diff --git a/code/client/clrcore/External/Tasks.cs b/code/client/clrcore/External/Tasks.cs
index 3a730f7480..08d5d0cfa8 100644
--- a/code/client/clrcore/External/Tasks.cs
+++ b/code/client/clrcore/External/Tasks.cs
@@ -1,4 +1,5 @@
using System;
+using System.ComponentModel;
#if MONO_V2
using CitizenFX.Core;
@@ -77,6 +78,16 @@ public enum LeaveVehicleFlags
LeaveDoorOpen = 256,
BailOut = 4096
}
+
+ public enum LookPriority
+ {
+ VeryLow = 0,
+ Low = 1,
+ Medium = 2,
+ High = 3,
+ VeryHigh = 4
+ }
+
[Flags]
public enum LookFlags
{
@@ -301,25 +312,50 @@ public void LeaveVehicle(Vehicle vehicle, LeaveVehicleFlags flags)
API.TaskLeaveVehicle(_ped.Handle, vehicle.Handle, (int)flags);
}
+ ///
+ /// Looks at the specified .
+ ///
+ ///
+ /// Must be greater than 0 for the ped to actually move their head.
+ ///
+ ///
+ public void LookAt(Entity target, int duration = 1, LookFlags flag = LookFlags.None, LookPriority lookPriority = LookPriority.Medium)
+ {
+ API.TaskLookAtEntity(_ped.Handle, target.Handle, duration, (int)flag, (int)lookPriority);
+ }
+
///
- /// Looks at the specified .
+ /// Looks at the specified
///
///
/// Must be greater than 0 for the ped to actually move their head.
- ///
- public void LookAt(Entity target, int duration = 1, LookFlags flag = LookFlags.FastTurnRate)
- {
- API.TaskLookAtEntity(_ped.Handle, target.Handle, duration, 0, (int)flag);
- }
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public void LookAt(Entity target, int duration = 1)
+ {
+ API.TaskLookAtEntity(_ped.Handle, target.Handle, duration, (int)LookFlags.None, (int)LookPriority.Medium);
+ }
+
+ ///
+ /// Looks at the specified position.
+ ///
+ ///
+ /// Must be greater than 0 for the ped to actually move their head.
+ ///
+ ///
+ public void LookAt(Vector3 position, int duration = 1, LookFlags flag = LookFlags.None, LookPriority lookPriority = LookPriority.Medium)
+ {
+ API.TaskLookAtCoord(_ped.Handle, position.X, position.Y, position.Z, duration, (int)flag, (int)lookPriority);
+ }
+
///
- /// Looks at the specified position.
+ /// Looks at the specified
///
///
/// Must be greater than 0 for the ped to actually move their head.
- ///
- public void LookAt(Vector3 position, int duration = 1, LookFlags flag = LookFlags.FastTurnRate)
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public void LookAt(Vector3 position, int duration = 1)
{
- API.TaskLookAtCoord(_ped.Handle, position.X, position.Y, position.Z, duration, 0, (int)flag);
+ API.TaskLookAtCoord(_ped.Handle, position.X, position.Y, position.Z, duration, (int)LookFlags.None, (int)LookPriority.Medium);
}
public void ParachuteTo(Vector3 position)