Releases: BattletechModders/BetterAI
Better AI - 1.3.3
For HBS BATTLETECH 1.3.0
Hotfix to get it running under 1.3. I'm going to re-baseline this mod for Better AI 1.4, as I've noticed the stock AI has gotten better and it's acting differently with my mod now.
Updated main branch with test branch changes, new variables added in for 1.3 and adjusted overheating acceptable level to match stock. Stock level is now where Better AI had put it, I guess HBS and I had the same idea.
Better AI - 1.3.0
UPDATE INSTRUCTIONS
Delete Better AI folder from your ModTek /Mods folder
Unzip Better AI 1.3.0 in to /Mods
For BATTLETECH 1.2.0
Release Notes:
Global -
Added "k" : "Bool_AllowAttack", to allow 1.2.0 compliance
Better AI - 1.2.0
UPDATE INSTRUCTIONS
Delete Better AI folder from your ModTek /Mods folder
Unzip Better AI 1.2.0 in to /Mods
For BATTLETECH 1.1.2
1.1.2 - No stock .json updates in data/behaviorVariables from HBS
Release Notes:
Float_FenceRadius adjusted to increments of 24 to match dot pitch across all files
Global -
Increased protecting rear arc from -1.5 to -1.75 and -1.5 to -2.0 sprint, slightly less chance of moving where rear is exposed
Lowered point multiplier for rear armor counting from 15 to 10, more rear seeking attack weight
Increased melee multipliers from 2.5 to 3 for normal and braced targets
Bulwark % increased from 75% to 80%
Lowered opportunity fire chance from 30% to 25% (20% stock) to let AI take more opportunity shots on vulnerable, but not primary targets
Increased need to not be alone from -0.8 to -1.2 for slightly better chance lone unit will fall back and regroup with Lance
Defensive Mood -
Lowered overkill threshold for reserve from 90 to 80, defensive units less likely to reserve if expecting heavy fire
Increased Melee Damage Multi from 2.5 to 3.0
Last Man Standing -
Increased Melee Damage Multi from 3.0 to 3.5
Scout -
Bulwark allowed, if rarely, set to 30%
Increased fear of melee range from -0.8 to -1.0
Enabled Melee Bonus Multiplier when attacking Braced targets, from 0.0 to 1.0, overall Scouts should still not want to melee, but can break Brace a little more frequently
Lowered overkill threshold for reserve from 100 to 80, Scouts less likely to reserve if expecting heavy fire
Set sprint hysteresis recovery from 0.0 to 1.0 (2.0 stock) to allow on/off sprint and deny endless sprinting
Vehicles -
Bool_RewriteNonAttackMoves reverted to stock "True" as precaution against stuck convoys, not like they can Brace anyway
Better AI - 1.1.1
Minor update that reverts Bool_RewriteNonAttackMoves to true for vehicle and vehicle_def files. Should help with hung convoy bugs.
Better AI - 1.1.0
For BATTLETECH 1.1.1
Release Notes:
Overheat levels rebalanced - Lets more units fire up to heat capacity with enough restraint for sensible overheat/shutdown on vulnerable targets, overall more dmg/round
Sensor Lock vs. firing adjusted toward fire by 5 across the board, global to 60, scout to 30 (global stock = 35)
Bulwark up by 5 to 75 global
Defensive Mood - Increased fear of heat generating dots from -0.3 to -0.6, AI was sheltering in Rad.Crystals on Lunar, lowered sprint exclusion radius to 100m and increased melee damage weight from 2 to 2.5
Scout - Increased base reserve by 5 to 80, increased likelihood to move less from -0.9 to -1.5
Vehicle - Defensive mood tuned for vehicle specific considerations
Lastman - Added lowered conservative shot value for more "panicked" firing
v1.0.0
@Amechwarrior's first release of his BetterAI mod. For BATTLETECH 1.1. Please feel free to leave feedback!