You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There are other versions in other legacy forge mods but in my opinion this one is the best. Every time I open any brand-new inventory menus my cursor is exactly where I expect it to be, in the dead center of the screen. However, the curser doesn't reset while clicking through my different backpack menus on Hypixel Skyblock. If I close my backpack menu and re-open it, my cursor will reset in the middle.
I'm not entirely sure how to properly word it, but I think it would be best to have the cursor to start how it always has been, to help with muscle memory, but to still have the cursor not reset while going through different or new menus or "containers" within the game experience, only resetting the cursor after going back in game and being able to move the camera around with my mouse.
The text was updated successfully, but these errors were encountered:
I first saw this in this legacy forge mod: https://github.com/Fix3dll/SkyblockAddons
There are other versions in other legacy forge mods but in my opinion this one is the best. Every time I open any brand-new inventory menus my cursor is exactly where I expect it to be, in the dead center of the screen. However, the curser doesn't reset while clicking through my different backpack menus on Hypixel Skyblock. If I close my backpack menu and re-open it, my cursor will reset in the middle.
I'm not entirely sure how to properly word it, but I think it would be best to have the cursor to start how it always has been, to help with muscle memory, but to still have the cursor not reset while going through different or new menus or "containers" within the game experience, only resetting the cursor after going back in game and being able to move the camera around with my mouse.
The text was updated successfully, but these errors were encountered: