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I have searched the bug with a few keywords, and I confirm this bug was not yet reported.
Location
Horizon
Describe the issue
There is a discrepency between what the AI can understand from its core, and what it can understand from its shell (which is silly as it is the same computer).
I believe (but I'm no developer) that the issue stems from how languages are added to the two mobs, as can be seen from the pics.
The AI initializes languages like this:
While the shell initializes languages like this:
If possible the AI shell should probably just initialize languages in the same way as the AI or have its own list adjusted to match. It doesn't need to be able to synthesize all languages, because neither can the AI.
How to reproduce
No response
Round ID
No response
Staff ckey
No response
The text was updated successfully, but these errors were encountered:
Checks
Location
Horizon
Describe the issue
There is a discrepency between what the AI can understand from its core, and what it can understand from its shell (which is silly as it is the same computer).
I believe (but I'm no developer) that the issue stems from how languages are added to the two mobs, as can be seen from the pics.
The AI initializes languages like this:
While the shell initializes languages like this:
If possible the AI shell should probably just initialize languages in the same way as the AI or have its own list adjusted to match. It doesn't need to be able to synthesize all languages, because neither can the AI.
How to reproduce
No response
Round ID
No response
Staff ckey
No response
The text was updated successfully, but these errors were encountered: