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[Bug]: Ship Guns Mostly Ineffectual Against Other Ships #20045

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zagoon opened this issue Oct 13, 2024 · 0 comments · May be fixed by #20053
Open
1 task done

[Bug]: Ship Guns Mostly Ineffectual Against Other Ships #20045

zagoon opened this issue Oct 13, 2024 · 0 comments · May be fixed by #20053

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@zagoon
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zagoon commented Oct 13, 2024

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  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

Third party ship

Describe the issue

Vessels involved: Freebooter, SFA Remnant
Guns involved: Mining blaster, Francisca, Grauwolf

Ship munitions (flak, rotary bullets, blaster ammo) appear to be dealing the minimal possible damage when they contact another ship's hull. Both ships managed to hit each other probably a dozen times each (the SFA spending all their ammo to do so), but neither actually managed to breach the other (pictured breaches were pre-existing). Almost all damage amounted to bullet decals and slight weakening of the walls.

sfaholes1
sfaholes2
sfaholes3

freebooterholes1
freebooterholes2
freebooterholes3

No idea how the Longbow factors into this since neither ship has one.

How to reproduce

No response

Round ID

cwa-aeZW

Staff ckey

No response

@FluffyGhoster FluffyGhoster linked a pull request Oct 15, 2024 that will close this issue
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