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diffvg.h
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diffvg.h
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#pragma once
#ifdef __NVCC__
#define DEVICE __device__ __host__
#else
#define DEVICE
#endif
#ifndef __NVCC__
#include <cmath>
namespace {
inline float fmodf(float a, float b) {
return std::fmod(a, b);
}
inline double fmod(double a, double b) {
return std::fmod(a, b);
}
}
using std::isfinite;
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#include <cstdint>
#include <atomic>
// We use Real for most of the internal computation.
// However, for PyTorch interfaces, Optix Prime and Embree queries
// we use float
using Real = float;
template <typename T>
DEVICE
inline T square(const T &x) {
return x * x;
}
template <typename T>
DEVICE
inline T cubic(const T &x) {
return x * x * x;
}
template <typename T>
DEVICE
inline T clamp(const T &v, const T &lo, const T &hi) {
if (v < lo) return lo;
else if (v > hi) return hi;
else return v;
}
DEVICE
inline int modulo(int a, int b) {
auto r = a % b;
return (r < 0) ? r+b : r;
}
DEVICE
inline float modulo(float a, float b) {
float r = ::fmodf(a, b);
return (r < 0.0f) ? r+b : r;
}
DEVICE
inline double modulo(double a, double b) {
double r = ::fmod(a, b);
return (r < 0.0) ? r+b : r;
}
template <typename T>
DEVICE
inline T max(const T &a, const T &b) {
return a > b ? a : b;
}
template <typename T>
DEVICE
inline T min(const T &a, const T &b) {
return a < b ? a : b;
}
/// Return ceil(x/y) for integers x and y
inline int idiv_ceil(int x, int y) {
return (x + y-1) / y;
}
template <typename T>
DEVICE
inline void swap_(T &a, T &b) {
T tmp = a;
a = b;
b = tmp;
}
inline double log2(double x) {
return log(x) / log(Real(2));
}
template <typename T>
DEVICE
inline T safe_acos(const T &x) {
if (x >= 1) return T(0);
else if(x <= -1) return T(M_PI);
return acos(x);
}
// For Morton code computation. This can be made faster.
DEVICE
inline uint32_t expand_bits(uint32_t x) {
// Insert one zero after every bit given a 10-bit integer
constexpr uint64_t mask = 0x1u;
// We start from LSB (bit 31)
auto result = (x & (mask << 0u));
result |= ((x & (mask << 1u)) << 1u);
result |= ((x & (mask << 2u)) << 2u);
result |= ((x & (mask << 3u)) << 3u);
result |= ((x & (mask << 4u)) << 4u);
result |= ((x & (mask << 5u)) << 5u);
result |= ((x & (mask << 6u)) << 6u);
result |= ((x & (mask << 7u)) << 7u);
result |= ((x & (mask << 8u)) << 8u);
result |= ((x & (mask << 9u)) << 9u);
return result;
}
// DEVICE
// inline int clz(uint64_t x) {
// #ifdef __CUDA_ARCH__
// return __clzll(x);
// #else
// // TODO: use _BitScanReverse in windows
// return x == 0 ? 64 : __builtin_clzll(x);
// #endif
// }
// DEVICE
// inline int ffs(uint8_t x) {
// #ifdef __CUDA_ARCH__
// return __ffs(x);
// #else
// // TODO: use _BitScanReverse in windows
// return __builtin_ffs(x);
// #endif
// }
// DEVICE
// inline int popc(uint8_t x) {
// #ifdef __CUDA_ARCH__
// return __popc(x);
// #else
// // TODO: use _popcnt in windows
// return __builtin_popcount(x);
// #endif
// }