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changelog.md

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Changelog

Version 10

  • General:
    • Fixed crash when trying to talk to Pariah dog (introduced in v9).
  • Arroyo:
    • Fixed crash when talking to Hakunin with low karma.

Version 9

  • General:
    • Added missing siptbox2 script.
    • Standartized 'deathclaw' spelling.
    • Various under the hood changes: better debug, code cleanup, switched to gcc for preprocessing, removed unused d3d dlls.
    • Added patchinf script, now UP version is visible in-game, like RP.
  • Den:
    • Fixed "Error" in Tubby's dialog.
  • Modoc:
    • Disabled stuck Modoc shitty death narration (not intended to work in UP).
  • NCR:
    • Fixed fadein/out in Vortis' dialog.
  • Enclave:
    • Fixed final slideshow not playing.
  • Vault City:
    • Fixed Cassidy stage 0 armor bonus.

Version 8

  • General:
    • Fixed party proto issue introduced in v7.
  • Modoc:
    • Reverted Jonny's dialog faulty fix.

Version 7

  • General:
    • Changed localizations to use proper language name from fallout2.cfg.
    • Enabled AIBestWeaponFix, AIDrugUsePerfFix and StartGDialogFix in sfall.
    • Uncensor: "chem" > "drug", "habit-forming" > "addictive".
    • Deleted files that were identical to their master.dat versions.
    • Fixed music path correction in the installer.
  • Arroyo:
    • Fixed Cameron not giving a second chance at training as promised.
  • Den:
    • Made Anna's ghost invulnerable, also disabled stealing.

Version 4

Added missing scripts.lst.

Version 3

  • Created a complete package.
  • Added localizations.

Version 2

Repacked into .dat file.

Version 1

  • General

    • Fixed Laddie being counted as a "strange" party member instead of K-9.
    • Added scr_return() for all scripts attached items in OBJ_DUDE, to prevent an issue that when you used a remove-after-use item, using other items without closing the inventory will make them being removed as well, even if they shouldn't be.
    • Fixed Sierra Mission Holodisk and Broadcast Holodisk setting each other's GVAR.
    • Fixed Vic not being counted as one of human/male party members in various scripts.
    • More foolproof hintbook (from RP).
    • Implemented Karma Beacon and Cult of Personality for general reactions.
    • Fixed discrepancy in addressing player (you/name) when using Traps skill on various doors.
    • Robobrain now has intelligence 10, combat armor stats but 0% EMP resistance on all stages.
    • Various under the hood changes, optimizations and cleanups.
    • Corrected a plethora of typos.
  • Spelling standartization

    • Stockman's Association (instead of Stockmen's).
    • Auto-Doc.
    • Pip-Boy.
    • Jet, jethead.
    • Robobrain.
    • RobCo.
    • BeatCo.
  • Arroyo

    • Mynoc actually has a sharpened spear now.
  • Broken Hills

    • If Francis leaves before wrestling with him, that quest will be crossed out.
    • Dead professor will no longer show floats when clicking on the scorpion.
    • When caught stealing from the scorpion, it will just hiss instead of using human floats.
  • Den

    • Fixed Billy's response when asking for a second chance at sex.
    • Sex with Karl advances time.
    • Metgzer now has money in his inventory after Vic is bought from him.
  • Enclave

    • Ensured that blast doors always get locked in the final fight. If Granite has joined the player, the door between him and Frank will remain open.
  • Military base Mariposa

    • Moved unreachable boxes on the first and second level to be reachable.
  • Modoc

    • Jonnny won't speak to the player until he sees Laddie. (Ensuring that talking to him before starting the quest won't break it.)
    • PC will get up after the methane explosion.
    • Bess and Laddie are no longer counted as party members.
  • NCR

    • Fixed a dumb character being prematurely thrown out of dialog when talking to Doc Jubilee about Vault 13 and then asking about "Mother Lode?".
    • Added fadein/out when Vortis escorts PC out.
    • Hoss should be more eager to give up.
    • Moved a table in Dusty's cantina to be accessible.
  • New Reno

    • Fixed wielding four new bladed weapons not being counted as wielding a knife when talking to Little Jesus.
    • Changed the team of slaves in the Stables to TEAM_RND_SLAVE.
    • Inhaling Jet with Angela will correctly apply all Jet effects, including possible addiction.
    • Miss Kitty will correctly apply bonuses on PC and companions.
    • "Oral" in Cat's Paw does count as sex.
    • Fixed boxers being unable to use hook punches.
    • Lloyd's body won't disappear after reloading.
    • Fixed Salvatore's guards walking out prematurely when watching the transaction the second time.
  • Vault 15

    • The enemies have their weapons equipped now.
  • Vault City

    • Fixed Skeev not returning back to his post after sending dumb character to the servant allocation center.
    • Seeing Phyllis advances time.
  • Redding

    • Bartender in Last Gasp will ask for the correct amount of money, get the correct amount and get PC/party actually drunk.
  • Sierra Army Base

    • When punching bags, don't show exact bonus. Actual behaviour isn't changed (tagged skill gets +4, untagged +5).
    • Fixed organ extraction room:
      • Everyone in the room gets killed (including Sierra defence bots if any).
      • Humans yield normal brain, mutants/ghouls/deathclaws/dogs - abnormal, all the rest - none.
      • Karma penalty applies for anyone but Sierra defence bots.