2020
- Alberyk updated:
-
- - Mining borgs should now have access to a scanner pda to find ores.
- - Added dionae bites to the snack vending machine.
-
- Geeves updated:
-
- - Diona take less pain damage from lack of light.
- - Diona now take 50% the usual pain damage, down from 70%.
- - General pain messages now have a 5 second delay between them to prevent spam.
- - Diona can now feel which organ of theirs are damaged, instead of pointing to the parent organ.
- - Psychokinetic tools have been given new sprites. Changing what it's emulating has now been given a radial menu.
- - Psychokinetic tools, psi-blades, and telekinetic grabs now properly delete when dropped or thrown.
- - Psi-tools now do slightly more damage, 5, up from 1.
- - Certain cargo items, such as protohumans, now arrive in bodybags instead of crates.
- - Cargo containers now arrive labeled, which allows you to take the label off. The paper inside the container will still hold the owner's info.
- - It is now possible to create new records in authorized record programs again.
-
- MattAtlas updated:
-
- - Refactored backend group sound picking.
- - Some sounds that didn't work before should work now.
-
- WilliamMurdoch updated:
-
- - Fixes IPC positronic brains to now display names properly.
- - Research robots can now pick up exosuit remote control chips with their gripper.
-
- mikomyazaki updated:
-
- - Pulling structures, e.g. chairs, lockers will now cause some slowdown. To prevent people circumventing the slowdown from pulling a slow mob by putting them inside something first. Roller beds & Wheelchairs are exempt from this.
-
-
- 27 August 2020
- WilliamMurdoch updated:
-
- - Allows any object with a flame to burn flags.
-
-
- 26 August 2020
- Alberyk updated:
-
- - Fixed being unable to dismantle girders and other structures.
-
- Doxxmedearly updated:
-
- - Drone anti-theft now just gibs them instead of causing a small explosion.
-
- Ferner updated:
-
- - Fixed ghostspawners sometimes spawning humans with broken bones.
- - Fixed the random weapon with ammo uplink option spawning the wrong amounts/kinds of ammo occasionally.
-
- MattAtlas updated:
-
- - Glass of.. what? renamed to glass of something. The sprite is also now white instead of brown.
- - Dispensers of all kinds now eject items to your hands.
- - Rags no longer put water in reagent containers. Also generalized wipedown functionality so it can be overridden by atoms.
- - Reagents will no longer display lukewarm when drank.
-
- MattAtlas, Carpe Venenum updated:
-
- - Most drink bottles have new lore-related names and descriptions, including fluff descriptions, all written by Carpe Venenum. Check them out!
-
- Skull132 updated:
-
- - Newscasters should no longer attempt to kill the server with timers.
- - Remote control of vents and scrubbers may be a bit less responsive.
-
- Wowzewow (Wezzy) updated:
-
- - Adds onmob and item sprites for wristbound computers.
-
- kyres1 updated:
-
- - Added title screens for an ongoing lore arc.
-
- mikomyazaki updated:
-
- - The randomized vending machines in the Raider base will now be always accessible by the raiders.
-
-
- 25 August 2020
- Doxxmedearly updated:
-
- - Non-traitor AI and stationbounds can no longer disable airlock safeties. They can re-enable them if they are off and the wire isn't cut.
-
- Geeves updated:
-
- - Comfy chairs and office chairs will now deconstruct into the same amount of material used to create them.
- - Cloth, leather, and carpet now properly deconstruct into their stack types.
- - Cloth, leather, carpet, and cotton no longer have good blunt and edge damages.
- - Deconstructed materials now neatly pack into one stack instead of spawning multiple stacks of one.
- - Tweaked the deconstruction of various structures. They will likely drop more material now.
- - Material crafting windows now have a back button when you're in a sub-list.
-
- MoondancerPony updated:
-
- - Pronouns should now reflect what someone is wearing more accurately.
- - Properly unifies flag_inv to use one set of non-overlapping bitflags.
- - Fixes gender not updating correctly on change.
- - Fixes pronouns not showing up.
- - Makes it so exposing either your chest or lower body un-conceals pronouns, as opposed to needing both.
-
-
- 24 August 2020
- Alberyk updated:
-
- - Remote virtual reality centres should no longer work while on unpowered areas.
- - Removed mesons and material scanners from the station.
- - Safety goggles now protects from supermatter hallucinations.
-
- Chada1 updated:
-
- - In general dropped the prices of Medical TC items by a ton, we really shouldn't be price gouging healing for Antags when they already have the deck stacked against them.
-
- Doxxmedearly updated:
-
- - Pneumalin and adipemcina now properly heal organ damage.
-
- Ferner updated:
-
- - Fixed players sometimes spawning with ashy feet.
- - Fixed a few lighting issues and things related to shuttles.
- - Landing back on the asteroid after falling into space now makes you take fall damage again, watch your step out there.
-
- Ferner, TheDocOct updated:
-
- - Added a new asteroid dungeon template by TheDocOct.
- - Tweaked the contents of some dungeon templates.
-
- MattAtlas updated:
-
- - You can no longer slap things that aren't adjacent to you.
- - You can now only slap mobs.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new push sounds, fixes punch sounds not using the proper path in sound.dm.
-
- mikomyazaki updated:
-
- - The Merchant's button to allow a Merchant's Assistant to spawn will now display the correct buttons on its UI.
-
-
- 23 August 2020
- mikomyazaki updated:
-
- - Fixes issue where the SM would try to animate the pointing filter, causing graphical lag.
-
-
- 22 August 2020
- Alberyk, Kyres1 updated:
-
- - Added most of the stuff seen during the Bad Moon on the Rise arc to the game: adhomian automatic rifles, adhomian muskets, knife-revolver and sham'tyr.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new generic pickup and drop sounds.
- - New sounds for using bottles as a weapon.
- - Adds new ambience sounds.
- - New sound for votes starting.
-
- mikomyazaki updated:
-
- - Prevents mapping multiple turfs per tile.
- - The 'who' verb list is now sorted by ckey. Also moved total count to the top.
- - Players who are given roles restricted from an antag role they were selected for will now be removed from that role's candidate list - This may result in a game mode reset due to lack of antagonists, but it will prevent the mode spawning with too few antagonists.
- - Special symbols ' and - will no longer automatically capitalize the following character, this was affecting names mostly.
- - Independent Liaisons no longer have species restrictions.
-
-
- 21 August 2020
- Alberyk updated:
-
- - Fixed the canned fatshouters meat's can having the wrong sprite after it was eaten.
-
- Alberyk, Kyres1 updated:
-
- - Added phoron eating worms.
-
- Burrito Justice and Nienna updated:
-
- - Added body markings for the G1, G2, Bishop, Zeng-Hu, and Xion IPC frames to be colored and customized.
- - The G2 sprite has been updated to give it a fresher look, courtesy of Nienna.
- - Changed how species are checked in the code. It now requires the full type path of the species datum, instead of the bodytype.
-
- Ferner updated:
-
- - Fixed holodeck swords lacking icons and being named 'Item', fixed some misc leftover stuff on the centcomm level.
-
- Geeves updated:
-
- - Lyodsuit masks now act as a breath mask, but it's really bad at filtration if not hooked up to a tank.
- - Lyodsuit masks can now be rolled up to reveal your face.
- - Lyodsuit hoodies' mask toggling is now an action button as well as a right click verb.
- - Fixed lyodsuit hoodies' sprites being janky.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes mop not updating inhands when wet.
-
- mikomyazaki updated:
-
- - Research can now access and download the Chemistry Codex that is installed on the Research wrist computers.
- - Air alarms sensor settings works properly again.
- - Destroyed canisters no longer emit light.
- - Can now pass dislodged girders properly when they are opened.
- - You can now sample blood inside containers (like bottles, beakers) using a swab.
-
-
- 20 August 2020
- Arrow768 updated:
-
- - Kitchen condiments are now named properly again.
-
- ParadoxSpace & mikomyazaki updated:
-
- - Corp. Liason species blacklists have been updated for NT, EPMC, Hephaestus, Idris, Zavodskoi, Zeng-Hu.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes condi-master not properly using container names for certain reagents. Rejoice, for your flour sacks are no longer called flour bottles.
- - Coldsauce is blue now.
- - You can no longer stuff pill bottles in the condi-master. Doesn't matter, since you couldn't make pills in the first place.
-
- mikomyazaki updated:
-
- - Any type of wirecutter can now be used to carve a bucket into a hat.
-
-
- 19 August 2020
- Chada updated:
-
- - Made both the rev teams have more members at round start, and a much higher attempted number. This also made it necessary to up the pop requirement for the gamemode. Probably for the better, too.
-
- Ferner, Stryker updated:
-
- - Remapped the antagonist bases, they're now compressed and in closer proximity together with some added theme. Compressed BLV The Tower a bit, removing the unused hangar, tweaked most other shuttles.
- - Changed around the emergency services dock a bit, allowing for additional shuttles to dock there, including the distress team one.
- - Facelifted the arrivals spawnpoint to leave a better first impression on newcomers, tweaked the ccia shuttle hangar to look a little more fancy.
- - Some shuttles now have additional landing spots. Added two new bluespace beacons, that ninjas can start at.
- - Added a carriable republic of biesel flag that the tclf can carry into battle if they so wish, added some species specific versions of the standard legion helmet. (Spriting by Stryker)
- - Re-added a functional version of the merc elite shuttle, for use in events, admin shenaginans and the like.
- - The burglar pen no longer works on admin z-levels.
- - Fixes a whole load of issues related to the centcom z-level, overlaps, non-functioning buttons, edges and other ugly stuff.
- - Unusual containers now have a slightly larger spritepool.
-
- MattAtlas, MikoMyazaki2 updated:
-
- - Lasers no longer do organ damage.
- - Armor blocking is now fully percentage based. No more random 100% blocks.
- - Brain damage from bloodloss is now much slower.
- - Lungs now have slightly more health.
-
- Pratepresidenten updated:
-
- - Added some cardboard to the kitchen supply locker.
-
-
- 18 August 2020
- Wowzewow (Wezzy) updated:
-
- - Adds pickup and drop sounds for prosthetics.
-
- mikomyazaki updated:
-
- - Droppod UI now works properly.
-
-
- 17 August 2020
- Code by Geeves, Sprites by Sgtsammac updated:
-
- - EMTs and Paramedics now have a unique uniform.
-
- Hocka updated:
-
- - Spawning on the Odin now gives you your job uniform as well.
-
- MattAtlas updated:
-
- - At the request of the synthetic lore dev, G2s can no longer be EMTs or paramedics.
-
- Skull132 updated:
-
- - Freezers, heaters, drop pods, intellicards, smartfridges are now VueUI. This may include minor changes in behaviour or looks.
-
- Wowzewow (Wezzy), CookieJarvis updated:
-
- - Adds new sounds for RIGs.
-
-
- 16 August 2020
- Hocka updated:
-
- - If you pull a human mob who's slowdown is greater than yours your speed will slow down to match them.
- - Adds three Vaurca-specific accents: Zo'rane, K'laxane and C'thuric.
- - Vaurca no longer have access to the Biesel accent by default, instead it is replaced by TTS.
-
- NiennaB updated:
-
- - Speed of IPC baseline screen animations decreased by adding new frames.
- - Tweaked several baseline screens (static, static2, breakout, monoeye, RGB).
-
- Stryker, Mwahahahaha, NewOriginalSchwann updated:
-
- - Adds a selection of zippo lighters to the loadout (smoking tab).
- - Adds a colorable trenchcoat to the loadout (suits and overwear).
-
- mikomyazaki updated:
-
- - NT Quik Pay device's UI will now function properly.
-
-
- 13 August 2020
- Furrycactus updated:
-
- - Officer Beepsky no longer spawns at roundstart. A toaster with an electric baton that beats people into an unconscious state for looking at it wrong is LRP.
-
- House_Of_Synth updated:
-
- - You can now see if a player is winded by examining them. It shows a similar message to when they are initially winded for the duration.
-
- mikomyazaki updated:
-
- - Turrets no longer constantly try to reset themselves, even when in a dormant state.
- - The civilian rig build process now properly returns steel instead of plasteel when deconstructing.
- - Moving through open spaces or space turfs is no longer inherently faster than any other turf.
- - Moving along lattices or similar in space will now apply the normal speed modifiers instead of ignoring the lattice.
- - Modular computers no longer use power when shutdown.
- - Portable Air Pumps with 5kkPA are now valid for their bounty again.
-
-
- 12 August 2020
- Ferner updated:
-
- - Fixed some machinery type objects being layered underneath grilles.
-
- Hocka updated:
-
- - If you have something else from the loadout equipped to your uniform slot your job's uniform will now be put in your backpack.
- - Lyodsuit masks no longer show hair.
-
- Skull132 updated:
-
- - The Welcome Window now uses resources from the Cloudflare CDN. This should make resource downloading faster.
- - NanoUI is now CDN-powered. Again, should make initial resource load less intensive.
-
- Wowzewow (Wezzy) updated:
-
- - RFDs have new sounds, such as building, deconstructing, changing modes, etc.
- - RFD-S now uses the proper empty animation.
- - Reloading guns with magazines, bullets and shells have unique sounds.
- - New explosion sound has been added.
- - Sounds for bullets and things missing have been added.
- - Throwing stuff now makes a sound.
- - Crowbars, welders and wrenches have new sounds.
- - Bullet casing drop sounds should play properly now.
- - Equipping swords now has a cool sheathe sound.
- - The RPED has a new sound when in use.
- - New keyboard sounds.
- - The sound used for targeting people sounds less bitcrushed now.
- - New sound effects for guns jamming and being empty.
- - New sound effects for gauss rifles.
- - The sound for switching safeties on guns and laser guns have been updated.
- - New shotgun pump sound.
- - Makes revolver spin sound less crappy.
- - New sound for surgical drill.
- - Equip sounds should play properly now.
- - Materials now have corresponding sounds. What this means is that wooden baseball bats sound different from metal ones..
-
- mikomyazaki updated:
-
- - Supermatter crystals now have a light-rays effect that scales with their power level.
- - Alt titles now display differently on the character-setup screen, instead of printing below the job selection priority it now replaces the job name.
-
-
- 11 August 2020
- Ferner updated:
-
- - Centcom airlocks can no longer be tampered with via door hacking tools, blown up or be affected by emp.
-
- Furrycactus updated:
-
- - Renamed backup data crystals to data disks, to accurately reflect their sprites.
- - Shrunk the Tesla containment zone slightly, so that it stops getting stuck in corners out of the range of the PA.
-
- Geeves updated:
-
- - Fixed an issue with hardsuit items sometimes not working properly.
- - Fixed a bug that caused the wrong item to get displayed in an attack animation sometimes.
- - Fixed pickaxes not having an attack sound.
- - Fixed spamming your hardsuit items causing you to do hotkey stuff when on click cooldown.
- - Fixed a bug with doing actions on SSD people and not having the correct action come up.
- - Fixed hardsuit visor cycling bringing up the activation message, despite not activating.
- - Added unique messages to pAI / AI interacting with the hardsuit, messaging both parties.
- - pAI no longer have a three second wait time between using modules. Standard cooldowns still apply.
- - Walking around as a pAI in a RIG now only drains 10 cell charge, instead of 200.
- - pAI can now properly puppet their unconscious or dead RIG pilot.
- - IDs in your hand now take priority over the one in your ID slot again.
- - Leg actuators can now leap onto more ledges that you can normally work on, such as catwalks, properly.
-
- MattAtlas updated:
-
- - Fixed people crying or screaming at very low levels of pain.
- - Unconscious characters no longer spam groaning or screaming.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes 45. ammo magazines not updating icon sprites properly when emptied.
-
- kyres1 updated:
-
- - Adds a ninja hardsuit selection to the uplink, permitting access to most previously inaccessible RIGs.
- - Adds ninja variants to most combat RIGs in the game.
-
- mikomyazaki updated:
-
- - Shells are now able to have amputated limbs in the character setup.
-
-
- 10 August 2020
- Skull132 updated:
-
- - Added support for an external API for updating the ingame staff list.
- - Permissions Panel is now a VueUI panel.
-
-
- 09 August 2020
- Doxxmedearly updated:
-
- - Fixed issues with honey giving the wrong taste description and nutriment amounts.
-
- Hocka updated:
-
- - Spawned on the Odin with amputated legs or feet now spawns you in a wheelchair.
- - Ejecting your ID from the Ore Redemption console will now put the ID in your inactive hand if it's empty and your active hand is full.
- - Trying to pry out airlock electronics after cutting the bolts with a welder no longer creates a loop of non-existant bolts being in the way.
- - CentCom airlocks are now opaque by default.
-
- MattAtlas updated:
-
- - Stasis bags now no longer damage the occupant. Instead, they stop working after some time. You can check the stasis power by examining them.
- - Extreme cold now works as stasis.
- - Cryo cells no longer multiply chemicals given by x10.
-
- mikomyazaki updated:
-
- - All random item spawners will no longer spawn blank documents, as this was causing errors with SSdocuments.
-
-
- 08 August 2020
- MattAtlas updated:
-
- - Italics and bold no longer get autopunctuated.
-
- Wowzewow (Wezzy) updated:
-
- - Bottleflipping should work correctly now.
- - Adds radials for the RFD-S.
-
-
- 07 August 2020
- Crosarius updated:
-
- - Fixed Unathi not being able to eat mobs larger than themselves in their usual spectacularly messy fashion. Carp, cows, etc are back on the menu+.
-
- Hocka updated:
-
- - Air Analyzers now analyze pipes (like the PDA scanners.)
- - Air analyzers now show the total amount of moles in the analyzed system.
-
- MattAtlas updated:
-
- - You now only exclaims when you use one ! at the end of a sentence, and scream/yell/shout when you use !!, ?! or !?.
- - Using an apostrophe at the end of a sentence now triggers autopunctuation.
- - Fixed whisper verb weirdness.
- - Brainloss now counts towards death threshold for species that don't respect brainmed.
-
- Wigglesworth and Aboshehab updated:
-
- - Changes to the eridani cap sprites by the original author.
-
- Wowzewow (Wezzy) updated:
-
- - Computer screen animations are smooth again.
-
-
- 06 August 2020
- Crosarius updated:
-
- - Moved the gibber to a more convenient position and added in safety windows, as well as floor markings to make it more obvious that you shouldn't stand infront of it.
- - Re-arranged the kitchen slightly. Removed one of the redundant meat spikes.
- - Gibber no longer throws meat with force comparable to being hit by a train. It will still seriously injure you though, and when emagged will mortally wound you.
- - Gibber no longer throws meat onto itself.
- - Added non-toxic fish fillets compatible with all current carp fillet recipes.
- - Added fish fillets to the biogenerator.
- - Changed fish & chips and fish fingers to be made in the deep fryer rather than the microwave. Fish fingers require a battered fish fillet instead of flour, egg, etc.
- - Tweaked the names and descriptions of the current seafood recipes to use 'fish' instead of 'carp'.
- - Added 7 fish fillets to the freezerbox in the kitchen freezer.
- - Breaker box bypasses have been added to the Supermatter Grid and Tesla Grid SMES units. Engine output will now go directly into the main grid by default.
-
- Geeves updated:
-
- - Borgs can now unbuckle people from beds and chairs by using an empty gripper on the chair or bed.
- - Added spare encryption keys to the CE, CMO, RD, and HoS' office lockers.
- - The special radio key now shows if you get a headset that comes with binary or hivenet translation.
- - Mining, hivenet, and binary headsets now gets the correct first common and entertainment keys.
-
- Hocka updated:
-
- - Vendors no longer teleport items into your hand if you're not near them.
- - Hoodies will now stay unzipped when you unequip them or drop them.
-
- Snakebittenn updated:
-
- - Read Mind now respects if the person doesn't have a Zona Bovinae or psi-aug.
- - Adds fluff messages to Commune and Read Mind if the target has a psi-aug.
- - Commune no longer hurts people.
- - Chaplain no longer has any weird interactions with Commune.
- - Commune cost has been increased to 15, cooldown decreased to 10.
- - Read mind cost increased to 30, cooldown decreased to 150.
- - Commune message was changed from temple tapping, as well as denial messages for Commune and Read Mind.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes fancy box icons.
- - Fixes pipes having infinite ashes after smoking something.
- - Lighter fluff text is now on a timer, so you won't get spammed out.
-
- mikomyazaki updated:
-
- - Characters that cannot be converted by the Cult will no longer be gibbed if this is attempted.
- - Cultists have a new verb, 'Appraise Offering' in the IC tab which allows them to see if a nearby mob can be converted or not.
- - Fixes the name of the intercom in the Custodial Closet.
- - Item names in the Cargo-related computer programs will now be consistently capitalized.
- - Replaced all instances of armor/armory with armor/armory.
-
-
- 05 August 2020
- Arrow768 updated:
-
- - Rats no longer spawn in areas covered by turrets.
-
- Geeves updated:
-
- - Lyodsuits now lose their hoodie sprite when their mask is up, preventing a visual duplication.
-
-
- 04 August 2020
- Geeves updated:
-
- - TCFL vaurca now spawn with filter ports.
- - Kataphract K'lax internals buttons now update correctly.
-
- mikomyazaki updated:
-
- - Splitting stacks which are of type /obj/item/stack/.../full will no longer result in the new stack having the maximum amount in it.
- - Antagonist candidate selection is now more intelligent when there are multiple types of antagonist in the round to prepare for.
-
-
- 03 August 2020
- Doxxmedearly updated:
-
- - Added phoron bounties. These will always be marked as the high priority bounties.
- - Removed the positronic brain bounty.
-
- mikomyazaki updated:
-
- - Amputation of stumps and robotic limbs will now work properly again.
- - All cigarettes and pipes now generate appropriate taste messages. However, some of these will now be consumed 2-3 times faster.
- - Repairing augments and robotic internal organs with nanopaste will now work again.
-
-
- 02 August 2020
- Crosarius updated:
-
- - Removed a wire crossover between the mains powernet and the civillian surface subnet, which was occuring in the emergency service dock.
- - Fixed a hanging loose end of cable which should connect telecommunications (and its solars) to civillian surface mains grid.
-
- Geeves updated:
-
- - Killing a slime attached to someone will now detach it.
- - Slimes will not hunt if their nutrition is more than 80% of their max nutrition, and they aren't rabid or attacked.
- - Fixed slime friendship.
- - Slime friendship is now guaranteed if you feed them.
-
- Snakebittenn updated:
-
- - Deletes superfluous Black Boots from the loadout. These had the same exact sprite as jackboots, did you know?
- - Adds knee high and thigh high jackboots. Also toeless versions.
- - Renames Jackboots to Black Boots.
- - Nerfs Jackboot protection a bit.
- - Xenos can now select boots again.
- - Toeless thigh high boots are now actually thigh high.
-
- mikomyazaki updated:
-
- - Constructing generic station flooring will no longer create the wrong type.
- - _SendSignal now properly formats arguments for sending to components and elements.
-
-
- 01 August 2020
- Aboshehab updated:
-
- - Positronic Brain are no longer a unique role on the ghost spawner.
-
- Alberyk updated:
-
- - Fixed nutriment subtypes not having proper taste.
- - Added megacorp outfits to the admin option in the set human outfit command.
-
- Geeves updated:
-
- - Fixed silicons not having their accents appear on radio.
- - Hardsuits now have no toggle time if you do it while inside a suit cycler.
- - Hardsuits no longer drop to the floor if you move while putting them on.
- - Moving while inside a suit cycler now allows you to quickly exit it.
- - Placing an item on a table now adjusts its layer. Items further north on the table will have a lower layer, items further south will have a higher one. This will assist in decorating tables.
- - Added a two second grace period to lung rupturing, you will get a large message prompting you of it happening before it does.
- - You will now properly take oxygen damage if you fail to breathe with an undamaged lung.
-
- MattAtlas updated:
-
- - The hardsuit RFD-C works again.
-
- mikomyazaki updated:
-
- - Pipe painters can now be used to paint regular pipes that are not secured.
- - Restores the 'Print Logout Report' for anyone with the R_MOD permission.
- - Robot and Drone self-destructs will now abort if you return to a company-owned area within 5 seconds, there are appropriate warning messages.
- - All forms of emagged drones may now travel anywhere without self-destructing, instead of only Mining & Construction drones.
- - Labourer's Choice cigarette packet will no longer go invisible after being opened.
- - Fixed all items with invalid origin_techs, which would cause the RnD computer to break when putting them in the Destructive Analyzer.
- - Chemical dispenser cartridges now have a new sprite ported from Baystation.
- - AI can now properly alt-click on objects to open the stat panel list of things on that turf without it immediately closing.
-
-
- 31 July 2020
- Alberyk updated:
-
- - Fixed the FIB uniforms having no proper sprites.
-
- Chada updated:
-
- - Moved the table_layers to the layers define, this should make it much easier to find for people in the future who go to mess with item layers.
-
- Doxxmedearly updated:
-
- - Any hat that hides hair should now stop machinery from pulling hair.
- - Hair no longer gets caught in grinders from simply interacting with it; it will only happen while grinding. It also will not pull hair if unpowered or broken.
-
- Furrycactus updated:
-
- - Fixed the cables under the Tesla Engine emitters not working properly.
-
- Geeves updated:
-
- - Having an uninjured but rescued (jabbed with a syringe to reinflate) lung will still suffocate you slowly, and give a unique message.
- - Rescued lungs can now be diagnosed by stethoscopes and advanced bodyscanners.
- - You can no longer rescue lungs through armor.
- - Rescuing someone's lung without giving them painkillers first will be very painful for them.
- - Added instructions on how to rescue lungs to the syringe extra info.
- - Rescued lungs can only be fixed by doing surgery on them.
-
- mikomyazaki updated:
-
- - Slime surgery now works properly again.
- - Using non-surgery tool items on targets that are buckled to chairs, beds etc. e.g. health analyzers will now work properly again.
- - It is now possible to build many types of flooring that were previously bugged, including diamond, some carpet styles, silver, gold and uranium.
- - Airlocks will now show a chat message when you open/close their maintenance panel with a screwdriver. If their panel is open, this will also show in their examine message.
-
- sadkermit updated:
-
- - Fixes an inaccuracy in Truth Serum's description.
-
-
- 30 July 2020
- Aboshehab updated:
-
- - Entering [logo_zavod] will now place the zavod logo when written on a paper.
- - Changed the prefix of nation flags from [logo_x] to [flag_x] to place a divide between the entities.
- - Added or changed a number of flags that can be placed on paper for nations. [flag_be] for Biesel, [flag_sol] for Sol, [flag_elyra] for Elyra, [flag_coc] for the Coalition, [flag_dom] for Dominia, [flag_jargon] for Jargon, [flag_pra] for PRA, [flag_dpra] for DPRA, [flag_nka] for NKA and [flag_izweski] for Hegemony.
-
- Doxxmedearly updated:
-
- - Hardhats and paramedic helmets are a little larger, and no longer fit in pockets.
- - Allows the use of apostrophes in explosive implant code phrases.
-
- Furrycactus updated:
-
- - Moved the Tesla Bay further northward on the Engineering Sublevel again, more protection from delaminating Supermatter crystals.
-
- Geeves updated:
-
- - IPCs made by robotics now start with EAL.
- - Making cable restraints no longer brings up a menu of people to do it on.
- - Made cable restraints will now be put in an empty hand, if one exists.
- - Hand overlays, such as handcuffs and damaged or destroyed hands, should now update correctly.
- - Yellow slime extracts now properly use their cores.
- - Walls will now not change the turf it is built on to plating, returning it to what it originally when deconstructed.
- - Airlock electronics can now be removed when the airlock is bolted, welded, and the panel is open. The power no longer needs to be disabled.
- - Walls made of seethrough materials are now seethrough and lasers and light will pass through as expected.
- - Thermite will now ignite if a source of flame touches it, which includes lighters and matches.
- - RFD-C units can now construct windows and grilles.
- - Added plastic and perconol pills to the biogenerator.
- - Added advanced trauma kits and advanced burn kits to the emag section of the biogenerator.
- - Moved gauze and ointment out of the emag category and into the medical one.
- - Tweaked how stacks are made in the biogenerator, should be a bit nicer now.
- - Fixed an oversight that caused the biogenerator to be twice as good as it actually should have been.
- - Added the ability to make whips out of leather.
- - Fixed the leather briefcase recipe.
- - The Who and Staff Who actions now output into a window rather than into the chat.
- - The extra info button for admins now also outputs to a window rather than into the chat.
- - Stationbounds now have accents, starting off with Text-to-Speech, and can choose to mimic any accent.
- - The bots that robotics can produce now also have TTS accents.
- - IPCs can choose to use the TTS accent if they wish.
-
- MattAtlas updated:
-
- - Species that do not respect brainmed, excluding dionae and things like zombies that have less, should now have 200 health again.
- - Diona max health has been increased from 140 to 240.
-
- Stryker, Mwahahahaha updated:
-
- - Added several loadout items, hanboks, hoodies (sleeveless, short-sleeved, crop-top), colorable gloves, and colorable, pinnable tag accessories.
- - Ported keyhole sweaters, bracelets, and earrings from polaris.
- - Fixed the skirt selection, high skirts should show up now.
-
- Wowzewow (Wezzy) updated:
-
- - You can now crush cans on your head, so long as it's empty and you are targeting something's head with harm intent.
- - You can now bottle flip using bottled water. Just throw.
-
- mikomyazaki updated:
-
- - Emergency Medical Technicians now properly spawn in the briefing room like the rest of medical.
- - Cyborg GPSes will now update properly.
- - Peridaxon surgery to restore necrotic external organs will now work properly on all types of external organ.
-
-
- 29 July 2020
- Chada updated:
-
- - The AI/borg Safeguard law has been rephrased to mention specifically Station assets instead of all NanoTrasen property.
-
- Doxxmedearly, Geeves updated:
-
- - When lings suck people dry, those people are added to the ling's internal hivemind, where they can communicate with each other.
- - The hiveminded person can ghost, which will tell the ling and the others in the hivemind that they have left.
- - The ling can eject people out of their hivemind. This has no benefit to the ling, unless the person was salty. This ability does not make salt okay.
-
- Geeves updated:
-
- - Added custom-made high definition developer title screens to the Runtime map.
-
- mikomayzaki updated:
-
- - Nitrile gloves box now has a description.
-
- mikomyazaki updated:
-
- - Cryopods no longer allow you to withdraw headsets from previously frozen crew.
- - The matter decompiler will now decompile empty drinks cans.
-
-
- 28 July 2020
- Doxxmedearly updated:
-
- - Hallucinated sentences now have accent tags and have had their formatting cleaned up.
- - Hallucinations now display emotes correctly.
-
- Geeves updated:
-
- - You can now properly cancel out of an Admin PM prompt or a Command Report Creation by pressing cancel.
-
- House_Of_Synth updated:
-
- - Urinals are no longer 50 brute per second CQC killing machines. Added a cooldown for attacking and a vibecheck for armour.
- - Added the deadman implant to the uplink. The implant costs 8 TC and will detonate when the implanted individual dies.
-
- mikomyazaki updated:
-
- - Faithless mobs will wail less often.
-
-
- 27 July 2020
- Aboshehab updated:
-
- - Created Golden Deep citizenship along with the consular role for them.
- - Added Golden Deep and Elyra citizenship for all IPC frames.
- - Added any missing accents for all IPC frames plus some code tidying.
-
- Chada updated:
-
- - Corrected an oversight with some of the overlays for the HD-MAD borg sprite line.
-
- Doxxmedearly updated:
-
- - Fixed an invisible gib sprite.
- - Folding/unfolding and rolling/unrolling a bedsheet will no longer bring up a list of mobs in view. You can't force others to do it for you.
- - Closing laptops will now close the UI windows of the active program running on it.
-
- Snakebittenn updated:
-
- - Actually adds has_underwear/has_socks to all the IPC frames. Please bully the PR author for not testing this beforehand.
-
-
- 26 July 2020
- Alberyk updated:
-
- - Fixed the zweihander having no sprite.
-
- Chada updated:
-
- - Turned every real life chem into a new, fake version. They should still be relatively easy to recognize...
- - Deleted Peroxitin as a Chem, it's not very helpful and noone really used it..
- - Fixed a bug with mortaphenyl pills not having the mortaphenyl regent. Or any regent for that matter
- - Fixed a problem where the Arachnotronic 'borg sprite had a thin glowing line hovering above it.
-
- Doxxmedearly updated:
-
- - The liver is less effective as filtering alcohol, and drinks hit a little harder.
- - Removed the Advanced Energy Gun bounty, as it is not possible to obtain outside of antags or ERTs.
-
- Ferner updated:
-
- - Fixed bent disposal pipes appearing like straight pieces, fixed disposal construction being borked.
-
- Skull132 updated:
-
- - Added chemistry codex to the medical and research computer presets.
-
- Snakebittenn updated:
-
- - IPCs can now wear underwear.
- - Shells can now wear lipstick.
-
- mikomyazaki updated:
-
- - There is now a preference to toggle instrument sound effects under the ASFX menu.
- - Some changes to the way many things, mobs in particular, update their icons. Please report any icon issues.
-
-
- 25 July 2020
- Chada updated:
-
- - Added the Synthetic prime directive to the 'borg Laws in the form of preserve which creates a form of fear RP for 'borgs.
- - Altered all of the laws to have more clear phrasing, now it should be a lot harder to stretch them to enable undesirable behavior and have what could be construed as valid justifications.
- - Added a clause for general crew to the Stationbound laws and separated it from NanoTrasen only, so it takes into account contractors, merchants and general visitors..
- - Changed afew law phrasings by request.
-
- Ferner updated:
-
- - Fixed an issue with the CMO's disposal bin.
-
- Geeves updated:
-
- - The HoS armored trenchcoat has been re-added.
- - The crafting UI has been improved and categorized.
- - Added the ability to craft leather briefcases.
- - Runes now look better and are easier to click.
- - Tweaked various simple animal messages to make it look better in the chat log.
- - Aggressive grabs no longer refer to 'by the hands'.
- - Getting a neck grab or higher on an aggressive animal restrains them from attacking.
- - Strangling an animal now properly does damage to them.
-
- Karolis2011 updated:
-
- - Added chemical codex program, that tells chemists about possible reactions.
-
- MattAtlas updated:
-
- - Removed excessive groaning from unconscious mobs.
- - The ready button now has the correct sound effect.
-
- MattAtlas (Code), Lauren (Sprites) updated:
-
- - Added five new synthlore related title screens.
- - Title screens are now divided in different categories. Right now we only have human and synthetics. Categories shown are randomly picked at roundstart.
- - Added a new sound for menu clicks.
-
- mikomyazaki updated:
-
- - The 'save tag?' option for IPCs going to cryo will now operate properly.
- - Away site firing pins now properly prevent you shooting guns on the station, e.g. with the Expedition Shotgun.
- - PDA message alerts no longer appear for unconscious players.
- - Attachable HUDs will now properly remember the type of glasses they were attached to, and return that type when detached instead of always returning regular prescription glasses.
-
-
- 24 July 2020
- Doxxmedearly updated:
-
- - Toggling hide hair coverage on baby carp will no longer bring up a menu of mobs.
- - Baby carp no longer hide hair by default.
-
- Ferner updated:
-
- - Chemistry dispensers now only animate if they're holding a container.
-
- FirinMaLazors updated:
-
- - Added a nitrile gloves box, and sprite, based on the paper bin.
-
- Wowzewow (Wezzy) updated:
-
- - Food that takes one bite to eat doesn't say 'you finish it' anymore. Sounded kind of weird to 'finish' something in one bite.
- - Fixes some grammar with swallowing pills.
-
- mikomyazaki updated:
-
- - Sleepers will properly inject chemicals into their occupants on demand.
- - The blob event will now spawn in many different maintenance locations.
- - Passing arguments to elements will now work.
- - Hearing aids should now allow deaf characters to hear holocomms, radios, etc.
-
-
- 23 July 2020
- mikomyazaki updated:
-
- - APCs can be closed with a crowbar, again.
-
-
- 22 July 2020
- Chada updated:
-
- - Added a MASS of new movestate animations for all of our simple animals. Except goats. And a few Tajara mobs. This was mostly animation practice. The biggest change is the Walking Mushroom which now has chill.
- - Adjusted 3 'borgo sprite lines, Treadhead, Treadmate, and the Recolored Droid lines to have more detail and more department color. Including better animations for the treads.
- - Changed the names for afew sprites to better reflect Lore and give the sprite lines more grounding with permission from Niennab 'Synth Lore Dev'
- - Added a new animation for the Zeng-Hu Droids 'RecoloredDroids' It's v. nice.
- - Added a new eye animation for all of the HD-MADs and adjusted their sprite to fit it.
- - Fixed two Drone bugs, one by excluding them from the new intent system, and another by making their overlays check for them on local turf to apply their eyes to them. Also fixed some Toileto-tron and SD-MAD Sprite bugs..
-
- Furrycactus updated:
-
- - Changed the medical winter coat to be white and green instead of blue. Repurposed the blue version into an IAC winter coat, with some small tweaks.
- - Changed the medical poncho to be white and green instead of white, green, and blue. Added a white and blue version as an IAC poncho.
-
- Geeves updated:
-
- - Remote control chairs can no longer be duplicated via dismantlement.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes chewables not spawning in their trash item. i.e, chewing gum should give you gum wads once you finished chewing them.
- - Lollipops now show up onmob.
-
- kyres1 updated:
-
- - Added a Dominian gear loadout for mercenaries. One is 25TC for a solo mercenary, 100TC for a kit of four loadouts plus a powerful RIG similar to the bunker suit. Both loadouts come with fancy red e-shields and energy cutlasses.
- - Added two Dominian dresses to the Dominian outfit selection.
- - Fixed the Himean cap description.
-
- mikomyazaki updated:
-
- - Airlocks will no longer produce a message saying you have insufficient rights when using the AI/cyborg airlock menu.
- - Tided up APC code, no player-facing changes.
-
-
- 21 July 2020
- Doxxmedearly updated:
-
- - Added new cargo bounties.
- - Adjusted cargo bounties. Reward amounts are semi-randomized, as is the number of required items for some bounties. The types of bounties that appear are more randomized.
- - Altered some bounty descriptions.
- - Any food that has bites taken out of it will no longer count for the related bounty.
- - More types of pies, muffins, and kabobs should now count for their respective bounties.
- - Further adjusted cargo warehouse spawns.
-
- Ferner updated:
-
- - Fixed the guest pass console frame being invisible.
-
- Furrycactus updated:
-
- - Renamed all instances of 'Norepinephrine' to 'Inaprovaline'.
-
- Geeves updated:
-
- - Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
- - Fixed mech damage being applied randomly instead of to the targetted component.
- - Destructive Analyzer UIs now properly update when you place an item in them.
-
- Wowzewow (Wezzy) updated:
-
- - Improves the sound for picking up wood.
- - Lazarus injectors no longer set revived mobs to the neutral faction. Now when EMP'd, they set the mob to it's original faction.
- - Emagged lazarus injectors set the faction of revived mob to yours.
- - Fixes invisible foam swords.
- - Fixes PDAs being able to do medical scans without the proper prerequisites.
-
-
- 20 July 2020
- Alberyk, Zundy updated:
-
- - Added some dionae related food.
-
- Code by Geeves, Sprite by Kyres updated:
-
- - Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
- - Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
- - Fixes a bug with gunshot residue when certain gloves are worn.
-
- Geeves updated:
-
- - Added exosuits to large stock spawns.
- - Gave various machines descriptions.
-
- mikomyazaki updated:
-
- - Items held in grippers (e.g. beakers) will now properly update the gripper's icon with their own changes while being held and used.
- - Maintenance Drone diagnostic screen now shows overall status rather than individual component status, as they cannot actually take component damage, only overall damage.
- - Changelings that are faking being dead will no longer perform emotes (e.g. screaming).
-
-
- 19 July 2020
- Ferner, Kyres1 updated:
-
- - Added the possibility to map in lifts from Bay, with lift console sprites by Kyres1.
-
- MattAtlas updated:
-
- - Movement should feel smoother.
-
- Snakebittenn updated:
-
- - Adds an actual sound to the hissing emote. Sounds from https://www.zapsplat.com/music/snake-hiss-short/ and https://www.zapsplat.com/music/snake-hissing/
-
- mikomyazaki updated:
-
- - You can now properly repair augments that are inside organic body parts, similarly to ones inside robotic body parts.
- - Trailing whitespaces on chat messages is now removed, preventing messages occuring with several whitespaces and then the automatically added period.
- - P.A.C.M.A.N. UI will now be more responsive, along with some very minor bugfixes.
-
-
- 18 July 2020
- DanseMacabre updated:
-
- - Annihilates a number of non-sensical and anime-esque hairstyles.
-
- Geeves updated:
-
- - The RnD Console UI has been overhauled.
- - RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more visual feedback to what they do.
- - Data disks now tell you what they contain.
- - The red scanning goggles now let you see examined items' tech levels.
- - RnD consoles should now open on the main menu instead of the research menu.
- - Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
- - Schlorrgo now harmlessly bounce when falling down z-levels.
-
-
- 17 July 2020
- Geeves updated:
-
- - Tweaked a lot of cyborg-related code in the backend, things should be smoother now.
- - Replaced some mean robot building failure messages and replaced them with more neutral ones.
- - Examining robotic components will now tell you which components you still need to add.
- - Installing robot modules have been tweaked, the error messages should be much more descriptive now.
- - The illegal upgrade has been renamed to 'non-standard equipment module'.
- - Improved the UIs of, Memories/Notes, cult tomes, autolathes, biogenerators, chem heaters, wizard spellbooks, cryopods, soulstones, space heaters.
-
- Wowzewow (Wezzy) updated:
-
- - Improves accent tags. They should be more legible now.
- - The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection.
- - Matchboxes, Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on.
- - Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent.
- - Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets.
- - Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close.
- - Mints actually have a proper taste description now.
- - Burnt matches fit into matchboxes again.
- - Fixes matchbox icon states.
-
-
- 16 July 2020
- Geeves updated:
-
- - Fixed tape recorder drive files being unable to be copied to work devices, by allowing work devices to copy text files to and from portable drives.
- - Tech Support, Captains, CEs, and RDs can now install computer programs onto work devices.
- - Importing or exporting programs will now tell you if there isn't enough space or if the same file is already on the target hard drive.
-
-
- 15 July 2020
- Doxxmedearly updated:
-
- - Replaces the memey drinks 'Syndicate Bomb' and 'Changeling Sting' with 'Gibson Hooch' and 'Gibson Punch', respectively. Recipes are unchanged. New sprites by Carpe Venenum.
-
- Geeves updated:
-
- - Changelings have received a free ability that allows them to mimic accents.
- - A shield worn on your back will now properly defend you from penetration in the rear.
- - Added a paper scanner device that can scan paper and paper bundles and convert them into data files.
-
-
- 14 July 2020
- Alberyk, Sleepy wolf updated:
-
- - Added a deep wastelander accent option to unathi.
- - Added new icons to the unathi accent tags.
-
- Geeves updated:
-
- - Soulstones now apply a 2 second click cooldown when used to suck up a soul, whether it was successful or not.
- - Spiderbots now appear on the radio with the name of the one controlling them.
- - Mechs can now operate windoors.
- - Remote mechs can now use mounted health analyzers.
- - Mech rechargers will now charge the mech on top of them if there is a power change and the power is back.
- - Burglars and Conflict has been added to the secret rotation.
- - The minimum players amount needed for Burglars has been removed.
- - Burglars max player cap has been increased to 20.
- - Tweaked lighter activation messages to be less spammy. They appear smaller and only have a three tile range.
-
- MattAtlas updated:
-
- - Bishops now have the martian accent.
- - Talisman runes no longer delete themselves.
- - Ghosts no longer phase out of reality when exiting bluespace.
-
- SynysterSparx updated:
-
- - GPS Move Event registered to target when surgically implanted.
-
- Wowzewow (Wezzy) updated:
-
- - Cigarettes and chewables stay in your mouth/hands when they go out.
- - Cigarettes no longer stay lit in storage containers.
-
- mikomyazaki updated:
-
- - Items within other items will always be properly destroyed when going to cryo-storage, if they are not supposed to be kept for reclaiming by other players.
-
-
- 13 July 2020
- Ferner updated:
-
- - Falling off the station will no longer have you end up floating forever through space.
-
-
- 12 July 2020
- Geeves updated:
-
- - Mech UIs can no longer be moved via click-drag.
- - The lower left mech UI has received a make-over.
- - You can now use a cyborg analyzer on a mech to get its diagnostics report.
- - Stacks now spawn new stacks if their amount is larger than their max amount.
- - Drills can now drill at the lowest Z-level with no station breach warning.
- - Inputs and outputs for mining machines are no longer visible to players.
- - Added descriptions to all the mining refinery machines.
- - Stacking machine consoles now properly get their console screens.
- - Stacking machines now do their stacking without having to access their console first.
- - Added a small amount of invisible pixels to the processing consoles sprites, to prevent misclicks onto walls.
- - Speaking with an ID that doesn't match your voice no longer displays (as Unknown) or (as ID name).
- - Being disfigured makes speech difficult, thus your voice will appear as Unknown.
- - Wizard healing spells now heal internal organs as well.
- - Hacking no longer requires you to hold the tool (wirecutters, multitool, signaler) in your active hand, just that the tool is in one of your hands. This applies to cyborgs as well.
- - Tweaked the name of the 'check misc. lifeforms' turret option to 'Neutralize All Wildlife' to more accurately represent what it does.
- - You no longer have to swipe on a turret or turret control panel to access it, as long as you have access. The option remains if you want to open it for others.
- - Drowning in the pool no longer causes your lungs to pop.
- - You will no longer gasp for air when submerged, instead you will flail violently.
-
- MattAtlas updated:
-
- - Fixed stairs randomly faceplanting you.
-
- mikomyazaki updated:
-
- - A traitor AI/cyborg accessing an airlock UI will see the proper button state for dropping door bolts.
- - Smoking or chewing tobacco products will no longer produce pain messages.
-
-
- 10 July 2020
- Doxxmedearly updated:
-
- - Borg modules (and maint drones) that had bars of soap now have soap that lasts 50 uses before needing to be re-wet.
-
- Geeves updated:
-
- - Paroxetine's recipe is now 1 mindbreaker, 1 ammonia, 1 copper.
- - Cryogenics no longer swallow the items that spawn in your hands if you spawn there.
- - Mech Weaponry no longer have safeties, and can be used as normal.
- - Space Wizards and their Apprentices now spawn with chameleon clothes that only they can change the appearance of.
-
-
- 09 July 2020
- Geeves updated:
-
- - Melee weapon techniques targeting the feet should now work.
- - Cultist should now properly spawn.
- - Added a HUD overlay to the hand slots which indicate whether the hand is disabled, stumped, or removed.
- - Suit Cyclers will now only put ejected contents in your hands if you're adjacent to it. No more bluespace cyclers.
- - Messes and spills now appear above pipes, scrubbers, and vents.
- - You can brush messes and spills away from pipes, scrubbers, and vents, by using your hands on them.
-
- MattAtlas updated:
-
- - Added a cycle background option to the main menu.
- - Reworked how character preview works. It should now be far more responsive.
-
- Snakebittenn updated:
-
- - Skrell are now by default they/them.
- - Adjusts Skrell blood color. It's #0081CD if you're curious.
- - Adjusts the 'star' pod crash backstory to be for all sexes.
-
- Wowzewow (Wezzy) updated:
-
- - You can wear matches in your mask slot now, you pyromaniac, you.
- - You no longer can keep matches lit inside storage containers.
- - You can light matches using lighters. Because why the hell not.
-
- armrha updated:
-
- - Modified the define function to bypass bug from http://www.byond.com/forum/post/2061007 where the preprocessor inappropriately interprets a parenthesis in a string so that circuitboards display their type and name properly again
-
-
- 08 July 2020
- Geeves updated:
-
- - Removes Changeling abilities if their antagonist status is removed.
-
-
- 07 July 2020
- Doxxmedearly updated:
-
- - Adjusted cargo warehouse spawns. Added items, made some patterns less predictable, and removed some filler junk (Such as signs and huge stacks of trays).
-
- Geeves updated:
-
- - Flash rounds have been buffed. Scoring a headshot now ignores eye-protection, but only grants half the effects of a standard flash round effect.
- - Borg typing indicators now work again.
- - Borg eye colours now change immediately upon switching intent.
- - Borgs that spawn without a client no longer have active eyes.
- - Fixed borg shielding and mobility modules not updating their icon states correctly.
- - Fixed mobility modules not correctly increasing speed.
- - Slightly resprited the 9mm pistol and its silencer attachment to not have a pitch black outline. Should look slightly nicer now.
-
- mikomyazaki updated:
-
- - Petting a pAI and toggling its flashlight now properly updates the pAIs flashlight program state.
-
-
- 06 July 2020
- Decepter updated:
-
- - Made it so that Changelings can't absorb DNA if they're inside a sealed void suit.
-
- Doxxmedearly updated:
-
- - Added more accent choices for Skrell characters.
- - Added more missing accents for humans and IPCs.
-
- Geeves updated:
-
- - Modular computers now properly print with their paper formatting.
-
- MattAtlas updated:
-
- - Hitting walls is now instant instead of being charged up. This means you can no longer queue up an insane amount of attacks.
-
- Wowzewow (Wezzy) updated:
-
- - Bolds the amount of things in a stack when examined.
- - Lighters actually update their inhands now.
- - Lighters actually have inhands now.
- - Fixes the message for pulling cigarettes out of cigarette packets using your mouth.
-
- Wowzwow (Wezzy) updated:
-
- - Paroxetine actually follows the recipie in the wiki now.
-
- armrha updated:
-
- - Modified mob/living/simple_animal/friendly/cat and /mob/living/simple_animal to allow cats to turn colors in radiation, modified modules/events/radiation_storm so it would apply to cats.
-
-
- 05 July 2020
- Geeves updated:
-
- - Suit Cyclers have received new sprites, and any suits contained within will be on display as part of the sprite.
- - Using your ID, PDA, or Computer on a suit cycler will now attempt to unlock it.
- - The grab strength needed to put someone into a suit cycler has been increased to a neck grab.
- - You can no longer put helmets and suits in a suit cycler that's containing someone.
- - Ejecting a helmet or suit from a suit cycler will now attempt to place it in one of your empty hands.
- - Added an audible ping to suit cycler action completion.
- - You can now click drag yourself into a suit cycler to climb into it.
- - Crematoriums can now face in any direction.
- - Crematoriums and morgues now properly do not deploy their tray if something is in the way.
- - Crematoriums now properly update their icons while they work.
-
- MoondancerPony updated:
-
- - Added a new system to spawn reagents in things.
- - Made reagents use type paths instead of IDs.
- - Fixed some duplicate tobacco reagents.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a information description to to cigarette packets on how to give yourself a cigarette with one hand.
- - Tweaks the names of some cigarette packets to be (debatably) more witty and on the nose.
- - Improves the sprites of some tajaran cigarette packets.
- - Fixes cheap lighters not showing their flames properly.
-
- Yonnimer updated:
-
- - Changes Dionae health to 240.
- - Changes nymph health to 50.
- - When a dionae splits, their health is now divided among their nymphs
-
- mikomyazaki updated:
-
- - Patting out flames on a target will now take priority over CPR, examining wounds, etc.
- - Can now pat out flames on targets that are dead, have no heartbeat or no heart.
-
-
- 04 July 2020
- MattAtlas updated:
-
- - You can now use ^ in the middle of an emote to put your name there.
- - Melee weapons are now on par with bullets for internal organ wounding.
- - When internal organs are damaged, the pain felt is now less.
- - The severe brain damage event now happens at 150 brain damage instead of 100.
- - Things that aren't sharp now have an overall less chance of cutting.
- - Brute and burn damage now apply less pain overall.
- - IPCs, Dionae and so on now once again die at -100 damage.
-
-
- 03 July 2020
- Alberyk updated:
-
- - Fixed joining via cryo disconnecting people.
- - Fix the diona accent having no chat tag.
-
- Alberyk, Kyres1 updated:
-
- - Added an accent option in the character creation menu. It will display a small tag next to the character's text when speaking a language that allows accents.
-
- Doxxmedearly updated:
-
- - Cigarettes now count as flame sources for igniting things like candles, other cigarettes, etc.
- - Added more ways to ignite certain objects, as some were hardcoded just to respond to lighters or welders.
- - Removed more remnants of clowns from code.
- - Added the missing Jupiter accent (Jovian) for humans.
-
- Geeves updated:
-
- - Borg radios now also have default access to common and the entertainment channel.
-
- MattAtlas updated:
-
- - Ported an overhauled emote backend.
- - Added automatic pain messages for all species.
- - Added a multichirp emote for dionae.
-
- MoondancerPony updated:
-
- - Makes the lobby screen fade smoothly.
- - Makes the lobby buttons bigger when you mouse over them.
- - Removed the old lobby background which was left in by accident.
-
- Yonnimer updated:
-
- - Changes the gimlet recipe to 1 gin, 1 limejuice, 1 grenadine.
-
-
- 02 July 2020
- Geeves updated:
-
- - Added the ability to stack bullets into piles.
- - The NTNet Relay program now shows a message in your chatlog when YOU send a message. It also has a reply button which allows you to send a message back to that channel without opening the UI.
- - Added a jetpack, metal rods, a track laying RFD, and purple mining beacons to the mining cyborg module.
- - Reconnecting as a borg will now display you with the correct module on your HUD.
- - Being reset by an admin as a borg will now show you the right 'nomod' module on your HUD.
- - Scientific grippers can now grip enough stuff to be able to build mechs.
- - Science borgs now get cable coils, an experimental welding tool, and wirecutters.
- - Science borgs now get a fancy new module sprite, sprited by myself, with love.
-
- Wowzewow (Wezzy) updated:
-
- - Finally makes tool inhands work properly.
-
-
- 01 July 2020
- MattAtlas updated:
-
- - If you chose to spawn at cryostorage, you will now spawn inside the cryocells, asleep.
- - Added a short spawn blurb.
-
-
- 30 June 2020
- Alberyk updated:
-
- - Fixed blood overlays not going away after washing clothing.
- - Fixed bloody hand texts not going away after washing.
-
- Ferner updated:
-
- - Added compact disposal bins.
- - Projectiles now pass over disposal bins.
-
- Geeves updated:
-
- - Power cell backpacks can now be held in the Industrial, EVA, and CE RIG suitslots. Orbital droppers can now be kept in the explorer's belt.
- - Mining drills can now be properly upgraded by part replacers.
- - Mining grippers can now remove cells from mining drills, if the panel is open.
- - Cyborg radio descriptions now update when they reset modules.
- - Mining and science cyborgs now get part replacers in their modules.
- - Grippers now position their items correctly, spritewise.
- - Control-clicking your gripper will now make it drop its held item.
- - Clicking a mining drill with a gripper will no longer activate or deactivate it, which will prevent a lot of accidents.
- - Taking a cell out of a mining drill will now place it in one of your hands, if one is open.
- - Emptying a bag's contents onto the floor with the verb will now always display the message of you doing it.
- - Control-clicking a storage item in your active hand will now attempt to empty it onto the floor, if it has that verb.
- - Using an ore detector on a drill will now give a detailed readout of the ore in the vicinity that it has access to and call pull out.
- - Battlemonsters vendors now spawn with five free basic packs containing seven common cards, which can be used to show people how the game works without spending any money.
- - Fixed tape recorders being unable to print their transcripts after a while.
- - Added power efficient inductive chargers to cyborgs, maintenance-, construction- and mining drones, allowing them to charge power cells, and things that contain power cells.
-
-
- 29 June 2020
- Alberyk, Menown updated:
-
- - Added adhomian dice to the loadout, that can be used to play Suns and Moon.
-
- Geeves updated:
-
- - Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
- - Added a mixed gamemode, 'Conflict', which is heisters and burglars.
- - Added an optional acting captain uniform briefcase to the captain's locker. It includes a jacket, a cap, an armband, and a captain radio.
- - The modular computer pAI access lock program should properly only show when you have a pAI in your computer.
- - You can now properly save NTNet IRC chats' logs to your hard drive.
- - Fixes various programs not having their computer correctly set, which should fix a wide spectrum of bugs for modular computers.
- - Replaced the non-functioning suit-cycler and voidsuit combo at the burglar base, with a simple black and red all-species syndicate softsuit.
- - Burglars can properly no longer access some of the more robust uplinks, to keep up with the lowpop theme.
- - Off-station antagonists will no longer keep the player's character's flavour text.
- - Antagonists will now be assigned random names before they pick their name.
- - Spacebikes, speeders, and monowheels now have storage compartments accessible by dragging it onto your sprite.
- - Spacebikes and speeders now drive a bit faster on non-space tiles.
-
- MattAtlas updated:
-
- - Added a new, swanky main menu.
-
- Wowzewow (Wezzy) updated:
-
- - Intercom buttons are red when off (but still powered).
- - Ramen's crunchy when dry.
-
-
- 28 June 2020
- Alberyk updated:
-
- - Reworked aut'akh augments.
-
- Geeves updated:
-
- - The Telecomms Lounge has been removed from the droppod target list, as it no longer exists.
- - A warning now pops up if you attempt to launch a droppod while not inside it.
-
-
- 27 June 2020
- Ferner updated:
-
- - Tweaked some values related to hivebots to make them more inline of their original implementation, to remedy some unintentional problems that have crept up.
-
- Geeves updated:
-
- - You can now pump a shotgun or work a rifle's bolt without wielding it, but it takes two seconds to do so.
- - Using the double-barreled shotgun in-hand now ejects its ammunition instead of changing the firing mode. Changing the firing mode has been put on alt click.
- - EMT and Paramedic loadout items now work properly, and they now appear under medical in the records.
-
- MattAtlas updated:
-
- - Things that don't respect brainmed such as shadows and skeletons should now die when they're supposed to.
- - The handling of pain and pain messages has been overhauled.
- - Added a STRONG red pain overlay when you're in a real lot of pain.
-
-
- 26 June 2020
- Wowzewow (Wezzy) updated:
-
- - Fixes loadout slot buttons not working properly.
-
- Yonnimer updated:
-
- - Adds a verb that allows nymphs to remove their hat.
-
-
- 25 June 2020
- Alberyk updated:
-
- - Wizard skeleton minions don't have whacky wizard names anymore.
-
- Ferner, Kyres1 updated:
-
- - Added Elyran holographic suits to the loadout, able to transform into a selection of different Elyran cultural apparel. Spriting by Kyres1.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible argyle tubenecks and turtlenecks.
-
-
- 24 June 2020
- Alberyk updated:
-
- - Crew can no longer interact with the arrival's shuttle docking controller.
-
- Geeves updated:
-
- - Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
- - Bear traps will no longer trap you if they take your limb off while triggering.
- - Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
- - Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
- - Cargo warehouse now has the proper amount of stock to account for two Z-levels.
- - Overlays have been added to webs, making it look like you're travelling through them instead of travelling over them.
-
- Skull132 updated:
-
- - Adjust some gravity behaviour, maybe fix a few bugs.
-
- Snakebitten updated:
-
- - Adds a psionic receiver augment. This allows vaurca and IPCs to be picked up by psionic pings and telepathic messages, and allows humans and other races to not be hurt by telepathic messages.
- - Fixes Synthskin limb damage examines.
-
- Wowzewow (Wezzy) updated:
-
- - Improved sprites for cable cuffs, zipties and handcuffs. Tweaks cable coil inhands.
- - Cable cuffs and nooses take the color of the cable coil now.
- - You can cut cable cuffs with wirecutters to get the materials back.
-
-
- 23 June 2020
- Geeves updated:
-
- - You can now draw from card decks and hands by clicking on them with an empty hand while it's in one of your hands.
- - Mousing over a card that's next to you, or face-side-up, will show a tooltip of what it is.
- - Drawing a card from a deck now draws a specific card. Dealing a card to someone will pick the first card of the deck, meaning that it has to be shuffled to be random.
- - Mecha movement and equipment usage cooldowns have been decoupled. You can now move directly after using your equipment, which makes them MUCH less clunky to use.
- - Mecha hardpoint UI elements will now get tinted red during their cooldowns, which will turn back to normal once the equipment can be used again.
- - Mecha UI text have been overhauled to look much prettier.
- - The charge level for mechs is now displayed as a percentage value, and actually fits on the screen.
- - EMTs are now the default role Paramedic role, with Paramedic being the alt-title, as Paramedics are EMTs with more certifications and training.
- - Added another level to the cargo warehouse.
-
- Kyres1 updated:
-
- - Added Himean and Vysokan clothing to the loadout.
-
-
- 22 June 2020
- Chada updated:
-
- - Added multiple general Utility items that should make most 'borg modules able to protect Crew from and designate hazards to a v. basic degree, this includes Engi tape for most modules and weakened inflatables all modules.
- - Added a GPS to all 'borg modules in an attempt to fight off the tendency for them to be lost in dark corners of the Station with 0 power. This should enable them to be found far easier by Roboticists.
-
- Geeves updated:
-
- - Mining drills will no longer breach station areas if placed and activated above them.
- - Stationbound Synthesizers now properly regenerate when in a recharging station.
-
-
- 21 June 2020
- Alberyk updated:
-
- - Antags can no longer be converted to cult.
- - Changelings should now get only 3 evolution points when absorbing DNA.
-
- Geeves updated:
-
- - Admins can now assign job outfits via the Set Human Outfit command.
-
- MattAtlas updated:
-
- - Shells no longer fake a pulse on the medhud. In addition, they no longer fake a pulse or blood oxygenation on health analyzers.
-
- ParadoxSpace updated:
-
- - Shells are now more well hidden, a single soda can will no longer produce a massive dent.
- - Bandages/ointment/etc will no longer reveal Shells instantly.
-
-
- 20 June 2020
- Alberyk updated:
-
- - Vampires can no longer suck blood if their own mouth is being blocked by something.
-
- Geeves updated:
-
- - Added an admin verb that ends the round smoothly, displaying the end round card.
- - Wizard learned spells are now properly displayed at round.
- - Antags added to gamemodes they don't belong in, now properly update the gamemode's antag template, allowing their things to be displayed at round end.
- - Fixed a typo in the apprentice pebble spawn-in calling it an 'artificer pebble' in deadchat.
-
- Geeves, Code by Chinsky and CrimsonShrike updated:
-
- - The druggy overlay has been upgraded.
-
- Geeves, MoondancerPony updated:
-
- - Pointing at something now highlights it instead of making an arrow. Pointing at turfs unaffected.
-
- MattAtlas updated:
-
- - Cat ears have been removed from the game.
- - Pointing now has a cooldown.
-
-
- 19 June 2020
- Doxxmedearly updated:
-
- - You can now toggle headphones on and off by using it in-hand.
-
- Geeves updated:
-
- - Added a roller bed holder, a health analyzer, a medical borg hypospray, a plastic explosive dispenser, and a smokebomb deployer to syndicate cyborgs.
- - Syndicate cyborgs now get antag radio channels.
- - Syndicate cyborgs' components are two times more robust than normal, at spawn.
- - Cyborg grenade launchers now come with a grenade chambered.
- - Cyborgs should now be able to see how many grenades their grenade launchers hold, as well as whether one is chambered or not.
- - Viscerators no longer target syndicate cyborgs.
- - Cyborg mounted SMGs and Net Launchers now properly charge.
- - Added a number to stationbound guns in the inventory which shows how much ammunition they have.
- - Added up-hints to cyborgs.
- - Syndicate cyborgs are now immune to flashes and have EMP surge protectors pre-installed.
- - Clicking on an item in your borg inventory now works, even if you have a module active in your 'active hand'.
- - Alt-clicking the 'store' button now stores all your modules.
- - Shift-clicking your 'radio' button now gives you a list of radios and their keybinds.
- - Shift-clicking your 'module' button now reports what your selected module's name is.
- - Shift-clicking your 'health' indicator as a cyborg gives you a diagnostics report.
- - Self-diagnostics no longer work if the diagnosis isn't working, or isn't powered.
- - Syndicate cyborgs now spawn in as antagonists.
- - Grenade launchers can now load grenades by clicking on them.
- - Added a key for the ninja radio channel, Q.
-
- ParadoxSpace updated:
-
- - Checking a pulse is now less metagamey.
-
-
- 18 June 2020
- MattAtlas updated:
-
- - A lot more messages should now look different and more like emotes.
- - Sprint should now work better overall. You can hold shift to sprint. Middle click still examines if you find shiftclick uncomfortable now.
- - Added a slower walk mode, Creep.
- - A new sprint backend means that some simple mobs may have slower speed than usual.
- - Running into walls when you're confused will knock you to the ground.
-
-
- 17 June 2020
- MattAtlas updated:
-
- - Renaming paper now adds the new name to the end of the paper name, so you get paper (fragmentation grenade), instead of just fragmentation grenade. To reset the name, just input a blank name.
-
- Yonnimer updated:
-
- - Adds a new health hud for nymphs.
- - Fixes the nymph hud always being low.
-
-
- 16 June 2020
- Geeves updated:
-
- - All mech components have had their health more than doubled.
- - Cyborg components have had their health doubled.
- - Control middle clicking now points at the object your mouse pointer is on.
- - The Kataphracts now spawn with a custom supply area in their preparation area.
- - Added the Hegemony Slugger, a large rifle that only humanoid mobs of Unathi size and larger can safely operate.
- - Increased industrial IPC mob size to be able to fire this rifle, which has minor side effects like better headbutts.
-
- Geeves, Sprites by Kyres updated:
-
- - The bluespace sprite has been updated.
-
-
- 15 June 2020
- Geeves updated:
-
- - Changing into a husk or a skeleton now sets your name to Unknown, making you unrecognizable.
- - Alt-clicking a signaler now activates it.
-
- Printer16 updated:
-
- - The wizard can now cancel their teleport when teleporting with their teleportation scroll.
-
- Skull132 updated:
-
- - Manifest ghost no longer locks up the server.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes hipster glasses, circle glasses and jamjar glasses not showing up properly in the loadout.
-
-
- 14 June 2020
- Alberyk updated:
-
- - Replaced the IAC ert with the Eridani Contractor Medical Team.
-
- Alberyk, Kyres1, Chada1 updated:
-
- - Added new Tajaran related items to the loadout.
-
- Geeves updated:
-
- - Kitchen appliances now properly eject their contents.
- - AI currently remotely controlling things will now receive law update messages.
- - Wizard fireballs have been tweaked to be more firey and less explosive.
-
- Geeves, Sprites by Kyres updated:
-
- - Replaced the circular buckler sprite with a more rectangular variant. Also renamed it to selfmade shield.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible red crowbars.
- - Fixes cable coil and tool colors.
-
-
- 13 June 2020
- Geeves updated:
-
- - Weapons analyzers will now longer swallow your things.
- - Attempting to strip someone while holding a grab will now properly strip them, instead of trying to put a grab on them.
- - Blindstrike now has the correct radius.
- - Psi Ping now doesn't shift the psi images when you move.
- - Mend now properly says that you need to target a specific bodypart to mend it in its description.
- - Shift clicking the up-hint in the top right corner will now indicate any open turfs in a radius around you, as long as it's in your line of sight.
-
- Geeves, sprites by Wezzy updated:
-
- - Added a back-mounted drill loader, an exosuit equipment that can take mining drills and their braces and deploy them elsewhere. Even if they're active and anchored.
-
- MattAtlas updated:
-
- - Removing trays and stuff from cooking appliances now has a sweet radial menu.
- - Combitools now have a radial menu.
- - Whispers no longer put blank text in place of the whisper verb.
-
- Printer16 updated:
-
- - The RFD-P can now be used more than once.
-
- Yonnimer updated:
-
- - Removes the species listing on pda records
-
-
- 12 June 2020
- Alberyk updated:
-
- - Fixed personal shield sprites vanishing after turning it on and off.
-
- Geeves updated:
-
- - AI now has access to its own private radio again.
-
-
- 11 June 2020
- Geeves updated:
-
- - Emergency flares have been replaced by red glowsticks.
- - Flares are now slightly less bright and last slightly less longer.
- - Glowsticks are now more slightly more bright.
- - Glowsticks now only show one message after being activated.
- - Flashlights now face the direction you're facing when dropped. They also face a random direction after being thrown.
- - Desk lamps are slightly less bright.
- - Candles now last twice as long.
- - Lanterns are now less bright and only shed light in 120 degrees.
- - Diona no longer spawn with flares, as they spawn with the glowstick in their emergency box. And can make their own light.
- - You can now hit a light fixture with a broken light again to completely shatter the light bulb.
- - The autodrobe will no longer remove antag headsets or PDAs.
-
- Geeves, sprites by Kyres updated:
-
- - Added heavy arm guards and heavy leg guards to the syndicate heavy armour kit.
-
- MattAtlas updated:
-
- - Runes now actually contain DNA.
-
- Wowzewow (Wezzy) updated:
-
- - fixes Bones' death description.
- - New icons for wirecutters and screwdrivers! Also they fit better in your backpacks.
-
- Yonnimer updated:
-
- - Fixes a issue disallowing trees from picking azaziba as a language
-
- Zundy updated:
-
- - Changed the taste description for Diona dishes, now they should be more immersive.
-
- aleksix updated:
-
- - Hydrogen ore is now processed properly.
-
-
- 10 June 2020
- Geeves updated:
-
- - Both classes of engineering stationbound and maintenance drone has been given rapid piping fabricators.
- - Some objects across the board have had their informative descriptions tweaked a tad, as well as their names converted to full lowercase.
-
- Skull132 updated:
-
- - An automated server timeout profiler has been implemented.
-
- Wowzewow (Wezzy) updated:
-
- - Fixed bodybag examine text.
-
- aleksix updated:
-
- - Cyborg wire expose messages now also show wires being covered.
-
-
- 09 June 2020
- Alberyk updated:
-
- - Standing on a ladder won't stop people from using it anymore.
-
- Geeves updated:
-
- - Using telepathy on someone who's unconscious will no longer cause them any harm.
-
- Skull132 updated:
-
- - Added the ability for admins to dump process memory.
-
- aleksix updated:
-
- - RFD-P now properly dispenses bent pipes.
-
-
- 08 June 2020
- Alberyk updated:
-
- - Removed the roof z-level to help with performance issues.
-
- Code by Geeves, Sprites by Kyres updated:
-
- - Tweaked the laser shotgun sprite. Renamed it to laser shotgun, instead of quad-beam laser.
- - Buffed the laser shotgun damage from 15 burn, to 20. Increased the max shots from 12 to 20, which is 5 bursts. It can now be wielded.
- - Added two expedition laser shotguns to the research shuttle. They can only be fired when off-station.
- - Burst weapons now only emote you firing them the first time, if their burst delay is low and they burst amount is low.
- - Added testing range and away site firing pins to the modular gun protolathe category.
-
- Geeves updated:
-
- - Diona now feel pain, although they only take 70% of the pain other species experience.
- - Unathi now get a unique pain message, instead of the dear god one.
-
- MattAtlas updated:
-
- - Roller beds now have integrated IVs.
- - Atropine has been removed.
- - Most random chemicals that healed organ damage - like tea - no longer do so. Rest assured though, medical chemicals that heal organ damage still do.
-
-
- 07 June 2020
- Alberyk updated:
-
- - Restricted more lore related items from being renamed.
-
- Geeves updated:
-
- - Added a full auto mode to the mining thermal drill.
- - Kataphract K'lax now spawn in with the Sinta'Unathi augment, allowing them to speak with their teammates.
-
- Geeves, Sprites by Wezzy, edited by Geeves updated:
-
- - Added a mounted autolathe and a mounted toolset, which has a wrench, a screwdriver, and a crowbar bit.
- - Replaced the AI's remote mech's drill with the mounted toolset.
- - Autolathe now has wiring like most other machines, with a seperate UI. The hints have also been revamped.
- - Added a back-mounted rapid-entry system, which reduces the time it to enter an exosuit to 0.5 seconds, down from 3.
-
- MattAtlas updated:
-
- - Cult has received an overhaul in backend code. Everything should now be more stable.
- - A lot of cult runes have gotten an overhaul in looks and presentation.
- - Teleport runes now have a short 5 second cooldown between teleports.
- - Teleport runes now create gibs and play a sound when you teleport.
- - The blood drain rune now drains blood from non-cult humans on the rune into the cultist standing on the rune.
- - The cult tome now actually makes you bleed when you create runes.
- - The cult tome reading is now actually useful, containing better information.
- - Changeling suck once again shows a forensic result.
- - Lasers no longer cause arterial bleeding.
- - The shower and fryer looping sounds now actually stop. Finally.
- - Firearms should now be more responsive and less janky with movement and fire delays.
- - Pointblanks no longer put a huge space before the pointblanked's name.
-
-
- 06 June 2020
- Geeves updated:
-
- - Vaurca and Dionae can no longer be psionically awakened. Flatbrains.
- - Being psionically active lets you know who telepathically messaged you.
-
- MattAtlas updated:
-
- - Spy vs. Spy has been removed as a playable gamemode.
- - Stasis bags should no longer basically instantly kill people.
- - Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
-
- Wowzewow (Wezzy) updated:
-
- - Actually removes the unused female suit from code properly.
- - Adds pleated skirts to the loadout.
- - Adds skirt inhands.
- - Skirts have more well-defined outlines to stand out more.
-
-
- 05 June 2020
- Geeves updated:
-
- - Added the ability to throw snap pops at your feet by simply activating them in hand, or clicking them in hand.
- - Added smokepops, snap pops that deploy a small smokescreen. Added to the stealth and camouflage uplink for 1 TC.
- - Fixed chameleon projector description in the uplink.
- - Removed appendicitis.
- - Removed the nanite robot transformation.
- - Removed viruses. This includes deltamivir.
- - pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.
- - Having your mech explode while you're remotely piloting it should no longer kill you. Probably.
-
- Kaedwuff updated:
-
- - Removes Virology and all related machinery from the game.
- - Removes almost all virus code from the game.
- - Removes the Virus Outbreak event and all other Virology related events.
- - The Virology department is now the Abandoned Sector and has been modified to resemble such.
- - The Biochemist job has been replaced with the old Chemist job again.
-
- MattAtlas updated:
-
- - Lasers now have a chance to not boil blood based on the armor penetration and armor values.
- - Stasis bags now actually do damage, and will actually kill.
- - Burn damage now counts as total damage when hitting robotic limbs.
- - Sharp weapons now have a harder time penetrating to organs.
-
- ParadoxSpace updated:
-
- - Adds Cargo Technician back to the list of available Hephaestus jobs.
-
-
- 04 June 2020
- Geeves updated:
-
- - The mechfab no longer has a useless null category that does nothing when clicked on.
- - The exosuit category in the mechfab has now been split into body construction and equipment construction for ease of use.
- - Radio, Diagnosis Unit, and Actuator construction has been added to the exosuit body category as well.
- - Many RnD machineries have had their names changed to lowercase to match the style of the rest of the game.
- - Newscasters now tend to always get your ID if it's in your ID slot, hand, or glove slot.
-
- LocoTokyoFunBus updated:
-
- - Replaced the old juicer.ogg file with a file of the same name.
-
-
- 03 June 2020
- Geeves updated:
-
- - Drills are no longer permanently rooted in place if one of their braces explodes or gets deleted.
-
- Scheveningen updated:
-
- - Slimes no longer have a 25% chance to dodge a melee weapon, especially when it is already dead.
-
- Wowzewow (Wezzy) updated:
-
- - Removes unused/superfluous uniforms.
- - Makes the ready up panel bigger. Tweaks the primer.
-
- Wowzewow (Wezzy), MrDoomBringer updated:
-
- - RFD-Cs have cool animations now. Check it out!
- - RFD-Cs can properly build airlocks now.
- - RFDs no longer eat your ammo when you move away.
- - RFD-Cs construct airlocks cheaper and faster to be more in line with wall deconstruction.
-
-
- 02 June 2020
- Afya updated:
-
- - Send to Lobby verb in PP
-
- Chada updated:
-
- - Added a separation between player and character to the show laws info for 'borgs and AI.
-
- Geeves updated:
-
- - Diona now have a biomass drain when they have apparitions summoned, they also take slightly more damage.
-
- MattAtlas updated:
-
- - Fixed a bunch of typos in various messages and flavor-ified some, mainly surgery messages.
- - Most common messages have been made to look like emotes to the viewer.
- - Fixed blobs and vines random spawns not working.
- - Fixed blobs being immortal.
- - The hacktool works again.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes combat shotgun suit storage onmob icon.
-
-
- 01 June 2020
- Afya updated:
-
- - Fire alarms now show alert level on examine
- - Adminverbs - Hide Most is now actually useful
-
- MattAtlas updated:
-
- - You should now get blood on your clothes more often when attacking people.
-
- MoondancerPony updated:
-
- - Changes the capitalisation of the language processors slightly.
- - You can now actually spawn with the implant you have selected.
-
- Wowzewow (Wezzy) updated:
-
- - Adds animation to picking up things.
-
-
- 31 May 2020
- Geeves updated:
-
- - Mechs will now consistently stay fully charged if they're on top of an exosuit dock / mech recharger.
- - Spiderbots can now properly hear and speak into the radio.
- - Fix spiderbots speaking floating chat.
-
- Kaedwuff updated:
-
- - The Visitor role has been separated from Assistant.
- - People may now join as a Visitor from any faction. They still have assistant level access by default.
- - Visitors start with a slightly different default outfit now, and have their own sechud icon.
- - Job intros now use more appropriate prefixes.
- - Purged the mime and clown from the job defines.
-
- MoondancerPnoy updated:
-
- - Added a glow effect to some emissive lighting sources.
- - Changed some vendor sprites slightly to better represent the fact that they have screens.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes colors in the health analyser.
-
-
- 30 May 2020
- Alberyk, Sampletex updated:
-
- - Added welding mask sprites for Tajara and Unathi.
-
- Geeves updated:
-
- - Added certain language augments to the Vaurca loadout.
- - The AI can now remotely control mechs in its network. It has one mapped in near its core.
- - Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
- - Exosuit pilots can now interact with elevator panels without having to get out.
- - Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
- - Mechs can no longer be dismantled if it has a pilot in it.
- - Dismantling a mech now takes a while.
- - Mechs can no longer be buckled to chairs or beds.
- - AIs now properly ghost after dying.
- - Added a new admin verb that allows admins to more easily put observers into event bodies.
- - Changed the Select equipment verb in the Fun menu to Set Human Outfit, made it a little easier to use.
- - pAI can now pilot farmbots, cleanbots, floorbots and medbots.
- - Floating messages now appear even if you're inside an object or another mob.
-
- Skull132 updated:
-
- - Mounted (sub)machinegun for mechs now works again. It had its safety enabled otherwise.
-
- Wowzewow (Wezzy) updated:
-
- - Re-adds radio sounds. They should be working properly this time.
-
- Yonnimer updated:
-
- - Makes it so if a Dionae deathsplits, their nymphs will start with only 20% of their max health.
-
-
- 29 May 2020
- Geeves updated:
-
- - Most simple mobs can no longer communicate via floating messages.
- - Burning into a skeleton now properly makes you unidentifiable, and no longer keeps your species torso.
- - Fixes Acolytes incorrectly spawning a wizard. It should now properly be borer and cult.
- - Shuttles no longer drag bluespace along with them.
-
- PoZe updated:
-
- - Building modular gun no longer spams admins.
- - Holding mouse in build mode no longer causes server lag or hanging.
-
- TheDilShawn & ParadoxSpace updated:
-
- - Adds four variants of sarashi to the top underwear section.
-
-
- 28 May 2020
- Geeves updated:
-
-
- 27 May 2020
- Alberyk updated:
-
- - Added a new icon to the personal shield and its aura.
- - Personal shields can now be stored on the belt slot.
-
- Geeves updated:
-
- - Added cult descriptions to items that can be reforged in a daemon forge.
- - Added some more items to be reforged.
- - Eldritch voidsuit sprites now have in-built shoes.
- - Fixed eldritch helmets not having the correct light colour.
-
- MattAtlas updated:
-
- - CPR will actually break bones now.
- - Cryo cells no longer heal internal organ damage.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes sprites for argyle sweater vests and sweater underwear.
- - Renames the alt casual skirt to puffy skirt. Adds a new plaid skirt to the loadout.
- - Improves the sprites of the skirts in the loadout.
- - Kills off the superfluous plaid skirt/shirt combo that spawns in closets.
- - Fixes invisible stacking machine console.
- - Fixes invisible casual skirts.
-
- Wowzewow (Wezzy), TheDilShawn updated:
-
- - Adds more Diona marking customization options. Sprites courtesy of TheDilShawn.
-
-
- 26 May 2020
- Aboshehab updated:
-
- - Adds eridani cap, acquirable in the loadout within the factions tab. Sprites courtesy of Wigglesworth Jones
-
- PoZe updated:
-
- - Admin build mode now supports drag-and-build. Where you can hold mouse to continously build.
-
- Wowzewow (Wezzy) updated:
-
- - Adds blazers, tubenecks, turtlenecks, sweaters, sweater vests, sweater cardigans and sweater cardigans, as well as argyle styles for each!
- - These new clothing types can be found in the loadout, under new selections. Check the loadout!
- - Makes cardigans and sweaters look better. Check them out.
- - Cardigans can now be buttoned and unbuttoned.
- - Killed off the green suit jacket for being practically useless.
-
-
- 25 May 2020
- Alberyk updated:
-
- - Fixed laser beams creating blood splatters when hitting mobs.
-
- Chada updated:
-
- - Fixes an error in how plurals are displayed in the Revolution endgame screen which results in double 'The's.
-
- Geeves updated:
-
- - Wizard spellbooks can now be stored in the belt slot.
- - Necromancers now get 10 spell points, up from 8.
- - Smoke now properly layers over mobs, obscuring them.
- - Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
- - Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is.
- - Bought artifacts now appear in your hands, if you have any free.
- - The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
- - Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
- - Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
- - Syndicate Cyborg eye overlays have been fixed.
- - Wizard Familiars have been added to the ghost spawner menu, same as above.
- - Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
- - The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
- - The price of the agent ID card have been upped to 4, from 3.
- - Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.
-
- Karolis2011 updated:
-
- - AIs and silicons can no see unavailable buttons to electrocute doors or bolt them.
-
- PoZe updated:
-
- - Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.
- - Added nano reinforced barrel which has 10 more reliability than reinforced barrel.
- - Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.
- - Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.
- - Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.
- - Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore.
- - Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.
- - Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.
- - recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
-
- Wowzewow (Wezzy) updated:
-
- - Adds Fit Viewport verb in OOC tab. No more fiddling around with the screen, this does it for you automatically!
- - Improves ore redemption console sprite.
-
-
- 24 May 2020
- Geeves updated:
-
- - Tweaked how computers display and layer their screens, mobs and objects should now properly go under or over them when they should.
- - AI and cyborgs can no longer bolt or electrify airlocks, only unbolt or de-electrify on a five second timer. This restriction does not apply to antagonist silicons.
- - Malf AI can no longer machine overload the forcefields they generate.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a new sprite for the intercom.
- - Made scanner and cryopod screens light up.
- - New icons for robot storage and cryo storage.
-
-
- 22 May 2020
- DanseMacabre updated:
-
- - Fully automatic drag-to-fire for a number of burst-capable weapons. Including, but not limited to: SMGs, the STS-35, ZI-550, gatling gun, and the SAW.
-
- Geeves updated:
-
- - Full pain overlays have been added, or rather fixed, since they never worked before. They're just small flashes of pain with an accompanying overlay.
- - Remotely controlled stuff will now have a neat scanline overlay, a gentle reminder that this isn't your actual physical body.
-
- MattAtlas updated:
-
- - Changed the new player options window. It now has a cool blurb.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sprites for combat hyposprays.
- - Adds pickup sounds and more drop sounds.
-
-
- 21 May 2020
- Skull132 updated:
-
- - The game now pulls news from the forum threads. Showcasing the latest 10 posts per topic. Enjoy!
-
- Wowzewow (Wezzy) updated:
-
- - Replaced description_fluff, description_info and description_antag with desc_ infront instead. No front-facing changes, but it'll be easier to implement descriptions.
-
-
- 20 May 2020
- Geeves updated:
-
- - Signalers can now be removed from wires without a need to have an item in-hand.
-
- Karolis2011 updated:
-
- - Door control UI now have progress bars to inform about current status about this door at a glance.
- - Door control UI has been ported to VueUI. This came with minor changes to layout.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes RPD ammo counters.
- - Adds missing inhands for softcaps.
- - Adds missing inhands and directionals for flatcaps.
- - Adds black cap to the loadout.
-
-
- 19 May 2020
- Alberyk updated:
-
- - Fixed some ghost roles not being properly added at round start.
- - Zhan-Khazan Tajara should now have access to two language slots.
-
- Geeves updated:
-
- - Deadchat IRC messages have been fixed.
-
- mikomyazaki, MattAtlas updated:
-
- - Ports components system from tg, no player-facing changes.
-
-
- 18 May 2020
- Alberyk updated:
-
- - Removed the Aut'akh subspecies.
- - Added the Aut'akh robotic limbs to the robotic limb option, and their augments to the loadout.
- - Fixed security cadet and engineering apprentice not having a minimum age of 18 years.
-
- Geeves updated:
-
- - Ported inventory slot and zone select hover overlays from Polaris.
-
- MattAtlas updated:
-
- - The announcement sound has been changed to be the nightlight sound.
-
- ParadoxSpace updated:
-
- - Some Engineering programs have been re-added to function on wristbounds.
- - All computers can now run Cargo Order and NTSL2 Interpreter.
- - Everyone now gets a Crew Manifest and News Browser on their computers.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new jamjar and circle glasses in the loadout. Check them out.
- - Removes green glasses for being practically useless.
-
-
- 17 May 2020
- Alberyk updated:
-
- - Ported multiple custom loadout slots from baystation.
-
- PoZe updated:
-
- - T-comms, Vault, Station self-destruct turrets controllers are now properly mapped and connect to turrets.
- - KA AOE now properly works for asteroid mining and deals proper damage.
-
- Teh Flamin' Taco updated:
-
- - Skrell are now able to wake up.
-
- Wowzewow (Wezzy) updated:
-
- - Adds sounds to falling over. Resting and buckling are still silent.
-
-
- 16 May 2020
- Alberyk updated:
-
- - Added augment disrupter implants to the armory.
-
- Geeves updated:
-
- - Changed fire's sprite.
- - Made fire layer over most things.
- - Made fires a bit brighter.
- - Held and worn uncollapsed pAI flashlights now work.
- - Heavy cell chargers now flash while they charge. Ported from Polaris.
-
-
- 15 May 2020
- Alberyk updated:
-
- - Restricted the synthetic hair extensions to species that have hair.
-
- Geeves updated:
-
- - Doing enough fire damage to a corpse will now turn it into a skeleton.
- - Added a personal shield device to the traitor tools uplink.
- - Added a radiant shielding aura spell to Battlemage and Cleric.
- - Added an exosuit shield drone to the mechfab.
- - == ADMIN FACING CHANGES ==
- - Adds full variants of stacks of items in the spawn menu.
- - Adds local narrate, which allows you to narrate to all mobs in a your view or your view range tile radius.
- - Allows admins to reset stationbounds via right click or Special Verbs menu.
- - Adds a random type golem rune to the spawn menu, if an admin wants to adminbus a random golem into a round.
- - Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
- - Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
- - Borers now regenerate chemicals even if their host is unconscious.
- - Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
- - Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
- - Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
-
- ParadoxSpace updated:
-
- - Actually reduces nymph health to 33.3.
-
- Teh Flamin'Taco updated:
-
- - Set-Ambition should no-longer be filled with HTML constructs when edited.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes request consoles having weird lighting.
-
-
- 14 May 2020
- Alberyk updated:
-
- - Non-slip species flag should no longer grant immunity to lack of gravity effects.
- - Fixed Zavodskoi Interstellar contractors being able to be Physician, they should now have access to the surgeon role.
- - Fixed Zavodskoi Interstellar research uniform having the wrong sprite.
-
- Arrow768 updated:
-
- - The staffwho function now shows if a staff member is AFK.
-
- Geeves updated:
-
- - Fixes internals appearing to be off, even when they're on, when spawning or relogging.
-
- ParadoxSpace updated:
-
- - IPCs can now be Zavodskoi contractors, except for liaisons. Do not join as an IPC liaison, or your IPC/head whitelists will be stripped.
-
-
- 13 May 2020
- Alberyk updated:
-
- - Renamed Necropolis Industries to Zavodskoi Interstellar.
- - Idris contractors can no be longer be cargo technician and quartermaster.
- - Zavodskoi/Necropolis contractors can no be longer be pharmacist and warden.
- - Hephaestus Industries can no be longer be cargo technician, scientist and quartermaster.
- - Fruits with the teleporting gene do not randomly teleport people anymore. They will now create a portal where they land.
-
- Arrow768 updated:
-
- - Changes the CCIA Recorder to prompt if there were antags involved in the Incident.
-
- Code by Geeves, Sprites by Kyres updated:
-
- - Bluespace travel now has a bluespace aesthetic.
- - Fixes shuttle turfs not updating while in transit.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes missing inhands for RFDs, RPED, toy sword, plant bag and briefcases.
- - Fixes some problems with the human sprite.
-
-
- 12 May 2020
- Karolis2011 updated:
-
- - Cargo control and crusher control programs now will properly work.
-
-
- 11 May 2020
- Alberyk updated:
-
- - Cyborgs can't remove items or clothing from human mobs anymore.
-
- Geeves updated:
-
- - Added lights to pAI.
- - Disarming a pAI now causes them to fold up.
- - pAI have been resprited to have green screens.
-
- Skull132 updated:
-
- - AOOC should now properly be re-added to the client in all cases.
-
-
- 10 May 2020
- Arrow768 updated:
-
- - Fixes app presets not properly installing on modular computers.
-
- Kaedwuff updated:
-
- - Cleaned up the bounty list of many senseless/silly entries.
-
- Scheveningen updated:
-
- - Lighting from light fixtures is much softer, making it notably harder to see details now.
-
-
- 09 May 2020
- Arrow768 updated:
-
- - Incompatible applications are no longer downloaded via the presets.
- - Reduced/Adapted the size of various applications.
- - The investigations / generic wristbounds are now enrolled aswell.
- - Selecting a unenrolled device in the loadout no longer gives you the advanced version of it.
- - Adapts the modular computer news browser to work with our news system
-
- Geeves updated:
-
- - Ghosts with ghostears can now see IRC communications properly.
-
-
- 08 May 2020
- Alberyk updated:
-
- - Removed the multitool option from the augment combitool.
-
- Code by Geeves, Sprites by Scrambles updated:
-
- - IPC tags have been completely changed, in appearance and function.
- - IPC tags now store a serial number, ownership status, and citizenship data, all of which is editable by the player in character creation.
- - Cyborg analyzers no longer pick up IPC tags, unless the IPC's head is open.
- - You can no longer examine an IPC to see if they have an installed tag.
- - You can edit a tag's info as an in-game character by using a multitool on it. Doing so without permission is highly illegal.
- - You can take the tag out of an IPC tag implanter by using a screwdriver on it.
-
- Karolis2011 updated:
-
- - Added integrated computing device to pAIs.
- - Ported all relevant pAI programs to VueUI and integrated computers.
- - As pAIs software system is now reliant on modular computers, pAIs might be more capable than before.
- - pAI card icon selection is now available trough verb instead of software interface.
- - Integrated computing devices has been restructured to allow restrictions depending silicon type.
- - Adds ability to download suit sensor program to stationbounds.
- - Adds service abilities to modular computers. Services are like toggles for programs.
- - NTNet Software Download Tool got ported to VueUI. Also it received ability to have download queue.
- - NTNet Relay Chat Client got ability to have direct message channels.
- - NTNet Relay Chat Client got ability to join multiple channels at once.
- - NTNet Relay Chat Client no longer allows duplicate nicknames.
- - Crew manifest program was added.
- - Fixes cargo control program being broken.
-
- MattAtlas updated:
-
- - Ghosts can now see visible messages such as surgery messages. This is affected by the ghostsight preference.
- - Damage from ZAS fires should work properly now.
- - Ghosts should no longer get double the visible messages.
-
- Skull132 updated:
-
- - Fixed recorders and pAIs and other things not hearing anything while being held in hands. (Bug only affected the server if it was using BYOND > 513.1512.)
-
- Wowzewow (Wezzy) updated:
-
- - New wall terminal sprites, i.e, newscaster, request console, ringer, production console, etc.
- - Newscasters print to your hands instead of down to the floor.
-
-
- 06 May 2020
- Skull132 updated:
-
- - A bug fixed in remote auth where the HUD setup procs would crash during a reconnect.
-
-
- 04 May 2020
- Geeves updated:
-
- - Some of the wall fixtures now glow in the dark, as they have bright cyan screens.
- - ATMs now gain an overlay when a card is inserted. It's minute, so you'll probably still forget your ID, like you always do.
- - Canisters now properly emit the light their icons portray them having.
- - Canisters now eject tanks into any of your hands, dropping them to your feet if your hands aren't free.
-
- ParadoxSpace updated:
-
- - Antag emp grenades and artifacts have been halved in range.
- - Chem EMP grenades have been massively scaled back in range.
- - Radium no longer gives dionae extra healing.
- - Radiation no longer gives Dionae M'sai tier speed.
- - Diona now have a lower grab mod and resist mod, making it easier to grapple them.
-
- Skull132 updated:
-
- - The Discord button works again.
-
- Wowzewow (Wezzy) updated:
-
- - New sprites for the holodeck, security and guest pass wall terminals.
-
-
- 03 May 2020
- Skull132 updated:
-
- - Attempting to view your job ban reason will actually work now.
-
-
- 02 May 2020
- Alberyk updated:
-
- - Removed the chaplain cult backpack, black hood and robes from their wardrobe.
- - Guns now throws casings around when fired.
- - Added caltrops to the traitor uplink.
-
- Skull132 updated:
-
- - Fixes a roughly 6+ year old bug where showering doesn't immediately update your mob's icon.
-
-
- 01 May 2020
- Doxxmedearly updated:
-
- - Fixed hallucination values going negative and causing massive debug logs.
-
- Geeves updated:
-
- - Vendors have given some glow in the dark capabilities.
- - Vendors now output to your hands, or to your feet, if your hands are full.
-
- ParadoxSpace updated:
-
- - Handcuffs now require an aggressive grab to apply.
- - You can now resist once a second, rather than once every 0.8 seconds.
-
-
- 30 April 2020
- Alberyk, Kyres1 updated:
-
- - Added new fancy shuttle sprites.
-
- MattAtlas updated:
-
- - Changed how weapons apply their sharp and edge properties. Nothing should change on the frontend but there may be a few bugs.
-
- Wowzewow (Wezzy) updated:
-
- - Tweaks the dark tile sprite.
-
- chada updated:
-
- - Added the fire alarm overlay to the above lighting layer and recolored its frame to be red so it's no longer near invisible on the station walls.
-
- nonno updated:
-
- - Changing the chemmaster, chemheater, chemdispenser, coffee machine, booze dispenser, soda dispenser to the /tg/ ones which are in 3/4, are animated
-
-
- 29 April 2020
- ParadoxSpace updated:
-
- - Adds NTSL Interpreter to all modular computers.
- - 128 GQ standard hard drives can now fit in wristbound computers/tablets. Go ask Research for one.
- - Games and the news browser are much smaller now.
-
-
- 28 April 2020
- Geeves updated:
-
- - Examining someone with a modular computer on their ID or gloves slot will now show the ID info if there's one inside.
- - Security and medical HUDs now get the proper person info if the person has the ID in their modular computer.
- - Things that check your ID will now primarily use the ID in your slot, rather than the one in your hands.
- - Tape recorders now come with a portable drive, that when ejected, saves the stored transcript in a digital form.
- - Tape recorders now only audibly play back in a 3 tile radius, no more room spam.
-
- House_Of_Synth updated:
-
- - Adds a verb for custodian borgs in the robot commands tab that allows the player to toggle passive cleaning tiles they walk over.
-
- MattAtlas updated:
-
- - Ghosts now only see bolded emotes when they're near the emoter.
-
- chada updated:
-
- - Just adjusted the 'borg sprite order and added Sci sprite duplicates of some jani 'borgs for consistency in the sprite use.
- - Just converted all of the 'lighting_layer +'s to 'above_lighting_layer's
-
-
- 27 April 2020
- Alberyk updated:
-
- - Hulks should be immune to pain now.
- - Removed the hulk green overlay.
- - Breaking mineral walls now a chance of creating a cloud of dust.
-
- Alberyk, Kyres1 updated:
-
- - Replaced the mateba sprite, name and description.
-
- Geeves updated:
-
- - Floating messages now has regular brightness in darkness and properly display over most items.
-
- MattAtlas updated:
-
- - Armor can once again fully block damage.
- - Republicons no longer bleed.
-
- Skull132 updated:
-
- - Medium severity crimes can no longer be fined for.
-
- chada updated:
-
- - Replaced the 'Revolutionaries' with 'The Contenders', a more neutral term that will hopefully make it easier for them to recruit in the Crew.
- - Replaced the 'Loyalists' with 'The Fellowship', which should leave them as the more friendly sounding of the two yet still be much less pro-Command.
- - Added two brand new hud icons with these differences in mind. Made better ones afterall and had to change this entry.
- - Gave the Contenders and Fellowship both their own uplinks and TC, and I removed the Old Loyalist ability to recruit mindshielded persons and them starting with a Head. This should lead to a more even round.
-
-
- 25 April 2020
- Alberyk updated:
-
- - Fixes the eldritch blade having no sprites
-
- Geeves updated:
-
- - Added optional floating messages above people's heads when they speak. Press Toggle Floating Messages in the OOC tab to enable this.
-
- MattAtlas updated:
-
- - Ghosts can now jump to emotes.
- - Ghosts now see where people are ghosting from.
- - Now only the F in the follow link is a link, to make it easier on the eyes.
- - Fixed up a few messages and added some bolding.
- - Ghosts can now see follow links properly.
-
- ParadoxSpace updated:
-
- - Dionae can no longer drop limbs whilst restrained.
-
- ReadThisNamePlz updated:
-
- - Adds an extra pistol magazine for the IAC Guard
- - Adds energy pistols and holsters to the IAC Doctor and IAC Paramedic
-
- Teh Flamin' Taco updated:
-
- - NTSL2+ Programs should experience strange computer hopping properties less often.
- - NTSL2+ Programs in general run a lot faster.
- - Subspace Transmitters can talk to NTSL2+ via the net.subscribe and net.message functions.
-
-
- 24 April 2020
- Geeves updated:
-
- - Wristbound clicking is now more consistant when it's in the ID slot.
- - Suit sensors now get your ID when it's in your glove slot, your ID slot, or in your hands.
- - Command programs are now named better.
- - Wristbound computers can now be reset by the Tech Support card.
- - Research computers no longer get RD programs.
-
- MattAtlas updated:
-
- - Ported radials and tooltips from Nebula and TG.
- - Implemented radial menus for borg sprite selection and the RCD.
-
- ParadoxSpace updated:
-
- - Shells can now get augments.
-
- Wowzewow ( Wezzy ) updated:
-
- - Fixed missing inhands for Kataphract Esword off, Powersword, Null Orb.
- - Made swords contained sprites, and adds some missing sprites. What this means is that you'll be seeing them on your characters a lot more better.
- - New sickle sprite.
-
- chada updated:
-
- - Bugfixes for custom synths courtesy of Capesh, also updates for Orb sprites.
-
-
- 23 April 2020
- Alberyk, Kyres1 updated:
-
- - Added a couple of augments to the custom loadout.
- - Added tesla limbs for the Tajara species.
-
- Doxxmedearly updated:
-
- - Cows no longer eat eggs and create dough inside themselves. Also added a way to forbid certain foods from being eaten by animals, for the future.
-
- Geeves updated:
-
- - Footprints now properly carry over into ash turfs.
-
- MattAtlas updated:
-
- - Fixed laser rifles firing at 5000000 RPM.
- - Fixed safety overlays being wonky.
-
-
- 22 April 2020
- Alberyk updated:
-
- - Fixed pAI creating a ghost card when folded.
- - Fixed the tajaran candy not replacing the reagents after being cooked.
- - Fixed a a medical borg icon facing the wrong direction.
- - Fixed not being able to remove wrist computers by dragging them to a hand slot.
- - Fixed magboots eating shoes.
-
- Alberyk, Happy_Fox updated:
-
- - Added a some new options to the custom loadout: bunny slippers, pyjamas and colorable plastic clogs.
-
- Geeves updated:
-
- - Machine blueprints now no longer need multitools to finalize their direction, you only need to click it with an empty hand.
- - Machine blueprints have received revamped examines, allowing you to see what the next assembly and disassembly step is, as well as what it'll become.
- - Modular computers have gotten a major clean-up. Many programs and interactions should look prettier and feel smoother now.
- - Click dragging most modular computers now open their interface, much like with PDAs.
- - The IRC program now outputs messages to your chat log, much like PDA messaging does. For smaller devices, it must be on your person, whilst larger ones have a radius to it. The IRC program must be open, it doesn't have to be active, for it to work.
- - The size of the antag hacked camera program has been brought way down, to make it worth getting, if you wish to do so.
- - Added some new names to the modular computer arcade game.
- - Suit sensors can now be run on most regular modular computers, no big change in that department.
- - Computers now ping when they finish downloading programs, letting you know without needing to check them.
- - Backup data crystals now have nicer names.
- - Examining a modular computer now shows you its components.
-
-
- 21 April 2020
- Chada-1 updated:
-
- - Added a new animation for the module and sprite selection process, it's a repurpose of the telepad spark animation.
- - Lowered the sprite selection tries to 6 from 11, 11 is overkill.
-
- Code by Geeves, Sprites by Aticius & Europa Devs updated:
-
- - Tweaked access checking to check for IDs within your gloves slot.
- - Tech Support now spawns with a wristbound computer.
- - Created a new loadout section just for modular computers.
- - If you have your modular computer, be it a laptop, tablet, or wristbound, in your active hand, ID, or glove slot, it will now allow you use it to access things like airlocks and computer programs.
- - Modular tablets now fit in the ID slot.
- - Wristbound computers fit in the ID and Gloves slot.
- - Fixed security having access to the investigation department's programs.
-
- Geeves updated:
-
- - Areas with lightswitches now start with them off, unless someone spawned in at them during round start.
- - Ash and snow now cause footprints when you walk across them.
- - Tweaked the robustness of the examine code when your appendages and clothes are covered in fluids like blood, it now somewhat accurately displays what they're stained with.
-
-
- 20 April 2020
- Alberyk updated:
-
- - Fixed the pioneer scarf not being colorable.
-
- Code by Geeves, Sprites by Happy Fox updated:
-
- - Added a special power cell backpack to the mining vendor and RnD protolathe design databank. Give it a try, if you work with power cells a lot.
-
- Geeves updated:
-
- - Station Blueprints now count asteroid turf as space, this should reduce server crashing when using them.
- - Air alarms and APCs now self-destruct when they detect their area as being within a mine or space area.
-
- chada1 updated:
-
- - Moved the help/harm overlays for 'borgs back to add_overlay.
- - Fixed a bug that caused ss_overlays to blank the 'borg eyes if they had another overlay added to them.
-
-
- 19 April 2020
- Alberyk updated:
-
- - Some cultural and religious items in the custom loadout can't be renamed anymore.
- - Removed the deadly stuff from the vent clog event, replaced some of them with more interesting choices.
-
- Chada updated:
-
- - Fixed the Off-brand MAD icon_state name in the robots.dmi to line up to the module sprite name..
-
- DanseMacabre updated:
-
- - The detective's sidearm has been reworked: It is now a 9mm pistol loading flash ammo by default. You can also rename it, like you could with the revolver.
-
- MattAtlas updated:
-
- - Mesons, NVGs, science goggles and such all have scanline effects now.
- - Brain health will now decay faster in lower oxygenation levels.
- - Brute damage now inflicts slightly more pain.
- - Tweaked organ spillover damage code. This will probably have some effects on how damage is calculated, as the old one was not updated.
- - Brain scarring can now happen while below 60% blood oxygenation.
- - Scarring can now go up to reducing an organ's maximum health by 50%.
- - Blue grabs no longer make the grabbed person drop their held things.
- - Choking people now starts a timer, at the end of which the afflicted person will go unconscious.
- - Fixed hearts displaying a positive pulse after the person is dead.
- - Fixed pointblank messages not displaying.
-
- SpaceBaa updated:
-
- - Remains now crumble when touched by robots, or pulled by anyone.
- - Robot remains now degrade into a pool of oil instead of nothing.
-
-
- 18 April 2020
- Geeves updated:
-
- - You can now remove individual items from a tray by having it in one hand, and clicking it with the other empty hand.
- - The sprites on trays are now randomly spread out instead of just going into the centre.
- - Service borgs no longer teleport items using the force when operating the tray.
-
- MattAtlas updated:
-
- - Fixed gun fire message wonkiness.
-
- SpaceBaa updated:
-
- - Mine drones and other bots no longer bleed when shot.
-
-
- 17 April 2020
- Alberyk updated:
-
- - Removed station engineer alt titles.
-
- Goret updated:
-
- - Fixed two intercoms being next to each other in the captain's office.
- - Bullets are now faster.
-
- MattAtlas updated:
-
- - Ports a change to the recoil animation from Nebula.
-
-
- 16 April 2020
- Chada-1 updated:
-
- - Made 'borgo eyes able to glow in the dark via a new _layers definition.
-
- Doxxmedearly updated:
-
- - Synaptizine, methylphenidate, risperidone and olanzapine will reduce overall hallucination duration, reduce frequency of hallucination effects, and sometimes prevent them entirely. Useful!
- - Some hallucinogenic drugs and toxins will now increase the duration you hallucinate and make effects happen more frequently.
- - Wulumunusha will now cause skrell to experience light hallucinations (as its description implies) at dosages greater than 10u.
- - Fixed null hallucinations causing runtimes. Hopefully.
-
- Geeves updated:
-
- - Elevator doors are now opaque and laser shots will not pass through them.
-
- House_Of_Synth updated:
-
- - The leather jacket in the loadout now has pockets.
-
- SpaceBaa updated:
-
- - Fixed an issue where drones could not open windoors by walking into them.
- - Fixed a bug where Maintenance Drones could not pull pipe meters.
- - Fixed a bug where the sprite for Maintenance Drone screwdrivers was blank.
-
-
- 14 April 2020
- Alberyk updated:
-
- - The emergency shuttle can only be called after one hour into the round. This can be changed on the config file.
-
- Geeves updated:
-
- - Fixed slime core batteries from charging over their maxcharge cap.
- - Increased the slime core battery maxcharge cap from 10K to 15K. Added an informational description to the core.
-
- Goret updated:
-
- - Crystal artifacts don't show a missing sprite anymore.
- - Thetamycin now metabolise at 0.01u per tick, as it used to be.
-
- MattAtlas updated:
-
- - The launch CCIA shuttle verb actually works now.
-
-
- 12 April 2020
- Geeves updated:
-
- - Fixed null emergency shuttles causing runtime errors when the game checks for status displays.
-
-
- 11 April 2020
- Ferner updated:
-
- - Fixed the transfer shuttle sending an announcement twice. Fixed the research shuttle not triggering away site ghost spawners. Fixed ert/tcfl shuttles not triggering blastdoors containing their areas.
-
- Furrycactus updated:
-
- - Fixed the double layered hydro trays in maintenance.
- - Fixed the freezer room for medical's cryo cells.
- - Fixed the mislabeling of the Atmos voidsuits as hardsuits.
- - Added a filing cabinet to the Library desk.
- - Added a cell charger to the Xenoarchaeology Atrium.
- - Added a filing cabinet to the Detective's Office.
-
- Goret updated:
-
- - Added two new hairstyles: Undercut 5 and Swept, Back. Credit to Lauren for the sprites.
- - Modified the hairstyles: bob curl 2, unkept and business 1 to 4.
-
- House_Of_Synth updated:
-
- - Salt shakers, pepper mills and space spices can now be shaken but will emit no noise when empty.
- - Added a shaking sound for when salt shakers, pepper mills and space spices are shaken.
-
- Wowzewow (Wezzy) updated:
-
- - Adds inhands for some welders, drills, and combitools.
-
-
- 10 April 2020
- Geeves updated:
-
- - You now harmlessly kick Schlorrgo on harm intent.
-
-
- 09 April 2020
- FearTheBlackout updated:
-
- - Adds a Coalition of Colonies flag and banner to the loadout.
- - Adds sprites for the Coalition of Colonies flags, courtesy of Kyres.
-
- Ferner updated:
-
- - Fixes the research shuttle not leaving the proper turfs behind.
-
- Furrycactus updated:
-
- - Added another round of contractor clothing. A labcoat for Necropolis medical/research workers, a labcoat for Hephaestus research workers, and a beret for Hephaestus workers.
-
- Geeves updated:
-
- - Mech cargo clamps can now hold up to five items, instead of just one. Alt click to put down something specific, Crtl click to put down the first item in the list of carried stuff.
- - Clamps no longer go into storage bags when clicking on them.
-
-
- 08 April 2020
- Doxxmedearly updated:
-
- - New/unset explosive implants are no longer triggered by literally any word. The default phrase is also harder to just randomly say.
-
- Geeves updated:
-
- - Mining drills now store their error messages, allowing you to examine it when adjacent and read them.
- - Mining drills now report when their resource fields are depleted.
- - It now takes a while to take the mining satchel out of mining drills, to prevent accidental removal.
- - Mining drills now use much less charge while working.
- - Mining drills now gather resources from a two tile radius around it. It will only make a hole under the drill, however, so keep that in mind.
- - Any ore inside the mining drill will be beamed to a connected crate when a bluespace ore satchel is attached.
- - Braces will now automatically face their mining drill when attaching or removing them with a wrench. No need to alt click them many times.
- - Upped the gold and silver ore's rate of spawning in asteroid turfs.
- - Fixed Hephaestus Drill Technicians getting the wrong equipment.
-
- House_Of_Synth updated:
-
- - Changed the functionality of the borg sheet holder module. It will now hold sheets and tiles.
-
- ReadThisNamePlz updated:
-
- - Makes Grates cost only one metal rod, and it gives back one metal rod when deconstructed.
-
-
- 07 April 2020
- Geeves updated:
-
- - Dragging a PDA onto itself no longer opens its menu. Over PDA dragging actions still function as normal.
- - Dragging an item onto itself, or onto the slot it's equipped to, doesn't drop it to the floor anymore.
-
- PoZe updated:
-
- - Kinnetic accelerator no longer creates phantom projectile on turf of user.
-
-
- 06 April 2020
- Furrycactus updated:
-
- - Fixed the white Zeng-Hu beret not having an item sprite.
- - Fixed the worn sprites for nitrile gloves for Unathi and Tajara.
-
- Geeves updated:
-
- - Golems now use descriptors instead of numbers to form their name.
-
-
- 05 April 2020
- Alberyk, Kyres1, Happy_fox updated:
-
- - Added z-level interactions to vehicles; hovering vehicles will now run over holes, while non-flying ones will fall. You can also use space bikes to move down and up.
- - Added a couple of items seen during the Tajaran Cold War lore arc to the game: monowheels, dynamite, new carpet sprites, padded caps, messa mead keg, schlorrgo, Hadiist lawset, a new bar sign, sugar tree candy and lard.
-
- Doxxmedearly updated:
-
- - The recipe for Lexorin is now a bit more sane. It is now made with a 1:1:1 ratio of tungsten, hydrazine, and ammonia, with 5u of phoron as a catalyst.
- - Alkysine and Imidazoline overdoses now cause minor hallucinations.
- - Dexalin and Dexalin+ now cause brain and eye damage if overdosed.
-
- Ferner updated:
-
- - Fixed the research shuttle having the wrong console tag.
-
- Furrycactus updated:
-
- - Added new clothing items for Zeng-Hu contractors; two berets and a labcoat.
- - Fixed the mislabeling of the alternate Zeng-Hu uniform, it's now named 'zeng-hu white uniform' instead of 'zeng-hu black uniform', because it is in fact white and not black.
-
- Geeves updated:
-
- - Tweaked how xenobio spawns in steel, plasteel and phoron, when using slime extracts. They will make more of each now.
- - The gray extract now spawns 4 monkey cubes instead of 3.
- - Injecting phoron into a gold extract now spawns small amounts of gold, silver, and uranium.
- - Slime core batteries now regain 10% of their charge every minute.
- - The slime extract EMP now has a five second timer, instead of being instant.
- - The oil extract flame now affects a slightly larger area, one tile to a one tile radius.
- - The frost extract now properly chills every in a seven tile radius.
- - Cryopod computers now globally track stored crewmembers.
- - Cryopods now properly store specific items upon its wearer cryoing.
- - Succumbing no longer needs massive brain damage to work, it is much easier to kill yourself.
- - Added a box in the Autolathe Engineering section that can hold the stock parts that goes into machinery.
- - Standard Encryption Keys now come with both Common and Entertainment channels in-built.
-
- MattAtlas, Fernerr updated:
-
- - Shuttle code has been completely reworked.
- - Shuttles can now be modified to have more than one destination.
- - Shuttles now have a takeoff sound.
- - You can now throw mobs against walls to damage them. A lot.
- - You now need a neckgrab to throw mobs.
- - BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it.
- - Adminghosts can now interact with all shuttles.
-
-
- 04 April 2020
- BRAINOS, Ferner, Kyres1 updated:
-
- - Replaced the mining rig sprites with new ones by BRAINOS. Construction states by Kyres1.
-
- Geeves updated:
-
- - Fixed tacshield sprites not existing.
- - Vaurca warriors now need a strangling grip to mandible bite someone. The hard cooldown has increased to ten seconds.
- - Vaurca warriors can no longer do the mandible bite through face-covering helmets and masks.
- - Goggle overlays like mesons, thermal and science have been made less extreme.
- - Goggle overlays are now always on-screen, instead of only being a 15x15 block around the player.
- - Implemented craftable railings.
-
- Goret updated:
-
- - Added a Chem Master at the surface garden.
-
-
- 03 April 2020
- Geeves updated:
-
- - Added the Drill Technician alt-title to Shaft Miner. They come equipped with a kit to set up a barebones drill mining operation.
- - Shaft Miners now come with a KA kit that allows them to give slight upgrades to their roundstart Kinetic Accelerator.
- - Pumping a kinetic accelerator no longer spams your log, only giving a message every ten seconds since the last one. Sound and charge amount remains the same.
- - Fixed being unable to rotate mining braces. Fixed the message saying that you can rotate drill heads.
- - Large mining drills now have lights attached to them, which differ in colour and brightness depending on current activity.
- - Added the Orbital Drill Dropper to the mining vendor, for 3250 mining points a pop.
- - Mining light beacons now come in stacks of 25 instead of stacks of 5. This'll make them slightly more useful for showing a taken path.
- - Ore satchels no longer show that they have a warp pack installed on examine, if they do not have one installed.
- - Alt clicking a rotatable item doesn't open the turf menu anymore.
- - Ladders can now be used to grip to prevent floating away, when there isn't gravity or when in space.
- - Mobile ladders can now be alt-clicked to be taken down. Mobile ladders now go into your hands when successfully folded.
- - Psi Ping's description has been fixed to say help intent instead of disarm intent.
- - Blindstrike and commune no longer overlap.
- - Illegal KAs have been fixed and will now work.
- - Illegal KA pump will now store more charge and give a BIG CHARGE to its cell in a single pump.
- - Modular Laser Prototypes now correctly get their attachment sprites on the in-hand sprite.
-
- Wowzewow (Wezzy), r4d6 updated:
-
- - New RPD and RFD derivative sprites (and inhands).
-
-
- 02 April 2020
- Furrycactus updated:
-
- - Adds more belts and stethoscopes to sublevel storage, regular ones and EMT ones too to offer choice. If people run out now then I'll be very concerned.
- - Takes the EMT/Paramedic hyposprays and puts them on the table in their cave, instead of tucked in both the wall lockers.
- - Adds a couple of GPS units to sublevel storage.
- - Adds bandages and ointment to the NanoMed machines.
-
- Geeves updated:
-
- - You can now rotate anchored chairs, such as comfy chairs and the such.
- - A check for total health no longer counts fire damage twice.
-
-
- 01 April 2020
- Alberyk updated:
-
- - Increased the scientist and xenobiologist job minimum age to 30 years old.
- - Increased the research director job minimum age to 35 years old.
-
- Doxxmedearly updated:
-
- - Prosthetic stomachs can now be produced in the mechfab.
- - Prosthetic stomachs now have proper robotic names and sprites.
- - Added Pneumalin, a medication that is targeted to fix lung damage, which should decrease reliance on peridaxon. Make it by using a 1:1:1 ratio of cough syrup, copper, and pulmodeiectionem. Overdoses above 15u, causing a dangerous drop in a person's pulse.
- - Removed inaprovaline. Replaced all bottles and syringes with norepinephrine. Itching and cramps are now relieved by norepinephrine.
- - Dylovene is now less effective at treating hallucinations. Use synaptizine.
- - Adipemcina no longer relies on or affects a person's nutrition level to function. It also metabolizes a little faster.
- - Removed adrenaline effects from norepinephrine.
- - Kelotane will no longer heal burns if dermaline is present in a person's system. It will metabolize with no effect until the dermaline is gone.
- - Dermaline now recovers the proper amount of burn damage, instead of being equivalent to kelotane.
- - Deltamivir will no longer cause organ-boiling fevers at 20u dosage. It will still cause a slight fever, so keep that in mind!
-
- Geeves updated:
-
- - Reverted the TacShield sprite to the old sprite.
- - The description for the random visitor anti-no-record-meta ghost role has been improved.
- - Powered crossbows now have the correct sprite.
- - Powered crossbow no longer enable the user to create infinite metal by superheating, breaking, and weldering its ammunition.
- - Reveal runes now reveal runes. Joy.
- - Added an examine to runes that tells you whether you can talismanify them or not, if you're a cultist.
- - Janitorial Cyborgs can no longer delete holograms by running them over. That's fucking funny.
-
- YourDaddy117 updated:
-
- - Adds a new blue security armband to the loadout. Also adds the detective uniforms to the loadout and changes the names of the default detective/forensic tech uniforms.
- - Murders that dumb green trenchcoat.
-
-
- 31 March 2020
- Alberyk updated:
-
- - Robotics R&D consoles can no longer interact with protolathe and destructive analyzer.
- - Robot parts and some basic mech stuff had their time and price reduced.
-
- Doxxmedearly updated:
-
- - Removed soporific from Nanomed vending machines.
-
- Ferner updated:
-
- - Fixed some corner floor decals being inconsistent at some angles.
-
- Geeves updated:
-
- - Ghosts can now hear non-verbal speaking from afar without stars appearing.
-
- MattAtlas updated:
-
- - Flashbangs no longer stun people.
-
- Wowzewow (Wezzy) updated:
-
- - Adds inhand sprites for stackable items, namely material sheets, tiles, medical kits, wrapping paper and nanopaste.
-
-
- 30 March 2020
- Geeves updated:
-
- - Mechfabs can now properly print prosthetics with manufacturers.
- - Borgs can now work with airlock electronics again.
- - Bluespace mining is now possible, to do so, attach a warp extraction pack to a mining satchel, then a warp extraction beacon signaller to an ore box. Link them by clicking on the ore box with the satchel.
- - You can attach a linked mining satchel to a mining drill to teleport mined ores to the connected ore box.
- - Mining satchel beacons can be removed with a screwdriver, mining drill satchels by wrench, and ore box beacons by hand.
-
- ReadThisNamePlz updated:
-
- - Made all animals names lower case, like Lizard is now lizard, etc. Ian, Chauncey, etc.. still have capital names.
- - Allows Military Belts to hold Tactical Knives and Tactical Riot Shields"
-
-
- 29 March 2020
- Geeves updated:
-
- - You can now put flags on windows without bashing them.
- - Compartmental circuit kits no longer display pickup error messages when you put it back in the big box.
- - Apprentice scrolls no longer spawn wizard garb, instead giving them the no clothes spell. Enjoy.
- - Apprentices now get a Return to Master spell.
- - Return to Master has been given more smokey flair.
- - Apprentices now get Disable Tech, Entangle, Knock.
-
-
- 28 March 2020
- Alberyk updated:
-
- - Replaced two references to ISD with security department to match the rest of the game.
-
- Geeves updated:
-
- - Everything in mechfab and RnD consoles has been re-ordered and tweaked in some way, it should be organized better now.
- - Fixes the Circuit Imprinter not printing.
-
- ParadoxSpace updated:
-
- - Adds some more underwear options, one courtesy of Aticius.
- - Makes tight tanktops and binders recolorable.
-
- YourDaddy117 updated:
-
- - Updated the Green Trenchcoat to make it less awful.
-
-
- 27 March 2020
- Doxxmedearly updated:
-
- - Adjusted how explosive implants are set. You will no longer get the settings prompts when injecting. Use them in-hand to change the settings, instead.
- - When you put an explosive implant into an implanter, it tells you the setting and trigger phrase. If you did not set a phrase, it will generate and give you a fallback code word.
- - Explosive implants now spawn out of the implanter when the box is ordered from the uplink, to make it easier to use in-hand. Uplink description edited to inform people how to use it.
- - Localized limb settings for explosive implants no longer gib the person. They just explode the limb. They can now explode outside a person's body, but it won't do much.
-
- Ferner, Happy_Fox, Kyres1 updated:
-
- - Replaced many commonly used station art assets with new ones, custom made by Kyres1 and Happy_Fox.
- - Tweaked a lot of areas of the station to make best use of these new assets.
-
- Geeves updated:
-
- - RFD-P will no longer use up their resource if put into a storage container.
- - Invisible admin/CCIA only ghostroles no longer cause the Unique Ghost Role is available prompt.
-
-
- 26 March 2020
- Doxxmedearly updated:
-
- - Chaplain's holy water flask no longer disappears when empty. It's a miracle.
-
- Geeves updated:
-
- - Tweaked how various bee related items work, subtle non-intended differences might be noticeable, however all should be positive.
- - Examining a beehive now gives you more information. It's still better to use a plant analyzer on it to get detailed information, however.
- - Bees now only get angry AFTER you disassemble their hive, not when you click it with a screwdriver. Gives you some time to cancel the move.
- - Bees in a beehive now affect the yield of plants in view, having a positive effect the more bees there are. They also still positively benefit plant health.
- - Examining the honey extractor now shows whether it contains a frame, and its centrifuge action now only takes 10 seconds, down from 20.
- - Tweaked the bee smoker's examine a little. Nothing new, but it should look better now.
- - Tweaked some bee smoker messages to look better.
- - Added available unique ghost spawner roles to the late join menu.
- - Added station alert level to the late join menu.
- - Added selected character name to the default join menu.
- - It is now impossible to attack people with unarmed attacks while incapacitated.
- - Implements a Piping Rapid Fabrication Device, otherwise known as the RFD-P.
- - Alt-clicking changes what types of pipes you can select, clicking on it in-hand or pressing Z while it's in your active hand will let you choose a specific pipe.
- - Added a framework to easily attach signalers to any type of machinery, codewise.
- - You can now place a signaler on an emitter to remotely activate it. It follows the same activation rules as a standard user.
- - EMPing an emitter now causes it to toggle its state, if it's ready to fire.
- - Emagging an emitter now doubles the amount of burst shots it takes and halves the minimum and maximum times between bursts.
- - Tweak the message signalers vocalize when they receive a message. Tweak the look and feel of emitters, try examining them sometime.
-
- MattAtlas updated:
-
- - Kois spores no longer infect Vaurca.
- - Removed extra move delay on a lot of automatic guns.
- - Fixed recoil not working properly.
-
- Wowzewow (Wezzy) updated:
-
- - Removes a superfluous tank inhand.
-
-
- 25 March 2020
- Geeves updated:
-
- - Removed Spatial as a possible Wizard Spellbook.
- - Gave wizards and apprentices more spell points across the board in return for losing all teleportation abilities.
- - Wizard apprentices gain mend, forcewall, shadow shroud, wizard voidsuit, monster manual, raise dead. Wizards should try to get apprentices where possible.
- - You can now store debuggers in tool belts.
-
- MattAtlas updated:
-
- - Cryo no longer heals organ damage.
-
-
- 24 March 2020
- PoZe updated:
-
- - Kinnetic accelerator AOE spread now uses iterative approach instead of recursive, possibly reducing stupid bugs.
-
- Wowzewow (Wezzy) updated:
-
- - Adds a new operating table sprite.
-
-
- 23 March 2020
- Doxxmedearly updated:
-
- - Made adjustments to liver filtration and alcohol strength. You should be able to get drunk again and will stay drunk slightly longer.
- - Robotic/assisted livers are now very slightly better at filtering out booze.
- - Fixed a message from the fake injection hallucination effect showing up improperly.
-
- MattAtlas updated:
-
- - Silicons can no longer be renegades.
- - Fixes limbs not properly updating after being removed by damage.
-
- Mwahahahaha, The Stryker updated:
-
- - Splits the underwear into top and bottom pieces.
- - Allows underwear to be removed.
- - Ports some many more underwear, undershirt, socks styles from BS12, Polaris, tg, as well as some made by The Stryker, using this new system.
- - Backpack styles (job-specific or grey) no longer keep changing back to job-specific.
-
- Skull132 updated:
-
- - Antag drafting from voters is now limited to just the bare minimum required to boot the round. Previous iteration could over-saturate the pool, making most of the antags be voters and not those who had the round enabled.
-
-
- 22 March 2020
- Doxxmedearly updated:
-
- - Reorganized the booze-o-mat. It should be less of a hunt to find things now.
- - Hot coco now vends in a disposable cup instead of a ceramic mug.
- - Shakers and teapots will no longer be melted by acid. Feel free to mix Acid Spit all you want.
- - Fixes empty icons for vended coffee/ramen not showing up.
- - Organizes drink code a bit to make it easier to add empty/trash sprites for drinks in the future.
-
- Geeves updated:
-
- - Produce boxes now spawn 15 produce items instead of 12.
- - Reduced the types of produce that spawns in produce boxes to produce that actually have recipes.
-
- Skull132 updated:
-
- - Reimplemented the drafting of antagonists from round voters if there are not enough candidates otherwise.
-
-
- 21 March 2020
- Geeves updated:
-
- - Plasma cutters can now have their power cells removed with screwdrivers, and replaced by using the power cells on them.
- - Plasma cutters now do 20 damage, up from 15.
- - More things can now be disassembled with the plasma cutter. Non-reinforced walls, non-reinforced tables, grills, machine frames.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new inhands for janitorial, hydroponic, medical and tank items.
- - Adds missing icons for upgraded scalpels in the surgery tray.
-
-
- 20 March 2020
- Alberyk updated:
-
- - Fixed species temperature discomfort messages not working.
- - Fixed the spicy Ras'val clams spawning with a broken reagent, also changed the recipe to match it now; it should use capsaicin instead of black pepper.
-
- Doxxmedearly updated:
-
- - Hallucination handling has been totally overhauled by taking, modifying and tremendously expanding on Bay's system. Goodbye, 2012 hallucination code.
- - Removed the following hallucination effects: Fake HUD updates, items spawning in your hand, 'fake death', and pun-pun attacking you.
- - Added over a dozen new categories of potential hallucination effects. Some are subtle, some are more overt. Increased the variety of previously-existing hallucination effects.
- - Added several large lists of prompts that should keep hallucinations varied and interesting for a long time. These can also easily be expanded upon!
- - Sounds will have less reverb while hallucinating, so you probably won't need to tear your headset off while resisting a cult conversion.
- - Created a subsystem for hallucinations. Larger prompt lists were added as text files.
-
- Geeves, Kyres updated:
-
- - Added the ability to defuse various bombs with wirecutter-like tools, as well as implementing a specialized bomb-defusal tool that spawns in EOD closets, which is not absolutely guaranteed to work.
-
- Leudoberct updated:
-
- - Allows CCIA agents to spawn as Skrell.
-
- MattAtlas updated:
-
- - Projectiles now have impact sounds.
- - Shooting mobs now creates a small blood splatter.
- - Simple animals now bleed when they are shot.
-
-
- 19 March 2020
- DanseMacabre updated:
-
- - Swaps out some gunshot noises for superior versions.
-
- Doxxmedearly updated:
-
- - Heads of staff can no longer start as on-station antags except as revolutinaries, loyalists, renegades, or borer hosts. They can still be converted to antag (such as through cult or vampire). They cannot be picked for traitor through autotraitor.
-
- Geeves updated:
-
- - Reduced long-range artifact effect max range from 200 tiles, to 20.
-
-
- 18 March 2020
- DanseMacabre updated:
-
- - Swapped out the icons for the soda machine, stool, and grilles for a few nicer ones.
-
- Geeves updated:
-
- - You can now convert ghetto PSU boards back into standard APC power control modules by using a multi-tool.
- - Fixed up a lot of mining-related things in the backend. You might notice some changes in-game.
- - Locked abandoned crates found in the mine now has 15 attempts to hack instead of 10.
- - Destroying artifacts while mining now longer has long range effects on many people.
- - Increased the damage tools do so they aren't on the same level as punching.
- - Added extended descriptions to circuitboards which makes it easier to understand what the hell they do.
- - Structures and machinery got their layers altered so that objects appear above them.
-
- MattAtlas updated:
-
- - You can now altclick extinguisher cabinets to close them.
- - You can now altclick droppers to set the transfer rate.
-
-
- 17 March 2020
- Geeves updated:
-
- - Engineering Apprentices now spawn with toolbelts. Atmos Techs now spawn with a pipe wrench and analyzer.
- - Screwdrivers and wrenches no longer spawn in engineer belts, they spawn with the impact wrench.
- - The Chief Engineer now starts with an industrial tier welding tool.
- - You can no longer rip up floor tiles and such when on harm intent. Beating people with tools is now sadly less humorous.
- - Pipe wrench colours are now random.
- - Debuggers can now fix software errors in vending machines, shooting their inventory and advertising aggressively.
- - The time it takes for the debugger to fix APCs have been reduced by half.
- - Various difficult to click sprites, metal rods, IV drips, syringes and medical tape splints have been given one pixel invisible outlines to make them easier to click.
-
- MattAtlas updated:
-
- - You can now alt click rotatable objects to rotate them.
- - Objects that can be rotated will now tell you in their description.
-
-
- 16 March 2020
- Alberyk updated:
-
- - Fixed round start delay caused by cyborgs choosing their names.
-
- Doxxmedearly updated:
-
- - Being in a stasis bag will properly render you unconscious.
- - Plastic surgery should now properly update sprites when fixing a husked individual. This should now work for shells, as well.
- - You can no longer set a fire alarm timer to longer than ten minutes.
- - Gun safeties should prevent suicides if the user is not on harm intent.
- - The mechfab can now produce right feet.
-
- Geeves updated:
-
- - Fixed the name of some Ouerean dishes to properly display their real name.
- - Clicking an unlocked airlock electronic with another unlocked airlock electronic will now copy the configuration from the one in your active hand to the clicked one.
- - Clicking an airlock electronic with an ID or PDA with an ID in it will now toggle its lock.
- - Airlock eletronics are now one size smaller, meaning you can jam more of them into a pack.
- - Having brain damage no longer prevents you from operating airlock electronics.
-
- MattAtlas updated:
-
- - The ERT chances should now be a little less wonky.
- - After hacking an APC with an emag, you can now hack it again to infect it and enslave IPCs that charge from it.
-
- Wowzewow (Wezzy) updated:
-
- - Decreases volume of some looping sounds.
- - Updates and fixes some badge sprites.
-
-
- 15 March 2020
- Chada-1 updated:
-
- - Altered the misaligned TC-Drone overlays to where they're properly floating with the 'borg sprite now.
- - Added Fren overlay changes and animations at the request of their player.
- - FIxed the Maint. Drone movestate, it was one pixel forward so didn't sync up right with the overlay when it moved..
-
- Geeves updated:
-
- - Roof solars start wired, SMES starts set. Interact with the solar control computer to connect the devices.
-
-
- 14 March 2020
- AmoryBlaine updated:
-
- Doxxmedearly updated:
-
- - Animals eating food in their tile will no longer produce random trash items, and will be deleted properly when finished.
-
- Geeves updated:
-
- - Particle accelerator parts can now be altered with the powered drill.
- - Tweaked some particle accelerator backend stuff, no gameplay changes, though text and descriptions might look prettier now.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes missing/invisible book inhand sprites.
-
-
- 13 March 2020
- Doxxmedearly updated:
-
- - Fixed some invisible bottle sprites.
- - T-borg tonic water cans no longer spawn empty.
- - Carton dropsounds tweaked to be less like glass and more like cardboard.
- - Large soda bottles vended from the booze-o-mat now behave like plastic bottles instead of glass ones.
-
- Geeves updated:
-
- - Tweaked a hell of a lot of silicon code to make synthetics better.
- - Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.
- - Both variants of the engineering borg can now deploy the malf borging machine.
- - Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.
- - You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
-
- ParadoxSpace updated:
-
- - Dionae resist modifier has been nerfed from 3 to 2. It should be easier to hold them in place now.
-
-
- 12 March 2020
- Alberyk updated:
-
- - Loyalty implants have been rebranded to be mind shield implants instead.
-
- ParadoxSpace updated:
-
- - Nymphs have much less health (85 real health/510 effective health to 33.3 health/199.8 effective health).
- - Nymphs require a bit more nutrition to form a gestalt.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new book inhands and even more book sprites for variety.
- - Tweaks the bookshelf sprites.
-
-
- 11 March 2020
- Alberyk, Kyres1 updated:
-
- - Added a new icelance rifle sprite.
-
- AmoryBlaine updated:
-
- - Weapon resprites.
- - Medical crate/kit re-recolour.The green cross now matches all other uses of green in medical.
-
- Chada-1 updated:
-
- - Added the new 'Arachnotronic' sprite line to replace the old spiderborg sprites, the alpha and omega of the Spider Drone series of Synths, for now...
- - Adjusted all of the old Drone sprites to have really neat new overlays.
- - Removed the old spiderborg sprite from the available options.
- - Removed the Repo-Icarus-Drone series by popular request, I guess it really doesn't match the others in quality. :(
- - Animated *all* of the legacy treaded and spiked 'borg sprites to have a walking animation, it's just like the drones'..
-
- Wowzewow (Wezzy) updated:
-
- - Adds the ability to shake the drinks shaker. (doesn't actually do anything, just sounds cool.).
-
-
- 10 March 2020
- FearTheBlackout updated:
-
- - Allows Aut'akh Unathi to spawn as the IAC ERT roles.
-
- Ferner updated:
-
- - Tweaked the equipment the IAC team gets supplied with.
-
- Geeves updated:
-
- - Cyborgs' and robots' MMIs, Posibrains, or Robotic Circuits, will now receive their name designation when a name is picked.
-
-
- 09 March 2020
- PoZe updated:
-
- - Diona nymph is no longer immortal.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes mesmetron watch hypnosis.
-
-
- 07 March 2020
- Aticius updated:
-
- - Adds a pair of Invade-Peoples-Personal-Space Long horns for Unathi. Hopefully you don't sit behind them.
- - Adds Chameleon-styled horns to Unathi. Sadly, you still have to look at them.
-
- Geeves updated:
-
- - You can now stomp spiderlings to death.
-
- Kyres1 updated:
-
- - Added a set of rival corp voidsuits to random spawn lists and the traitor/merc/ninja uplink.
-
- Wowzewow (Wezzy) updated:
-
- - Tweaks gloves, watches, skrell armchain and bracer sprites.
- - Adds new glove inhand sprites.
- - Adds new types of watches! Choose from five awesome designs!
-
-
- 06 March 2020
- MattAtlas updated:
-
- - Fixed some backend voting problems.
-
- mikomyazaki updated:
-
- - Changes spilled fuel sprite back to its original, plus a slight brown tint so it is visible now.
-
-
- 04 March 2020
- Doxxmedearly updated:
-
- - Soy lattes are no longer invisible.
-
- Ferner updated:
-
- - Fixed cultify behaving oddly with the asteroid.
-
- Goret updated:
-
- - Added a silversun flower pin, related to the Silversun lore. Thanks to Happy_Fox and VT for the sprites.
-
-
- 03 March 2020
- Chada-1 updated:
-
- - Removed all of the old humanoid legacy sprites from the available module options.
- - Replaced the Spiderborgs with the 'Unbranded Android' (The exoskeleton with a visible posibrain and a v. intricate electricity animation)
- - Removed *all* of the red crosses from the 'borg sprites, they're green now.
- - Created eye overlays for all of my old treadmate/landmate sprite recolors and streamlined their sprite names to be consistent among every variant including the legacy ones.
- - Created a new Treadhead sprite and eye overlays and recolor it for every department.
- - Created new toiletbot sprites and eye overlays recolored them for every department.
- - Implemented a new 'borg eye overlay system that allows locking them to intent, help or harm. I've decided to go with green for help and blue for harm.
- - Created the new SD-MAD hoverbot series.
- - Created the new off-brand MAD hoverbot series.
- - Added the new HD-MAD series.
- - Added the new Repo-Icarus-Drone series.
- - Recolored the Medical 'Droid sprite for every department, making it less medical and more multipurpose looking.
- - Removed the heavy sprite series from available sprite options.
- - Added the new 'Tau-Ceti-Drone' (Old Drone sprite) by popular request.
- - Re-added the Heavy and Spiderborgs with recolors and updated them to the new system by request of Wezzy..
-
- Leudoberct updated:
-
- - Removes unnecessary blastdoors in the research sublevel.
-
-
- 01 March 2020
- Ferner updated:
-
- - Wearers of Eldritch armour no longer stroll around on their tippy toes.
- - Made some centcom areas use a more appropiate base turf.
-
- Furrycactus updated:
-
- - Tablet computers can now run the Medical Suit Sensors Monitoring program.
- - All head of staff laptops possess a Command and Communications Program now.
- - The Captain's laptop has an ID card reader now, so that the ID Card Modification program can actually be used.
-
- mikomyazaki updated:
-
- - Removes recently added icon state unit test due to BYOND issues.
-
-
- 29 February 2020
- Ferner updated:
-
- - Fixed the floors at centcom that had become white instead of being plating.
-
- Furrycactus updated:
-
- - Replaced the white tiles underneath the windows on CentCom with plating.
-
- ParadoxSpace & Myazaki updated:
-
- - IPCs can now be Necropolis contractors. However, they cannot be corp reps.
- - Tajara can only be NT/Independent corp reps.
-
-
- 28 February 2020
- Talkarcabbage updated:
-
- - Fixed sound loops ignoring volume setting.
- - Adjusted supermatter crystal sounds and fix issue where it always plays at 100 volume.
-
-
- 27 February 2020
- Doxxmedearly updated:
-
- - Drinks should no longer disappear when empty.
- - Fixed wrong messages and invisible items when feeding others.
-
- Geeves updated:
-
- - Fixed Diona Floors being difficult to remove. Use a shovel.
-
- ParadoxSpace updated:
-
- - Adds a cobra hood for Unathi.
-
- mikomyazaki updated:
-
- - Prosthetics printer can now also print hands and feet. It is necessary to print these in addition to an arm/leg if you are doing a full limb replacement.
-
-
- 26 February 2020
- Chinsky & ParadoxSpace updated:
-
- - There are now random colored Silversun shirts. Two in the mixed wardrobe.
-
- DanseMacabre updated:
-
- - Fixes an issue with the mob sprites for the detective's handgun
-
- Ghostsheet updated:
-
- - Voidsuit can now be adjusted in hand (but not worn).
- - Voidsuit tank can be ejected from adjacent range.
- - Voidsuit adjustment now has more sound effects for audio feedback
- - KA will now properly display their safety icon.
- - KA will now properly hit their user if they're caught in the blast radius.
- - Mining vendor will now display 0 mining points inside of nothing
-
- YourDaddy117 updated:
-
- - Replaces varsity jackets with new sprites that have both an opened and closed state. Also gives them pockets.
-
-
- 25 February 2020
- Geeves updated:
-
- - The unknown transport signature can now bring something more interesting on-station.
- - Fixed the golem ghostspawner being enabled at all times and producing an error message.
-
-
- 24 February 2020
- Geeves updated:
-
- - Fixes pAI using RIG modules spamming the admins.
- - Cultifying an area now cultifies the table and airlocks as well, with some high security exceptions.
-
- Wowzewow (Wezzy) updated:
-
- - New trash states for cup ramen and coffee cups! Check them out!
- - Tweaks some drink and bottle sprites, namely soda cans. Alcohol bottles have empty states now.
- - New paper cup sound and tweaks the coffee vend sound again.
-
-
- 23 February 2020
- Ferner updated:
-
- - Added an uplink option to purchase a random projectile weapon from a wide selection. Expect varying quality.
-
- ParadoxSpace updated:
-
- - Offworlders can now be CE.
-
- mikomyazaki updated:
-
- - Added a unit-test to check for invalid default icon_states.
- - Successfully firing a gun or sprayer while cloaked by a RIG stealth module will deactivate your cloak.
- - Health analyzer will now report a rough radiation level for a scanned patient.
- - Emotes from Borers inside a host will only be shown to their host.
- - Mech arm attacks now produce attack logs.
- - Character setup record setting options now have a clear button, submitting a blank record or clicking cancel will no longer clear it.
-
-
- 22 February 2020
- Geeves updated:
-
- - Tweaked how gunjamming works. You now have to spam the Z button, or keep clicking the gun sprite if you don't have hotkeys, to unjam it.
- - Added sounds to jamming and unjamming guns.
- - Allows Vaurca to carry small items in their suit slot, using their smol vestigial arms.
-
- mikomyazaki updated:
-
- - The bar now has access to Root Beer in its drink dispenser.
- - Lights will now work properly when inside clothing assemblies.
- - Lighting ICs now only illuminate a cone infront of them, like flashlights.
- - Lighting ICs now do not produce UV.
- - Spawning on Aurora via the centcomm timeout will no longer duplicate your character's items.
-
-
- 21 February 2020
- Ghostsheet updated:
-
- - Hot Drinks machine no longer has transparent pixels.
-
- mikomyazaki updated:
-
- - Laying a new flooring tile no longer deletes the air on that turf.
-
-
- 20 February 2020
- Geeves updated:
-
- - Fixes Vaurca Breeders and Warforms having arterial bleeding.
- - Tweaked the mining drone lawset to be a little more sane.
- - Upgraded cyborg KA's to be a bit better to use.
- - Allowed mining drones to speak normal languages.
- - Removed drone and robot speak from mining drones.
- - Allowed mining drones to pull ore boxes.
- - Removed the ability to recycle mining drones, you can only reboot them now by swiping your ID.
- - Removed the ability for mining drones to print reports. They can speak now.
- - Installing a KA upgrade onto a mining drone will no longer delete its upgraded drill.
- - Increased the capacity of the mining drone's default orebag.
- - Gave the mining drone a Screwdriver, a GPS, a working jetpack, and a stack of rods.
-
- mikomyazaki updated:
-
- - Synthetic humans don't get knocked out by Operating Tables anymore. The suppressor will still turn on/off.
- - Robots won't separately have their MMIs announced by the Arrivals Shuttle Oversight.
-
-
- 19 February 2020
- Geeves updated:
-
- - Added the Acolytes gamemode, featuring borer and cult.
- - Fixes cult constructs not having their health HUD show up.
- - Fixes pylons shooting mechs and stuff willy nilly.
- - Increased Wraith construct health slightly.
- - Gave the Artificer the ability to cultify turfs in an area, Daemon Forges and Altars.
- - Gave constructs non-numerical randomized names, credits to Kaed.
- - Added a new gamemode, Insurrection, which features Borers and Revolutionaries.
- - Added wristbound computers, to be used in future developments.
-
- Scheveningen updated:
-
- - Most forms of flashes/blinds, especially mounted flashers, now confuse organics after blinding.
- - Confusion has been buffed up a bit to make you move in an unintended direction a bit more often.
- - Pocket flashes have had their break chance lowered, and unified together and now don't have a ridiculous chance of breaking for manually using them. This mechanic was a problem for too many years, sorry.
-
- Wowzewow (Wezzy) updated:
-
- - PDAs have a boop noise when you press buttons now.
-
- mikomyazaki updated:
-
- - Robots moving away while someone tries to crowbar them open/closed will now properly cancel the opening/closing.
- - Removing an assembly light will now turn the light off.
- - Diona will no longer split into nymphs when they cryo.
- - Psychiatrists now show up on the PDA messenger as medical staff.
- - Holstered guns keep their safety icons.
- - Crowbars have a sound effect again.
- - Can now clear records in character setup by making them blank and submitting.
- - Removes mention of the 'Halogen Counter', as it was not implemented and does not make sense with the server's radiation system.
- - Prosthetic external organs from the Prosthetics (External) tab of the mechfab are now only for surgery on human-mobs, and are now properly attachable. For robots use the robotic limbs that are now in the 'Robot' tab of the fabber.
- - Spawning as a golem no longer tells you to serve your ghostmob.
- - Looping timers now work properly. This will affect looped sounds primarily.
- - Remote robots are no longer valid targets for autotraitor.
-
-
- 18 February 2020
- MattAtlas updated:
-
- - Welders and cable coil now automatically repair external damage on robotic limbs. No more spam clicking.
- - Tweaked how welders inflict eye damage. Shouldn't be much of a difference to player.
- - Bolded the amount of cables in the cable coil examine description.
- - Fixed flamethrower construction.
- - Fixed some buggy messages while applying cable coil to robotic limbs.
-
- Pratepresidenten updated:
-
- - Solidifies the organ cooler further!
-
- mikomyazaki updated:
-
- - Medical cyborg roller bed rack now has an icon.
-
-
- 17 February 2020
- Ferner updated:
-
- - Announcements can now be heard on the roof (z-level 7).
-
- Ferner, Happy_Fox updated:
-
- - Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states. All spriting by Happy_Fox
- - Blue/Green Circuit tiles can now be made in the autolathe.
- - Blown up footramps will no longer result in a 'Fix me!' icon appearing.
-
- Geeves updated:
-
- - Fixed Manifest Ghost not working for cultists.
- - Fixed cultists being unable to summon soulstones and constructs.
-
- Goret updated:
-
- - The library has been given some slight changes.
-
- mikomyazaki updated:
-
- - Fixes Fax Machine UI not opening.
- - Scanning slimes with only two mutation possibilities will now display the two possibilities instead of just the second one.
-
-
- 16 February 2020
- Geeves updated:
-
- - Made mechs a bit better to work with behind the scenes, as well as put some future goodies into work.
-
- Wowzewow (Wezzy) updated:
-
- - Burning crumpled paper should show the proper animation now.
-
- mikomyazaki updated:
-
- - Fixes lack of chat tags.
- - Fixes runtime on the Player Panel.
- - Records console UIs should now display properly.
- - Wearing clothing that provides armour along with clothing that does not no longer results in your character having zero armour.
-
-
- 15 February 2020
- Wowzewow (Wezzy) updated:
-
- - Changes the hypospray sprite again.
- - CMO's hypospray should have a inhand again.
- - Reagents inside syringes and hyposprays should be more visible now.
- - Made hypospray descriptions much more descriptive.
-
-
- 14 February 2020
- Geeves updated:
-
- - Added two librarian alt-titles. Tech Support, which handles.. IT stuff, such as resetting devices, and Curator, which handles display of artifacts, as well as pricing things with their price scanner.
- - Added the tech support card, which can reset devices to their original state, as well as vend devices from the laptop vendor for free.
- - Made some tweaks and additions to the Security Checkpoint on the surface and roof. Most notably, the addition of a roof recharger, extra set of binoculars, and security laptop.
-
- MattAtlas updated:
-
- - Fixes things such as dry rags and buckets shattering once and for all.
-
-
- 13 February 2020
- Alberyk updated:
-
- - Fixed the Corporate Liaison's minimum age, it should be 30 now.
-
- Code by Geeves, Sprites by Cre77 updated:
-
- - Added and tweaked a bunch of Dominian items. Check them out in the loadout. There are new gloves, boots, uniforms, and bomber jackets.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes some bureaucracy sprites, and writing on cigarette filters.
-
-
- 12 February 2020
- Arrow768 updated:
-
- - The CCIA shuttle automatically returns to CentCom.
-
- Doxxmedearly updated:
-
- - Meat and cutlets should now be able to be properly sliced by edged items, such as regular kitchen knives, hatchets, and cleavers.
- - When slicing meat and cutlets, their reagents should now properly transfer to the new products.
- - Slipping items into food has changed slightly to prevent weird interactions. You will now only slip items into food on harm intent. Now you can actually slice things with the cleaver instead of shoving it into that dough or cheese wheel.
- - You can no longer slice throats with spoons or forks.
-
- Geeves updated:
-
- - Added a new shirt accessory. A Silversun shirt.
-
- Yonnimer updated:
-
- - Fixes a issue with the aooctoggle pr.
-
-
- 11 February 2020
- AmoryBlaine updated:
-
- - Better balaclavas, more variation.
- - Recolours the red and blue bandanas. They're both a bit darker now.
-
- Geeves updated:
-
- - Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
- - The slime scanner has been tweaked to be a bit nicer.
- - Slightly reduced the damage slimes do.
- - Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
-
- ParadoxSpace, VTCobaltblood, and Xev updated:
-
- - Adds a new Skrell breath mask, sprites by Xev.
- - You can now put headcloth/chains/etc on your head.
- - Adds a bunch of Skrell random gen names, names by VT.
-
- Yonnimer updated:
-
- - Adds a Toggle AOOC verb
-
-
- 10 February 2020
- Cnaym updated:
-
- - Increases pickaxes and drill efficiency across the board.
- - Decreases export values of ores to adjust for the hilarious KA mining speed.
- - Slightly modifies the KA Damage upgrade towards more damage, slower rate of fire
- - Mining now get's exploited by the company and not the other departments.
-
- Ferner, Kyres1 updated:
-
- - Added a whole bunch of map assets that were used during the skrell event arc.
- - Remapped the srom.
-
- Geeves updated:
-
- - Fixes nymphs being unable to suck blood.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sounds to buckling, closets, and toggling voidsuit helmets.
- - Tweaks coffee machine vend sound.
- - Ports Bay footstep noise.
-
- mikomyazaki updated:
-
- - Maintenance drones that are emagged will change their eye-colour to red.
-
-
- 09 February 2020
- AmoryBlaine updated:
-
- - Resprited folders.
- - Fixes holobadge placement.
-
- mikomyazaki updated:
-
- - Fixes some bugs with GPSes that caused 'track all' and other features to function incorrectly sometimes.
- - The Mech Camera Network no longer shows up on the general camera monitoring program.
- - Fixed some small bugs with new bodyscanner UI. Nothing that is noticable by players.
-
-
- 08 February 2020
- Arrow768 updated:
-
- - Removes random PDA message interception from the AI.
-
- Code by Geeves, Sprites by Wezzy updated:
-
- - Added a hearing aid item. Also added it to the Utility catagory in the loadout menu. There are two designs, Skrellian and Human. Both designs work for any species.
-
- Geeves updated:
-
- - Fixed some cult item descriptions not having a full stop
- - The final remnants of the cultwords code has been ripped out.
- - Cult blades and tomes now fit on the belt slot.
- - Talismans now display what their copied runes are when examined.
- - The tome has been simplified and shortened. Should be easier for new people to use now.
- - Blood boil can no longer randomly gib people.
- - The freedom rune now handles cultist saving a bit better. Should be more useful now. Alerts the rescued cultist that their cult is doing things to help.
- - You no longer have to stay on the rune to keep your manifested ghost alive, but you'll still take continual damage until it's dispelled.
- - Raising the dead no longer needs you to kill someone on a rune, but it will cause them to lose some limbs.
- - The stun talisman now affects non-cultists in a two tile radius around you.
- - Teleport runes now have four distinct teleport networks you can choose from. They will connect and beam to eachother.
- - Teleport runes now display which network they're connected to when examined.
- - Trying to summon a ghostly apparition now announces the effort to deadchat and gives them a follow link to jump to it.
- - The freedom rune can now open bolted airlocks.
- - Cultist clothes now get turned into eldritch voidsuits when cultified. Find out how to do so.
- - The daemon forge can now be used to cultify objects.
- - IPCs can now scribe runes, and do more rune based stuff in general.
- - Runes now take the colour of the blood of the person who drew them. Remember to be stealthy.
- - Cult structures (altars, forges and desks) have now been given some use. Examine them as an antag to find out their secrets.
-
- Kaedwuff updated:
-
- MattAtlas updated:
-
- - Lowered the threshold at which you fall down in paincrit.
- - Melee weapons no longer have a chance to RNG knockdown when aiming for the chest.
- - Being unconscious no longer removes some of your pain.
- - Shrapnel no longer causes direct damage. It now adds pain to the organ the shrapnel is in.
- - Lasers now evaporate less blood, but deal more pain.
- - Arterial bleeding is now MUCH nastier.
- - Ballistics now suffer a lower damage penalty after damaging organs.
- - Toxins have been nerfed overall.
- - Buffed the liver's breaking threshold.
- - Ballistics now inflict slightly more pain.
- - Fixes being able to edit other peoples' flavour texts.
-
-
- 07 February 2020
- Alberyk updated:
-
- - Removed stealth changeling absorb DNA power.
- - Fixed horror ling changeling mobs not destroying the human inside of them properly when killed.
-
- PoZe updated:
-
- - Merchant trading program now accepts Kataphract Trader acces.
-
- Wowzewow (Wezzy) updated:
-
- - Adds more clicking button sounds to machines. Try it out on your nearest vending machine! Discover ALL the noises!
-
- Yonnimer updated:
-
- - Adds Nral'Malic as a choice for dionae.
- - Adds another language slot to Dionae, putting it up to 2 extra picks.
-
-
- 06 February 2020
- Alberyk, BRAINOS updated:
-
- - Added new hypospray sprites.
-
- Furrycactus updated:
-
- - Re-adds the former redsec winter coat as an alternative winter coat choice in the loadout. Does not count as standard security uniform.
-
- Goret updated:
-
- - A religion tab in the loadout menu has been added. All Trinary related items are located inside, and could be used in the feature for other religions.
- - Following the Trinary Perfection rework, clothing related to it has been added.
- - A new antenna is available for the IPCs that serve the Trinary Perfection.
-
-
- 05 February 2020
- VTCobaltblood updated:
-
- - Vaaaaaaastly increased the maximum length of names and labels of things.
-
- mikomyazaki updated:
-
- - GPSes have a new UI, and only track tags you tell it to rather than everything.
- - Mechs now have a lockdown function.
- - Mechs can now be linked to cameranet networks.
- - Adds a program for security that allows them to monitor & lockdown prisoner-controlled mechs and robots.
-
-
- 04 February 2020
- AmoryBlaine updated:
-
- - Made the onmob sprites for the holobadge match the new object sprite.
-
- DanseMacabre updated:
-
- - Adds a new variant of the security .45, the compact .45 pistol.
- - Swapped out the detective's revolver for the more appropriate compact .45.
- - Changes the sprites for bullets, casings, .45 magazines, and 5.56 magazines
- - Refluffs the 9mm pistol so it isn't a 500 year old APS Stechkin anymore.
-
- Geeves updated:
-
- - Replaced the Izweski Hegemony Consular's Chinese Dao with a standard Hegemony Energy Pistol.
-
- Goret updated:
-
- - RMT pills now metabolise at 0.2 units per tick.
-
- MattAtlas updated:
-
- - Psychics can now access the Srom.
- - You should no longer get put into Srom 3 billion times while under the effects of the neural suppressor.
-
- mikomyazaki updated:
-
- - Bodyscanner has a new Vue-UI.
- - Suit sensors UI now displays cell charge for IPCs.
- - Adds colours to the handheld medical scanner report.
-
-
- 03 February 2020
- Geeves updated:
-
- - Fixed Modular gun sprites.
-
- Wowzewow (Wezzy) updated:
-
- - The muffled effect when sleeping should now also affect being unconscious.
-
-
- 02 February 2020
- Geeves updated:
-
- - Dionae structures now correctly assume the lighting of their surroundings.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new sounds and formatting to glass cracking.
- - New glowstick and sink sounds.
- - Popping joints back in should make a sound.
- - Switching the operating table's neural suppressor on and off should play a sound now.
- - Tweaks the autopsy scanner sprite, and printing autopsy reports play a sound now.
-
-
- 01 February 2020
- Geeves updated:
-
- - Dionae can now pick Sinta'Azaziba at character selection.
- - Brig Timers now announce when they end to Sec Huds.
- - Fixed HeadRevs not having access to the Revolution catagory.
- - Biomass is now less strong.
- - Diona have gotten a ton of minor code improvements, using their abilities should now be a little sane.
- - Diona nymphs don't have to be whitelisted to grow until a full diona now. Administrative action will be taken if this right is abused.
- - Diona gestalts can now use their biomass / arms to create biomass structures.
- - Removed nymphs' ability to open biomass walls. It was buggy.
- - Nymphs can now be holstered and worn on the ear slots.
- - Fixed Hegemony Energy Pistols having the Nanotrasen Energy Pistol description fluff.
-
- Goret updated:
-
- - Upon breaking, borosilicate glass will now make borosilicate shards.
-
- ParadoxSpace updated:
-
- - Diona glow bulbs are no longer dense, and you can weld them to death.
-
- Wowzewow (Wezzy) updated:
-
- - New ambience noise.
- - Tweaked welding sounds on airlocks and vents. Now after welding you should hear a second sound when you end your action.
-
- Yonnimer updated:
-
- - Adds a Toggle-AOOC verb
-
- YourDaddy117 updated:
-
- - Adds a fur-lined green trenchcoat.
-
- mikomyazaki updated:
-
- - Hardsuit mounted weaponry no longer have safeties, that weren't possible to disable.
- - Fixes issue where diona-created turfs wouldn't get the right lighting.
-
-
- 31 January 2020
- Geeves updated:
-
- - All the gun sprites have been moved into seperate files, this has no user-facing change, but will likely result in some sprites being missing. Please report missing sprites to Github.
- - The double barrel shotgun can now be wielded.
-
- Goret updated:
-
- - The medical briefing room has been modified. Surgeons should now spawn inside it.
-
- NewOriginalSchwann updated:
-
- - Re-added the old aviator sprites, now with fancy off states!
- - Removed the updated aviator sprites.
-
-
- 30 January 2020
- Alberyk updated:
-
- - Gun's extra examine information is now only displayed when you are next to it.
- - Fixed powercell examining not returning any text when you were far enough.
-
- Geeves updated:
-
- - IPCs now display their charge level in the status panel.
-
- Geeves, sprites by Araskael updated:
-
- - Added some Unathi shaman wrappings to the Xenowear tab.
-
- MattAtlas updated:
-
- - Added a system that allows the creation of armored accessories. Currently unused.
-
- ParadoxSpace updated:
-
- - Unathi foot claws are now a pixel taller.
-
- Pratepresidenten updated:
-
- - Given the roundstart tips some love.
- - De-memefies the Captain's laser gun.
-
- Wowzewow (Wezzy) updated:
-
- - Tweaks headset sprites - should be less visible from the back now.
- - Fixes spoon inhands.
- - Mops, rags, and soap should no longer spam logs as much anymore.
- - Yellow buttons on the paper shredder have been removed on account of looking too similar to a maintenance panel.
- - New animation for shredding different states of paper.
- - Justice hats have been fixed properly this time.
- - Cigar case has been made measurably smaller.
- - You no longer can eat soup with a fork. Weep and/or rejoice.
- - Drinking soup should display more correct messages and sounds.
- - Eating things with utensils will now properly spawns the trash item.
-
- mikomyazaki updated:
-
- - Limb attachment surgery now checks for presence of a suitable organ to attach it to.
-
-
- 29 January 2020
- mikomyazaki updated:
-
- - Species that are gender neutral will now properly spawn with the neuter gender, and be neuter gender in the character setup.
-
-
- 28 January 2020
- BoryaTheSlayer updated:
-
- - Fixes nanopaste not using charge when used for internal robotic repairs.
-
- Geeves updated:
-
- - Added a default NTNet Relay IRC channel, for everyone to access and congregate at.
- - Removed the user has joined and user has left the channel messages, so you can freely move in the IRC without spamming people.
- - Added the IRC client as a default program to the Private enrollment preset, so you don't have to download it seperately.
- - Renamed the Computer Configuration Tool to Hardware Configuration Tool.
- - Added a basic laptop to the loadout.
- - Increased the DDOS program's DDOSing power a bit.
- - Added Sudoku to the CE's laptop.
- - Ports Bay Modular Computer component sprites.
-
- MattAtlas updated:
-
- - Commune and Psiping no longer spam staff logs.
-
- Pratepresidenten updated:
-
- - Added a portable organ cooler
-
- mikomyazaki updated:
-
- - All guns (except mech guns) now have safeties. CTRL+Click to disable to safety. Firing on harm intent will automatically disable the safety.
- - Removes old pref-based gun safety system.
-
-
- 27 January 2020
- Alberyk updated:
-
- - Fixed certains mobs being unable to smash wall girders.
-
- Geeves updated:
-
- - Added the IAC response team.
- - Added an internals and suit sensors indicator to the strip menu.
- - Toggle internals in the strip menu now displays whether you're toggling it on or off.
- - Added an adjust mask and tank pressure check to the strip menu.
-
- Leudoberct updated:
-
- - Adds Si'akh to the Unathi religion options.
-
- MattAtlas updated:
-
- - Monkeys no longer throw or interact with stuff.
- - You can no longer trade easy to get items to Cyndie Kate for stupidly strong weapons.
- - Unathi can no longer swallow mobs or items whole.
- - Instead, they now have their old devour, still tied to a grab. You need a red grab now, however. It does not work on humans.
- - Unathi devour is now overall faster.
-
- ParadoxSpace updated:
-
- - Dionae are now a bit slower.
-
- PoZe updated:
-
- - Added new admin verb inside of Special Verbs called Load Template. It appears when you press Toggle Build Mode. This verb allows admins to load template maps into their current coordinates.
- - Added button to Build Mode buttons UI for load template.
-
-
- 25 January 2020
- Geeves updated:
-
- - Modular Computer .dat files are now more space efficient.
-
- MattAtlas updated:
-
- - The Medical Doctor role has been split up into two different roles.
- - Medical Doctor is now renamed to Physician and has four slots.
- - Surgeon is now its own standalone role. Two slots.
- - AIs are no longer invincible.
- - Contractor surgeons are now a possibility.
-
- ParadoxSpace updated:
-
- - Fixes the classic cowboy boots being invisible.
-
- Wowzewow (Wezzy) updated:
-
- - New sprites and inhands for glasses! You should see them when you're holding them in your hands, and changing your glasses mode will change the sprite too.
- - Adds new sprites and inhands for mesons. They should be more representative of what they actually do. (Try turning on mesons on and off in your hand and see the magic!)
- - You will no longer clumsily drop your glasses everytime you combine HUDs with them.
-
- mikomyazaki updated:
-
- - Fixed a bug where banning someone from Malf AI, Renegade, Asset Protection Specialist, Syndicate Commando, Highlander or Traitor would ban someone from all of those roles.
-
-
- 24 January 2020
- Alberyk, Kyres1 updated:
-
- - Added new space ruin.
- - Space ruin ghost roles will now only open when the research shuttle is launched from the station.
-
- Geeves updated:
-
- - Slimecode has been tweaked a bit to make it slightly better. Adult slimes will no longer have their babyname next to their name when they talk.
- - Golems have been added to the ghostspawner menu. You will be able to spawn as one when a golem rune is created.
- - Slime steroids now properly triple uses, like the message says it does.
- - Slimes have had their nutrition values fixed. They will now properly evolve and reproduce.
- - Stunbatonning a slime now has a reduced chance of making them go batshit.
-
- MattAtlas updated:
-
- - You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
- - Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
- - Girders now report their damage status on examine.
-
- ParadoxSpace updated:
-
- - Adds two kinds of recolorable pants, dress and striped, as well as a recolorable beret and an alt version of the casual skirt.
- - Adds a non la conical hat.
- - You can now get an armorless version of the TCFL flight jacket in the loadout.
-
- mikomyazaki updated:
-
- - Changelog Changelog - Fixed changelog wiki link.
- - Can no longer move buckled mobs into cryopods.
-
-
- 23 January 2020
- Furrycactus updated:
-
- - Added Hot Chocolate to the bar coffee machine and to soft drink dispensers.
- - Replaced the sprite for a glass of hot chocolate with a proper mug sprite.
-
- Goret updated:
-
- - Bolted the phonograph in the bar.
-
- mikomyazaki updated:
-
- - Dismantling mech-suits will no longer produce a spooky invisible second mech-suit.
- - Lack of shoes no longer causes a slowdown.
-
-
- 22 January 2020
- Ferner updated:
-
- - Did a round of minor mapfixes, most noticeable the turf oddities that were at the Odin departure lounge.
-
- ParadoxSpace updated:
-
- - Fixes the claw markings being a little too long on the left hand side.
- - The Security department jacket now has an NT logo on the back.
- - Adds a department jacket for Service.
- - Increases the wittiness in the department jacket descs by 75%
-
- Yonnimer updated:
-
- - Allows Dionae to join younger than 17.
-
- mikomyazaki updated:
-
- - Latespawn AI will spawn with their eye in the right location.
- - Limited guest pass max name length to 26 characters instead of 1024.
- - Dying now properly stops your heartbeat.
- - Fixes issue where diona regeneration triggering would depend upon the presence of brain damage, which they never have.
-
-
- 19 January 2020
- ParadoxSpace updated:
-
- - Adds painted claw body markings for Unathi.
- - Fixes Tzirzi robe cutting off the hand a little. Fixes facial long bull horns having no icon.
-
-
- 18 January 2020
- BoryaTheSlayer updated:
-
- - Added four pieces of clothing, ported from Polaris: blue dress, dark red dress, crop top, crop dress.
-
- Furrycactus updated:
-
- - Re-added specialised medical kits to the medical storage room. Toxin, Burn, and an extra Oxygen Deprivation one specifically.
- - Re-added more bloodpacks to medical. Two more O- ones in the ICU and Surgery, and a fridge of assorted bags in storage. Match blood types to patients or calculate compatible blood types, go nuts.
-
- NewOriginalSchwann updated:
-
- - Fixed a minor typo in the Idris and Necropolis CSI loadout datum. They should now spawn in with the proper ID and uniform.
-
- mikomyazaki updated:
-
- - Diona can be cured of viruses with radiation exposure or radium injections.
-
-
- 17 January 2020
- Doxxmedearly updated:
-
- - Offworlder pioneer scarves no longer prevent you from eating or drinking while worn, just like every other scarf.
-
- Geeves updated:
-
- - Suit coolers now start with high capacity cells.
- - Suit coolers printed at autolathes have no cells.
-
- Goret updated:
-
- - A phonograph and a cigar case have been added to the bar counter. The cake hat has been moved to the kitchen.
- - Briefcases update! More briefcases have been added to the loadout, and hand-sprites have been reworked. Thanks to Happy_Fox for the sprites and Mwahahahaha for the original code.
-
- Karolis2011 updated:
-
- - Now atmospheric control consoles (like tank and supermatter) numeric inputs set value on enter key press.
-
- MoondancerPony updated:
-
- - Nitroglycerin should no longer instantly explode. Oops.
-
- mikomyazaki updated:
-
- - A vampire's blood drain will now work properly on Skrell who enter Srom during.
- - Skrell who are in Srom will now properly receive the alert about memory loss due to brain damage to their real body.
- - Fixed direction of a right-hand spoon icon.
- - Protolathe and Circuit Printer now properly check for adjacency when being filled with sheets.
- - The 'toggle visibility' verb will now work properly for manifested ghosts.
-
-
- 16 January 2020
- Geeves updated:
-
- - Fixes the Klaxan Kataphract not being selectable.
-
- ParadoxSpace updated:
-
- - You can now cop the TCFL field beret in the loadout.
- - To ensure equivalent exchange, it doesn't have armor anymore.
-
-
- 15 January 2020
- Alberyk, Kyres1 updated:
-
- - Added two new guns; harpoon gun and foldable shotgun.
- - Added a new sprite and firing sound to the silenced pistol.
-
- Doxxmedearly updated:
-
- - Added more detailed examine text to the industrial drills. Also clarified a warning message, and added more notifications regarding cell changing.
-
- Geeves updated:
-
- - Added a bunch of descriptions to the traitor uplink so you can be more sure of what you're buying.
- - Added various new weapons, tools, and kits to the traitor uplink.
- - Various traitor items have had their cost tweaked to bring them into a tighter balance.
- - The Tommygun is now know as the Vintage Sub-Machine gun everywhere.
- - Manhacks are now called Viscerators everywhere.
- - Exosuit droppers and their equipment have both been given their own uplink catagories.
- - Remote IPCs are no longer selectable in the Character Creation menu.
-
- Karolis2011 updated:
-
- - Added verbs to ghost menu to submit pAI personality and revoke it.
- - Added new VueUI for pAI personality submission.
- - Fixed pAI preferences.
-
- MattAtlas updated:
-
- - Mech examine now actually has colour and bolding.
-
- mikomyazaki updated:
-
- - Secuity records program now has a dropdown-menu for the criminal status options, instead of a text input field.
- - Cargo shuttle can now send NPC mobs if they are part of an active bounty.
- - Advanced pinpointer can now indicate z-direction toward its target with an overlay on the sides of the screen.
-
-
- 14 January 2020
- Furrycactus updated:
-
- - Reishi mycelium and Ambrosia Vulgaris are now regularly available in the MegaSeed Servitor vendors, rather than being contraband, due to their legality. This means you can vend them in Hydroponics or purchase them in the surface garden without hacking the vendors.
-
- Geeves updated:
-
- - Fixed powered hammer sprites.
-
- MattAtlas updated:
-
- - Borer has been added as its own gamemode, requiring 3 borer players and 20 people readied.
- - To be eligible as a borer host you now need the borer antag pref on. If a borer cannot find a suitable host, it will spawn in a randomly positioned landmark.
- - Zorch, the eye laser power, has been made into a lightning arc power instead. It works like before, except it shoots teslabolts.
- - Disable, the EMP ability, has been made into a localized EMP ability. It activates the EMP effect on items. You now activate it by targeting right hand and clicking on items.
- - Increased borer psi awakening chemical cost to 150.
- - Borer psi awakening is now a bit more painful.
-
- mikomyazaki updated:
-
- - Adds an icon for the Internal Affairs stamp.
-
-
- 13 January 2020
- Furrycactus updated:
-
- - Changed the Trauma Physician's uniform to be more in line with the fact that they are doctors and not paramedics. Puke jacket GET GONE.
-
- Geeves updated:
-
- - Added a Frontier Cowboy gear crate, it's cheaper because it isn't EVA capable, nor has any armour.
- - Gave the whip a two tile hit radius.
-
- Goret updated:
-
- - Add the flowercrowns to the loadout.
-
- Karolis2011 updated:
-
- - Fixes 'Track' button on suit sensors for AI.
-
- SierraKomodo updated:
-
- - Renamed Emergency Physician to Trauma Physician, to better reflect their role as a doctor and not an emergency responder.
-
-
- 12 January 2020
- Geeves updated:
-
- - Jetpacks now properly toggle flight capability when you press the action button.
- - Added a remote controlled Unbranded Frame to the command bunker.
-
- Goret updated:
-
- - Added a cyborg recharge station in medical. It is located in the custodial closet.
-
- Karolis2011 updated:
-
- - Bluespace drives have been improved to prevent critical drive failure.
-
- MattAtlas updated:
-
- - Renegades now spawn with the guns in their backpack.
- - Organs no longer pop out of the body when transplanted.
- - Redaction bone mend no longer mends the bones above the bone break threshold.
- - You can no longer put mobs in potted plants.
- - Monkeys no longer throw things while being held.
- - The silicon computer now starts with an advanced network card, which means much faster downloads.
- - Nerfed pressure damage a bit.
- - Orbital drops now work properly.
- - IVs now ping when the attached person is at less than 90% blood volume.
- - Ported over Bay's liver code. This means that you should no longer get demolished livers insanely fast.
- - Reduced zombie brain HP to 70.
- - The head is now easier to hit.
- - Nerfed the effects from getting hit in the brain while you have brain damage. They only occur at 66 brain damage now. The paralysis and stun inflicted are also gone.
- - Increased the blood loss that lasers deal and decreased the blood loss from fire.
- - Increased the toxin damage slimes give a tiny bit.
- - Succumbing is possible at 66 brain damage instead of 100 now.
- - Brain damage now gives you stuttering instead of slurring.
- - Fixed some pain messages.
- - Shrapnel now does external damage. Be careful, or pack a knife.
-
-
- 11 January 2020
- Alberyk, Kyres updated:
-
- - Fixed TCFL rig shoes not displaying the correct sprites.
-
- Skull132 updated:
-
- - Updated remote logging capabilities.
-
- Wowzewow (Wezzy), Mwahahahaha updated:
-
- - Makes the Set Pose box retain its previously inputted information and turns it into a chunky message box instead of a skinny text box.
-
-
- 10 January 2020
- Arturlang updated:
-
- - Fixes being able to tie your hair while unconcious or immobile.
-
- Ferner updated:
-
- - Offworlder goggles will now apply the chosen loadout color properly.
-
- Geeves updated:
-
- - Gemstones larger than small now properly spawn.
- - You can now flip your welding mask up and down even when buckled.
-
-
- 09 January 2020
- Arturlang updated:
-
- - Fixes the bluespace borgs phase out procs typos.
-
- Aticius updated:
-
- - Unathi Sprites have been given a brand new coat of paint and love; with gender based sprites.
-
- Goret updated:
-
- - Replaced the bee smoker sprite by a new one, made by Happy_Fox.
-
-
- 08 January 2020
- Geeves updated:
-
- - The HoP laptop now spawns with an ID Card Slot.
- - Added a new category to the traitor uplink, which is only available to revolutionaries.
- - Head Revolutionaries now spawn with an uplink that has 50 TC, they also get an alert telling them to not abuse it.
- - Revamped the drill dropper into a generic orbital dropper, capable of dropping ANY sort of item you wish it to.
- - Added a Mech orbital dropper. Added an Armory orbital dropper.
- - Made loyalty implants display their text correctly when they implant someone.
- - Added aggression implants, which makes whoever it is implanted into extremely aggressive. Quite useful for starting a revolution.
- - Added some description_antag to mercenary cipherkeys, informing the reader that the mercenary radio key is :t.
- - Added a gear crate (not for mercs) which is just six syndicate softsuits. Useful in a pinch.
-
- Kaedwuff updated:
-
- - Added multipurpose aprons to the loadout. They can come in any color you desire, and can hold several kitchen and bar items, such as the drink shaker, booze and condiment bottles, and knives.
- - Blue aprons are now called 'botanist aprons', to fit with their intended role as a botanist item.
-
- Skull132 updated:
-
- - Projectiles will no longer lag the server to death if they reach the end of map.
-
-
- 07 January 2020
- Aboshehab updated:
-
- - Fixes character set up issues for IPC's as a result of recent rework.
- - Change Zeng-Hu capability to use voidsuits and hardsuits machine version to human version until better implementation method is found.
-
- Geeves updated:
-
- - Borers can no longer infest non-organics or dionae at roundstart.
-
- Geeves and Kyres updated:
-
- - Gave the Kataphracts a new backpack, the Hegemony Satchel, which has slightly more than normal storage space.
- - Tweaked the Kataphract oxygen tank and magboots to fit the aesthetic some more.
- - Tweaked the colours of the underclothes the Kataphracts spawn with to be more easy on the eye.
- - Gave the Kataphract Klax a set of magboots.
-
- Karolis2011 updated:
-
- - Made sure suit sensor monitor always auto updates.
-
- MattAtlas updated:
-
- - Bedhead 5 has been removed.
- - Fixes Pun Pun causing runtimes by knocking on windows.
-
-
- 06 January 2020
- Alberyk updated:
-
- - Fixed age restrictions not working when jobs were restricted by species.
-
- Aticius updated:
-
- - Removed DNAChange Effect from Artifacts.
-
- Code by Geeves, Sprites by Kyres updated:
-
- - Added mech passenger compartments.
-
- Geeves updated:
-
- - Examining yourself for injuries will now show you whether your limb is bleeding or not.
-
- Leudoberct updated:
-
- - Adds a first aid kit to Red Dock.
-
- MattAtlas updated:
-
- - Human NPCs and monkeys now have some more interactions.
- - Monkeys can now take items and throw them. Or shoot guns. Or activate things.
- - Borers no longer get teleported out of a host if they're manually removed after leaving the host.
- - Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
- - You can now call ERTs on Bughunt.
- - Borers no longer have nutrition loss.
-
-
- 05 January 2020
- Alberyk updated:
-
- - Vampire blood draining should remove less blood, reducing the chances of brain damage due to low oxygen.
-
- Geeves updated:
-
- - The AI can now hear and speak LOOC via its Eye as well as via its Core.
-
- Kaedwuff updated:
-
- - The vampire Dominate ability now sends the command to the chat window too, so you can't lose it by accidentally closing the popup anymore.
-
- MattAtlas updated:
-
- - Exosuits can now be built again.
- - AOOC has been fixed.
-
- MattAtlas, Geeves updated:
-
- - Fixed bughunt for real.
- - Bughunt now tries to spawn four mercenaries and two borers.
- - Added some more intro text to Renegade.
-
- ParadoxSpace updated:
-
- - Bowman headsets now appear in the Cargo lockers.
-
- PoZe updated:
-
- - Carps and spiders no longer targe shields intentionally. They will attack shields only if adjacent or have to get to their target through shields.
- - All ranged hostile mobs will now shoot at shields, if their target is behind a shield.
- - Hostile mobs now try and attack you 10 tiles away. But ranged mobs will still have to get within 6 tiles to shoot.
-
-
- 04 January 2020
- Geeves updated:
-
- - Tableslams now properly have cooldowns.
-
- Karolis2011 updated:
-
- - Suit sensor monitoring program ported to VueUI and ui compacted.
- - Added integrated computer device to borgs, AIs and pAIs.
- - Removed now reduandant subsystems.
- - Fixed integrated computing device hud icon not working.
-
- Leudoberct1 updated:
-
- - Adds a new away site in the form of a Kataphract chapter with 7 playable ghost roles.
- - Adds the kataphract chapter map to the away site rotation.
-
- MattAtlas updated:
-
- - Fixed some more hard deletion bugs.
-
- MattAtlas, Geeves updated:
-
- - Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy.
- - Bughunt, mercenary and borer, needs twenty required players and five required enemies.
- - Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now.
- - Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all...
- - Spy vs. Spy, traitor and renegade, needs four required players.
- - Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe. You can still murder given enough reasoning to.
- - Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!
-
-
- 03 January 2020
- Aboshehab updated:
-
- - Adjusted heat tolerances of all IPC species to differentiate between types, letting it be more forgiving.
- - Brute, resist and grab modifier changes to species dependant on type.
- - Moves IPC abilities to their own tab for visibility and ease of use.
- - Adds a crush verb that is usable by G2.
- - Implements a variety new attack options to IPC species.
- - Makes heat discomfort levels universally to be 100 units under the first heat level for all IPC species.
- - Sorts out issues with voidsuit/hardsuit for Bishops and Zeng-Hu.
- - Adjusts Zeng-Hu Frame speed to be more inline with their lore.
- - Adjusts Xion Frame speed to be slightly faster than the G1 and G2 to emphasize it being lighter.
- - Xions can now go EVA indefinitely.
- - Adjustments to fluff blurbs of IPC subspecies to account for mechanical changes.
-
- Code by Geeves, Sprites by Kyres updated:
-
- - Fixed hoverthrusters having stepping sounds by giving them no sounds.
- - Adjusted hoverpod sidesprites, not sure what it really does but I trust Kyres.
-
- Ferner updated:
-
- - Added a combat engineer role for the freelancer mercenary team.
- - Removed most of the station access freelancer mercenaries got.
-
- Goret updated:
-
- - Ported the t-ray from Baystation. It should now give back an interest into using it, and now has a range of 7x7.
-
- MattAtlas updated:
-
- - Low pressure screams shouldn't spam your chat anymore.
-
-
- 02 January 2020
- Code by Geeves, Sprites by Kyres updated:
-
- - Fixed the powered hammer's sprites being duplicated instead of mirrored across hands, increased its chance to trigger by 5% (30%).
- - Added a Hegemony version of the powered hammer with orange lights and a 50% chance to trigger.
- - Made the powered hammer reset in 30 seconds instead of 45.
- - Kataphracts now have new voidsuits, no longer will they wear knight armour with ponchos.
- - Added new Unathi non-spaceproof body armour, which is ICly a new update to the old leather looking bodyarmour.
- - K'lax kataphracts share the abovementioned body armour, but now have special modified helmets for all four their eyes.
- - Buffed the K'lax helmet ever so slightly, to be on par with the new Unathi body armour.
- - Fixed the Jixizi dress to be back to its former beautiful glory.
- - Fixed Sinta Jumpsuits allowing you to roll down people's jumpsuits and sleeves from range.
-
- Crosarius updated:
-
- - Adds checks to some machinery/airlocks/alarms/buttons to preclude forensics items from applying fibers/fingterprints BEFORE you take a sample.
- - Stops fire alarms and remote airlock/blastdoor/etc buttons from being triggered when you use a forensics item on them, in addition to the above changes.
- - Adds a check to the to preclude forensics items from applying fibers/fingterprints BEFORE you take the sample when you put an item in a bag.
-
- Geeves updated:
-
- - Stationbounds have been added to the Crew Manifest in a Station Equipment catagory. They are not crew. It will also not appear on PDA's (yet).
- - Made the hoverpod torso a bit cheaper to produce. Since it's shit. You know.
- - Fixed the duplicate hoverpod torso entry in the mechfab.
- - Tabling isn't instant anymore, it now needs to timer on the grab to be full. (The action itself is still instant)
- - Clicking on a table with harm intent with a grab will now smash the person's face into the table.
-
- MattAtlas updated:
-
- - Dionae now have a stomach organ, which means they can devour. It has a bigger capacity than usual.
- - Dionae can now devour big objects as well. Just pick them up and click on yourself while aiming mouth.
- - Unathi can now actually devour tiny items.
- - Unathi can now devour any mob smaller than them.
-
-
- 01 January 2020
- Alberyk updated:
-
- - Fixed the brown hip holster having no icon.
-
- Ferner updated:
-
- - The station's christmas decor has been removed, did some misc map fixes including adding some missing shutters, access and other things. Added a no-smoking sign to the kitchen.
-
- Geeves updated:
-
- - Added a hoverpod mech.
- - Jetpacking downwards while in a mech no longer teleports you through the floor.
- - Mechs with hover thrusters can now float over open turfs, as well as move up and down z-levels.
-
- Goret updated:
-
- - Cyborgs can now open body trays.
- - Medical cyborgs can now pick up virus samples with their gripper.
- - Added the roller bed rack from the rescue module to the standard medical module.
-
- ParadoxSpace updated:
-
- - Robotic limbs now become nonfunctional at about the same health as human limbs.
- - Fixing them now takes more cable/fuel.
-
-
- 31 December 2019
- Aboshehab updated:
-
- - Station bounced radio can now be stored in most belts.
-
- Alberyk updated:
-
- - Fixed the brown holster selection on the loadout not working.
- - Fixed corporate liaisons and consular officers not having access to employment records.
- - Fixed corporate liaisons and consular officers having a security cartridge on their pda.
-
- MattAtlas updated:
-
- - Decreased the toxin damage threshold at which damage starts to cascade.
-
- SueTheCake updated:
-
- - Added phonographs, directly imported from Adhomai. Enjoy the music, comrrrrade.
-
-
- 30 December 2019
- Aboshehab updated:
-
- - Both Atmospheric Technicians and Engineering Modules get an impact wrench.
- - Adds a new type of emergency lockers that specialize in inflatables.
- - Adjusted emergency locker types to accomdate the new type.
- - Changes the asset protection hardsuit sprites. Courtesy of Brainos.
-
- Alberyk updated:
-
- - Fixes examining items not taking in consideration all possible extra examine information.
-
- Geeves updated:
-
- - Fix Radio Jammers not jamming Vaurcaesian hivenet.
-
- MattAtlas updated:
-
- - Shrapnel extraction surgery should be far less fucky now.
- - Extracting shrapnel with knives now works far better. It also loops, so you don't have to click extract shrapnel 6 times.
- - Shrapnel no longer contains the name of the weapon it came from in the name.
-
- ParadoxSpace updated:
-
- - Adds the ability to change eye color to all robotic eyes, including IPCs.
-
-
- 29 December 2019
- Alberyk updated:
-
- - Mechs will now trample, dealing brute damaged based on their leg types, mobs that they run over.
- - Mechs can now push most mobs.
-
- Ferner updated:
-
- - Fixed the syndie voidsuit having the wrong sprite for humans.
-
- Geeves updated:
-
- - Grabs have been lightly buffed across the board. It should be slightly more effective now. Choking does more oxygen damage.
- - It is now more difficult to resist out of grabs, and doing so while you're on the floor is much more difficult.
- - Various species has had their grab mod modified, making them easier or harder to grab.
- - You can no longer strangle people with airtight helmets. (voidsuits, rigs, etc)
- - A new species value, resist mod, has been added. Larger, stronger mobs are easier to grab, but they're much better at resisting out of grabs.
-
- MattAtlas updated:
-
- - Fixed some deletion problems with silicons.
-
- Skull132 updated:
-
- - The greeting window no longer malfunctions.
-
-
- 28 December 2019
- Alberyk updated:
-
- - Fixed gibbers, grinders and robotics fabricator not catching long hair.
-
- Geeves updated:
-
- - Vaurca antennae no longer get pulled by machinery.
-
- Leudoberct1 updated:
-
- - Replaces the pickaxes in research EVA prep with mining drills.
-
- MattAtlas updated:
-
- - Cleaned up the backend limb code a bit.
- - Psiping is now activated by activating an empty hand.
- - Commune is now activated by clicking on someone while aiming for the mouth.
- - Cooldowns have been lowered for both.
- - Psiping and Commune no longer make sounds.
- - Toy figurines now only do the cool action when you activate them instead of when you click them, so you can actually remove them from your pockets.
-
-
- 27 December 2019
- Alberyk updated:
-
- - Diona can now change their skintone, to make their bark(?) ligther or darker.
-
- Geeves updated:
-
- - Fixes suitstore being displayed twice in examine, fixes suit not being displayed.
-
- Geeves and Mwahahahaha updated:
-
- - Items will now say whether they have extra examine info, and allow you to view them.
- - You can now examine people that are in exosuits.
- - You can now examine the stuff people are wearing and wielding by left clicking on the hyperlink on their examine.
-
- Karolis2011 updated:
-
- - Fixes computers so there main UI closes on shutdown.
- - Added printers to all modular consoles presets
-
- MattAtlas updated:
-
- - The side effects from Bicaridine and Kelotane have been removed.
- - Forensics autopsies no longer show the exact name of the gun used to shoot someone.
-
- Skull132 updated:
-
- - All CMCs are replaced with medical preset computers.
- - Replaced all records computers with modular computers. All heads of staff get their job specific version with employment records too.
- - Gave all heads of staff a command laptop with employment records.
-
-
- 26 December 2019
- Ferner updated:
-
- - Fixed the digsite dungeon's airlock air sensor having the wrong frequency.
-
- Lady Fowl updated:
-
- - Refactors Frontier Alliance to Coalition namesake due to lore changes.
- - Remove ATLAS items from loadout/code due to lore changes.
-
- MattAtlas updated:
-
- - Hydration and hunger slowdowns now only occur at lower stages.
- - Changed the regurgitate action button icon to a stomach.
-
- Mwahahahaha updated:
-
- - Shaking people on the floor now has you offer a hand out to them like a true civilised person. The person on the floor must click on that civilised person with help intent to be helped up.
-
- ParadoxSpace updated:
-
- - Tobacco products are now affordable and more numerous.
-
- Skull132 updated:
-
- - Powered crossbow now properly consumes the energy cell when applied.
-
- aleksix updated:
-
- - Integrated Circuit list elements can now be properly edited in-place
- - Edit/Remove buttons for editing Integrated Circuits lists
-
-
- 25 December 2019
- Ferner updated:
-
- - Fixed some dungeons that were using indestructible rock instead of regular rock walls.
-
- Karolis2011 updated:
-
- - Employment records are nolonger accessible to more peaple then necessery..
-
- Leudoberct1 updated:
-
- - Changes some code in the artifact_unknown.dm code, to make secondary effects more easily triggerable.
-
- MattAtlas updated:
-
- - Skrell no longer get bad messages from commune.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes missing cigarette onmob sprites for Tajaran and Unathi.
- - Fixes icon update issues with rolled cigarettes and filters.
- - New cigarette and tobacco stuff has been added to the loadout. They are in a new tab.
- - Improves PRA cigarettebox sprite.
- - Tweaks announcement noises to fade in and out more smoothly.
- - Adds shoe inhands. Now we are super immersive, like at least 20% more.
-
-
- 24 December 2019
- Alberyk updated:
-
- - Added science access restrictions to the Core R&D Console.
-
- Ferner updated:
-
- - Adds a missing length of disposalpipe on the interstitial level. Adjusts the border of the warehouse area to be as intended.
-
- Leudoberct1 updated:
-
- - Fixes the science armband icon.
- - Fixes the science armband not appearing on the player.
-
- MattAtlas updated:
-
- - Added a new modular psionics system ported from Baystation/Europa.
- - Skrell have lost their abilities tab. Instead, they now spawn as natural psionics. Shift click the psi hub on the right to find out how to use your power. Click the hub to activate them.
-
- PoZe updated:
-
- - Big(14 tiles) explosions will no longer freeze the server.
- - During explosions Air, Processing, Machinery, Mobs AI subsytems are temporrary suspended until explosions processing is finished.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes missing shoes pixel properly this time.
-
-
- 23 December 2019
- Alberyk updated:
-
- - Fixed some masks not displaying properly when worn by unathi or tajara.
-
- Ferner updated:
-
- - Fixed white shoes missing their sprites.
-
- Karolis2011 updated:
-
- - Added record computer programs that can print records..
- - Yes, now you can print records again.
-
- PoZe updated:
-
- - Added sounds to mech's punch. They are different for each mech arms type and volume depends on damage of arms.
- - Ripley's arms damage was increased to 40 damage.
-
- PoZe, Karolis updated:
-
- - Poll Window now uses VueUi theme/styles.
-
- Wowzewow (Wezzy) updated:
-
- - Added new sprites for record programs.
- - Fixes missing pixels in certain shoe onmobs.
- - Fixes pestishock gun not updating charge sprite properly.
-
-
- 22 December 2019
- Alberyk updated:
-
- - Removed the highly lethal poison pen from the pen kit at the traitor uplink.
- - Added basic research access to the research shuttle.
- - Fixed heads and groins being nearly impossible to dismember.
- - Hands and feet can take more punishment before being dismembered.
-
- Ferner updated:
-
- - Fixed tcfl volunteers spawning without a rank prefix in their name.
-
- Ferner, Kyres1 updated:
-
- - Replaced mech sprites with brand new ones by Kyres1.
- - Fixed an issue wherein built mechs didn't layer their parts properly.
-
- Goret updated:
-
- - Removed remains of /tg/ and their nazi uniforms in our codebase.
-
- Leudoberct1 updated:
-
- - Fixes a disconnected vent in the Xenoarch atrium, fixes an issue with the anomaly scanner in the pit, adds a bookcase.
- - Fixes the protection check in effect.dm to recognise nitrile gloves.
-
- MattAtlas updated:
-
- - Stethoscopes have been made more modular. They also give better hints now.
- - Added a breathing sound in low pressure with internals active. Except for vaurca.
- - Low pressure damage is now split evenly across all bodyparts, which means it should be quite a bit more lethal.
-
- Naelynn updated:
-
- - Added a new song to the Jukebox!.
-
- PoZe updated:
-
- - Pipes no longer call hard delete when destroyed. This makes them not slowdown/freeze server during explosions due to them no longer being deleted immediately, but rather use queued delete.
-
- Talkarcabbage updated:
-
- - Substantially decreased supermatter delamination rate in complete vacuum.
-
-
- 21 December 2019
- Alberyk, Coalf, Kyres, Menown, Memescopemcgee and Suethecake updated:
-
- - Changed Tajara citizenship options to better represent the lore.
- - Added more loadout options to the Tajara Xenogear selection.
- - Added Adhomian cigarettes.
- - Tajara can no longer be Necropolis contractors.
-
- Crosarius updated:
-
- - Bullet_act now passes on the fact that the weapon used is a bullet, as well as the weapon that fired said bullet. This means that autopsies will now show gunshot wounds.
-
- Ferner updated:
-
- - Fixed a specific cigar lacking a butt sprite.
-
- Geeves updated:
-
- - Added indicators to a drill's health in the hardpoint display and drill examine.
-
- Geeves and Scrambles300 updated:
-
- - The Bishop frame has been resprited.
- - The Bishop frame now has body markings called Bishop Lights, which is used to change the lights of the Bishop.
-
- Leudoberct1 updated:
-
- - Resizes xenoarch to be larger, adds a chem dispenser, chem master, sink, another anomaly suit, portable scrubber, portable air pump, A/C heater. Moves a few things around too.
-
- Wowzewow (Wezzy) updated:
-
- - Adds two new masks - dust masks and cloth masks. They can be found in the loadout in a new tab. Sterile masks have been renamed to surgical masks to match their real-life counterpart.
- - Equipped masks in the loadout should spawn properly equipped on your character on spawn.
- - Grammar has been fixed with adjusting masks, and the top left action icon should update properly.
- - New sprites for breathmasks and gas masks.
-
-
- 20 December 2019
- Ferner updated:
-
- - Added a public stairwell at the aft of the facility, connecting the main and surface levels.
- - Tweaked parts of maintenance.
- - Added a scanner bed to the ft's autopsy lab, added an additional cyborg analyzer to robotics. Security's and the captain's bathrooms can now be locked.
-
- MattAtlas updated:
-
- - Fixed the advanced scanner not printing a brain activity result.
-
- Wowzewow (Wezzy) updated:
-
- - Adds chewing tobacco, rolling tobacco, rolling papers, cigarette filters to the cigarette vendors! (Note : these brands are provisional at the moment)
- - New sprites for cigarettes and related stuff.
-
- Wowzewow (Wezzy), AmoryBlaine updated:
-
- - Tweaks various shoes sprites.
- - New Oxford shoes selection and Workboots selection : Check your loadout!
- - New toeless workboots.
-
-
- 19 December 2019
- Alberyk updated:
-
- - Fixed the gear crates not showing up in the mercenary uplink.
-
- Geeves updated:
-
- - Players with accounts too young to be antagonists now properly cannot select those roles. No more empty gamemodes.
-
- Leudoberct1 updated:
-
- - Removes the potential for artifacts with the low level energy emissions or concentrated energy effects.
-
- MattAtlas updated:
-
- - Devour and regurgitate are no longer verbs.
- - Devouring now depends entirely on the stomach.
- - Instead, to devour mobs, get a red grab on them and click on yourself while aiming for the mouth.
- - To throw up, you'll have an action button at the top left to empty your stomach. Keep in mind it'll be a forced action, so it won't look good.
- - You can now devour food items, too.
-
- PoZe updated:
-
- - Mech printer now prints the right type of regular armor, instead of borg armor.
- - Mech's melee damage has been increased. It depends on manipulator type. Light: 15, Regular: 20, Combat 30, Heavy: 50.
-
- Wowzewow (Wezzy) updated:
-
- - You can now wear the wet floor sign in your suit slot.
- - Adjusts the wet floor sign sprite.
-
-
- 18 December 2019
- Alberyk updated:
-
- - Fixed mecha hoverpod chassis using the wrong material.
- - Fixed click and dragging causing weird behavior with drop pods.
- - Species job restrictions are now enforced in the occupation panel.
-
- Arrow768 updated:
-
- - Emergency Maintenance can now be enabled/disabled from the command console.
- - Updates the Cargo Shipping Invoice for Cargo Oders.
-
- Ferner updated:
-
- - Forensics equipment will no longer go invisible in some states.
-
- Geeves updated:
-
- - Fixed Unathi clothing being slightly pink.
-
- MattAtlas updated:
-
- - Security's base nonlethal equipment - tasers and rubbers - is now a bit better.
- - Fixed teargas doing practically nothing.
- - Fixed a lot of stuff not applying pain damage. Ow.
- - Fixed undefined values on the CMC.
- - Fixed dionae not regenerating damage.
- - You can now adjust more organs to be mechanical in character setup.
-
- SonicGotNuked updated:
-
- - Borg Combat Module now unlocks with synthetic domination. It only activates on all the current borgs, not the later ones.
- - Removes code delta from elite encryption hack
- - Replaces code delta with code yellow
- - Borgs come out of the robot transformer hacked
- - Combat Borgs no longer have a laser cannon
- - Seperates traitor borg powers into a seperate verbs tab for you to actually know about
- - Autoborger now tells admins that it made a borg
- - You shouldn't know what the Autoborger is at a glance. It has a more descriptive description
- - It now tells players that they are lobotomized
- - Removes all borgs being emagged. Malf will have to manually hack each borg now.
-
- Wowzewow (Wezzy) updated:
-
- - New sprites for holsters, ties, badges, press passes and offworlder accessories.
- - New selection of holsters and ties. Check your loadouts!
-
-
- 17 December 2019
- Geeves updated:
-
- - The e-pistol now has seven shots, up from five.
- - The lethal e-pistol now does 35 damage, up from 30.
-
- PoZe updated:
-
- - Mechs no longer runtime during destroy call.
- - Turrets and NPCS no longer target empty mechs.
- - Mechs no longer runtime during armor check. Mechs now use their armor and values for it. Before it would ignore them entirely and deal 100% damage.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new forensic cards! Mark out your crimescene with these useless plastic cards! Can be found in boxes in Forensics.
- - Dropsounds. Again.
- - Tweaks some sprites regarding forensics.
-
-
- 16 December 2019
- Alberyk updated:
-
- - Pain should no longer create phantom wounds when examining yourself.
- - Mech moving and turning sounds nows depends on their leg type.
- - Ported the pod mech chassis from baystation.
- - Mech arms now overlay above their cockpit.
-
- Doxxmedearly updated:
-
- - Cyborg rescue module now has adrenaline in its hypospray.
- - Chemistry gripper renamed to medical gripper since it's used for way more than just chemistry.
- - Medical grippers can now hold blood bags, med cups, and paper cups.
-
- Geeves updated:
-
- - Falling down a z-level without rolling now has a chance to dislocate the limb you land on.
- - Kataphract K'lax now properly need a species whitelist to join.
-
- Kaedwuff updated:
-
- - Non-glass beakers no longer break when thrown. Additionally, glass beakers have been made more fragile, as they were nearly impossible to break by throwing.
-
- MattAtlas updated:
-
- - Shells now have a heartbeat on the medhud.
- - Burns now evaporate people's blood. Lasers evaporate less as they are more concentrated, while wide burns evaporate more.
- - Adrenaline has been nerfed.
-
-
- 15 December 2019
- Alberyk updated:
-
- - Removed playable vox from the merchant and heist gamemode.
-
- BurgerBB updated:
-
- - Removed both the side effects for bicaridine and kelotane and replaced them with a low drowsiness. Bicaridine metabolism rate reduced by 66% (REM * 0.5). Kelotane and Dermaline metabolism rate reduced by 90% (REM * 0.5). Atropine causes weakness and a heartrate increase. Atropine toxin damage increased from 1 to 2 per unit.
-
- Doxxmedearly updated:
-
- - Removed K'ois delivery pods and other rare vaurca items from the christmas gifts. Why were those a thing.
-
- Geeves updated:
-
- - Sinta Tunics can now be rolled down.
- - Tweaked unathi clothing colours to be properly recolourable.
-
- Kaedwuff updated:
-
- - The AI start of round role info no longer references traitor AIs, which were removed months ago.
-
- MattAtlas updated:
-
- - The cloning bay has been destroyed and rebuilt into a custodial closet. All cloning equipment is now gone from the NSS Aurora.
- - You can no longer print cloning circuit boards.
- - Skeletons are no longer immortal.
- - Removed leftover brain damage effects.
-
- Naelynn updated:
-
- - Allows Vox spike throwers to be worn on the belt slot.
-
-
- 14 December 2019
- PoZe updated:
-
- - Added yellow and green pens
- - Multi-color pens now also have yellow and green.
- - Added 4 special pens. Red pen - poison pen, blue pen - pacifier pen, green pen - healing pen, yellow pen - hyperzine pen.
- - Added 4 special pens kit to traitor uplink, random kit and special ops cargo.
-
- aleksix updated:
-
- - Re-introduced the min/max circuits for integrated circuitry
- - Borgs ID access code has been refactored to the normal ID access code. Now they properly check for access in PDAs, hands and such.
-
-
- 13 December 2019
- Doxxmedearly updated:
-
- - Pets have more discipline regarding food. They will no longer beg for food, seek it out, run towards it, steal it, or eat like there's an endless void in their stomachs. They'll still eat food on their tile if sufficiently hungry, and you can still feed pets by hand, if you'd like. Chefs, rejoice!
- - Corgi stomach capacity adjusted to a way more sane level.
- - Removed guilty messages about pets starving when you examine them; they won't go hungry in a single shift, don't worry.
- - You can brush most friendly animals. Combs work for fuzzy and feathered animals, rags work on other ones.
- - There's a small chance that when you pet a guard dog (like Columbo) on help intent (and aren't his master), he won't immediately maul your face off; instead, he will growl at you to warn you not to do that. I still don't recommend it.
- - Like other pets, baby carp can eat now. But not a lot.
- - You'll no longer spray yourself with bottles or pepperspray when placing it into your bag, jacket, webbing, or a container you're holding, even with the safety off.
-
- Ferner updated:
-
- - Flags can now be placed onto windows directly.
- - Bluespace technicians and newly spawned human mobs from ghostspawners for example will no longer start out hungry/thirsty.
-
- MattAtlas updated:
-
- - Added a fancy new health doll.
- - Organ scarring now shows on scanners.
-
- Naelynn updated:
-
- - Fixed a rare bug making station safe impossible to crack.
-
-
- 12 December 2019
- Aboshehab updated:
-
- - Re-adds the old styled military jackets.
-
- DanseMacabre updated:
-
- - Sprite changes for a number of guns, courtesy of AmoryBlaine.
-
- Furrycactus updated:
-
- - Sterile gloves boxes have had their contents adjusted. Instead of 4x latex gloves and 3x nitrile gloves, they have 2x latex gloves and 5x nitrile gloves.
- - Added nitrile glove variants for Unathi and Tajara.
- - Replaced most instances of latex gloves with nitrile gloves, and made xeno variants far more accessible. Latex allergies are no joke, kids.
- - Changed the icon for the sterile gloves box to show a blue glove icon instead of white.
-
- Leudoberct1 updated:
-
- - Fixes the airlock vents in the digsite unique dungeon to function properly.
- - Makes Vaurca tunnel cloaks colour customisable in the loadout screen.
-
- ParadoxSpace updated:
-
- - Some tweaks to the Unathi bull horns sprite, as well as a longer version.
- - Slight fixes on the forward demon horns. My bad.
- - Implanters no longer require illegal tech.
-
- aleksix updated:
-
- - Integrated Circuits pins will now accept lists.
-
-
- 10 December 2019
- Doxxmedearly updated:
-
- - Taking a drag of your cigarette now smokes it slightly faster. Good for finishing up a cig before going into medical.
- - Added a check to prevent spamming audio/message logs with taking a drag from a cigarette. You can still smoke it down by clicking fast, but it only displays the message/sound if it's been at least three seconds since the last one.
-
- MattAtlas, MoondancerPony, Geeves updated:
-
- - An entirely new medical system! Holy balls that's a lot of changes.
- - Pain has been SUBSTANTIALLY changed. It now depends on total damage to all your limbs.
- - Traumas no longer happen due to oxyloss.
- - Inaprovaline has been renamed to norepinephrine and viceversa.
- - CPR has been fixed up a bit. It has a small chance to restart hearts and can work with or without mouth-to-mouth.
- - Humans no longer die when hitting 200 damage. Dionae, IPCs, grues and zombies are exceptions.
- - Humans now die when their brain dies. For the brain to die, it must not have oxygen for quite a while.
- - Suffocation damage is now a modifier to blood. If you don't have much oxygen, then you'll get the effects of low blood.
- - Toxins now directly target organs. They'll try to destroy the liver and kidneys first... then move onto other organs. Be careful.
- - All organs in the body now work towards making sure the brain lives. The liver filters toxins, the kidneys do the same, the lungs provide oxygen, the heart pumps blood and so on.
- - Humans now have two new stats: blood oxygenation and blood pressure, shown on sensors and scanners. Blood pressure depends on how well your heart is pumping your blood. Blood oxygenation depends on how well your blood is oxygenated.
- - Your heart can now stop when your pulse is too high. Your pulse depends on many factors - like pain or how much blood your brain wants. A heart in asystole cannot pump blood, meaning your brain will suffocate.
- - When your heart stops, you go into asystole, aka flatlining. This can be fixed with CPR. Make sure that you fix the causes first... or they'll just go into asystole again.
- - Norepinephrine stabilizes your heartrate. This is a VERY important fact, do NOT forget this. Norepinephrine will be your best tool!
- - Tricordazine recipe is now 1u epinephrine 1u dylovene.
- - Adrenaline has been added. Its recipe is 1u norepinephrine 1u hyperzine 1u dexalinplus.
- - Bicaridine recipe is now 1u norepinephrine 1u carbon.
- - Inaprovaline recipe is now 1u atropine 0.1u phoron 1u adrenaline.
- - Paroxetine recipe is now 1u mindbreaker 1u acetone 1u norepinephrine.
- - Nightlife recipe is now 1u methylphenidate 1u synaptizine 1u nitroglycerin.
- - RMT recipe is now 1u potassium 1u norepinephrine.
- - Ondansetron, a chemical that prevents vomiting and nausea, is made with 1u antihistamine 1u synaptizine 1u water.
- - Dexalin and dexalin+ no longer straight up heal oxyloss. Instead, they now fool your brain into thinking that it has 50% oxygen and 80% oxygen respectively.
- - Alkysine now only heals the brain if it's properly oxygenated.
- - Added a stomach organ. This controls reagent ingestion and food ingestion.
- - Added a stomach pump mode to sleepers to pump INGESTED reagents out of people's stomach.
- - Peridaxon now heals brain damage, if it's not damaged much at all.
- - Dylovene no longer outright heals toxin damage. Instead, it removes toxin reagents from the blood.
- - New side effects to most healing chems. Be careful.
- - Deltamivir now inflicts a fever. Be careful, going overboard with the dosage can give you a pretty bad one. Try not to go over 20 units at once.
- - Bicaridine now gives you muscle spasms.
- - Kelotane makes you drop your held items. Dermaline does the same, as it is now a subtype.
- - Throwing beakers now shatters them. Be careful.
- - Numbers have been deleted from scanners. Mostly. Stop using terms like brute and burn damage, boys.
- - Taking a good chunk of damage at once now produces adrenaline. Acts like a painkiller and raises your pulse. Might also restart your heart.
- - Soulstones work only when someone's in asystole.
- - Changed how getting organ damage works. Lasers now deal organ damage.
- - Most organs can now take more punishment.
- - The head is now harder to hit.
- - The organ damage dealt now depends on the size of the organ in the area you hit.
- - Surgery pain is MUCH higher if you're awake.
- - Self surgery works again.
- - Using a scalpel on necrotic organs now fixes the necrosis. However, it'll also lower the organ's max damage as well.
-
- ParadoxSpace updated:
-
- - Circuitry goggles have a sprite again now.
-
-
- 09 December 2019
- JohnWildkins updated:
-
- - Fixed an issue where players could not select individual pieces of the target doll, nor upgrade their grab strength by clicking.
-
- Kaedwuff updated:
-
- - Removes Soylent Green from the game.
- - Soylent Viridians has been changed to simply Soy Wafers.
-
-
- 08 December 2019
- Doxxmedearly updated:
-
- - In order to facilitate holiday commercialism, you no longer need wirecutters in hand to wrap a gift. You also no longer need a table; the ground works just fine.
- - Tidied up description text when examining a roll of wrapping paper.
- - If you are on harm intent and click yourself with a bottle, there is now a popup that asks you to confirm if you really intended to smash it over your face, instead of just doing it.
-
- Ferner updated:
-
- - Fixed the mech rfd, and the extinguisher will now have a proper name.
-
- Ferner, Leudoberct updated:
-
- - Added a new possible random dungeons, mapped by Leudoberct.
-
- Geeves updated:
-
- - The safety timeperiod between entering cryo and being cryo'd has been changed from 10 minutes to 2 minutes, due to people not ghosting.
- - If you are in cryo for 5 minutes, you will be despawned even if you're still logged on.
-
- Wowzewow (Wezzy) updated:
-
- - New sprites for money, lotto cards and chargecards.
-
-
- 07 December 2019
- Doxxmedearly updated:
-
- - Wallets can now hold rings.
- - Removes seasonal pumpkin spice lattes from the vendors, to return next year.
- - Crafted donut boxes can hold six donuts again.
-
- Ferner updated:
-
- - Remapped the merchant shuttle and outpost.
- - Merchant assistants can now be from a wider range of species.
-
- Geeves updated:
-
- - Gave Admins a gigashatter proc, which will fracture every single bone in your body. Fear the wrath of the redname.
-
- JohnWildkins updated:
-
- - Ported BS12 fixes for visualnets.
- - Camera MIU and other non-AI eye mobs should no longer run into issues with obfuscation layers.
-
- Leudoberct1 updated:
-
- - Removes the Ripley APLU construction guide in robotics due to being obsolete.
-
- Naelynn updated:
-
- - Added bulk-buy function to the merchant. Less spamming click to buy things!
-
- Nero-07 updated:
-
- - Added the ability to force a holocall if you have a head id. Forced calls automatically go through and can only be ended by the sender stepping off the pad.
-
- kyres1 updated:
-
- - Added Freelance mercenary sprites and a cycler in their base.
- - Added the Rhino hardsuit, the freelancer's own hardsuit with roughly merc hardsuit statistics with some extra modules and modified resists.
- - Resprited all mercenary/syndicate gear, adopting a more rusty crimson color scheme over the former cartoonish neon red ones.
-
-
- 05 December 2019
- Aboshehab updated:
-
- - Fixes a minor sprite issue with the black Idris Duster Coat.
- - Fixed duplicate logs from going up and down z-levels.
-
- Geeves, Wezzy, BRAINOS updated:
-
- - Added a Klaxan Kataphract Hopeful to the Kataphract response team.
- - The Kataphracts now start with better and more stylized gear.
-
- Kaedwuff updated:
-
- - Players will no longer eat mixed gemstone stacks when attempting to separate them. It was very unsanitary.
-
- Nero-07 updated:
-
- - Fixed formatting and typo when examining mechas
-
- ParadoxSpace & AmoryBlaine updated:
-
- - Adds some new Unathi horn styles.
-
- Wowzewow (Wezzy) updated:
-
- - New bedsheet, lantern and penlight inhands.
- - Extinguishing cigarettes in the ashtray should play the sound properly now.
- - You can put cigarette butts in cigarette packets.
- - Tweaks power drill sprites.
- - Health analysers should show the proper inhands now.
- - Fixes some more drop sounds.
-
-
- 04 December 2019
- Alberyk updated:
-
- - Added the rosary to the loadout options.
- - The rosary no longer automatically spawns in holy books that have bible sprites.
-
-
- 03 December 2019
- Aboshehab updated:
-
- - TCFL are now properly inclusive. You can select any of the station species when joining as the TCFL.
- - You can now properly join freelancer mercenaries as an IPC
- - Added more options for IRU coats. There are now 3 different types either in black or brown.
- - Idris contractors can join forensic roles.
- - Added gasmasks to officer lockers.
-
- Ferner updated:
-
- - Reworked the contents of the Legion's garages to work better with the recent mech updates.
- - Added some new exclusive weaponry for Legion combat ripleys.
- - Reworked the way mech decals are added so they get the proper colors applied to them.
- - Fixed some mech equipment that lacked an icon or had the wrong name set.
-
- Geeves updated:
-
- - Unathi, Vaurca and Tajara no longer always spawn with sandals, loadout shoes will replace them properly.
- - The ninja's RIG is now DNA locked to that SPECIFIC ninja. If ANYONE else wears it, they will activate the anti-intrusion countermeasures.
-
- Kaedwuff updated:
-
- - Added a new chemical, dextrotoxin. It is made somewhat wastefully with carpotoxin, soporific, and phoron.
- - Dextrotoxin briefly makes it hard to walk straight before paralyzing you. People under the effects of dextrotoxin cannot move or use the radio, but can still speak.
- - Dextrotoxin replaces zombie powder in any antagonist item that previously contained it. Zombie powder is still possible to manufacture.
-
- ParadoxSpace updated:
-
- - Adds five more loadout points. Spend them wisely.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes christmas lights north sprite flipping for no reason.
- - Adds a second bartender slot.
-
- kyres1 updated:
-
- - Added a new set of R&D suits available in toxins, telescience and expedition prep on the sublevel.
- - Resprited the AMI suit.
-
-
- 02 December 2019
- Doxxmedearly updated:
-
- - Space A/Cs will now start with a heavy duty cell instead of a basic cell that dies in half a minute.
- - Space A/Cs now heat and cool slightly faster.
- - Space A/Cs can now be emagged, which increases the range they can heat and cool, as well as improving their efficiency. Temperature-sensitive species, Tremble!
- - Interacting with space A/Cs is slightly different. If the panel is closed and you click it, it brings up the interface menu, which allows you to turn it on and off, as well as adjust the temperature. Before, the panel needed to be opened for you to adjust the temperature.
- - Power cells in space A/Cs are no longer removed via menu; if the panel is open, you only need to click with an empty hand to remove it, or click with a cell in-hand to insert it.
- - Borgs should now be able to change the power cells of space A/Cs.
-
- Ferner updated:
-
- - Fixed some animals missing their inhand sprites. Fixed some wizard familiars missing their sprites.
-
- Geeves updated:
-
- - Surgery sites now have icon overlays, you can now physically see incisions and retracted ribcages.
- - Roller beds have been buffed to be 80% safe to operate on, up from 75%
- - Using surgery tools on unsafe surfaces (rollerbeds, tables) no longer ATTACKS the patient.
- - Fixed organ repair surgery not properly repairing the organ.
-
- Kaedwuff updated:
-
- - Xenos can now select colors for their footwraps, instead of just generic white.
-
- MattAtlas updated:
-
- - You can no longer speak into a radio while restrained.
- - The icon of the device you're using to speak into a radio is no longer shown in a message.
-
- Scheveningen updated:
-
- - Rechargers, including wall chargers, cyborg rechargers and heavy duty cell chargers - have had their recharge speed increased by 50%. Their power demand has been increased by the same proportion. Their energy efficiency is roughly the same, they are just faster.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes invisible surgeon shoes.
- - Fixes donut boxes examine not working properly, and surgery tray description being one of a donut box.
-
-
- 01 December 2019
- Alberyk updated:
-
- - Fixed vox raiders not being given an ID and headset.
-
- Arrow768 updated:
-
- - You are no longer able to join the game with unacknowledged warnings.
- - Fixes the MoTD not showing.
-
- Furrycactus, Doxxmedearly updated:
-
- - The month of a certain over-commercialised holiday and tacky decorations has begun. NanoTrasen has seen fit to leave no public hall, break room, Head of Staff (+Quartermaster, how generous) office spared of holiday decor, and no Civilian department workspace bare of tacky flashing holiday lights. They even put a gaudily decorated tree in the bar, with gifts layed under it every shift, and all of the special grass and astroturf on the station has been replaced with Authentic(tm) Snow! Show some holiday spirit, and spend money on the newest flashiest devices for your friends and family.
- - Removed trash and added new items to list of contents for xmas gifts.
- - Cleaned up the list of gift givers by removing some memes and adding new names.
- - Gifts will spawn randomly as small, medium, or large.
-
- Kaedwuff updated:
-
- - Gemstones now spawn properly. Sorry.
-
-
- 30 November 2019
- Aboshehab updated:
-
- - Manhacks no longer attack ninjas.
- - Fixed Idris caps not showing on mobs.
-
- Doxxmedearly updated:
-
- - Allows players to cut down plastic flaps and curtains, using wirecutters or other cutting objects.
- - Allows you to construct all curtains (except plastic curtains) from cloth, requiring two pieces each.
- - Most curtains begin anchored (Medical curtains do not). You can anchor and unanchor curtains with a screwdriver.
-
- Kaedwuff updated:
-
- - Gemstones can now be found in mined rocks! They come in six different flavors and four sizes, with increasing rarity!
- - Gemstones can be sent to centcomm for extra cargo funds. For now, this is their only function.
-
- SonicGotNuked updated:
-
- - Reduced Systemoveride time by half
-
- Wowzewow updated:
-
- - Adds movement states for some animals, and improves sprites of some mobs.
-
-
- 28 November 2019
- Ferner, Kyres1 updated:
-
- - Slightly tweaked the appearance of the legion rig's shoes.
-
- Geeves updated:
-
- - The guest pass terminal can now give guest passes valid for up to an hour (up from 30 minutes).
-
- MattAtlas updated:
-
- - Gasping no longer applies extreme amounts of losebreath. Aka, you should recover much much sooner from popped lungs after they're healed.
- - Pulse actually fixed now.
-
- arrow768 updated:
-
- - The HoS has access to the maint tunnels again.
-
-
- 27 November 2019
- MattAtlas updated:
-
- - Organ damage surgery works correctly now.
- - Dead people no longer have a pulse.
-
-
- 26 November 2019
- Aboshehab updated:
-
- - Adjusted weapon description for a variety of firearms. Namely adding brand name, designer and fluff details reflected off the sprite and mechanical capability.
-
- Alberyk updated:
-
- - Fixed some exosuits not spawning with the right gear.
-
- Arrow768 updated:
-
- - No longer autospawns antagonists during gamemodes with autospawn enabled after a evac or transfer shuttle has been called.
- - Maint access has been tweaked to only allow engineers and heads of staff global access to maint.
-
- Ferner updated:
-
- - The Republic of Biesel flags are now available in the loadout too.
-
- MattAtlas updated:
-
- - Added surgery goggles to the surgery ORs.
-
- ParadoxSpace updated:
-
- - Echoes no longer have the mass warp ability.
-
-
- 25 November 2019
- Geeves updated:
-
- - Standard Cardox grenades now produce a gas explosion, instead of foaming like a cleaner grenade.
- - Cardox now properly gets rids of K'ois and K'ois plants.
-
- MattAtlas updated:
-
- - Several backend changes regarding human processing.
- - Your heart now handles your blood! If you have no heart, well... you're not gonna bleed, but you're gonna die fast.
- - Fixed a few runtimes.
- - Fixed a few issues with arterial bleeding.
- - Some pain messages have been tweaked.
- - You should now lose more or less blood depending on your pulse.
- - Losing your lungs and your heart is now more severe. Don't lose either one or you'll have a really hard time living.
- - Removed advanced operating tables. They didn't work.
-
- Sue, Alberyk, Datamatt updated:
-
- - Modular mechs. They are very different than our old mechs, so expect fun things.
- - All old mechs (including tanks) and their equipment were removed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes some PDA grammar.
- - You can now switch from writing in cursive to writing normally when using a fountain pen.
-
-
- 24 November 2019
- Geeves updated:
-
- - Fixes added Z-Level grab stuff.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes some invisible bowman onmob sprites.
- - Fixes medical bedsheets back sprite using a blue cross instead of green.
-
-
- 23 November 2019
- Alberyk updated:
-
- - Fixed some issues related to the pra space ruin.
-
- Brainos, Ferner, Geeves, Kyres1, Poze, Sleepywolfe updated:
-
- - Re-mapped the Tau Ceti Foreign Legion base and gave them a few new gizmos and doodads plus the now fixed droppods by Poze, further tweaked by Ferner.
- - Re-mapped some parts of the surface and bridge surface.
- - Rebranded the TCFL Commander to Legate, added some new threads(tweaked by Brainos) for them. Added the TCFL Sentinels, whose mission is to protect BLV The Tower. Summoned via ghostspawner. Added the dropship pilot role.
- - Added the blaster revolver, code and sound provided by Geeves.
- - Added Biesel flag/banner + blaster turret sprites by Kyres1.
- - Added a couple TCFL related posters by Sleepywolfe.
- - Made the telebaton more visible when equipped and no longer just a copy of the nullrod.
- - A bunch of misc mapping bugfixes in places. Tweaked the blaster rifle so accuracy was improved properly when wielded.
-
- Chada-1 updated:
-
- - Recolored and added lots of Landmate and Treadmate 'borg sprites, cleaned up the names some.
- - Recolored some basic 'borg sprites.
-
- Geeves updated:
-
- - There is now a visible message when people go up and down levels.
- - You can now lift people up Z-levels if you have a red grab or higher on them.
- - You can now prevent people from falling down Z-levels if you're within 1 tile of them, and have a blue grab or higher on them.
-
- MattAtlas, Wezzy updated:
-
- - Resprited and renamed the internals box you spawn with. Thank you Wezzy for the sprite.
- - Added a flare to the emergency survival box.
-
- MoondancerPony updated:
-
- - Actually fixes the runtime with syringes this time.
- - Telescience portals now output things on their tile. This fixes a number of bugs.
-
- Wowzewow (Wezzy) updated:
-
- - Adds new radio headset sprites, to match the PDAs.
- - New Bowman headsets! Functionally identical, looks swankier. Can be found in any department locker.
-
- Wowzewow (Wezzy), SierraKomodo updated:
-
- - Swallowing pills now displays a message to people within a 2 tile radius. This message does not tell them what pill you swallowed.
- - Initiating a give (Right click > Give) now displays a message that you 'hold out an item' to the target.
-
-
- 22 November 2019
- JohnWildkins updated:
-
- - Fixed IPCs having no brain, or more accurately, not using it properly. To live.
- - Fix atmos tech utility belt tool overflow on spawn.
-
- MattAtlas updated:
-
- - IPCs no longer die upon spawning.
- - Fixed cloning instantly killing people.
-
- SynysterSparx updated:
-
- - Changeling arm can now be used to attack robots. Still able to open robot maintenance hatch and other crowbar things with it if in help mode.
-
-
- 21 November 2019
- Alberyk, Kyres1 updated:
-
- - Added a new ghost role for one of the away sites.
- - Species related ert and ghost roles should now get their relevant languages.
-
- Geeves updated:
-
- - Moved tongue flicking from the IC tab to the abilities tab.
-
- MattAtlas updated:
-
- - Internal bleeding has been removed.
- - It has been replaced with the much more impactful arterial bleeding. They will cause blood squirts in random directions. This is healed via fixovein in surgery or bicaridine overdose. Bandages will stave off some of the bleeding.
- - Cutting people's throats now cuts their cartoid artery as well.
- - Added tendon cutting. This will make your limb unusable and is applied on random chance based on damage when someone is damaged. Repaired with fixovein in surgery.
- - You can now click a human's limb to apply pressure on its wounds. This will reduce bleeding.
-
- SynysterSparx updated:
-
- - Cultist stun runes no longer stun nearby cultists.
- - Mute victims of cultist stun rune.
- - Extend cultist stun rune stun time to 3.
-
- Wowzewow(Wezzy) updated:
-
- - Expired Halloween candy has been removed from snack machines.
- - The archaic lollipop and gumball machines have been removed.
- - Courtesy of Getmore Corporation, enjoy Carps Ahoy, Tuna snax, Ad-mints, Chewy Fruit gum, and lollipops in your nearest vending machine instead!
- - Lollipops and gum come in wrappers now, due to hygenie concerns.
- - PDA sprites are on lightmode again.
- - You can now put pen-shaped things into the PDA pen slot.
- - New fountain pens! Write like a 19th century person writing a letter like some kind of space hipster!
- - PDAs now have color coded pens to go with them as well. Some even have fountain pens!
- - Pen insertion and removal have new sounds.
-
-
- 20 November 2019
- Alberyk updated:
-
- - Space cleaner should no longer deal toxin damage when sprayed on people.
-
- Alberyk, Kyres1 updated:
-
- - Reworked the changeling lesser form power. It transform the changeling into a small monster, that can ventcrawl and fun fast.
-
- MattAtlas updated:
-
- - Internal organs will now self-heal below 2 points of damage. Be careful - this doesn't work if you have toxins in your body.
- - Open and retracted incisions will now show damaged organs and broken bones. Spooky!
-
-
- 19 November 2019
- Aboshehab updated:
-
- - Replaces all instances of 'phisical' to 'physical. This includes rebuilding the vueui
-
- Alberyk updated:
-
- - Reduced the amount of holsters that spawns in the head of security and detective's closet"
- - The Pesti-Shock gun now fits inside the janibelt.
-
- Furrycactus updated:
-
- - Added two more Emergency Shield Projectors to Engineering Hard Storage, added four to Atmospherics, and two in the shield control room.
- - Reduced the power draw of Emergency Shield Projectors to more reasonable levels, so two don't max out an entire substation.
-
- Geeves updated:
-
- - Added a new holodeck variant, Dining Hall.
-
- JohnWildkins updated:
-
- - Fixed an issue where dirtied or broken microwaves would fail to start again, even when cleaned or fixed.
-
- Wowzewow (Wezzy) updated:
-
- - Fixes some accidental sprite changes.
- - Fixes nullorb sprite..
-
-
- 17 November 2019
- Alberyk updated:
-
- - Telescience accidents can not create bluespace echos anymore.
-
- Arrow768 updated:
-
- - Fixed nullrod being invisible.
-
- Doxxmedearly updated:
-
- - IPCs can no longer eat crayons.
-
- Ferner updated:
-
- - Added the rest of the hivebot beacon types to the gold slime extract blacklist.
-
- Geeves updated:
-
- - You can now choose whether baby carp hide your hair when they're on your head.
- - Antagonist roles are now restricted by player account (on Aurora) age.
- - Reassembling a null item now correctly assigns new values to it.
- - You can no longer bonk yourself in the head when blessing people, if you're perfectly sane.
- - Chance to prompt the convert path raised to 75% up from 33%. (Cultists should not mess around with chaplains.)
- - Damage done by conversions reduced a tad.
- - Chance of null rod waving curing some mental traumas raised by 10%.
- - You can no longer accidentally bash the shit out of people with the null rod.
- - Tapping your rod against the floor now makes a visible message, and reveals runes in a wider radius.
- - Bibles now have better descriptors, meme sprites removed.
- - Added new bible types, as well as a generic variant with no face.
- - You can now only bless up to 60u of water, the amount that's in a flask. No more blessing water tanks.
- - Adds craftable burial urns.
- - Added null orb sprite.
- - Added the Catholic Rosary to the Bible and White Bible spawns.
-
- MattAtlas updated:
-
- - You should no longer randomly spawn without one of your loadout items.
- - You can now actually delete warrants.
-
- ParadoxSpace updated:
-
- - Adds the Scarab religion to chargen. Humans only right now.
-
- Wowzewow updated:
-
- - Resprites bedsheets and beds.
- - Adds more functionality to bedsheets. Click to roll them and unroll them to tuck yourself in, Alt-Click to fold them, Drag and Drop onto yourself to pick them up, and you can equip it in your backpack slot to wear it as a cape. Stab a screwdriver in it to make a spooky ghost costume!
-
-
- 16 November 2019
- Ferner updated:
-
- - Service grippers can now pick up cutlery.
- - Xenobotanists now spawn with the right access again.
-
- Geeves updated:
-
- - Lighters now have a different colour when on. Welders now produce light.
-
- Wowzewow(Wezzy) updated:
-
- - Fixes hardhat light helmet alignment.
-
-
- 15 November 2019
- BRAINOS updated:
-
- - Slightly updated the military jackets.
-
- Geeves, Kyres1 updated:
-
- - A new mascot has been introduced to Engineering, Ginny, the baby space carp.
-
- JohnWildkins updated:
-
- - Fixed alternate utility belt not starting with tools when selected from loadout.
- - Alternate utility belt is now free to select. Engineering Apprentices can elect to spawn with one, but it will be empty.
- - Job outfits now fill utility belts using belt_contents rather than simply spawning sub-types of utility belt.
- - Microwaves have been reworked from the ground up on the back-end. Microwaves have been moved to a process-based system for cooking, and behave more similarly to other cooking devices.
- - Microwaves have had their UI rebuilt from scratch in Vue.
- - You can now eject individual ingredients and reagents from a microwave. To perform the latter, you must be holding a reagent container with enough space in your hands.
- - You can now start microwaves by alt-clicking on them.
- - Microwaves can now be upgraded, with matter bins, capacitors, and the micro laser affecting maximum cookable items, power usage, and cook time respectively.
- - Microwaves now display their cook time as a progress bar in the UI. Cook time has been reduced across the board.
- - Eject verb for microwaves removed. All interfacing should now be done via the UI.
- - Bugs both known and unknown relating to the old UI and general instability of the microwave have been solved, including food duplication.
- - Vue UI progress bar element now caps width at 100%.
- - Fixed the loadout fixes spewing tools into engineers' backpacks.
-
-
- 14 November 2019
- Geeves updated:
-
- - Unathi can flick their tongues to get a gas reading of the room.
-
- ParadoxSpace updated:
-
- - Skrell eyes are now actually black instead of a dark blue.
- - Realigns one of the headtail jewelries.
-
- Wowzewow updated:
-
- - Fixes Jack O' Lanterns. Carve a pumpkin, shove a candle in it and light it with a lighter.
- - New pumpkin, carved pumpkin, jack o' lantern and candle sprites.
-
- Wowzewow(Wezzy) updated:
-
- - Xenoarcheology depth scanner no longer invisible, with new sprite to boot!
- - Clicking on posters with help-intent no longer rips it off the wall like a neanderthal, but instead examines it.
- - Tweaks some Christmas and device sprites.
-
-
- 13 November 2019
- Alberyk, BRAINOS updated:
-
- - Added a new meat steak sprite.
-
- Doxxmedearly updated:
-
- - Adds a sound effect to decompiler when used on a mob, and enables it to decompile slightly larger pests.
-
- Ferner updated:
-
- - Tweaked the range and heightened the dropoff of some sounds, particularly gunfire. Emitters are also audible through walls again.
- - Xenobotanists will now spawn with the correct uniform.
- - Fixed an issue with single slot ghost spawners being disabled preemptively. Made the Kataphracts truly unathi exclusive.
-
- Geeves updated:
-
- - You can now crawl under a lot more circumstances, if you click drag yourself while laying down.
- - Robotics updates:
- - The phoron generator is now safe to use, it does not pollute the environment.
- - More mechfab things have been split into catagories that make sense. Tech level required for some things have been reduced.
- - Robotics can now print robotic internal organs to replace organic organs.
- - Vampires can now choose whether they want their victims to remember the sucking, or forget and be paralyzed.
- - A new vampire ability has been added, "Touch of Life", which gives the target beneficial chemicals.
- - Coming down from frenzy will not call xenos human anymore.
-
-
- 12 November 2019
- BRAINOS updated:
-
- - Fixed a small issue with designer jeans covering hands.
-
- Geeves updated:
-
- - Lowers fireaxe after-click cooldown to 1.2 seconds down from 2.0.
- - Allows more suits to wear the fireaxe in the suit slot.
- - Raised the temperature resistance of the CE hardsuit.
- - Research now starts at level 3 with most station techs (Not illegal or arcane!).
-
- JohnWildkins updated:
-
- - Stuttering no longer breaks markup tags (bold, italics, etc.).
- - Stutter procs merged and refactored; stuttering now properly draws off of the strength of the applied stuttering effect to the affected mob.
- - Stuttering now takes the form of first-phoneme repetition, stammering, word repetition, and sound elongation, as opposed to simple letter duplication.
-
- Wowzewow updated:
-
- - New sprites for improvised swords, Pesti-shocks, Power drills, and Koko bars.
- - Fixes Koko related grammar.
-
-
- 11 November 2019
- Furrycactus updated:
-
- - Moved Telecomms further south, just across from the surface Cargo Bay. Supermatter delaminations might clip the edge of the Fore Solar Array, but otherwise shouldn't entirely decimate Telecomms anymore.
-
- JohnWildkins updated:
-
- - Fixed a bug where certain antags would spawn with backpacks when they shouldn't, or fail to spawn with their correct back gear.
-
- MattAtlas updated:
-
- - Backpack preferences properly spawn now.
-
-
- 10 November 2019
- Alberyk updated:
-
- - Tweaked emergency response teams species selections to better reflect lore restrictions.
-
- Alberyk, BRAINOS updated:
-
- - Added new jackets and pants options to the loadout.
- - Changed the bomber jacket sprite.
-
- JohnWildkins updated:
-
- - Fix certain antags not spawning with their chosen backpack preference.
-
- MattAtlas updated:
-
- - You can now change your skin preset in the nanoUI selector, like when you spawn as a mercenary or raider.
-
- MoondancerPony updated:
-
- - Fixes a runtime making syringe lung reinflation not work properly on other people.
-
- ParadoxSpace updated:
-
- - Adds a fourth Cargo Technician slot.
-
-
- 09 November 2019
- DanseMacabre updated:
-
- - Replaced the sprite of the detective's jacket with an alternative version.
-
- Geeves updated:
-
- - --CHANGELING CHANGES--
- - Improved sting descriptions.
- - Fixed various typos, made some descriptions more clear.
- - Stealthsuck now does toxins instead of genetic damage (randomly between 10 and 15).
- - Hallucination sting occur 5 - 15 after stinging.
- - Hallucinations last a smaller amount of time.
- - Epinephrine sacs renamed to Adrenaline Sacs.
- - Adrenaline Sacs cost 30 chemicals (was 45) previously.
- - Adrenaline Sacs produce low amounts of oxycodone and hyperzine on activation.
- - Faster chemical regeneration upgrade now regenerates 2.5 times faster (up from 2).
- - Enhanced chemical storage now stores 50 extra (up from 25).
- - Armblades now cost 4 genomes (up from 2).
- - Rapid regeneration now heals genetic damage as well.
- - Regenerative stasis now allows you to revive after 10 seconds (from randomly: between 8 and 20 seconds).
- - Adds a text prompt confirmation if you want to go horrorform or not. Die misclicks, die.
- - Adds a prompt to let ling know they need to wait a minute before they can stealthsucc again.
- - Ling shield does more bashing damage.
- - Harm intent clicking on a powered down and bolted airlock with a hammer or fireaxe will now attack it instead of giving the bolt message.
- - Stun talismans no longer floor, only mute and flash. Note, stun runes unaffected.
-
- JohnWildkins updated:
-
- - Fix raiders/heisters not spawning with editable agent IDs.
- - Fix the Einstein Engines ID not showing up, for real this time.
-
- JohnWildkins, Wowzewow, AmoryBlaine updated:
-
- - Fixed wallets and lanyards, mining carts, the Einstein Engines ID, pAI cards, and the improvised sword having missing sprites.
- - Darker outlines and color tweaks to engineering / cargo outfits, ore + sheet snatchers, the atmos fire helmet, hardhats, and safety goggles.
-
- MattAtlas updated:
-
- - You can no longer knock someone out with a melee weapon while aiming for the head if they have a helmet on.
-
- PoZe, MattAtlas updated:
-
- - New human sprites! Your characters will be grey until you select a preset. Please send all feedback regarding human colors to MattAtlas#6970. This is brought to you mainly by PoZe, who did most of the work.
-
-
- 08 November 2019
- Alberyk updated:
-
- - You can now call the shuttle as the AI once more
- - You can pick up taped papers again.
- - Tweaked golden and silver slimes reactions to be more sane and exclude undesirable results.
- - Fixed certains being able to be lobotomized when they should not.
-
- Alberyk, Kyres1 updated:
-
- - Added the hakhma as one of the animals that you can find in cargo random crates.
-
- Ferner updated:
-
- - The laptop vendor can now be unanchored.
-
- Furrycactus updated:
-
- - Removed the NT breacher chassis control module from the general EVA storage, it's now in the vault. It's a combat hardsuit, it shouldn't be available to any crewmember with EVA access.
- - Moves the Tesla Bay more northward to make it a bit less effected by Supermatter delaminations.
- - Revamps the sublevel breakroom somewhat to incentivise its use a little more. Foyer is largely untouched, save for moving the box of donk pockets.
- - Adds a substation to Engineering's sublevel.
- - Puts the Tesla Coils and Tesla Ball Generator in their proper positions at roundstart to exponentially cut down on start-up time. Hauling literally everything took forever. Now you only need to haul the grounding rods.
- - Changed the colour of the Tesla output wires to blue instead of red. Pretty colours + differentiating it from the main grid.
- - Makes the Tesla Bay APC a supercap critical APC, like the Supermatter engine room, and like the Gravity Generator, instead of the basic one with a shitty 5000 cap 'heavy-duty' cell.
- - Un-fucks the Engineering Storage area designation. Engineering EVA Storage and Hard Storage no longer share the exact same area designation, both with their own APCs for some reason. They're split into their own respective areas, and Sublevel storage has its own area now too.
- - Gives the Robotics Lab a highcap APC, instead of a 5000 'heavy-duty' cell, because they really need it.
- - Splits the entire 'Robotics Lab' area into 'Robotics Lab', 'Robotics Charging Bay', and 'Cyborgification Bay'. This means three APCs for different objects to draw from, rather than having a cell charger, four exosuit chargers, two borg chargers, and the rest of the robotics equipment being on a single APC with a 5000 cap cell inside it.
- - Renames the 'emergency singularity beacon' in Engineering Hard Storage to 'emergency tesla beacon', for clarity, and because we don't use a Singularity on the Aurora.
-
- Geeves updated:
-
- - Adds the Kataphracts as an ERT team. A five-man squad of honourbound unathi intent on protecting and assisting the innocent.
- - Energy blades no longer get anchored when activated. You can now pick them up whenever.
- - The energy cutlass can now be stowed in a belt.
- - Added a drill dropper item. It drops drills. Can't be used near station areas, unless tampered with.
- - Added the drill dropper to the QM locker, to be distributed to trusted miners.
- - Ninja now needs 15 players playing before it gets chosen as a gamemode.
-
- JohnWildkins updated:
-
- - Traps have been overhauled on the back-end, and their interactions simplified to the end-user.
- - Large traps must now be anchored and then set before use. The process takes three seconds with a wrench and five seconds with an open hand respectively. Large traps can only deploy once anchored.
- - You can place someone/thing into a large trap (via buckling) regardless of the trap's deployment.
- - You can once again anchor large traps to the floor with a wrench.
- - Fixed certain parts of the trap capture event not firing depending on the method of capture.
- - You can no longer teleport inside of traps by attempting to sneak through them from a long distance away.
-
- ParadoxSpace updated:
-
- - Wulumunusha no longer silences you for a crazy amount of time. Is druggy for a bit longer at max.
- - Circuits now produce light again. My mistake.
-
- Wowzewow updated:
-
- - New sprites for PDAs, IDs, and PDA cartridges.
- - PDA inserting and ejecting stuff should make the correct sounds now.
-
-
- 06 November 2019
- Alberyk updated:
-
- - Replace in game references about rig with hardsuit, to make things more consistent.
-
- Arrow768 updated:
-
- - Construction Drones can no longer go to the Aurora.
- - Mining Drones can no longer go to the Derelict.
- - TSC is now restricted to station levels instead of player levels.
-
- Doxxmedearly updated:
-
- - Card holders now hold cards like they should. Children's card game elitists, rejoice!
-
- JohnWildkins updated:
-
- - ERTs should no longer stop the emergency shuttle from being called.
-
- MoondancerPony updated:
-
- - Mindslaves are no longer lobotomised; they're more like vampire thralls.
- - Extends the cleric resurrection time limit to 30 minutes instead of 5.
-
-
- 05 November 2019
- Ferner updated:
-
- - Turned off ambient occlusion for shuttle turfs.
-
-
- 04 November 2019
- Alberyk updated:
-
- - Robotic simple animals are now damaged by emp.
- - NanoTrasen should not longer deploy deathsquads by accident when using a distress beacon.
- - Fixed wizards not being able to use their artifacts.
-
- Doxxmedearly updated:
-
- - Added crayon dust to crayons! You can now place crayons in grinders to get dust. Using or eating a crayon will reduce the amount of dust it gives.
- - Added unique flavor descriptions to each color of crayon dust. Sol Marines rejoice!
- - The biogenerator is now able to produce boxes of crayons.
- - Regular crayons now effectively have 20 uses, down from 30. Mime and Rainbow crayons are no longer infinite, but last longer than normal crayons (and give more crayon dust!)
-
- Ferner updated:
-
- - Fixed an issue with hivebot bombers that could lead to infinite recursion.
- - Stopped the supposedly over a century old shire paint kit from appearing in the mining vendor.
- - Walls and floors of shuttles are no longer indestructible.
- - Added smooth dark shuttle wall icons and some additional shuttle floor varieties by AmoryBlaine.
- - Deleted the depreceated shuttle turfs and their subtypes.
-
- Geeves updated:
-
- - Adds the ability to cut door bolts.
- - Adds more examine details to airlocks. (Has maglock, door bolt cover busted, door bolts gone?)
-
- ParadoxSpace updated:
-
- - Gives IPCs the ability to speak Sol Common.
-
-
- 03 November 2019
- Geeves updated:
-
- - Reverts the sec antag chances changes, gamemodes should be normal again now.
- - The supermatter manual has now been updated to include accurate and up to date information that will allow you to set the engine up no problem.
-
- JohnWildkins updated:
-
- - All off-station antags / those with extensive spawned loadouts now use the outfit datum system.
- - ERT/Ghost roles should now have a clearer message as to your particular role and objective.
- - NT Asset Protection and Syndicate Commandos (aka 'Deathsquads') have been moved and re-tooled as ghost spawner ERTs. They will only appear upon admin intervention.
- - Outfit datums should now take backpack choice into account, if options are provided.
-
-
- 02 November 2019
- AmoryBlaine, JohnWildkins updated:
-
- - Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests.
- - Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats.
- - Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab.
- - Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite.
- - New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites.
- - New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb.
- - New atmos airlock sprites, new mining, atmos, and janitorial locker sprites.
-
- BurgerBB updated:
-
- - Removed all instances of guaranteed contraband spawn in maintenance.
- - Added additional maintenance loot spawns.
-
- Geeves updated:
-
- - Improved sword parry sounds.
- - Robotics can no longer fabricate knock-off stealth RIGs.
- - You can now use magboots to maintain your balance during shuttle transit.
-
- JohnWildkins updated:
-
- - With the gripper, hitting the drop hotkey (Q) now drops the held item. If there is no held item, the gripper is put away as normal.
- - The scientific gripper can now hold slime steroids.
- - The chemistry gripper can now hold paper. This is mostly to assist medical borgs handling scans and the like.
- - Modules relying on cyborg synthesizers (nanopaste, ATKs, etc.) now cannot be used once the synthesizer is depleted.
- - Injecting a monkey cube in a cyborg gripper no longer places the monkey inside the gripper's pocket dimension.
- - Service cyborgs can no longer open a plane to infinite grass tiles via their service gripper.
- - Cyborgs can now re-lock secure crates.
- - Clerical cyborgs can now browse paper bundles and pick up duct-taped paper with their gripper.
- - The cyborg module inventory now correctly updates when using the drop hotkey (Q, default) to put away a module.
- - Sec. cadet hazard vests can now be properly zipped/unzipped.
- - Safety goggles can now be properly adjusted.
-
- MattAtlas updated:
-
- - Removed fullblock chance in normal circumstances. This means you shouldn't ever have your armor absorb bullets completely unless your armor is much stronger than the bullet you're receiving.
-
- ParadoxSpace updated:
-
- - Wulumunusha vine seeds are now in the various seed vendors.
- - The bar/kitchen now get banana juice cartridges in the dispensers.
- - Slightly more Dyn seeds in vendors.
-
- ParadoxSpace & AmoryBlaine updated:
-
- - Adds a helmet and a chest-rig for Paramedics and EMTs. Sprites by the ever-loving AmoryBlaine.
- - Physician lockers now contain HUDpatches.
- - Chest-rigs and Paramedic jackets can now hold blood bags.
-
-
- 01 November 2019
- Ferner updated:
-
- - Gave the freelance mercs a headset, switched their id to an agent one, and fixed the leader's rifle being the wrong type.
-
- JohnWildkins updated:
-
- - Fixed an exploit relating to the anti-spam filter.
-
-
- 31 October 2019
- Alberyk updated:
-
- - High heels now have a minor slowdown, but are a bit more robust in combat.
-
- Geeves updated:
-
- - Janitorial staff are now equipped with an Arodentia gun, capable of keeping any well-meaning establishment clear of pests.
- - Janitorial staff now have an armpit holster to keep their Arodentia gun in.
- - Arodentia guns have come out of the experimental phase, now featuring new abilities.
- - Rats now have their health reduced to reasonable levels.
-
- ParadoxSpace & MoondancerPony updated:
-
- - Circuit lights no longer have UV.
-
-
- 30 October 2019
- BurgerBB updated:
-
- - The station's meteor shield room is no longer connect to the main grid.
-
- Doxxmedearly updated:
-
- - Adds over twenty-five tea drinks and recipes, for both iced teas and hot teas. Cider, too! Baristas and hipsters rejoice!
- - Adds three alcoholic drinks to accompany the tea and cider. One ethanol-based, one butanol-based, one toothpaste-based (Eugh).
- - Adds tea, green tea, chai tea, and hot cider to the Coffee Master 3000. They are also available at the hot drinks vendors.
- - Adds two cans each of hakhma milk and fermented fatshouter milk to the booze-o-mat to help the bartender mix more drinks.
- - Adds around twenty new sprites for many of the new drinks.
- - Fixes several typos found in latte descriptions.
- - Adjusts the reagent color of Iced Tea from its weird blue to a color closer to its sprite.
- - Due to budget cuts, tea from the hot drinks vendor now comes in disposable cups.
- - Fixes pumpkin spice lattes from the hot drinks vendor being vended with regular coffee mixed in it.
-
-
- 29 October 2019
- Ferner updated:
-
- - Fixed an issue with the freelancer merc shuttle that lead to occupants being pulled south.
-
- JohnWildkins updated:
-
- - Pumps can now be unsecured by pipe wrenches.
-
-
- 28 October 2019
- Alberyk updated:
-
- - Headgear should be a bit less restricting when stopping things from being equipped on the ear slot.
- - Fixed renaming food having no character limit.
- - Nutriment should be less effective in recovering blood.
-
- BurgerBB updated:
-
- - Removed, added, and reworked maintenance loot items.
-
- Geeves updated:
-
- - You can no longer retaliate against disarm attempts with an in-hand grab.
-
-
- 27 October 2019
- BurgerBB updated:
-
- - Added a new config setting that subtracts z-level transfer explosion power.
-
- Geeves updated:
-
- - Donk Pockets can now be heated properly in a microwave, they gain additional nutriment, animal protein and healing juice.
- - Sin-Pockets now heat properly when used in hand, heats instantly, and gives slightly more hyperzine and synaptizine than before.
-
- JohnWildkins updated:
-
- - Earmuffs and other equipment that covers both ears no longer duplicate infinite instances of themselves when click+dragged out of their slot.
- - Helmets and other equipment that cover the head now prevent ear equipment from being equipped or unequipped.
- - Seismic charges now correctly have their overlay removed from the object they're placed on when detonated.
- - You can no longer queue up simultaneous limb-breaks while aggressively grabbing someone.
- - Using credit chips at the laptop vendor now correctly updates the credit chips' sprite and examined value.
- - Attempting to equip a wielded gun with the equip hotkey (def: E) no longer spams the chat log with error messages.
-
- Lady Fowl updated:
-
- - Therapy pods no longer spit components out.
-
- MattAtlas updated:
-
- - Distress Beacons are here! They replace the standard ERT call with a cool sound effect.
- - Activating a distress beacon is the same as always. Once activated, a random ERT will be selected between, for now, independent neutral mercenaries, TCFL and Nanotrasen ERT.
- - Added a cool new ERT base for outsider ERTs to the centcomm level, courtesy of Fernerr.
- - Removed the Join Response Team verb. All ERTs are now ghost spawners.
- - Merc leaders can now actually use the hardsuit.
- - Merc leaders no longer spawn with items they shouldn't have.
-
- ParadoxSpace updated:
-
- - Skrell glowing algae actually glows now.
-
- synystersparx updated:
-
- - Fixed cultist teleport rune. Now uses proper user selected third word.
- - Cultist hide rune can now be imbued into a talisman.
- - Improved prevention of multiple cultist runes on same location.
- - Cultist reveal talisman now works properly.
-
-
- 26 October 2019
- Ferner updated:
-
- - Tweaked the hivebot spawnrate and spawn pattern.
- - Fixed some miscellaneous bugs related to hivebots and added the beacons to the gold slime core blacklist.
-
- Geeves updated:
-
- - You can now build improvised swords. The hilt determines the integrity thereof, while the blade determines the damage it does.
- - Disarming now takes a portion of your stamina. You cannot disarm if your stamina is near-empty.
- - Disarming someone with a weapon in their hand has a chance for them to retaliate by bashing you with it.
-
- JohnWildkins updated:
-
- - Hephaestus atmospheric technicians should now spawn with the proper uniform and ID.
- - Add the ability for ore redemption consoles to print yield declaration reports, with a valid inserted ID and prior processed ores.
- - (Essentially) all instances of istype checks for tools removed. As such, combitools and impact wrenches should now work for all normal tool uses except mech and RIG crafting.
-
- ParadoxSpace updated:
-
- - Suit slot items can now support armband and decor slot accessories.
- - You can now have multiple armbands.
- - Shoulder patches are now flippable.
-
- PoZe updated:
-
- - Tesla no longer melts ashes, emitter beams, its own energy balls and accelerated particles.
- - Tesla now properly consumes accelerated particles.
-
- otatoh updated:
-
- - Adds a *chitter emote for Vaurca.
-
-
- 25 October 2019
- BurgerBB updated:
-
- - Sorted the maintenance loot list in code.
- - Tweaked nearly all vending machines to have their own contraband and premium items.
- - Nutrition and hydration loss from low blood reduced from 7 and 3 to 2 and 1.
-
- Furrycactus updated:
-
- - Gave the Supply Department (Cargo + Mining) their own substation, added a new one behind the Bar for the rest of Service and the public halls. Now you can crank the power way up for mining without potentially frying everyone else.
-
- JohnWildkins updated:
-
- - All closed drink containers remain shakeable, but now only carbonated drinks should explode when shook.
- - Added a tag to track carbonated reagents.
-
- MattAtlas updated:
-
- - Neural suppressors actually work now.
- - Hulks no longer auto-add a period after their exclamation marks.
-
- MoondancerPony updated:
-
- - Vaurca no longer exhale leftover phoron from their breath into the air. They also now breathe 1/6 the volume of air at 6x (100%) efficiency, meaning that all the phoron they breathe is converted to CO2.
- - Thoracostomies now work properly.
- - Stops Vaurca from blowing their lungs up by breathing from their tank. Sorry, Voa.
-
- PoZe updated:
-
- - Animal traps no longer can have more than one prey at a time.
- - Traps now properly trap prey when it is thrown at them.
- - Deconstructing trap with prey inside no longer makes prey anchored to the turf.
- - You cannot buckle a person into a trap.
- - You can no longer deconstruct trap with welder off.
- - Passing throuh trap no longer traps you if it is full.
-
- SynysterSparx updated:
-
- - Fixed typos in the cultist tome.
-
-
- 23 October 2019
- Geeves updated:
-
- - Changes the entertainment and medical radio colours to be more distinct.
- - Made dosay and devsay more readable. Stop ignoring me, admins, PLEASE, PLEEEEEEEEEEEAAA-
- - Gnome still not found. Search parties are getting antsy.
-
- JohnWildkins updated:
-
- - All pages of the clipboard are now writable.
- - You can now write to a clipboard with an attached pen, without needing to remove it. If a clipboard is empty, you can also attach a pen by clicking on the clipboard with a pen in your active hand.
- - Clipboard UI now updates when papers or a pen is added to the clipboard.
- - Clipboard icon now updates when the front page is written on.
-
- Karolis2011 updated:
-
- - Made new player panel gap consistent.
-
- PoZe updated:
-
- - Tesla no longer gains energy from just colliding with objects.
- - Fixes sprite for singularity beacon not showing up.
- - Tesla no longer spams admin longs when a new ball is created outside of containment.
- - Telsa looses energy when dropping ball which should be slightly below how much is required for new ball.
- - Tesla dissipation rate has been buffed, it now looses energy faster.
- - Tesla dissipates every time it zaps something.
- - Tesla now melts any object or mob(but not turfs) it touches or when it zaps it while sacrificing a miniball.
- - Added special emergency singularity beacon that is to be used when Singulo/Telsa are on the Loose. When Tesla zaps the beacon, it will discharge all energy into it, dying and destroying beacon.
-
-
- 22 October 2019
- Fire and Glory updated:
-
- - New Vox sprites for bulletproof vests and riot armor.
-
- Lady Fowl updated:
-
- - Ports chewing gum and chew.
-
- MattAtlas updated:
-
- - Added a neural suppressor to surgery operating tables. Putting people on them and clicking the table will activate it, making them fall asleep. No need for anesthetic..
-
- ParadoxSpace updated:
-
- - Fixes the 'circles' glowing algae for Skrell being slightly crooked.
-
- PoZe updated:
-
- - Enabled Empty Contents verb in Object tab for Bags. Bags have base delay of 0.5 second per item to empty and special bags like Captain, Wizard, Synie, Engineering have 0.8 second delay per item.
-
-
- 21 October 2019
- Ferner updated:
-
- - Fixed mech sounds and some other sounds becoming horribly garbled when played.
- - Gunshots and flashbangs can now be heard farther and through walls again.
-
- JohnWildkins updated:
-
- - Microwave, oven, deep fryer, cereal maker, and candy maker circuit boards added.
- - You can now upgrade and deconstruct/reconstruct microwaves and other cooking appliances. Note: advanced parts currently do not affect microwaves, and deconstructing a microwave yields no parts. This will be fixed in the overhaul.
- - Oven efficiency now starts at 70% and grows slower to 100%.
- - Oven heat loss due to door open cut down massively, to 1.5x heating from 4x.
- - Deconstructing a machine now returns cable coil. Wirecutting a blueprint on the cable-coil stage lowers it to the 'secured blueprint' stage, and as such now requires a wrench to remove.
- - Printing a smart-fridge board no longer gives you an operating table circuit board.
- - Deconstructing a machine no longer displays the incorrect icon state.
- - Candy and cereal makers no longer fail to cook.
- - Cent. Com. intercepts are no longer omniscient, and will no longer recommend rehabilitation for mercenaries and other off-station antagonists at round start.
-
-
- 20 October 2019
- Ferner updated:
-
- - Fixed mechs sometimes teleporting up two levels instead of one when walking up stairs.
-
- JohnWildkins updated:
-
- - The destination tagger now properly routes to the CMO's office.
- - The mail room is no longer missing emergency shutters.
- - Voidsuits now have an action button to deploy or retract their helmet.
-
- Lady Fowl updated:
-
- - Add's KoKo bars, a unathi themed candy.
-
- Skull132 updated:
-
- - Added a station procedures book into the security lobby library.
- - Resprited the corporate regulation book.
-
-
- 19 October 2019
- Ferner updated:
-
- - Added a handful new hivebot types and changed their spawn behaviour.
- - Tweaked the slime infestation event to be a bit more colorful.
- - Made it so infestation events should no longer trigger outside the station, inside xenobiology cells and some other misc. areas.
- - Fixed the prison break event from not working entirely correctly with virology, added a chance for it to happen at the bridge.
- - Fixed some announcements missing their custom titles. Particularly those used by random events. Tweaked their font and size as well.
-
- Furrycactus, AmoryBlaine updated:
-
- - Added the rest of the new MedSci uniform sprites by AmoryBlaine.
- - Scientists and Xenobiologists have access to an alternate outfit from the loadout.
- - Added several new coloured labcoats for Medical staff to aid in distinction between roles.
- - Medical has been made green once more.
-
- Geeves updated:
-
- - Forming armblades and flesh riot shields as ling now break cuffs and straitjackets.
- - Changing into a lesser form now uncuffs you.
- - You can use an armblade is a crowbar, to do crowbar based activities.
- - The armblade can be used to slice and dice through non-reinforced walls and girders.
-
- JohnWildkins updated:
-
- - Fixed an issue where borgs could swap the mode of their inflatable dispenser while deploying one, thereby creating an unrecoverable door or wall.
- - Reagent ice now melts at 25 C, allowing drinks requiring it to be made once again.
- - Soda cans (incl. water bottles) can now be filled, and no longer freeze chemistry interfaces when inserted.
- - Custom outputs from cooking appliances (personal pizzas, etc.) should now fit inside storage containers.
- - The oven now pings when a custom output is completed.
- - You can no longer force-feed robots or silicons.
- - Batter can no longer be applied from infinite distance. Lasagna and doner kebab have had their reagents boosted to match their ingredients.
- - AI-intercepted PDA messages now correctly display the recipient or sender.
- - Robotics spray cleaner now starts filled.
-
- aleksix updated:
-
- - Mask adjustment command now resides in the Object group and is properly capitalized, instead of having a separate category.
-
-
- 18 October 2019
- Alberyk updated:
-
- - Diona can now be Zeng-Hu, Idris, Necropolis and Hephaestus contractors.
- - The config option that adds maintenance access to assistants now takes in consideration the visitor alt title.
-
- BurgerBB updated:
-
- - Explosions from APC machine overloads reduced by 66%.
- - Increased the size of the warning text saying that AI abilities are on steroids compared to other servers.
-
- Geeves updated:
-
- - You will now vomit into a sink, disposals bin or toilet if you are in range.
-
- JohnWildkins updated:
-
- - Fix newscasters not identifying users with their IDs in wallets.
-
- Lady Fowl updated:
-
- - Adds the ability for clients to set there FPS clientside.
-
- Mwahahahaha updated:
-
- - Allows arcade sounds to be toggled. Take a look at the ASFX tab!
- - Made accessories like armbands, badges, holsters, medals, stethoscopes, scarves, ribbons, medallions, pins, shoulder capes, bandoliers, contractor cards and patches, as well as ID cards, PDAs and wallets horizontally flippable when worn.
- - Added additional medals and badges, a lanyard, contractor patches, colourable wallets, colourable wallet purses, and some new okayish ID card overlays for in-wallet icons (all except for the medals and most badges are added to the loadout menu; one has been added to arcade prize pool).
- - Added other holsters to HoS and detective lockers.
- - Added holobadges to the loadout list for security roles only (excluding investigative roles).
- - Added the ability to customise loadout item names and descriptions. BE CAREFUL: disabling the item will delete its custom name and description!
- - Added the ability to wear ID cards, wallets (including lanyards), and PDAs over your suit by toggling it.
- - Gave job-restricted loadout items a small descriptor showing what jobs they can be spawned in.
- - Gave the locket an opened sprite.
- - Added ID card on-mob (when it's worn) icon variants for contractor ID cards and reworked the vanilla ones.
- - Made certain accessories have arguably more accurate drop sounds.
- - Made simple drop pouches colourable.
- - You no longer need a jumpsuit to wear things on the ID slot. They will still drop if you take your clothes off.
- - Fixed missing sprites for some medals and missing direction icons for Lucy stethoscope and bandolier.
-
-
- 17 October 2019
- Geeves updated:
-
- - Emergency shields meant to keep hull breaches contained, now prevent air from passing through them.
- - The mecha mounted sleeper now correctly injects reagents into the occupant.
- - Refitted voidsuits now correctly display their in-hand sprites.
-
- JohnWildkins updated:
-
- - Binoculars now correctly zoom out when the user moves.
-
-
- 16 October 2019
- Geeves updated:
-
- - Reinforced walls no longer generate extra rods out of the aether when deconstructed.
-
-
- 15 October 2019
- Alberyk updated:
-
- - Ghost roles will now respect alien whitelist restrictions.
-
- Furrycactus updated:
-
- - Put two hyposprays in the EMT/Paramedic quarters, one in each wall locker. Added three more hyposprays to the sublevel, enough for each MD slot. Stop fighting over them.
-
- JohnWildkins updated:
-
- - Photocopier no longer prints half the correct number of copies.
- - You can no longer infinitely tear-off copies of carbon copies. Carbon copies no longer have the remove-copy verb, either.
- - Copying paper bundles in the photocopier now prints them sequentially and adds them to the bundle.
- - Copying a paper bundle no longer creates a 'ghost' paper linked to the first page of the copied bundle.
- - You can once again write to normal sheets of paper in paper bundles.
- - Cooking appliances requiring pre-heat (ovens, fryers, etc.) now must actually be pre-heated before use.
- - Oven trays will no longer duplicate messages when inserted.
- - Oven/fryer temperature efficiency now correctly plays a role in time-to-cook.
- - Ovens and fryers now draw the correct amount of power, 6 KW and 12 KW respectively.
- - Upgrading an oven or fryer's scanner module will no longer increase time-to-heat.
- - Ovens should now reach minimum operating temperature in approx. 12 minutes, and fryers in around 10. Additionally, they will start at 40% effiency, rather than 0%.
- - Upgrading oven/fryer components is now much more effective.
- - Various minor changes and fixes to appliance behavior, removal of superfluous procs and vars
-
- ParadoxSpace updated:
-
- - Dionae heat resistance has been buffed.
- - Diona chirping emotes are now fixed and not double.
-
-
- 14 October 2019
- Geeves updated:
-
- - Removed Black K'ois as a possible K'ois mutation.
-
- JohnWildkins updated:
-
- - Fixed being unable to late-join as alt-title jobs if character age below requirement for main title
- - Fixed 'Your character too young!' warning if late-joining as alt-title younger than main
-
-
- 13 October 2019
- Alberyk. BRAINOS updated:
-
- - Added a new option for skrell in their xeno loadout.
-
- Geeves updated:
-
- - Fixes gamemodes not being selected.
-
-
- 12 October 2019
- Geeves updated:
-
- - Allows RIGs to splint fractured limbs whenever.
-
-
- 11 October 2019
- otatoh updated:
-
- - Fixes an oversight with pen attack to_chat.
-
-
- 10 October 2019
- Wowzewow updated:
-
- - You can take a pill from pillbottle by using it.
-
- aleksix updated:
-
- - Zeng-Hu xenobiologists now spawn with complete equipment.
-
-
- 09 October 2019
- Alberyk, Sleepywolf updated:
-
- - Added new character customization options for the diona species, such as body markings and some hair options.
-
- Karolis2011 updated:
-
- - Made character preview have white-ish background.
-
- MoondancerPony updated:
-
- - Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
- - The latejoin screen now shows what alt-title you have selected.
- - The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
- - Tidies up the job age requirement system.
-
- SonicGotNuked updated:
-
- - Traitor borgs now can toggle their overclock.
- - Readded the ancient Reset Identity Codes command
-
- aleksix updated:
-
- - Farmbot UI now properly shows pest eradication status
- - All-In-One Grinders won't show their UI to people outside their range after grinding
- - RnD console now properly disconnects from machines when it's destroyed/dismantled
-
-
- 08 October 2019
- Geeves updated:
-
- - The ninja's suit now comes with a powersink by default, have fun!
- - Removed powersink from infiltrator uplink.
-
- Geeves, code by BurgerBB updated:
-
- - Security and Heads of Staff are less likely to gain antag status (Range: 25-75%).
-
-
- 07 October 2019
- Scheveningen updated:
-
- - Almost all stun baton variants in the game have been rebalanced. It is no longer possible to one-shot stun someone with a baton in the face.
- - Almost all clothing items have had their electroshock resistance modified in some way or another. Unapologetic malf AI nerf, sorry.
-
-
- 06 October 2019
- MattAtlas updated:
-
- - You can no longer select jobs that your character is too young for.
-
-
- 05 October 2019
- Ferner updated:
-
- - Fixes the longstanding bug wherein newly built air alarms could not control anything in their area.
-
- Furrycactus updated:
-
- - Gave the Forensic Tech office a solid airlock instead of glass, so that the chromatic windows aren't redundant.
- - Medical staff actually have access to Medbay maintenance now.
-
- Geeves, code by WezYo updated:
-
- - Aiming at someone with a gun in point blank distance is now possible (as long as you're not on harm intent).
-
- Karolis2011 updated:
-
- - Added theme support to multiple UIs.
-
- MattAtlas updated:
-
- - Fixes a stunbaton log error.
-
- MattAtlas, AmoryBlaine updated:
-
- - Added a medical beret to the loadout for all medical jobs.
- - Added a xenobotanist uniform in the xenobotany lockers.
- - Resprited most science and medical uniforms. All the sprites are by AmouryBlaine.
-
- PoZe updated:
-
- - Fixed grammar in Malf IC guide.
- - Updated Malf IC guide with all abilites. Reformatted it to look better.
-
- Wowzewow updated:
-
- - You can finally move through medical laptops. They're no longer impenetrable, indestructable anchors.
- - Updates sprites of medical laptops and guest pass terminals.
-
-
- 04 October 2019
- Karolis2011 updated:
-
- - VueUI uis, like records, voting and others, now will update once again.
-
- Yonnimer updated:
-
- - Adds new citizen and religion choices for diona.
-
-
- 03 October 2019
- MoondancerPony updated:
-
- - Fixes wulumunshu overwriting Mindbreaker Toxin.
-
- aleksix updated:
-
- - Integrated Circuits memory and constant chips now have sprites
-
-
- 02 October 2019
- Ferner updated:
-
- - Re-added Seasonal Pumpkin Spice Latttes to the coffee vendors. Get them while they're in season!
- - Fixed coffee having no inhand icon.
-
- Geeves updated:
-
- - Paper printed at various sources have been given a minor colouration to denote their source or department.
-
- Karolis2011 updated:
-
- - Computers now support both UI systems.
- - Ported main computer screen to VueUI.
- - Ported computer configurator to VueUI.
- - Ported computer management to VueUI.
-
- skull132 updated:
-
- - 'energy field' type shields (regular hull shields) no longer block air.
-
-
- 01 October 2019
- Alberyk updated:
-
- - Rig slowdown is now tied to the module, instead of the chest piece.
-
- Fire and Glory updated:
-
- - Hammers both mundane and powered do 25 damage instead of 20 now.
- - Kneebreaker hammer now costs 5 TC instead of 7
-
- Geeves updated:
-
- - Announcements no longer falsely announce gravity loss. (sensor buffs!!!)
-
- SonicGotNuked updated:
-
- - Readded a nerfed version of the shocker circuit. Now it's made from space China.
-
- aleksix updated:
-
- - Flower crowns can now be made from non-vendor seeds
- - Integrated Circuits text pad, number pad and color pad now properly receive input
-
-
- 30 September 2019
- Furrycactus updated:
-
- - Fixed the Mining APC's direction issue.
-
-
- 29 September 2019
- Alberky updated:
-
- - Vaurca phoron tanks will now only leak when damaged.
- - Ta consulars can no longer issue orders over hivenet in any way besides actually saying them.
-
- Furrycactus updated:
-
- - Put two crematoriums on the Research sublevel, just off the firing range. Use to dispose of dead monkeys without having to toss them in the trash, or to dispose of other hazardous resourse materials or waste.
- - Increased the capacity of the Mining Refinery's APC to try and combat the airlock running out of power.
-
- Geeves updated:
-
- - Examining a cryopod now tells you who the occupant is.
- - Made it so that unbraced drills wouldn't explode if you activated them.
- - Tcomms scripts should no longer break emoting over radio.
-
- Geeves, porting from Bay updated:
-
- - Improved partial understanding of language a little. The ends of words should no longer get cut off.
-
-
- 28 September 2019
- Geeves updated:
-
- - Adds the following to Autolathes: Autoinjector (Medical), Autoinhaler (Medical)
-
- Karolis2011 updated:
-
- - Added main ui (skin) dark version that can be changed in global preferences.
-
-
- 26 September 2019
- Ferner updated:
-
- - Made it so clicking a surgery tray opens its inventory, use click/drag instead to pick the tray up.
-
- Geeves updated:
-
- - Emergency Shield Generators now work again.
-
-
- 25 September 2019
- Alberyk updated:
-
- - The cloning computer now requires proper access before being accessed.
-
-
- 24 September 2019
- Ferner updated:
-
- - Fixed missing impact wrench sprites, fixed rfd-s not working for stationbounds, fixed pixel-precision when placing material sheets on tables.
-
- Geeves updated:
-
- - Removes the IE Shocker. Give 'em an inch and they take a mile.
-
- Scheveningen updated:
-
- - Force gloves will no longer amplify their damage to melee weapons.
- - Force gloves have their TC cost reduced to compensate.
-
-
- 23 September 2019
- Ferner updated:
-
- - The IAC Vest can now store things like other vests.
-
- Geeves updated:
-
- - Made cable coil easier to click.
- - Changed the regular helmet in the Head of Security's locker into a proper HoS Helmet.
- - Added oxygen tank to the HoS locker.
- - The gnome is still on the run.
-
- Karolis2011 updated:
-
- - HTML themes now apply to changelog, rules, character setup and new player screen.
- - Adds back ability to view virus records.
-
- Lady fowl updated:
-
- - Removes the chameleon kit from the protolathe.
-
- Mwahahahaha updated:
-
- - Re-adds the Roll the Dice verb to the OOC tab, originally added by Berkbuzcu.
-
- Wowzewow updated:
-
- - The RCD, the RSF, and the RRF have been rebranded into classes of a catch-all Rapid Fabrication Device.
- - RFDs also have nicer sprites.
- - You can make crossbows with RFDs too.
-
-
- 22 September 2019
- Alberyk updated:
-
- - Fixed ballistic gauntlets spawning at cargo.
-
- Ferner updated:
-
- - Returns the surgery trays to Exodus.
- - Makes the Exodus engine vent stop opening on its own, for real this time.
- - Surgeons will no longer mistake their tools for donuts.
-
- Geeves updated:
-
- - The ninja uplink now gives proper access to the infiltrator store.
- - The powersink now drains more power.
- - The cooldown for the emergency power generator has been reduced to 2 minutes from 5.
- - The power generator now generates 3500 units of power.
-
- Wowzewow updated:
-
- - New and improved sprite for surgical tray.
- - Tweaks the crutch, maps ham, and medical gown item sprites to look nicer.
-
-
- 21 September 2019
- Ferner updated:
-
- - Fixed some energy melee weapons being unable to be picked up after they've been dropped, e.g. e-axe, e-glaive and power swords.
- - Fixed engine blast doors opening during power failures, added a request console to the rep office, added chem heaters to the chem labs, misc fixes.
-
- Karolis2011 updated:
-
- - Now APCs look decently on cameras.
-
- MoondancerPony updated:
-
- - Fixes service module cyborgs dispensing drinks at the wrong temperature.
- - Reagents that should be at room temperature will no longer be described as lukewarm.
-
- Mwahahahaha updated:
-
- - Added the ability for Baseline Frames to change screens on the go (Change IC Screen verb in IC tab).
- - Re-added the ability for Shell Frames to run self-diagnostics! (my bad)
-
- Skull132 updated:
-
- - The gatling laser no longer gets stuck in a state of locked up when you move while charging it.
-
-
- 20 September 2019
- Alberyk, Kyres1 updated:
-
- - Some space ruins might have extra challenges now.
-
- Ferner updated:
-
- - Fixed some spots on the rooftop solars that had the wrong area. Fixed some oddly described buttons. Removed the captain's office coffee vendor. Removed some unnecessary extra stamps from the representative's office.
- - Adds a merchant dock to exodus and a journalist office, plus a bunch of misc fixes.
-
- Furrycactus updated:
-
- - Reworked the Exodus map so that it's a little bit more in line with recent developments. Way too many changes to list here.
-
- Karolis2011 updated:
-
- - Added custom announcement with custom sound tool for more immersive events.
-
-
- 19 September 2019
- Ferner updated:
-
- - Old machine frames are now properly deconstructable.
-
- Geeves updated:
-
- - IPCs now have kicks and stomps.
- - Shells can now bite.
-
- Geeves, with some code by BurgerBB updated:
-
- - Added a ninja frequency to radios which ninjas spawn with to collaborate.
- - Two ninjas now spawn instead of just one.
- - Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
- - The ninja suit now has new lights, and its shoes are now magboots.
- - Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
- - Gave the ninja teleporter a 5 second cooldown between uses.
- - Added new advanced combat belt, can hold various gear that a ninja would usually come across.
- - Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
- - Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
- - Gave the ninja a new uniform + gloves.
- - EMERGENCY power generator now generates 2500 units of power, with a cooldown of five minutes.
- - Gnomes still evading capture. Report any occurences of gnomes and gnome activity to Aurora authorities.
-
- Lady Fowl updated:
-
- - Fixes scientist shoes for real this time.
-
- MattAtlas updated:
-
- - You will no longer see the station species' death message if you're more than two tiles away from them. Check their pulse or make sure they stop gasping if you're too far away.
-
-
- 18 September 2019
- Alberyk updated:
-
- - Fixed the idris uniforms being invisible when worn.
-
- Lady Fowl updated:
-
- - KA Blasts no longer blow up welder tanks.
- - Science shoe sprites are visible now.
- - IPC'S can no longer be silenced or gasp when choking.
- - Fixing concussions now removes slurring and confusion.
- - Burning paper no longer burns you're eyes with a welding tool.
- - Fix's machine deconstruction bug.
-
-
- 17 September 2019
- Alberyk, BRAINOS updated:
-
- - Added new options to the skrell loadout.
- - Added new skrell body markings.
- - Added new skrell related drinks.
-
- Alberyk, Kyres1 updated:
-
- - Added an unique sidearm to the PRA consular officer.
-
-
- 16 September 2019
- Alberyk updated:
-
- - Fixed scientist shoes having no icon.
- - Fixed kinetic accelerators having firing pins.
-
- ParadoxSpace updated:
-
- - Fixes a handful of Necropolis oriented bugs; the research uniform alt and jobs spawning with outfits.
-
-
- 15 September 2019
- Geeves updated:
-
- - Made pAI move a little slower. Should be easier to catch and destroy if they're being annoying.
- - Made pAI doorjacks open bolted airlocks, provided the bolt wire isn't cut.
- - pAI can no longer uncuff people.
-
- ParadoxSpace & AmoryBlaine updated:
-
- - Adds the alt Necropolis research uniform to the loadout. My bad.
- - Refactors the Necropolis security uniform just a little bit.
- - Fixes being unable to select the alt Zeng-Hu uniform and the Idris service uniform having no sprite, as well as various other small fixes.
- - Fixes Bedhead 5 to properly come up all the way.
-
-
- 14 September 2019
- Alberyk updated:
-
- - Fixed the impact wrench having no sprite.
-
- MattAtlas updated:
-
- - Eridani paramedics now have a special uniform.
- - Zeng-Hu consulars now have a special uniform.
- - Idris service contractors now have a new uniform.
- - Added contractor berets and other gear to the new Factions tab. You can't take these if you don't have the appropriate faction selected.
-
-
- 13 September 2019
- Alberyk, Kyres1 updated:
-
- - Added the ballistic gauntlet to the uplink.
-
- Ferner updated:
-
- - Janitor carts can now be pushed like wheelchairs via Ctrl Click.
-
- MattAtlas updated:
-
- - Ballistic projectiles are now twice as fast.
- - Ballistic projectiles now have a new sprite.
- - You can no longer wirelessly close lockers.
-
-
- 12 September 2019
- Alberyk, Jamchop23334 updated:
-
- - Added tajaran, unathi and skrell zombies.
-
- Ferner updated:
-
- - Changed the icon states of some mapped in machine blueprints.
- - Moved a light fixture and camera in hydroponics that were blocking the status readouts on a couple of trays.
-
-
- 10 September 2019
- Drago updated:
-
- - Makes a plethora of machines buildable.
- - Add's Pigs and animal breeding.
- - Ports life support system from old code.
- - Ports the impact wrench from TG.
- - Ports jaws of life from TG.
- - Adds the toolspeed and usesound vars.
-
- Goret updated:
-
- - Death alarm kit removed from medical. People can now die again without anyone hearing about it.
-
- Naelynn updated:
-
- - Reduced bloat in inventories of some merchants
- - Removed economy breaking tritium/osmium bars
- - Gave ability to buy things from merchant to more traders
-
-
- 09 September 2019
- Ferner updated:
-
- - Fixed trays spilling their contents even when being put down on a table carefully.
-
- MattAtlas updated:
-
- - Fixed the rat spawner description, added a period to the pointing action.
-
- ben10083 updated:
-
- - To reduce the number of fatalities and workplace incidents relating to Heads of Security, the HoS shall now be given a helmet and magboots.
-
-
- 08 September 2019
- Arrow768 updated:
-
- - Removes the option to join as random job.
-
- Ferner updated:
-
- - Increased the storage capacity of medical's sharp disposal boxes and they're also no longer foldable.
- - Added pixel precision when placing most items on tables/racks, like with food/drinks. Ported from Bay.
- - Adjusted the center of mass on some items to make them easier to place down, thrown items now get a randomized pixel placement.
- - Fixed the tcomms on Exodus.
-
- Geeves updated:
-
- - Throwing items now decloak ninjas.
-
- Goret updated:
-
- - Surgery holosigns aren't buggy anymore.
- - Added surgery holosigns on both OR doors. Buttons are available inside, next to the sinks.
-
- Karolis2011 updated:
-
- - Fixed player panel breaking on cult.
-
- Mwahahahaha updated:
-
- - Added hair tying for shells too.
- - Added the ability to swap the wrist you wear your watch on (you can now wear it on your left wrist).
-
-
- 07 September 2019
- Arrow768 updated:
-
- - Announcemnts (except alert level changes) are only visible on station levels.
-
- MattAtlas updated:
-
- - Added a surgery tray to medical ORs and robotics. Sprite credit goes to NewOriginalSchwann.
- - You can now extract shrapnel from someone or yourself with a material knife. It's painful, though! Use the extract shrapnel verb in the Object tab, or extract-shrapnel.
- - Clicking on humans with a cable coil will now stitch their bleeding wounds. Only works if said wounds are bleeding and if they're cuts.
-
- PoZe updated:
-
- - Detached nymphs now sync their languages with gestalt during detaching.
-
-
- 06 September 2019
- Alberyk, Unclejo updated:
-
- - Added crutches to medical.
-
- AmoryBlaine, Ferner updated:
-
- - Fixed some minor sprite issues with the riot helmet, black boots, leg guards and tac-mask.
-
- MattAtlas updated:
-
- - You can now alt click lockers to lock them.
-
- Wowzewow updated:
-
- - Increases the size of the mop bucket by 3x, and makes mop mop faster, like, 1.5x faster.
- - Buffs the janibelt ( You can finally put gloves, rags and radios in them! )
- - Cooler rag sprites, and some tweaks to other sprites.
- - New bluespace trashbag and advanced mop, available in the protolathe.
- - Adds special janitor rags to their lockers.
-
-
- 05 September 2019
- Geeves updated:
-
- - Removed the Plasma Cutter on e-magged drones.
-
- Karolis2011 updated:
-
- - Added keypad magnetic lock that is locked using passcode, instead of ID access.
-
-
- 04 September 2019
- MattAtlas updated:
-
- - Intense pain messages should now be bigger.
- - Re-worded some pain messages and added some others.
-
-
- 03 September 2019
- Alberyk updated:
-
- - Fixed hydro belts starting full when created by biogenerators.
- - Fixed drugs' emotes no working properly.
-
-
- 01 September 2019
- Alberyk updated:
-
- - Added more tajaran related options to the loadout.
- - Removed siik'tau.
-
- Mwahahahaha updated:
-
- - Added 108 hairstyles and 12 facial hairstyles for Humans/Shells, 3 hairstyles for Vox, 3 variant hairstyles and 4 variant facial hairstyles for Unathi, 1 facial hairstyle for Tajara, 3 screens for Baseline IPCs; from Polaris, BS12, Para, tg, and including a small few from yours truly.
- - Renamed hairstyles so that they may hopefully be more convenient to find on a hairstyle list -- be sure to check your character setup in case you're bald!
- - Rewrote the hair tugging messages so that they may show up in lower case.
- - Fixed hair name values and lengths so that they may appear on the Character Setup and Hair Tie lists, with 6 hairstyles being readded.
- - For the next gen devs: rearranged the code and icon_states in the sprite_accessories and appropriate hair.dmi files so that they are mostly in alphabetical order and correspond to each other's positions.
-
-
- 31 August 2019
- Geeves updated:
-
- - It is no longer possible to choke out a species that doesn't breathe, popping their lung. Nor does sleeping carp knock their air out anymore.
- - Fixed text error when you get hit in the teabag, in the crown jewels, in the future bloodline.
-
- MoondancerPony updated:
-
- - Fixes a myriad of circuit-related bugs.
-
-
- 30 August 2019
- CodePanter updated:
-
- - Fixed inconsistent 'Request Console' names and changed them to 'Requests Console'.
- - Renamed three improperly named Requests Consoles.
- - Set more appropriate Department Types for four Requests Consoles.
-
- Naelynn updated:
-
- - Removed boxes from ai trader due to improper cost.
-
- Skull132 updated:
-
- - Shrapnel no longer causes direct damage. Instead, it causes HALLOSS.
-
-
- 28 August 2019
- Alberyk updated:
-
- - Using your adrenal management system as aut'akh should no longer deal toxin damage.
-
-
- 27 August 2019
- Alberyk updated:
-
- - Removed the synthetic intelligence movement armband.
-
- Karolis2011 updated:
-
- - Voting window will show things correctly.
-
-
- 26 August 2019
- Geeves updated:
-
- - Adjusts the size of the EFTPOS scanner to be more sensible. Fits in pockets now.
-
-
- 25 August 2019
- MoondancerPony updated:
-
- - Ports a bunch of circuits from Polaris.
- - Energy siphons can now restore nutrients/energy to the host at a reduced efficiency.
-
- Mwahahahaha updated:
-
- - Added 6 new IPC screens made by NiennaB (eye, heartrate, static2, static3, cancel, testcard).
- - Ported 8 new IPC screens from Polaris (blank, scroll, console, RGB, GoL glider, rainbow, smiley, database).
-
- VTCobaltblood updated:
-
- - Research's biohazard shutter now properly shields Research from the world, and the world from Research. Robotics not included.
- - Added apple juice.
- - The solution no longer bubbles when you add milk to coffee.
-
-
- 24 August 2019
- CodePanter updated:
-
- - Fixed Vaurca Consular Officers not getting their mission fax.
-
- Ferner updated:
-
- - Remapped the representative office fully and the kitchen partially, as well as some parts of maintenance.
- - Tweaked the elevator maintenance area, added a recharger to cargo, widened the mining airlock, replaced a couple cigarette vendors on the main floor with coffee vendors, removed some leftover cameras from the construction level, removed some duplicate light switches and added a chest drawer to the bar backroom as well as turning the bar back into steel.
-
- Wowzewow updated:
-
- - Resprites bibles, some melee weapons and shields.
-
-
- 22 August 2019
- Ferner updated:
-
- - Barricades now have a noise and shake when you attack them.
- - Disabled drop sounds for pets.
-
- ParadoxSpace updated:
-
- - Adds complete colorblindness to the disabilities menu.
-
-
- 20 August 2019
- Ferner updated:
-
- - Fixed a wrongly placed turf on one of the derelicts that lead to travis errors.
-
-
- 19 August 2019
- Alberyk updated:
-
- - Black K'ois brain damage now has a limit.
- - Black k'ois plants have their proper name now.
-
- PoZe updated:
-
- - Traps have been refectored code-wise to work like chairs/beds. Hence eliminating craptons of bugs.
- - Fixed spelling in messages from traps.
-
- VTCobaltblood updated:
-
- - Buttons now leave a visible message in chat when pressed.
-
-
- 18 August 2019
- CodePanter updated:
-
- - Fixed typos and grammar in the NTSL2+ For Dummies book.
- - Fixed the four lethal turrets in telecoms not being controlled by their turret controller.
-
- Mwahahahaha updated:
-
- - Adds hair tying from BS12. Humans only for now :crying_cat_face:
- - Adds the ability to toggle shoe icon layer so that it can go under your interior clothing (jumpsuit).
-
-
- 17 August 2019
- Alberyk updated:
-
- - Vaurca can now select Jargon Federation citizenship.
-
- Arrow768 updated:
-
- - The ghostspawner asks what species is wanted, if multiple species are possible for a spawnpoint.
- - Changes the RCD to only work on station levels.
-
- ParadoxSpace updated:
-
- - The security cyborg module has been removed.
- - Combat and Syndicate modules now have handcuffs, for non-lethal capturing.
-
- Skull132 updated:
-
- - Fixes the breeder vaurca having to ask for hot pink colours from admins.
-
-
- 16 August 2019
- Geeves updated:
-
- - Livers can withstand slightly more toxin before getting damaged. Vaurca and Vox livers are much more robust, and will not perish when switching masks.
-
- PoZe updated:
-
- - Changes malf gravity malfunction ability to only work for a specific area in which AI eye is looking at.
- - The gravity malfunction malf ability now counts for people who have magboots on and will not affect them.
- - AI core no longer falls if it is anchored. Meaning it won't get damage from its own malf gravity ability.
- - Updated Malf manual to include new abilities and some old one too.
-
- Skull132 updated:
-
- - Random staff will no longer see Discord-PMs. Only R_MOD and R_ADMIN staff will.
- - Remote TGS restart command implemented.
- - Remote announce formatting changed to match the real announce.
-
- VTCobaltblood updated:
-
- - Added a few pod survivor loadouts.
-
- VTCobaltblood, Alberyk, Bygonehero updated:
-
- - Adjusted Sol Alliance representative missions, and starting item, to better suit new citizenship lore.
- - Changed Tau Ceti visas, and objectives related to them, to TCFL recruitment papers.
- - Added a system that expands upon citizenship and religion choices on the character creation setup.
-
-
- 15 August 2019
- Sue updated:
-
- - Remapped the forensics office and autopsy lab.
-
-
- 13 August 2019
- Arrow768 updated:
-
- - Changes the gear of some ghost-spawners.
- - Displays the species a player will be spawned in as, when they select a name.
- - Automatically removes the prefix/suffix from the name if someone accidently enters it at a ghost-spawner prompt.
-
- Furrycactus updated:
-
- - Added several more light switches around the station.
- - Removed security cameras from construction level again.
- - Added a radiation suit locker to the Research department in Telescience.
- - Solar arrays were made more compact so that they're faster to set up and use less cable. Extra cable coil added to the roof solar array.
- - Solar SMES units have a slightly higher input and output capacity at roundstart.
-
- VTCobaltblood updated:
-
- - Central Commands actually tells you what gun values it wants, not what it compares against.
- - Central Command no longer wants impossible guns.
-
-
- 11 August 2019
- Arrow768 updated:
-
- - Unlimited ghostspawners no longer disable themselfs after the first spawn.
- - Removed the respawn delay from visitor/pod survivors.
- - Fixes the gear of various ghostroles.
- - Fixes the pause/resume message of the ccia recorder being inverted.
-
- VTCobaltblood updated:
-
- - Removed positronic brains from the protolathe designs list.
- - Gave Robotics some more posibrains.
-
-
- 10 August 2019
- Alberyk, Kyres1 updated:
-
- - Replaces three space ruins with a single bigger one, the scrapheap.
-
-
- 09 August 2019
- Alberyk updated:
-
- - Fixed hungry and thirsty movement calculations not working correctly with some species.
-
-
- 08 August 2019
- MattAtlas updated:
-
- - Lowered the volume of all arcade machine sounds.
- - Removed the PDA ID extraction sound.
-
- VTCobaltblood updated:
-
- - Replaced one of the tables in Robotics manufacturing with a RIG module press.
-
-
- 07 August 2019
- Arrow768 updated:
-
- - Head of Staff access has been removed from representatives. They can still get to their office and access the records.
-
- Lady Fowl updated:
-
- - Added support for multiple synthetic sprites, aswell as custom pai's and holograms.
-
- PoZe updated:
-
- - A.L.I.C.E. has been replaced by Bubble.
-
-
- 06 August 2019
- Arrow768 updated:
-
- - Fixes a few oversights in the protection of admin-areas on the odin.
-
-
- 05 August 2019
- MoondancerPony updated:
-
- - Added more punctuation to autopunctuation.
-
-
- 04 August 2019
- Karolis2011 updated:
-
- - Added new player panel to make player management easier.
-
- Naelynn updated:
-
- - Adjusted merchant economy. Traders also start with larger inventory
- - Less list bloat - multiple traders reclassified as stations - should make getting high-demand stuff easier.
- - Adjusted inventory of multiple traders (Food, robot, ai, electronics, vox, mining, blob)
- - Added options to sell certain items to food and mining merchants.
- - Deleted machine ai beacons selling plushies for no reason. Deleted Wizard merchant.
- - Added bulk-buy [boxes] to ai traders
- - Fixed a few grammatical errors and inconsistensies
- - Added a completely new trader - Cyndie Kate is willing to trade you highly illegal and dangerous items
-
- Skull132 by advice of Lohikar updated:
-
- - Shadows in open spaces were supposedly twice as dark as they should be.
-
- VTCobaltblood updated:
-
- - Removed Idris Battle Chef Detectives.
-
-
- 03 August 2019
- PoZe updated:
-
- - Detached nymph now switches back to gestalt automatically upon death.
-
- Skull132 updated:
-
- - Fixes the integrted circuits printer not being able to print specific components. Sorry it took so long, gents.
-
- VTCobaltblood updated:
-
- - Tajara are now allowed to be Hephaestus contractors.
- - Zeng-Hu contractors are now allowed to be Roboticists and Xenobiologists. Idris and Hephaestus contractors are now allowed to be Quartermasters. Idris contractors are allowed to be Detectives, and Necropolis ones can be Forensic Technicians.
- - Contractor alt-titles now properly spawn in uniforms.
-
-
- 02 August 2019
- Geeves updated:
-
- - The liver now slowly heals toxin damage, and will take damage if the toxins it filters is of a substantial amount.
-
- Skull132 updated:
-
- - Enabled the restriction of ghosts' ability to speak in LOOC via config.
-
-
- 01 August 2019
- Arrow768 updated:
-
- - Overhauls response team stats collection.
-
-
- 31 July 2019
- ParadoxSpace updated:
-
- - Allows IPCs to be Eridani PMCs. IPCs in question must be owned, not free.
-
-
- 30 July 2019
- Lady Fowl updated:
-
- - Added a prompt to welder bombing, to prevent accidental bombs.
-
-
- 29 July 2019
- PoZe updated:
-
- - Fall damaged was nerfed: from base 60 to base 40. You no longer take remaining damage to the chest if you took limb damage. Priority of limbs damage was also changed, now it is Legs > arms > head.
- - Added new Malf ability to malfunction gravity generator. Ability makes station loose gravity for 3 seconds and push everyone to the groun as if they fell on Z level.
-
-
- 28 July 2019
- Geeves updated:
-
- - Added a class E Kinetic Accelerator to the mining secure lockers.
-
-
- 27 July 2019
- Geeves updated:
-
- - Added a deployable hoist kit and deployable ladder to the mining vendor. 200 points each.
- - Removed cash and lottery tickets from the mining vendor.
-
- Karolis2011 updated:
-
- - Refactored record code in to record subsystem.
- - Added new record consoles for new record code.
-
- ParadoxSpace updated:
-
- - Fixes the cooldown on the Skrell psychic pinging ability. Sorry about that.
-
- ParadoxSpace & MoondancerPony updated:
-
- - Skrell and Armalis can now ping for living organisms near their location.
- - Vaurca can no longer be affected by telepathy.
-
-
- 26 July 2019
- MoondancerPony updated:
-
- - Makes it so that you can create a makeshift chemistry workstation allowing for crushing, chopping, and heating reagents. You can add an analyser to it to view the temperature of the reagents.
- - Adds a distillery to turn booze into pure(r) ethanol/butanol and a little bit of water.
- - Adds lean, made from cough syrup, sugar, and space-up. Adds krok juice, made from iron and orange juice. Adds several other drugs coded by BurgerBB in a previous closed PR.
- - Adds cough syrup which prevents coughing from viruses (and spreading viruses via coughing) when in your system.
- - Adds recipes for aforementioned drugs, some using cough syrup.
- - Adds the ability to stop wounds from bleeding using rags.
- - Rags can now be cut from cloth sheets using any sharp object.
- - Rags soaked in reagents will transfer 75% of their reagents as touching and 25% in blood.
- - Alcohol gives pain messages if it's in your blood. This only happens if injected or if it goes through wounds.
- - Certain reagents, like any kind of alcohol, space cleaner, sterilizine, honey, and to a very, VERY small extent water, will disinfect wounds when used on rags.
- - Deflated lungs can be treated, in an emergency, by clicking someone with a syringe with the chest targeted and grab intent enabled. Doing so again will damage the lungs and reverse the treatment.
- - An empty keg has been added to maintenance.
- - Mixing bowls can be printed from the autolathe.
- - Spaceacillin has been refactored into several new chemicals. Cough syrup, allergy medicine, antivirals, antibiotics, and paracetamol can do the exact same spaceacillin once could.
- - Antibiotics (thetamycin) are now available for bacterial infections. They have a small chance of causing side effects such as nausea and vomiting.
- - Antivirals (deltamivir) have replaced spaceacillin and do mostly the same thing, save for bacterial wound infections. They have a small chance of causing side effects such as fever, muscle pain, and fatigue.
- - Cough syrup, allergy medication, paracetamol, and medicine cups are now available in NanoMed vendors.
- - Some drinks now heal damage as they did before, though at reduced levels.
- - Paracetamol now reduces fevers.
- - Medical's supplies have been reduced to a less-excessive level, making chemists less redundant.
- - Syringes now begin capped. After use, syringes get dirty and can also transfer viruses between successive uses (on humans); it's recommended to throw them away in the new sharps bins. If they are only used to transfer reagents, they can be used indefinitely. Ported from Virgo.
- - Medical, Virology, and Xenobiology all have sharps bins for disposal of biohazardous glassware.
- - There are now three hyposprays in the Medical sublevel, which are equivalent to syringes prior to this update. They take the same amount of time to inject, and have a capacity of 15 units, but are reusable.
- - Accidentally refactored (almost) all storage items to use the starts_with var instead of overriding fill(). This should make it a lot less complicated to add new storage boxes.
- - Modifies sprites for syringes, done by Geeves.
- - Adds medicine cups to take medicine by mouth in a dignified manner.
- - Changes the glycerol recipe. One unit of triglycerides (can be obtained from meat) and two units of any pure alcohol will produce three units of glycerol and two units of acetone. Sulfuric acid is required as a catalyst.
- - Adds a recipe for glucose. Nutriment can be catalysed into glucose by adding sulfuric acid.
- - Rats and other simplemobs can now only chew empty boxes or boxes with food in them.
-
- PoZe updated:
-
- - Detached nymph now get all the verbs as regular nymphs.
- - Added new verb to Diona Gestalt that allows to pause any regeneration.
-
-
- 25 July 2019
- Arrow768 updated:
-
- - Fixes miners being unable to spawn with aviator-mesons.
- - Fixes Heph-miners spawning with the wrong id card and jumpsuit.
-
- Skull132 updated:
-
- - Modified the way the cell charge anomaly works. It no longer uses absurd ranges to charge stuff.
- - ZAS might be a tick slower at kicking objects around for large zones. On the flip side, it shouldn't lag the server as consistently anymore.
- - VV might take a bit to generate the VV screen for large entries.
-
-
- 24 July 2019
- Alberyk updated:
-
- - Removed playable xenomorphs.
- - Replaced the IAA job with the Representative job.
-
- Alberyk, Kyres1, AmoryBlaine updated:
-
- - Replaces a couple of gun sprites that were references to real life guns, with more futuristic versions.
- - Being hit by a bolter projectile will now produce an animation.
-
- Arrow768 updated:
-
- - Small mobs can now bite into powerwires.
- - Pumps and other atmos machines that contain pumps now interact with small mobs.
- - Airlocks now close on small mobs.
-
- PoZe updated:
-
- - Price of mining RIG is increased to 1000 points and amount of supply is reduced to 2 for mining vending machine.
- - Diona limb regeneration is now progress based instead of a 10 minute timer. Light contributes low amount to progress, biomass(nutrition) contributes medium amount. Radiation contributes big amount. In comparison Diona will regenerate within 10 minutes with just light and having no biomass stored beforehand. Diona who has decent amount of biomass stored will regenerate within 5 minutes. Consuming food like cow while regenerating will take 2 minutes to regenerate limb. Diona who is in light, has biomass stored and has radiation emitting at it will take 1-1.5 minutes to regenerate limb.
- - Status panel now shows stats for Diona like how much biomass, and energy are stored out of maximum. And regeneration process of a limb.
-
- Scheveningen updated:
-
- - Fixes an issue with Fade variant hairstyles not appearing correctly in character set-up to be chosen. Thank ya, thank ya very much.
-
- Skull132 updated:
-
- - All factions now have a unique ID card.
- - Added the independent faction. At the moment, NT still retains access to the Freelance Journalist job, because the job's system is literal ass and I need to wait for another PR before redoing it.
- - Tweaked the faction selection menu. It now links to the wiki and all.
- - Removed faction specific gear, since it's already present in the job system.
-
-
- 23 July 2019
- Geeves updated:
-
- - Raised the chance that a ling's shield will block an attack.
-
- PoZe updated:
-
- - Added new paper logos for: [logo_nt] - Regular NT logo, [logo_nt_small] - Small size NT logo, [log_zh] - Zeng-Hu, [logo_idris] - Idris, [logo_eridani] - Eridani, [logo_necro] - Necropolis, [logo_hp] - Hephaestus Industries, [logo_be] - Beisel.
-
-
- 21 July 2019
- Alberyk updated:
-
- - Disabled ert during revolution rounds.
-
- MattAtlas updated:
-
- - All wieldable weapons are now wielded via the Wield Firearm verb, or wield-firearm if you have a macro instead of wield-rifle and wield-shotgun. Update your macros!
-
- ParadoxSpace updated:
-
- - Adds a handful of clothing to the Vaurca.
- - The Shaper helmet now has proper body parts covered.
-
- Skull132 updated:
-
- - Removed the ability to join as any job despite faction restrictions when using the mid-round join menu.
-
-
- 18 July 2019
- PoZe updated:
-
- - Shake camera now works.
- - Diona Gestalt no longer has stump left after it has regenerated lost limb.
- - Diona nymph can now be attacked by any weapons.
- - Detached limb nymph now gets all verbs of regular nymph, and no longer ignores damage.
- - Detached nymph that merges back together now moves inside of Gestalt, thus preventing Gestalt from regenerating another nymph and wasting energy.
-
-
- 17 July 2019
- Alberyk updated:
-
- - Removed the standard cyborg module.
-
- Arrow768 updated:
-
- - Changes the CCIA recorder to persist logs to the database.
-
- ParadoxSpace updated:
-
- - Rats now properly splat if killed by a cat/snare.
-
-
- 16 July 2019
- Arrow768 updated:
-
- - Fixes the blob no longer expanding onto asteroid turfs.
- - The blob can now expand through rock.
-
-
- 15 July 2019
- Alberyk updated:
-
- - Fixed the Aut'akh drill having no icon sprite.
- - Fixed telescience portals causing limb damage.
- - Fixed adminhealing turning people's eyes black.
-
- Kaedwuff updated:
-
- - Constructable weapons such as spears and halberds have had their damage multiplier values severely nerfed. Their damage values are now more in line with the rest of the weapons in the game.
- - Gold and uranium is now much softer than they used to be, making it worthless for stabbing, but much heavier and thus strong as the material for a thrown weapon.
-
- PoZe updated:
-
- - Diona no longer keeps growing nymphs inside past the defined limit.
- - Diona now regenerates full limb like arm + hand, leg + foot. Since they are of one nymph.
-
- Skull132 updated:
-
- - Deleted the old faction system. As a result, all player factions choices are reset.
- - Added a new faction system, accessible under the Occupation dialog. Factions now affect what jobs you can choose, and what uniforms you spawn with.
-
-
- 14 July 2019
- Arrow768 updated:
-
- - You can no longery defy the laws of physics by climbing up through solid floors with the use of a ladder
- - You will no longer spawn with a backpack if you have "nothing" selected in your loadout.
- - You no longer have to reload your char slot if you spawn in with species restricted gear.
-
-
- 13 July 2019
- Arrow768 updated:
-
- - Removes borg ckeys aswell.
-
- Furrycactus updated:
-
- - Added the missing lights on the engineering sublevel, and changed some of the ones that always spawn broken.
- - Fixed the missing riot shields from the Armoury.
-
- MoondancerPony updated:
-
- - Adds a method of randomly spawning lore-related notes.
- - Text files on computers can now have paper formatting.
- - There is limited support for images in some papers, specifically randomly-spawned notes.
-
- ParadoxSpace updated:
-
- - pAIs now have rat and cat sound emotes available.
- - The pAI mouse is now a pAI rat.
- - pAI monkeys can now actually rest.
-
- PoZe updated:
-
- - Diona Gestalt can now detach limbs into a nymph and use it for scouting or whaterver they want. Detaching makes gestalt loose that specific limb. Both Gestalt and nymph get special ability to switch between bodies while detached. Nymph can merge back into gestalt and replace lost limb right away or if limb already regenerated by itself, it will replenish energy and nutrition spent on detaching nymph.
-
- Skull132 updated:
-
- - Walls now block sound properly!
-
-
- 12 July 2019
- Arrow768 updated:
-
- - Ghost are no longer able to freely move around on the derelict. They can follow human mobs on the drelict tough.
-
- Ben10083 updated:
-
- - After some unforseen delays in delivery and manufacturing, a replacement Ian has been stationed on the Aurora.
- - Removed corgi meat from list of Cargo bounties.
-
- PoZe updated:
-
- - Fixed hostile mobs trajectory check. Allowing them to shoot mechs, shields, mobs, etc.
- - Mechs no longer display message about armour delfecting trajectory test projectiles which have no damage.
-
-
- 11 July 2019
- Ferner updated:
-
- - Added an appropriate drop sound for basketballs.
- - Changed the drop sound of beach balls to fit better.
-
-
- 10 July 2019
- Ferner updated:
-
- - Fixed a spot in research maintenance that had the wrongly designated area, which lead to a hole in the ceiling being created on occasion.
-
- Geeves updated:
-
- - Suit sensors now get jammed by radio jammers.
-
-
- 09 July 2019
- Alberyk updated:
-
- - Fixed explosions not affecting the z-level below.
-
- Lady Fowl updated:
-
- - Removed diapers from monkeys.
-
- PoZe updated:
-
- - Fixes animals not making sounds because of runtime.
- - Turrets now use best accuracy value between projectile or gun but is 25% more accurate than person would use the gun.
- - Turrets now have deploy, retract and rotate sound effects.
-
-
- 08 July 2019
- Alberyk updated:
-
- - Fixed the zweihander having unlimited range when attacking after being unwielded.
-
- Arrow768 updated:
-
- - The emergency shuttle will now force its launch if it is delayed for too long.
- - The crew transfer shuttle can not be delayed anymore.
-
- Furrycactus updated:
-
- - Ported new sprites for gas canisters from Baystation. Full credit goes to original artist, Montykore.
- - Tidied up some pipes and wires around the station, added disposals to some more places lacking them.
- - Added a backup SMES to the engineering sublevel, can be charged over the shift like a backup battery.
- - Engineering sublevel now has a proper hallway, instead of a weird maintenance section just outside the elevator.
-
- Geeves updated:
-
- - Made tablets keep their colour after being made. Rejoice.
-
- PoZe updated:
-
- - Added sounds for: cat, dog, corgi, bats, cow, goat, chicken, chick, spider, parrot, bees.
-
-
- 07 July 2019
- Arrow768 updated:
-
- - Re-Enabled ERT on Rev because the previous PR created a announcement a few minutes into the Round that ERT is disabled, making it easy to metagame.
- - Aciding walls no longer removes the floor below the wall aswell.
-
- Kaedwuff updated:
-
- - Changelings now require a full minute to finish digesting a sample of DNA taken from the Absorb DNA ability.
-
- ParadoxSpace updated:
-
- - ERT is now disabled on the revolution gamemode. Admins can still send it if it's really needed.
-
-
- 06 July 2019
- Alberyk updated:
-
- - Removed xenomicrobes and nanites from the warehouse random chemical spawn.
- - Changelings can now only absorb the same dna once.
-
- Arrow768 updated:
-
- - No longer displays a message that the round has ended if the mercs/raiders move their shuttle back to the base.
- - The merc/raider shuttle cant be used again if it is used to return to the base.
-
- Ferner updated:
-
- - Replaced no longer existing mice skeletons with rat ones.
-
- ParadoxSpace updated:
-
- - The American Irish rat now has a proper outline when napping. Sorry about that.
-
-
- 05 July 2019
- ParadoxSpace updated:
-
- - Mice are now rats, featuring a slight visual retool.
- - Adds two more varieties of rat, hooded coat pattern and American Irish coat pattern.
- - Rats are now slightly more durable, capable of taking a single hit, give slightly more meat now (no longer containing rat toxin).
- - Adds slightly more rats to the infestation event.
- - Adds some new antennae for Vaurca.
- - Vaurca now have a shiny new invisible filter port mask in the loadout.
- - Expression masks now go on the head instead.
-
- PoZe updated:
-
- - SMES now properly counts its coils when constructed, no longer being at 0 capacity.
- - Modular guns can now be used for turret construction.
- - Magnetic locks now properly drop from user inventory when activated.
-
- Scheveningen updated:
-
- - Adds the mesmetron pocketwatch, a trauma plushie and the psych manual to the chaplain's locker. Primarily intended for chaplains/counsellors/etc trying to counsel. Power creep ahoy.
-
-
- 04 July 2019
- Alberyk updated:
-
- - Water should no longer remove the color from objects, but should still remove paint from mobs.
- - Updated the list of infractions in the security processing console to match corporate regulations.
-
- Alberyk, Kyres1 updated:
-
- - Added a couple of lore related gear crates to the mercenary uplink.
-
- Geeves updated:
-
- - Changed Handheld Health Scanners. They no longer display numerical values. Additonal useless fluff has also been pruned.
- - Suit sensors are now less accurate than Handheld Scanners, and no longer display numerical values.
- - Allows monkeys to be placed into Advanced Body Scanners, so that science personnel can still check the 'effectiveness' of their weaponry.
- - Added Advanced Handheld Health Scanners, they display what the old normal ones did. Fluff still pruned.
- - Fixed Health Analyzers not getting a time of death on dead people. Should be harder to meta lings now.
-
- Lady Fowl updated:
-
- - Medical borg's are now able to handle organs and monkey cubes.
- - Renames Hunter Killers to Military Frames.
-
- VTCobaltblood updated:
-
- - Off-worlder humans have learned to embrace themselves as the beautiful beings that they are, and are no longer ashamed of the fact that they're off-worlders, and indeed state so when examining them.
-
-
- 03 July 2019
- Alberyk updated:
-
- - Fixed the suit cicler having no sprite.
- - Fixed the flower water having the incorrect sprite
- - Fixed the meat hook having no sprite.
- - Fixed mop in hand sprite missing when the mop was wet.
-
- Ferner updated:
-
- - Fixes the quarantine crematorium igniter being inaccessible to medical personnel.
- - Increased the amount of cutlery, trays and drinking glasses available in the kitchen vendor.
-
- Geeves updated:
-
- - Removed the flash effect from manhack grenades.
- - Made manhacks / viscerators easier to hit, and made them do less damage on average.
-
-
- 02 July 2019
- Ferner updated:
-
- - Fixed the access of a couple of airlocks, added a few missing utilities.
- - Added the ability to lay out towels flat on the ground, no longer do you have to relax on a folded towel at the beach.
-
- Wowzewow updated:
-
- - Tweaked the suit storage unit to use overlays instead. Added a new sprite for the panel opening.
-
-
- 30 June 2019
- Alberyk updated:
-
- - Telescience has been changed; it will now create two bluespace portals, one at the telepad and other at the location of the coordinates.
- - Teleporting into solid objects is now less punishing, dealing brute damage instead of exploding limbs.
-
- Arrow768 updated:
-
- - Cameras from certain areas (where no cameras should be) have been removed.
- - Modular Computers can now also be used by non-living mobs.
-
- Ferner updated:
-
- - Remapped the pool and construction site areas, Added an exterior airlock to the fore of engineering and to the telecoms ladder shaft.
- - Added atmosphere purge blast doors to the anomaly isolation cells, a monitor to watch the cameras, a storage room for researched artifacts.
- - Added cameras, lightswitches to some areas missing them. Adjusted the merchant shuttle dock slightly, adjusted the toxins chambers to be a bit less prone to melting. Added a mine cart at cargo interstitial.
- - Fixed a number of bugs and tweaked some areas' names to fit better, made the investigations maintenance actually count as maintenance, fixed the psychiatry isolation room monitor.
- - Added paramedic access to mining.
-
- Skull132 updated:
-
- - Fixed a bug where, as a human, if you enabled autohiss, you would be unable to speak until you disabled it again.
-
-
- 28 June 2019
- Alberyk updated:
-
- - K'ois can now infect people by being injected into the bloodstream.
-
- Geeves updated:
-
- - Fixes force gloves being able to upgrade instantly to red grab, locking the grabbee in place.
- - Improved the NTNetRelay's UI a little, should be easier and less soul-crushing to use now.
-
- PoZe updated:
-
- - Water and Fire extinguisher foam now properly reacts with Mobs and does not dissapear entirely. Splashing people/slimes with water/foam will now work properly.
-
- Skull132 updated:
-
- - Edited the join text of heads of staff to no longer require them to adminhelp upon disconnect. This really isn't useful information, believe it or not!
-
- nicemoreoften updated:
-
- - Removed the X-ray gun and energy net fabricator from the techno-conglomerate RIG by default and created a new equipped version of the RIG with those modules still in place.
-
-
- 25 June 2019
- Wowzewow, ferner updated:
-
- - Fixes immediately closing sleepers and scanners, as well as infinite cable coil glitch.
- - You can make light tiles in hand now. Combining 5 cable coil and a glass sheet followed by a steel sheet will give you a light tile. (Click on it in-hand to deploy.)
- - Makes the therapy pod face the right way.
- - Makes the racks look more like the tables.
-
-
- 24 June 2019
- Alberyk updated:
-
- - Ported makeshift splints, you can make them with rods and duct tape.
-
- Arrow768 updated:
-
- - Fixes minor color blindness not being curable.
- - Removes the ckeys from the round-end screen.
-
- Ferner updated:
-
- - Fixed the roof z-level always having air in it due to some unsimulated plating tiles being exposed to space, also replaced roof z-level open turfs with airless ones.
-
- Geeves updated:
-
- - Fixed antagonist ambitions to actually appear at round end. Remember to set them in the IC tab!
-
- Wowzewow updated:
-
- - Fixes mop sound artifacting, pen clicking doesn't spam logs anymore.
-
-
- 23 June 2019
- Skull132 updated:
-
- - Fixed a case where leaving the multitool mode enabled as the AI would cause your clicks to fail in 90% of the cases.
-
-
- 22 June 2019
- Furrycactys updated:
-
- - Altered the layout of disposals on the sublevel so that they all lead to the crusher. Virology and Xenobiology disposals still lead to space.
- - Toeless workboots were added to engineering lockers. Workboots, Jackboots, and Cloth Footwraps were also added to the Xeno Wardrobe on the Surface.
- - Wires in Tesla Bay were changed slightly to prevent an annoying power alarm when the Tesla isn't set up.
- - Added two more maglights, crowbars, and radios to the Security equipment room so Cadets and Officers don't need to fight over them.
- - The window into space in the Atmospherics port station has been replaced with a wall so such a huge area doesn't always get vented due to carp.
-
-
- 21 June 2019
- Alberyk updated:
-
- - Fixes the armor plating item having no sprite.
-
- Geeves updated:
-
- - Changed fireaxe to only cleave when wielded with two hands.
-
- PoZe updated:
-
- - Updated rust-g DLL to the latest version.
-
- VTCobaltblood updated:
-
- - Added drinking glasses and bottles to the autolathe. Brought illegal items back to the bottom of the list.
-
-
- 20 June 2019
- Geeves updated:
-
- - Made fake announcements in the uplink cost less. Donut abuse, or perish. :)
-
-
- 19 June 2019
- Alberyk updated:
-
- - Nutriment should no longer deal toxin damage when injected.
- - Removed Resomi.
- - Slurring caused by traumas should no longer last forever.
- - The ESS now has the appropriate siemen's coefficient.
- - Fatshouter should now produce the correct milk.
- - Fixed the korlaaskak recipe having no reagents.
-
- Geeves updated:
-
- - Increased the time it takes to put someone in an exosuit mounted sleeper to six seconds, if they're conscious.
- - People put inside mounted sleepers no longer get knocked out.
- - It is now possible to eject yourself from a mounted sleeper by moving.
- - Mechs now check your wallet to see if you have access to it, swipe on it and use keycodes to set access requirements.
-
- MattAtlas updated:
-
- - Autopunctuation will no longer autopunctuate if markup (* or /) is present at the end of the sentence.
- - Autopunctuation will no longer send a period if you input an empty chat box.
-
- ParadoxSpace updated:
-
- - The Zo'zo and Gy'zao outfits are now selectable for Unathi.
-
-
- 18 June 2019
- PoZe updated:
-
- - Fixed my shit that made everyone blind. Code is fucking ancient.
-
- smallgreenant updated:
-
- - Added a series of requested clothing items for Unathi. Also added their ability to be selected as Xenowear in the loadout menu at round start.
-
-
- 17 June 2019
- AmoryBlaine, Ferner updated:
-
- - Overhauled the sprites of security's uniforms and equipment. (Spritework by AmoryBlaine.)
- - Changed the uniforms of civilprotection. (Spritework by AmoryBlaine.)
- - Compacted, changed and added a few of loadout options.
- - Changed the bandolier from a belt to an accessory.
-
-
- 16 June 2019
- Alberyk updated:
-
- - Fixed hardsuit actuator jump and leaping forcing people to do backflip in mid air.
-
-
- 14 June 2019
- Wowzewow updated:
-
- - Added animations for lying down, speech bubbles, throwing things, progress bars, sleepers, and an improved attack animation.
-
-
- 13 June 2019
- Kaedwuff updated:
-
- - The stealth field ninjas get now costs 750 to activate, but only drains half as much as before.
- - Deactivating the stealth suit is much quieter now.
- - The power sink module now drains power twice as fast, and is possible to use while stealthed for reduced charge speed.
- - The stealth suit deactivates if you interact with (click on) any mob. This includes attacks as well as grabs, disarms, and taps.
- - Leg actuators will no longer disable your stealth field.
-
- MoondancerPony updated:
-
- - Ice melts slowly and water freezes slowly.
- - The Wizard Federation has lifted its Tongue-Scalding Curse from the station's cocktails.
-
-
- 12 June 2019
- Alberyk, Kyres1 updated:
-
- - You can now butcher some animals for their hide.
- - Added a couple of adhomian animals.
-
- AmoryBlaine, Ferner updated:
-
- - Replaced the grenade sprites with new ones made by AmoryBlaine.
-
- Geeves updated:
-
- - Changed stuff so that crew don't spawn thirsty. You can slurp me later.
- - Buffed experimental welding tools. They now regenerate a unit of fuel every 40 seconds, instead of every minute and 20 seconds.
-
-
- 11 June 2019
- Geeves updated:
-
- - Removed ability to see whether someone is starved or thirsty via examination.
- - Cut the time to climb onto a table by half.
-
-
- 09 June 2019
- Geeves updated:
-
- - Fixed VarEditing and Plastic Surgery machines giving apostrophes stupid tags. Apostrophes fixed. Yay.
-
- Karolis2011 updated:
-
- - Added over powered admin only admin preset.
-
-
- 05 June 2019
- MattAtlas updated:
-
- - 'Say' will now autopunctuate sentences if they don't end with a dash, exclamation point, period or question mark.
-
- Subber updated:
-
-
- 04 June 2019
- Alberyk updated:
-
- - Fixed shells not displaying their gender properly.
-
-
- 03 June 2019
- Arrow768 updated:
-
- - Removes the Schoolgirl Uniform.
-
-
- 02 June 2019
- Conspiir updated:
-
- - Vaurca now twitch their antennae 'rhythmically' instead of 'rythmically'.
-
- Ferner updated:
-
- - Disabled the undocumented addition of radio sounds.
- - Ashtrays now have an icon again.
-
- Rhicora updated:
-
- - Carded intelligences may no longer wipe themselves, but may ahelp to have it done for them if needed.
-
- Wowzewow updated:
-
- - Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container (You can also see reagents inside like a beaker!)
- - Improves sprites for wrapping paper, pocketwatches, nanopaste, and new coinflip animations
- - Fixes missing inhand sprites for light replacers.
-
-
- 01 June 2019
- Alberyk, Kyres1 updated:
-
- - Added two new space ruins.
-
-
- 31 May 2019
- ParadoxSpace updated:
-
- - Adds a new variety of IPC antennae.
- - Also makes Vaurca clothes cover less, for flavor text.
-
- PoZe updated:
-
- - Malf can now research ability to hack maintenance drones.
-
-
- 29 May 2019
- Ferner, Kyres1 updated:
-
- - Replaced the sprites of hivebots with new versions by Kyres1.
- - Tweaked, fixed and enhanced the behaviour of hivebot beacons.
-
- VTCobaltblood updated:
-
- - Space bears now give more meat when butchered.
-
-
- 28 May 2019
- SunSamSan updated:
-
- - Added new options for home systems, citizenships, factions, and religions.
- - Removed unused factions.
-
-
- 25 May 2019
- PoZe updated:
-
- - Emagging turrets now decreases their shot delay by half, instead of allowing them to bypass cooldown.
- - Hostile mobs now target turrets and attack the.
- - Turrets can now be repaired with welding tool if they are not completely destroyed.
- - Bluespace inhibitors no longer break when touched/hit with hands.
- - Bluespace inhibitors no longer break from projectiles that deal no damage(Like test projectile or stun).
- - Turrets now now use faster processing(delay decreased from 2 second to 0.5 seconds process) if they have targets to shoot. Which makes them track and shoot faster than usual, allowing to unleash full potential of emagged and fast shooting guns.
- - Disabling(turning it off) turret stops their processing, while enabling enables it. Cause no need to process turned off turret, lets save CPU.
- - Turrets Control panel now uses VueUi instead of NanoUi.
-
-
- 24 May 2019
- ParadoxSpace & DasFox updated:
-
- - Adds contractor ID badges.
- - Fixes Eridani alt uniform. My bad.
-
- SpaceBaa updated:
-
- - Maintenance Drones can now pull disposal pipes.
-
-
- 23 May 2019
- AmoryBlaine, Ferner updated:
-
- - Added new sprites for the tactical gear available in cargo. Added new green sprite fro the military belt. Improved the sprite of the ushanka, the old one is available as a variant. Adds a TCFL jacket to the loadout. Made the sleeves rollable on two sol uniforms, added sol tactical helmet, sol heavy armor vest.
- - Changed the look of most flipped caps, Made the visors of biosuits and eyes of tactical gasmasks transparent. Hip holster was made black. Tweaked the red and blue bandanas to be less bright. Changed the look of rolled up balaclavas. Changed the look of some security berets.
- - Replaced the armoury from a generic to a security specific one. Replaced the armoury gas masks with the transparent ones.
-
- Ferner updated:
-
- - Fixes mobile ladders being unable to placed on ash tiles.
-
- Karolis2011 updated:
-
- - Prices no longer skyrocket from being observed.
-
- Teh Flamin' Taco updated:
-
- - d100s now correctly show their result as multiples of 10.
-
-
- 22 May 2019
- Arrow768 updated:
-
- - Adds a admin verb to manually get the logout report.
-
- PoZe updated:
-
- - Bullets and tachyon beams can now penetrate closets if their projectile collides. Upon penetration any living mob inside the locker recieves damage from the bullet.
-
- Wowzewow updated:
-
- - Adds new sprites for Janitor stuff, reagent tanks & dispensers (you can even see water in buckets now!)
- - Adds more drop sounds for Janistuff too.
-
-
- 20 May 2019
- Conspiir updated:
-
- - Adds flavors to LiquidFood rations.
-
-
- 19 May 2019
- Conspiir updated:
-
- - Added the ability to toggle drop/throw sounds. It is under the ASFX tab.
-
- Kaedwuff updated:
-
- - All soft and cloth footwear no longer clicks on the floor as you move. Certainy spooky or traitorous footwear is also affected by this. You may now stalk people in bunny slippers.
- - White shoes are no longer chemical resistant. Doctors, scientists, and biochemists/pharmacists are now equipped with special protective shoes that have their own sprites, and resistances appropriate to their department.
- - All closets of clothing and corpses that belong to doctors and scientists now contain appropriate shoes. Except genetics, because it doesn't exist.
- - Shoes now use more descriptive examine text unstead of a generic catch-all.
-
- PoZe updated:
-
- - Intellicard now shows if AI in it is dead, active or inactive when examined. To help indicate if players is still in there.
- - Fixes design and look of engines on all ships in space ruins.
- - Fixes Sol Frigate space ruins tiny shuttle design.
- - Adds 3 hangers with 3 fighters to the syndicate base space ruins.
- - Diona nymph now has Rootsong as their starting language, not Tau Ceti Basic.
-
- Wowzewow updated:
-
- - Fixes eyepatch, wheelchair overlay and justice hat not displaying properly.
- - Fixes some sounds to be less jarring.
-
-
- 18 May 2019
- Kaedwuff updated:
-
- - Raiders can now access their own rigs. Additionally, they can no longer be spied on via station cameras.
-
- ParadoxSpace updated:
-
- - Replaces NT with Idris Banking for ATM accounts.
- - Adds new and exciting spam messages.
-
-
- 17 May 2019
- PoZe updated:
-
- - Admin PM works now properly for everyone.
-
-
- 16 May 2019
- Alberyk updated:
-
- - Fixed cyborgs and AIs not being able to understand certain languages.
-
- ParadoxSpace updated:
-
- - Fixes Idris alt icon sprites. Sorry about that.
-
-
- 15 May 2019
- ParadoxSpace & DasFox updated:
-
- - Adds the old Eridani uniform from the week-long event. The dark one before this is now the alt uniform.
- - Adds Necropolis and Idris to the faction list, for contractors and such.
- - Replaces the Idris Alt uniform with a better sprite, made by DasFox.
- - Idris Reclamation Unit coat is now ventillated, and some sprite issues were fixed by TheLancer.
-
- SonicGotNuked updated:
-
- - Fixes the inhaler cartridge descriptions so you know they hold more than they advertize.
-
-
- 14 May 2019
- Alberyk updated:
-
- - Fixed some weapons having the incorrect in hands icon.
-
- PoZe updated:
-
- - Ghosting verb alert now shows proper time until next respawn when prompted user to confirm.
-
-
- 13 May 2019
- Alberyk, Kyres1 updated:
-
- - Added the New Kingdom of Adhomai flag to the loadout.
-
- Kaedwuff updated:
-
- - Refactored in the devteam's ability to label a changelog's tag as a refactor.
-
- PoZe updated:
-
- - Hostile mobs that use beam weapons now properly check if they can shoot throught windows or grille.
- - Turrets will now consider piloted mechs as valid targets to shoot.
- - Turrets now check if their weapon can shoot throught windows or grille at people.
-
- Scheveningen updated:
-
- - Removed a dumb meme with the viral broadcast event.
-
-
- 12 May 2019
- Kaedwuff updated:
-
- - You can no longer click chalk or crayons.
-
-
- 11 May 2019
- Alberyk updated:
-
- - Reduced the sleeping and stun aspects of some traumas, such as the phobias and the concussion.
- - Removed paralysis and narcoleps from the possible traumas selection.
- - Added a lore blurbs to most tajaran related items, you can see those by examining the item and checking the examine tab.
- - Fixed some items having the incorrect sprite when worn in the suit storage slot.
-
- Alberyk, Vtcobaltblood, The Lancer updated:
-
- - Added contractor uniforms to the loadout.
-
- Karolis2011 updated:
-
- - Made voting use VueUi framework. Now numbers update automatically!
-
- ParadoxSpace updated:
-
- - Fixes pixel adjustment with the Vaurca worker and warrior sprites.
-
- SonicGotNuked updated:
-
- - Adds the announcement box to the syndi-uplink.
-
-
- 09 May 2019
- Ferner, Kyres1 updated:
-
- - Added new in-hand sprites as well as added wielded sprites for kinetic accelerators, provided by Kyres1.
- - Ultra-heavy kinetic accelerators can no longer be equipped in the belt slot.
-
- Karolis2011 updated:
-
- - Adds external auth mechanism to allow to play even when BYOND hub is down.
-
- MarauderW updated:
-
- - Added two banners from New Gibson, a planet in Tau Ceti, representing their flag.
-
- ParadoxSpace updated:
-
- - Might fix west-facing Vaurca sprite.
-
- PoZe updated:
-
- - Albert Einstein's special-relativity equation. Diona speed and sprint energy cost is now based off light and radiation. Walking/spriting inside of light will give a buff to base walk/sprint to Diona and decreases sprint cost. There is no penalty to areas with no light.
- - Radiation now increases Diona's speed a lot, and makes spriting cost to be 0 while affected with radiation.
-
- SonicGotNuked updated:
-
- - Adds a new hydroponics belt to store and easily access your floral utilities.
- - Removes the cleaning chemgrenade restriction on the janitor belt, now janitor belts can store all the chemical grenades. Don't make me regret this.
-
- Teh Flamin' Taco updated:
-
- - Pens can now be clicked. Click Click... Click Click... Click Click... Click Click...
-
-
- 08 May 2019
- WowzewoW updated:
-
- - Fixes wrong annoucement sounds playing.
-
-
- 07 May 2019
- Arrow768 updated:
-
- - Borgs now have a anti-theft mode.
-
- ParadoxSpace updated:
-
- - Adds a pair of Vaurca shoes to the loadout.
-
- Teh Flamin' Taco updated:
-
- - Fixes the Main Level Cryo being named incorrectly.
-
-
- 05 May 2019
- Alberyk updated:
-
- - Removed the radio sound that played when speaking.
- - Reverted the annoucement sounds to the old ones.
-
- Alberyk, Kyres1 updated:
-
- - Added an exploration shuttle at the surface, allowing the crew to visit some away sites.
- - Replaced the derelict with a random space ruins system, allowing for different maps each round.
-
- Kaedwuff updated:
-
- - Added drafting chalks to the game, which can be used to draft out construction plans on floor turfs. A box can be found in the engineering lobby and the secondary tool storage on the surface.
-
- PoZe updated:
-
- - Modular computers and laptops health values have been reduced drastically to work properly. Now shootign computer with shotgun will break its screen. And explosions will blow them up.
- - Modular computers/laptops/telescreens/tablets now have broken icon states with animations.
- - Timer SS update is fixed.
- - KAs AOE now damage rocks as it used to. With full damage no matter the distance from epicenter.
- - Fixes gravity failure error. Also fixes gravity generator UI being stuck in malfunction state. By making sure gravity generator is added to the SSmachinery.gravity_generators list during initialization.
- - Hostile mobs can now determine if they can shoot through windows. They will check trajectory and if able to shoot through windows - will shoot.
-
- WowzewoW (credits to mattroks101 for original dropsound code, lighter sounds, Valve Software and Freesound.com.) updated:
-
- - adds new lighter and cig sounds
- - tweaks some existing sounds
- - changes announcement sounds to something more pleasant
- - new sink, roller, and chemical dispense sound.
-
-
- 04 May 2019
- Arrow768 updated:
-
- - Fixes the upgraded mech fabricator not processing the next queue item despite having sufficient materials.
- - Fixes the wrong airlocks being used at central.
-
- Drago updated:
-
- - Adds the ability to tug on peoples hair in CQC confrontations.
- - Adds some framework for making hair names able to be put into to_chat.
-
- Skull132 updated:
-
- - Modified the text shown during a failed cult conversion attempt. It no longer tells you to valid-hunt!
-
-
- 01 May 2019
- Alberyk updated:
-
- - Unathi can now unbuckle properly even when cuffed.
-
- Drago updated:
-
- - Fixed cult armor hiding shoes.
- - Fixed shell ipc gender issues.
- - Fixed some oversights in clerical borgs, removed there stamp at direction of synth lore dev.
-
- PoZe updated:
-
- - Borealisbot now counts admins properly and now has another field for all staff count. Server API updated.
- - Renamed globabl admin list to staff, since it includes all staff.
- - Optimized for loops that iterate over client lists, saving istype check in admin code.
-
- SpaceBaa updated:
-
- - Maintenance drones can now hold atmospherics pipes.
- - Maintenance drones can now access the rooftop solars.
-
- VTCobaltblood updated:
-
- - Added a new Skrellian plant, three new drinks, and a soda.
-
-
- 26 April 2019
- PoZe updated:
-
- - KAs now account for atmosphere the shot is fired at. Reducing damage if inside of atmosphere. Maximum damage for KAs to living being is capped at 50 per shot.
- - KAs AOE now damages anything in its range. It looses 25% of damage per tile from the center out of center tile damage(100 -> 75 -> 50 -> 25 -> 0...).
- - Mechs KAs damage was increased, and AOE of 5(That is a lot!) tiles was added. Keep in mind that AOE will damage mech itself if in range. Regular mech KA damage is now 40 per shot. Burst KA damage is now 25 per shot(that is 75 in total).
- - Travis Byond version was bumped to 512.1467.
-
-
- 25 April 2019
- Arrow768 updated:
-
- - Changes the YouTool in engineering to have a constant stock.
- - The fake, captain and AI announcer now have a larger window where you can enter your announcement.
- - Changes the rigs the heisters have available and adds one additional rig to their shuttle.
-
- Kaedwuff updated:
-
- - The ability for changelings to stack Absorb DNA has been temporarily removed pending balance changes.
-
-
- 24 April 2019
- Alberyk updated:
-
- - Research cyborg's portable destructive analyzer can now only load items with research tech.
-
- Arrow768 updated:
-
- - Fixes an issue where the emergency leap of the void projector would not teleport the user.
-
- DrHobo2k15 updated:
-
- - Adds cable coil, destination taggers, hand labellers, engineering debuggers, and basic stock parts to autolathes. Also adds health, atmos and plant analyzers to the protolathe, and illegal implanters.
-
- PoZe updated:
-
- - Simple mobs hunger values were rebalance to be more realistic. Mobs affected: cats, corgies, foxes, dogs, mice. Most animals would last 30-40 minutes, with exception of mice being 20 minutes. Mice king values progress as it levles up.
- - Simple mobs max nutrition values were reworked. No longer you need to feed IAN 6 steaks until its full.
- - Mob size values have been changed to more logical for following mobs: cat, corgi, fox, dog, pug.
- - When simple mobs nutrition is 5% or less, they will start seeking food. Even guarded dogs(because they are starving).
- - Penny's rest sprites have been fixed and work now.
- - Starving simple mobs will try and steal food from people's hands instead of begging. They will still beg if they are just hungry.
-
-
- 22 April 2019
- Alberyk updated:
-
- - Fixed the vaurca clothes icon.
-
- Ferner updated:
-
- - Replaced the hydroponics closets in Xenoflora with newly added xenobotany ones. The new closets will contain the gas masks and watertanks instead of being mapped in. Added a distro to trays pump in xenobotany.
-
- ParadoxSpace updated:
-
- - Zo'ra Soda drinks now have a higher overdose limit, allowing humans to drink them without great suffering. Sorry about that.
- - Adds a crate full of Aut'akh limbs to robotics.
- - Adds a multitool to the engineering grasper, and new sprites to the mining grasper.
-
-
- 21 April 2019
- Alberyk updated:
-
- - Added toothpaste and toothbrush.
- - Added a couple of vaurcan drinks related to toothpaste.
-
- Kaedwuff updated:
-
- - Null staves may now be mounted on the back of ponchos.
- - Obsidian items can be reassembled into new shapes at will. Chaplains start with an unassembled null item instead of a magic box.
- - Added aspergillum to the chaplain's office.
-
- PoZe updated:
-
- - Hostile mobs now react back at other hostile mobs who are charging at them. For example if carp is going to attack spider - spider will react right as carp targets it and charges back at carp too. Fight!
-
- SpaceBaa updated:
-
- - Fixes a typo during Malf AI startup.
-
-
- 20 April 2019
- Teh Flamin' Taco updated:
-
- - Added NTSL2+, a programming language usable for both Telecomms and Modular Computers. Get coding!
-
-
- 19 April 2019
- Alberyk updated:
-
- - The vaurca species does not have bones anymore, making them immune to fractures.
-
- PoZe updated:
-
- - Fixes name and description for cybersuit assembly and inside of exosuit fabricator.
- - NT scientist managed to crease special power converters for containment field generators making them recieve 25% more energy from emitters projectile. Affects only generators, everything else hit by emitter recieves same damage/power as it was.
-
-
- 18 April 2019
- Alberyk updated:
-
- - Aut'kah unathi can now be cloned.
- - Vaurca and diona should now get their survivals items.
- - The ESS helmet should now offer welding protection.
-
- Ferner updated:
-
- - Added back latex gloves to the kitchen along with a kitchen clothing closet. Added a photocopier, a recharger and xeno-latex gloves to medical. The central hallway signs now point out the actual way to medical.
- - Removed a bunch of unconnected pipes and cables around the map. Fixed the cooling pipes and research maintenance exterior airlocks. Added missing scrubbers and vents to the custodial closet, surface bridge, SAT chamber. Added distro to canister pumps to some airlocks missing them. Removed duplicate apc in research maintenance.
-
- Fire and Glory updated:
-
- - Added sprites for when a Vox wears security vests. And ported Vox military jackets and suit jackets.
- - Ported Paradise sprites for when a Vox uses a welding helmet.
- - Ported Paradise Vox eyepatches and modified various eyewear.
- - When Vox wear tactical gas masks the sprite will default to a normal gas mask instead of a breath mask.
-
- Menown updated:
-
- - Fixed bugged hand location on Suns Priest robes. Fixed missing cloak portions on gruff cloak, between legs.
- - Changed laborer's outfit. More defined buttons, brass suspender clips, crossback suspenders. Added sleeves to Suns Sister's robe.
-
- SpaceBaa updated:
-
- - Added more soaps.
- - Replaced generic soap spawners with random soap spawners.
-
- VTCobaltblood updated:
-
- - Added a body marking for Skrell.
-
- ben10083 updated:
-
- - Mapping changes for TCFL Cmdt Office.
-
-
- 14 April 2019
- Alberyk updated:
-
- - Clumsy drunkness should no longer stay forever.
-
- ParadoxSpace updated:
-
- - The Tajara/Unathi Caligae shoes now have white/gray/black sock sprites for Unathi again. Sorry about that.
-
- VTCobaltblood updated:
-
- - Adds monkey (and other primitives) cubes as biogenerator products.
-
-
- 13 April 2019
- PoZe updated:
-
- - Vrisk Serket Iced Tea, RD Root Beer, 4no Raisins, Scaredy's Private Reserve Beef Jerky, Razi Snack-corned Beef prices are decreased by 100 credits(back to normal).
-
-
- 12 April 2019
- PoZe updated:
-
- - Diona no longer consumes(or requires) air to gain nutrition. Now Diona gains nutrition from light, same amount and rate as it was with air.
- - Cybersuit targeting board is now in circuit imprinter.
-
-
- 11 April 2019
- Arrow768 updated:
-
- - Slightly changes the vault layout and contents.
- - Sets up a checkpoint on the odin.
-
- ParadoxSpace updated:
-
- - Dermal armor patch is removed from HoS's locker.
-
- VTCobaltblood updated:
-
- - Hydroponics overalls are blue again.
-
-
- 10 April 2019
- Alberyk, Bygonehero updated:
-
- - Added new vaurca options to the xenogear loadout.
-
-
- 09 April 2019
- Alberyk updated:
-
- - Blood should now properly respect species when used in transfusions.
-
-
- 07 April 2019
- PoZe updated:
-
- - Stun batons now log in VV when a person is being stunned on any intent. Message will vary with target being stunned with harm intent or others.
-
-
- 05 April 2019
- Ferner updated:
-
- - Introduced new pickaxe sprites. Sprites for when they are wielded were also added.
- - Gave the lockbox its own unique held sprite, a replacement for the generic box one it had before. Added missing directional sprite for the secure briefcase.
-
- LordFowl updated:
-
- - Ingesting space cleaner now causes toxic damage.
- - Zo'rane Fire can now be chemically crafted.
- - Slipping on turfs now causes you to slip onto the adjacent tile according to the strength of slippiness.
- - Bullet casings now produce a sound when they're ejected from a gun.
-
- PoZe updated:
-
- - Disassembling trap with things inside of it will release whatever is inside.
- - Animal traps now display visually what prey is inside of them. And updates their sprite regularly, meaning if they fall down, loose limb, etc it will all be displayed visually.
- - Examining animal trap with prey inside will also give user examine message of the mob too.
- - Tesla no longer logs spawn of new miniballs.
-
- WowzewoW updated:
-
- - new binding and scan sounds
- - made the scanner animation play properly
-
-
- 04 April 2019
- Alberyk updated:
-
- - The exo-stellar skeleton's helmet should now have welding protection.
- - Printing rigs in robotics should be more resource expensive now.
-
-
- 01 April 2019
- Skull132 updated:
-
- - Imaginary friends are no longer auto-muted after saying shit.
-
-
- 31 March 2019
- PoZe updated:
-
- - Gravity generator now is affected by any power change in the area. Hence when APC looses power so does the gravity generator, and gains otherwise.
- - Gravity generator no longer process gravity change if no change happened. This will stop message appearing about gravity change when none happened.
- - Entering the area without gravity or losing gravity in the area now produces a notice message.
-
- ben10083 updated:
-
- - IT DEPARTMENT ADDED....to Odin.
- - Morale Department Added to the Odin.
- - A investigation has revealed that a intern has left the Odin turrets off by mistake, they have been re-enabled and rewired to the correct turret network.
-
-
- 30 March 2019
- WowzewoW updated:
-
- - Tweaks some bureaucracy and library sprites.
- - Reverts pen sprite with some improvements.
- - Filing cabinets, boxes and paper have new sounds.
-
-
- 29 March 2019
- ParadoxSpace updated:
-
- - Adds the nutrient-rich milk of the small-car sized Hakhma beetle to vendors and lunchboxes.
-
-
- 27 March 2019
- Alberyk updated:
-
- - Vaurca should spawn with their inhalers again.
- - Off-worlders do not spawn witheir rigs anymore, they can now be selected using the loadout instead.
-
- ParadoxSpace updated:
-
- - Makes the Starveil colorable again.
-
-
- 26 March 2019
- ParadoxSpace updated:
-
- - Fixes the Starshades not toggling when flipped up.
-
-
- 25 March 2019
- Alberyk updated:
-
- - Advanced health scanners should not work on aut'akh unathi and off-worlder humans.
-
- Alberyk, Kyres1 updated:
-
- - Medium and heavy prototype laser guns should have a wielding action icon now.
- - Heavy prototype laser guns now have an unique wielded icon.
-
-
- 24 March 2019
- Alberyk updated:
-
- - Off-worlder loadout should be available now.
- - Off-worlder humans can now use robotic limbs.
-
- PoZe updated:
-
- - Timers now have sanity checks, if wait time is negative or infinite. Or if there is no callback or if object is about to be deleted or already deleted. Gives call stack for negative wait time and deleted object. Crashes if wait time is infinite.
- - Beams now have sanity check if it was trying to call timer with infinite wait time.
-
- Skull132 updated:
-
- - Off-worlders subspecies of humans are now playable. Please do read their lore though before playing!
- - Upped the amount of "sleep" a person is held at when under anesthesia. This should lessen the occurances of people waking up mid-surgery while under the gas.
-
-
- 23 March 2019
- Ferner updated:
-
- - Added a simian testing pen to the upstairs virology lab. Fixed an unlabeled airlock. Emptied a filing cabinet in maintenance that contained the full crew medical records.
-
- Founded by BurgerBB, tweaked and improved by PoZe updated:
-
- - Lighters can set people on fire when used if the person is covered in fuel. Towels can help extinguish flames slightly more effectively than patting people out.
- - Fire Extinguishers are good at taking out fires. Foam solution is 3 time stronger than water.
- - Drop rolling in extinguisher foam uses foam to extinguish fire.
- - Atmos suit max temperature threshold was increased from 30k to 40k. Atmos firefighter suit max temperature was increased from 30k to 45k. Heavy firesuit max temperature was increased from 30k to 55k. Same goes for their helmets
- - Firesuits and red/white/atmos hardhats no longer protect wearer from pressure. So people cannot use it in space. For areas with 2000+ KPa fire people need to use atmos voidsuit.
- - Cyborg recharge station now refills fire extinguisher in all cyborgs.
- - Fire now produces CO2 with rate varing by amount of fire.
- - Firesuit sprite has been updates to show gloves visually, since it covers gloves slot.
-
- PoZe updated:
-
- - Due to recent change that makes fire produce CO2 SM waste handling system has been upgraded. It now has high volume pump to support high flow of waste. It also is connected to tha scrubbers network to dump waste directly into atmo's main filtering system. You can still use canisters if you want. Engineers are recommended to make waste system dump waste directly into scrubbers network for best result.
- - Fire no longer produces CO2 exponetially. Now linearly.
-
-
- 22 March 2019
- Ferner updated:
-
- - The raider shuttle will no longer rip out parts of the floor in the engineering sublevel when departing from under the station.
-
-
- 21 March 2019
- Alberyk updated:
-
- - Fixed an issue with some hardsuit and items missing their icons, such as the industrial and hazmat hardsuits.
-
- WowzewoW updated:
-
- - Overhauls most food and drink sprites into one consistent artstyle.
- - Changed potted plant sprites to be more consistent across the board.
- - Adds flavortext to some plants.
-
- ben10083 updated:
-
- - Replaced pens in IAA Office with mutlicolored ones.
-
-
- 20 March 2019
- PoZe updated:
-
- - Robotics lab now can construct RIGs. Currently allowed designs are: EVA, CE, industiral, AMI, hazard(Security), combat, hacker(illegal), stealth(illegal, shitty ninja knockoff). The process of construction is similar to Mechs. Civillian RIGs require wires, central board, steel sheets. Combat(and illegal) RIGS require: wires, central board, control and targeting board, advanced scanning module, steel sheets, plasteel sheets. All circuit boards for RIGS are now in RND research designs. RIG assembly frames need to be researched prior to them showing up in fabricator. For more information check WIKI page about process and other things.
- - Hazard suit bullet and radiation armour is slightly increased.
- - Industrial suit bullet armour is slightly decreased.
- - Stealth suit now has slightly better armour than hacker suit.
- - Combat suit armour values have been slightly reduced to be lower than adminbus RIGS. Also Combat suit is not restricted only to Human species.
- - Combat suit sprite has been updated to match NT colouring for security. Thanks to Kyres
- - Rig modules now have categories. Each rig now has a list of allowed categories, so for example medical rig cannot have engineering or combat modules installed unless they were pre-installed. Antag rigs have no restrictions, same goes for HAPT.
- - ERT suits are now more specialized. Command suit is the only suit that can have any category installed. ERT security RIGs can only have general, combat, special modules. ERT engineering RIGs can only have general, combat, engineering, mining. ERT medical rigs can only have general, combat, medical modules. ERT janitor can obly have general, combat, jantor modules.
-
-
- 19 March 2019
- VTCobaltblood updated:
-
- - Made IPC antennae recolorable.
-
-
- 18 March 2019
- Arrow768 & Ferner updated:
-
- - Removed the Virologist and Chemist. Replaced it with the Pharmacist and Biochemist
- - Renamed the medical chemistry to pharmacy
- - Remapped Virology and related areas
-
- Drago updated:
-
- - Plushies are no longer impassable
- - Fixes recorders not being emagable
- - Teleportation trait now uses do_teleport instead of forcemove
- - Fixed the o2 medkit icon
- - Changelings can no longer be disarmed
- - APC's can no longer be placed in the explored mining areas
- - Add's the Quik-Pay transaction system to make civilian transactions easier.
-
- PoZe updated:
-
- - Added Kinetic accelerator to mechs. RND can now research and make these Kinetc accelerators. There is a regular and a burst(3 shots) version. It will be better than average-decent man-held KA.
- - Added flamethrower for mechs. RND can now research and make this flamethrower. Works like man-held flamethrower.
- - Added flamethrower sound.
- - The LBX AC 10 "Scattershot" now uses shotgun sound effect.
- - Hermes mech armour values has beeen rework. No longer it has bullet protection of millitary grade mech, and brute protection of a baby. Bomb protection increased, and fire protection decreased.
- - Fixed fire spam of burst mech weapons. Before if you click fast enough you were able to bypass cooldown x number of times in a row for burst mech weapons.
- - Hydraulic clamp now loads all of the ores from a tile in one click into the box of mech. Just like mining satchel.
-
-
- 15 March 2019
- Conspiir updated:
-
- - Fixes the berry muffin recipe.
-
- PoZe updated:
-
- - Jump To Mob now works properly and let's you jump to any mob in the world.
- - Jump to Mob now display list format same way as Follow.
- - Admin Jump to Mob was renamed, because byond confused with with player's Jump To Mob and was using it.
-
-
- 13 March 2019
- Alberyk updated:
-
- - Gloves can now be selected again at the loadout.
-
- Alberyk, Kyres1 updated:
-
- - Added wielded laser rifle sprites.
-
- VTCobaltblood updated:
-
- - Butterfly knives and switchblades have in-hand sprites again.
-
-
- 12 March 2019
- Alberyk, Kyres1 updated:
-
- - Added Off-Worlder Humans.
-
-
- 11 March 2019
- Alberyk updated:
-
- - Tajara interaction with certain chemicals should work as expected now.
- - Removed the last non-modular guns from rd, such as the lawgiver.
- - Fixed some issues with modular guns modules; such as repairing not working as intended and some being unavailable at research.
- - Removed the illegal tech level from the securitron sound circuit.
- - Modular guns capacitors are now more reliable.
-
- Arrow768 updated:
-
- - The chance to get a ERT or the TCFL is now based on the progression of the round.
-
- ParadoxSpace updated:
-
- - Unathi now have the same list for facial hair and head hair. Enjoy any combination of flavors.
-
- PoZe updated:
-
- - Space carp and shark sprites were replace by something less fishy. Wizard shark familiar still uses old sprites.
- - Space carp and shark now have resting sprites.
-
-
- 10 March 2019
- Alberyk updated:
-
- - Organized the occupation selection menu to better accommodate the intern positions.
-
- Alberyk, Kyres1 updated:
-
- - Added some tajaran related gear to the merchant console.
-
- PoZe updated:
-
- - Ranged hostile mobs now have a var that shows if they are smart. Smart ranged mobs check if they can hit their target avoiding friendly fire or obstacles.
- - Currently all ranged hostile mobs are designated as smart.
- - Hivebot spawn beacon has now chance of spawning different kinds of bots each cycle, and has a spawn delay between each.
-
-
- 09 March 2019
- ParadoxSpace updated:
-
- - Adds new duffelbag sprites. As well, they can now hold more at the cost of a slowdown.
-
-
- 05 March 2019
- VTCobaltblood updated:
-
- - Added 3 new hairstyles.
-
-
- 04 March 2019
- LordFowl updated:
-
- - It is easier to grab Unathi, and harder to grab Skrell, Dionaea, and Vaurca Warriors.
- - Unathi and large species are more effective at headbutting.
-
- ParadoxSpace updated:
-
- - Synthetic bipeds on the station can now use the Self-Diagnostics verb to check their health more accurately.
-
- VTCobaltblood updated:
-
- - Changed hugs on help intent to tapping. No more awkward hug misclicks.
-
-
- 01 March 2019
- Alberyk updated:
-
- - Aut'akh can now properly heal their chest, groin and head.
-
- PoZe updated:
-
- - Tesla grounding rods now are accounted for how many miniballs can main Tesla have to be contained. Ratio is 1 rod can contain 4 miniballs. Once Tesla has more miniballs then rods can contain it will start to melt things in this priorty: coils, grounding rods, emitters. Each time Tesla melts one of these it will loose energy level and single miniball.
- - Tesla miniballs no longer zap. Instead they shoot main Tesla ball which shoots one single beamn, which accounts how much power each miniball produces.
- - Tesla now looses more and faster energy with number of miniballs it has. Energy loss changes after 12 balls and after 16 miniballs.
-
-
- 25 February 2019
- Alberyk, Kyres1 updated:
-
- - Added more tajaran cuisine options.
-
- ferner updated:
-
- - Partioned maintenance in several spots to help prevent maintenance wide loss of atmosphere, changed up cargo, medical, security and research maintenance a bit by adding some points of interest. Made some slight changes to the Supervised Living Center.
- - Added an emergency shower to chemistry, a cyborg recharger to the main level bathroom, a desk lamp to the psych office, an O2 locker outside the bar, a chess set and deck of cards to the dining room, tintable windows to the QM's office, additional vents to surface hallway aft, a chest drawer to the CE's office, and a chair to the CMO's office.
- - Improved the usability of the research request consoles by removing a few and making their tags more specific, added additional airlock access controllers to xenoflora as well as an atmospherics laptop, reintroduced huge air scrubbers to toxins and made those in communal usable from the warden's office.
- - Fixed medical maintenance exterior airlock. Removed the rock from on top of the telecomms solar arrays, fixed missing access requirements at Telescience, turned a steel wall at the kitchen into wood, fixed a button in the QM's office.
- - Fixed sublevel maintenance by separating it into three areas, instead of being a single disconnected area, added missing emergency shutters to the surface conference room and the library, fixed tinted windows in RD's office, added numerous air alarms to areas missing them.
-
-
- 24 February 2019
- Alberyk updated:
-
- - Aut'akh graspers can now be selected in the loadout.
- - Aut'akh limbs should behave in a more sane way when removed or replaced.
-
- LordFowl updated:
-
- - Damage mods now only apply to positive damage. Ie a species that takes 2x damage is no longer healed twice as much also.
-
-
- 23 February 2019
- Alberyk updated:
-
- - The aut'akh are now playable as a crew species.
-
- Drago updated:
-
- - Fixed the Hermes sprite bug.
- - IPC's cannot be thralled now.
-
- VTCobaltblood updated:
-
- - Added a TCFL beret to the loadout.
-
-
- 22 February 2019
- Arrow768 updated:
-
- - Adds the current gamemode to the EBS messages.
-
-
- 20 February 2019
- Kaedwuff updated:
-
- - Those people wishing to use the explosive implant to truly cause some damage are now capable of it, due to increased yield potentional in the implant.
-
- LordFowl updated:
-
- - It is now no longer to be electrocuted by merely clicking an exposed power cable with something conductive.
- - It is now possibly to sever a power cable by clicking on it with anything sharp or edgy. Doing so may electrocute you if that object is also conductive.
-
-
- 19 February 2019
- ferner updated:
-
- - Added back access to unstable mutagen in Xenobotany.
- - Added latex gloves to research eva prep, changed the name of some airlocks to fit better.
-
-
- 18 February 2019
- Arrow768 updated:
-
- - Electical Shocks emitted by the rig now respect insulated gloves, if it is not being worn at the time.
-
-
- 17 February 2019
- ferner updated:
-
- - Expanded the RnD lab to have more room for activities.
- - Moved Xenoflora to the sublevel and remapped it, adding an area to keep dangerous specimens.
- - Remapped all of Xenoarcheology after having to make room for the new Xenoflora room.
- - Rotated the test range in the research sublevel so scientists can be less afraid about blowing up toxins when testing explosive weaponry.
-
-
- 15 February 2019
- Arrow768 updated:
-
- - Fixes a issue with the anomaly power utilizer that might render it unusable after a brief time.
-
- WowzewoW updated:
-
- - Added new bureaucracy and library sprites.
-
-
- 13 February 2019
- PoZe updated:
-
- - Rigs by default now have slowdown. Only affects ERT rigs.
- - ERT rigs now use default slowdown value, so they are slower for balance reasons.
- - HAPT rig armor values were bumped to military rig, plus it has 35 extra energy armor. HAPT rig is removed from rare loot spawn chance.
-
-
- 11 February 2019
- ParadoxSpace updated:
-
- - Adds a more durable, worker-ready version of the caligae to the loadout.
- - Makes Unathi feet immune to damage from glass shards.
- - Adds Tajaran sprites for the caligae, and the sockless caligae should no longer block a claw on Unathi.
-
-
- 10 February 2019
- Alberyk updated:
-
- - Plastellium seeds have been added to the botany and the surface garden vending machine.
-
- Drago updated:
-
- - Teleporting mech's into a wall or solid surface results has side effects now.
- - Fixed Mutone mutation list.
- - Fixed Mecha Teleporter.
-
- PoZe updated:
-
- - Fixes 14 different runtimes, including ZAS sillicon mobs(AI, borgs) electrocution, examine, monkey click, etc.
-
- VTCobaltblood updated:
-
- - Resprited overalls and made them, as well as suspenders, recolorable. Also made the labcoats ligther, and made new hoodies slightly longer.
- - Fixed toolbox in-hand side sprites.
- - CMOs now get a copy of their jumpsuit in their locker.
-
-
- 09 February 2019
- Arrow768 updated:
-
- - Fixes voicechangers not working when used within rigs.
-
- PoZe updated:
-
- - Skrell who are in shared dream no longer display as SSD.
- - Examining skrell physical body while they are in shared dream will display if their astral body is AFK/disconnected just like normal mob.
- - Shaking, punching, grabbing, pushing, throwing objects, shooting, attacking any carbon mobs while they are willingfully asleep wakes them up instantly. Skrell in a shared dream will recieve a message if their physical body is being disturbed, message will be different depending on severity of disturbance. If their health is below 50% and they are being attacked/shot/thrown stuff at, they will be forcefully woken up.
-
- Scheveningen updated:
-
- - Fixes alignment and size disparity issues with Vaurca feet sprites.
-
- VTCobaltblood updated:
-
- - Added a proper random name generator for skrell.
-
-
- 08 February 2019
- Alberyk updated:
-
- - The station is no longer able to deploy combat cyborgs.
-
-
- 06 February 2019
- Arrow768 updated:
-
- - The butcher's cleaver can now be stored in the belt slot.
-
- Scheveningen updated:
-
- - Removed some unnecessary burst damage from the .357 revolver. Adjusted magazine size and armor penetration to compensate. 8 shot revolvers are the future.
- - New .357 sprites!!! wow!!!
-
-
- 04 February 2019
- Alberyk updated:
-
- - Welding fuel should now behave properly when splashed on people.
-
- ParadoxSpace updated:
-
- - Adds 1000+ surnames and 1200+ forenames from various world cultures to human namelists.
-
- VTCobaltblood updated:
-
-
- 03 February 2019
- Arrow768 updated:
-
- - If you resist while handcuffed and buckled to a chair you unbuckle and uncuff yourself at the same time.
- - If you are on harm intent while removing your handcuffs, it only takes a minute to remove them but you dislocate your arm in the process.
-
- Drago,Kyres updated:
-
- - Add's the Hermes mech to robotics.
-
- VTCobaltblood updated:
-
- - Reworked the hoodies entirely.
- - Tweaked the cardigan sprite a little for it to be less ugly.
-
-
- 02 February 2019
- Arrow768 updated:
-
- - Adds Balaclavas to the traitor uplink
- - Overhauled the API used for processing payments.
-
-
- 01 February 2019
- Alberyk updated:
-
- - Fixed missing key sprites.
- - You can now remove tubes that were placed in light fixtures by light replacers.
-
-
- 31 January 2019
- Alberyk updated:
-
- - Red nightshade should bess less lethal now.
-
-
- 30 January 2019
- PoZe updated:
-
- - Tesla Engine SMES is now set to input/output by default, so that newly remapped APC doesn't run out of charge.
-
-
- 29 January 2019
- Alberyk updated:
-
- - The tau ceti foreign legion should now have access to air alarms and most medical vending machines.
- - The tau ceti foreign legion base should now have a ChemMaster.
-
- PoZe updated:
-
- - SMES can no be marked on map as critical, which will exclude them in power grid check event. Tesla and SM engine SMES are now marked as critical.
- - Blast doors can now be mapped as critical, which will prevent them from being affected if area lost power, they will remain in same state as they were.
- - SM emergency ventilation blast door is labeled as critical. Same goes for reactor blast doors. They are no longer affected by power loss.
- - Tesla Engine APC was remapped and is no connected to the Tesla Engine SMES instead of main SMES. Tesla Engine SMES max default input/output was increased by 150kW to account for the new APC connected, since PA eats lots of power.
- - Vrisk Serket Iced Tea, RD Root Beer, 4no Raisins, Scaredy's Private Reserve Beef Jerky, Razi Snack-corned Beef prices are increased by 100 credits.
- - Updated rust_g.dll and moved defines to rust_g.dm. log_topic() now includes game ID.
-
-
- 28 January 2019
- Alberyk, Kyres1 updated:
-
- - Tweaked the ninja hardsuit helmet and suit icons.
-
- Arrow768 & Skull132 updated:
-
- - Removes human cloaks.
-
- Conspiir updated:
-
- - Adds five new mixable drinks based on Skrell culture and taste.
- - Adds grape juice to the boozeomat.
-
- ParadoxSpace updated:
-
- - Imports some more durable sandals for clawed species, and shoulder capes from the Jargon Federation.
-
- WowzewoW updated:
-
- - changed the all-in-one grinder sprite.
-
-
- 27 January 2019
- Alberyk updated:
-
- - Black k'ois is faster but less lethal now.
- - Pain related effects, such as stun batons and pepperspray, will now properly take in consideration other factors, like painkillers.
- - Replaced the tranquilizer gun magazine in the head of security locker with a box full of darts.
-
- Alberyk, Bygonehero updated:
-
- - Added two new vaurca body markings.
-
- Arrow768 updated:
-
- - Changed the name of the logfiles to include the gameid.
-
- PoZe updated:
-
- - Tesla now can generate miniballs. And actually dies if it ha no energy
- - There is no max limit of balls, but if Tesla has 9 or more balls it will start melting down tesla coils and grounding rods. If Tesla has 10 or more balls it will start to target emitters and melt them as well.
-
-
- 26 January 2019
- Alberyk updated:
-
- - Fixed being able to open blastdoors by clicking them with an empty hand.
- - Recorders are no longer able to translate unknown languages, such as cult.
-
- Conspiir updated:
-
- - Adds onions and garlic to the garden seed vendor.
-
- Kaedwuff updated:
-
- - The powers that be can now see you when you succ someone with your dirty changeling powers.
-
- Scheveningen updated:
-
- - Fixes TCFL blaster pistols not fitting in holsters.
-
- VTCobaltblood updated:
-
- - Leather jackets now have an icon when opened.
- - Added a new drink recipe, Martian Special, made with 4 parts coffee and 1 part pepper.
-
-
- 23 January 2019
- Alberyk, Kyres1 updated:
-
- - Added the Aut'akh unathi subspecies.
-
- VTCobaltblood updated:
-
- - REALLY made black jackets unbuttonable.
-
-
- 22 January 2019
- Conspiir updated:
-
- - Drinking from beakers and buckets will no longer loudly inform nearby players.
- - Beakers can be labelled up to 15 characters instead of 10.
-
- ParadoxSpace updated:
-
- - Adds some more frills and horns for Unathi.
-
- VTCobaltblood updated:
-
- - You can now unbutton black leather jackets.
-
-
- 19 January 2019
- Kaedwuff updated:
-
- - Changelings no longer have to murder for precious DNA, but can instead extract from someone adjacent to them. This is the first phase of a ling rework.
- - People who have been succed by a ling now show up as dying to something less overtly metagameable.
-
- VTCobaltblood updated:
-
- - Scarves are now recolorable in the loadout, and fit on overwear.
- - Added a new hairstyle, Low Bun.
- - Unathi Mohawk should work again.
-
-
- 16 January 2019
- Scheveningen updated:
-
-
- 14 January 2019
- PoZe updated:
-
- - Cables are now updating their Z level connections properly. So removing cables or using substations now works as intended!
-
-
- 13 January 2019
- Alberyk updated:
-
- - The unathi paramedic hardsuit should now display shoes and gloves sprites properly.
-
- Drago updated:
-
- - Adds mice and nymphs to the butcher list.
- - Eating mice now has side effects.
- - Fixed the infinite corgi dog/mice burger/diona roast glitch by modifying the recipes.
-
-
- 12 January 2019
- wowzewow updated:
-
- - Added new kitchen machinery resprites.
- - Added outlines to kitchen utensils.
-
-
- 11 January 2019
- PoZe updated:
-
- - Added two blood O- packs and freezer crate to the medical storage.
- - Medical sublevel maint door now is being accounted during radiation event.
- - Added snack and soda vending machine at the end of the hallway next to the bar.
- - Bar and kitchen now have tip jars.
- - Fixes area in Medical reception, so now air alarm is properly mapped to it.
- - Moved disposals unit in Data processing room in RND sublevel one tile up to not block anything.
-
- VTCobaltblood updated:
-
- - All knives can now eyestab! Knife enthusiasts rejoice!
- - Trench knives are no longer swords, and will not appear where a sword would appear.
-
-
- 09 January 2019
- Alberyk updated:
-
- - Fixed some shoes having the wrong sprites when worn.
-
- Conspiir updated:
-
- - Taste what's in your cigarette/cigar/pipe! Oh, and it's hot because you've set it on fire and are accepting it into your body! The joys of smoking! Mmm... hot low-grade tobacco.
-
- Skull132 updated:
-
- - Christmas is now over.
-
-
- 07 January 2019
- Alberyk, Tomixcomics updated:
-
- - Added some two new food recipes.
-
- Conspiir updated:
-
- - The ore redemption console now accepts IDs straight from your hand instead of crying out for mercy.
- - The RIG module press was oiled! Now you don't have to shove your jetpacks in violently to make a module.
- - Speaking of the RIG module press, now you can also use optical meson scanners to acquire the hardsuit meson/material scanners.
- - Security personnel have become 0.1% less violent and now do not shove their IDs into the security records console with as much force.
-
- PoZe updated:
-
- - Fixed table and Chef's laptop access in the kitchen
- - Security alarm monitor is now of proper type and works
-
-
- 06 January 2019
- Drago updated:
-
- - Fixes issue with legion belts not being able to carry blasters
- - Fixes Broken ramp sprites
-
- PoZe updated:
-
- - Added animal traps to the game. There are small, medium and large traps
- - small traps now spawn as part of maintenance loot. Janitor room now has two small traps. Xenobiology has two medium and one large animal traps.
-
- VTCobaltblood updated:
-
- - Renamed Nervousness to Stuttering.
-
-
- 05 January 2019
- BurgerBB updated:
-
- - Limbs cannot be gibbed if the limb's armor value exceeds the damage dealt. Limbs cannot also be gibbed on the first hit. Limb gibbing is no longer determined by RNG.
-
- PoZe updated:
-
- - RND sublevel now has disposal units that lead to the outside trash just like Virology.
- - Surface level showers now have soap and racks with towels. Toilets now have bolt buttons.
- - Medbay hallway next to SMES now has 3 wheelchairs.
- - Security and Medical interstitial levels now have O2 lockers.
- - Adds paper bins and paper shredder to the medbay lobby.
- - Fixed duplicated no smoking signs in medbay, added more no smoking signs to all levels of medbay.
- - Kitchen now has atmos laptop that is connected only to the freezer's air alarm to remotely control it.
-
-
- 04 January 2019
- Alberyk updated:
-
- - The Tau Ceti Foreign Legion should now have access to xeno gloves.
- - You can now attach bayonets to the icelance rifle.
-
- Conspiir updated:
-
- - Cargo lobby now has a photocopier instead of a library book scanner.
- - Fingerprint cards can now go in folders.
-
- Drago updated:
-
- - Fixes cryopods to where you can no longer fall through the floor
-
-
- 03 January 2019
- Arrow768 updated:
-
- - Updates the Bluespace Artillery to have some new features.
- - Updated the changelog generator to validate the author and add new categories.
-
- Drago updated:
-
- - Adds laser pointers.
- - Add's camera's and holopad to chemistry
- - Fixed Viro chute issue
-
- Karolis2011 updated:
-
- - Photocopiers and Autmospheric Control computers now use nice and fancy numeric inputs.
-
- Skull132 updated:
-
- - The server greeting's nav bar is now justified.
-
- VTCobaltblood updated:
-
- - Resprites the casual skirt to not clip through overwear.
- - Further fixes the ponchos for them to fit just right.
-
-
- 02 January 2019
- Alberyk updated:
-
- - Whispering should now display the proper verbs now.
-
- Conspiir updated:
-
- - Added a recipe for steamed crab legs. Sprites for the crab legs and dish by Menown.
-
-
- 01 January 2019
- Arrow768 updated:
-
- - Removes the sylph barsign.
-
- Conspiir updated:
-
- - Ported Squid plushies from Polaris, coded and sprited by Baguette (https://github.com/H-Baguette). They can be worn on your head.
- - Farwa, Nymph, and Kitten plushies can also now be worn on your head.
- - You can now win plushies from orion trail instead of just the normal arcade games.
- - You can now directly fill SmartFridges with produce boxes as you would plant bags.
-
- Kaedwuff updated:
-
- - Replaced the vampire bite sound effect with something more subtle and appropropriate.
-
- PoZe updated:
-
- - Added chirp to Diona Gestalt. Also added chirp song to Diona Gestalt. use *chirp and *chirp_song for these emotes.
-
-
- 31 December 2018
- Alberyk updated:
-
- - Vaurca hardsuit sprites should work properly now.
-
- Conspiir updated:
-
- - Great news! Everyone has learned to THROW paper balls instead of the wimpy thing they used to do with them. Now your Head of Staff can really express their displeasure at the garbage they just read!
-
- Skull132 updated:
-
- - The active test merges are now displayed at the start of each round. They can also be inspected from the greetings window.
-
-
- 30 December 2018
- Alberyk updated:
-
- - Removed mind control and golem rune summon from the battle mage spell books.
- - Increased the cooldown of the summon golem rune spell.
-
- Alberyk, Kyres1 updated:
-
- - Added the Tau Ceti Foreign Legion as an alternative to the Emergency Response team.
-
- Arrow768 updated:
-
- - Viscerators are now effected by EMPs.
-
- Drago updated:
-
- - You now become stunned when you are being drained by a vampire, this wears off after the sucking.
-
- Kaedwuff updated:
-
- - Digital Camo's examine text has been changed to something less awkward and weird.
- - The limited edition pumpkin spice items have left the vending machines, to return another year...
-
- ParadoxSpace updated:
-
- - Adds around 16 extra barsigns. As a reminder, these can be changed by swiping a bar-access ID on the sign in the backroom.
-
- PoZe updated:
-
- - Medical Recovery Wing on the sublevel was overhauled into Medical Supervised Living Center.
-
-
- 29 December 2018
- BurgerBB updated:
-
- - Bluespace inhibitors can only be attacked with your fists if you're on harm intent. Only humanoids can break bluespace inhibitors.
- - Emagging a bluespace inhibitor causes the EMP effect.
-
- Conspiir updated:
-
- - Updates the recipes for birthday cake (now uses 1 candle instead of the hat), truffles (now uses 2 coco powder instead of 5 sugar), and pancakes (now accepts normal berries).
- - Cheese toast can now be made with nutri-spread from the biogenerator as well as butter.
- - The name of spaghetti and meatballs has been updated to not show spaghetti_meatballs.
- - You've mastered the art of cardboard folding. Donut boxes that are folded from a cardboard sheet now hold 6 donuts instead of 4.
- - You can now research Chemistry Heater circuitboards at R&D, meaning you can now make new Chem Heaters.
- - Ambrosia vulgaris and Reishi are now available in the hydroponics seed vendor. It's legal; go grow you some!
- - Replaced one of the hydroponics seed vendors with a garden seed machine.
-
-
- 28 December 2018
- Scheveningen updated:
-
- - Adjusts a power consumption anomaly with the burst-fire formula for the Lawgiver.
- - Changes the projectile the lawgiver uses from a stun-beam to electrode balls.
-
-
- 27 December 2018
- BurgerBB updated:
-
- - Fixed a money duplication bug that allowed you to double your money every 3-5 seconds. This bug existed for more than 2 years, by the way.
-
- PoZe updated:
-
- - Added lockdown blastdoors to most doors that make security exposed, only one maintenance door does not have it. Made all security blast doors behind airlock.
- - Medical lockdown is not a whole now, SMES maintenance door now doesn't have shutters.
-
- Skull132 updated:
-
- - Survival boxes are now equipped with breath masks again, and not gas masks.
-
- VTCobaltblood updated:
-
- - ERT SWAT shoes now ignore species restrictions, so xeno ERT can spawn with them properly.
- - Tweaks a lot of hairstyles: Bobcut, One Shoulder, Short Hair 3, Tress Shoulder, Very Short Overeye, Very Long, Volaju, Beehive 2, Ombre, Ponytail 4, Ponytail 7, Mohawk, Wavy Shoulder (Ponytail), Wavy Shoulder (Down), Floofy (Short).
- - Adds alternative versions of Gentle 2 and four new hairstyles: Neat, Neat (Long), Shoulder Bob, Messy and Drills, Side. Neat replaced Bedhead 3.
- - Removes the Father hairstyle.
-
-
- 24 December 2018
- BurgerBB updated:
-
- - Made the bar more festive.
-
- PoZe updated:
-
- - Added firing pin extraction device that can extract pins safely. The device will spawn inside the RD's locker. It can be printed in Protholate, but it is illegal to make these devices without head of staff approval.
-
- Skull132 updated:
-
- - Bluespace echos no longer broadcast what they say to everyone in the world.
- - Fixed an exploit which allowed players to teleport taped paper icons to any point on the screen.
-
-
- 22 December 2018
- Arrow768 updated:
-
- - Adds a breathalyzer to the medical borg modules.
- - The natural philosophers wig has been removed from the loadout.
-
- VTCobaltblood updated:
-
- - Skrell have now mastered the ancient and forbidden martial arts, allowing them to use their legs for unpacifistic and abhorrent purposes of kicking and stomping.
-
-
- 21 December 2018
- Arrow768 updated:
-
- - Fixes the roof above the command surface airlock.
-
- BurgerBB updated:
-
- - The Tesla can now go up and down z-levels if there isn't an containment in range.
- - The Tesla can not phase throw reinforced floors or reinforced walls.
-
- Conspiir updated:
-
- - Moved ponchos up precisely 1 pixel. They fit now. You're welcome.
-
-
- 19 December 2018
- Jackboot updated:
-
- - Split up the xeno gear into multiple loadout groups.
-
-
- 18 December 2018
- Alberyk, Kyres1 updated:
-
-
- 17 December 2018
- BurgerBB, alsoandanswer updated:
-
- - Added new vending machine sprites.
-
- Conspiir updated:
-
- - The blue-blooded Skrell now recover from bloodloss using copper, not iron.
-
- POSIXCompliant updated:
-
- - Fixes Particle Accelerators not working when hacked to particle strength level 3. Strength 3 works now, though it is not necessarily a good idea.
-
- PoZe updated:
-
- - Fixes hostile mobs not attacking people. My fuckup!
-
-
- 16 December 2018
- BurgerBB updated:
-
- - Added bluespace inhibitors, unique powered incredible fragile (destructible) machines that scramble bluespace outgoing and incoming signals in an 8 radius range. They can only be found in the vault, the armory, and the AI core. This affects features that involve bluespace, including wizard (not jaunt!) and ninja teleport.
- - EMPing a bluespace inhibitor can have some fun effects.
- - Wizards can no longer randomly teleport on openspace tiles.
- - Fixed an issue that would only allow extended to be chosen in secret. I hope you all enjoyed your RP.
-
- PoZe updated:
-
- - Straighjacket escape progress is no displayed above mob.
- - Renamed cyborg Miner module into Mining.
- - Hostile mobs now check if they can see their target before moving towards or engaging.
- - Ranged hostile mobs no longer get in point blank range to shoot their target.
- - Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup.
- - Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret
-
- VTCobaltblood updated:
-
- - Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun.
-
-
- 15 December 2018
- BurgerBB updated:
-
- - Fixes an age-old bug that caused antags not to spawn despite meeting the requirements, and antags to spawn despite not meeting the requirements.
-
- LordFowl updated:
-
- - Cosmic Echoes can no longer move through phoron walls/windows.
- - Bluespace Echoes now have special interactions with various species.
- - Will O'Wisps are now invisible.
- - Poltergeists now have amnesia, and ex-poltergeists cannot remember their time as ghosts.
- - Spirits are teleported randomly when they're seperated from their bodies.
- - Vaurca can no longer become or host specters.
- - Phantoms are no longer impeded by punctuation.
-
- Menown updated:
-
- - Adds building planting beds with sandstone. Requires Three. Can be decontructed with a shovel or spade.
- - Altered spawn of soil plots, no longer spawns with water or nutrient. Hydroponics trays no longer require weeding. Lid-light for hydroponics trays set to a base of five, no more killing plants due to ignorance. Farmbots given new function to allow pest removal. Generates small amount of nutrient upon elimination.
- - Function specified to allow borgs to fill reagent containers from dispensors and sinks.
-
-
- 14 December 2018
- BurgerBB updated:
-
- - CORRECTION: The gamemode Ninja and the gamemode wizard will only be in secret rotation if there are LESS than 15 players.
- - Fixed autoinjectors not being in chemistry. Fixed autoinhalers not working.
-
-
- 12 December 2018
- Alberyk, Wowzewow updated:
-
- - Added new sprites for some of the junk food selection.
-
- VTCobaltblood updated:
-
- - Various clothing additions, including bowties, cardigans and layerable t-shirts.
- - Evening gloves, waistcoats, swept skirts, short skirts (renamed to pencil skirts) and labcoats are now recolorable in the loadout.
- - Winter boots have been reworked and added to the loadout, designed to match the winter coats. They also now have a super secret and probably useless advantage over other boot choices.
-
-
- 11 December 2018
- Alberyk updated:
-
- - Changed the possible contents of the random vault hardsuits.
-
- BurgerBB updated:
-
- - Improved the gamemode start fail messages to better explain why a gamemode failed to start.
- - Ninja requires at least 15 players to start on secret. Wizard requires at least 15 players to start on secret as well.
- - Reworked atropine and epinephrine so it works as intended. Epinephrine overdose can now cause heart damage as well as hyperzine-like effects.
-
- Scheveningen updated:
-
- - Fixes an issue with pins not spawning in the RD's firing pin box.
- - Adds in a fix PoZe made to the formula for farmbot behavior. You could say it was made by PoZepular request.
-
- Teh Flamin'Taco updated:
-
- - Asleep Skrell now enter a state of shared dreaming called the Srom.
- - Skrell Telepathy now correctly shows damage warnings to creatures who feel pain or bleed.
-
-
- 10 December 2018
- BurgerBB updated:
-
- - Implements new gasmask sprites and replaces them with the breath mask in emergency boxes as well as some lockers.
- - Fixes viral announcements taking too long.
- - Added autoinjectors and autoinhalers to the chemistry closet. Autoinhalers, autoinjectors, inhalers, and inhaler cartridges can now be stored inside medical fridges and belts.
- - Tweaked chemistry to be a more spacious area.
- - Fixed various typos in injecting/inhaling messages.
-
- DronzTheWolf updated:
-
- - Adds new gas mask sprites.
-
- Kaedwuff updated:
-
- - Fireaxes now attack much slower, but also no longer embed constantly in everyone you attack, or everyone nearby the general vicinity of your attack.
-
- MoondancerPony updated:
-
- - Removes Ligma.
- - Renames some diseases.
-
- PoZe updated:
-
- - Farmbots now prioritize refilling their tank over attending to trays if their tanks are below 30%.
- - Moved hydroponics sink to a spot where farmbots will still see it while attending to trays. Remember that sinks must be in field of view for farmbots to use them.
- - Option to stop watering trays in farmbots interface now actually works.
- - Slimes will now ignore Skrell.
-
-
- 09 December 2018
- LordFowl updated:
-
- - Telescience can now teleport up to a 7x7 grid of objects at once.
- - Windows and windoors now only have a 10% chance of interfering with teleportation.
- - Objects and mobs will now teleport randomly instead of being gibbed if they are teleported into a 3x3 space of ineligible turfs.
-
- PoZe updated:
-
- - Rings can now get bloody and carry blood stains for forensic purposes.
- - All mobs can now be electrocuted. Especially you will notice simple mobs finally get damage from it.
- - Hostile mobs attack things that are in their way to their target. Mostly windows and grilles.
-
-
- 08 December 2018
- Alberyk updated:
-
- - Ported key and lock from baystation, you can place them in regular material doors to lock them.
- - Fixed material doors being nearly indestructible.
-
- PoZe updated:
-
- - Ionrifle now has proper back sprites and updates it properly.
-
- Scheveningen updated:
-
- - In accordance to Directive Four, Research Directors galaxy-wide now have obtained electronic firing pin boxes in their locker storage for facilitating weapons testing.
- - Pins can be removed from weapons with a 50/50 chance for breaking. Please don't abuse this.
-
-
- 07 December 2018
- BurgerBB updated:
-
- - Coffee in coffee dispensers now spawn hot.
- - Dionaea can now be affected by most secret chems, including positive and negative ones.
-
-
- 06 December 2018
- BurgerBB updated:
-
- - Significantly improved the wording of the virus event. Lethal viruses no longer occur if there is no virologist. Random viruses are now pre-generated with logical symptoms.
- - Fixes tempreature reagent issues caused by a previous fix.
-
- PoZe updated:
-
- - Farmbot can finally be refilled properly.
-
-
- 05 December 2018
- PoZe updated:
-
- - SMES now shows in their UI how much input they taken.
- - SMES and APC now show in UI how long it will take to charge/discharge.
-
-
- 04 December 2018
- BurgerBB updated:
-
- - Fixed a bug that would cause runtimes with chemicals with low metabolism.
-
- Furrycactus updated:
-
- - Removed the anomalous Medbay tile and Air Alarm in Space.
- - Put an Air Alarm and Fire Alarm in the Surface Checkpoint.
-
- Kaedwuff updated:
-
- - Trashcats and guwan can now look just as stupid in galoshes as everyone else. Janitors unite!
-
- ParadoxSpace & Kyres1 updated:
-
- - Adds some Golden Deep garb, and some antenna options for IPCs, with big thanks to Kyres.
-
- PoZe updated:
-
- - Farmbot now have their own harvest animation.
- - Farmbots now only have one water and use it(they had two because of stupid old code).
- - Merchant now can buy Ultra AC 2 and LBX AC 10 scatterbox instead of generic mech weapon(which doesn't exist)
- - Vendors now accept specific items. For example Chef' cleaver will not be treated as kitchen knife by the Dinnerware vendor.
- - Ghost cannot be teleported by the telescience.
-
- Scheveningen updated:
-
- - Fixes an issue where certain R&D parts were not appearing in the protolathe to be built.
- - Fixes an issue where certain R&D parts had unobtainable research requirements.
-
-
- 03 December 2018
- Furrycactus updated:
-
- - Altered Xenobotany so there is a bit more space to work with.
- - Added a crematorium to Xenobiology so corpses can be disposed of.
- - Xenobotany and Xenobiology both have emergency lockdown buttons now.
- - Tweaked EMT Bay layout again.
- - Added a substation and small maintenance area to Construction Level. Renamed the 'IT Department' airlock to 'Construction Site'. Made the area outside the airlock look more like a construction project.
- - Put a grinder and some extra gardening tools in a crate in the surface garden. Also added extra soil plots.
- - Put a cow crate back in the hydroponics maintenance area.
- - Added a pair of Tajaran and Unathi electrical gloves to Tech Storage.
- - Gave Miners access to the Surface Cargo airlock.
-
- PoZe updated:
-
- - Ion rifle now has two firing modes: stun and lethal.
- - Ion rifle now is a weilded weapon.
-
- VTCobaltblood updated:
-
- - Added dress shirts to loadout. Are an accessory, recolorable, significantly resprited from chef's uniform. Also added dress shirts with rolled up sleeves.
- - Added a casual skirt and a long skirt to loadout. Both are recolorable.
- - Added recolorable suit jackets to loadout, resprited from IAA suit jackets.
- - Removed items made obsolete by these additions (khaki skirt, blue/purple suit jacket) from loadout. They still can be spawned in.
-
-
- 02 December 2018
- VTCobaltblood updated:
-
- - Fixed the sweater sprite, allowing it to be recolored correctly. Enjoy your hot pink turtlenecks. Don't forget to update your loadout if you want a darker color!
-
-
- 01 December 2018
- Alberyk updated:
-
- - Hooch's recipe now uses moonshine instead of ethanol.
-
- BurgerBB updated:
-
- - Fixes ice having odd interactions with other chemicals. Fixes certain temperature-triggered chems from not triggering.
-
- LordFowl updated:
-
- - Objects that phase into other objects during teleportation will now become damaged and emit energy as an explosion.
-
-
- 30 November 2018
- Alberyk updated:
-
- - You can now remove bayonets from guns using crowbars.
-
-
- 29 November 2018
- Arrow768 updated:
-
- - Removes Nitroglycerin from the cargo bounty list.
- - Fixes the company / boss name not being displayed properly in the virus bounties.
-
- BurgerBB updated:
-
- - Adds Mutone, Plexium, Venenum recipes that can be made with phoron salts. Venenum can also be purchased from traitor uplinks.
-
- ParadoxSpace updated:
-
- - Adds two new headtail styles, three new headdress garments, and a bunch of cloths/bands.
- - Darkens and brings in line the Skrell sprite with every other species sprite. Colors will now be more accurate, and you can now actually find a good green.
-
- Scheveningen updated:
-
- - Protolaser guns now have 2 more modifier slots for each of the various frames. Have fun!
-
-
- 28 November 2018
- PoZe updated:
-
- - Show Player Panel transformation was reworked. Monkey, Xenos, humanoid races were all put into one button "Select Species", the button has all station races plus xenos, plus slime people an other adminbus mobs like zombies, etc.
- - Show Player Panel transformation now also has AI transformation option.
- - Developers are granted access to Game Panel(which is used to spawn things quickly)
-
-
- 22 November 2018
- Kaedwuff updated:
-
- - Pink lemonade can now be made by mixing in grenadine to lemonade, if you want to make a girly fruit drink.
-
-
- 21 November 2018
- BurgerBB updated:
-
- - Fixes thermal energy transfer issues with reagents, and makes it more like reality instead of uneducated science.
- - Increases the minimum explosion power of phoron salts from 1 to 3, equivalent to a 1 tile wide light explosion.
- - Those who voted for a round type are no longer drafted for antag status.
-
-
- 20 November 2018
- LordFowl updated:
-
- - Blobs can no longer grow across space or open turf unless there is a lattice to support them.
-
- ParadoxSpace updated:
-
- - Adds a few new Vaurca antennae sprites.
- - Fixes rogue genetic mutation allowing Vaurca warriors to grow four antennae.
-
-
- 19 November 2018
- Alberyk updated:
-
- - Fixed cutlery allowing unrestricted food consumption.
-
- Kaedwuff updated:
-
- - The promotional pumpkin spice items have been properly priced, and the donut no longer exists in a state of quantum flux yall.
-
- PoZe updated:
-
- - Aribbubbles now have a intergrated cooling unit. It require a power cell to be attached either externally or internally by clicking on the bubble with power cell. The bubble cools down as fast as suit cooling unit and consumes 2 times less charge than a suit cooling unit.
- - Airbubbles now show the attached cell type and its charge when examined.
-
-
- 18 November 2018
- Alberyk updated:
-
- - Fixed DNA injectors working on species without DNA.
- - Added armored leg and arm guards to the armory, that come in riot, bulletproof and ablative variations.
-
-
- 17 November 2018
- BurgerBB updated:
-
- - The piano in the bar display case can no longer be played (For real this time).
- - Reduces maximum possible telecrystals in the vault from 75 to 45. Removes HAPT, military, and combat rigsuit from the vault.
- - Added one additional turret to the vault interior. Readds missing money freezer to the vault and improves its contents. Added a randomly spawned prototype gun/kinetic accelerator to the vault.
- - Fixes Mannitol and Epinephrine killing people instead of healing them.
-
- ParadoxSpace updated:
-
- - Adds a basic telepathic ability to Skrell.
-
-
- 16 November 2018
- Alberyk updated:
-
- - Fixed cacoa missing from the seed vendedor.
-
- Arrow768 updated:
-
- - Adds the ability to empty pill bottles into the all-in-one grinder.
- - Maint drones can't be traitors anymore.
-
- BurgerBB updated:
-
- - Fixed the access for xenobiology Nanomeds.
- - Completely overhauled the vault by moving it to the main level and adding various ways for antags to break in.
-
-
- 15 November 2018
- Alberyk, DronzTheWolf updated:
-
- - Added some items to the antique trader in the merchant console.
- - Added claymore and dao belt sprites.
-
- Arrow768 updated:
-
- - The antibody scanner can be stored in the medical belt.
- - Added a suit cooling units (standalone and rigmounted) to the uplink.
-
- BurgerBB updated:
-
- - Adds 4 new reagents and recipes for them: Omnizine, Atropine, Epinephrine, Mannitol.
-
-
- 13 November 2018
- PoZe updated:
-
- - Fixed hostile mobs ignoring any living mobs. Have fun mortals!
-
-
- 12 November 2018
- Alberyk updated:
-
- - Mechas and vehicles will now trigger landmines.
- - Fixed the carrot cake recipe.
- - Fixed the vegetable soup recipe.
-
- Arrow768 updated:
-
- - Fixes a runtime-error caused by NTSL Scripts preventing them from working.
-
- BurgerBB updated:
-
- - Fixed a bug that would cause you, your friends, and your loved ones to combust into the power of a million suns when consuming some reagent, such as nicotine from cigarettes.
-
-
- 10 November 2018
- BurgerBB updated:
-
- - Added an alternative cryosurfactant reaction that can be triggered with ice instead of water.
- - Updated phoron salts description to let people know it's harmful to Vaurca. Phoron salt default temperature is its stable temperature for easy admin spawning. Added different phoron salt mixture reaction messages.
- - Slightly buffs phoron salt explosion size.
- - Fixes a bug that made cryo/pyro reagents only half as effective.
-
- MattAtlas updated:
-
- - Added some new sounds and modified some current ones.
-
-
- 09 November 2018
- Alberyk, Kyres1 updated:
-
- - Added the Ha'rron MK.IV light tank.
- - Added some sounds to certain mecha actions.
-
- BurgerBB updated:
-
- - Fixed midnight rollover times that resulted in funky round duration times, among other things.
- - Fixes phoron salt from spawning in the cargo warehouse.
- - Fixes lack of shutters in the library.
- - Fixes round information API displaying incorrect time.
-
-
- 08 November 2018
- Alberyk updated:
-
- - You can now only upload AI and cyborgs laws if the console is located at a station's z-level.
-
- BurgerBB updated:
-
- - Makes the toxins testing area sturdier by making the floors reinforced.
- - Round duration is now based on REAL time instead of lag-affected time.
-
- Furrycactus updated:
-
- - Surgery and Chemistry were made less cramped. EMT Bay layout was tweaked.
- - Death Alarms have been returned to Medical Storage, and more sinks and disposals outlets have been added.
- - Missing Air Alarm in Chemistry has been fixed.
-
-
- 06 November 2018
- BurgerBB updated:
-
- - Rebalanced Phoron Salts so it's harder to make.
- - Fixed a bug that made phoron salts impossible to make.
-
- Furrycactus updated:
-
- - The changes to engineering and mining that were meant to come with the devmerge actually exist now.
- - Fixed the broken power cables on the surface subgrid and the shielding subgrid.
-
- TheDocOct updated:
-
- - Ninja RIGs now spawn with basic actuators.
-
-
- 05 November 2018
- Arrow768 updated:
-
- - NanoTrasen Engineers have reevaluated their design and changed the networks of the cams in the bar/kitchen/hydro/library to service.
- - NanoTrasen Scientists have updated the L6-Saw to enalbe user to better determine how much ammunition remains.
- - CCIA has provided additional monkey cubes to xenobio in the hopes of reducing incidents where xenobiologists feed themselvs to the slimes.
- - NanoTrasen Scientists have found a way to increase the burn duration of the flamethrower.
-
- BurgerBB updated:
-
- - Fixed inhalers not working. Fixed overmixing issue that caused issues with temperatures. Reduced burn damage from initial contact with hot reagents.
- - Fixed the station's roof to prevent non-sexual air suckage in the washroom.
- - Readds missing materials to research. Fixed infestation event false alarm announcement. Fixes xenobio + xenobot access issues. Fixes toxins external airlock missing an air sensor.
- - Readds the tajara erp enabler to the kitchen freezer.
- - Readds missing library equipment to the library. Adjusted tables in the bar to seem less uniform. Reduced the sizes of the booth as metacliques are only 4 players max in size. Fixes missing hydroponics glass. Adds missing hydroponics sink in hydroponics for real now.
- - Places Alberyk's slot machines in the bar.
-
- PoZe updated:
-
- - Diona are no longer blind all the time.
- - Radium no longer spams messages to Diona.
- - Cyborgs, AI, PAI can now talk.
-
-
- 04 November 2018
- Alberyk updated:
-
- - Added an electric razor, you can find one in the locker room.
- - Added slot machines.
-
- Alberyk, Kyres1 updated:
-
- - Baseline frames can not wear regular voidsuits anymore, they now need to refit them using the suit cycler machine.
- - Added unique ipc voidsuit and hardsuit sprites.
-
- Arrow768 updated:
-
- - AIs can no longer be traitors.
- - Added a new gamemode that combines a Malf-AI and a Traitor
- - NTs research department has developed amazing machine that allows to store food.
- - A $language variable has been added to NTSL
-
- BurgerBB updated:
-
- - Changed the emergency firedoor airlock sprites to something more arousing.
- - Adjusted drone hatch sprites to be directional.
- - Firelock directions are now automatically generated on round start. Firelocks on windows do not have a maintenance hatch.
- - Completely overhauled the kitchen, bar, library, chapel, and hydroponics.
- - Remapped toxins. Added the tachyon-doppler array for epenis purposes.
- - Increased maximum hunger pool from 600 to 800. Nutrition reduction from blood loss significantly reduced.
- - Removed overhydration and overhydration penalties. Increased ydration loss from stamina regen. Hydration reduction from blood loss significantly reduced.
- - You can now stuff your face with food and become chubby again.
- - Renamed the owo daddy bar.
- - Added a new system that allows reagents to have their own temperatures. Includes a new unit test for devs.
- - Added a few new reagents; phoron salts, cryosufacant, pyrosilicate. Ice can be created by cooling water, and water can be created by heating ice.
- - Added a new chemistry heater that can cool or heat reagents between a range of a temperature. Vending machines and smartfridges have a temperature setting that can either heat or cool reagents; affected by manipulating wires. Ovens and microwaves automatically heat up the reagents to the recipe's requirement.
- - Crewmembers can spawn with either a heated or cooled vacuum flask.
- - Consuming hot reagents raise your body temperature. Cold reagents lower it. Extremely hot or extremely cold reagents can burn you when splashed.
- - Tricordrazine heals more brute and less burn when hot, and heals more burn and less brute when cold.
- - Updated clonexadone description to accurately describe what it does. Updated Peridaxon recipe to fix odd recipe logic.
- - Tweaked various antag and player requirements for gamemodes.
- - Fixed cargo access. Fixed hydroponics access. Added more candles to bar. Adding missing hydroponics and kitchen sinks. Fixed surface disposals. Fixed civilian powergrid. Fixed civilian substation door. Fixed ugly firedoors in some of the hallways.
- - Fixes inhalers not working.
-
- Drago updated:
-
- - Added the ability to do plastic surgery to fix disfigured face's and for other purposes. Credit to MarinaGryphon for Assistance
- - Added a variety of IAC related sprites and made into items.
- - Adds IAC to loadout with medical restrictions.
-
- Furrycactus updated:
-
- - Added additional gas canisters to engineering hard storage, so engineers don't need to break into atmospherics to set up the engine. New canisters include Phoron, Carbon Dioxide, and Nitrogen. Four of each.
- - Replaced the incomplete three-airlock way into the engine room with a proper cycling airlock, like the ones leading into Virology and Xenobiology.
- - Added a room on the surface level where the shields already start. They still need to be wrenched down and configured however, but no longer do engineers need to carry them up to the surface and build some space for them. Comes with its own substation and bypass.
- - Miners finally get magboots at roundstart now, since their whole job is going EVA, and they were the only job that didn't have roundstart access to them, despite needing them the most.
- - Improved the design of the construction level, adding atmospherics pipes and power cables to it from the cargo interstitial level airlock. Also gave it a new area designation, so it's not tied to the surface maintenance air and power alarm systems. Construction level and Cargo interstitial level airlocks made larger for the benefit of miners and engineers that need to move objects and machinery too.
-
- Kaedwuff updated:
-
- - Adjusted a couple of wizard spell's properties and descriptions to be more descriptive of what they actually do.
- - Made several spells a little more generally available to other spellbooks, reducing exclusivity.
- - The awful, jokey parrot transformation spell has been cut from wizard's spellbooks after an inquisition on quality control.
- - Pumpkins are now full of pumpkin pulp, instead of generic nutriment! This pulp can be mixed with spices to make a delicious seasoning, which can be put in coffee or mixed with more pulp to make a pie. No longer shall we have to shove a whole pumpkin into the oven to make pie.
- - Relatedly, Robust Coffee has released a limited edition Pumpkin Spice Coffee Drink and Donut series for the season!
- - An intense campaign of confidence boosting programs has finally allowed the Wizard Federation's members to cast without their lucky shoes.
- - The wizard's Stone to Flesh spell now last less time, but is also slightly longer range. Also, the Veil no longer protects one from Baleful Polymorphs.
- - Vampires now receive slightly more blood for their suck, thus making game progression not so slow.
-
- Kyres1 updated:
-
- - Designed sprites for Head of Security voidsuit.
-
- LordFowl updated:
-
- - Poor unfortunate souls afflicted by Black K'ois now have greater longevity and are in some cases more Vaurca than man.
-
- MattAtlas updated:
-
- - Added a sound to the *clap emote.
- - Added a *golfclap emote, a clap but more disappointed. Has its own sound effect.
-
- MoondancerPony updated:
-
- - Virology symptom names are now suitable for a roleplaying environment. For example, 'Anima Syndrome' is now known as 'coughing'. If something doesn't make sense, just use WebMD or Google or something.
-
- ParadoxSpace updated:
-
- - Due to a distinct lack of productivity, NanoTrasen has added a third Cargo Technician in hopes that warehouses will be sorted faster.
- - Adds flower crowns. Make a wood circlet out of wood, then apply sunflower/poppy/harebell seeds to make a flower crown.
- - Adds hair pins and bows, as well as three new flower pins.
- - Adds a Security cloak (for plebs and the HoS), and a department jacket.
- - Crafty NanoTrasen employees have finally located the buttons on their department jackets.
- - Actually adds the HoS cloak to the loadout. Sorry.
-
- PoZe updated:
-
- - Diona no longer splits after loosing head. However without head their speech range is reduced to 3 tiles and is muffled, and they go blind.
- - When Diona Gestalt splits all their reagents are transfered equally among nymphs. Meaning if you had some reagents that killed you, your nymphs might die as well.
- - Diona nymph is not affected same way by Arithrazine, Hyronalin, Radium.
- - Radium now heals brute, burn, and toxin damage for Diona Gestalt and numphs.
- - Time to regrow a limb for Diona was increased from 1 minutes to 10 minutes, if all requirements are met.
- - Admin verb Create Object major flaw was optimized to display/search lists of all objects instantly, instead of freezing for 3-4 seconds.
- - Since Create Object is exteremely fast now there is no need for Quick Create Object. So I removed it.
- - Logging now is using fast RUST DLL which will reduce CPU usage and reduce lag during high player count rounds with bunch of logs.
- - Orion trails prizes have been tweaked. It now includes only cool stuff like syndicate fake items, fake weapons, eighballs. Flag gun was added to the list as well.
- - Clicking on the chessboard with a box puts any chess peices inside of the box on the board. Helps to fill board faster.
- - Clicking on the chessboard while in hand will prompt user to shake all pieces off the board. Easier to clean up after game.
- - Clicking on chess piece with a box will make box pick up all chess pieces of the same color as the box. Easier to clean up after game.
-
- Scheveningen updated:
-
- - Added accuracy variables to most guns, buffing their minimum ranges upward where they have reliable accuracy.
- - Changed the accuracy formula that handles miss rate. Missing at closer ranges should be less common now.
- - Move_delay upon burst-firing an automatic weapon capable of such has been tuned down to buff automatic weapon users. They will be able to move sooner after firing a burst.
-
- TheDocOct updated:
-
- - Slightly adjusted the command surface lobby and attached a study to it, for relaxing star-gazing isolation.
- - Removed the roof covering the asteroid between the departures airlocks, preventing circumventing the airlocks onto the ecsape shuttle without appropriate precautions.
- - NanoTrasen has begun issuing Head of Security staff with uniquely designed voidsuits for better identification during E.V.A. operations. A cycler has been provided for non-human head staff.
-
- VTCobaltblood updated:
-
- - Added the cheap lighter to loadout.
- - Zippo messages are no longer red. The description has been updated to make it more clear that it has flavor messages.
-
-
- 26 October 2018
- Kaedwuff updated:
-
- - Dionas now properly come from diona pods, instead of the legacy tag of 'replicant pods'.
-
-
- 23 October 2018
- PoZe updated:
-
- - Whitelist check is again enabled for nympth when they evolve into Gestalts. For some reason it was diabled experimentally bizzillion seconds ago.
-
-
- 21 October 2018
- Drago updated:
-
- - Fixed Hand Teleporter Price being 5 credits, it is now 1800.
- - Made the grinder be able to eject its contents and beaker without power.
- - Slimes that drink water now get major toxin damage, far more then a shower.
- - IPCs No longer vomit with seismic charges
- - Fixed Briefcase missing hand sprites
- - Hydrogen KA now loads properly
- - NTOS cannot be pirated anymore
- - Advanced batteries fit into laptops now
-
-
- 20 October 2018
- BurgerBB updated:
-
- - Fixed a bug that made everyone spawn chubby and with full nutrition. Thanks BYOND.
-
- LordFowl updated:
-
- - Removes the toolbelt in robotics that could fit anything.
-
- PoZe updated:
-
- - Ninja suit now uses Vaurca sprite
-
-
- 10 October 2018
- Arrow768 updated:
-
- - NanoTrasen Engineers have fixed issues such as missing holopads, newscasters, vents and access errors throughout the station
- - The skylight has been readded to the psych wing.
-
- BurgerBB updated:
-
- - Fixed a typo that caused hunger related hell to be unleashed upon players when sprinting a lot.
- - Diona are no longer affected by thirst.
- - Adjusted starting hunger values so that people don't come to the station starving.
- - Increased the metabolism rate of Neurotoxin so it doesn't stun for 30 seconds when injected. Adjusted the injection strength of Doctor's Delight when injected.
- - Adjusted ramen and ice nutrition and hydration stats.
-
-
- 09 October 2018
- BurgerBB updated:
-
- - Fixed forcefeeding logic in feeding people food.
- - Reverted nutrition loss from bloodloss changes to what it was before.
-
-
- 08 October 2018
- PoZe updated:
-
- - Deleted wrong pipe below medical break room, it shouldn't shoot trash anymore.
- - Added one cryostatis bag into medica storage. And added a sink to the chemistry. Added disposal unit to EMT room.
- - Chemistry windoors access is fixed.
- - Regular ERT members no longer has access to Admin Shuttle(HAP) blast door remote button. ERT commander and CCIA are the only people whose ID has access to it.
-
-
- 07 October 2018
- BurgerBB updated:
-
- - Fixes shutters making everything look ugly.
- - Fixes disposals and cargo access.
- - Increase the metabolism rate of drinks and alcohol so they metabolize faster. Fixed incorrect metabolism rates for ethanol and butanol.
- - Reverted the default settings to the UI to reflect old settings.
- - Alcohol now properly gets people drunk. Adjusted the metabolism rate of ethanol/butanol.
- - Damage to slimes is now based on a percentage of the volume of that reagent on the slime, meaning more water kills slimes faster.
- - Hunger/thirst icons now scale to their hunger/thirst levels appropriately.
- - Fixed hunger/thirst penalty scaling.
-
-
- 06 October 2018
- Alberyk updated:
-
- - Added several material based golems, they can be created via xenobiology or by magic using ten units of any material stack.
- - Added some species related blood tracks.
- - Added zombies.
- - Added new options to the custom loadout; dresses and fannypacks.
- - Added medical gowns to medbay.
- - Ported the holodeck locking feature from baystation, heads of staff and the chaplain can lock and unlock the holodeck.
- - Added new vaurca custom loadout options.
- - Added a new hairstyle; the long braid 2.
- - Added magic eight ball and spirit boards.
- - Cult teleporting runes do not work on the central command z-level anymore.
- - You can not write runes on space or open spaces anymore.
- - Accepting a wizard apprentice contract will now create a set of wizard clothing.
-
- Alberyk, AndurilFlame, Bauser, DronzTheWolf updated:
-
- - Added tajaran clothing options to the loadout.
- - Added a new tajaran hairstyle option.
-
- Arrow768 updated:
-
- - Nanotrasen scientists have discovered possible applications for cortical stacks in science..
- - The staff of change takes longer to recharge and has a reduced amount of charges.
- - Airlocks now take a bit to weld and unweld..
- - Nanotrasen has decided to hire "Medical Interns" again.
- - The Leyon Gunsmithing LLC has reworked the "Everyman" to be targeted more towards civilians and was able to reduce the market-price of it.
- - NT has negotaited a contract for V'krexi cubes with a supplier.
- - The syndicate has managed to acquire some "state of the art" rifles from Adohmai and made them available to their operatives.
-
- BurgerBB updated:
-
- - Event infestations can now target anywhere on the station, as long there are no occupents.
- - Removed yithians and diyaabs from infestation events and replaced them with slimes and hivebots.
- - Adds several new chocolate bars to the getmore chocolate vendor.
- - Added various menu settings for the general interface to allow more space.
- - Chefs now spawn with a box of 12 randomly spawned fruit/vegetables.
- - Added several new random dungeon spawns.
- - Removed the ODIN departures vending machines.
- - Remapped the cargo lobby. Remapped disposals/the crusher. Added a mail disposals room. Relocated main level cryo to the main level dorms.
- - Added hydration mechanics. Hydrate yourself by drinking beverages and water. IPCs do not have hydration mechanics, as they are machines.
- - Adds salt to various junkfood items. Salt reduces hydration.
- - Added various sources of lube and water for off-station antags. Increased the amount of watertanks in maintenance.
- - Added a new chemical, Potassium Hydrophoride, which hydrates the person directly through the bloodstream. These exist in most antag rig chem dispensers an can be made in chemistry.
- - Injecting yourself with beverages such as coffee or alcohol have their effects increased by 4, with the exception of nutrition and hydration gains. Enjoy IV drips filled with vodka.
- - Removed healing mechanics from tea, milk, and soy.
- - When thirsty, hungry, overweight, or overhydrated, you have a lower pain tolerance, and move slower. Maximum slow is 33%, and maximum pain increase is 100% at 0 nutrition and 0 hydration.
- - Hunger factor from moving reduced by half. Removed nutrition loss from sprinting, however not stamina regeneration.
-
- Drago updated:
-
- - Ported Polaris Station evening gown, converted to greyscale.
- - Adds gown to loadout, color customization added.
-
- Furrycactus updated:
-
- - Drastically increased the size of each Solar Array on the station so that they're actually useful. Enough to serve as backup power on high intensity rounds, or primary power on low intensity. A useful entry point for anyone that wants to learn Engineering.
- - Following through with the second stage of the Aurora Redesign Project, NanoTrasen has this time put its structural engineers hard at work to redesign the Medical Bay. Again. The architects have this time combined the positive design elements of the previous two layouts, combining them into an efficient and easier to navigate design. Hopefully this assists our doctors in doing their jobs better.
-
- Lord Fowl updated:
-
- - Baton strikes directed to the head now disorientate instead of just causing 1.5x agony.
- - Most hats now cover the head and provide appropriate protections.
-
- PoZe updated:
-
- - Shaking table now knocks things off
- - Big mobs now knock things off table if they walk or climb on it, this includes industrail IPC frames, Dionea, cows, etc. Other species will knock things off if they are not in help intent or if they are running.
- - As per privacy update all bathrooms on the station no longer have cameras installed in them, with the exception of the brig bathroom for prisoners.
- - Carps and giant spiders will now attack shields. If there are no other targets present they will target shields. If there are any mobs present they will try to reach them, and if there is a shield in the way they will destroy it.
- - Hostile mobs now have better search systems. They will prioritize any living mobs over other targets.
-
- PoZe, ben10083 updated:
-
- - Nanotrasen has hired a designer to remake the interview room on the Odin.
- - ERT Cmdr's Spec Ops ready room button now does not include the Admin shuttle, the button for the Admin shuttle is now beside it's door. The Spec Ops button is also renamed.
-
- dapocalypse updated:
-
- - Added a password protection system for files on modular computers.
-
-
- 01 October 2018
- PoZe updated:
-
- - HOP office disposal system is properly connected, so it can receive delivery and send trash properly.
- - Bishop IPC frame can now wear voidsuits.
- - Bishop and Zeng-Hu frames can now wear wizards and mercs voidsuits, making all IPC frame able to wear these antag voidsuits.
-
-
- 29 September 2018
- PoZe updated:
-
- - Personal closets can no longer be locked/unlocked from the inside.
-
-
- 26 September 2018
- Arrow768 updated:
-
- - The cult of narsie has updated their bylaws and allowed ipcs to join as full members again.
-
-
- 24 September 2018
- Arrow768 updated:
-
- - After complaints from various departments NanoTrasen has ensured that certain vending machines are always restocked by the cleanup crew.
- - The derelict shuttle will no longer show up on the power monitoring console.
-
-
- 23 September 2018
- Arrow768 updated:
-
- - Adds a check to the slime AI to loose interest in the current victim if they are dead.
-
-
- 18 September 2018
- PoZe updated:
-
- - Beepsky/ED209 no longer move around when turned off
- - Red track pants now spawn the right item(instead of blue)
- - Cybrogs can now interact with curtains to open and close them.
- - Newscaster no longer keep photos after you remove it.
- - Bar and kitchen have emergency O2 wall lockers.
- - Bar theater and Kitchen Pantry now have security cameras
- - ED209 no longer shoots far away, but gets closer into shooting range distance with its target
-
-
- 17 September 2018
- Arrow768 updated:
-
- - NanoTrasen has updated the operating systems to prevent them from being stuck in maint mode after prolonged storage.
-
-
- 16 September 2018
- Arrow768 updated:
-
- - Nanotrasen Scientists have managed to restore the cameras in the ERT helmets.
-
- CodePanter updated:
-
- - Reconfigured five station intercoms that were incorrectly using the security interrogation channel.
-
-
- 14 September 2018
- BurgerBB updated:
-
- - Fixed offline Battlemonster vending machine sprite having a white background. Fixes card searching typo.
- - Adjusted battlemonster star calculation. Slightly lowered the cost of battlemonster cards. Deck searching speed is now based on the number of cards in the deck.
-
- PoZe updated:
-
- - Blast doors and shutters no longer glitch when APC has no power(Or during grid check event).
-
-
- 11 September 2018
- CodePanter updated:
-
- - Corrected a typo in the string used when a player combines two battle monsters decks.
-
- MoondancerPony updated:
-
- - Attack logs now show general regions if the limb itself is obscured by clothing.
- - Wound flavortext is now hidden if the limb is obscured by clothing.
- - AOOC is now re-added to antagonists who de-admin.
-
- ParadoxSpace updated:
-
- - After much internal debate among their nymphs, Diona gestalts have now decided it's probably a good idea to regenerate their limbs again.
- - Increases amount of energy and nutrition Diona need to do such. Eat up.
-
-
- 10 September 2018
- Alberyk updated:
-
- - Water coolers are working as intended now.
- - Emag interactions with the ATM should work as intended now.
- - Welding fuel tanks should now explode when in contact with fire or rigged, as long they were open with a wrench.
-
- Arrow768 updated:
-
-
- 09 September 2018
- BurgerBB updated:
-
- - Fixed the battlemonster coin not having a sprite.
- - Fixed legendary battlemonster cards not appearing in vendors.
- - Fixed new battlemonster decks incorrectly displaying 0 cards.
- - Fixed hydroponics having the wrong wood floor tiles.
- - Fixed potential looping powernet issue with surface.
-
- CodePanter updated:
-
- - Corrected all occurences of the typo 'recieve'.
-
- ParadoxSpace updated:
-
- - After sending in sufficient quantities of chili peppers to the first Odin cookout of the month, NT has graciously allowed gardeners to have service cloaks.
- - Crafty Unathi and Tajaran crewmembers have learned a new way to slightly adjust their tails as to not stick out of cloaks and ponchos.
-
-
- 05 September 2018
- BurgerBB updated:
-
- - Balanced Battlemonster stats.
-
- PoZe updated:
-
- - Beepsky/ED209 will no longer arrest you for using pen or PDA on it
-
-
- 03 September 2018
- BurgerBB updated:
-
- - Fixed Battlemonster decks from being stuck in backpacks and pockets. Fixed some id names and card descriptions.
- - Added significantly more booster packs to Battlemonster Vendors. Added missing spell/trap cards.
- - Tweaked foodcode so there are no food related bugs possible ever again.
- - Reworked chip pickup so it works like paper bins.
- - Adjusted extinguisher fluid to be better at putting out fires on people.
-
-
- 02 September 2018
- Alberyk updated:
-
- - Burritos should now only require two meatballs to make.
- - Vegan burrits do not require cabbage and carrot anymore.
- - Added new chemicals.
- - You can now store more mining tools in the mining voidsuit and hardsuit suit storage slot.
-
- Alberyk, Kyres1 updated:
-
- - Added a new set of sprites for the ninja hardsuit.
-
- Arrow768 updated:
-
- - The janitor from the previous shift didnt refill all the vending machines. Ask your janitor for a refill.
- - By adding a secret additive to the food, NanoTrasen has increased the time it takes until food is burned in the cooking machines.
-
- BurgerBB updated:
-
- - Fixed drinkable food... again.
- - Fixed multiple reagents having incorrect inhale metabolism values.
- - Overhauled the design of the kitchen and bar.
- - Fixed maintenance junk spawning from above.
- - Added a fun new card game; Battle Monsters. A vending machine that dispenses these cards and the rulebook can be found in the library.
- - Added a new holodeck preset: Battlemonsters Arena. Now you can duel it out like manchildren in the holodeck.
- - Added the ability to rename food and edit its description with a pen. Please don't make me regret this.
-
- Furrycactus updated:
-
- - Sublevel has received some quality of life improvements for Engineers, predominantly involving Atmospherics, but also with the Tesla and airlocks.
- - Atmospherics was made larger, now has a large tank for N2O, and was also given a large tank for custom gas mixes. A gas heater was also added alongside the previous gas cooler, an engineering console with remote Air Alarm Control was added, Pipe Dispensers were added, and the overall roundstart efficiency of the setup was reduced in order to give Atmospheric Technicians more things to actually do.
- - The Tesla Engine was given a few tweaks to make it equally roundstart viable as the Supermatter. The Tesla Bay APC was given a super-capacity power cell in place of a regular power cell, and the Particle Accelerator components now start already in-place and in correct order. Wires were also tidied up and made neater; this should make setting it up more time efficnent. Tesla Grid SMES was upgraded to match the roundstart Supermatter Grid SMES so that it can output power on-par with the Supermatter. It is fully capable of powering the station on its own, and then some.
- - Sublevel airlocks have been connected to the station air supply line with a gas pump, like the airlocks in mining, solars, and the surface docks. They were very prone to becoming stuck due to a lack of air, this should help stop that and make using said airlocks more viable.
-
- LordFowl updated:
-
- - Grenades can no longer be screwdriver'd for variable detonation.
- - Grenades now have a 3-second timer instead of a 5-second timer.
-
- MoondancerPony updated:
-
- - Fixes calling transfer votes early.
- - Replaces all instances of world.time in SSVote with round_duration_in_ticks. This should result in more consistent behavior overall, but may result in unexpected issues. Please report any, if they occur.
- - Increases the metabolism rate of Cardox to .6u every tick (two seconds).
-
- NortonDK updated:
-
- - Changed the name and description of the space heater(now space A/C), to better show that it can also cool
-
- ParadoxSpace updated:
-
- - Adds a few Zorane drinks. Safe for human and Vaurcan consumption alike.
- - Uproots and murders potted plant near Engineering for placement of Zo'ra Soda vendor.
- - Adds fingerless gloves, varsity jackets, new tracksuits, high-top shoes, departmental ponchos, beanies, departmental cloaks, departmental jackets, puffer jackets, a kimono, a new formal uniform, headphones, and military jackets.
- - Cloaks and ponchos can now be worn over suit-slot items and as jumpsuit accessories. Yes, even over spacesuits and armored vests.
-
- PoZe updated:
-
- - Beepsky/ED209 now uses different method of movement. Making it waay faster at moving
- - Beepsky/ED209 now arrests/detains person who attacks them. Reporting arrest/detaintion, who attacked them, what weapon was used and location
- - Beepsky/ED209 uses better paths between beacons, so it moves faster. But it still moved between mostly two beacons, I will change it next dev cycle
- - ED 209 now listesn to verbal command such as 'stay', 'stop', 'arrest', 'detain', 'patrol'. So you can say something like 'ED, can you go on your damn patrol?!' or 'ED, arrest that scummbag Urist'. Also you do not need to give full First and Last name in order for ED to arrest/detain tha person, either first of Last works.
- - ED 209 now has a verb that lets you to set its nickname to which he will respond. So that you can call it something like 'ED', etc. It will not change its name however. Also only people with access and who are not set to arrest can use that verb.
- - IPC and Cyborgs surge prevention modules(EMP immunity) now give you 2-5 EMP protections which determined by RNG during installation of it.
- - IPC uplink surge prevention module(EMP immunity) cost reduced to 12 telecrystals.
- - Cyborgs surge prevention module(EMP immunity) gold and silver cost reduced by 50%. It is now 5000 gold and 7500 silver.
-
- TheDocOct updated:
-
- - Updated the ERT Civil Protection helmets to look nicer, and added visor raising/lowering to them.
-
- ben10083 updated:
-
- - Service Borgs can now produce Coffee and Espresso with their synthesizer.
-
-
- 27 August 2018
- BurgerBB updated:
-
- - Fixed food specifc placement for real now.
- - Pills can now also be placed specifically.
-
-
- 26 August 2018
- Skull132 updated:
-
- - Fixed the vending machines. (Thank you BYOND.)
-
-
- 25 August 2018
- BurgerBB updated:
-
- - Fixed hypospray and inhalers being able to inject at a distance.
- - Fixed food unable to be placed specifically. Applied specific placing code to most reagent containers.
- - Added missing kelotane reagent to borg hypospray.
-
-
- 14 August 2018
- Arrow768 updated:
-
- - Combat Hyposprays ignore the armor checks and can inject instantly.
-
- BurgerBB updated:
-
- - Fixed a bug that allowed players to forcefeed sausage to others from a distance.
-
-
- 11 August 2018
- BurgerBB updated:
-
- - People can no longer drink pizza. This balance fix is sponsored by Papa 'Facing Trump Tower while chanting white power' John.
-
- PoZe updated:
-
- - Arithrazine was tweaked to kill Dionea with 5 units within 2 minutes, instead of original 1.
- - Hyronalin was teaked to kill Dionea with 15 units within 6 minutes, instead of original 3
-
- flimango updated:
-
-
- 07 August 2018
- BurgerBB updated:
-
- - Fixes the kinetic uranium recharger from not functioning.
- - Fixes food/plants from being able to be poured into containers.
- - Removes water dispersion, as it would hang the server during scrubber events.
-
- flimango updated:
-
- - Remapped the surface solars cables to run internally.
- - Fixed the surface solars to properly transfer power to the main grid and vice versa.
-
-
- 06 August 2018
- BurgerBB updated:
-
- - Fixes condiments, including salt and pepper, not being able to be poured.
- - Fixes objects getting stuck in xenobiology disposals.
- - Fixes autoinhalers and autoinjectors refusing to change their icons after use.
- - Fixes Slime Batons not spawning without a power source.
- - Fixes miscalculation in heat reduction for fire extinguishers.
-
- Karolis2011 updated:
-
- - Added a reliable way to manually force send resources to client if asset manager fails.
-
-
- 05 August 2018
- Alberyk updated:
-
- - Added checkers and chess game kits to the custom loadout.
- - Added some random asteroid dungeons.
- - You can now build floors using some materials, such as silver, gold and diamond.
- - Added tajaran flags and banners to the custom loadout.
- - Added tobacco, peppercorn, onion and garlic seeds.
- - Added new cooking recipes.
- - Using arm blade or shield does not create gibs anymore.
- - Removed shotgun speed loaders.
- - Added unique sprites for shotgun shells boxes.
- - Added some loaded and unloaded sprites for some guns.
- - Sterile masks can now be adjusted, to either cover the face or hang on the neck.
- - Cutting any gloves fingertips will now reduce the insulation of the gloves in question.
- - Added a pair of tajaran and unathi insulated gloves to the chief engineer and electrical supplies closets.
- - Added a new unathi clothing to the loadout.
-
- Arrow768 updated:
-
- - Centcom now pays for certain products shipped to them. Use the export scanners to determine what they would like to have and how much they pay for it.
- - Sometimes central requests special products to be shipped to them. Make sure to pay attention to the cargo consoles.
- - Invoices for shipments and orders can now be printed using the cargo control console.
-
- BurgerBB updated:
-
- - Added Monoammonium Phosphate, a reagent that excels in extinguishing fires, and acts as a fertilizer. They are now found in fire extinguishers instead of water. Added Monoammonium Phosphate tanks around the station in place of some water tanks.
- - Added a new weak chem sprayer, 'Xenoblaster', which can be found in xenobiology for xenobiologists.
- - Fire extinguishers can be filled with any reagent using an extinguisher cartridge. Extinguisher cartridges can be ordered by cargo, or found in atmospherics.
- - Reagent dispensers, such as watertanks and beer kegs, can now be filled with any reagent. Fuel tanks are an exception.
- - Most mobile reagent dispensers can leak their contents if you use harm intent wrench on them. Changed how leaking works.
- - Reworked how reagent containers (glass beakers, drinks) behave on interaction. You can splash anyone with any container on harm intent, and drink/use them on other intents.
- - Added a fire storage area in atmospherics that contains firefighting equipment and Monoammonium Phosphate containers.
- - Lube and water can be spread to other tiles if there is too much water or lube on one tile.
- - Adds several new and unique kinetic accelerator parts that can only be found in warehouse or in abandoned crates.
- - Kinetic Accelerators can now be held with two hands for a recoil reduction, accuracy increase, and slight firerate increase. Some high-end kinetic accelerators require two hands to fire, and all kinetic accelerators require two hands to pump.
- - Adds a kinetic analyzer, a device that can be purchased from cargo that analyzes kinetic accelerators, displaying useful data about the assembly.
- - Remapped Xenobiology to be worthy of a research station.
- - Stunbatons have a 95% chance to pacify slimes. 5% chance to make them rabid.
-
- Fire and Glory updated:
-
- - Vendor K'ois bar packaging has been changed to make it easier for new crew to understand its toxicity
-
- Flamingo updated:
-
- - Adjusted roof solar wiring to (hopefully) fix the roof solars power routing bug.
-
- Karolis2011 updated:
-
- - Removes Topic() rate limiting. This should make HTML UIs more responsive.
- - Added completely new Vueui HTML interface system. It should bring more responsive UIs.
- - Added user prefrence for UI theme. At this moment this applies only to Vueui interfaces.
- - Made photocopier and fax machines use Vueui.
- - Made Air control consoles use Vueui.
-
- LordFowl updated:
-
- - Airlocks will now open when out of power and blast doors will close.
- - Crowbars can no longer open unpowered blast doors.
-
- ParadoxSpace updated:
-
- - Adds HUD aviators for each kind of HUD, also adding night/thermal versions to the uplink.
- - Adds civilian sunglasses to the loadout, they do not protect against flashes.
-
- PoZe updated:
-
- - Hyronalin now causes Diona to receive toxin damage. For reference 10 units will get Diona into cirtical state within 3:30 minutes. 15 unit will kill.
- - Arithrazine now causes Diona to receive deadly toxin damage. Even 5u will kill Diona within 1:03 minutes
- - Tea now causes Diona to receive toxin damage. Tiny bit more then how it cures radiation for other species.
- - Radium now cures toxin damage for Diona. You would need at least 1/3 more of it to cure same amount of Hyronalin effect.
- - Adds cyborg surge prevention upgrade module. It is an upgrade that makes cyborg being immune to 1-3 EMP pulses. Can be constructed by robotics, but is expensive and high tech. After being fried, module can be replaced with new module
- - Adds IPC surge prevention module. Available only via traitor uplink, costs 14 telecrystals. Just like cyborg module it make user immune to 1-3 EMP pulses. Comes in from uplink as modified nanopaste that is one time use(doesn't heal user). Module can be repaired with another traitor nanopaste
-
- TheDocOct updated:
-
- - Added a conference room to the public surface level, with a bridge-access bolt button.
- - Moved the surface level atmospherics equipment into the surface engineering storage room, and adjusted it accordingly.
- - Renovated the surface command 'Head of Staff Preparation' room into 'Command Dock Monitoring'.
-
- ben10083 updated:
-
- - Added a Medical Hud to the Medical Module
-
-
- 04 August 2018
- Ron updated:
-
- - Corporate Reporters can now access security.
- - Removing a pAI from the potted plant no longer results in two being dropped.
-
-
- 29 July 2018
- Alberyk updated:
-
- - You now need to be in the grab intent to climb up walls and climb down open spaces.
-
- BurgerBB updated:
-
- - Fixed backpressure surges going through welded vents.
-
- Karolis2011 updated:
-
- - Fixes holograms not having proper rotation state when copied subject is rotated.
-
-
- 24 July 2018
- Arrow768 updated:
-
- - Increases the size of the new player window to ensure the player polls are always shown.
-
- BurgerBB updated:
-
- - Fixed inhalers for real now.
-
- PoZe updated:
-
- - Mechs that were shot with ION guns and got into maintenance mode while having it forbidden to switch the mode can now be unlocked by their DNA owners. By being able to allow maintenance mode.
- - Cyborgs, AI, simple animals rejuvinate proc no longer crashes, making healing process to be complete.
- - Microwave now has a verb to eject its content even whe it is not powered on
- - Fixed service cyborg basic sprite eyes overlay
-
- ben10083 updated:
-
- - Removed the duplicate stamp and fixes the name of the camera in the journalists office.
-
-
- 22 July 2018
- Alberyk updated:
-
- - Removed the thermal drill dispersion, making it a more effective mining tool.
- - Added siik'tau as an alternative language.
- - Bicaridine does not heal lung damage anymore when inhaled.
- - Removed the telebaton stun when aiming for the legs. The telebaton will now deal halloss, pain damage, when attacking in disarm intent
- - Pepperspray does not stun when hitting someone without face protection anymore, it will now cause moderate pain instead.
- - Merchant's pet sellers should sell more mudane animals, and buy more exotic ones, also fixing an exploit with buying and selling animals.
- - Merchant should not be able to buy flags or other objects that can not be moved anymore.
- - Vampires can't bite people wearing airtight helmets due to their necks being protected anymore.
- - Vampires can now drink blood from drinking glasses and etc to gain usable blood.
-
- Arrow768 updated:
-
- - Adds a Notification System to send notifications to players.
- - A borgs voice is now garbled if its damaged too much.
- - Added a low power warning sound / light that can be activated by borgs if they run out of juice.
- - The taser cooling module can be applied to sec borgs again.
- - Injecting armored targets with the hypospray now takes a while.
-
- BurgerBB updated:
-
- - Kinetic Accelerators can no longer dig holes. Improved warehouse and abandoned crate loot chances of getting kinetic accelerators. High level kinetic accelerators can now be found.
- - Added a random dungeon framework. Mappers can make their own dungeons and submit them to Github.
-
- Kaedwuff updated:
-
- - There are no clowns. Move along.
-
- Karolis2011 updated:
-
- - Made AI's crew holograms more representitive of current state of crew memeber.
- - Made secret mode setup retry automaticly if it fails to setup round.
-
- LordFowl updated:
-
- - Removes ashy footprints.
-
- LordFowl, BygoneHero, Kyres1 updated:
-
- - Added the Sedantis flag.
- - Added Vaurca variants of softsuits.
- - Changed Vaurca vision to use client colors.
- - Added climbing. Click on a wall/open turf to climb. Large and/or anchored items increase your ability to climb. Small items decrease your ability to climb.
- - Humans and Vaurca are fastest at climbing, and Unathi and Dionaea are the slowest at climbing.
- - Made Vaurca natural climbers, meaning they can never fail.
- - Added various event-orientated Vaurca items.
- - Vaurca can now wear specially modified softsuits.
- - Added cleave to energy glaives.
- - Changes the sprites of all organs in Vaurca to be more alien.
- - Tweaked client colors, fixing inaccuracies in colorblindedness.
- - Cardox no longer acts as an acid, no longer affecting mobs on touch.
-
- LordFowl, Loow, NursieKitty updated:
-
- - Removed Skrell allergy to protein.
-
- MattAtlas updated:
-
- - Added new firearm sounds. Enjoy.
-
- ParadoxSpace updated:
-
- - Bucklers can now be made out of wood.
-
- PoZe updated:
-
- - Airbubble now shows what kind of tank is attached and what is the pressure of the tank when examined
- - Airbubble sprite now shows if airbubble is using tank or not.
- - Fixed names for black and technicolor detective armoured trenchcoats
- - Detective armoured trenchcoats are avaliable in loadout section of character setup. (Only for detectives and HOS)
-
- Skull132 updated:
-
- - Fixed a slew of cases where an action would or might print a numeric value to the user.
- - Corporate Reports now gain rudimentary department access, so they could better report on corporate affairs.
-
- ben10083 updated:
-
- - Added camera at Medbay Entrance and renamed the other camera that is now at Emergency Pre-op
- - Gave Clerical Module a denied stamp (WHY WAS THIS THE EMAG ITEM?!) and tape roll, if it's emagged/hacked it gets a chameleon stamp for proper forging of documents.
- - Nerfed disable time of flashed borgs from 5-10 seconds to 3-7 seconds
- - Sec Borgs rejoice! Your stunbatons have been buffed to consume half of the charge it used to!
- - Added a camera to the Psychiatrist Office.
- - Fixed name of the Psychiatry Closet camera
-
-
- 17 July 2018
- Alberyk updated:
-
- - The staff of change should work properly now.
-
- BurgerBB updated:
-
- - Fixed a bug that gave male and female unathi penises while wearing dresses.
-
- PoZe updated:
-
- - Destroyed cyborg components no longer just vanish
-
-
- 14 July 2018
- Alberyk updated:
-
- - Fixed an oversight that allowed the detonation of emmaged cyborgs using the robotics console.
- - Vaurca should now spawn with proper survival gear.
-
- BurgerBB updated:
-
- - Fixes inhalers having odd gasmask interaction.
-
- PoZe updated:
-
- - Branded IPC frames can now wear wizard and mercs void suits
- - Light replacer now has sprites when being emagged.
-
-
- 27 June 2018
- Arrow768 updated:
-
- - Various plaques have been placed around the station to memorize the odin murders.
-
-
- 26 June 2018
- Lohikar updated:
-
- - RIG actuator Z-climbing now actually works. Probably.
-
- PoZe updated:
-
- - Fixed commanded mobs. They will no longer attack people they follow, destroy things around them.
- - Commanded mobs will not attack their master even if they are being attacked by their own master.
-
-
- 24 June 2018
- PoZe updated:
-
- - Airbubble comes now with fully filled engineering extended airtank(6 liters max). Instead of double emergency airtank(10 liters max). It lasts around the same time, even slightly longer(40 minutes).
- - Airbubble now gets ripped and leaks after being shot with projectile weapons.
- - Airbubbles no longer produces infinite cable restrains.
- - Users of airbubble can no longer 'magically' get out of bubble with it still remaining closed.
- - No longer it takes time to get in and out of Airbubble.
-
-
- 22 June 2018
- Arrow768 updated:
-
- - The drone console now lists drones on different station levels.
-
-
- 20 June 2018
- BurgerBB updated:
-
- - Readds disposal spread in disposals. Re-fixes the scrubber vent in the warehouse mail room.
- - Adds holopads to missing areas without holopads.
- - Fixed hull shields not covering departures properly.
-
-
- 18 June 2018
- Alberyk updated:
-
- - Added new tajaran related accessories options to the custom loadout.
- - Added new tajaran related cuisine options.
- - Added a gatling machine gun to the syndicate uplink.
- - Added bayonets.
- - Changed how stuttering is handled in game, it should be less ridiculous overall.
-
- Arrow768 updated:
-
- - The Tau Ceti Daily Grand Slam Lottery has filed for bankruptcy and has been relaunched under new management.
- - Resourceful employees have found a way to hide things inside of potted plants.
-
- BurgerBB updated:
-
- - Removed basic kinetic accelerators from code. Replaced them with customizable kinetic accelerators with a robust array of customization. Weaker custom kinetic accelerators can be purchased from the mining vendor or found randomly in cargo, while the stronger variants can be researched and produced by science.
- - Added traitor kinetic accelerators to uplink. These ones shoot laser beams, and can accept custom accelerator parts.
- - Gave wrenches to mining drones and mining cyborgs, so synthetics can tinker with custom KAs.
- - Improved the shuttle and docks design.
- - Users will now be automatically threatened with a day ban if they mention the phrase 'Organ Damage'.
- - Fixed library books spawning outside of shelves.
- - Fixed kinetic accelerators displaying an error when equipped on the waist.
- - Balances kinetic accelerator research to prevent easy research exploit. Balances traitor kinetic accelerator to be less powerful.
- - Tweaked the new library to be more aesthetically pleasing. Removed empty mediwall from the command section of the shuttle. Removed floating light near departures and on the shuttle. Removed pointless holopad on the evac shuttle.
-
- Code - PoZe, Sprites - DronzTheWolf updated:
-
- - Adds airbubble(oxyball) into the game. It is used to protect user inside from decompressed environment for 30 minutes. Has an air tank attached to it that can be replaced.
- - Adds airbubble to every emergency locker
- - Mercenaries have their own air bubble with special sprites, for kidnapping. Mercenaries have two airbubbles, Heist shuttle has three as they are pirates.
-
- Kaedwuff updated:
-
- - Librarians now also get a service headset at start.
- - Cyanide no longer makes you instantly pass out, allowing you a precious half minute to say your final goodbyes (or taunts to security) before you die horribly.
-
- LordFowl updated:
-
- - Sprinting no longer deals oxygen damage unless you have asthma, a coughing disability, or damage to your lungs.
- - Adds the asthma disability to chargen, which reduces your ability to sprint and your ability to naturally regenerate oxygen damage.
- - Adds a new mental disability - Love.
-
- LordRaven001 updated:
-
- - Ports mixing bowls from Baystation
- - Removed butcher knives from the contraband section in the vendor, added them to the normal vendor.
- - Balanced the Kitchen Vendor around 2 Chefs
-
- MoondancerPony updated:
-
- - Tweaks a lot of things to do with newscasters. Maybe there will be a fancy new UI soon? Who knows.
- - Removes the Journalist alt-title from Librarian.
- - Adds the Corporate Reporter job and the Freelance Journalist alt-title. Corporate Reporters have more liability and responsibility, but have greater access and legitimacy. Freelance journalists have no such restrictions, but are all on their own. To add to this, there are now two press passes- a normal and a corporate one. These do not guarantee you anything from Security or Command, however, so be warned!
- - The merchandise store has been replaced with a brand-new journalist's office, set up for interviews and writing. Journalists also get their own pet.
- - You can now comment, like, and dislike newscaster stories. PDAs can see, but not interact with, the new newscaster functionality. PDA news features may expand or be removed in the future.
-
- PoZe updated:
-
- - IPCs can not be convertable to cult.
- - IPCs can no longer draw runes, since they have no blood. They still can use talismans
- - Cultist IPCs are immune to cultist EMP from runes or talismans.
- - Fixed Journalist Office missing power cables.
- - Journalist Office is now connected to the bridge subgrid, instead of main grid.
- - Shuttle wall structures that are on the corners have been moved one tile in different directions, so that it looks good.
-
- Scheveningen updated:
-
- - Blinding sources are significantly increased in duration.
- - Direct flashes no longer stun those who are -not- sentient trees, robots, or bugpeople.
- - Changed how flash break mechanics work. Crappy budget NT tech is more likely to break from overuse.
-
- ben10083 updated:
-
- - Following multiple security breaches and thefts from the vault, NanoTrasen has increased security in the main vault.
-
-
- 16 June 2018
- Arrow768 updated:
-
- - ID Cards ejected from modular computers are no longer ejected onto the floor.
-
-
- 10 June 2018
- Arrow768 updated:
-
- - The psychedelic jumpsuit can no longer be found in maint.
-
-
- 03 June 2018
- BurgerBB updated:
-
- - Added vents to the cargo warehouse connector to prevent underpressure from disposal inlets.
- - Disposal outlets now spread out items so all the trash doesn't pile up on one tile.
-
-
- 29 May 2018
- Kaedwuff updated:
-
- - You can no longer slice fruit (or anything else) with a syringe.
-
-
- 28 May 2018
- Kaedwuff updated:
-
- - The janitor's closet now has service headsets in it again.
- - The chaplain now also gets a service headset again.
-
-
- 25 May 2018
- Arrow768 updated:
-
- - IPCs can be converted to the cult again, but only serve as constructs.
-
- LordFowl updated:
-
- - Fixes the number 3 being broadcasted from surgery tables.
-
- PoZe updated:
-
- - Veding machines at Centcomm don't charge money for their products. Hail NanoTrasen!
-
-
- 22 May 2018
- Arrow768 updated:
-
- - Fixes a bad bugfix that reintruduced the bug which allows to "regenerate" used items using the vending machines.
-
- Lohikar updated:
-
- - Unathi can no longer chew on holograms.
-
-
- 20 May 2018
- BurgerBB updated:
-
- - Fixed various broken/incorrect recipes for food.
- - Fixes smoking pipes burning up too quickly.
- - Fixed some non-public vendors refusing to accept items.
- - Removed the additonal seed vendor due to redundancy.
-
-
- 17 May 2018
- Kaedwuff updated:
-
- - The bahama lizard recipe has been fixed to now actually be craftable. It now requires only lemon juice, ice, cream, and xuizi juice.
-
- PoZe updated:
-
- - Wizard disable technology spell no longer affects the caster.
-
-
- 14 May 2018
- BurgerBB updated:
-
- - Fixed breath analyzers not working. Fixed inhalers not playing their proper injection sounds. Fixed BLT recipe. Fixed a misplaced tile in Hydroponics.
- - Tweaked the weight of the inhalers to match their size and sprite. Added more information to inhaler cartridges when examining them. Made inhalers more user-friendly.
- - Tweaked the layout of Hydroponics and added an actual seed storage for excess seeds.
-
-
- 13 May 2018
- Alberyk updated:
-
- - Fixed securitrons trying to arrest the head of personnel because of their gun.
- - ERT's id should have the proper access now.
- - Added new tajara related clothing options to the custom loadout.
- - Added partial understanding to some languages, it allows you to understand some words from a certain language without knowing it.
- - Added new tajara language, Delvahhi, available to the Zhan-Khazan.
- - Added new accessory related options to the loadout, such as ties.
-
- Arrow768 updated:
-
- - It is now possible to call commanded animals by a nickname.
- - The sentencing console has been upgraded with a integrated fining system.
- - Due to protests from the "real" engineers, the janitor is no longer part of the engineering department and has been reintegrated into the service department.
- - NT has entered a cooperation with various news outlets to provide quality information at the start of the shift.
- - Due to quality issues NT has banned Editor Mike Hammers of the Gibson Gazette from publishing news.
- - It has come to our attention that a flaw might effect the containment systems of the station.
- - IPCs can no longer be converted to cultists.
-
- Banditoz updated:
-
- - You can now use , and . to go up and down z-levels, respectively.
-
- BurgerBB updated:
-
- - Added additional z-level protection for AI.
- - Moved the bomb range further away from the station to prevent z-level breaches caused by explosions.
- - Butanol based drinks can now be selected from the loadout via flask.
- - Tweaked some of the more boring loot options to be more interesting. Reduced the chance of getting arcade loot in the warehouse. Increased the amount of loot in the warehouse from 80 to 100.
- - Added new food items.
- - Redesigned Hydroponics. Lightly tweaked the layout of cargo.
- - Removed Hextrasenil and Trisyndicotin.
- - Cardox grenades are now located in the vault. Added a bookin various locations reminding non-medical staff not to give mental medication to prisoners.
- - Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.
- - Added the panocelium mushrooms, a mushroom mutated from fly amanita. They contain panotoxic, a potent toxin that causes intense amounts of pain. Added Calomel, a special medication that purges most chemicals from the bloodstream. Added Pulmodeiectionem, a special medication that purges most chemicals from the lungs.
- - Added inhalers and autoinhalers. Inhalers and Autoinhalers can quickly add reagents to the lungs. Inhalers can be found in chemistry, made in science, found/ordered from cargo, or purchased from a traitor uplink. Oxygen deprevation kits now contain autoinhalers instead of pills. Added breath analyzers, a medical device that analyzes useful information about the respiratory system. Oxygen deprevation kits now contain breath analyzers instead of health analyzers.
- - Bicardine now heals lung damage when inhaled at the cost of general reduced effectiveness. Phoron, ammonia, hyperzine, dexalin plus, soporific, chloral hydrate, and space drugs are more effective when inhaled. All painkillers, except for inaprovaline, have no effectiveness when breathed in. Tricordrazine has no effectiveness when breathed in. Breathing in acid now deals direct damage to the lungs.
- - Fixed the metabolism rate of mental medication to reflext their intended values. Reduced the dosage threshhold to supress traumas to reflect their intended values.
- - Reworked intoxication entirely. Inebriation lasts generally longer, and the effects are generally more realistic.
- - Added missing seeds to garden vendors. Converted the hydroponics seed vendor into a better vending machine.
-
- ParadoxSpace updated:
-
- - Adds shorts, skirts, a leather coat, orange goggles, a colorable headband and leather vests to the loadout.
- - Adds about 10 new cyberpunk themed hairstyles.
- - Shaves half of your head.
-
- PoZe updated:
-
- - All AI intercom microphones are turned off by default. To help new antag AI players not to accidentally reveal their plans
- - Hostile mobs now attack back any mobs who touch/attack/shoot or throw objects at them. They also now prioritize mobs with lowest health
- - Added oxygen candles as an item. They are one-time emergency item that is used to fill 2-3 tiles of depressurized environment
-
- Skull132 updated:
-
- - Bumped Vaurca economic modifier by 1 point, as per lore developments.
-
-
- 10 May 2018
- Kaedwuff updated:
-
- - No longer can your victims resist their way out of a good sucking after being hypnotized by your vampire.
-
-
- 07 May 2018
- BurgerBB updated:
-
- - Fixes the stacking machine from eating materials due to an oversight.
-
- PoZe updated:
-
- - EMT room now has two GPS and two medical emergency medical radios
- - Increased size of Toxin's airlock, allowing canister to refill from main air supply
- - Fixed tags(names) for medical construction level security cameras
- - Chemistry, and security construction levels request consoles names are fixed according to their room.
-
-
- 25 April 2018
- Alberyk updated:
-
- - Vaurca should have proper natural insulation once more.
-
- Arrow768 updated:
-
- - You can now see if someone opens a sodacan that has been shaken.
-
-
- 19 April 2018
- PoZe updated:
-
- - Access to Research Division Maint door is fixed
- - Added missing firelocks to construction level of security
- - Fixed broken small light icon to appear properly
- - Shower now reacts with mobs as water supposed to, damaging slimes.
- - Pool, Ocean or generic water turfs now cleans anything that enters it, cleans it's own turf and damages slimes.
- - Fixed chainsaw unwielded force
- - Chainsaw powered force buffed, 30 unwielded and 60 wielded
- - Closets now spawn one sheet of metal upon being destroyed
- - Turbolifts now properly destroy atoms, and gib any mobs that are in closets
- - Crusher no longer kills AI eye
- - Medical construction level now has full camera coverage
-
-
- 15 April 2018
- BurgerBB updated:
-
- - Tweaked the recipes for Burritos to prevent bugs.
- - Fixed mental medication being all lowercase. Fixed escitalopram causing crippling drowsiness.
- - Significantly reduced the volume and range of lottery tickets.
-
- Lohikar updated:
-
- - Openspaces will now properly show mobs/objects that became visible after roundstart.
-
-
- 12 April 2018
- Printer16 updated:
-
- - The science firing range now has some firing pins.
- - The security training room no longer starts vented.
- - Removed an extra disposal chute from the medical chem lab.
- - Shuttle sound removed.
-
-
- 08 April 2018
- Alberyk updated:
-
- - Added martial arts, traitors should have access to some of them in their uplinks.
- - Plastic explosives should be more effective in destroying walls.
- - IPC's monitors screen are now considered facial hair, for better interaction with hats.
- - You can now repair emp affected hardsuits with Nanopaste.
- - Added a hardsuit mounted cooling module, printable from robotics.
- - The mounted emag module should work properly now.
- - Replacing a dead ipc's powercell or posibrain should not revive them anymore.
- - Robotics can now create ipcs using a cyborg chassis that had its law system disabled, the new ipc's chassis will be based on the torso's brand. While robotics is unable to print torsos with their own brand, they should be available at cargo.
- - Added new a vaurca fashion option to the custom loadout.
-
- Arrow768 updated:
-
- - The reason of a cargo order is now sown in the cargo order application in the order details.
- - A manifest is placed inside of each crate ordered from cargo.
- - Orders can now be paid in advance after they have been approved.
- - The shuttle fee is now calculated per order and no longer split over all orders on the shuttle.
- - Changed the backend dataformat of cargo. See Pull #4435 for details.
- - Change the camera networks from Civilian East / Civilian West to Civilian Main / Civilian Surface / Supply / Service
-
- BurgerBB updated:
-
- - Completely reworked anti-depressants so they only cure certain types of traumas at various strengths. Added additional anti-depressants and special medication. Antidepressants and some painkillers now have adverse effects when with alchohol.
- - Added a new reagant breathing system. Inhaled smoke no longer counts as eating it. Inhaleing reagents is 25% weaker than injecting it directly.
- - Reworked cigarrettes so they actually have effects, including very gradual organ damage and a minor performance enhancer. Custom cigarettes can also be made in the biogenerator, or found elsewhere.
- - Reworked heart damage so that negative effects are more linear. Tweaked oxy loss from blood loss to also be more linear.
- - Improved the mining/cargo layout to better reflect the needs and desires of cargo techs and miners.
- - Ninja matter fabricators now produce steel throwing stars instead of uranium throwing stars. Adjusted the power cost and price of the ninja matter fabricator. Adjusted the weight class of throwing stars to make them smaller. Added steel throwing stars to the traitor uplink.
- - Reduced the amount of reagents in a scrubber blast from 50 to 35.
- - Added paint, luminol, fuel, blood, sterilizine, ipecac, and soporific to scrubber event RNG.
- - Resisting from a chair unrestrained no longer adds a cooldown to activating objects.
- - Action figures are no longer massive, and only take up 1 slot in your inventory.
- - Boxing gloves can now be worn by any race.
- - The ore summoner can only move up to 10 ore at a time.
-
- Kaedwuff updated:
-
- - IAA now spawn in their office. HoS now also spawn with an improved, imposing distance from their team.
-
- LordFowl updated:
-
- - Footprints will now be created on ashy turfs, and ash will spread onto the shoes causing ash-tracks.
- - Added electroshock, hypnotic, and isolation therapy. Each cures a specific set of traumas.
- - Brain surgery now only cures certain traumas.
- - Expanded the psychiatry office into a mental health ward.
-
- ParadoxSpace updated:
-
- - Adds HUD Eyepatches for Security, Medical, Mesons, Material, and Science.
- - Adds civilian iPatch for general use.
- - Adds Welder Eyepatch.
- - Adds Night Vision and Thermal Vision eyepatches to uplink, and heist roundstart.
-
- PoZe updated:
-
- - Removed the nurse dress from medical lockers and changes the default nurse outfit to purple scrubs.
-
- Ron updated:
-
- - Added a sound for firealarms and the shuttle jumping somewhere.
-
- Skull132 updated:
-
- - Junk food no longer causes heart/organ damage. That PR has been reverted effectively.
- - Junk food now causes nutrition to last less. You'll go hungry roughly twice as fast when eating only junk food.
-
- TheGreatNacho updated:
-
- - Added gasping for air when people are losing their breath.
-
- soryy708 updated:
-
- - Created a deeper, espresso centric, coffee mixing system
- - Added 'CoffeeMaster 3000' to the bar
- - Created a 'Barista' alt-title for the bartender
-
-
- 06 April 2018
- Printer16 updated:
-
- - Ninja uplinks and merc uplinks now work properly. Check your tabs for items that were previously unavailable due to the bug.
- - Traitors can no longer see categories they don't have access to.
- - Updated the diseased touch information to show how much it actually uses.
- - You can no longer fold artifact boxes into cardboard.
- - EMP'ing magical staffs no longer breaks them.
- - The RPED now works properly.
- - Mechs can not use crash if they are in maintenance protocols.
- - Updated the e-sword interaction with cigarettes.
- - Xenos can no longer get brain traumuas.
- - Using *halt as a cyborg no longer displays the name twice.
- - Updated the eyedrop failure message.
- - The thermal drill no longer breaks if you move while charging it.
- - Updated implants to work on station zlevels.
-
-
- 31 March 2018
- TheGreatNacho updated:
-
- - Set the sentencing machine and brig timer to read the convicts name from their ID, instead of their mob.
- - Fixed lighter being deleted when pulling a cigarette out of it's packet with your mouth.
- - Fixed spears losing their material after mounting head to them.
-
-
- 21 March 2018
- BurgerBB updated:
-
- - Made junkfood bread and rasins healthier. Made light junkfood snacks slightly healthier.
- - Lottery cards now generally give less, have 3 scratches per card, and take longer to scratch.
-
-
- 18 March 2018
- Alberyk updated:
-
- - The Automatic Robotic Factory 5000 should now work properly.
-
- Skull132 updated:
-
- - Magboots and hardsuit gloves now give you your stuff back properly.
-
-
- 13 March 2018
- BurgerBB updated:
-
- - Fixed various chainsaw bugs.
- - Added Chainsaws to traitor uplink.
-
-
- 10 March 2018
- Alberyk updated:
-
- - Added some new gloves; brass knuckles, power fists and clawed gauntlets. Each of them has different effects in unarmed combat when worn.
- - You can now select what kind of unarmed attack you want to use via a verb in the ic tab.
- - Opening or closing a cyborg's cover should take time now.
- - Overclocked cyborgs can't be stunned with a flash anymore.
- - Cyborg's stun batons should drain less power from their cells.
- - Exosuits weapons should be more effective now.
- - Increased exosuit equipment capacity to 4.
- - Added new exosuit weapons.
- - Added more ancient melee weapons.
- - You can strap grenades to spears now.
-
- Arrow768 updated:
-
- - Due to budget constraints the safeties have been removed from shutters and blast doors. Personnel is advised to stand clear when they are being closed.
- - The deadman switch function from the signaler will now send a signal when the signaler is dropped or moved into a different slot.
-
- BurgerBB updated:
-
- - Added chainsaws, a powerful two-handed weapon that requires welder fuel to operate. Chainsaws can open airlocks and lockers when powered.
- - Diona nymphs can perform partial merges at half biomass, with the consequence of missing limbs. The more biomass, the less missing limbs.
- - Added a mask and eyewear slot for dionaea.
- - Made Dionaea immune to the effects of blindfolds and muzzles.
- - Dionaea receive only 25% arousal per second from blindfolds and muzzles.
- - Added several new preservatives and flavorings in vending machine junkfood. As a result, junkfood is now more filling.
- - Tweaked pain messages.
- - Penalties for Organ damage now start at >=1 instead of >0.
- - Added Adipemcina, a fictional heart medication that specially reduces heart damage.
- - Added filtered kois, a significantly less dangerous kois which can be made by combining Cardox and normal kois. Added Cardox, an anti-phoron reagent which can eliminate phoron and remove the harmful spores from kois.
- - Replaced kois bars with less dangerous kois bars containing filtered kois which do not spore. Dangerous ones are moved to the contraband section, which can be hacked and vended for free. Phoron punch also now has filtered kois, but no alternative.
- - Decreased the Kois spore chance when eating unfiltered Kois.
- - Rebalanced lottery tickets so you don't win as much. Lottery tickets can now be purchased at cigarette machines as well.
-
- Buterrobber202 updated:
-
- - The Wizard Federation is pleased to announce that they have started to actually train Wizards outside of the Spatial School, meaning they should have more useable spells during their missions.
-
- Ezuo updated:
-
- - You can now make Ned Kelly style armor by using an ordinary trenchcoat on makeshift armor. Be protected and stylish at the same time!
- - You now must detach helmets from suits to refit them.
- - Skrellian spacesuits are now voidsuits, allowing you to attach helmets and magboots to them.
-
- Juani2400 updated:
-
- - Complete remap of the Medical main level. Expect bugs and missing equipment.
- - New nuke chamber, added an alternative exit for the bunker, new location for CSI's and Detective's offices, new Security Training Wing, remapped Kitchen, new shop, remapped Vault's entrance.
- - New transfer/escape shuttle. Not the final version, probably. Consider it an experiment to test your acceptance to the new design type.
- - New Research-coloured folders (Sprite recolouring by Fire and Glory).
- - A lot of bugfixes, missing stuff, and minor suggestions requested by you in this: https://forums.aurorastation.org/viewtopic.php?f=18&t=9863. You should visit and leave your suggestions there.
-
- Kaedwuff updated:
-
- - The AI's Common Channel intercom will no longer betray Traitor or Malf AIs. Unless they want it to.
- - Straightjackets can now be escaped from, if you have sufficient time alone, and new sprites have been given to make them more jackety.
- - Druid and Cleric wizards can now take their victims for granite.
- - Added a number of new cocktails made with unathi booze. Many have custom sprites, and one of them is slightly dangerous to non-unathi.
-
- Lohikar updated:
-
- - ZAS Knockdown now has a distance cap. (Fixes 'space wind')
-
- LordFowl updated:
-
- - Batons will now deal both brute and shock damage.
- - Electricity system modified to be more realistic in its arcing and damage,
- - Electricity can now cause electronic damage.
- - IPCs will now be paralysed by cattleprods, stunrods, and harmbatons targeted at the chest.
-
- PoZe, AndurilFlame updated:
-
- - Trench coat, detective's coat, coloured detective's coats, and gentlecoat are now able to be buttoned up and unbottoned.
-
- Skull132 updated:
-
- - Added the flag of the best nation: the Eridani Corporate Federation.
-
- kevinz000 updated:
-
- - Projectiles have received a major overhaul into pixel projectiles processed by subsystem a la TG.
-
-
- 24 February 2018
- BurgerBB updated:
-
- - Improved tortilla and burrito recipies. Dips are also more flavorful.
-
- sdtwbaj updated:
-
- - Skrell have a higher chance to get more money.
-
-
- 11 February 2018
- Lohikar updated:
-
- - The asteroid's sprites should no longer get fucked up by shuttle movement, explosions, or mining.
- - Breaking asteroid floors on the lowest level will now break to openspace/space instead of more asteroid.
-
-
- 04 February 2018
- Alberyk updated:
-
- - Sharp weapons and welders are twice as effective in destroying plants.
- - Removed k'ois seeds from the botany's seed storage.
-
- LordFowl updated:
-
- - The number of spores released by a plant is now dependent on the plants potency.
- - K'ois health has been reduced by half.
-
-
- 31 January 2018
- LordFowl updated:
-
- - Both versions of K'ois mycosis will mature at a doubled rate.
- - Added SSD timers for when examining inactive/disconnected mobs.
-
-
- 29 January 2018
- Alberyk updated:
-
- - Cutting someone's hand should now force them to drop the item they are holding on said hand.
-
-
- 28 January 2018
- BurgerBB updated:
-
- - Poking people with a cane no longer causes blood to fly everywhere.
- - Tweaked Arcade Machine droprates so they're less depressing.
- - Tweaked burito recipies to use more meatballs, and as well use a new nutrition algorithm.
- - Tweaked dionaea autohiss to be less annoying.
-
-
- 27 January 2018
- AgentWhatever updated:
-
- - Constructing a console or computer now makes sense visually
-
- Alberyk updated:
-
- - Emagged cyborgs should now be immune to detonation by robotics console.
- - Examining a cyborg will now reveal what modules they are holding and each module is active.
- - Antag related species, such as vox, xenomorphs and skeletons, can now pry open airlocks by clicking on them with harm intent.
- - Return alien weeds to their old format, replacing the vines.
- - Alien acid should now be able to melt floors.
- - Added makeshift material based armor, you should be able to craft it using some materials and a bucket.
- - Some weapons, such as axes, are able to cleave and hit targets around their original victim now.
- - Re-added facehuggers to xenomorphs, bringing back all the infection circle.
- - Ported crawling mechanics from polaris: you can now crawl, if lying down, by dragging your sprite to a title near yourself.
- - Vampire's dominate should now require more total blood to unlock.
- - Increased dominate's blood cost to 50.
- - Added railgun's magazines and radioisotope thermoelectric generator designs to research and development.
- - Trying to move, when possible, will now resist if you are grabbed.
- - Throwing a grab will now always break the grab, do not matter the distance.
- - Holy water should be more effective when fighting the undead.
- - Added explosive land mines, you can get them by using an uplink.
- - Added more options to the loadout, such as colorable sweaters, flower pins and towels.
- - Added more underwear options.
- - Increased the total loadout points to ten.
- - Added a new type of wound; punctures, caused by stabbing attacks and pointed weapons.
- - Phoron gas should be purple now, to match the solid and liquid form.
- - Added rings, ported from baystation12, to the custom loadout.
- - You should now be able to interact with airlock's buttons and controllers while inside a mecha.
- - Removed the binary channels from posibrains.
- - Added a plasma cutter as an emmaged module to the contruction module.
- - Unathi handcuff breaking should now cost stamina.
- - You can now properly click on people and objects that are on water titles, such as the pool.
- - Changed how the telebaton's stun works, it should now take in consideration things like spacesuits, armor and species related variables when stunning a target.
-
- Arrow768 updated:
-
- - Buffs the Malf AI. Hacking APCs provides more CPU and RAM.
- - Ties the Nuke into the AI station-selfdestruct. Inserting the disk aborts it.
- - Changed the thermaldrill to be more useful for mining and less useful for killing people.
- - Cargo now has a delivery application to allow recipients to pay for the order and confirm the delivery
- - The order application no longer returns to the main menu after adding a item to the order.
- - Tweaks the access of all heads of staff. They now have all access to their department and basic access to the others.
-
- BRAINOS updated:
-
- - Added 19 new hairstyles and 3 new beards.
-
- BurgerBB updated:
-
- - Added syndicate balloons, nanotrasen balloons, replica katanas, bosun whistles, champion belts, invisible pens, bikehorns, lipstick, fake moustashes, clown masks, mime masks, fake wands, binoculars, megaphones, random booze, and the banhammer to the arcade loot tables.
- - Toy mechs are significatnly rarer.
- - Toy swords now spawn with random colors (red,blue,purple,green) as opposed to just the static blue.
- - Removed duplicate katana code that seemingly exists for no real reason.
- - Added additional biogenerator recipies as well as the ability to emag the biogenerator. Emagged Biogenerators unlocked hidden recipies.
- - Biogenerated Meat is replaced with Biomeat; a differently colored variant of regular meat with additional flavoring, but still has the functionality of meat. Added Vitamin Pills that contain 25 nutrients and 1 random flavoring of juice.
- - Reworked biogenerator code so that recipies are easier to add internally. Changed and added some sound paths, and slightly improved the UI by adding the ability to make multiple items of the same type in the Biogenerator for all recipies.
- - When creating milk, cartons of milk are spawned instead of being put into the biogenerator's internal bottle.
- - Removed hidden super secret monkey recipie from the Biogenerator.
- - Sorted locker equipment so it's much more effiecient in terms of loadout.
- - Added new cane abilities based on intent. Help intent pokes people; disarm intent smacks people for slight damage, with a chance to disarm; Grab intent grabs people, harm intent deals regular damage.
-
- Chaoko99 updated:
-
- - Added a preference to check if the player is on harm intent before firing; defaults off.
- - Added SUPER MAIM: A unified system for dice-roll gibbing per limb, rather than a flat chance without respect to body part.
- - Fixed the plasma cutter's inability to dismember.
- - Changed the following weapons and their ammo to use SUPER MAIM: Desert Eagle (.50), Anti-Material Sniper Rifle (a145), Mateba (.357), Plasma Cutter. Buckshot.
-
- Ezuo updated:
-
- - Ported Chinsky's implementation of using the numpad to select damage zones. 1-6 for limbs, body and groin. The limb keys toggle between arm/leg and hand/foot. The 8 key toggles between head/mouth/eyes. Use control+numpad if you dont use hotkeys.
-
- Lohikar updated:
-
- - You can now elect to have a grey (default) colored bag instead of your job specific type.
- - Objects partially obscured by shadow will no longer be partially fullbright.
- - Zeng-Hu has released the new Zeng-Hu Mobility Frame, a positronic chassis that emphasizes speed at the cost of fragility.
- - Bishop Cybernetics have released their Accessory Frame, a positronic chassis designed to catch the eye while remaining power-efficient.
- - Hephaestus Industries has announced their Generation 2 Industrial Frame, designed to withstand more abuse than its competitors at the cost of agility.
- - Xion Manufacturing Group has announced their version of the HI G1 Industrial Frame, engineered to be an affordable and cool-running industrial worker.
- - IPCs are now flashable.
- - Computers now occasionally beep.
- - Your HUD no longer lies to you about your health if you're actually dead.
- - Spreading-style explosions have been rewritten: they should be faster and more reliable.
- - Spreading-style explosions now have simple explosions' directional explosion sounds.
- - Spreading-style explosions now cross Z-levels.
- - Light tubes will now make a plonk noise when turning on.
- - Light switches now make a noise when switched.
- - Lights in an area will now turn on/off in a random order when they lose/gain power.
- - Lights without power will now enter 'emergency mode': they'll glow a dim red and draw from a small internal cell, which lasts approximately 10 minutes. Emergency mode can be disabled at the APC, and the cell can be replaced.
- - Light switches will now glow in the dark.
- - The asteroid once again has random rock decals on flooring.
- - Non-surface Z levels will now use a rockier asteroid floor sprite.
- - Fixed some grammar issues with rock/sand names & tweaked their descriptions slightly. Sand has been renamed to ash to better match the sprite.
- - Dinnerware vendors now stock lunchboxes.
-
- LordFowl updated:
-
- - NanoTrasen has discontinued their subversive elements report and has replace it with a priority report on various other crew metrics.
- - Implements Black K'ois.
- - Implements Black K'ois Mycosis and K'ois Mycosis.
- - Buffs K'ois healing properties
- - Vaurca can now control which limb they bite
- - Fixes a bug where Vaurca lungs would start processing twice.
- - Modifies Industrial eyes. Industrial eye's are also now more receptive to coloring, so you can have any color you like.
- - Added vending machine restockers, which can be used to restock vending machines. Can be ordered from cargo with a custodial ID.
- - Added the janicart deluxe, a multi-object vehicle that can be used to clean wide swathes of area with its turbomop and space hoover attachments.
- - Added backmounted chemsprayers.
- - Janitors have been moved from civilian to engineering.
- - Flags and banners are now available in the custom loadout sections. Banners are one tile decals, flags are 2x1 tile decals.
- - Diona nymphs produced from a gestalt's death will now follow the player diona nymph.
- - The player can freely control any of their constituent nymphs after they split at will by middle-clicking on them, and will switch to any living nymph should their active nymph die.
- - Diona gestalts can now devour mobs as well as their constituent nymphs can.
- - Diona will once again regrow severed limbs.
- - Diona and nymphs will once again gain biomass from eating food.
- - Devouring will now actually devour the target.
- - Removes energy weapons (except the Lawgiver MkII) from the RnD protolathe.
- - Adds components for the construction of modular energy weapons to the RnD protolathe. An energy weapon can be constructed by adding a capacitor, a lens, and a modulator plus any number of modifiers to an appropriate chassis.
- - Added more spam.
- - SSD/Inactivity timers are available when examining another player.
- - Brain damage no longer causes effects directly. It will now introduce trauma traits based on a threshold-percentage progression. Brain damage still causes brain-death at 60.
- - Adds trauma traits: Come in three flavors: mild, severe, and special. Mild range from annoying to dangerous. Severe range from dangerous to annoyingly dangerous. Special are oddly beneficial, sometimes
- - Normally a mob can only have one mild trauma and one severe/special trauma at a time.
- - Citalopram and Paroxetine can be used to suppress traumas, while brain surgery can be used to remove them. Maybe the psychiatrist will see some use? Not.
- - Oxygen loss will now cause brain damage if it is severe enough.
- - Intoxication will now induce brain damage at a severe enough level.
- - Many brain damaging effects have been given a cap, making them non-lethal.
- - Added a new plant gene, TRAIT_SPOROUS, which if set the plant will periodically release smoke clouds of its constituent reagents.
- - Added a new Vaurca-centric drink to cola vendors, appropriately named Phoron Punch.
- - Added a K'ois paste to the bartender's soft-drink dispenser. Possibilities of bartender mixes involving kois paste in the future.
- - Vaurca now spawn with more phoron in their starting tank, K'ois now provides more phoron when consumed, and K'ois bars are now cheaper, so that the need to breathe phoron is less of a round-determining chore.
-
- MattAtlas updated:
-
- - The Mateba now uses .454 caliber and has a different firing sound.
- - Changed the Heist readied-player requirement down from 15 to 12. Also modified minimum raiders down from 4 to 3.
-
- Pacmandevil updated:
-
- - Firing pins. Guns now need an Authentication device to fire. there are several different types.
- - Science now has a testing range to test guns in.
-
- Printer16 updated:
-
- - Ported the ambition system for antags.
- - Running or walking over blood can cause you to slip.
- - You are now able to view where an object is stuck inside someone when you examine them.
- - Mesons now glow green when activated.
- - Using a soda can with harm intent now shakes it up causing it to explode on whoever opens it.
- - You can now toggle the announcement voice. The option is in the ASFX menu.
-
- Scheveningen updated:
-
- - Changes Baseline + Industrial burn modifiers. Baselines are more susceptible to burn, Industrials handle heat better and survive for longer.
- - Also changes default damage modifiers for synthetic limbs. Retains its brute resistance, but takes more damage from burn-based sources.
-
- Skull132 updated:
-
- - Code phrases and responses are properly generated again.
- - Mercs, heisters, and revs now get code phrases and responses, as they're all somewhat involved with the Syndicate. This is with mixed modes in mind.
- - Added a roof indicator to the top right of the game screen.
- - Added move-up and -down buttons to the AI UI. Sprites courtesy of BygoneHero.
-
- Synnono updated:
-
- - NanoTrasen is proud to announce that the bar now features 21 new beverages. Please drink responsibly.
- - Edited the recipe for the Old Fashioned. It is now the old fashioned way to make an Old Fashioned.
- - Brown Star (Star-Kist) can now be found in soft drink dispensers. Lemon Juice is now available from the Booze-o-Mat like other citrus juices.
- - Added a sprite for the Metropolitan. Finally.
- - Edited some existing beverage descriptions and tastes.
-
- WrongEnd updated:
-
- - Adds anal retentive bolt action rifles and prank guns.
-
-
- 14 January 2018
- Lohikar updated:
-
- - Unathi can no longer chew through metal.
-
- LordFowl updated:
-
- - You can no longer climb down ladders if a solid turf is in the way.
- - Only mobs will be prevented from falling down an open turf by ladders. Non mobs will fall, ladder or not.
-
-
- 30 December 2017
- PoZe updated:
-
- - Turret control panels who has turrets with one fire mode only no longer can switch modes.
- - Mix of turrets with different fire modes now will work as it should be. Using turrets with same fire mode as desired.
- - Built turrets now have same fire rate as the gun it was made of
-
-
- 22 December 2017
- Alberyk updated:
-
- - The tranquilizer rifle should work properly now.
- - Fixed some items, such as animals, not appearing when opening a christmas gift.
-
- LordFowl updated:
-
- - Mining drones no longer have all access IDs.
- - Mining drones can be upgraded with kinetic accelerators, further cementing the obsolescence of the human shaft miner.
- - Mining drones can no longer be upgraded with plasma cutters, and their emag module is no longer a thermal drill.
-
-
- 12 December 2017
- Lohikar updated:
-
- - Engineering crews have corrected a fault in station wiring that caused station lighting to be instead connected to the Equipment power pool. Officials suspect a prank from misbehaving maintenance drones.
-
- PoZe updated:
-
- - Fixed AI seeing mobs who use stealth suits. That is both ninja and raider's stealth suit or anyone else with same technology.
- - BST sunglasses now protect from welder damage
- - GODMODE now also protects user from welder damage
-
- Skull132 updated:
-
- - CCIAA can now see the round type.
-
-
- 08 December 2017
- Lohikar updated:
-
- - Made some changes to how the server deletes pipes; explosions will probably be laggier, but there should no longer be crushing lag 5 minutes later.
-
- Santa updated:
-
- - Merry Christmas NSS Aurora!
-
-
- 30 November 2017
- Alberyk updated:
-
- - Fix warrior vaurca being unable to spawn with toeless jackboots.
- - Lowered the Nar'sie's summoning sound.
- - Fixed autohiss applying while speaking Ya'ssa.
-
- Lohikar updated:
-
- - Stacking units no longer illegally produce unlicenced cyborg glass synthesizers.
- - The stacking machine's UI has been made prettier for no particular reason.
-
- MoondancerPony updated:
-
- - Removed diona nymph mind control. (Players will no longer aggressively grab themselves when trying to grab a diona nymph.)
-
- PoZe updated:
-
- - Fixed crates, and lockers interaction with shut welder
- - Added ability to weld and cut apart any secure or wall lockers or secure wall lockers.
- - Tesla's Engine APC is no longer affected by power down even
- - Tesla coils and grounding rods can now be fully constructed from machine assembly
-
-
- 20 November 2017
- Alberyk updated:
-
- - Removed telecomms being able to identify the speaker's species with precision.
-
- Lohikar updated:
-
- - Fixed an issue where walking through doors with lights could screw up directional lighting.
-
-
- 11 November 2017
- TheGreatJorge updated:
-
- - Turret controls should now work with turrets correctly once again.
-
-
- 05 November 2017
- Chaoko99 updated:
-
- - Hopefully removes all uses of the 'Red Cross' to avoid committing victimless war crimes. Please report any uses that were missed. To Devs: If you get an error mentioning a missing type path of '/obj/structure/sign/redcross', replace it with '/obj/structure/sign/greencross'
-
- Karolis2011 updated:
-
- - Modular computers can no longer download programs that can't actually run on them.
-
- Printer16 updated:
-
- - You can now reboot maintenance drones.
- - Universal recorder transcripts are now printed into your hand.
- - Added a stop all sounds verb located in the OOC tab.
- - Shredding ID cards no longer generates paper.
- - Borgs can now fill up buckets/beakers/other containers by using the sink.
- - The AI help menu has been updated.
- - Updated the NanoUI map.
- - Medbots no longer try to heal IPCs.
-
-
- 30 October 2017
- Alberyk updated:
-
- - Removed mixed secret from the voting options, all mixed gamemodes should be added to the regular secret rotation.
-
-
- 29 October 2017
- Skull132 updated:
-
- - Sleepers will no longer jettison their stored components when you exit them.
- - Vampires approaching frenzy will now get their appropriate messages again.
- - For vampires: capped the maximum time you can accumulate for frenzy. And having more blood will now reduce frenzy faster: the more humans you succ dry, the faster you become human again!
- - Fixed a runtime in robot/put_in_hands, which bugged out numerous gripper interactions. To include building robots as a science borg.
- - Toxins can now be added to the pathogenic dish incubator again.
- - Robotic eyes (not assisted ones!) are now partially immune to pepperspray effects. Because robots.
- - Death timers no longer reset if you re-enter your corpse.
- - Holocall fixes: icons are generated properly, caller view is moved properly, icons are cleaned up properly, AI interaction is now fine.
- - Added a second lobby screen, courtesy of NursieKitty and Zelm.
- - Wizards can no longer upgrade spacebats into an instant-summon. The ability to spam mobs is bad ju-ju.
-
-
- 28 October 2017
- Alberyk updated:
-
- - Blood heal should now fix broken bones and internal bleeding.
-
- Chaoko99 updated:
-
- - Fixed Tesla Balls never deleting themselves.
- - Corrected the Anomaly Core description, added some clarification of its use.
-
- TheGreatJorge updated:
-
- - Blast doors should now be properly oriented.
- - Fixes APC overlays.
- - Xenoarcheology now has one portable ladder and hoist kit available at the excavation site rack.
-
-
- 24 October 2017
- Lohikar updated:
-
- - Shadows no longer mysteriously hang around after building or destroying walls.
- - IPCs no longer have organic (right) legs. We're not really sure how they got them, and we don't want to know.
- - The sprint indicator now actually works for IPCs, as well as updating immediately when toggled by a species with stamina.
-
-
- 22 October 2017
- Skull132 updated:
-
- - Hull and bubble shields now work as expected once more.
-
-
- 20 October 2017
- Lohikar updated:
-
- - Parallax preferences now actually get loaded, because apparently that's important or something.
- - Shuttles should now longer get mysterious square shadows.
-
- MoondancerPony updated:
-
- - Memory chips will no longer automatically overwrite themselves to whatever their outputs are connected to, and will now output properly. An engineer seems to have installed the chip backwards inside the casing. NanoTrasen apologises for this lapse in service.
- - Locators and other scanning devices now properly push data to other devices.
- - Basic pathfinders will now stop moving if they cannot see their target, instead of jamming.
-
-
- 15 October 2017
- AgentWhatever updated:
-
- - After a very long and elaborate process, we have finally learned our new announcement system that the location of certain objects beamed onto the station is, in fact, known. You are welcome
-
- Alberyk updated:
-
- - Removed cult word research, cultists can use their runes without having to find out the meanings.
- - Ghosts have more influence upon the material plane during cult rounds.
- - Manifested ghosts can't be used to summon Nar'sie anymore.
- - The null is more powerful against the forces of the paranormal now.
- - Added a new bag option; messenger bags.
- - The telebaton stun should not longer ignore the target's armor.
- - Ported the baystation12 merchant jobs, with additions and proper modifications.
- - Added new cleric wizard spells.
- - Summon bear and summon bats should be a bit more powerful.
- - You can now only use transformation sting on bodies.
- - Added dice to the custom loadout.
- - Replaced the combat module plasma cutter with a new melee weapon.
- - Fixed traitor cyborgs not being emmaged whens selected as traitors.
- - Fixed the syndicate borg's emag not working as it should.
- - Bees damage should be less deadly now.
- - Added new immersive pool mechanics.
- - Added new sounds to certain items and actions.
- - Added new sounds to some cult runes.
- - Cultists can not accept wizard contracts anymore.
- - Added new food recipes.
- - You can now pick up corgis.
- - IPCs, dionae and other races that could not suffer oxygen damage, should be able to succumb now.
- - Added a tajara language; Ya'ssa.
- - Changed the default occupation's preference to return to lobby if you do not get the job you want.
- - Revolutionaries and loyalists now have access to a device that can create a single central command report.
-
- Arrow768 updated:
-
- - Cargo is now based on credits instead of points.
- - Adds more mixed modes (feeding, infiltration, paranormal).
- - Halfs the blood required for diseased touch.
- - Added a button to call the emergency shuttle.
- - It is no longer possible to call the shuttle using the command console.
-
- BRAINOS updated:
-
- - Completely resprited prosthetic limbs with all new sprites for Bishop, Xion, Hephaestus and Zeng-Hu. The first three are a major step forward in quality, while Zeng-Hu's limbs are entirely re-imagined as something new!
-
- Belsima updated:
-
- - Replaced ATM, requisition, and some other consoles with old holographic sprites.
-
- Chaoko99 updated:
-
- - Nitrous Oxide is an oxidizer.
- - Replaced the old [CAUTION] Canister with a cleaner sprite.
- - Added a hazard stripe overlay for people to add to new canister sprites in DM.
- - Nerfed space bear speed, damage.
- - Parallax dust now defaults to on.
- - Replaced the energy sword and double saber sprites with those from /TG/.
- - Gravity generator has lights now.
- - Singularity cannot eat ore overlays anymore, they will be destroyed alongside their respective asteroid wall.
- - Replaced our RPED sprite with /TG/'s, and added a little animation atop that.
- - Added a special bag for slime cores. Credit to Virgo for the sprite.
- - Hastens slime-core extraction surgery slightly.
-
- Ezuo updated:
-
- - Added a box in the chaplain's office that allows them to select from a null rod, staff, or athame.
-
- HetNeSS updated:
-
- - Added a GPS tool to rescue cyborg module pack and a mining drill to construction borg module pack
-
- Juani2400 updated:
-
- - Remapped: Atmospherics, Captain's Office, Heads of Staff Conference Room, CMO's office, Medical Briefing Room, Security Processing and Holding Cell.
- - Modified: Robotics Laboratory.
- - Mapped in the desk ringers.
- - Added a new subtype of folder: Security.
- - Added new flooring decals for Medical.
- - Started the re-work of map areas. Most areas have been renamed as a result. More changes to be done eventually.
-
- Karolis2011 updated:
-
- - Replaced command and communications console with modular console
-
- Lohikar updated:
-
- - Added some subtle shadow effects to walls and open spaces that should make them stand out more.
- - ChemMasters will now default to transfer-to-beaker instead of transfer-to-disposal.
- - Welding and disassembling lockers now takes 2 seconds instead of being instantaneous.
- - Escaping welded lockers now shows a progress bar to the escapee if Progress Bars are enabled in your global preferences.
- - Made some sanity check messages more clear as to why an object cannot be interacted with.
- - The Bluespace Bears / Bioweapons event has been removed.
- - NT is proud to announce general availability of modular electronics kits for Research and Engineering departments galaxy-wide, batteries not included. (Ported from Polaris)
- - Implants now actually fit back in the implanter that they were removed from.
- - Round duration is now actually the duration of the round, instead of time passed since last server reboot.
- - Elevators now have elevator music.
- - APCs now have west/east icon states.
- - Fire alarms should no longer have inconsistent offsets on walls.
- - Guest ID cards' icons will now change when they expire.
- - Removed some extra pixels in some voidsuit helmets' item light overlay.
- - Preferences setup will now tell you if you try to add body markings to a species that has none available.
- - Admin revive will now restore body markings and round-start prosthetics.
- - Wires can now be placed on catwalks in space.
- - Two new icon scaling sizes have been added to the Icons menu: 96x and 128x.
- - Stairs now actually work. Not that there is any.
- - Walking off the side of (real) stairs will now cause you to faceplant on the ground.
- - Multi-tile doors' icons should now work properly with open spaces.
- - Sprinting stamina now has a bar showing your remaining stamina instead of coloring the sprint button.
- - Replaced our ancient wall sprites with a slightly tweaked fancy one from Europa.
-
- MoondancerPony updated:
-
- - You can now print device cells from the protolathe or mechatronic fabricator for use in integrated electronics.
- - Damage overlays now update on their own. You can stop punching IPCs and shells to fix their faces, now, Lualyrr.
- - Shells now have their own face repair surgery. Use it when they're showing up as Unknown. The steps are: Scalpel, Multitool/Cable Coil, Retractor/Wirecutters, Cautery.
-
- Pacmandevil updated:
-
- - Whenever you shoot someone while aiming at them, the aim is Dropped
- - There is now a cooldown to re-aiming after you shoot, this is currently 3 seconds.
- - A few more Emotes. try to not slap yourselves too much.
-
- Printer16 updated:
-
- - Deconstructing book cases now gives the proper type of wood.
- - You will now receive a message when implanted with a loyalty implant.
- - Added a new code: Code Yellow. This is used for biological threats (IE. carp or space vines) and does not allow security to search without a warrant.
- - The crusher is no longer safe to use while operational.
- - Added a drop pod.
- - The gravity generator was added back.
- - Ported holocalls.
- - Added a limit to the mining vendor.
- - The floodlight was changed to come on the shuttle when bought from the mining vendor.
- - You can now upgrade sleepers, cooking appliances, tesla coils and the ore processer.
- - Beakers now show a message if they have solids inside.
- - Added an accuracy rating to containers. Containers will only tell you how many units of chemicals there are according to how accurate they are.
- - Admins can now replace people using the 'replace player with ghost' option in the secrets tab.
- - You can now view the probability of each gamemode using the check gamemode probability verb.
-
- Scheveningen updated:
-
- - Adds a dispersion effect to the thermal drill.
- - Tentatively buffs laser damage types across the board and makes other adjustments to their overall impact.
- - Reduces laser rifle maximum capacity to 15 (down from 20). It is a change to make it less oppressive.
-
- SoundScopes updated:
-
- - Can no longer point at things using alt+rightclick due to hacky code
-
- wraithcraft updated:
-
- - Added Champagne, Mint Syrup and Bitters. (Now avaliable in your local booze-o-mat)
- - Added Champagne to the booze dispenser.
- - Added 11 new (moderately thought out) cocktails.
-
-
- 13 October 2017
- Alberyk updated:
-
- - Fixed two AIs spawning during paranoia.
-
- Belsima updated:
-
- - Microwaves can now be cleaned with soap.
-
- MoondancerPony updated:
-
- - Telescience now starts with 3 crystals again.
- - Telescience can now go up to 5 crystals instead of just 4.
- - The default Z-level for the telescience console is now the level it's actually on.
-
-
- 17 September 2017
- Skull132 updated:
-
- - CCIAA now have full access to AOOC, as per the decree of the Head Admins.
-
-
- 14 September 2017
- Lohikar updated:
-
- - Orange security consoles have had their red lights swapped out for orange ones. No longer will your orange holoconsole mysteriously glow red.
- - Space vines should no longer create comical amounts of lag.
-
- MoondancerPony updated:
-
- - Made eye color selection work in character setup.
-
-
- 09 September 2017
- Ezuo updated:
-
- - Fixed the long broken Lawgiver code. It will now function as intended, with different firemodes using different charge values.
-
-
- 06 September 2017
- Skull132 updated:
-
- - Cameras will no longer lag the server to death whenever you click to jump to a turf that's outside the station.
-
-
- 05 September 2017
- Lohikar updated:
-
- - Storage code has been tweaked so ore bags should no longer take multiple seconds to fill/empty.
- - The ore summoner should actually transport useful amounts of ore now.
-
-
- 27 August 2017
- Printer16 updated:
-
- - Hunter killers can repair themselves now.
-
-
- 23 August 2017
- Lohikar updated:
-
- - Nursing Intern has been renamed to Medical Resident.
-
-
- 15 August 2017
- Lohikar updated:
-
- - Vaurca now have two hearts and one set of lungs as was originally intended instead of three hearts and two sets of lungs.
-
-
- 13 August 2017
- Lohikar updated:
-
- - Crayons now have range sanity checks.
- - Cryopods no longer act as impromptu teleportation devices.
- - Fixed a bug which caused space parallax to always be static, regardless of preferences.
-
-
- 07 August 2017
- Lohikar updated:
-
- - Fixed a visual inconsistency where airlock hatches & maint panel overlays would draw over the opening animation when they shouldn't have.
-
-
- 05 August 2017
- Alberyk updated:
-
- - Changed the uprising gamemode to be revolution and traitor, instead of revolution and cult.
-
-
- 04 August 2017
- Lohikar updated:
-
- - Elevators now use small lights instead of tube lights.
- - Lights will no longer mysteriously float in mid-air in elevator shafts.
-
-
- 03 August 2017
- Skull132 updated:
-
- - Genetics has been removed again.
-
-
- 02 August 2017
- Lohikar updated:
-
- - Tesla coils now actually work without requiring server staff intervention.
- - Fixed a bug where orbits (such as the Tesla) didn't animate as they were intended to.
-
-
- 31 July 2017
- Lohikar updated:
-
- - Progress bars will now stack instead of obscuring each other when you are doing multiple things at once.
- - NanoTrasen Autodrobe(tm) units have received a firmware update and should no longer steal your clothes. NanoTrasen apologises for any inconveniences caused by showing up to your workplace in the nude.
- - Fixed an issue where objects could not be seen in holes in some rare cases.
-
-
- 27 July 2017
- Lohikar updated:
-
- - The nuke no longer destroys CC if detonated on the station.
- - You should no longer make footstep sounds when being dragged around or when dead.
- - A manufacturing defect has been identified in airlock control mainboards that caused field-programmed boards to ignore configured access restrictions. NanoTrasen is not responsible for any loss of property caused by defective airlocks.
-
-
- 25 July 2017
- MoondancerPony updated:
-
- - Added a recipe for Cafe Melange, black coffee and cream.
- - Cargo can now order premium coffee beans and Morning Glory Coffee Mates. This addition sponsored by Morning Glory Coffee.
- - The recipe for Cafe Au Lait actually works now.
-
-
- 24 July 2017
- Lohikar updated:
-
- - Ghosts are no longer sideways.
-
-
- 23 July 2017
- Lohikar updated:
-
- - Hopefully fixed a bug where markings would not show in certain cases.
- - Fixed a bug where ghosts would find their inner nudist upon death.
- - Reduced openturfs' darkening factor a bit: below objects should be easier to see now.
- - You can now examine human-types and other objects with complex examine behavior through openturfs.
- - Fixed a bug where sometimes openturfs would look strange after a nearby lighting update.
-
- Skull132 updated:
-
- - Fixes the lobotomy surgery running whenever you try to create chest-cavities.
- - You can now put mining flags/beacons into your backpack after using them again.
- - Thralls can now be embraced, as was intended.
- - Ore magnets will no longer cause hilarious amounts of lag.
- - Unbuckling yourself from a hoist clamp will no longer render the hoist kit unusable.
- - The hoist clamp should now appear over whatever object it's clipped to while said object is clipped to it. It'll reset after unhooking.
-
-
- 21 July 2017
- Alberyk updated:
-
- - Changed how overdoses works, instead of triggered the affect after the reagents are processed, the overdose effect will now happen after the total dose is above the threshold.
- - Reduced the damage caused by dermaline, dylovene, kelotane, dexalin and tricordrazine overdoses.
-
- Skull132 updated:
-
- - Fixes custom loadouts and role preferences not loading properly on initial character load.
- - NanoTrasen relation is now properly saved and loaded.
- - You can now cancel out of adjusting amputated/proshetic limbs properly.
- - Default cyborg module flavour text now saves properly.
-
-
- 20 July 2017
- Lohikar updated:
-
- - The 'Gutter' language has been renamed to 'Freespeak' for lore reasons.
-
- Skull132 updated:
-
- - I caved and made the spam filter actually work. It should no longer mute you for empty strings that are worthless.
- - Added language validation. It was previously possible to enter the game as a character with languages you weren't supposed to access. These are now properly purged as necessary.
-
-
- 18 July 2017
- AgentWhatever updated:
-
- - We now have 4 different ways to pronounce fungi. Damn you people complaining
- - All borgs now have eyes indicating if they are alive or not
-
-
- 16 July 2017
- AgentWhatever updated:
-
- - By default, borgs can now understand sign, gutter, tajara sign, Siik Tajr and Azaziba
- - Clerical and syndie borgs can now speak in more tongues
- - Swapped basic and default/classic icons of all modules
- - Fixed the eyes of the heavy science borg when looking west
- - L and R now shows on every possible hud target selection.
- - Funjy does not exist anymore. Say hello to fun guy(fungi) from our new announcement system
- - The announcement system voice got an upgrade. Including steps on how to create more
- - The siren is much more alarming now
- - Bye bye bosun-whistle night mode, hello slightly annoying chime
- - Fixed two borg eye sprites never showing because of typos and another basic icon not showing
-
- Alberyk updated:
-
- - Changed the tajara random name generator to use more lore friendly names.
- - Improvised firearms failure chances should be more unpredictable now.
- - Added some new guns sprites.
- - Added more options to the custom loadout.
- - Added more alien sprites for hardsuits.
- - Lichdom will now create a phylactery that is necessary for the wizard's resurrection.
- - Dylovene and tricordrazine now have an overdose threshold.
- - Kelotane, dermaline, bicaridine and dexalin overdoses are more dangerous now.
- - Plant-B-Gone should be a bit more damaging to dionae.
- - You can now destroy violins.
- - Added more sounds to certain actions and guns.
- - Added a body marking system, ported from Polaris.
- - Ported baystation 12 preview character system.
- - Added a new changeling power, horror form.
- - Added new changeling related sounds.
- - Ported a taste system from baystation12.
- - Removed the ipc brute reduction, since robotic limbs have them by default, also reduced the brute reduction of industrial ipcs.
- - Fixed shells and industrial's head not being marked as vital parts of their bodies.
- - Ports baystation12 armor system: Armor now has a chance to either block an attack or absorb a fixed portion of damage, instead of randomly blocking either nothing, half, or full damage.
- - Added more hairstyles, ported from baystation.
-
- Arrow768 updated:
-
- - Fixed wrong message being displayed when items are restocked into vending machines
- - Fixed warrants not being removed from the warrant projector
- - Fixed AI not seeing borg cams
- - Fixed random antag during extended
- - Automates the announcement of CCIA General Notices to raise crew awareness for them
- - Service borgs can use cooking containers with their gripper.
- - Medial Borg Hypospray: Replaces Sleeptoxin with Tramadol
- - Added the crusher.
- - Synthetics are no longer able to authorize warrants.
- - Removed the bootknive from custom loadouts.
- - Added crowbars to the borg modules that were missing them.
- - Removed the flashbangs from the lockers and the security vending machine
- - Warden access is now required to access the armory
- - Removed the .45s from the armory
- - Officer lockers now contain a .45
- - Added cadet lockers with their essential gear
- - Properly named the cadet uniform
- - There are now 4 officer and 2 cadet lockers
-
- Fire and Glory updated:
-
- - Adjusted the Kneebreaker Hammer's throwing mechanics, it can be thrown through the air faster, it no longer instantly kills people when shot out of a cannon.
- - The Tajaran variant of the AMI has been modified following complaints of their feet being 'literrrally not shaped for the boots'.
- - The Unathi stealth rig looks a little less like a ninja suit and a bit more like the stealth rig. (didn't have the heart to do the Tajarn&Skrell rigs)
- - All Tajaran ERT helmets no longer permit the edge of the Tajaran's face to poke out of the helmet.
- - The skin of the wearer will no longer poke through the Unathi ninja suit.
- - Other, more low-profile changes have been made to various alien RIGsuits.
- - Punted puppies.
- - Stopped the Tajaran and Unathi Industrial RIG helmets from covering the suit's shoulder pads when deployed
- - Ivan the carp is invading your arcades and cargo warehouse.
- - Stopped the Tajaran industrial RIG chestpiece from obscuring the cat's mouth when he looks south with no helmet.
- - With any luck, stopped cigarettes from phasing in and out of existence when held. Tell me directly if this keeps being a thing.
- - Even if you hide a brick in your chin like Skull132, you shouldn't expose it to space, the paramedic Rescue RIG has been modified to reflect this.
-
- HetNeSS updated:
-
- - Added an autopsy scanner to mediborg; a t-ray scanner, an air analyzer, a lightreplacer, a floor painter, and an inflatable dispenser to a construction borg; Added a wood and a plastic synthesizers to an engineering borg. Engineering borgs can now produce a wooden, white, dark and a freezer floor tiles. Security borgs are now equipped with a book of space laws. Janiborgs did receive a bucket and a matter decomplier. Service borgs did receive a bar of soap and a rag. Mining-related cyborgs now are equipped with a GPS tool.
- - Re-counted a value of an internal metal, plasteel, glass and wire storage of construction, engineering borgs and a maintenance drone.
-
- Lohikar updated:
-
- - Removed butanol from the chemistry dispenser as it wasn't actually used for anything.
- - Ported another server's implementation of /vg/'s holomaps.
- - NanoTrasen's equipment division has aquired more efficient ovens and fryers. Engineering departments galaxy-wide celebrate.
- - Cooking messages now have 100% more grammar.
- - Parallax now actually moves like it was intended to.
- - Parallax can now be made static in your preferences to get an immobile star background effect.
- - You can now Ctrl-Shift-Click on a PDA to remove its pen.
- - PDAs' examine text will now say if the PDA has a pen or not.
- - Coffee overdoses no longer poison Tajara.
- - Tweaked all mobs' vision flags to hopefully reduce visual glitches with objects mounted on walls.
- - A calibration error in chameleon suits that prevented them from copying some types of clothing has been corrected. Personnel responsible for mistake have been taken care of.
- - Removed the privacy poll.
- - Examining a human-type will no longer explicitly tell you if they are a shell. Are your co-workers really what they say they are?
- - IPC Tags are now located in the head. As such, you no longer need to stare at an IPC's groin to identify it.
- - Replaced our master controller & ProcessScheduler with /tg/'s StonedMC, which should lead to better overall server performance.
- - Added lag-checks to the Singularity.
- - Tesla beams now travel between objects instantly instead of bouncing.
- - Tesla mini-balls will increase the Tesla's bolt rate instead of increasing the energy per bolt.
- - The Tesla will now lose power over time like the singularity if not powered with a particle accelerator.
- - Tweaked how lattices' icons are generated.
- - Added lagchecks to ZAS & Airflow.
- - Fixed a bug where paper's icon did not update in certain cases.
- - Conveyor belts' switches are now more responsive.
- - Refactored a lot of backend code which should lead to better performance or improved response times for certain objects. See the PR on GitHub for details.
- - Slowed down blob growth a bit.
- - Reworked how the server boots up; server restarts should be significantly faster.
- - Added some lag-checks to quick-pickup bags so they won't lag the entire server.
- - Changed how the server sends some resource files to clients in an effort to reduce connection delay.
- - Made some tweaks to the server's decision-making process for when to run lighting updates in an effort to reduce lag.
- - Reduced APC icon update delay.
- - Exosuit fabricators' material insert animation is now colored based on what material is being inserted into the fabricator.
- - Fixed a regression in lighting performance caused by a fix for infinite darkness.
- - Tweaked how some common shades of lighting are drawn client-side in an effort to improve client-side performance in common situations.
- - Tweaked how queued lighting updates are processed, allowing the lighting engine to do partial lighting updates instead of always doing a complete update cycle.
- - Added a new icon generation system for openturfs, allowing mobs & objects below to be drawn in real-time without a meaningful performance impact.
- - Added a safety check to prevent admin commands from starting the game before server initialization has completed.
- - NanoTrasen would like to remind employees that the doors have always made a different noise on close. Do not listen to anyone who claims otherwise, they are lying to you.
- - Airlock doors now actually make a click sound on bolt instead of yelling 'CLICK' at you.
- - Added some updated IV drip sprites from Bay.
- - Some stacks' icons will now reflect how full said stack is.
- - Added some styling to the Voting panel.
- - Lights will now shine through Z-holes (openturfs).
-
- LordFowl updated:
-
- - After much feedback from players, I have buffed Vaurca starting phoron levels, and phoron gained from all K'ois products.
- - Added K'ois bars to the vending machine until something more immersive is settled on.
- - Fixed Vaurca not spawning with appropriate footwear.
- - Fixed K'ois Spores not properly spawning in hydroponics.
- - Chaplains now have a wider range of alt-titles.
- - Goggles will now blink every 40 seconds, instead of every 4 seconds.
- - Wardens now spawn with a box of blank IDs in their locker, for easily profiling criminals that 'lost' their own ID, or never had one.
-
- MoondancerPony updated:
-
- - Added a Hoist, deployable via hoist kits. Objects and people can be attached to it and raised/lowered across Z levels without incurring damage.
-
- Nanako updated:
-
- - Animals nibbling food and cardboard boxes now has a visual and audio effect. No more chatspam!
- - Fixed computer passflags, so they can now properly be crawled under by animals (and fired through because holoscreens are not solid).
- - Fixed a bug where animals could get stuck in a sleeping animation while still awake.
- - Reduced the power of several near-instadeath chems. Most notably mercury and polytrinic acid.
- - Buffed lexorin to be a bit less useless. Changeling death sting is more deadly now.
- - Facing and attack animations now work properly with windows on your tile
-
- Printer16 updated:
-
- - You can no longer move gun cabinets without unscrewing them and unwrenching them.
- - Talking with a broken jaw is now harder.
- - The railgun, decloner, and mech teleporter have had their research print requirements decreased.
- - A new synthetic tree for the Malf AI featuring various researches relating to their robotic allies.
- - Clicking the reset camera hack without selecting a camera as a Malf AI now pulls up a menu allowing you select which camera you want to hack.
- - The electrical pulse has been replaced with a hack holopad research.
- - The debugger can now fix broken APCs. APCs no longer have a 100% chance to blue screen upon getting hacked.
-
- Skull132 updated:
-
- - Added the leg actuator RIG module. These allow you to fall from heights if enabled, without taking damage; to leap horizontally (Vox style); and to climb up open turfs if you're facing a solid turf above you. Combat versions also allow you to grapel people.
- - You can now view the reason for your active job ban by clicking on the [BANNED] text on job/role selection.
- - Whitelisted jobs now display as [WHITELISTED] instead of [BANNED] if you are short a whitelist.
- - A restart vote can no longer be called if there are active admins on the server. They will be notified of your attempt, however.
- - Mining flags are now light beacons. For added ambiance and usefulness on the dimly lit asteroid of NewMap.
- - Fixed the bug where your items would vanish if you were to unequip them from personal storage when lying down.
