From ccae99413b60ae49909590679720e201fdb9ffb0 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Thu, 24 Oct 2024 16:26:49 +0000 Subject: [PATCH] BGforgeNet/msg2po: full chain --- tnt/tra/po/english.pot | 5 ++--- tnt/tra/po/es.po | 5 ++--- tnt/tra/po/pl.po | 5 ++--- tnt/tra/po/pt_BR.po | 5 ++--- tnt/tra/po/russian.po | 5 ++--- tnt/tra/po/sv.po | 5 ++--- tnt/tra/polish/tracking.tra | 2 +- tnt/tra/portuguese/tracking.tra | 2 +- tnt/tra/russian/tracking.tra | 2 +- tnt/tra/spanish/tracking.tra | 2 +- tnt/tra/swedish/tracking.tra | 2 +- tnt/tra_ee/english/tracking.tra | 2 +- tnt/tra_ee/polish/tracking.tra | 2 +- tnt/tra_ee/portuguese/tracking.tra | 2 +- tnt/tra_ee/russian/tracking.tra | 2 +- tnt/tra_ee/spanish/tracking.tra | 2 +- tnt/tra_ee/swedish/tracking.tra | 2 +- 17 files changed, 23 insertions(+), 29 deletions(-) diff --git a/tnt/tra/po/english.pot b/tnt/tra/po/english.pot index 128affc..6edaa03 100644 --- a/tnt/tra/po/english.pot +++ b/tnt/tra/po/english.pot @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" @@ -2323,8 +2323,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/po/es.po b/tnt/tra/po/es.po index 6b64571..dcc8202 100644 --- a/tnt/tra/po/es.po +++ b/tnt/tra/po/es.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "PO-Revision-Date: 2023-09-04 00:55+0000\n" "Last-Translator: Magus \n" "Language-Team: none\n" @@ -2325,8 +2325,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/po/pl.po b/tnt/tra/po/pl.po index 33b0a27..8b7660b 100644 --- a/tnt/tra/po/pl.po +++ b/tnt/tra/po/pl.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "PO-Revision-Date: 2024-01-20 23:28+0000\n" "Last-Translator: ALIENQuake \n" "Language-Team: Polish \n" @@ -2325,8 +2325,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/po/pt_BR.po b/tnt/tra/po/pt_BR.po index bad6191..579b5dc 100644 --- a/tnt/tra/po/pt_BR.po +++ b/tnt/tra/po/pt_BR.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "PO-Revision-Date: 2023-05-21 09:51+0000\n" "Last-Translator: ALIENQuake \n" "Language-Team: Portuguese (Brazil) \n" @@ -2341,8 +2341,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/po/russian.po b/tnt/tra/po/russian.po index f4098f9..bb0845c 100644 --- a/tnt/tra/po/russian.po +++ b/tnt/tra/po/russian.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "PO-Revision-Date: 2024-08-27 14:10+0000\n" "Last-Translator: Pavel \n" "Language-Team: Russian \n" @@ -2591,8 +2591,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/po/sv.po b/tnt/tra/po/sv.po index 1693815..bd4fbd7 100644 --- a/tnt/tra/po/sv.po +++ b/tnt/tra/po/sv.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-10-24-13:52+0000\n" +"POT-Creation-Date: 2024-10-24-16:26+0000\n" "PO-Revision-Date: 2024-10-23 17:09+0000\n" "Last-Translator: tygyh \n" "Language-Team: none\n" @@ -2438,8 +2438,7 @@ msgid "" "enchanting melody that lingers on the wind, suggesting the presence of " "beguiling creatures who may lure unwary travelers. These prints lead toward " "rocky outcrops near the water, intermingling with the larger, more menacing " -"tracks that suggest the island’s more dangerous predators also roam " -"nearby." +"tracks that suggest the island's more dangerous predators also roam nearby." msgstr "" #: tracking.tra:123 diff --git a/tnt/tra/polish/tracking.tra b/tnt/tra/polish/tracking.tra index f13747b..3018365 100644 --- a/tnt/tra/polish/tracking.tra +++ b/tnt/tra/polish/tracking.tra @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra/portuguese/tracking.tra b/tnt/tra/portuguese/tracking.tra index f13747b..3018365 100644 --- a/tnt/tra/portuguese/tracking.tra +++ b/tnt/tra/portuguese/tracking.tra @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra/russian/tracking.tra b/tnt/tra/russian/tracking.tra index 79ebd0b..3018365 100644 --- a/tnt/tra/russian/tracking.tra +++ b/tnt/tra/russian/tracking.tra @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island?€™s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra/spanish/tracking.tra b/tnt/tra/spanish/tracking.tra index f13747b..3018365 100644 --- a/tnt/tra/spanish/tracking.tra +++ b/tnt/tra/spanish/tracking.tra @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra/swedish/tracking.tra b/tnt/tra/swedish/tracking.tra index 76abf4d..4c20251 100644 --- a/tnt/tra/swedish/tracking.tra +++ b/tnt/tra/swedish/tracking.tra @@ -22,7 +22,7 @@ Med en ingående kunskap om sin omgivning och de varelser som lever där kan en @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/english/tracking.tra b/tnt/tra_ee/english/tracking.tra index 44e916b..5bdd529 100644 --- a/tnt/tra_ee/english/tracking.tra +++ b/tnt/tra_ee/english/tracking.tra @@ -27,7 +27,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/polish/tracking.tra b/tnt/tra_ee/polish/tracking.tra index 5dcee96..b1e3c33 100644 --- a/tnt/tra_ee/polish/tracking.tra +++ b/tnt/tra_ee/polish/tracking.tra @@ -24,7 +24,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/portuguese/tracking.tra b/tnt/tra_ee/portuguese/tracking.tra index 5dcee96..b1e3c33 100644 --- a/tnt/tra_ee/portuguese/tracking.tra +++ b/tnt/tra_ee/portuguese/tracking.tra @@ -24,7 +24,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/russian/tracking.tra b/tnt/tra_ee/russian/tracking.tra index beeb21b..b1e3c33 100644 --- a/tnt/tra_ee/russian/tracking.tra +++ b/tnt/tra_ee/russian/tracking.tra @@ -24,7 +24,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island?€™s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/spanish/tracking.tra b/tnt/tra_ee/spanish/tracking.tra index 5dcee96..b1e3c33 100644 --- a/tnt/tra_ee/spanish/tracking.tra +++ b/tnt/tra_ee/spanish/tracking.tra @@ -24,7 +24,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ diff --git a/tnt/tra_ee/swedish/tracking.tra b/tnt/tra_ee/swedish/tracking.tra index ba101f2..8039369 100644 --- a/tnt/tra_ee/swedish/tracking.tra +++ b/tnt/tra_ee/swedish/tracking.tra @@ -24,7 +24,7 @@ Med en ingående kunskap om sin omgivning och de varelser som lever där kan en @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ @125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~