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FirefoxOS 1.3 on Geeksphone Keon Issue #11
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Yeah, I've heard reports of that several times. I still don't really get it. My only guess is that the canvas2D implementation doesn't use the same color range/palette as on the other phones. The height is derived from a height map encoded in RGB that is read through canvas2D's imagedata. Sadly I don't have a Keon at home home so I can't really debug it. |
Here is the log from Keon (FxOS v1.2), maybe there is something interesting in it (firefox 26.0 showed no errors tho):
I tried game with sensor controls enabled. |
Looks good to me (although there's a few extra log statements I probably forgot to take out). |
Maybe you can check out Firefox OS v1.2 developer notes? Or even v1.1 notes for developers since the package indicates that it worked with Firefox OS 1.0.1. I can test it tho in 1.1.0, my friend has one device running stable firefox os atm. [edit] |
Sensors not working is a different thing than this positioning bug. |
I will try to solve this problem. The earliest possible time for me would be in 2 1/1 months. @BKcore I would pay the shipping costs in one direction to ship you my FF Keon if you have more time for that. What do you think ? |
I'm super busy with my work at Artillery right now, so I don't really have time for that atm. |
I believe that similar problem like this is showing in many games: "Cut the Rope" (missing fonts), "Age of Barbarians" (wave loader is buggy) etc. Maybe it is the same issue. |
The vehicle is somehow underneath the course. The collision with the borders still works and it is possible to steer the vehicle and accelerate. When the course is ascending the perspective of the camera slightly changes so the course and is view is back to normal again for a few seconds.
This behavior is reproducible on a Geeksphone Keon 1.3 prerelease with installed HexGL Mobile.
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