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ActionAudioDevice.cpp
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/*
* Copyright 2021 Benoit Pelletier
*
* This file is part of Sound Generator.
*
* Sound Generator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sound Generator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sound Generator. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "ActionAudioDevice.h"
#include <QtCore>
#include <QAudioDeviceInfo>
void DebugLogDeviceInfo(const QAudioDeviceInfo& _info)
{
qDebug() << "Device: " << _info.deviceName()
<< " | samples rates: " << _info.supportedSampleRates()
<< " | channel count: " << _info.supportedChannelCounts()
<< " | samples size: " << _info.supportedSampleSizes()
<< " | codecs: " << _info.supportedCodecs()
<< " | byte orders: " << _info.supportedByteOrders()
<< " | sample types: " << _info.supportedSampleTypes();
}
ActionAudioDevice::ActionAudioDevice(const QString& _title, QWidget* _parent)
: QMenu(_title, _parent)
{
connect(this, &QMenu::aboutToShow, this, &ActionAudioDevice::beforeShowing);
connect(this, &QMenu::triggered, this, &ActionAudioDevice::onTriggered);
m_currentInfo = QAudioDeviceInfo::defaultOutputDevice();
DebugLogDeviceInfo(m_currentInfo);
}
void ActionAudioDevice::beforeShowing()
{
clear();
const QList<QAudioDeviceInfo> deviceList = _listAvalaibleDevices();
for(QAudioDeviceInfo device : deviceList)
{
QVariant data;
data.setValue(device);
QAction* act = new QAction(device.deviceName(), this);
act->setCheckable(true);
act->setChecked(device == m_currentInfo);
if(device == m_currentInfo)
{
DebugLogDeviceInfo(device);
}
act->setData(data);
addAction(act);
}
}
void ActionAudioDevice::onTriggered(QAction* _action)
{
QAudioDeviceInfo info = qvariant_cast<QAudioDeviceInfo>(_action->data());
qDebug() << "Clicked on action!";
DebugLogDeviceInfo(info);
if(info != m_currentInfo)
{
m_currentInfo = info;
emit deviceChanged(info);
}
}
const QList<QAudioDeviceInfo> ActionAudioDevice::_listAvalaibleDevices()
{
QMap<QString, QAudioDeviceInfo> infoMap;
QList<QAudioDeviceInfo> deviceList = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
for(QAudioDeviceInfo device : deviceList)
{
QMap<QString, QAudioDeviceInfo>::iterator it = infoMap.find(device.deviceName());
if(it != infoMap.end())
{
int score = 0;
score += (device.supportedSampleRates().count() > it->supportedSampleRates().count())
? 1 : -1;
score += (device.supportedSampleSizes().count() > it->supportedSampleSizes().count())
? 1 : -1;
score += (device.supportedChannelCounts().count() > it->supportedChannelCounts().count())
? 1 : -1;
if(score > 0)
{
infoMap[device.deviceName()] = device;
}
}
else
{
infoMap.insert(device.deviceName(), device);
}
}
return infoMap.values();
}