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Melee should be prevented on a turn when a unit stands #95

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IceRaptor opened this issue Apr 9, 2021 · 1 comment
Open

Melee should be prevented on a turn when a unit stands #95

IceRaptor opened this issue Apr 9, 2021 · 1 comment

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@IceRaptor
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Reports of lockups when a unit attempts melee after standing from knockdown. Seems to primarily be AI units, but potentially impacts players as well.

@IceRaptor
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Enemy stood up after being knocked down, and... nothing has happened in a bit.
Attachment file type: archive
RogueLogs.zip
13.05 MB
It's that Phoenix in the center, with 2 stability bars removed, that I believe is the active mech (there's another enemy Phoenix).

(Going to exit game. Nothing has changed.)
Harkonnen — 04/07/2021
illegal melee by AI
hmm.. @Janaszar taht phoenix was down before this turn?
@FrostRaptor oh, maybe this error is caused by Ai triien to melee after standing up, which should be impossible?
Janaszar — 04/07/2021
Yea, phoenix was knocked down by a shot meant for the Hector, fired by the Bushwacker, hitting it on the leg, I think, destroying it and knocking it down.

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