You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Overview:
When importing .glTF files, Babylon.js creates instanced meshes when two nodes point to the same mesh however, the opposite does not happen in the exporter which may result in reduced performance of scenes loaded into Babylon.js and subsequently exported due to the exported file no longer having nodes pointing to the same mesh.
Solution Sought:
I would like to see Babylon.js .glTF export instanced meshes as nodes pointing to the same mesh.
Overview:
When importing .glTF files, Babylon.js creates instanced meshes when two nodes point to the same mesh however, the opposite does not happen in the exporter which may result in reduced performance of scenes loaded into Babylon.js and subsequently exported due to the exported file no longer having nodes pointing to the same mesh.
Solution Sought:
I would like to see Babylon.js .glTF export instanced meshes as nodes pointing to the same mesh.
Discussion:
Forum Reference
The text was updated successfully, but these errors were encountered: