-
Notifications
You must be signed in to change notification settings - Fork 0
/
CHANGELOG.txt
1114 lines (736 loc) · 68.2 KB
/
CHANGELOG.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
----------------------------------
NeverSink's itemfilter - version 6.6 - Economy Update #2 + Identified rare filtering
----------------------------------
- Added 30++ new rule-sets that cover different rare identified mod combination-groups for all itemslots. These will mostly affect zone level 78+ farming, especially if sextants are involved. All rules are very, very strict require rares to have quite some good mod combinations. Rules are performance-optimized and should not affect actual gameplay. Feedback is very welcome.
- T16 maps now make the T2 sound (the same sound divine orbs, T2 uniques etc make), instead of the T1 sound
- Retiered all uniques to better match the current economy
- Retiered all divination cards to better match the current economy
----------------------------------
NeverSink's itemfilter - version 6.51 - Betrayal Economy Update + Polishing
----------------------------------
- Unique Rings now have a special purpose border to identify their loreweave recipe usability (the teal border that veiled items, 5L, strong identified bases, incursion bases etc have). This currently has priority over the Fated unique highlight.
- Retiered uniques. Many uniques have gone a rank down, due to the massive unique availability this leauge
- Retiered cards. Many cards have changed their tier.
- Retiered fossils.
- Fixed some DisableDropSound inconsistencies
- Intentionally did NOT change the scarab tiering yet. The meta is still evolving and I don't want to "snapshot/influence" it. Scarabs are still tiered by rank.
- Vaal Orb and Engineer Orb have moved a tier up
- Changed the map outleveling difference from 8 to 10 ( maps in the filter lose highlight, once they drop many levels above their tier - you don't care about T1's in T10s anymore, does not affect unque, shaped, elder or any maps above T9 )
----------------------------------
NeverSink's itemfilter - version 6.5 - The Betrayal Update (+ leveling overhaul)
----------------------------------
- Betrayal Scarabs have been added. For now they have 3 tiers (gilded, polished, rusted)
- Veiled items have been added. They're highlighted with a cyan border and a special icon
- Reworked large parts of the leveling section. The game is evolving to drop more and more gear and thus we have to take a stricter approach to a lot of things, such as crafting items. In general the leveling filter is more strict. The new leveling section should be familiar to every user of this filter... it's just much more refined.
- Retiered all divination cards
- Added the new divination cards
- Retiered all uniques (lots of changes, because of all the leagues ending/returning/meta changes and buffs )
- The new chancing bases on regular/semi-strict are now "Sadist Garb" "Glorious Plate" "Carved Wand" "Sapphire Flask" "Rawhide Tower Shield"
- Did some minor changes to rare tiering
- Did some retiering to the Shaper bases to decrease highlight of stat-stick bases
- Changed the natural (white) item progression while leveling to not affect sceptres and wands. The progression is mostly used by starting attack-build and these items are mostly used for their caster properties
- Made the items highlighted by the natural item progression less prominent
- Reduced the highlight of all ilvl 83/84 crafting items significantly (non shaper/elder/atlas...).
- The filtering of 83/84 crafting items is now stricter.
- Reduced the highlight of all ilvl 86 crafting items significantly (non shaper/elder/atlas...)
- The filtering of 86 crafting items is now stricter.
- Disabled headhunter chancing entry, now that nemesis is gone again.
- The SRS-Crude-Bow is now hidden on strict (instead of Very Strict)
- UberStrict and UberPlusStrict are both hiding several additional niche cases and are more strict in general
- The 20% gavel recipe is hidden on strict
- Poor rare basetype trinkets (belts, rings, amulets) are now hidden on very strict (instead of UberStrict)
- Good rare basetype trinkets (belts, rings, amulets) are now hidden on UberStrict (instead of UberPlusStrict). This does not affect atlas, shaper etc. bases.
- Decreased the highlight on leveling hybrid flasks
- The filter now relies on "MapTier" instead of "DropLevel"
- Did some performance optimizations
----------------------------------
NeverSink's itemfilter - version 6.4 - Preparation, Shaper/Elder and FilterBlade update
----------------------------------
- Large number of changes on www.FilterBlade.xyz ( https://youtu.be/6FWBFKtevA8 )
- Added an entirely new Shaper/Elder tiering system. This system relies on “guided automation” and is something I want to use a lot more in the future. Details can be found below.
- Retiered all uniques
- Retiered all divination cards
- Retiered all fossils
- Stacks of wisdom scrolls have a slightly stronger highlight
- Increased the size of up-to-date life/mana flasks during leveling
- Adjusted some sizes, highlights and strictnesses for the leveling phase. These changes are rather minor.
- Further discriminated stave-users by removing magic/normal staves from the in-built progression editor. Use filterblade, if you intend to level with staves (you will still see rare staves).
- Significantly more changes to leveling and to identified/rare item classification are to come for the Betrayal league start.
- Some minor changes
DETAILS ON NEW SHAPER/ELDER SECTION:
1) Contains Multiple class/itemlevel layers that put down a fundament for solid filtering
2) Uses historized poe.ninja economy data, that is cleaned, processed and enriched through several data-mining algorithms to capture the current quirks of the economy.
3) Currently that process is still in beta, has redundancies, flaws and I actually still have to integrate the data by hand, but it’s way better than anything I’ve seen for that purpose already.
4) FilterBlade won’t have this shaper/elder auto-tiering algorithm available, until I’ve finetuned all the aspects and actually implement it online (likely 3.6)
----------------------------------
NeverSink's itemfilter - version 6.34 - Mid-League Economy and Polishing Update
----------------------------------
- Retiered all uniques
- Retiered all divination cards
- Fossils have received a new bottom tier. This tier currently contains 3 fossil: Abberant, Frigid, Scorched. These still have the highest fontsize, but don't have a beam and don't get a dropsound. These fossils are hidden on uber-plus-strict
- 4-Slot resonators are now treated as a T0 drop: ex-sound, white background
- The other resonators have a very chaotic economy. I've retiered them once again. Now: 1-3socket chaotic resonators have the Chaos orb-tier appearance. 1-3 socket Resonators have the Chromatic-Orb Tier appearance (same as before).
- The meta-crafting mod items in delves now no longer make sound, have less highlight and are hidden on very strict and upwards.
- Penetrating Quivers added to the T2 rares
- Minor changes.
----------------------------------
NeverSink's itemfilter - version 6.33 - Bestiary items, economy update and Minor Changes
----------------------------------
- Added highlight for the Bestiary mod items that drop in "Animalistic" Delve rooms in response to PoE's latest patch.
- Updated the divination tierlists again.
- Updated the unique tierlist again.
- After a lot of requests: Chisel Recipe Hammers are (again) always highlighted on soft/regular.
- Some minor filterblade stuff.
----------------------------------
NeverSink's itemfilter - version 6.32 - Economy and Delve Update - Digging Deeper
----------------------------------
- Added fossil tierlist. There's 3 tiers of fossils, all with sounds. You can check them out on www.filterblade.xyz -> customize -> delve -> fossils. All fossils will be shown on all strictnesses until the meta settles a bit more.
- Added resonator tierlist. There's 3 tiers of resonators. As it turns out any 4-slot resonators and the 3-slot chaos resonators are worth something. The others are basically worth ~0.2-0.4 chaos. So the lowest tier is currently highlighted like alchemy orbs. However, they'll be shown on all strictnesses until the meta settles a bit more. You can check them out on www.filterblade.xyz -> customize -> delve -> resonators.
- Retiered all uniques. The unique economy is very volatile due to shaper fortresses, relic keys and delve drop-explosions.
- Retiered all divination cards. The divinaiton economy is very volatile due to shaper fortresses, relic keys and delve drop-explosions.
- Moved apprentice sextants into the chaos orb tier
- Moved harbinger and ancient orbs into the divine orb tier.
- Did some polishing work in regards to beams, mapicons and sounds.
- Minor stuff.
----------------------------------
NeverSink's itemfilter - version 6.31 - Bugfixes and improvements
----------------------------------
- Added a special section for stacks of wisdom scrolls (such as the 20x wisdom scrolls that drop in delve)
- The delve sometimes drops rings "of crafting" (random ring base with a "can have multiple craftings mods" mod). The magic version of those were not highlighted. Fixed that.
- Divination Cards T4 now have a temporary beam as intended, instead of the permanent one.
----------------------------------
NeverSink's itemfilter - version 6.3 - The Beam n' Icon n' Streamersound and tons of delvestuff update
----------------------------------
- There's a LOT of changes on filterblade, so these will be covered by Tobnac in the comments (Filterblade supports: Sound preset, Custom sounds, Beams, Community Sounds, Icons, More Saves, optional basetypes... kill me we've been working on it for over a week)
- The following streamer/community members were kind enough to provide soundpacks that can be enabled and changed on filterblade: Asuzara, Bex (Bloopers), Mathil, SlipperyJim, Veskara, Zizaran (either through **Overview->Presets->Sounds** or by changing sounds on the style or customizer screen). Note that you can alter the sounds as well. Be careful, some of the sound might be more silent. They're meant to be used in conjunction with icons.
- Added icons to the filter. The general idea is that icons are used on items that you would turn around for on a well geared character. The icon color progression is white->yellow->red. Red items being the most expensive ones. Blue icons are used for items of unknown or possible value. Brown icons are just used for uniques.. because it looks better that way. Icons also scale size with value.
- Added beams to the filter. The strategy is similar to icons, but I wanted to prevent beam-spam. So things that can drop in high quantities (such as divination cards from diviners), don't have beams or only come with temporary beams. You can one-click remove all beams on filterblade->style
- Added a new style [GAIA] - Gaia is a bright, green style, with brownish undertones. It uses less colors and probably looks awesome in delve. This style is sponsored by my patreons as part of a stretch goal!
- Added a new style [CUSTOMSOUNDS] - customsounds comes with 9 new sounds created by Veskara. These can be replaced with mp3's of your own choosing. NOTE THAT YOU HAVE TO COPY ALL OF THE SOUNDFILES INTO THE SAME DIRECTORY AS FILTER ( %userprofile%/Documents/My Games/Path of Exile ) FOR IT WORK. YOU CAN REPLACE THESE SOUNDS; BUT USE SOUNDS WITH THE SAME FORMAT (MP3), FORGETTING, RENAMING OR DELETING ANY OF THE EXISTING SOUNDS, WILL CAUSED THE FILTER TO NOT WORK.
- Introduced a new sound for fairly valuable or potentially valuable items. It's the good old gong sound. This sound is used for T2, multibase uniques, divine orbs and some other stuff.
- Retiered all uniques
- Retiered all divination cards
- Added the new divination cards
- Changed the chancing bases
- Added the new Relic Key. It looks like an exalted orb, there's even an extra safety section for it. If you haven't found one, it's because it's SUPER rare, please don't ask me if it's disabled on some strictness - it's not, it's always visible.
- Added all the delve things (new mods, resonators, fossils)
- Added a large experimental section for identified rare weapon filtering. I have more of these sections "piled" up, but I want to test this one first. This section is not yet customizable on filterblade
- REMOVED the old style STREAMSOUND. It's now been made obsolete by the customsounds style.
- Strictened up several sections of the filter. The leveling section is more strict. On top of that some minor changes have been done here and there
- Tons of improvements and adjustments all around the filter. Too much.
- I'm tired
----------------------------------
NeverSink's itemfilter - version 6.20 Pre-Flashback League Update
----------------------------------
1) Updated rare tiering - Moved spelldamage shields up, hybrid armors down
2) Added a new Currency divination card tier
3) Multibase uniques are now split into league specific and multibase
4) Entry for high quality rares (for the incursion room)
5) Divination Card retiering
6) Unique Retiering
7) Crafting base font sizes have been improved. Some T2 ones were bigger than T1s
8) Blessing of uul-netol tier down
9) Added new Shaper/Elder rules for 86 helmets/boots/gloves
----------------------------------
NeverSink's itemfilter - version 6.10 - Mid-League update. Polished incursion integration. General improvements.
----------------------------------
This patch focuses on the smoothening out all the incursion related things. Incursion has been included in the existing color style (the "red" color is reserved for new leagues). I've added a tier list for vials, special highlight for magic/rare incursion mods (maps included) and a lot of polishing. This patch also addresses the sound issues that were introduced in 3.3 and adjusts the filter to match the crazy economy (180c chaos, 10c shavronne...)
- Retiered all uniques. This is very tricky due to the highly volatile chaos price.
- Retiered all divination cards to match the current economy. This is very tricky due to the highly volatile chaos price.
- Removed the default dropsounds (the one given by GGG) Chaos/Alchemy-tier orbs and tier 1-10 and hidden maps. This has been done to remove the "Double Sound" that has been caused by GGG increasing the dropsound volume on these drops.
- The following currencies are now hidden on Uber Strict (not only Uber-Plus-Strict): "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- Low breach splinters are no longer hidden on Uber-Plus-Strict. Instead they no longer make a sound upon dropping.
- Split the Incursion-Vials into 2 tiers. Tier 1 and rest. Also added a safety entry in case new vials get added.
- Tier 1 vials are: "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost". These cost between 50c and 35ex on ISC right now. They have the Exalted Orb appearance
- Tier 2 vials are the remaining vials. They have the purple background of special purpose currency (such as Blessing, Prophecies etc). Added a failsave, so that new vials (in case GGG adds some) will still be shown.
- Moved "Harbinger Orb", "Ancient Orb", "Apprentice Cartographer's Sextant" a tier up.
- Moved "Orb of Annulment" a tier down. I have no idea what to do with the "Divine Orb" in this league. It's staying in the ex-tier for now. I don't want to add an extra sound (sound polution is not a good idea and reduces recognition too) and it's "too big to get moved down" with a 20c price. Still a decent find.
- Adjusted the T4 Vaal-Style divination card color to be red-ish, not blue.
- "Vaal" maps found in the cartographer room in incursions (that have a 10% chance to drop items corrupted and thus usually yield 1-2 6-links every ~3 maps) now have the "special" teal border to indicate a "special purpose item". This rule has lower priority than level 11+ map rules.
