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You can follow this thread for some ideas #16836 |
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Make sure the |
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Hi,
I've been trying to make Video control based on FFMPEG, which worked for the most part, at least the basics.
https://github.com/vocawaves/Manager/tree/master/FV.Test
Now my problem, I'm currently drawing all video frames via a WritableBitmap in a Control derived from Image, which works but for 1080p 60fps I get a GPU load between 10-30% (6600XT) depending on the video format, though it also feels a bit random sometimes.
Is there a better way to do this? I was thinking of ICustomDrawOperation but so far all my attempts failed with the Render method never getting called.
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