- - Ghost follow links are now /tg/ style and more uniform on the screen.
- - Added the Mixed Secret gamemode, which contains all of the mixed antag modes.
- - Modified the powersink to cause a large powersurge upon reaching its capacity, as opposed to flat out exploding violently. Powersurge causes EMP like effects on connected power nodes, light bursting, and small explosions. Said effects get lessen the further out the items are from range.
- - Labels added with the hand labeler can now be removed.
- - Added customized signatures to character customization. Enjoy!
- - Spiders will no longer create massive stacks of cocoons under dead comrades.
- - Limbs infested with spider eggs will now take longer to burst. When they do burst, the limb is gibbed.
- - Infested limbs will give out more warning now past a certain stage.
- - Modified the spider event. The moderate severity one will now no longer spawn nurses, so they can't multiply.
- - Added a major severity spider event. It spawns more spiders than the moderate severity one along with nurses.
- - Blueprints now work on the asteroid as they would work in space. They also no longer megalag the server to death.
- - Attempting to power the entirety of the asteroid, and thus lagging the server to death, is no longer possible.
-
- Synnono updated:
-
- - Mushroom pizza no longer tastes like vomit, among other taste tweaks to some recipes. Yum!
- - Sector Command has been convinced to supply additional kitchen staples in the Kitchen Supply Crate.
- - In an effort to keep up with Colonial Chinese fashion trends, four new cheongsam dresses have been added to the custom loadout's dress selection.
- - Women's dress flats in six colors have been added to the custom loadout, in the Shoes and Footwear section.
- - Consulted NanoTrasen cultural sensitivity focus group and added 26 recipes to the kitchen appliances. Also introduced brownie mix to space.
- - Added a new spice to the kitchen's pantry closet.
-
- Wraithcraft updated:
-
- - Added new hairstyle (Wheeler).
-
- inselc updated:
-
- - Drones are no longer able to transmit empty messages.
- - Invalid underwear or socks selections will now automatically revert to 'None' when changing the character's gender.
-
-
- 15 June 2017
- inselc updated:
-
- - Mice and drones are no longer able to push lockers around.
-
-
- 13 June 2017
- Nanako updated:
-
- - Fixed personal AI's having all-access to the station. They are now back to only having the access of their master.
-
-
- 16 May 2017
- Printer16 updated:
-
- - Eggplants can now be mutated.
- - RnD can now print flora disks.
- - Crowbars can now lift strata and Linoleum tiles.
- - Blobs can no longer steal tools from borgs.
- - You can now unbuckle someone on a space bike.
- - If you fail to dislocate a limb there will now be a chat message.
- - Increased damage done to all simple_mobs slightly and added proper hit verbs.
- - Smoking pipes have been made small items.
- - IPC's can now wear refitted voidsuits. (Only if refitted to human/skrell)
- - The holodeck thunderdome ready button no longer requires power.
-
-
- 14 May 2017
- Alberyk updated:
-
- - Fixed manhacks attacking traitors, heisters and mercenaries.
- - Fixed ipcs being able to repair themselves using cable coil.
-
-
- 01 May 2017
- Fire and Glory updated:
-
- - Brown Hijabs now have sprites.
-
- Lohikar updated:
-
- - A fault in the production process of polaroid film has been corrected; photos will no longer randomly develop as black.
-
-
- 29 April 2017
- Lohikar updated:
-
- - Fixed an issue where Chauncey's name was not set correctly.
- - Tweaked the grammar of fox and corgi vocalizations slightly.
-
- LordFowl updated:
-
- - Lobotomy is now a surgical operation. Dislocated brains can also be lobotomized. Lobotomy will permanently damage the brain and remove a target's memories.
- - Placing a brain into an MMI will require a lobotomy to be performed on the brain first.
-
-
- 19 April 2017
- Ccomp5950 updated:
-
- - Objects in bags and other containers (including your hands and pocket) will now hear speach again. This impacts radios, explosive implants, and the universal recorder.
-
-
- 14 April 2017
- Lohikar updated:
-
- - Fixed a bug where RnD machinery with materials inserted could not be disassembled.
- - The lighting engine and cameras have settled their differences and will work properly together now.
- - Made a few elements of camera code slightly less completely stupid, camera lag may be slightly lower.
-
- MoondancerPony updated:
-
- - Removed blind IPC clairvoyance. IPCs can no longer see when their optics have been removed.
- - Industrial IPCs are now officially rated for low-pressure usage.
-
- Nanako updated:
-
- - Fixed a lot of missing safety checks in the kitchen that were allowing mice, ghosts and AIs to do things they shouldnt.
- - Fixed reagents combining in cooking container that made certain recipes un-creatable. Chemical reactions will no longer happen in cooking containers.
- - Changed whole eggs to egg yolk instead for a couple of recipes. Also adjusted bread recipe.
- - AI can now turn cooking appliances on/off with a ctrl+click
-
-
- 12 April 2017
- MoondancerPony updated:
-
- - Taught roboticists how to properly remove IPC organs.
- - IPC organs are now encased.
-
-
- 10 April 2017
- Lohikar updated:
-
- - Shells have figured out how to put on socks & undershirts. Synth uprising soon.
- - Repairing holes to space no longer sucks the light out of a room forever.
- - Footstep sounds now actually work without having to take off your boots.
- - NanoTrasen has fired several designers in charge of stations' night-mode control systems after it was revealed that they did not actually know how time works.
- - Red-alert is now kind enough to restore the previous nightmode settings instead of forcing its standards of illumination on the crew.
-
- MoondancerPony updated:
-
- - Eliminated the possibility for 'double-spending' airlock electronics, duplicating boards and allowing you to complete multiple airlocks with one board.
-
-
- 08 April 2017
- MoondancerPony updated:
-
- - Fixed protohumans.
- - Tajaran subspecies now have their own subspecies of Farwa.
-
- Nanako updated:
-
- - Added butanol, an alcohol that is safe, though largely ineffective, for humans and most species, but highly intoxicating (and safe in moderation) for unathi. Pure butanol is in the chem dispenser, and can be distilled by combining sugar, corn oil and universal enzyme.
- - Added two new butanol-based drinks, imported from Moghes, they can be found in the bar and rarely in the cargo warehouse.
- - Added a new tajaran spirit, can be found in the bar fridge and sometimes in the warehouse.
- - Kegs of beer or xuizi juice can now be ordered at cargo.
- - Fixed several issues with alcohol effects getting stuck and not wearing off when you sober up.
- - Reduced the rate at which the liver filters alcohol, making it slightly easier to get drunk and take longer to sober up. Drink responsibly!
-
- Printer16 updated:
-
- - Vampires now know when they finished enthralling someone.
- - The Auxilliary Forensics Tools crate now spawns with a UV light.
- - A Malf AI's advanced encryption hack has been given a lot more space to work with.
-
- inselc updated:
-
- - Drones are now able to decompile burnt matches.
- - Ghosts will no longer trigger infrared emitters.
- - Transferring chemicals to a chem implant will now show actual amount of reagents transferred.
- - Relocating your/someone's limb will now properly show a message to all bystanders.
-
-
- 03 April 2017
- Lohikar updated:
-
- - Fixed a bug where holstering didn't quite work right with tactical armor.
- - Industrial IPC units' eye controller firmware has been upgraded, fixing a bug where a unit's configured eye color would not display.
-
- Nanako updated:
-
- - Fixed some issues where creatures being sacrificed to pylons could bug out.
-
-
- 02 April 2017
- Alberyk updated:
-
- - Increased hp, damage and utility of the dark form spell.
- - Healing spells should heal more now.
-
- Lohikar updated:
-
- - An error in shell manufacturing processes has been corrected; shell units should now be produced with correct eye and skin coloration.
- - Industrials now actually have visible eyes.
- - ERT, CCIA, BSTs, Wizards, and other non-station human-types now no longer skip breakfast before arriving at the station.
-
-
- 30 March 2017
- Lohikar updated:
-
- - The mining ore smelter has received some percussive maintenance from the bluespace technicians and now should process iron and carbon correctly.
- - Apparently the smelter conveyor belt isn't supposed to lead into a wall.
-
-
- 29 March 2017
- Skull132 updated:
-
- - Robotic internal organ removal surgery now works as intended again.
-
-
- 26 March 2017
- Lohikar updated:
-
- - Smoke no longer causes unexplainable patches of darkness. Thanks oldcode.
-
-
- 25 March 2017
- inselc updated:
-
- - Fixed reagents disappearing from beakers when used to construct circuit imprinters and protolathes.
- - Fixed fax machines getting stuck on '0 seconds remaining'.
- - Suspension field generator can now be unwrenched again.
- - Medical and security record notes formatting fixed to show line breaks for pAI on PDA, and on records in the filing cabinets.
- - Wallet now showing correct sprite after inserting a guest pass.
-
-
- 22 March 2017
- Lohikar updated:
-
- - An update has been issued for all standard-issue PDAs; users note crew manifest no longer causes crashes.
-
- Nanako updated:
-
- - Slightly reduced the power of cult pylon turrets. This is an iterative process, they will be rebalanced gradually.
- - Fixed an exploit that allowed duplicating items in vendors and buying more than the vendor has.
-
- Skull132 updated:
-
- - Administrators can now invoke rename-synths verb by normally renaming a character from the VV panel.
-
-
- 19 March 2017
- AgentWhatever updated:
-
- - Two seperate sleek cyborg icons for chemistry and medical.
- - A variation on the heavyMed icon for science. No more mishaps between heavy science and medical borgs
- - Chemistry and medical drone, sleek and advanced droid cyborg icons now selectable by medical module. Rescue cyborgs are set to one variant of sleek, drone or advanced droid.
- - Deleted random pixel in opened cyborg hatch overlay when viewing from the front and battery removed.
-
- Alberyk updated:
-
- - Ported the baystation version of the wizard gamemode, with modifications and additions.
- - Added new sounds when casting most spells.
- - Ported the newest custom loadout from baystation12.
- - Loadout flask and vacuum-flask can now be prefilled.
- - Added lunchboxes.
- - Added more options to the custom loadout, like winter coats.
- - Added nooses.
- - Tajara and unathi botanists should start with leather gloves now.
- - Alcohol should be more poisonous to unathi now.
- - Claws should be a bit more deadly in combat.
- - Added new custom loadout options.
- - Added ablative and ballistics helmets to the armory.
- - Added arm blades and arm shields abilities to changelings.
- - Added visible messages to certain lings stings.
- - Changelings can now select when getting up after using their regeneration skill.
- - Changeling transform will now change to the species of the selected dna, replacing change species.
- - Changelings can't absorb monkeys anymore.
- - Fixed organ rejection caused by ling transformation.
- - Fixed changeling stings affecting ipcs.
- - Added new sprites for regular, rubber and rifle casings.
- - Changed some gun sprites.
- - Changed the tactical mask sprite.
-
- Arrow768 updated:
-
- - Added a Client Enrollment App that allows to Enroll a device as either private or as (locked down) work device
- - Various Map Changes
- - Added Wall Mounted Consoles
- - Ported Holo-Warrants from bay. Can be found in the security officers lockers
- - Added a holowarrant to sec borgs. Borgs can now display warrants to the suspects.
-
- Fire and Glory updated:
-
- - Added Hijab's, obtainable in the heads section of custom loadout.
- - Added a variant of the Unathi robe, obtainable in the xeno section of custom loadout (for Unathi).
- - Added different sprites for Ninja Tajara, Unathi, and Skrell.
-
- Lohikar updated:
-
- - A new engine type is now orderable from cargo.
- - Smoothed out the animation for area lights such as fire alarms.
- - A progress bar is now shown when you start an action which takes time.
- - IPCs (not including shells) now emit a small amount of light, colored according to their type and screen color.
- - Ported over and improved /vg/'s smooth lighting system.
- - Tweaked the emission color of station lighting.
- - Glowing slime cores now emit colored light instead of white light.
- - Space tiles are now darker.
- - Space tiles now have a parallax effect.
- - Added color to the light of many consoles that did not have one set.
- - You can no longer rotate your view with Rotate-View verbs, as it was breaking lighting.
- - Hallucinations no longer rotate your view for the same reason as above.
- - Colored lighting should mix better now.
- - Rebalanced light emission of most light sources to better fit new lighting system.
- - Lighting now updates immediately when you open an airlock.
- - Completely rewrote lighting system.
- - The game's mob processor should be more robust.
- - Tweaked several of the game's core processes in an effort to reduce lag.
- - Fire alarms should no longer cause lag.
- - Hydroponics trays should no longer cause lag.
- - Fixed an issue where some objects could not be deconstructed with RnD.
- - Helmet lights now actually display the powered-on sprite.
- - Cats on heads no longer magically turn invisible.
- - Cyborgs' portable destructive analyzer can no longer steal intercoms or the captain's safe.
- - Duffle (duffel?) bags now have in-hand sprites.
- - Tweaked how footstep sound effects are played in an effort to improve performance.
- - Re-securing displaced girders now has a delay like was originally intended.
- - Solar panel arrays now use dynamic lighting.
- - Tweaked how movement is handled in an effort to improve responsiveness.
- - Nightmode probably works again. Probably.
- - You can now fold pieces of paper into paper airplanes, which can be thrown farther than unfolded sheets of paper.
- - Flashlights, Floodlights, and Synthetic Integrated lights are now directional.
- - Fixed AIs being unable to set status displays by clicking on them.
- - Tesla links can no longer be installed in laptops and tablets.
- - Most voidsuits should have in-hand sprites once more.
- - Tesla links are now constructable at protolathes as was originally intended.
- - Modular computers now emit different colors of light depending on what program is currently running.
- - Computers' sprites now show if the computer is functional or not.
- - Severed organs inside containers will no longer leave blood drips.
- - M'sai and Zhan-Khazan Tajara can now use prosthetics.
- - Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid.
- - Fixed Engineering's alert consoles displaying as blank.
- - Vampires should now be able to properly embrace thralls.
- - Held mobs such as maintenance drones no longer act as ID cards.
- - NanoTrasen has issued a software update to standard Janitor PDAs; changelogs note custodial supply locator now actually works.
- - Standard-issue automatic flasher units have been exorcised and should no longer be triggered by the dead.
- - After complaints about chickens showing cannibalistic tendencies, Centcomm has changed chicken suppliers.
- - Station-issued chemical dispensers are no longer produced in a haunted factory and should not be affected by the dead.
- - Vending machines have been given a talking to after several synthetics reported tools being forcibly removed for stocking.
- - It is no longer possible to add more languages than your species is physically capable of learning.
- - You can now detach paper shredders from the floor with a wrench.
- - The supermatter's light now changes based on how energetic the crystal is.
- - You can now change your socks at the underwear wardrobe.
- - Refactored sparks & BS Bears to be much less laggy.
- - Fixed bolt lights on doors not emitting light like they were intended to.
- - Maintenance has 100% more ambience.
- - Atmos now has its own ambience sound, distinct from the rest of Engineering.
-
- LordFowl updated:
-
- - Energy swords and shields can now reflect energy weapon projectiles. The ninja sword additionally can deflect bullets.
- - Added 'Tip of the round' to the lobby. Based off of /tg/'s, it comes with its own Aurora tips too.
-
- Nanako updated:
-
- - Fixed diona gestalts not having a mouth.
- - Nymphs which evolve into gestalts no longer get Tau Ceti Basic for free. They will only have it if they knew it as a nymph.
- - Diona gestalts now have a second ear slot.
- - Gestalts now remove air from the atmosphere when converting it to nutrition.
- - Rebalanced plant-b-gone versus diona. Also diona can now eat fertilizer.
- - Fixed being unable to build multiple windoors on different sides of the same tile. Also prevented stacking windoors.
- - Reduced the hallucination chance of paroxetine.
- - Added some exosuit charging pads to the mining outpost.
- - Fixed sliced fruit being inedible and the slices just vanishing.
- - Fixed the engiborg inflatables dispenser permanantly breaking if it ran out once.
- - Increased the health of cult juggernauts significantly, and reduced the damage they take from reflected lasers.
- - Reduced the damage of common laser weapons by ~25%. pistols a little more
- - Cooking appliances overhauled majorly. The general flow of cooking has been changed to be less about frantic clicking, and more about time management. All cooking operations now take much longer, but each appliance is capable of doing multiple things synchronously.
- - The fryer and oven now have several removable containers, multiple items can be loaded into each to cook them all at once, combine them into a desired output, or make certain new recipes with them. Multiple containers plus multiple items in each container allows large scale bulk cooking.
- - Oven and fryer both now require pre-heating at the start of a round. this takes 10-15 mins and consumes a lot of power. Don't forget to turn them on!
- - Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should be kept topped up via a replacement tank, and oil is gradually transferred into food, increasing its nutritional value. Hot oil can also be scooped out and splashed on someone as a decent weapon. A replacement oiltank can sometimes be found in maintenance, otherwise it can be ordered at cargo
- - Oven now has a door that opens and closes. Heat is lost rapidly while its open.
- - The cereal and candy makers now have a single large container, to combine multiple ingredients into cereal or candy.
- - The microwave can now cook multiple copies of the same recipe if all the ingredients are added. And the microwave will no longer produce a burned mess with extra ingredients, as long as there's enough to make a recipe.
- - Many recipes are moved out of the microwave and into the oven or fryer.
- - Moved to fryer: All donuts, cuban carp
- - Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune cookie, all pizzas, enchiladas, monkey delight, pretzel
- - Combination cooking will now change the size of the resulting food item based on the quantity of stuff used to make it. You can make an epic-sized cake if you find enough ingredients. This doesnt affect normal cooking recipes
- - Added a battering mechanic. Batter and beer-batter mixes can be created, and food dipped into them before cooking. This adds lots of calories and changes the appearance of food.
- - Added several new recipes, mainly to the fryer. Many of them require batter.
- - Fixed a ton of bugs related to cooking stuff.
- - Adjusted microwave sprites to pulsate while turned on.
- - Fixed several issues with construct wallsmashing, and made it less spammy.
- - Cult Pylons can now be upgraded into arcane defensive turrets, by sacrificing a small creature. They are weak, but accurate, rapid, and absorb lasers.
- - Improved pylon graphics.
- - Fixed mice never waking up when they went to sleep, and being able to move towards food while sleeping. Also sleeping animals now wake up when interacted with.
- - Cats will now take naps.
- - Mice now alter their pixel offset as they move around.
- - Fixed being unable to repair mechanical organs with nanopaste or screwdriver, these both work now.
- - Screwdriver can no longer be used as a ghetto alternative to bone gel. Use duct tape instead.
- - Energy swords and chainswords can be used to cut open ribs in surgery.
- - Fixed attacking your patient with tools on help intent when there wasnt a valid surgery step.
- - Fixed pillbottle interactions with chemmaster machines.
- - Fixed being asked to pick a cyborg sprite multiple times. Also fixed a missing sprite.
- - Small creatures and projectiles can now move over girders and machinery frames. 50% chance to stop projectiles.
- - Fixed an incorrect message with small creatures climbing onto people.
- - Potted plants can now be killed by fire, explosions, sharp weapons and gunfire
- - Added a large bundle of new potted plant sprites
-
- Printer16 updated:
-
- - Arming a nuclear device to explode (Saftey off and timer counting down) now raises the code to delta.
- - Traitors can now buy an advanced pinpointer.
- - Added the medal box back.
- - Loyalty implants now have a chance to melt when exposed to EMP's.
- - Microwaves now display a proper message when crowbared.
-
- Skull132 updated:
-
- - Modified the voting limitation system to only prohibit voting for lobby sitters and ghosts who went straight from the lobby to observing.
- - Replaced staff memos with directly pulling the Discord memos.
- - Added the 'Discord' button to the top right. It will take you to the Discord server if the bot is properly set up!
-
- VikingPingvin updated:
-
- - Added a filter function for departments in the PDA messenger screen.
-
-
- 14 March 2017
- LordFowl updated:
-
- - Fixed chest-buzzers in Vaurca.
-
-
- 05 March 2017
- Skull132 updated:
-
- - Internal organ repair surgery for mechanical organs now works properly again.
-
-
- 17 February 2017
- LordFowl updated:
-
- - Shells now spawn with fully robotic legs.
- - Green IPC screen has been fixed.
-
-
- 10 February 2017
- Alberyk updated:
-
- - Fixed chairs, beds and stools animated by the staff of animation having no sprites.
-
-
- 07 February 2017
- Lohikar updated:
-
- - Added plastic flaps to medical OR storage to prevent air leakage.
- - Re-added missing cyborg storage units in Drone Fabrication.
- - The engineering outpost's SMES should spawn enabled now.
- - The library's deck of cards should spawn properly now.
-
-
- 03 February 2017
- Alberyk updated:
-
- - Fixed the fake central command announcement, in the traitor uplinks, not working.
-
-
- 30 January 2017
- Lohikar updated:
-
- - Fixed a bug that lead to crates blocking gas flow when they shouldn't, interfering with replacement SM crystal installation.
-
-
- 29 January 2017
- Alberky updated:
-
- - Re-added the loot crates to mining.
-
-
- 25 January 2017
- Skull132 updated:
-
- - Mesons and thermals no longer function as proper night-vision.
-
-
- 23 January 2017
- Alberyk updated:
-
- - Bottles can be smashed against people again.
- - You can't store paper bins inside bags anymore.
- - Changed the sbiten recipe to use mead instead of vodka.
-
-
- 21 January 2017
- Alberyk updated:
-
- - Fixed nutriments on hardsuit injectors modules not providing nutrition correctly.
- - Fixed being unable to fire at point blank with the lawgiver.
- - Fixed some missing unathi and tajaran mask sprites.
-
- Skull132 updated:
-
- - Fixed voidsuits being weird during unequip and magboots eating shoes.
- - An attempted fix of the AI gaining AOOC and antag status during cult rounds.
-
-
- 20 January 2017
- Nanako updated:
-
- - Remade security spiderborg sprite
- - Rebalanced a wide variety of insignificant events to be a bit more interesting
- - Fixed computer passability for drones, and made kitchen meatsppikes passable.
- - Fixed drunkenness not working.
- - Fixed unusual containers always containing common junk instead of rarer items. Yes this was actually a bug.
- - Service grippers can now pick up trash. Including used plates, bowls, etc
- - CCIA and ERT should have the proper security hud icons now.
- - Added a bulk metal crate to cargo, making it easy to order a large number of metal sheets at once.
-
-
- 19 January 2017
- Alberyk updated:
-
- - Fixed clones spawning dead inside the cloning pod.
-
-
- 15 January 2017
- Lohikar updated:
-
- - Added a fancy new UI to the medical advanced scanner.
- - The medical advanced scanner can print once more.
- - Tweaked how the advanced scanner describes injuries and infections.
- - You can no longer scan IPCs with the adv. scanner.
- - The in-game year should be lore-accurate again.
- - Text-editors on consoles should no longer show [editorbr].
-
- LordFowl updated:
-
- - Harvesters will cultify the area around them whenever they use their vile magics. Wicked things.
- - Constructs can utilize cult runes properly, provided they are summoned by the cult in the first place.
-
- Nanako updated:
-
- - Fixed diona nymphs being unable to pass over tables and furniture.
- - Diona nymph walking speed greatly reduced. Nymphs can now sprint
-
-
- 12 January 2017
- Lohikar updated:
-
- - Auto-Hiss should no longer act on sign languages.
- - Auto-Hiss should no longer act on Tajaran languages.
- - Auto-Hiss should no longer act on Unathi languages.
- - Examining an IPC no longer checks their non-existent pulse.
- - You can no longer check the pulse of a species that does not have one.
- - Examining a human-type mob with robotic limbs no longer shows red examine text for each limb.
- - Examining a human-type mob now shows hunger level again.
- - The Ninja's self-destruct should actually kill the Ninja now.
- - You can no longer use sign language over radios.
-
- Nanako updated:
-
- - Cyborg grippers now show their contents on their icon and when examined.
- - Fixed many bugs with grippers, and made them more robust to reduce future bugs.
- - Added a MASSIVE quantity of new cyborg chassis sprites. Some are added to every module. All sprites taken from other codebases including VG station, TG station, paradise, and baystation. All licensed under GPL.
- - Using an empty gripper on a mob now does an action depending on your attack intent.
-
- Skull132 updated:
-
- - Re-added the character delete button.
- - Fixed borg scanners.
- - Fixed a case of the colour squares on character creation showing wrong colours.
- - Fixed underwear/socks/undershirts bugging out on incompatible saved data.
- - Fixed not being able to infect any human mobs (monkeys included) with viruses via injection.
- - Fixed spacelube not drying ever. It still takes a shit load of time, however.
-
-
- 11 January 2017
- Alberyk updated:
-
- - You can now apply splints to hands and feet.
- - Nanopaste can be used to fix robotics limbs now.
-
- Nanako updated:
-
- - Mousetraps will now trigger when walked on. Also nerfed the instastun for shoeless mobs stepping on them.
- - Fixed several mouse related bugs.
- - Fixed the individual respawn times not working. Respawning should now work as before
- - Cloaking devices now use power, the cell can be removed for charging or replacement with a screwdriver.
- - Cloaking devices now hide the user from rightclick menus, and in general make them harder to hit.
- - Cloaking device is now available in traitor uplinks. Costs 14 TC, its very powerful.
- - Added an *idle emote for people with tails to reset their tail wagging to the default speeds.
- - Fixed a bug where dead or SSD crewmembers would constantly try to stop wagging their tail (even if they don't have one) causing some lag.
-
-
- 08 January 2017
- Lohikar updated:
-
-
- 07 January 2017
- Alberyk updated:
-
- - Added new sprites for the captain voidsuit, with xeno versions as well.
- - Added bluesec sprites for the corporate security uniforms.
- - You can now roll up sleeves of certain jumpsuits.
- - Added socks.
- - Paramedics and emts have access to firelocks now.
- - Added new cooking machines to the kitchen, ported from Baystation.
- - Added Siik'Tajr as an alternative language for tajaran.
- - Added new barsigns.
- - Re-added the HONKER exosuit.
- - Fixed suit cooling unit not working when worn on the back.
- - Fixed suit cooling unit not working when inside mechas.
- - Force gloves have an unique sprite now.
- - Added hooded winter jackets.
- - Tweaked the hos gear to be far more uniform now.
- - Added a frag grenade module to the syndicate cyborg.
- - Added a rather explosive failsafe device to syndicate borgs.
- - Added space-bikes.
- - Added a new alternative language for unathi.
- - Replaced the station nuclear fission explosive with something else.
- - Fixed hide behaving like metal sheets.
- - Fixed being unable to remove the medal of captaincy from the captain jumpsuit.
- - Added new custom loadout options, like tracksuits and the atlas armband.
- - Waistcoats and suspenders are now accessories instead of suits.
- - Tabling weakening should be more random now.
-
- Arrow768 updated:
-
- - Char Records are now properly nulled when a new char is created
- - Security Incidents are now persisted across rounds
- - Players can delete their own incidents in the records menu
-
- Bedshaped updated:
-
- - Bayport: Scrubbers are now weldable.
- - Fixed incorrect messages when welding vents.
- - Moved badge overlays to opposite side of uniform.
-
- Lohikar updated:
-
- - Telecomms machines now have open-panel sprites.
- - Added a new particle accelerator sprite.
- - IPCs can now use *beep, *ping and *buzz.
- - Fixed formatting of forms when held up to a security camera.
- - Fixed grammar error in IA and CE's headsets.
- - Global nightmode toggle no longer affects security as was originally intended.
- - Manually turning on nightmode will prevent the automatic system from turning it off.
- - Added a night-mode control program for the Chief Engineer.
- - Changed how night-mode works internally.
- - Red alert now disables night-mode.
- - Slightly changed alert messages.
- - Speculative fix for perpetual night-mode.
- - Explosions should no longer lock up the server.
- - Significantly reduced lag from most things.
- - Fire alarms are constructable again.
- - Fire alarms now use NanoUI.
- - Fire alarms now indicate on the alarm sprite when they're activated.
- - Some AI displays now have special icons used when the AI is dead.
- - Added an admin verb that allows force-storaging of SSD AIs.
- - The AI's icon now changes when it is EMPed.
-
- LordFowl updated:
-
- - Borgs that self-destruct will now cause a small explosion and launch a variable amount of very painful shrapnel.
- - It is no longer possible to put chelms into MMIs.
- - Removing cells from industrial mining drills now requires a crowbar.
- - Industrial mining drills have been made more dangerous.
- - Blobs have been made more dangerous.
- - Correctly set the tag of the IAA's request console.
- - Added request console to warden's office.
- - Ported over Apollo's infraction system, and overhauled it to fit our regulations.
- - Any minor or medium infractions will be semi-permanently attached to a player's metadata, creating a permanent criminal record.
- - Added a sentencing computer to the warden's office and brig processing to tie into the infractions overhaul. Documentation on operation is available in-game.
- - Added two new IPC subspecies - Shell Frame and Industrial Frame. Renamed main species to Baseline Frame.
- - All IPCs now spawn with the tagger organ in their groin, which accurately identifies them unless removed.
- - Organics can select synthskin prosthetics, but only of their own species.
- - Shells can now only mimic a single species - no more multi-species abominations.
- - IPCs can now change their body colour.
- - Seperated Vaurcae into two subspecies - Worker and Warrior, who have minor stat differences and very slight aesthetic differences.
- - Added an internal phoron tank to Vaurcae, replacing the functionality of the filtration bit.
- - Vaurcae now require phoron to breathe, and are poisoned by nitrogen. They can acquire phoron either from their internal tank, or external tanks.
- - Vaurca filtration bit is now used to convert ingested phoron (in pill or foodstuff form) into gaseous phoron for their internal tank.
- - A Vaurcae lesser form has been created: V'krexi.
- - Vaurcae functionality to the auto-hiss'er has been created.
- - Vox Armalis and related items have been recreated for adminbus and staff of change shenanigans.
- - Vaurcae Breeder and related items have been created for adminbus, staff of change, and genetic shenanigans.
- - Vaurcae sprint has been modified to be more effective, particularly for Warriors.
- - Vaurcae tox-loss and blood-loss have been tweaked to make them both significantly less deadly, but still vulnerabilities.
- - The cloner wil now no longer clone mechanical organs or limbs.
- - Vaurcae can now be cloned, however none of their mechanical organs will be cloned with them.
- - K'ois has now been made far less effective, providing less nutrition and less produce.
-
- Nanako updated:
-
- - Added some public consoles to the library.
- - Bartender, chaplain and librarian get their own consoles in their workspace.
- - Computer consoles can now be walked under by small animals, and will usually not block projectiles.
- - Reworked exosuit tracking beacons into two types, one with and one without a killswitch.
- - Tracking beacons can now be removed. Opening the panel is necessary to install or remove them.
- - EMP effects against exosuits are less directly damaging but cause more side effects and malfunctions.
- - Added some audio to a couple of maintenance operations on exosuits.
- - Hopefully fixed a bug where picked up animals would instantly die.
- - Adjusted several event probabilities for better variety, and a little less major events.
- - Added Rabbit pai image option, and pais can now be picked up in expanded form, ported from baystation
- - Added in-hand sprites for mice, ported from baystation
- - Construction drones now have unique sprites for being held in hand and worn on head.
- - Pais are now collapsed with an alt + click. Normal clicks will do similar things to animals, petting, kicking, etc.
- - pAIs when unfolded can now be scooped up, held and worn on your head.
- - Bicaridine metabolises a little faster but heals less
- - Fixed bicaridine not properly healing internal bleeding.
- - Footstep sounds adjusted on several different kinds of floors. Notably plating and carpets.
- - Nutrition is now randomised on spawning
- - Reduced Diona nymph health a bit
- - Diona nymphs no longer gain light while ventcrawling inside a pipe. Hiding in there too long will be fatal.
- - Overhauled all of the security hud job icons, to be larger, more visually pleasing and better communicate roles
- - Intern positions, paramedics and psychiatrists now have an icon. All jobs that were missing an icon should be fixed
- - Made the loyalty implant icon a less obtrusive green light, instead of a big red square
- - CCIA, ERT, IAA, bluespace techs and any similar nanotrasen representatives should now have the N logo as their icon
- - Mice and lizards will now decompose to a skeleton 30mins after death, or if turned to dust by something (like the supermatter)
- - Enhanced functionality of the Bee smoker, found in the beekeeping crate at cargo. It now runs on welder fuel, and can generate directed clouds of smoke. Can be used to calm mobile, angry bees.
- - The bee net is now fully functional and can be used to capture bees and release them elsewhere, or return them to an open hive. Docile/calm bees are easier to catch.
- - Beekeeping crate now includes lots of extra equipment to start your honey empire!
- - New sprites for beesmoker
- - Volume and quantity of bee buzzing sounds nerfed
- - Bee maximum damage reduced by 15%
- - Added a sudoku game to modular computers, available to everyone on all platforms
- - Crates can now be hoisted ontop of tables, takes time depending on how heavy it is. Crates on tables will always block projectiles, making them easier to shoot with emitters and good cover
- - Crates can now be slid under tables. They must be closed to do this, and cannot be opened while under a table. Combined with the above, this allows stacking of up to two crates on one tile.
- - The morgue, medical cold storage, AI core and AI upload, are now refridgerated areas (5 celsius). The kitchen freezer is a sub-zero area at -20 celsius.
- - Morgue, medical storage, AI core, AI upload, kitchen freezer and research server room, all now have high-power air alarms that use 3x as much power and are better at regulating temperatures.
- - Power costs of all air alarms increased a little.
- - Fixed a bug where thermostats wouldn't work if set to 0 celsius. Thermostats will now also clamp inputs to the nearest valid temperature instead of discarding invalid input.
- - Kitchen rearranged slightly to make more sense. Equipment moved out of freezer, flaps added to keep heat out.
- - ChemMaster and Condimaster machines can now be unwrenched and moved around.
-
- Printer16 updated:
-
- - Removed empty jetpacks playing a sound.
- - A malfunctioning AI's advanced encyrption hack now prints a paper at the communications console.
- - Intercepted messages now say 'to' depending if it intercepted the message sender.
- - Cleanbots no longer make emotes when they are unable to find their path (How would you know anyways?) They are also a lot more quite.
- - You can no longer join as a mouse before roundstart.
- - The maintenance drone poster no longer has a typo.
- - For malfunctioning AI, the system override research now takes longer.
- - With the change above, it now takes less time to research forcefields and machine override.
- - The turret enhancer hardware is slightly buffed to make it more useful.
- - There is now a slightly smaller fail and critical fail chance for the malfunctioning AI's Advanced and Elite hack.
- - You can no longer fill fire extiguishers with blank units.
- - You can't spam buy services anymore.
- - CE hardsuit is more resistant to fires. RD hardsuit is more resistant to EMP's, but slightly weaker.
-
- Serveris updated:
-
- - Added new gear and weaponry, available to Emergency Response Teams.
- - Remapped the NTCC Odin ERT Divison, introducting the tactical vending machine, containg some new gear and providing better storage for exisiting gear.
- - Added several new admin loadouts for ERT and DO escorts.
- - Added a variant of the new tactical vending machine to security, with slight differences to the ERT variant.
- - ERT no longer have access to the entire CC station; DOs now have access to most of it.
- - ERT are now loyalty implanted -printer16
-
- Skull132 updated:
-
- - Chat mark-up now requires whitespace (or radio tokens, in case of radio speech) to surround mark-up markers for them to be valid. "/this will/ work," "as /will/ this," ":s/and this./" But, "/this will not /work." This enables you to use words with underscores in them, and to type type-paths and other things in BYOND.
- - Mark-up no longer nukes BYOND server addresses.
- - IPCs now have a very minor chance of getting shocked from feeding on APCs. There's 0 chance of getting shocked from using a cyborg recharger, though. To that end, also added 1 extra borg recharger into arrivals bathroom.
- - The server greeting window now only updates your saved hashes (makes tabs not yellow) if you actually view what's in them. Opening and closing the greeting without viewing at the individual tabs no longer toggles them as read.
- - Added an admin command for R_DEBUG and R_SERVER flag owners to toggle the global default explosion type.
- - Rewrote the entire SQL saving and loading system. On top of the backend changes, it is important to note that a character's name cannot be edited after 5 days since the creation of the character.
- - Removed the ability to play a character with a random name.
- - Fixed old character data not being wiped if you press the New Character button.
- - Fixed the skill level not being recalculated properly upon loading a character from SQL.
-
-
- 29 December 2016
- Lohikar updated:
-
- - Fixed a bug where certain mob types died forever.
-
-
- 24 December 2016
- Atlantis updated:
-
- - Setup Supermatter admin button now uses map markers and supports all coolant types.
- - Floodlight upgrade added. This upgrade doubles robot's light intensity (it will be more or less same as actual floodlight), at the cost of higher power usage.
- - You may now install matter bin into a cyborg in order to boost it's matter synth's maximal capacity. Better matter bin adds more capacity
- - Default capacity of matter synths for engineering module tweaked a little, since prices of reinforced walls, etc. increased recently. Steel changed from 40 to 60 sheets default, plasteel from 10 (Construction default) to 20.
- - SMES units now try to balance their inputs and outputs. For outputs this means two SMESes powering the same grid will share the load by percentage. For inputs, all SMESes inputting from one power network will split the available power by percentage.
- - Some minor SMES configuration changes have been made: Atmospherics SMES now starts configured to prevent power outages when people forget about it, engine SMESes are now configured to input/output at full rate. These are only defaults and may be changed ingame as usual.
- - Removed old computer3 system, most noticeable due to removal of old laptops.
- - Adds brand new modular computer system that replaces computer3. These computers may run programs from hard drive, and one device is not limited to one program.
- - Modular computers can be assembled manually from components printed at RnD (Consoles mainly), or purchased (from old laptop vending machines).
- - Adds NTNet, networking used by modular computers, including an administration console, NTNet relays, and antag programs.
- - Adds small set of programs modular computers can run. More programs will be added in the future.
- - Various small things added, such as, data crystals (USB flash drives), NTNRC (messaging, IRC/forum style), file sending, etc.
- - Added Inflatables Dispenser(ID), an item that allows rapid deployment, transport and removal of inflatables.
- - Engineering, Construction and Crisis modules are now outfitted with ID.
- - Three boxes in engineering have been replaced by three IDs.
- - w_classes of inflatables readjusted. Boxes and IDs can be carried in backpack now. Individual inflatables are small enough to fit in pocket.
- - NanoUI for Robotics Control Console
- - NanoUI for Supermatter Crystal - AI/Robot only, purely informational
- - Converted phoron glass to borosilicate glass, adjusted heat resistances accordingly, got rid of copypaste fire code. Fire resistance is now handled by variables so completely fireproof windows are possible with varedit.
- - Windows take fire damage when heat exceeds 100C regular windows, 750C reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For comparsions, reinforced walls begin taking damage around 6000.
- - Expanded gridcheck random event. Affected devices now show error UI and may be restarted manually before the event ends. All Z-levels are now affected equally.
-
- Chinsky updated:
-
- - Can pick up monkeys / undress resomi now properly. HELP intent for scooping, NON-HELP for undressing.
- - Meat limbs now can be attached. Use limb on missing area, then hemostat to finalize it.
- - Limbs from other races can be now attached. They'll cause rejection, but it can be kept at bay with spaceacilline to some point. Species special attack is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
- - Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags to stop it. You can still attach them, but you wish you couldn't.
- - Updated penlights to be more of use in diagnostics, they now show following conditions:
- - Eye damage
- - Blurry eyes (overall slower reaction)
- - Brain damage (one eye reacts slower)
- - Opiates use (pinpoint pupils)
- - Drugs use (dilated pupils)
- - Made capguns into proper guns code-wise. It means you can now take people hostage with them, stick in your mouth, and all other things you can do with real guns but probably shouldn't.
- - Russian roulette! Fun for whole sec team! Unload some shells from revolver, spin the cylinder(verb) and you're good to go!
-
- Datraen updated:
-
- - Objects can now be yanked out of synthetics.
-
- GinjaNinja32 updated:
-
- - Changed language selection to allow multiple language selections, changed humans/unathi/tajarans/skrell to not automatically gain their racial language, instead adding it to the selectable languages for that species. Old slots will warn when loaded that the languages may not be what you expect.
- - Added an auto-hiss system for those who would prefer the game do their sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
- - Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic' mode for Tajara.
-
- HarpyEagle updated:
-
- - Renames many guns to follow a consistent naming style. Updated and changed gun description text to be more lore-friendly.
- - Throwing a booze bottle at something nearby while on harm intent causes it to smash, splashing it's contents over whatever it hits.
- - Rags can now be wrung out over a container or the floor, emptying it's contents into the container or splashing them on the floor.
- - Rags can now be soaked using the large water and fuel tanks instead of just beakers.
- - Rags soaked in welding fuel can be lit on fire.
- - Rags can now be stuffed into booze bottles. When the bottle smashes, the stuffed rag is dropped onto the ground.
- - Fixed eggs having a ridiculously large chemical volume.
- - T-Ray scanner effects are now only visible to the person holding the scanner.
- - Traitors can now purchase the C-20r and the STS-35 for telecrystals.
- - Adds armour penetration mechanic for projectiles and melee weapons.
- - Laser carbines, LWAP, and shotgun now have a small amount of armour penetration, ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour penetration, and the PTR mostly ignores body armour.
- - Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate for their higher penetration. In general ballistics deal less damage but have higher penetration than comparable laser weapons. Notable exception: X-Ray lasers have had their damage lowered slightly but gain very high armour penetration.
- - Energy swords now have very high armour penetration. Ninja blades do less damage but ignore armour completely.
- - Shields no longer block attacks from directly behind the player.
- - Riot shields no longer stop bullets or beams (except for beanbags and rubber bullets), however they are now more effective at blocking melee attacks and thrown objects.
- - Energy shields block melee attacks as effectively as riot shields do. Their ability to block projectiles is largely unchanged.
- - Melee weapons now only block melee attacks.
- - Two handed weapons have a small chance of blocking melee attacks when wielded in two hands.
- - Sound and visual effects when blocking attacks with an energy shield or energy sword.
- - Fixed dead or unconscious people blocking stuff with shields.
-
- Hubblenaut updated:
-
- - Mobs on help intent will not push others that aren't.
- - Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
- - Some bar drink recipes have been amended to easily sum to 30 units for drinking glasses.
- - Vendors now have a product receptor for accepting goods. Opening the maintenance painel is no longer required.
- - Wrenching a vending machine is no longer a silent action.
- - Stepup: Item placement on 4x4 grids seemed to work great. Now we'll try 8x8.
- - Light replacers now hold up to 32 light bulbs.
- - Light replacers can be obtained through janitorial supply crates.
- - A sheet of glass fills the light replacer by 16 bulbs.
- - Bruise packs are now applied per wound, not per limb.
- - Bruise packs now use a delay depending on wound severity for applying.
- - Removed instant healing ability from advanced bruise packs and ointment.
- - Adds tape for atmospherics.
- - Tape graphics and algorithm changes. Looks a lot more appealing now.
- - Starting and ending tape on the same turf will connect it to all surrounding walls/windows.
- - Lifting a part of the tape will lift an entire tape section.
- - Mobs on help intent do stop for tape.
- - Crumpled tape does not affect tape breaking behavior anymore.
-
- Karolis2011 updated:
-
- - Improved modular computer performance
-
- Kelenius updated:
-
- - AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target.
- - Bees have been updated and are totally worth checking out (beekeeping crate at cargo).
- - Sleeper consoles removed. All interaction is now done by clicking on the sleeper itself.
- - To put people into sleeper, you now have to click-drag people to it. Grabs no longer work. To exit the sleeper, move.
- - Sleeper now uses a NanoUI.
- - Click cooldowns have been removed on pretty much everything that isn't an attack.
- - Mechfab can now be upgraded using RPED, and now uses NanoUI.
-
- Loganbacca updated:
-
- - Added a backend (wireless) system for communication between machinery and other devices.
-
- Matthew951 updated:
-
- - Added Vincent Volaju's hair.
- - Added Vincent Volaju's beard.
-
- Neerti updated:
-
- - The AI can now toggle whether its hologram will move towards the center of its view using the 'Toggle Hologram Movement' verb.
-
- Orelbon updated:
-
- - Changed the HoP's suit to more vibrant colors and hopefully you will like it.
-
- PsiOmegaDelta updated:
-
- - Can now click held mobs, such as Pun Pun, to view their inventory.
- - Uplink crystals can now be converted into physical form to allow transfer between uplink devices.
- - Each mercenary now spawn with their own private uplink, with each indivual uplink having the same number of telecrystals as the normal traitor uplink.
- - Resomi, and any other humanoid mobs, can now bump doors open despite their size.
- - Can now use the Antag Uplink to buy a door hacking device with endless uses and which leaves doors unharmed, but instead needs some time to do its work.
- - Adds a system to allow objects to implement custom multitool interactions in a modular manner.
- - The AI can now toggle multitool mode on/off, using the new 'Toggle Multitool Mode' verb.
- - Cloning vats can now be connected to a cloning console by using a multitool.
- - Station alert console circuits can now be altered using a multitool, changing which alarm types are displayed.
- - Can now select the color of a cable coil using a multitool.
- - Helmet cameras are no longer enabled by clicking the helmet, instead there is a 'Toggle Helmet Camera' verb.
- - Engineering alarm consoles now display camera alerts.
- - Adds a hacking tool that for all intents and purposes acts and works like a multitool until a screwdriver is applied.
- - Gives full control of airlocks after 20-40 seconds of hacking.
- - The last 6-8 hacked airlocks are always accessed instantly.
- - The round start and auto-antag spawners can now check if players have played long enough to be eligable for selection.
- - Both the pulse taker and target must now remain still for the duration of the check or it will fail.
- - Blobs and simple mobs now attack all external organs instead of a subset. The overall damage remains the same but the number of fractures caused will, in general, be fewer.
- - Spider nurses now have a chance of injecting their victims with spider eggs which eventually hatch. If the limb is removed from the host, the host dies, or the spiderling has matured sufficiently it will crawl out into freedom. Medical scanners will pick upp eggs and spiderlings as foreign bodies.
- - The AI chassis now glows, with the color depending on the currently selected display.
- - Ports /tg/'s meteor event. Meteors now appear to be more accurate, come in a greater variety, and may drop ores on their final destruction.
- - Observers can now follow both the AI and its eye upon speech.
- - Observers can now follow both observers and their body, if they ever had one, upon speech.
- - Observers can now follow hivemind speakers if the speaker is not using an alias or antagHUD is enabled.
- - Turret controls now glow, with the color depending on the current mode.
- - The traitor uplink no longer displays all items in a long list, instead has categories which when accessed shows the relevant items.
- - The amount you start with in your station account is now affected by species, rank, and NT's stance towards you.
- - Adds the option to set the icon size to 48x48, found under the Icons menu, along with 32x32, 64x64, and stretch to fit.
- - Active AI cores now provides coverage on the AI camera network. Does not utilize actual cameras, thus will not show up on security consoles.
- - The Dinnerware vending machine now offer both utensil knives and spoons without first having to hack them.
- - Synths now have id cards with access levels which is checked when operating most station equipment.
- - Station synthetics still have full station access but can no longer interact with syndicate equipment, and syndicate borgs now start with only syndicate access.
- - Syndicate borgs can copy the access from other cards by utilizing their own id card module, similar to how syndicate ids work.
- - When examined up close id cards now offer a more detailed view.
- - Agent ids now offer much greater customization, allowing changing name, age, DNA, toggling of AI tracking termination (using the electronic warfware option), and more.
- - As AI tracking can now be enabled/disabled at will AI players should not feel the need to hesitate before informing relevant crew members when camera tracking is explicitly terminated.
- - Uplink menu now more organized and with new categories.
- - Now possible to cause falsified ion storm announcements.
- - Now possible to cause falsified radiation storm announcements, with expected maintenance access changes.
- - Now possible for mercenaries to create falsified Central Command Update messages.
- - Now possible for mercenaries to create falsified crew arrival messages and records.
- - Cargo now sorts under its own department on station manifests.
- - Manual radio frequency changes can no longer go outside the standard frequency span.
- - Users with sufficient access can instead select pre-defined channels outside this span, such as department channels, when using intercoms.
- - Changed the language prefix keys to the following: , # -
- - Language prefix keys can be changed in the Character Setup. Changes are currently not global, but per character.
- - Meteor events now select a map edge to arrive from, with a probability for each individual wave to come from either neighboring edge. Meteors will never arrive from opposite the starting edge.
- - Blobs can now spawn anywhere in maintenance, rather than picking location from a pre-determined list.
- - Added new verb, 'Character Setup' under the Preferences tab, to allow modifying your character settings at any time.
- - ED-209s, hostile mobs, and mecha weapons should again be able to fire without issue.
- - Agent ids can now be assigned an owner even after having been dropped on the floor.
- - Monkey cubes can now be expanded in sinks again.
- - Antagonist and special role preferences has been overhauled. Please update these specific character preferences as they have been reset.
- - Should again be possible to resist out of chairs, beds, and welded lockers.
-
- Raptor1628 updated:
-
- - Armory layout changed, weapons returned to static amounts.
- - New security armor and helmet sprites added.
-
- RavingManiac updated:
-
- - Tape recorders now record hearable emotes and action messages (e.g. gunshots).
- - Sound environments tweaked to feel more claustrophobic
- - Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will alter sounds you hear
- - Sound environment in holodeck will change to reflect the loaded program
- - Storage in backpacks, boxes and other containers is now capacity-based. Some containers like belts remain slot-based.
-
- Sligneris updated:
-
- - Modified the wording of NT Default's laws.
-
- Soadreqm updated:
-
- - Increased changeling starting genetic points to 25.
-
- Techhead updated:
-
- - Added a new random event: Shipping Error - A random crate is mistakenly shipped to the station.
- - Removed gaseous reagents from the chemistry system and replaced with real-world organic chemistry precursors.
- - Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
- - Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's ink-sovlent capabilities have been copied to it.
- - Chlorine has been replaced with hydrochloric acid. It is a stronger acid than sulphuric but less toxic.
- - Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent for Vox.
- - Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant has been renamed azosurficant.
- - Being splashed with liquid Phoron will burn eyes and contaminate clothes like being exposed to Phoron gas.
- - Prison break event has been expanded to include Virology or Xenobiology
- - Disabling area power will now prevent doors from opening during the event
- - Converted Request Console interface into NanoUI.
-
- TheWelp updated:
-
- - Microwaves can now be unanchored with a crowbar.
- - Added boardgame item for use with table-top board games.
- - Added differing card decks, including a Tarot deck and two trading card games.
- - Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications.
- - Bookcases are now movable/buildable/destroyable.
- - Paper can now be crumpled by using in-hand while on hurt intent.
- - Library Computer External Archive is now sortable.
-
- Vivalas updated:
-
- - A new uplink item has been added! A briefcase full 'o thalla can now be bought by traitors for bribes and such!
-
- Yoshax updated:
-
- - Makes hyposprays start empty instead of filled with Tricord.
-
- Zuhayr updated:
-
- - Aiming has been rewritten, keep an eye out for weird behavior.
- - Backend change: allowed accessories to be placed on any clothing item with the appropriate variables set.
- - Drones can now pull a variety of things (such as scrubbers). This came with a pulling refactor so please report any strangeness with pulling in general.
- - Drones (and any mob that can be picked up) can be bashed against airlocks and such to use their internal access, so long as the person using them does not have an ID card equipped.
- - Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click with a hand to open or close, smash with anything that does damage, and drag onto your icon to remove the fireaxe.
- - Added a ghost requisition system for posibrains and living plants.
- - Added attack_ghost() to hydro trays and posibrains to allow ghosts to enter them.
- - Prosthetic limbs are now only repairable with welders/cable coils if they have suffered below 30 combined damage.
- - Surgery steps that cause no pain and have no failure wounding have been added: screwdriver for 'incision', crowbar to open, multitool to 'decouple' a prosthetic organ. Hemostat is still used to take an organ out.
- - Using a welder or a cable coil as a surgical tool after opening a maintenance hatch will repair damage beyond the 30 damage cap. In other words, severe damage to robolimbs requires expert repair from someone else.
- - Eye and brain surgery were removed; they predate the current organ system and are redundant.
- - IPC are now simply full prosthetic bodies using a specific manufacturer (Morpheus Cyberkinetics).
- - IPC can 'recharge' in a cyborg station to regain nutriment. They no longer interface with APCs.
- - NO_BLOOD flag now bypasses ingested and blood reagent processing.
- - NO_SCAN now bypasses mutagen reagent effects.
- - Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
- - Prosthetic EMP damage was reduced.
- - Several organ files were split up/moved around.
- - Unfolded pAIs can now be scooped up and worn as hats.
- - Scoop-up behavior is now standardized to selecting help intent and dragging their icon onto yours.
- - Click a hat on a drone with help intent to equip it. Drag the drone onto yourself with grab intent to remove it.
- - Rewrote tiling. White floors, dark floors and freezer floors now have associated tiles.
- - Changed how decals work in the mapper. floor_decal is now used instead of an icon in floors.dmi.
- - The floor painter has been rewritten to use decals. Click it in-hand to set direction and decal.
- - Floor lights are now built from the autholathe, secured with a screwdriver, activated by clicking them with an empty hand, and repaired with a welding torch.
- - Unathi now have minor slowdown and 20% brute resist.
- - Tajarans now have lower bonus speed and a flat 15% malus to brute and burn.
- - Vox can now eat monkeys and small animals.
- - Tajarans can now eat small animals.
- - Unarmed attack damage has been lowered across the board.
- - Added the ability for AIs in hardsuits to control suit modules and movement with a dead or unconcious wearer.
- - Added ballistic supply drop pods.
- - Added diona gestalt random map template.
- - Swapped the singularity beacon out for a hacked supply beacon.
- - Xenomorph Queens (or infested surgeons...) can now add a hive node to a victim in order to slave them to the hive.
- - Xenomorph brute/burn mods were tweaked to buff them significantly.
- - Alien larvae now hatch from eggs when ghosts click on them.
- - Alien larvae now gain progression towards adulthood from being inside a human with blood, which they drink.
- - Alien weeds now use the vine system.
-
- neersighted updated:
-
- - Add /tg/-like attack overlays.
-
-
- 06 December 2016
- Santa updated:
-
- - Merry Christmas NSS Aur- Exodus!
-
-
- 21 November 2016
- Alberyk updated:
-
- - Mechanical traps and portable flashers will trigger regardless if you are walking or running.
-
-
- 18 November 2016
- Bedshaped updated:
-
- - Fixed bitten blood bag message displaying incorrectly.
-
- Nanako updated:
-
- - Fixed healing of animals with food, bandages, ointment, and trauma/burn kits. All of these things should work now.
- - Animals will now show if they're wounded upon examination.
-
-
- 11 November 2016
- Bedshaped updated:
-
- - Fixed Spider-bots unable to vent-crawl.
- - Fixed a runtime error when exiting through a pipe after vent-crawling.
- - Fixed incorrect message when putting robots in storage.
- - Fixed floor painters being able to be used on non-valid tiles.
- - Fixed magnetic locks unable to be damaged and increased their health.
- - Quietened Bosun's whistle.
-
-
- 09 November 2016
- Nanako updated:
-
- - Fixed a significant issue that caused many people to sprint slower than they should have.
- - Fixed being able to regenerate stamina while hungry and drive nutrition into infinite negative.
- - Fixed being able to set your walk speed so low you paralyse yourself almost forever.
- - Adjusted many values related to sprinting and stamina
-
- Skull132 updated:
-
- - Fixed the trolleys and trams by reverting code, and simply tweaking the values to reference the updated move system. All issues, including edgecases, should be resolved now.
-
-
- 07 November 2016
- Skull132 updated:
-
- - Reverted the changes done to limb removal. They now flip again. Also no longer lose hair while doing so.
-
-
- 06 November 2016
- Alberyk updated:
-
- - Ported new door crushing mechanics from baystation, now door crushing someone will push them away from the door, instead of just stunning them.
- - Opening airlocks with brain damage may be more difficult now.
- - Golems should be space-proof now.
- - Golems are a bit slower, but are more resistant to trauma.
- - New sprites for golems.
- - Added new flavors of flashlights.
- - Ported glowsticks from polaris.
- - You can now carry flashlights in your armor.
- - Wizard robes and voidsuits can now carry magic related items.
- - The chaplain hoodie, and nun robes, can now store religious objects in their suit storage.
- - New recorder, camera and lantern sprites.
- - Cult hoods have the same armor as the robes now.
- - Tweaked the weapons available to the heister in their skipjack.
- - Added a canesword, replacing the switchblade in the concealed cane.
- - Tweaked the chances of ghetto handguns malfunctioning.
- - Randomized most of the items you can find in the maintenance tunnels.
- - Added a new rare finding in xenoarchaeology.
- - Heisters found another pirate haven to continue their operations.
- - Added new poster designs.
- - Added magboots and insulated gauntlets to the chief engineer hardsuit.
- - Selecting the combat module as cyborgs now requires an event to be activated via the keycard authentication device, an upgrade from roboticis or code delta also triggers also allows it.
- - Added a glowstick crate and another contraband crate to cargo.
- - Removed job restriction from jackboots on the custom loadout.
-
- Bedshaped updated:
-
- - Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy.
- - Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time.
- - New implementation of magnetic door locks, can be found in armory and eng secure storage.
- - Added hydraulic servo sounds.
- - Crew monitoring computer: Lightened the font colors of suff and tox.
-
- Fire and Glory updated:
-
- - Added the Kneebreaker Hammer to the code, at a later date this'll become a traitor uplink item.
- - Ported our old biosuits.
-
- LordFowl updated:
-
- - Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma.
- - Wooden closets now have a slightly larger capacity, indicative of their greater size.
- - Added three new energy-based weapons, one designed purely for pest-control.
- - Added a new rare handpistol, based off of a proposed competitor to the NT Mk58.
- - Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle.
- - Syndicate manhack delivery grenades are now available via the traitor uplink.
- - Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates.
- - Tweaked loadout customisation whitelists, generally making them more restrictive by role.
- - Dismembered limbs no longer suffer from pixelation due to unnecessary rotation of the sprite.
- - Severed heads retain the facial features of their owner.
- - Heads impaled on spears now look like the head of their owner.
- - It is no longer possible to be older or younger than your species ought to be.
-
- Nanako updated:
-
- - Explosions now have proper directional sounds, so you can tell the direction that something exploded in.
- - Distant explosions now cause mild screen shaking proportional to power and distance.
- - Adjusted sound volumes for several actions related to windows and airlocks.
- - Adds a major new feature: Cargo stocking. Now the cargo bay, and especially the warehouse, will come pre-stocked with a large variety of assorted junk, supplies and useful oddities, intended for distributing to whoever on the station will enjoy/use them the most.
- - Potted plants now have varied sprites instead of always being the same.
- - Small animals can now crawl over crates. Crates will now only block bullets sometimes. Also a few insects had their density fixed.
- - Clusterbangs and Floor layer machines now function properly. Maybe you'll find them in cargo...
- - Added a bountiful new event!
- - Fixed nymphs being able to kill people by repeated DNA sampling.
- - Added a new sprinting mechanic. Moving in run mode is now much faster, but limited by stamina or a special species mechanic. Sprinting works slightly differently for each species.
- - Moving in walk mode is now as fast as run used to be. Walk is the new default speed.
- - Added a walkspeed limiting feature. Use Limit Walk Speed in the IC tab, or alt+click on the walk/run button to bring up a menu. This allows limiting your walk speed very precisely to any value below normal. It can only slow you down, will not increase speed.
- - Natural recovery of suffocation damage is now slower.
- - Alcohol, caffienated drinks, and several performance enhancing drugs now have interactions with movement, sprinting and stamina.
- - Toolboxes that are full of stuff now hit much harder, but spill their contents.
- - Fixed unathi being able to eat while wearing face-covering helmets, and being able to rapidly spam devour.
- - Fixed being unable to save pAI information. It now autosaves whenever anything is entered. Save and load buttons are obsolete and removed.
- - Altered some event probabilities. And the announcement for space vines is now delayed significantly longer
-
- OneOneThreeEight updated:
-
- - Adds back previous oldcode functionality of telescopic batons.
- - Slightly nerfed weaken() potency from telescopic baton to prevent overt stunlocking.
-
- inselc updated:
-
- - Updated PDA Power Monitor UI.
- - Sleeper Console now uses fancy NanoUI. Added printout feature. Added sanity checks.
- - Removed animation on emagging robotic limbs.
- - Fixed CCIAA turret whitelist.
- - Fixed fax machine cooldown.
- - Added ability to expand monkey cubes at water tanks.
- - Added stationwide fax broadcast.
-
-
- 30 October 2016
- inselc updated:
-
- - Fixed hungry Shades.
- - Fixed AI being able to interact with IV drips.
- - Fixed Alt-Clicking PDA on ground displaying wrong message.
- - Fixed smallbot controls access.
- - Fixed mice being able to open and close laptop computers.
-
-
- 29 October 2016
- inselc updated:
-
- - Fixed welding tool not using fuel when repairing IPCs, and repairing IPCs in switched-off state.
- - Fixed Artificers healing other constructs.
- - Fixed invisible runes triggering message when trying to clean the tile they're on.
- - Added Juggernaut ability to smash machines.
-
-
- 13 October 2016
- Alberyk updated:
-
- - Flashing someone should not turn them into a revolutionary anymore.
-
-
- 07 October 2016
- Alberyk updated:
-
- - Space bears should not attack ssd players anymore.
-
-
- 02 October 2016
- Skull132 updated:
-
- - Contest v2.5 is a thing now. Passive pro-synth objectives are gone, all major known exploits are gone, and a more aggressive pro-synth objective has been added.
-
-
- 01 October 2016
- Alberyk updated:
-
- - Stun-batons should not deal twice their damage when offline.
-
- Nanako updated:
-
- - Harvesting bears with a knife now skins them too.
-
- Skull132 updated:
-
- - Started gathering statistics about the IE version players have installed. Intent is to figure out how wide spread HTML5/CSS3 capability is.
-
-
- 28 September 2016
- Alberyk updated:
-
- - Fixed space lube never drying.
-
- Bedshaped updated:
-
- - Beepsky and other bots now affected by EMPs.
- - Fixed power cells disappearing when removed from held mag locks.
- - Fixed missing pronoun when chewing your hand.
- - Added admin notices when someone chews their hand off.
- - Emptying a container into a sink correctly 'empties' it.
- - Fixed Spider-bots not being able to ventcrawl.
- - Adding an adminlog to vent clog events.
-
-
- 25 September 2016
- Nanako updated:
-
- - Added several new items to research and engineering grippers, allows research borgs to build some bots and work in xenoflora. Engineering units can make motion sensing cameras. Also added some small items to research module to assist in robotics/xenoflora, and a rollingpin+knife to the service borg for kitchen work.
- - Fixed borgs being unable to set transfer amount on beakers. Beakers can now be alt-clicked to set the transfer amount, including when held in a gripper.
-
- Skull132 updated:
-
- - Rules viewport enlarged, to make space for the prettier rules formatting.
-
-
- 21 September 2016
- Bedshaped updated:
-
- - Fixed Diona Nymphs not having vision while ventcrawling.
- - Thanks Zuhayr: Fixed behaviour where interacting with some atmos machinery caused you to pseudo ventcrawl.
-
-
- 19 September 2016
- Alberyk updated:
-
- - The improvised handgun now has a chance to jam when being fired.
- - You can now spin revolver cylinders.
- - The bolt action rifle has unique sounds now.
- - Unathi and Tajaran mercenaries should not spawn barefoot anymore.
- - Cult constructs can now properly speak basic once more.
- - Simple animals, and cult constructs, can force unpowered or broken firedoors now.
- - Blue security has returned.
- - Added duffel bags from the old aurora code.
- - Added mercenary and wizard unique backpack options from old code.
- - Replaced most of the references of the Nyx system with Tau Ceti.
- - Voidsuits, armor and armored uniforms should have a better resistance to taser and baton hits.
- - Head of security armor's options were tweaked to be more like each other.
- - Syndicate borgs can now select their own name when deployed.
- - Fixed the syndicate borg having the wrong eye lights.
- - Laser guns, laser cannons and pulse rifles can be wielded now, increasing their accuracy and fire rate.
- - Changed the energy gun to be an energy carbine.
- - Added the energy pistol, it should replace the old energy gun in the heads of staff and warden lockers.
- - Added shotgun shell boxes, that work like speed-loaders, at the cargo supply console.
- - Added incendiary shotgun shells.
- - Shotgun shells should have a different sprites when spent.
- - Stun batons emit light now.
- - New heavy asset protection and syndicate commando equipment loadout.
- - Removed yelling over the radio when breaking cuffs.
- - The cult of Nar'sie should be more secretive now.
- - Ninjas have access to a contract uplink now.
- - Masks when worn by unathi and tajaran have different sprites that don't conflict with their anatomy.
- - Added suit cooling units to mercenary and heister bases.
- - Reworked the captain's space armor to be a proper voidsuit.
- - Vaurca can now use the ninja hardsuit.
- - Vaurca can't wear voidsuits anymore, with some exceptions, but are able to use softsuits now.
-
- Arrow768 updated:
-
- - Rewrite of the API - This enables more advanced features in the webpanel
-
- Bedshaped updated:
-
- - Air alarm frames now have their correct sprite.
- - Rotating the shield capacitor now turns the correct direction.
- - Secure safes will no longer appear to viewers on the other side of a wall.
- - Fixed cyborgs not being able to unwrench rechargers.
- - Using magnetic grippers with rechargers gives more feedback to the player.
- - Ported Bay12's ventcrawling by Zuhayr, originally from vg.
- - Dice now have to be physically thrown to work.
-
- Fire and Glory updated:
-
- - Fork sprites are now more consistent and less bizarre.
- - Knife sprites are now more consistent and less bizarre.
- - Cigarette sprites are now more consistent and will stop disappearing if held in the hand.
- - Adjusted some custom item sprites with owner's consent.
- - Increasing Ivan the Space Carp's presence around the station.
-
- Nadrew updated:
-
- - Cleanbots are now fixed, and work better than ever.
- - The Rapid Part Exchanger didn't properly update the Destructive Analyzer when used.
- - The Rapid Part Exchanger can now utilize beakers.
-
- Nanako updated:
-
- - You can now quickly point at things using alt+rightclick
- - Alt click can now be used to quickly eject an ID from records computers, PDAs, and ATMs
- - Added automatic feeding to most animals which can eat. They will eat food nearby, and beg for food held by others. Animals may take a while to notice food near them. Also tweaked a few animal sizes, metabolisms and meat amounts. Animals are a little less needy for food. Except dogs.
- - Disciplining a dog with a rolled up newspaper will make it stop stealing food for a little while.
- - Dead mice don't squeak.
- - Adjusted feedback messages for animals climbing onto people, and animals being fed by people.
- - Improved animal AI, and fixed issues of runtime moving around while dead.
- - Mice can now be worn on your shoulder (ear slot). Special thanks to superballs for making sprites
- - Maintenance drone lawset has been altered based on administrative feedback.
- - Drink dispensers and fax machines on tables, can now be walked under by small animals. Including cats.
- - Examining a held animal now works properly.
- - Space bears can now control their movement in space.
- - Bears are now stronger in space or low pressure, weaker in pressurised environments
- - Rawr! Kthunk!
- - Added more bears and events!
- - Attempting to grab or pull bee swarms no longer works
- - Fixed bee swarms still flying around when dead and appearing to be unkillable.
- - Bees now take double damage from fire.
- - Thick material clothing now protects against beestings.
- - Beekeeping crate is no longer contraband in cargo.
- - You can no longer buckle people into a chair/bed/etc which is already occupied.
- - Buckling yourself into something is no longer a visible action, only you will see the message.
- - LOOC, visible messages and visible emotes now work properly for contained mobs, including PAIs in card form, and any kind of held anima/nymph/drone
- - MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, like squeaking mice and clacking crabs. Ghost sight will now only show emotes from distant players, turning it on is now useful.
- - LOOC Colour changed to an older one.
- - Fixed many hideflags not working, causing headsets, masks, uniforms, etc to be hidden or show when they shouldn't.
- - Fixed giving items while sitting, added some feedback messages if giving fails.
- - People who are restrained can't give or be given items.
- - Implemented new sprites for industrial, advanced and experimental welding tools, credit goes to Araskael
- - Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process.
- - Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley.
- - Greatly increased the health values of some high-security airlocks.
- - Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted.
- - Added some more narrator voices to exosuits.
- - Added some warning sounds for exosuits when low on power, or badly damaged.
- - The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell.
- - EMP damage against exosuits reduced by 20%
- - Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common.
- - Slightly reduced overall frequency of random events.
- - Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures.
- - Spiders spawned by the infestation event will now grow up, but much slower.
- - Reduced length of meteor storm a little. Total meteors not changed.
- - Light Replacers can now be used on a box of lights to automatically refill them.
- - Added an Advanced Light Replacer, creatable at science. It sucks up broken bulbs into an internal storage, greatly expediting mass-light-fixing
- - Custodial cyborg module now comes with an advanced light replacer.
- - Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor cyborg module renamed to Custodial.
- - Tweaked equipment of cyborg modules.
- - Grippers can now grab valid items inside any unsecure container
- - Lethal damage of rubber bullets and beanbag shells reduced. They will be far less likely to cause broken bones and internal damage now.
- - Halloss (Pain) from rubber and beanbag rounds is now blocked by armour.
- - Spiderbots no longer block movement.
- - Spiderbots can now use airlock maintenance hatches.
- - PAIs can now have the owner's ID card scanned onto them to share access.
- - PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID
- - Added new rodent speech verbs for PAIs
- - Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes.
- - Newly protolathed/fabricated power cells now spawn with no charge.
- - Added entropy to all cell-charging operations.
- - Most chargers are now faster. Cyborg charging stations are significantly slower.
- - Fixed newly spawned cells showing the incorrect charge state.
- - Fixed and overhauled diona light mechanics. Diona will survive comfortably in darkness for two minutes, suffer and lose health for a farther two minutes, and then spend a minute lying helplessly until death. Nymphs last 20% longer.
- - Diona nymphs can no longer just evolve into a gestalt after waiting a short amount of time. They must now eat things and accumulate a stockpile of biomass in order to evolve.
- - Added a devouring system to allow mobs to eat other mobs and gain nutrition from it, either by swallowing them whole (if small enough), or eating them piece by piece if larger.
- - Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid, non-synthetic, non-supernatural) mobs.
- - Cows are now worth much more meat.
- - Diona nymphs can now process chemicals properly, and can consume normal food items (meals, fruit, meat, etc).
- - Diona nymphs can now harvest fully grown plants from botany, and can eat dead plants and weeds. Requires tray lids to be open.
- - Nymphs and other small creatures can now gnaw open cardboard boxes to get to their contents.
- - Many carryable/wearable light sources are now directional. and will project more light infront of you than other directions.
- - Diona are now only affected by one worn light at a time (the strongest one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack up to keep them alive in the dark.
- - Diona heat resistance completely removed.
- - Diona cold levels adjusted - Diona are now more sensitive to cold temperatures than any other species. This does not affect space.
- - Diona regeneration now scales with their body temperature, dropping down towards zero as they get cold, and accelerating as they get hot. This works out to make them still very resistant to fire, but no longer completely immune.
- - Dionaea are now weak to cold. Cold temperatures will slow or disable their regeneration, reduce their movespeed, and damage them.
- - Fire in tiles, and burning mobs, now emit more light.
- - Cryotubes are now harmful to diona. Very harmful, do not put them in one unless you want to kill it.
- - Diona internal organs now regenerate too.
- - Added more choices for the diona random name generator.
- - Added audio for diona splitting and nymphs growing into gestalts.
- - Completely overhauled diona merging/absorbing/splitting/evolving mechanics, fixed many bugs and inconsistencies with them.
- - Diona evolution is now more accurately named Exponential Growth.
- - Diona gestalts now have six live nymphs inside them. These nymphs can be damaged by explosions, cold, and darkness. If they are too damaged they will be born dead when the gestalt splits.
- - Diona nymphs can now drain blood from people to sample their DNA and learn any languages they know. Three samples of a language (from different lifeforms) are required to learn it.
- - Diona nymphs who have learned new languages will pass them onto a gestalt if they merge or grow into one. Nymphs splitting from a gestalt have a chance to inherit each language, otherwise they will forget it. Forgetting how to speak or understand basic is possible.
- - Diona nymphs grown from replicant pods will only know rootsong when born, they must learn basic. In addition, all diona have rootsong as their default language on roundstart.
- - Diona gestalts can now regenerate all lost limbs, organs and nymphs. This requires energy and biomass, eating some food may be necessary
- - Diona are now vulnerable to being stunned by flashes, although a flash will also restore some of their light energy.
- - Added a new mundane event involving smoke!
- - Smoke created by chemical smoke grenades will now persist much longer
- - Added a very alarming new event.
-
- Skull132 updated:
-
- - Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut.
- - Opening of digital valves provides adminlogs once more.
- - Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening.
- - Antags will now be spawned with their proper count at round start again.
- - Implemented BOREALIS II into the game. Updates and other information from the game will now be transmitted to both the public and private Discords, as necessary.
- - Diona can no longer be ninjas, due to the restrictions on what they can wear.
- - Random antag event will no longer be ran during extended. It also has a narrower selection of antags: namely, all antags with a long start-up time have been excluded (such as cult).
- - Gave the developers proper mechanics to access and review runtime logs with.
-
- SoundScopes updated:
-
- - Stripping mobs now requires both mobs to stay still.
- - Drones can no longer push objects they can't pull.
- - Vairous runtimes, given a healthy home.
- - Simple Animals can no longer take items of people.
- - resisting on cargo trains actually unbuckles you properly, no more bluespace teleport
- - breaking a crate on a cargo tug no longer leaves a hidden crate on the trolly
- - Holding items up to cameras no longer forces a window in the AI players face.
- - Having ' in your name no longer breaks when holding items up to cameras
- - Ian now needs to stand next to something to eat. No more eating through doors(single side windows are an issue)
- - Welding mask toggle verb when first used now displays the correct icon
- - Voting on code red or above notifys when it isn't allowed
- - Using a screwdriver on heater/cooler circuitboards now changes the direction.
- - Viruses only affect the correct species.
- - IPC's can't eat from forks.
-
-
- 31 August 2016
- Bedshaped updated:
-
- - Added species check helpers to the code.
- - ATMs will now announce their ID and location when put in lockdown.
- - ATMs can no longer scan a person for an ID, must be inserted.
- - Various bits of code reorganizing.
- - HOTFIX: Printing paper from an ATM should no longer be able to be spammed.
- - You can no longer use an ATM if not adjacent to it.
-
-
- 25 August 2016
- Bedshaped updated:
-
- - IV Drips not letting you set allowable rates.
- - Min chemical volume lowered to avoid weird behaviour at low rates.
- - Examining an IV Drip will tell you the transfer rate.
- - Spiderbots are no longer invulnerable.
- - Destroyed spiderbots will leave behind a brain.
- - Spiderbot health increased from 10 to 25.
-
- Skull132 updated:
-
- - Potassium-water and nitroglycerin grenades now work again properly.
-
-
- 15 August 2016
- Alberyk updated:
-
- - Added the tommygun to the traitor uplink, as well with their magazine options.
- - Added more magazines, with different callibers, to the autolathe.
- - You can now print a portable suit cooling unit at the autolathe.
- - Fixed a secret crate at mining spawning a broken hardsuit module.
- - The telebaton has now a sprite in hand when extended.
- - Added combat hyposprays, available in the traitor uplink, that come loaded with stimulants.
- - Ported the switch belt layer function from bay, now you can set if you want your belt to appear under or above your suit.
- - Added new hair options, some from old code and other ported from Polaris.
- - Added unathi, tajaran and skrell sprites for the gem-encrusted voidsuit.
- - Added more horns and horns related facial options for Unathi.
- - Cult swords, and claymores, won't get stuck into people anymore.
-
- Bedshaped updated:
-
- - BloodPacks can now be labeled with their bloodtype using a pen.
- - BloodPacks can be slashed open using a sharp weapon spraying blood everywhere.
- - Walking away from an IV you're connected to can now cause bleeding.
- - Tweak to ripped needle notice.
- - The transfer rate of an IV can now be set by right clicking or in Object->Set Transfer Rate.
- - Vampires: Drinking blood from a bloodpack correctly adds to Useable Blood instead of Total Blood
- - Vampires: Drinking non-fresh blood will no longer raise your blood level for upgrades.
- - Vampires: Drinking from a bloodpack adds a desc and a saliva residue that the Detective can swab for.
-
- Nanako updated:
-
- - Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire extinguisher, and added soporific to their hypospray.
- - Removed chemistry gripper from crisis borg.
- - The chemistry and botany fridges are now see-through, so you can more easily chat with people on the other side.
- - Cost of cyborg renaming module vastly decreased
- - Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody ever stores chemicals in an unrefridgerated closet.
- - Added two boxes of empty spraybottles to the chemistry equipment closet.
- - Chainswords now have an improved animation.
- - Chainswords and energy blades can no longer get embedded in people.
- - Chainswords and energy blades can now be used as surgical tools to amputate limbs. Chainswords are messy. Energy blades will cut clean and cauterize the wound
- - Surgery messages about amputating bodyparts are now very noticeable
- - Cauterising wounds with a welding tool is much more reliable. Cauterising with a cigarette is no longer effective.
- - Fixed chainsword held sprite not updating when toggled
-
- Skull132 updated:
-
- - Fixed a bug where A-OOC was removed from antagonists upon a disconnect. It's now added back in during a reconnect.
- - AOOC mutes now work properly.
- - Autotraitor now sets the mind.special_role properly. This means that they can now request objectives properly, autotraitor borgs work properly, etcetera.
- - Tweaked contest mechanics to give a little bit more feedback to the player as to what he's about to do.
- - Objectives will now report their success properly on the feedback screen. If an objective was completed/failed but the report showcases another result, then please report it on Github.
- - Spider bots no longer become hungry.
- - Simple animals (like mice) can no longer become antags.
- - Vampire's Hypnotise ability now renders the victim unable to speak while stunned, much like the changeling's silence sting.
- - Vampire scaling boosted, we should now see the game spawn more than one vampire.
- - Vampires now lose frenzy faster while feeding. One victim, completely drained, should be enough to get out of a mid-level frenzy.
- - Vampire thralls are no longer given vampiric abilities/powers.
- - Added debug logs relating to antag spawning. Will keep these active for a bit to see what's going where.
-
-
- 13 August 2016
- Nanako updated:
-
- - Fixed mice being paralysed and duplicating after being picked up.
- - -1 squeak
-
-
- 12 August 2016
- Nanako updated:
-
- - Fixed Check Held Location verb for held mobs not being there.
- - Mouse starting nutrition randomised a little.
- - Fixed hungry constructs.
- - Nerfed mice.
-
-
- 10 August 2016
- Alberyk updated:
-
- - Combat cyborgs should have access to security channel, and be able to be tracked via cameras consoles.
- - Replaced the thermal vision module with a sechud.
- - Added the thermal vision module to the syndicate borg.
- - The improvised handgun has a bigger delay between shots and less accuracy.
-
- Skull132 updated:
-
- - Chat mark-up will work now. The closing tags in HTML are utilized properly once more.
-
-
- 08 August 2016
- Alberyk updated:
-
- - Only unathi are able to wear and deploy the breacher suit, both the NanoTrasen and the original version.
- - You can now carry some security related items in the breacher storage slot.
- - Replaced the detective colt with a .38 revolver.
- - Added a syndicate cyborg teleporting device, available to traitors and mercenaries in their uplinks.
- - Added departamental related voidsuits crates to the supply console.
- - Added security and engineering maglock crates to the supply console.
- - Costumes crates do not require theater access anymore.
- - Added a firefighting suit and helmet for atmos techs.
- - New, and better, firesuits sprites.
- - Cyborgs can now select the combat module when the security level is red or higher.
- - Added some meat-based unathi snacks in the vending machines around the station.
- - Added an improved wish granter.
- - Added skeletons.
- - Melee energy weapons, such as sword, glaives and axes, can now slice apart regular walls and their girders.
- - Added more skrellian head garments, available in the custom loadout.
- - Added some neckerchief bandanna, available in the custom loadout.
- - Added a cigar case cigarettes to the custom loadout.
- - Lowered the unathi resistance to alcohol and getting drunk as whole.
- - Added the first Moghes related animal.
- - Ported engineering and atmospheric jumpsuits from oldcode.
-
- Bedshaped updated:
-
- - Changing the commstation_name to NTCC Odin as per Jackboot
- - Allowing command reports to have the CCIAAMS signature
- - Writing [date] on paper will now show the correct lore date
- - Cyborgs can now repair airlocks with their steel synthesizer
- - Ghosts and other creatures can no longer rotate shield capacitors
- - Kois has been added to the Xenobiology seed vendor
-
- LordFowl updated:
-
- - Non-wizards using wizard items may experience fun stuff.
- - Mental focus damage level's have returned to old-code, to better compete with Mutate.
- - Mental focus staff has had its area of effect mode returned.
-
- Nanako updated:
-
- - Fixed AI being unable to set network on telecomms traffic control console.
- - Added hunger and feeding system for simple animals, this includes cats, dogs, mice, lizards, chickens, cows, etc
- - Animals can now actually consume food instead of nibbling them eternally.
- - Animals can now be hand-fed by using food on them.
- - Animals will move more slowly when starving. Examining an animal will show if its hungry.
- - Fixed a bug where examining an APC at close range would show its description twice
- - Roboticists now have master-access to all bots
- - Fixed an exploit where security cam consoles could give xray vision
- - Added cancel buttons to several input dialogs, including say, me, and PDA messaging
- - Forensics/crimescene kit now has a held sprite
- - Fixed a bug with forensics kit not holding as much as it should
- - All event probabilities reworked for a more varied and interesting event system.
- - Fixed many small instances where voidsuits were erroneously referred to as hardsuits. Mainly in EVA airlocks
- - Animals climbing onto people will now show a different, correct message, instead of the scooped one
- - Fixed an issue where a held animal could be duplicated
- - Fixed animals bugging out when placed in crates or unworn containers
- - Corgis, including Ian, will now automatically eat nearby food when they're hungry, and beg for any food held by crewmembers
- - Ian is now an insatiable eating machine.
- - Ian now gets more energetic when food is around, but slows down if left alone for a while to save performance
- - Animals can now heal slowly by eating food.
- - Increased number of janitor slots to two.
- - Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty.
- - Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface.
- - Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively.
- - Janicarts can now be climbed over like tables - Click and drag your sprite onto it.
- - Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor.
- - Added an extra janitorial locker in the custodial closet.
- - Fixed the Captain's deluxe soap being unuseable for cleaning
- - Soap can now clean more tiles when wetted
- - Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts
- - Lighters can now fit into cigarette packets.
- - Lighters will now go out when placed into a container
- - Resisting out of lockers now works properly
- - Breaking out of a locker which is welded AND locked takes longer than if it's only one of those two.
- - Fixed pAI and vampire candidacy settings not working properly.
- - Fixed pAI Personality window not populating automatically
- - Added a greeting blurb for pAIs
- - Respawn timers are now tracked individually for playing as animals (mice), small synthetics (drones and pAIs) and crew (everything else). This means you can now play as a mouse or drone while waiting to respawn as a full crewmember.
- - You can now spawn as a drone immediately upon joining as an observer, without having to wait ten minutes. There is still a cooldown between respawning as a drone if you just died as one.
- - Slightly improved the error messages if you try to respawn when you've not waited long enough.
- - Fixed a major issue where alien species with cybernetic limbs on spawn would always be the species default colour.
- - Fixed preview images of nonhumans with cybernetic limbs being tinted the body colour.
- - Spraying water will now wet all mobs in the tile, dividing reagents amongst them. This fixes some issues where slimes would be unsprayable.
- - Bomb suit and hood are now far more robust, and resistant to all types of damage
- - Bomb suits now protect all bodyparts except the hands
- - Bomb suit slowdown significantly increased
- - Bomb suits now cause the wearer to gradually overheat and will eventually cause heatstroke, their materials are very bad for dissipating bodyheat
- - Bomb hoods now restrict peripheral vision like welding goggles, but do not protect your eyes from light
- - Bomb suits and bomb hoods are now too large to fit in a backpack
- - Bulletproof, ablative and riot suits are no longer cripplingly overspecialised, their resistance to the non-primary damage types has been increased
- - Mice now have a sprite for resting
- - Added a few squeak verbs for mice with new audio, based on samples recorded from real mice!
- - Mice will now occasionally squeak, and squeak chance increased. Player-controlled mice will also automatically squeak but less often
- - Mice will now squeal in pain when killed, and sometimes when stepped on
- - Fixed a bug where mice would permanantly stop squeaking after sleeping once
- - The cover of broken APCs can now be opened with a welding tool
-
- Skull132 updated:
-
- - Implemented the antag contest base code. This is due for changes as the contest progresses, but should be workable for the time being.
- - Objectives like brig should now work properly.
- - HTML parsing is re-enabled in direct and global narrate, for admins.
- - Spam prevention is no longer activated by automated emotes.
-
- alberyk updated:
-
- - Added a buildable improvised handgun.
-
-
- 03 August 2016
- LordFowl updated:
-
- - The demoleculariser is now constructable via RnD.
- - Fixed Gatling Lasers and Railguns fitting into bags.
- - Fixed railguns projectiles not exploding if they missed their target, and generally improved their target criteria.
- - Zo'ra blasters now fit on the belt-slot and into holsters.
-
-
- 24 July 2016
- Alberyk updated:
-
- - Added departamental related voidsuits crates to the supply console.
- - Added security and engineering maglock crates to the supply console.
- - Costumes crates do not require theater access anymore.
-
- Bedshaped updated:
-
- - Command reports now only ask for a name if you used a template
- - MalfAI's fake command report plays the regular report sound so the Malf can't be metaguessed
-
- LordFowl updated:
-
- - Fixed certain items being unable to acquire via RnD due to impossibly high research requirements.
- - Fixed lawgiver not displaying a name for its entry in the protolathe.
- - Halved the effectiveness of the Zo'ra blaster.
-
-
- 20 July 2016
- Skull132 updated:
-
- - You can now shoot at cargo trains, or their passangers specifically. If you click on the train, you will hit it, and thus can destroy it while the passanger is still onboard.
- - Gibbing or husking a Diona will no longer have them split off into nymphs. A gibbed or husked Diona is now permadead.
-
-
- 18 July 2016
- Alberyk updated:
-
- - Added the unique drinks from the old code.
- - Renamed Galatic Common back to Ceti Basic.
- - Ported the id sprites from old aurora code.
- - The improvised shotgun has now a chance to explode when being fired.
- - Added a jukebox crate to the supply console.
- - Added a chainsword.
- - Added new flavors of swords; rapiers, sabers, trench knives and etc.
- - You can't hide claymore and katanas inside bags anymore.
- - You can now print some hardsuit modules in the robotics fabricator, most of them will require high tech and even rare resources.
- - You can also print nanopaste from the robotics fabricator now.
- - Zipguns should not start with flash and stun rounds anymore.
-
- Arrow768 updated:
-
- - Fix for lawgiver crowdcontrol spelling
- - Display CCIA Records of the char on the employment record console
- - Display Active CCIA Actions assigned to the char record console
-
- Bedshaped updated:
-
- - Added the ability to pull template command reports from the WI
- - Added the ability to cancel sending a command report
- - Changed command reports to ask for a name separately
- - Adding a helper in commstation_name() which returns NMSS Odin currently
- - Changed the order of no/yes to yes/no in the give prompt
-
- Fire and Glory updated:
-
- - Made Unique sprites for when the AMI and Industrial Hardsuit is being worn by Tajara, Unathi, and Skrell.
- - Added Unique sprites for all colors of the ERT Hardsuit when worn by Tajara, Unathi, and Skrell.
- - Made it possible to undo the top buttons of most suits via the roll-down-jumpsuit verb.
- - Gave the Janitor's wet floor signs lights that can be used by activating them in-hand or alt-clicking them on the ground.
- - Porting foxes and Chauncey from oldcode, not in any maps, currently.
-
- Lord Lag updated:
-
- - Custom Synthetic sprites are returning from the old code base.
- - Memetic anomaly possession has been adjusted.
- - Memetic anomaly thought now functions.
- - Memetic anomaly code has been introduced
-
- LordFowl updated:
-
- - Age limits are now based upon lore-standards for each race.
- - Home system, citizenship, and religion defaults have been tailored to the lore standards.
- - Numbers may be used in chargen for naming, strictly for the purpose of allowing numbers in IPC names.
- - Age, citizenship, and religion can now be viewed on an ID card.
- - Citizenship, religion, and home system can be viewed and modified via the employment records consoles.
- - Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
- - Vaurca lungs have been made organic.
- - Vaurca take 3x toxin damage, as a result of their rather alien biology.
- - Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
- - Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
- - Vaurca organ surgery is now possible.
-
- Nanako updated:
-
- - Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking a long to start up and sometimes never starting for low doses.
- - Reduced the strength of the confusion effect
- - Sip size from alcohol bottles is now the same as for glasses, which is half what it was.
- - Rebalanced all alcoholic drinks with more believable alcohol values, and adjusted alcohol metabolism. Generally drinks are stronger but metabolise more slowly, pace yourself!
- - Drinking now causes temporary clumsiness until you sober up. Please don't drink and operate heavy machinery.
- - Excessive drinking now has a chance to cause vomiting.
- - Different species now have varying susceptibility to alcohol. Tajarans get drunk slightly faster, skrell are twice as fast as humans, unathi can drink more, and vaurca get drunk very slowly, but alcohol poisons them.
- - Dousing people in alcohol and setting them on fire, now only works with spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire is based on the strength.
- - Ethylredoxrazine now removes alcohol from the patient's blood and stomach, and decreases their intoxication. A large enough dose will make them completely sober.
- - Ethylredoxrazine now metabolises and does its effects much more slowly.
- - Coffee now sobers up drunk people a little.
- - Fixed a bug where almost half of all meteors spawned would instantly delete without hitting anything
- - Meteors that impact energy shields will no longer bug out and spin forever in space
- - Meteor showers and storms now last a lot longer, and are far more punishing if the station isn't shielded
- - Meteors are now far more likely to make an audible explosion on impact. Explosion power reduced a bit though
- - Meteor events now give a three minute advance warning, allowing time to turn on station shield generators
- - All meteors that impact a shield now make a special sound effect.
- - Small and normal sized meteors are now vaporised harmlessly on contact with a shield. Large meteors will explode, but with reduced power
- - Fixed a bug where placing held mobs into containers would make them vanish
- - pAIs can now examine objects while in card form
- - Moving pAIs and held mobs around on your person is now a visible action, and the mob or pAI is notified of where its moved to
- - Added a verb for pAIs and held mobs, to check where on the holder they are.
- - Pepperspray will no longer make a spraying sound if used while the safety is on
- - Spray bottles can now be locked by alt-clicking
- - Added maintenance hatches to most airlocks and hazard shutters, for drones to pass through without opening the door. Hatches do not allow gases through or spread breaches
- - Welding tools can now be used to burn paper
- - The upgraded and experimental welding tools will now fit in a toolbelt. Upgraded renamed to advanced
- - Fixed and implemented the Experimental Welding Tool, which has a regenerating fuel supply. Can be produced in R&D, requires 4 research in engineering and materials
-
- Skull132 updated:
-
- - All chats are now properly logged into the server log, to include the language they were spoken in.
- - Changeling revive after using the suicide verb will now work properly.
- - Evidence bag boxes now work like real boxes again. Note that in order to put an object into a bag, you drag that obejct onto the bag.
- - Borgs will now understand the Tajaran language again.
- - Alien species should no longer have oddly coloured fur/skin/scales/slime after being cloned.
- - Fixed the unlimited virus food exploit.
- - Markup is no longer awful and will not break links. Proper keys have changed: / = italics, _ = underline, ~ = strikethrough, * = bold.
- - Trash bags can now be used to pick up bullet casings.
- - Antag-OOC (AOOC) is now available to all antagonists. Moderators also have access to this. Intended usage: general round coordination (motives, backstories, gimmicks, etcetera). The rules regarding IC in OOC still apply, however. Do not use it for metagaming.
- - Ported the game ID system from Baystation12. When filing complaints, please fill out the appropriate field with it.
- - Added a new "Server Greeting" system to replace the massive garbled dump of info people get in the lower right panel. Coloured tabs indicated things that need attention. The window can be opened from the OOC tab as well, via the "Open Greeting" button.
- - Admins (with R_SERVER flag) can now edit the message of the day from within the game, with the "Edit MotD" button in the Server tab. Memos can be edited by any admin from the "Edit Memo" button in the same tab.
- - Radio jammers added (syndicate uplink for 2 TC, or improvised out of a signaller/signaller assembly, with a cell added to it). These will jam headsets, PDAs, messaging servers, and Vaurca hivenet.
-
-
- 12 July 2016
- LordFowl updated:
-
- - Fixed Vaurca being immune to tasers and stun batons.
- - Fixed Magic Missile and Fireball.
-
-
- 10 July 2016
- Alberyk updated:
-
- - Science armbands should be available again in the custom loadout.
- - Added medical scrubs to the custom loadout.
- - Workboots should have a better sprite.
-
- LordFowl updated:
-
- - Various weapons added by the last patch are properly included in RnD research.
- - Game year is set properly to 2458.
- - Wizard laser eyes via mutate now work properly.
- - Brig exit door in security now functions appropriately.
- - Arrivals maintainence disposals now functions properly.
- - Doctors now have the appropriate access to EVA.
- - Abstract items such as grabs can no longer be placed into crates.
- - The chaplain's null rod can be used properly as a weapon if intent is set to harm.
- - Droppers now appropriately display transferred units.
- - All pAI faces can now be selected.
- - Soaps, janiborgs, and mops can no longer remove cultist runes.
- - Soaps, janiborgs, and mops can remove paint applicated via paint-can from turfs.
- - All instances of Thaler have been replaced with credit chip.
- - All instances of Hesphaistos have been replaced with Hesphaestus.
- - Mechanics of the coin slightly tweaked to prevent duping exploits.
- - Mobs can no longer be painted via paint-cans.
- - Quartermasters now start with the cargo account details in their memory notes.
-
-
- 05 July 2016
- Alberyk updated:
-
- - Removed the delay from the shuttle call in revolution, it should be 10 minutes now, instead of 20 minutes.
- - Cult blades are properly sharp now.
- - Removed the helmet camera from the heist industrial hardsuit.
- - Interns positions should not start with an extra internal box anymore.
- - The lethal injection syringe should have a proper sprite now.
-
- Nanako updated:
-
- - Mice will no longer spawn in closed systems with nowhere to ventcrawl to
- - Mice can no longer spawn in breached areas and die immediately. A spawnpoint with a safe environment will always be chosen
-
-
- 29 June 2016
- Skull132 updated:
-
- - Vampires can no longer have negative amounts of blood or frenzy. This also means that frenzy from low levels of blood is acheivable again.
- - Dominate and presence no longer affect loyalty implanted personnel, unless the casting vampire has attained full power.
-
-
- 27 June 2016
- Nanako updated:
-
- - Fixed being unable to remove tactical armour
- - Fixed being unable to place held animals into disposal units
- - Fixed missing held/onhead icons for cats
- - Fixed being unable to install robot cameras
-
-
- 25 June 2016
- LordFowl updated:
-
- - Fixed Vaurca hivenet broadcasting into OoC.
-
-
- 24 June 2016
- LordFowl updated:
-
- - Vaurca hivemind language added.
- - Vaurca appropriate name generator added.
- - Tied Vaurca language to their neural socket organ.
- - Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
- - Sprites for Vaurca organs.
- - Neutered all Vaurca.
- - Cutting open a Vaurca for surgery now requires heavier equipment.
- - Injecting a Vaurca with a syringe now will take time.
- - Adds various Vaurca cosmetic items available via loadout.
- - Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
- - Ports the ability to stick heads on spears from Paradise-code.
- - Added an error message when trying to bite someone before the cooldown expires.
- - Removed spoken Vaurca language.
- - Heavily nerfed K'ois' properties.
- - Halved the nutrition value of nutriment, returning it to old-code state.
- - Nerfed the damage dealt by bite, while reducing the cooldown.
- - Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
- - Fixed Vaurca player ability to select coloured eyes.
-
- Skull132 updated:
-
- - Fax machines and Request Consoles can now be linked with PDAs to alert the PDA upon message arrival. These options are available in the machine's UI.
- - Unbanning staff will now be prompted for an unban reason. Any lifting of bans will now also be logged in the player's notes.
- - Tajarans now speak Siik'maas, as per their lore.
-
-
- 23 June 2016
- Alberyk updated:
-
- - Added bolt action rifles, raiders have a chance to spawn with one.
- - Added 7.62mm ammo clips to the hacked autolathe.
- - Added a new abandoned crate to mining.
- - Added a tommygun, raiders also get it for now, and two different magazines.
- - Added a derringer.
- - Fixed uzis and added a magazine to them.
- - A lot of old aurora sprites are back now, as well new sprites for guns.
- - Added more tajaran hairstyles from old code.
- - Security officers, the warden and detectives can be changelings, traitors and vampires now.
- - The round should end normally, when the gamemode is heist, after the emergency shuttle docks on central command.
- - Force gloves are now available on the traitor uplink.
- - Roboticists starts now with a toolbelt, full of tools, instead of a toolbox.
- - Added a buildable improvised shotgun.
- - Added more nine different barsigns.
-
- Bedshaped updated:
-
- - Fixed Object->Remove cartridge not showing the correct message.
- - Fixed the name of the cartridge not showing when removed.
-
- Nanako updated:
-
- - Added pockets to all armours. 2 slots for vests, 4 slots for coats and fullbody suits
- - Useability improvement for Tactical Armour internal holster, functions like a uniform-attached holster now
- - Cyborg jetpack can now be used by security, combat, engineering, construction, mining and crisis borgs
- - Fixed cyborg jetpack not being installable
- - Cyborg jetpacks can now be removed and reused
- - Cyborgs now use less power when moving in space
- - Fixed jetpacking cyborgs not drifting when stabilisers are disabled
- - All jetpacks now use twice as much gas when stabilisers are enabled
- - Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms
- - All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc
- - Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile
- - Scooped critters can now be petted or crushed while held in your hands, using help/harm intent
- - Drones and nymphs can now be petted while alive. They are picked up by dragging them onto yourself
- - Dead cats can be picked up
- - Tabby cats now look correct when held in hand
- - Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them
- - Fixed trays. Trays can now be unloaded by placing them down on a table, then either alt+clicking themn, or rightclicking and selecting Unload Tray
- - Trays can now load individual items by using it on them, or using the item on the tray, or alt+click to attempt to load everything on the tile
- - Trays will now spill their contents when dropped, thrown, or when you try to place it into a container
- - Trays now only hold specific things: Food/drinks, reagent containers, utensils, and smoking supplies
- - Tray capacity increased
- - Laptop camera monitors will no longer reset the scrollbar position after every click
- - Medical huds will now properly update as wounds heal passively, or when bandaged
- - Added a new Medical HUD state between 70 and 100%, to better recognise very small amounts of damage
- - Medical huds will no longer show the healthbar on crewmembers who are at full health
- - Added a healthbar fadeout effect for when someone heals up to 100% while you're watching
- - Medical huds now update more frequently
-
- Skull132 updated:
-
- - Adds Skype/Discord style mark-up to OOC, LOOC, and say. The tags that can be used are: *, /, and _. Bold is disabled by default over OOC channels.
- - Makes the code BYOND 510 compatible.
- - Updates the processScheduler with the usage of the world.tick_usage variable. This should effectively mean less noticeable lag, though tweaking will most likely be required in order to make it work well. Credit to the GOON dev team for this.
- - Client version control added. Joining with a lower version than required is now impossible for non-staff.
-
-
- 22 June 2016
- Alberyk updated:
-
- - Added tajaran and unathi gloves, a wallet and a new armband to the custom loadout.
- - Added the Synthetic Intelligence Movement armband.
- - Fixed wet floor tiles not drying over time.
- - Added book bags, the librarian starts with one.
- - Added syndicate belts.
- - Added janibelt.
- - Added skrell snacks to the Getmore Chocolate Corp vending machine.
-
- Nanako updated:
-
- - Skrell are now immune to slipping on wet floors
- - All sources of vomiting now work the same way
- - Vomiting now removes 30u of reagents from your stomach and splashes them on the floor
- - Vomiting now doesn't work if your stomach is empty
- - Added Ipecac, an emetic medicine to induce vomiting when given orally. Made from dylovene, ethanol and hydrogen 1:1:1
- - Increased the biogenerator's capacity to be able to hold an entire plant bag
- - Fixed icons getting stuck onscreen when emptying a plantbag into a biogenerator or grinder
- - Watering hydroponics trays with a bucket of water will no longer waste the excess water.
- - Fertilizer bottles now contain 60u. Amounts in vendors and biogenerator cost adjusted appropriately
-
- Skull132 updated:
-
- - Fixes toggleable vampire powers. They can now be turned off properly, even if you lack the blood required to activate them.
- - Fixed Presence not turning off when the vampire is knocked unconcious.
-
-
- 20 June 2016
- Arrow768 updated:
-
- - Mercenary Gamemode: Antag identities/ckeys not revealed at roundend
-
- LordFowl updated:
-
- - Fixed female Vaurca sprites.
-
-
- 04 June 2016
- Arrow768 updated:
-
- Skull132 updated:
-
- - Saving characters that use species without hair is now fixed.
- - Cleanbots are temporarily disabled, due to infinite loops.
-
-
- 01 June 2016
- LordFowl updated:
-
- - K'ois spores will now properly spawn in hydroponics seed storages.
- - Vaurca will now spawn with appropriate footwear.
-
- Skull132 updated:
-
- - Skills are now properly loaded from SQL.
- - Skills are no longer nuked whenever importing characters onto SQL.
-
-
- 31 May 2016
- Nanako updated:
-
- - Sterilizine will now clean wounds, to reduce and prevent infection
- - Spraybottles now display a message when sprayed on any mob
- - Proteins now restore blood twice as effectively
- - Unathi will no longer digest nutriment, only proteins
- - Added seafood protein. Space-carp fillets, and all recipes made with them, now contain seafood protein instead of animal protein
- - Skrell are able to safely digest seafood protein
- - Unathi are now immune to Carpotoxin
- - Mobs breathing a poisonous gas now get that chemical added to their bloodstream, instead of generic 'toxin'.
- - Air alarms now properly say phoron instead of toxin
- - Engine cooling computers now identify phoron as Ph instead of Tx
- - Passengers can now be removed from exosuit passenger compartments via the maintenance panel
- - Added a new Chemistry Gripper for cyborgs. It holds beakers, bottles, pills, pillbottles, spraybottles, labellers, and phoron sheets
- - Removed Large Beaker from crisis and research cyborgs, replaced with chemistry gripper
- - Cyborgs can now interact with reagent grinders
- - Cyborgs can now place objects in their gripper, on a table
- - Cyborgs can now place objects from their gripper into a disposal bin
- - Cyborgs can now use a gripper to take valid objects out of cardboard boxes
- - Cyborgs can now use their other tools, on things held in their gripper
- - Using an empty gripper on a machine now interacts with it
- - Cyborgs can now use items held in their gripper on rechargers
- - Fixed the mutation chance on unstable mutagen. It was 1% of what it should have been
- - Added a little RP message when unstable mutagen does its thing
- - Sleepers will no longer eject their dialysis beaker and bug out when you eject a patient
- - Fixed a bug with medical machines where a patient could be duplicated
- - The dialysis beaker can now be checked and removed while a sleeper has no occupant
- - Male unathi can now break handcuffs.
- - Tajarans can now wear tajaran-specific gloves
- - Tajaran wardens, detectives and heads of security will properly spawn wearing black tajara gloves
-
-
- 30 May 2016
- Akrilla updated:
-
- - Setup character menu available while a ghost/observing.
- - Taking damage or attacking while stealthed now deactives it.
- - Unathi don't gain nutriment from protein.
- - Slimes now take damage when under this cold threshold.
- - Necrotic organ repair now works as it should.
- - Certain chemical effects now no longer allow random movement in space.
- - Certain chemicals now have the correct heartstopping logic.
- - Cleanbots lag should hopefully be fixed. Report if that isn't the case.
-
- Arrow768 updated:
-
- - Lawgiver ID Fail sound
- - Various improvements to the Lawgiver
- - Highlander Gamemode, working again
- - A few changes to telescience
-
- Brightdawn updated:
-
- - Added a Coffee Machine.
- - Added Black Coffee
- - Added Cafe Au Lait (Black Coffee and Milk)
- - Added Cafe Melange (Black Coffee and Cream)
-
- Lord Lag updated:
-
- - Memetic anomaly code has been introduced
- - Emergency Shutters no longer have alert pop-ups.
- - Xenomorph facehuggers now react to protection properly.
- - Vaurca Insulation fixed.
-
- LordFowl updated:
-
- - Added the option for Vaurca to have unique skin colours.
- - Vaurca selection screen has a blurb + preview image.
- - Added K'ois paste and fungi
- - Phoron no longer poisons Vaurca nor damages their eyes.
- - Vaurca will receive toxin damage if they breathe oxygen with broken lungs.
- - Vaurca can no longer wear normal gloves or shoes.
- - Vaurca can no longer gib lesser mobs via bite.
- - Vaurca no longer have a slowness debuff.
- - Vaurca are fully insulated again.
- - Vaurca sprites have been fixed.
- - Added various atmospheric substations throughout the station.
- - Added employment records console, security records console, and request console to the IAA Office.
-
- Skull132 updated:
-
- - Imported autotraitor fix from Baystation12.
- - Initial antagonist counts balanced and should now be working. No more 6 ops for 15 total players.
- - Web interface button added up top! Use it!
- - Staff can now look up the mirrors for various bans.
- - Bans now work properly. Specially those of the permanent kind.
- - Characters are now saved to, and loaded from the SQL database. Along with user preferences. All file saves will be automatically transferred over and retained just in case. Hopefully everything makes it there in one piece. Important things to note for players: no more slots, instead, you have characters that you can delete. You can also make new characters.
- - Vampire is completely rewritten. Most of the powers have been tweaked at the very least, if not completely reworked. New vampire players can consult the 'Vampire Help' command ingame for further info.
-
-
- 25 March 2016
- Lord Lag updated:
-
- - Glasses may once again be combined with HUDs
- - Borers have a full compliment of abilities once more.
- - :9 is the new new Vaurcese hotkey.
- - The broken Temperature gun has been replaced with the Freeze ray
-
- Skull132 updated:
-
- - The 2/3rd majority rule for crew transfer is back. Before 3 hours, the majority is required to pass a vote.
- - Transfer vote timeout added as a config option. Default is 2 hours. No transfer vote may be called before that time.
- - Sleeper and body scanner consoles can be walked through once more.
- - Most hardsuit modules can no longer be utilized inside mechs.
- - +MODs can now cancel votes and start ones regardless of timer.
- - +MODs now get check_contents, check_words (cult words), and check_ai_laws verbs.
- - Holders no longer get debug_variables (view variables) verb.
- - Processor hang alerts now have numbers to showcase severity of the issue. The higher the number, the worse the issue.
- - Revolution no longer auto-recalls the shuttle. Nor is the death of the antagonists a valid end condition.
- - Voting system tweaked. Crew transfer votes are now special, and run on their own timers. This means that cancelled votes no longer interfere with them.
- - A lot of JMP macros added to attack logs.
- - Ghosts can no longer drag people into sleepers, cryo chambers, etcetera.
- - You can no longer generate infinite plasmacutters with RIGs.
- - Cuffing people now checks whether or not the target is interfered with before slapping the cuffs on.
- - The pAI cable no longer spams itself spooling.
- - Uploading to the library is possible again.
- - Conveyor belts will no longer consume objects.
- - You can no longer split stacks with a non-functional hand.
- - Janitors can no longer access medical records. Medical records now require medical bay equipment access.
- - Telescience consoles are no longer an infinite source of telecrystals upon reconstruction. Further, you can now insert TCs into them again.
- - Cell 1 has its own locker again.
- - Integrated the web interface with the game. Players can now create linking requests from the web interface, and accept them ingame. This will be used for more feature integration between the two later.
- - Integrated the syndicate contract database with the game. Players can interact with contracts from the web interface (create new ones, post comments, report completion, etcetera), and review the contracts from syndicate uplinks. This means that antags with access to an uplink can now roleplay with contracts, fulfilling missions and so forth.
- - Heisters now spawn with contract uplinks, which are effectively syndicate uplinks without the telecrystals, for checking up on the contracts database.
-
-
- 03 March 2016
- Lord Lag updated:
-
- - Vaurca's language key is now M. Also it should work.
- - cyborgs should now autoconnect to malfs at round start
-
-
- 21 February 2016
- Skull132 updated:
-
- - IPCs can change their body colour again.
- - Supermatter's radiation range is lowered by 1/3rd if you don't have a direct sightline to it.
- - Mods can now toggle attack logs.
- - Practice lasers no longer generate attack logs.
- - Wizard related balancing: magic missile recharge time doubled, to make stunlocking no longer possible; subjugate's effect timers halved, recharge cost lowered by 50; horsemask spells are now targeted again.
- - Purple colour for DO chat.
- - Medical Interns and Engineering Apprentices given slightly better access, so they're not completely useless with this new map.
- - Tesla engine components brought inline with Bay12 coding standards. This means you can set them up properly now, whereas before, wrenching or screwdrivering them failed.
- - A few quality of life improvements for the map: suit cycler for Heist ship, cooling units for engineering and general EVA, traffic computer in telecomms.
- - Nursing Interns now spawn properly.
- - Standard severity warnings work properly.
- - You can no longer suicide with weapons that do no damage. Less than lethal weaponry still works.
- - IPCs no longer gain toxins damage, nor are they affected by hallucinations.
- - Fixed a SQL query for the library that was referencing an invalid table.
- - Hydroponics trays work properly now, with how they consume liquids and reagents.
-
-
- 16 February 2016
- Skull132 updated:
-
- - Adds discordbot, nicknamed BOREALIS. Basically: this enables admins to interact with the game without even being on the server. Should push come to shove, we can restart the server remotely, and answer adminhelps remotely. Also makes some other functionality possible.
-
-
- 15 February 2016
- Lord Lag updated:
-
- - Synthetics should now be able to understand Rootspeak and Vaurcese.
- - Core Vaurca mechanics are back
-
-
- 12 February 2016
- Ryan784 updated:
-
- - Fixed ChemMaster pill creation spam.
- - Chaplains can no longer be Vampires.
- - IPCs will no longer be considered for innapropriate antag positions (Vampire and Changeling).
- - Changelings will now retain proper abilities using lesser form, and the ability to transform back.
- - pAI suicide now works correctly.
-
-
- 01 February 2016
- Lady of Ravens updated:
-
- - Ported Aurora's stungloves and modified force gloves.
- - Ported Aurora's mechanics of heavy machinery eating hair.
-
- Lord Lag updated:
-
- Mahzel updated:
-
- - Ported Aurora's intern positions.
- - Ported Aurora's magnetic door locks.
- - Ported Aurora's prisoner suits.
-
- Ryan784 updated:
-
- - Ported Aurora's null-rod conversion mechanics for cult.
- - Ported Aurora's welderbomb delay and related admin/mod actions.
- - Ported Aurora's horsemask removal spell.
- - Ported Aurora's glove kits for aliens.
- - Ported Aurora's gold slime mechanics.
- - Ported Aurora's lawgiver.
- - Ported the AI HUD, originally by Jack-Fractal.
- - Ported Aurora's footstep sounds.
- - Ported the vampire code. Needs a lot of testing and may break.
-
- Skull132 updated:
-
- - Ported Telescience from TGStation.
- - Ported Aurora's old rifle code, with minor refractors.
- - Ported Aurora's forensics code. Code refractored by Zuhayr.
- - Ported SQL based whitelisting, playernotes, warnings. Refractored where necessary.
- - Adjusted the Bay12 paralyze player function to work as our wind function used to work. It also now gives warnings to people nearby if someone was winded.
- - Made tasers to actually fire projectiles again. And not lasers. Tasers are not lasers, sillys.
- - Handcuffing does not require you to have the person in level 2 grab, as it does in vanilla bay.
-
-
- 06 December 2015
- Hubblenaut updated:
-
- - Welding a broken camera will use the correct icon.
- - Camera assemblies remember their tag and network from previous usage.
-
-
- 22 November 2015
- neersighted updated:
-
- - Laptop Vendors now accept ID Containers (PDA, Wallet, etc).
- - Personal Lockers now accept ID Containers (PDA, Wallet, etc).
-
-
- 27 October 2015
- HarpyEagle updated:
-
- - When affected by pepperspray, eye protection now prevents blindness and face protection now prevents stun, instead of face protection doing both.
-
-
- 14 October 2015
- Hubblenaut updated:
-
- - Airlock backup power test light properly offline when backup power down.
- - Empty flavor texts no longer draw an empty line on examination.
- - Material stacks now properly merge upon creation.
- - Messages for adding to existing stack appear again.
-
- TheWelp updated:
-
- - Removed higher Secret player requirements.
-
-
- 10 October 2015
- HarpyEagle updated:
-
- - Rubber bullets and beanbags now are now resisted by melee armour.
- - Fixed a couple of bugs causing phoron gas fires to burn cooler and slower than they were supposed to.
- - Merc bombs are now appropriately explosive again. Same goes for bombs made by toxins.
-
-
- 11 September 2015
- HarpyEagle updated:
-
- - Made flares brighter.
-
-
- 05 September 2015
- Zuhayr updated:
-
- - Auto-traitor should now be fixed.
- - The Secret game mode should now be fixed.
-
-
- 24 August 2015
- HarpyEagle updated:
-
- - Girders are now reinforced by using a screwdriver on the girder before applying the material sheets. Use a screwdriver again instead to cancel reinforcing.
- - Mechanical traps no longer spawn in the janitor's locker.
- - Mechanical traps can now be printed with a hacked autolathe.
-
- Zuhayr updated:
-
- - Pariahs are now a subspecies of Vox with less atmos/cold protection, a useless brain, and lower health.
- - Leap now only gives a passive grab and has a shorter range. It also stuns Pariahs longer than it does their target.
-
-
- 17 August 2015
- PsiOmegaDelta updated:
-
- - Station time and duration now available in the Status tab.
-
-
- 11 August 2015
- PsiOmegaDelta updated:
-
- - 0.1.19 is live.
- - Crew monitors now update every 5th second instead of every other. Reduces lag and gives antags a larger window of opportunity to disable suit sensors if they have to harm someone.
-
-
- 31 July 2015
- HarpyEagle updated:
-
- - Fixed projectiles being able to hit people in body parts that they don't have. This will also mean that the less limbs someone has the less effective they will be as a body shield.
-
-
- 29 July 2015
- Karolis2011 updated:
-
- - Made tagger and sorting pipes dispensible.
- - Unwelding and welding sorting/tagger pipes, no longer delete data about them.
-
-
- 27 July 2015
- Kelenius updated:
-
- - Borg shaker now works similarly to hypospray. It generates reagents that can be poured into glasses.
- - Therefore, they can no longer duplicate rare reagents such as phoron.
-
-
- 14 July 2015
- HarpyEagle updated:
-
- - Fixes wrong information being reported when analyzing locked abandoned crates with a multitool.
-
- PsiOmegaDelta updated:
-
- - Ninjas can no longer teleport unto turfs that contain solid objects.
- - Wizards can no longer etheral jaunt unto turfs that contain solid objects.
-
-
- 11 July 2015
- HarpyEagle updated:
-
- - Added inhand sprites for flashes, flashbangs, emp and other grenades.
-
- Loganbacca updated:
-
- - Turrets no longer burn holes through the AI.
- - Projectiles now have a chance of hitting mobs riding cargo trains.
- - Fixed visual bugs with projectile effects.
-
-
- 10 July 2015
- Zuhayr updated:
-
- - Ninja now spawns on a little pod on Z2 and can teleport to the main level.
-
-
- 06 July 2015
- GinjaNinja32 updated:
-
- - 'Provisional' is now also a valid temporary position prefix for manifest sorting.
-
-
- 04 July 2015
- PsiOmegaDelta updated:
-
- - Portable turrets now only blocks movement while deployed.
- - Portable turrets are no longer invincible while undeployed, however they have increased damage resistance in this state.
- - Crescent portable turrets should no longer act up during attempts to (un)wrench and alter their settings.
-
-
- 30 June 2015
- PsiOmegaDelta updated:
-
- - Non-general areas on Crescent are now protected by blast doors to enforce area restrictions. Admins can operate these from the central checkpoint.
-
-
- 24 June 2015
- HarpyEagle updated:
-
- - Fixed Tajaran name generation producing names without a space between first and last.
- - Adds docking to the mercenary shuttle. Works similarly to other shuttles, except docking and undocking is manually initiated and not automatic. A system to approve or deny dock requests still to be implemented.
- - Toolboxes can now hold larger items, such as stacks of metal or power cells, at the cost of having less space for other things.
- - Gloves/shoes can now be worn even if you have one hand/foot missing. The other one still has to be present, of course. The items still drop when you first lose the hand/foot.
- - Budget insulated gloves are somewhat less useless. On average, they will stop half the damage from getting shocked, and the worst case insulation is not as bad as it used to be. Budget gloves that are as good as regular insulated gloves are still as rare as they were before though.
- - PTR bullets are now hitscan, to make them somewhat better for actual sniping.
- - The telecoms server room now has an actual cycling airlock into it.
- - Non-vital body parts will no longer take further damage above a certain amount, and will inflict paincrit effects instead. On most humaniods the head, chest, and groin are vital.
- - Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).
- - Damaged robotic legs now more likely to have an effect.
- - Fixed bug preventing internal organs from taking damage in some cases.
- - New flavours of tables around the station. Engineering starts with more plastic.
- - Fixed worn items not appearing in some cases. Most notably crossbows and certain guns when worn on the back. As a side effect, laundry machines no longer transform items.
- - Crit oxyloss now runs in game time instead of real time. So if lag is slowing your movement the same slowdown applies to the dying person you're trying to reach.
- - Breathmasks can now be adjusted by clicking on them in your hand, in addition to the verb.
- - Wearing a space helmet or similar face-covering gear now prevents eating and force-feeding food, drink, and pills.
- - Phoron in air ignites above it's flashpoint temperature and a certain (very small) minimum concentration. Environments that have oxygen and are hot enough, and have phoron but not enough concentration to burn will produce flareouts, which are mostly a visual effect.
- - Adds animation when making unarmed attacks or attacking with melee weapons, to help make it clearer who is attacking.
- - Opening an unpowered door now has an appropriate sound.
- - Ingesting diseased blood may contract the disease.
-
-
- 19 June 2015
- HarpyEagle updated:
-
- - Prevents being on fire from merely warming mobs up slightly in some cases. Mob fires also burn hotter.
- - Matches can now be used to light things adjacent to you when thrown.
- - Made the effects of having a damaged robotic leg more prominent.
- - Robot limbs no longer cause pain messages. A reminder that you can still check their status with 'Help Intent' -> 'Click Self'.
- - Knifing damage scales with weapon force and throat protection. Helmets only provide throat protection if they are air tight. Trying to cut someone's throat with wirecutters and/or while wearing an armoured sealed helmet will require several attempts before the victim passes out.
- - Knifing switches on harm intent, in case you just wanted to beat on the victim for some reason.
- - Prevents knifing bots or silicons.
-
-
- 05 June 2015
- PsiOmegaDelta updated:
-
- - Split stacks no longer lose their coloring.
- - Can no longer merge cables of different colors.
-
-
- 04 June 2015
- PsiOmegaDelta updated:
-
- - AI eyes can now be found in the observer follow list.
- - Synths can now review all law modules that can be found on the station from their law manager.
- - Synths can state these laws if desired, however this is strongly discouraged unless subverted/malfunctioning.
- - Astral projecting mobs, such as wizards or cultists, may no longer respawn as something else while their body lives.
-
-
- 02 June 2015
- Techhead updated:
-
- - Re-adds extended capacity emergency oxygen tanks to relevant jobs.
-
-
- 30 May 2015
- Atlantis updated:
-
- - Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications.
-
- HarpyEagle updated:
-
- - Fixes Engineer ERT gloves not being insulated.
- - IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though.
-
- PsiOmegaDelta updated:
-
- - You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category.
-
-
- 27 May 2015
- PsiOmegaDelta updated:
-
- - The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked.
-
-
- 22 May 2015
- Ccomp5950 updated:
-
- - Beepsky no longer kills goats.
- - Goats will move towards vines that are 4 spaces away now instead of 1
- - Goats will eat the spawning plants for vines as well as the vines themselves.
-
- Chinsky updated:
-
- - Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click on them with help intent. This will tell you about their wounds, fractures and other oddities (toxins/oxygen) for that bodypart.
- - Fractures are visible on very damaged limbs. Dislocations are always visible. Surgery incisions now visible too.
- - Stethoscopes actually make sense now. They care for heart/lungs status when reporting pulse and respiration now.
-
- HarpyEagle updated:
-
- - Re-implemented fuel fires. Tweaked fire behaviour overall.
-
- Yoshax updated:
-
- - Bear traps now do damage when stood on, enough to break bones! Bear traps can now affect any limb of a person who is on the ground, including head! Bear traps are no longer legcuffs and instead embed in the limb they attack.
- - Bear traps now take several seconds to deploy and cannot be picked up when armed, they must be disarmed by clicking on them. They also cannot be moved then they are deployed.
-
- Zuhayr updated:
-
- - Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays, knives, baseball bats, axes, simple doors, barricades, so on.
- - Tables are now built via steel then another sheet on the resulting frame. They can then be reinforced by dragging a stack of sheets onto the table.
- - Walls are built with steel for girders, then right-click the girder and select the reinforce verb while holding a stack, then click the girders with a final sheet.
- - Various things can be built with various sheet types. Experiment! Just keep in mind that uranium is now radioactive and phoron is now flammable.
-
-
- 18 May 2015
- Hubblenaut updated:
-
- - Adds a light for available backup power on airlocks.
-
- Kelenius updated:
-
- - There has been a big update to the reagent system. A full-ish changelog can be found here: http://pastebin.com/imHXTRHz. In particular:
- - Reagents now differentiate between being ingested (food, pills, smoke), injected (syringes, IV drips), and put on the skin (sprays, beaker splashing).
- - Injecting food and drinks will cause bad effects.
- - Healing reagents, generally speaking, have stronger effects when injected.
- - Toxins now work slower and deal more damage. Seek medical help!
- - Alcohol robustness has been lowered.
- - Acid will no longer melt large numbers of items at once.
- - Synaptizine is no longer hilariously deadly.
-
- Loganbacca updated:
-
- - Changed MULE destination selection to be list based.
-
- PsiOmegaDelta updated:
-
- - Destroying a camera by brute force now has a chance to break the wiring within.
- - Turf are now processed. This, for example, causes radioactive walls to regularly irradiate nearby mobs.
- - Welders should now always update their icon and inhand states properly.
-
-
- 17 May 2015
- PsiOmegaDelta updated:
-
- - Teleporter artifacts should no longer teleport mobs inside objects.
-
-
- 16 May 2015
- GinjaNinja32 updated:
-
- - Rewrote tables. To construct a table, use steel to make a table frame, then plate the frame with a material such as steel, gold, wood, etc. Hold a stack in your hand and drag it to the table to reinforce it. To deconstruct a table, use a screwdriver to remove the reinforcements (if present), then a wrench to remove the plating, and a wrench again to dismantle the frame. Use a welder to repair any damage. Use a carpet tile on a table to add felt, and a crowbar to remove it.
-
- HarpyEagle updated:
-
- - Adds tail animations for tajaran and unathi. Animations are controlled using emotes.
-
-
- 14 May 2015
- PsiOmegaDelta updated:
-
- - Should now be more evident that the brig disposal chute sends its goods to the common brig area.
- - Cells now drain when using more charge than what is available.
- - The rig stealth module now requires as much power to run as the energy blade module.
-
- Techhead updated:
-
- - Vox will spawn with emergency nitrogen tanks in their survival boxes.
- - Diona will spawn with an emergency flare instead of a survival box.
- - Engineers no longer spawn with extended-capacity oxygen tanks.
- - Vox spawning without backpacks will have their nitrogen tank equipped to their back.
- - The Bartender's spare beanbag shells have been moved into bar backroom with the shotgun.
- - Portable air pumps now fill based on external/airtank pressure when pumping in.
-
-
- 12 May 2015
- Dennok updated:
-
- - New buildmode icons made by BartNixon.
-
- HarpyEagle updated:
-
- - Masks and helmets that cover the face block feeding food, drinks, and pills.
-
- MrSnapwalk updated:
-
- - Added seven new AI core displays.
- - Changed the pAI sprite and added several new expressions.
-
- PsiOmegaDelta updated:
-
- - The space vine event now comes with a station announcement.
-
-
- 11 May 2015
- Mloc updated:
-
- - Rewritten lighting system.
- - Better coloured lights.
- - Animated transitions.
-
- PsiOmegaDelta updated:
-
- - As an observer, using antagHUD should now always restrict you from respawning without admin intervention.
-
- Techhead updated:
-
- - Voidsuits can have tanks inserted into the storage slot.
- - Voidsuits display helpful information on their contents on examine.
- - Magboots can be equipped over other shoes. Except other magboots.
-
-
- 10 May 2015
- GinjaNinja32 updated:
-
- - Acting jobs on the manifest will now sort with their non-acting counterparts. All assignments beginning with the word 'acting', 'temporary', or 'interim' will do this.
-
- Yoshax updated:
-
- - Removes sleepy chems from being cloned, adds a consistent period of 30 tick sleep.
-
-
- 09 May 2015
- Yoshax updated:
-
- - Maps in the top mounted 9mm practice rounds, .45 practice rounds, and practice shotgun shells into the armory.
-
-
- 07 May 2015
- HarpyEagle updated:
-
- - Breaking out of lockers now has sound and animation.
-
- PsiOmegaDelta updated:
-
- - The cloning computer can again successfully locate nearby cloning vats and DNA scanners at round start.
- - Security equipment now treats individuals with CentCom ids with the greatest respect.
- - Adds stretches of power cable around the construction outpost, ensuring one does not have to climb over machines to being laying cables.
-
- RavingManiac updated:
-
- - Muzzle-flash lighting effect for guns
- - Energy guns now display shots remaining on examine
-
-
- 06 May 2015
- PsiOmegaDelta updated:
-
- - Examining a pen or crayon now lists the available special commands in the examine tab.
-
-
- 05 May 2015
- PsiOmegaDelta updated:
-
- - Grilles no longer return too many rods when destroyed (using means other than wirecutters).
-
- RavingManiac updated:
-
- - Intent menu now appears while zooming with a sniper rifle.
-
-
- 02 May 2015
- HarpyEagle updated:
-
- - Neck-grabbing someone now stuns them properly.
-
- PsiOmegaDelta updated:
-
- - The spider infestation event now makes an announcement much sooner.
- - Admins can now toggle OOC/LOOC separately.
- - Mice are now numbered to aid admins.
-
- Yoshax updated:
-
- - Adds an option and verb to the AI to send emergency messages to Central, functions same as comms console option.
- - Changes comms console to only have one level of ID require, meaning all heads of staff have what was captain access, allowing them to change alert, send emergency messages and make announcements.
- - Adds an emergency bluespace relay machine which is mapped into teletcomms, this machine takes emergency messages and sends them to central, if one does not exist on any Z, you cannot send any emergency messages.
- - Adds an emergency bluespace relay assembly kit orderable from cargo for when the ones on telecomms are destroyed. Assembly is required.
- - Adds the emergency bluespace relay circuitboard to be researchable and printable in R&D, with sufficient tech levels.
-
-
- 30 April 2015
- Yoshax updated:
-
- - Adds more items to custom loadout, including a number of dressy suits and some other things.
-
-
- 29 April 2015
- Daranz updated:
-
- - Paper bundles can now have papers inserted at arbitrary points. This can be done by clicking the previous/next page links with a sheet of paper in hand.
-
- HarpyEagle updated:
-
- - Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW, and double barreled shotgun. The firing modes work the same way as the egun; click on the weapon with it in your active hand to cycle between modes. Unloading these weapons now requires that you click on them with an empty hand.
-
- PsiOmegaDelta updated:
-
- - Portable atmospheric pumps and scrubbers now use NanoUI.
- - Two new events which will cause damage to APCs or cameras when triggered.
-
-
- 28 April 2015
- Jarcolr updated:
-
- - Added 9 new bar sign designs/sprites.
-
- Kelenius updated:
-
- - Good news to the roboticists! The long waited firmware update for the bots has arrived. You can expect the following changes:
- - Medbots have improved the disease detection algorithms.
- - Floorbot firmware has been bugtested. In particular, they will no longer get stuck near the windows, hopelessly trying to fix the floor under the glass.
- - Floorbots have also received an internal low-power metal synthesizer. They will use it to make their own tiles. Slowly.
- - Following the complains from humanitarian organizations regarding securitron brutality, stength of their stunners has been toned down. They will also politely demand that you get on the floor before arresting you. Except for the taser-mounted guys, they will still tase you down.
- - Other minor fixes.
- - The lasertag bots are now forbidden to build and use following the incident #1526672. Please don't let it happen again.
- - The farmbot design has been finished! Made from a watertank, robot arm, plant analyzer, bucket, minihoe and a proximity sensor, these small (not really) bots will be a useful companion to any gardener and/or xenobotanist.
- - Spider learning alert: they have learned to recognize the bots and will mercilessly attack them.
- - An experimental CPU upgrade would theoretically allow any of the bots to function with the same intelligence capacity as the maintenance drones. We still have no idea what causes it to boot up. Science!
- - INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and anyone who otherwise uses our equipment. Following the NT update of bot firmware, we have updated the cryptographic sequencer's hacking routines as well. The medbots you emag will not poison you anymore, the clanbots won't clean after themselves immediately, and floorbots... wear a space suit. Oh, and it works on the new farmbots, too.
-
- PsiOmegaDelta updated:
-
- - Beware. Airlocks can now crush more things than just mobs.
- - AIs now have a personal atmospherics control subsystem.
- - Some borg modules now have additional subsystems.
- - Improves borg module handling.
- - Secure airlocks now buzz when access is denied.
- - The mental health office door now requires psychiatrist access, and the related button now opens/closes the door instead of bolting.
- - Restores an old soundtrack 'Thunderdome.ogg'.
- - Some holodeck programs now have custom ambience tracks.
-
- RavingManiac updated:
-
- - The phoron research lab has been renovated to include a heat-exchange system, a gas mixer/filter and a waste gas disposal pump.
- - Candles now burn for about 30 mintutes.
-
- Yoshax updated:
-
- - Adds items to the orderable antag surgical kit so its actually useful for surgery.
- - Adjusts custom loadout costs to be more standardised and balances. Purely cosmetic items, shoes, hats, and all things that do not provide a straight advtange (sterile mask, or pAI, protection from viruses and possible door hacking or records access, respectively), each cost 1 point, items that provide an advantage like those just mentioned, or provide armor or storage cost 2 points.
- - Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm top mounted for the Saber, and for the Bulldog.
- - Adds the .45 and 9mm practice rounds to the armory.
- - Adds all the practice rounds to the autolathe.
- - Adds r_walls to the back of the firing range, leaves the sides normal.
- - Fixes HoS' office door to not be CMO locked.
-
-
- 24 April 2015
- Dennok updated:
-
- - Fixes overmap ship speed calculations.
- - Adds overmap ship rotation.
- - Added a floorlayer.
-
-
- 23 April 2015
- Dennok updated:
-
- - Added an automatic pipelayer.
- - Added an automatic cablelayer.
-
- PsiOmegaDelta updated:
-
- - Shower curtains no longer lose their default color upon being washed.
- - Emergency shutters can again be examined, and from the proper distance.
- - The virus event will now only infect mobs on the station, currently controlled by player that has been active in the last 5 minutes.
- - Laptops now use the proper proc for checking camera status.
- - Makes it possible to eject PDA cartridges using a verb.
- - Makes it possible to shake tables with one's bare hands to stop climbers.
- - Added a mass driver door in disposals to prevent trash from floating out into space before proper ejection.
- - Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface but allows quicker access to the various rig modules.
- - Silicons with the medical augmentation sensors enabled now also see alive/dead status if sensors are set accordingly.
- - Emergency shutters opened by silicons are now treated as having been forced open by a crowbar.
- - An active AI chassis can now be pushed, just as an empty chassis can be.
- - The AI can now use the crew monitor console to track crew members with full sensors enabled.
- - The AI now has a shortcut to track people holding up messages to cameras.
- - The AI now has a shortcut to track people sending PDA messages.
- - Multiple AIs can now share the same holopad.
- - Admin ghosts can now transfer other ghosts into mobs by drag-clicking.
- - Ghosts can now toggle seeing darkness and other ghosts separately.
- - Moving while dead now auto-ghosts you.
- - Two new random events: Space dust and gravitation failure.
- - Upgraded wizard spell interface and new spells.
- - More uplink items.
- - Uplink items now have rudimentary descriptions.
-
- Yoshax updated:
-
- - Adjusts fruits and other stuff to have a minmum of 10 units of juice and stuff.
-
-
- 18 April 2015
- PsiOmegaDelta updated:
-
- - Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
-
-
- 07 April 2015
- RavingManiac updated:
-
- - You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.
-
-
- 24 February 2015
- Zuhayr updated:
-
- - Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog here,
-
-
- 18 February 2015
- PsiOmegaDelta updated:
-
- - Synths now have timestamped radio and chat messages.
- - New and updated uplink items.
- - Multiple AIs can now share the same holopad.
- - The AI now has built-in consoles, accessible from the subsystem tab.
-
-
- 16 February 2015
- RavingManiac updated:
-
- - Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
-
-
- 12 February 2015
- Daranz updated:
-
- - Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
-
-
- 04 February 2015
- RavingManiac updated:
-
- - Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
-
- TwistedAkai updated:
-
- - Purple Combs should now be visible and have their proper icon
-
-
- 09 January 2015
- Zuhayr updated:
-
- - Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
- - Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
-
-
- 22 November 2014
- Zuhayr updated:
-
- - Added the /obj/item/rig class - back-mounted deployable hardsuits.
- - Replaced existing hardsuits with 'voidsuits', functionally identical.
- - Removed the mounted device and helmet/boot procs from voidsuits.
- - Refactored a shit-ton of ninja code into the new rig class.
- - This is more than likely going to take a lot of balancing to get into a good place.
-
-
- 08 November 2014
- PsiOmegaDelta updated:
-
- - Service personnel now have their own frequency to communicate over. Use "say :v".
- - The AI can now has proper quick access to its private channel. Use "say :o".
- - Newscasters supports photo captions. Simply pen one on the attached photo.
- - Once made visible by a cultist ghosts can toggle visiblity at will.
- - Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.
- - More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.
- - Random event overhaul. Admins may wish check the verb "Event Manager Panel".
-
-
- 04 November 2014
- TwistedAkai updated:
-
- - Almost any window which has been fully unsecured can now be dismantled with a wrench.
-
-
- 01 November 2014
- PsiOmegaDelta updated:
-
- - Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
- - There's a "new" mining outpost nearby the Research outpost.
- - Manifest ghosts now have spookier names.
- - Adds a gas monitor computer for the toxin mixing chamber.
- - AI can now change the display of individual AI status screens.
- - More ion laws..
- - All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.
- - Improved crew monitor map positioning.
- - Can now order plastic, body-, and statis bags from cargo
- - PDAs now receive newscasts.
- - (De)constructable emergency shutters.
- - Borgs can now select to simply state their laws or select a radio channel, same as the AI.
-
-
- 01 October 2014
- RavingManiac updated:
-
- - Zooming with the sniper rifle now adds a view offset in the direction you are facing.
- - Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.
- - Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.
- - Being in space while not magbooted to something will cause your sprite to bob up and down.
-
- Zuhayr updated:
-
- - Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).
- - Added VV option to add or remove organs.
- - Added simple bioprinter (adminspawn).
- - Added smashing/slashing behavior from xenos to some unarmed attacks.
- - Added some new state icons for diona nymphs.
- - Added borer husk functionality (cortical borers can turn dead humans into zombies).
- - Added tackle verb.
- - Added NO_SLIP.
- - Added species-specific orans to Dionaea, new Xenomorphs and vox.
- - Added colour and species to blood data.
- - Added lethal consequences to missing your heart.
- - Removed robot_talk_understand and alien_talk_understand.
- - Removed attack_alien() and several flavours of is_alien() procs.
- - Removed /mob/living/carbon/alien/humanoid.
- - Removed alien_hud().
- - Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
- - Renamed is_larva() to is_alien().
- - Refactored a ton of files, either condensing or expanding them, or moving them to new directories.
- - Refactored some attack vars from simple_animal to mob/living level.
- - Refactored internal organs to /mob/living/carbon level.
- - Refactored rad and light absorbtion to organ level.
- - Refactored brains to /obj/item/organ/internal/brain.
- - Refactored a lot of blood splattering to use blood_splatter() proc.
- - Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.
- - Refactored xenomorph abilities to work for humans.
- - Refactored xenomorphs into human species.
- - Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.
- - Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
- - Rewrote xenolarva as descendents of /mob/living/carbon/alien.
- - Rewrote /mob/living/carbon/alien.
- - Moved alcohol and toxin processing to the liver.
- - Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.
- - Moved human brainloss onto the brain organ.
- - Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).
- - Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.
-
-
- 28 September 2014
- Gamerofthegame updated:
-
- - Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.
- - Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.
-
- Zuhayr updated:
-
- - Organs can now be removed and transplanted.
- - Brain surgery is now the same as chest surgery regarding the steps leading up to it.
- - Appendix and kidney now share the groin and removing the first will prevent appendicitis.
- - Lots of backend surgery/organ stuff, see the PR if you need to know.
-
-
- 20 September 2014
- HarpyEagle updated:
-
- - Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.
-
-
- 05 September 2014
- RavingManiac updated:
-
- - NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.
- - Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).
- - Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
- - UPAs will connect to regular, scrubber and supply pipes.
-
-
- 31 August 2014
- Whitellama updated:
-
- - Matches and candles can be used to burn papers, too.
- - Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
-
-
- 27 August 2014
- Whitellama updated:
-
- - Made destination taggers more intuitive so you know when you've tagged something
- - Ported package label and tag sprites
- - Ported using a pen on a package to give it a title, or to write a note
- - Donut boxes and egg boxes can be constructed out of cardboard
-
-
- 05 August 2014
- HarpyEagle updated:
-
- - Atmos Rewrite. Many atmos devices now use power according to their load and gas physics
- - Pressure regulator device. Replaces the passive gate and can regulate input or output pressure
- - Gas heaters and gas coolers are now constructable and can be upgraded with parts from research
- - Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.
- - Laptops, and various other machines, now draw more reasonable amounts of power
- - Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa
-
-
- 02 August 2014
- Whitellama updated:
-
- - Arcane tomes can now be stored on bookshelves.
- - Dionaea players no longer crash on death, and now become nymphs properly.
-
-
- 31 July 2014
- HarpyEagle updated:
-
- - Stun batons now work like tasers and deal agony instead of stun
- - Being hit in the hands with a stun weapon will cause whatever is being held to be dropped
- - Handcuffs now require an aggressive grab to be used
-
-
- 26 July 2014
- Whitellama updated:
-
- - Added dynamic flavour text.
- - Fixed bug with suit fibers and fingerprints.
-
-
- 20 July 2014
- PsiOmegaDelta updated:
-
- - AI can now store up to five camera locations and return to them when desired.
- - AI can now alt+left click turfs in camera view to list and interact with the objects.
- - AI can now ctrl+click turret controls to enable/disable turrets.
- - AI can now alt+click turret controls to toggle stun/lethal mode.
- - AI can now select which channel to state laws on.
-
-
- 06 July 2014
- HarpyEagle updated:
-
- - Re-enabled and rewrote the wound infection system
- - Infections can be prevented by properly bandaging and salving wounds
- - Infections are cured by spaceacillin
-
-
- 01 July 2014
- Various updated:
-
- - Hardsuit breaching.
- - Rewritten fire.
- - Supermatter now glows and sucks things into it as it approaches criticality.
- - Station Vox (Vox pariahs) are now available.
- - Wheelchairs.
- - Cargo Trains.
- - Hardsuit cycler machinery.
- - Rewritten lighting (coloured lights!)
- - New Mining machinery and rewritten smelting.
- - Rewritten autolathe
- - Mutiny mode.
- - NanoUI airlock and docking controllers.
- - Completely rewritten shuttle code.
- - Derelict Z-level replacement: construction site.
- - Computer3 laptops.
- - Constructable SMES units.
- - Omni-directional atmos machinery.
- - Climbable tables and crates.
- - Xenoflora added to Science.
- - Utensils can be used to eat food.
- - Decks of cards are now around the station.
- - Service robots can speak languages.
- - Xenoarch updates and fixes.
- - Rewritten species-specific gear icon handling.
- - Cats and borers can be picked up.
- - Botanist renamed to Gardener.
- - Hydroponics merged with the Kitchen.
- - Latejoin spawn points (Arrivals, Cryostorage, Gateway).
- - Escape pods only launch automatically during emergency evacuations
- - Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod
- - When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early
-
-
- 20 June 2014
- Cael_Aislinn updated:
-
- - New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.
-
- - Artifact utilisers should be much nicer/easier to use now.
- - Alden-Saraspova counters and talking items should work properly now.
-
-
-
-
- 19 June 2014
- Chinsky updated:
-
- - Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.
-
-
- 15 June 2014
- HarpyEagle updated:
-
- - Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type
- - Fixed several other bugs related wounds that resulted in damage magically disappearing
- - Fixed various sharp objects not being counted as sharp, bullets in particular
- - Fixed armour providing more protection from bullets than it was supposed to
-
-
- 13 June 2014
- HarpyEagle updated:
-
- - Added docking ports for shuttles
- - Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle
- - Some docking ports can also double as airlocks
- - Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually
- - Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed
-
-
- 03 June 2014
- Hubblenaut updated:
-
- - Added wheelchairs
- - Replaced stool in Medical Examination with wheelchair
- - Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)
-
-
- 31 May 2014
- Jarcolr updated:
-
- - 21 New cargo crates, go check them out!
- - Peanuts have now been added, food items are now being developed.
- - 2 new cargo groups, Miscellaneous and Supply.
- - Sugarcane seeds can now be gotten from the seed dispenser.
- - 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.
- - Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.
-
-
- 28 May 2014
- Chinsky updated:
-
- - Adds few new paperBBcode tags, to make up for HTML removal.
- - [logo] tag draws NT logo image (one from wiki).
- - [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
-
-
- 23 May 2014
- Hubble updated:
-
- - Personal lockers are now resettable
- - Take off people's accessories or change their sensors in the drag and drop-interface
- - Merge paper bundles by hitting one with another
- - Line breaks in Security, Medical and Employment Records
- - Record printouts will have names on it
- - Set other people's internals in belt and suit storage slots
- - No longer changing suit sensors while cuffed
- - No longer emptying other people's pockets when they are not full yet
-
-
- 16 May 2014
- HarpyEagle updated:
-
- - Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module
- - Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code
-
-
- 06 May 2014
- Hubble updated:
-
- - Clip papers together by hitting a paper with a paper or photo
- - Adds icons for copied stamps
-
-
- 03 May 2014
- Cael_Aislinn updated:
-
- - Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include:
- - 13 discoverable prehistoric species to clone from fossils (including 5 brand new ones).
- - 11 discoverable prehistoric plants to clone from fossils (including 9 brand new ones).
- - New minigame that involves correctly ordering the genomes inside each genetic sequence to unlock an animal/plant.
- - Some prehistoric animals and plants may seem strangely familiar... while others may bring more than the erstwhile scientist bargains for.
-
-
-
- 29 April 2014
- HarpyEagle updated:
-
- - Webbing vest storage can now be accessed by clicking on the item in inventory
- - Holsters can be accessed by clicking on them in inventory
- - Webbings and other suit attachments are now visible on the icon in inventory
- - Removing jumpsuits now requires drag and drop to prevent accidental undressing
- - Added an action icon for magboots that can be used to toggle them similar to flashlights
- - Fuel tanks now spill fuel when wrenched open
-
-
- 25 April 2014
- Various updated:
-
- - Overhauled saycode, you can now use languages over the radio.
- - Chamelon items beyond just the suit.
- - NanoUI Virology
- - 3D Sounds
- - AI Channel color for when they want to be all sneaky
- - New inflatable walls and airlocks for your breach sealing pleasure.
- - Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork
- - Undershirts and rolling down jumpsuits
- - Insta-hit tasers, can be shot through glass as well.
- - Changeling balances, an emphasis put more on stealth.
- - Genetics disabled
- - Telescience removed, might be added again when we come up with a less math headache enducing version of it.
- - Bugfixes galore!
-
-
- 11 April 2014
- Jarcolr updated:
-
- - You can now flip coins like a D2
- - Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
- - Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
- - Grille kicking now does less damage
- - TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
- - Other small-ish changes and fixes that aren't worth mentioning
-
-
- 06 April 2014
- RavingManiac updated:
-
- - Tape recorders and station-bounced radios now work inside containers and closets.
-
-
- 30 March 2014
- RavingManiac updated:
-
- - Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.
-
-
- 10 March 2014
- Chinsky updated:
-
- - Viruses now affect certain range of species, different for each virus
- - Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!
- - Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones
- - Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though
-
-
- 05 March 2014
- RavingManiac updated:
-
- - Smartfridges added to the bar, chemistry and virology. No more clutter!
- - A certain musical instrument has returned to the bar.
- - There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.
-
-
- 01 March 2014
- Various updated:
-
- - Paint Mixing, red and blue makes purple!
- - New posters to tell you to respect those darned cat people
- - NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
- - PDA bombs are now less annoying, and won't always blow up / cause internal bleeding
- - Blob made less deadly
- - Objectiveless Antags now a configuration option, choose your own adventure!
- - Engineering redesign, now with better monitoring of the explodium supermatter!
- - Security EOD
- - New playable race, IPC's, go beep boop boop all over the station!
- - Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!
-
-
- 19 February 2014
- Aryn updated:
-
- - New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.
-
-
- 01 February 2014
- Various updated:
-
- - NanoUI for PDA
- - Write in blood while a ghost in cult rounds with enough cultists
- - Cookies, absurd sandwiches, and even cookable dioanae nymphs!
- - A bunch of new guns and other weapons
- - Species specific blood
-
-
- 01 January 2014
- Various updated:
-
- - AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.
- - Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.
- - New hairstyles! Now you can use something other then hotpink floor length braid.
- - DNA rework, tell us how you were cloned and became albino!
- - Dirty floors, so now you know exactly how lazy the janitors are!
- - A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.
- - Cryogenic storage, for all your SSD needs.
- - New hardsuits for those syndicate tajaran
-
-
- 18 December 2013
- RavingManiac updated:
-
- - Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!
- - Monkeys will no longer move randomly while being pulled.
-
-
- 01 December 2013
- Various Developers banged their keyboards together: updated:
-
- - New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!
- - Each department will have it's own fax, make a copy of your butt and fax it to the admins!
- - Booze and soda dispensers, they are like chemmasters, only with booze and soda!
- - Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?
- - You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!
- - Robots and Androids (And gynoids too!) can now use custom job titles
- - Various bugfixes
-
-
- 24 November 2013
- Yinadele updated:
-
- - Supermatter engine added! Please treat your new engine gently, and report any strangeness!
- - Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.
- - Vending machines have had bottled water, iced tea, and grape soda added.
- - Head reattachment surgery added! Sew heads back on proper rather than monkey madness.
- - Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.
- - Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!
- - Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.
- - Fixed atmos computers- They are once again responsive!
- - Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.
- - Hemostats re-added to autolathe!
- - Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.
- - Fixed areas in medbay to have fully functional APC sectors.
- - Girders are now lasable.
- - Please wait warmly, new features planned for next merge!
-
-
- 23 November 2013
- Ccomp5950 updated:
-
- - Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.
- - Ghosts hit with the cult book shall now actually become visible.
- - The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
- - Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
- - Atmospheric Technicians will now have access to Exterior airlocks.
-
-
- 01 November 2013
- Various updated:
-
- - Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!
- - Some beach props that Chinsky finds useless.
- - Updated NanoUI
- - Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!
- - Pipe Dispensers can now be ordered by Cargo
- - Fancy G-G-G-G-Ghosts!
-
-
- 29 October 2013
- Cael_Aislinn updated:
-
- - Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.
- - Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).
- - Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.
-
-
- 06 October 2013
- Chinsky updated:
-
- - Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.
-
-
- 24 September 2013
- Snapshot updated:
-
- - Removed hidden vote counts.
- - Removed hiding of vote results.
- - Removed OOC muting during votes.
- - Crew transfers are no longer callable during Red and Delta alert.
- - Started work on Auto transfer framework.
-
-
- 18 September 2013
- Kilakk updated:
-
- - Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.
- - Gave the fax machine a fancy animated sprite. Thanks Cajoes!
-
-
- 08 August 2013
- Erthilo updated:
-
- - Raise Dead rune now properly heals and revives dead corpse.
- - Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
- - Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.
-
-
- 04 August 2013
- Chinsky updated:
-
- - Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.
-
-
- 01 August 2013
- Asanadas updated:
-
- - The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
- - Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
-
- CIB updated:
-
- - Chilis and cold chilis no longer kill in small amounts
- - Chloral now again needs around 5 units to start killing somebody
-
- Cael Aislinn updated:
-
- - Security bots will now target hostile mobs, and vice versa.
- - Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
- - Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
-
- CaelAislinn updated:
-
- - Re-added old ion storm laws, re-added grid check event.
- - Added Rogue Drone and Vermin Infestation random events.
- - Added/fixed space vines random event.
- - Updates to the virus events.
- - Spider infestation and alien infestation events turned off by default.
- - Soghun, taj and skrell all have unique language text colours.
- - Moderators will no longer be listed in adminwho, instead use modwho.
-
- Cael_Aislinn updated:
-
- Chinsky updated:
-
- - Old new medical features:
- - Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.
- - Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
- - Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
- - Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.
-
- Erthilo updated:
-
- - Fixed SSD (logged-out) players not staying asleep.
- - Fixed set-pose verb and mice emotes having extra periods.
- - Fixed virus crate not appearing and breaking supply shuttle.
- - Fixed newcaster photos not being censored.
-
- Gamerofthegame updated:
-
- - Miscellaneous mapfixes.
-
- GauHelldragon updated:
-
- - Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
- - Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
- - Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
-
- Jediluke69 updated:
-
- - Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - Nanopaste now heals about half of what it used to
- - Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
- - Iced tea no longer makes a glass of .what?
-
- Jupotter updated:
-
- - Fix the robotiscist preview in the char setupe screen
-
- Kilakk updated:
-
- - Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
- - Removed Xenobiology access from Scientists.
- - Removed the Xenobiologist alternate title from Scientists.
- - Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - Changed the Research Outpost doors to use "Xenoarchaeology" access.
-
- Meyar updated:
-
- - The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
- - ERT Radio now functional again.
- - Research blast doors now actually lock down the entirety of station-side Research.
- - Added lock down buttons to the wardens office.
- - The randomized barsign has made a return.
- - Syndicate Agent ID's external airlock access restored.
-
- NerdyBoy1104 updated:
-
- - New Botany additions: Rice and Plastellium. New sheet material: Plastic.
- - Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
- - Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
-
- RavingManiac updated:
-
- - You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
-
- Segrain updated:
-
- - Meteor showers actually spawn meteors now.
- - Engineering tape fits into toolbelt and can be placed on doors.
- - Pill bottles can hold paper.
-
- SkyMarshal updated:
-
- - Fixed ZAS
- - Fixed Fire
-
- Spamcat updated:
-
- - Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
-
- VitrescentTortoise updated:
-
- - Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
-
- Whitellama updated:
-
- - One-antag rounds (like wizard/ninja) no longer end automatically upon death
- - Space ninja has been implemented as a voteable gamemode
- - Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
- - Five new space ninja directives have been added, old directives have been reworded to be less harsh
- - Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
- - Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
- - Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
- - A few space ninja titles/names have been added and removed to be slightly more believable
- - The antagonist selector no longer chooses jobbanned players when it runs out of willing options
-
- Zuhayr updated:
-
- - Added pneumatic cannon and harpoons.
- - Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
-
- faux updated:
-
- - Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
- - A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
- - New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
- - Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
- - A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
- - No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
- - he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
- - Added a couple more welding goggles to engineering since you guys liked those a lot.
- - Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
- - Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
- - Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
- - Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
- - Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
- - Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
- - Psych office in medbay has been made better looking.
-
- proliberate updated:
-
- - Station time is now displayed in the status tab for new players and AIs.
-
-
- 30 July 2013
- Erthilo updated:
-
- - EFTPOS and ATM machines should now connect to databases.
- - Gravitational Catapults can now be removed from mechs.
- - Ghost manifest rune paper naming now works correctly.
- - Fix for newscaster special characters. Still not recommended.
-
- Kilakk updated:
-
- - Added colored department radio channels.
-
-
- 28 July 2013
- Segrain updated:
-
- - Camera console circuits can be adjusted for different networks.
- - Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.
-
-
- 26 July 2013
- Kilakk updated:
-
- - Brig cell timers will no longer start counting down automatically.
- - Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.
-
-
- 11 July 2013
- Chinsky updated:
-
- - Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.
-
-
- 06 July 2013
- Chinsky updated:
-
- - Humans now can be infected with more than one virus at once.
- - All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.
- - Only known viruses (ones in DB) will be detected by the machinery and HUDs.
- - Viruses cause fever, body temperature rising the more stage is.
- - Humans' body temperature does not drift towards room one unless there's big difference in them.
- - Virus incubators now can transmit viuses from dishes to blood sample.
- - New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.
- - Fancy vial boxes in virology, one of them is locked by ID with MD access.
- - Engineered viruses are now ariborne too.
-
-
- 05 July 2013
- Spamcat updated:
-
- - Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.
-
-
- 03 July 2013
- Segrain updated:
-
- - Security and medical cyborgs can use their HUDs to access records.
-
-
- 28 June 2013
- Segrain updated:
-
- - AIs are now able to examine what they see.
-
-
- 27 June 2013
- Segrain updated:
-
- - ID cards properly setup bloodtype, DNA and fingerprints again.
-
-
- 26 June 2013
- Segrain updated:
-
- - Autopsy scanner properly displays time of wound infliction and death.
- - Autopsy scanner properly displays wounds by projectile weapons.
-
- Whitellama updated:
-
- - One-antag rounds (like wizard/ninja) no longer end automatically upon death
- - Space ninja has been implemented as a voteable gamemode
- - Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
- - Five new space ninja directives have been added, old directives have been reworded to be less harsh
- - Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
- - Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
- - Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
- - A few space ninja titles/names have been added and removed to be slightly more believable
- - The antagonist selector no longer chooses jobbanned players when it runs out of willing options
-
-
- 23 June 2013
- Segrain updated:
-
- - Airlocks of various models can be constructed again.
-
- faux updated:
-
- - There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please put any commentary good or bad, here.
- - Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.
- - Starboard emergency storage isn't gone now, it's simply located in the escape wing.
- - An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.
-
-
- 22 June 2013
- Cael_Aislinn updated:
-
- - The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.
- - Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.
-
-
- 21 June 2013
- Jupotter updated:
-
- - Fix the robotiscist preview in the char setupe screen
-
-
- 18 June 2013
- Segrain updated:
-
- - Fixed some bugs in windoor construction.
- - Secure windoors are made with rods again.
- - Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.
- - Airlock electronics can be configured to make door open for any single access on it instead of all of them.
- - Cyborgs can preview their icons before choosing.
-
-
- 13 June 2013
- Kilakk updated:
-
- - Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
- - Removed Xenobiology access from Scientists.
- - Removed the Xenobiologist alternate title from Scientists.
- - Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - Changed the Research Outpost doors to use "Xenoarchaeology" access.
-
-
- 12 June 2013
- Zuhayr updated:
-
- - Added pneumatic cannon and harpoons.
- - Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
-
-
- 11 June 2013
- Meyar updated:
-
- - Fixes a security door with a firedoor ontop of it.
- - Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)
- - ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)
- - Added flashlights to compensate for the weakened PDA lights
- - ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.
-
-
- 09 June 2013
- Segrain updated:
-
- - Emagged supply console can order SpecOp crates again.
-
-
- 06 June 2013
- Asanadas updated:
-
- - Added a whimsical suit to the head of personnel's secret clothing locker.
-
- Meyar updated:
-
- - Disposal's mail routing fixed. Missing pipes replaced.
- - Chemistry is once again a part of the disposals delivery circuit.
- - Added missing sorting junctions to Security and HoS office.
- - Fixed a duplicate sorting junction.
-
-
- 05 June 2013
- Chinsky updated:
-
- - Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.
-
- Segrain updated:
-
- - Exosuits now can open firelocks by walking into them.
-
-
- 01 June 2013
- Chinsky updated:
-
- - Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
- - Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
- - Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
- - On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
- - Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
- - Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
-
-
- 31 May 2013
- Segrain updated:
-
- - Portable canisters now properly connect to ports beneath them on map load.
- - Fixed unfastening gas meters.
-
-
- 30 May 2013
- Segrain updated:
-
- - Meteor showers actually spawn meteors now.
- - Engineering tape fits into toolbelt and can be placed on doors.
- - Pill bottles can hold paper.
-
- Spamcat updated:
-
- - Pill bottle capacity increased to 14 items.
- - Fixed Lamarr (it now spawns properly)
-
- proliberate updated:
-
- - Station time is now displayed in the status tab for new players and AIs.
-
-
- 28 May 2013
- Erthilo updated:
-
- - Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
-
- VitrescentTortoise updated:
-
- - Wizard's forcewall now works.
-
-
- 26 May 2013
- Chinsky updated:
-
- - Tentacles! Now clone damage will make you horribly malformed like examine text says.
-
- Meyar updated:
-
- - The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
- - ERT Radio now functional again.
- - Research blast doors now actually lock down the entirety of station-side Research.
- - Added lock down buttons to the wardens office.
- - The randomized barsign has made a return.
- - Syndicate Agent ID's external airlock access restored.
-
- VitrescentTortoise updated:
-
- - Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
-
-
- 25 May 2013
- Erthilo updated:
-
- - Fixes alien races appearing an unknown when speaking their language.
- - Fixes alien races losing their language when cloned.
- - Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
-
-
- 21 May 2013
- SkyMarshal updated:
-
- - ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
- - Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
- - Bug involving mis-mapped disposal junction fixed
- - Air alarms now work for atmos techs (whoops!)
- - The Master Controller now properly stops atmos when it runtimes.
- - Backpacks can no longer be contaminated
- - ZAS no longer logs air statistics.
- - ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
- - General code cleanup/commenting of ZAS
- - Jungle now initializes after the random Z-level loads and atmos initializes.
-
-
- 15 May 2013
- Spamcat updated:
-
- - Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
-
-
- 14 May 2013
- Cael_Aislinn updated:
-
- - Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
- - Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
-
-
- 24 April 2013
- Jediluke69 updated:
-
- - Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - Nanopaste now heals about half of what it used to
- - Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
- - Iced tea no longer makes a glass of .what?
-
- NerdyBoy1104 updated:
-
- - New Botany additions: Rice and Plastellium. New sheet material: Plastic.
- - Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
- - Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
-
- faux updated:
-
- - Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
- - A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
- - New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
- - Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
- - A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
- - No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
- - he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
- - Added a couple more welding goggles to engineering since you guys liked those a lot.
- - Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
- - Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
- - Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
- - Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
- - Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
- - Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
- - Psych office in medbay has been made better looking.
-
-
- 17 April 2013
- SkyMarshal updated:
-
- - ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
- - World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
- - Zones will now equalize air more rapidly.
- - ZAS now respects active magboots when airflow occurs.
- - Airflow will no longer throw you into doors and open them.
- - Race condition in zone construction has been fixed, so zones connect properly at round start.
- - Plasma effects readded.
- - Fixed runtime involving away mission.
-
-
- 11 April 2013
- SkyMarshal updated:
-
- - Fire has been reworked.
- - In-game variable editor is both readded and expanded with fire controlling capability.
-
-
- 09 April 2013
- SkyMarshal updated:
-
- - Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
- - Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
- - Volatile fuel is burned up after a point.
- - Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
-
-
- 04 April 2013
- SkyMarshal updated:
-
- - Fixed ZAS
- - Fixed Fire
-
- Spamcat updated:
-
- - Blood type is now saved in character creation menu, no need to edit it manually every round.
-
-
- 27 March 2013
- Asanadas updated:
-
- - The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
- - Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
-
-
- 26 March 2013
- Spamcat updated:
-
- - Chemmaster now puts pills in pill bottles (if one is inserted).
- - Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
- - Lizards can now join mid-round again.
- - Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
- - Virology is working again.
-
-
- 15 March 2013
- Cael_Aislinn updated:
-
- - Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
-
-
- 14 March 2013
- Spamcat updated:
-
- - Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
-
-
- 11 March 2013
- CIB updated:
-
- - Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
-
- Cael Aislinn updated:
-
- - The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
- - Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
- - Excavation is now a complex process that involves digging into the rock to the right depth.
- - Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
- - Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
- - Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
- - New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
- - Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
-
- Chinsky updated:
-
- - Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
- - Damage to the head can now cause brain damage.
-
-
- 09 March 2013
- Cael Aislinn updated:
-
- - Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay.
- Hives produce honey and honeycomb, but be wary if the bees start swarming.
-
-
- 06 March 2013
- Cael Aislinn updated:
-
- - Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
- - code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
- - Removed double announcement for gridchecks, reduced duration of gridchecks.
-
- RavingManiac updated:
-
- - You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
-
-
- 05 March 2013
- CIB updated:
-
- - Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
-
- Cael Aislinn updated:
-
- - Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)
- - All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
-
-
- 27 February 2013
- Gamerofthegame updated:
-
- - Added the (base gear) ERT preset for the debug command.
- - Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
- - Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
-
-
- 25 February 2013
- Cael Aislinn updated:
-
- - As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).
- - New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
- - New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
-
-
- 23 February 2013
- Cael Aislinn updated:
-
- - RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
- - Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
- - Rogue vending machines should revert back to normal at the end of the event.
- - New Unathi hair styles.
-
-
- 22 February 2013
- Chinsky updated:
-
- - Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
-
-
- 20 February 2013
- Chinsky updated:
-
- - Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
- - Crowbar can be used as alternative to retractor.
- - Can now unload guns by clicking them in hand.
- - Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
- - To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
- - Compressed Matter and Explosive implants spawn properly now.
- - Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
-
-
- 18 February 2013
- Cael Aislinn updated:
-
- - Security bots will now target hostile mobs, and vice versa.
- - Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
- - Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
-
-
- 14 February 2013
- CIB updated:
-
- - Medical side-effects(patients are going to come back for secondary treatment)
- - NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
- - Simple animal balance fixes(They're slower now)
-
- CaelAislinn updated:
-
- - Re-added old ion storm laws, re-added grid check event.
- - Added Rogue Drone and Vermin Infestation random events.
- - Added/fixed space vines random event.
- - Updates to the virus events.
- - Spider infestation and alien infestation events turned off by default.
- - Soghun, taj and skrell all have unique language text colours.
- - Moderators will no longer be listed in adminwho, instead use modwho.
-
- Gamerofthegame updated:
-
- - Miscellaneous mapfixes.
-
-
- 13 February 2013
- Erthilo updated:
-
- - Fixed SSD (logged-out) players not staying asleep.
- - Fixed set-pose verb and mice emotes having extra periods.
- - Fixed virus crate not appearing and breaking supply shuttle.
- - Fixed newcaster photos not being censored.
-
-
- 31 January 2013
- CIB updated:
-
- - Chilis and cold chilis no longer kill in small amounts
- - Chloral now again needs around 5 units to start killing somebody
-
-
- 23 January 2013
- Cael_Aislinn updated:
-
-
- 21 January 2013
- Cael_Aislinn updated:
-
- - Satchels and ore boxes can now hold strange rocks.
- - Closets and crates can now be built out of 5 and 10 plasteel respectively.
- - Observers can become mice once more.
-
-
- 13 January 2013
- Chinsky updated:
-
- - If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
- - Security belt now able to hold taser, baton and tape roll.
- - Added alternative security uniform to Security wardrobes.
- - Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
- - Engineering tape now require engineer OR atmos access instead of both.
- - Implants now will react to EMP, possibly in !!FUN!! ways
-
- GauHelldragon updated:
-
- - Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
- - Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
- - Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
-
-
- 07 January 2013
- Cael_Aislinn updated:
-
- Chinsky updated:
-
- - Implants: Explosvie implant, exploding when victim hears the codephrase you set.
- - Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
- - Implant removal surgery, with !!FUN!! results if you mess up it.
- - Coats now have pockets again.
- - Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
- - Surgical caps, and new sprites for bloodbags and fixovein.
- - Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
- - Ported some crates (Art, Surgery, Sterile equiplemnt).
- - Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
- - Finally got evac party lights
- - Now disfigurment,now it WILL happen when damage is bad enough.
- - Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
-
-
-
-GoonStation 13 Development Team
-
- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
-
-
- Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Rights are currently extended to SomethingAwful Goons only.
-Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.
- |