- The MAGIC incursion mod items have the teal "special purpose item".
- The RARE incursion mod items now have the teal "special purpose item" and the good rare green item background.
- White/Magic rustic sashes now get highlighted longer while leveling to help attack builds with crafting
- Removed the DROPlevel requirement from identified, non-corrupted magic caster weapons with twin T1 mods.
- Structure and performance improvements!
----------------------------------
NeverSink's itemfilter - version 6.02 - Incursion Polishing + Style Polishing + FilterBlade Features
----------------------------------
- Adjusted Divination cards and Unique tier lists to better match the POE economy
- Adjusted some colors in all styles - this mostly affects the highlight of rare trinkets. They should match the style much better. Purple is now more purple (this is a buff)!
- Low tier splinters now make a sound on Uber-Strict again and are no longer hidden on Uber-Plus-Strict.
- Alteration tier currency (Chance, Chroms, Jewellers, Glassblower's) are now hidden on Uber-Strict
FilterBlade improvements:
- FilterBlade received a series of medium-sized fetures
- Presets have been reworked and expanded. Added new presets (such as Chaos Recipe mode and Shaper Voice Line Mode)
- The sliders in FilterBlade have undergone a glorious transformation and now support a "range mode", such as "Highlight Items Between Level 60 and 75". They also have been improved visually.
- The plubming behind FilterBlade has been improved to better handle concurrent requests, even under pressure of 1000+ users.
----------------------------------
NeverSink's itemfilter - version 6.01 - Incursion Polishing + New Styles
----------------------------------
- Retiered divination cards and uniques. Tons of changes. You'll find the list in the comments.
- Added 2 new Styles: Velvet and Vaal (Both are BETA-versions and might get changed, adjusted or removed)
- Vaal is focused around brick, blood and brown colors. I recommend using at least strict++ with it.
- Velvet is a... sideproduct I decided to keep. It has some purple, pink and greenish hues. Tell me what you think. I also need a better name?
- Removed some redundant lines
- Reworked the gem highlighting a bit.
- Slightly changed the new ring/amulet highlighting. It received positive feedback in general, but rings LVL 60-75 were using a wrong transparency value, which made them appaeared quite ugly. This is improved now.
- Some filterblade improvements. We've added a section for loreweave and ILVL 85+ corruption uniques.
----------------------------------
NeverSink's itemfilter - version 6.0 - Crafting, Rares and Special Bases update
----------------------------------
These are the patchnotes for the 6.0 Version of the Filter - designed for the PoE 3.3 incursion league:
INCURSION: Added Incursion Items, Incursion Vials, Incursion-Moded-Items. Added sounds. Good luck in the league. It promises to be a very lootintensive league based on the info so far, so I *HIGHLY* advise to use at LEAST semi-strict/strict once you hit maps.
NEW STUFF: Divination cards, retiered uniques (tiered for fresh economy). Adjusted the rare item tierlist (a bit). Added gemlevel and stacksize filtering (for perandus coins for now). There's a ton of smaller changes, too much too list.
BETTER LEVELING: I've adjusted the leveling sizes, colors and strictness and tightened up the strictness a bit in general.
EXPLICIT MOD FILTERING: Added explicit mod filtering for expensive magic item combinations (only affects identified items). Once I'll get more feedback, I'll also start working on designing an automated concept (needs a tool) to TRY to added rare identified item pricing. That'll happen in the coming month.
STYLE REWORK: The whole filter style has been reworked. It's much more intuitive, simplistic and uses a "colorspace-concept". I'm low on time and will explain it in a video in the coming days. It should be very intuitive for all previous NS-filter users and be much easier to understand for new players as well. On top of that, it's much more minimalistic and clean. I hope you'll enjoy it. This is the core of 6.0.
FONT SIZE NORMALIZATION: Font sizes are complicated topic. High font sizes tend to have a positive influence upon gameplay. You're much more efficient at spotting and grabbing items quickly. However, they also clutter your screen. On top of that using many low granularity difference font sizes gives a strong "messy" feeling. This update redefines the font sizes throughout the whole filter to find the best out of the 2 worlds.
NEW STRICTNESS: [SOFT] Soft is more or less the old regular. As the game evolves, the amount and availability of loot and general speed also increases. Due to those developments, I can't recommend the regular filter anymore - not even to beginners or SSF. Incursion promises to be a HUGE loot-explosion league. The regular strictness will still show all currency, all rares, all chromatic recipe items, but won't be showing level 60-75 crafting items, blue jewellery anymore and will have stricter chisel/glassblower recipe filtering. People who still want to see those items are advised to use the new SOFT strictness or use www.filterblade.xyz to customize further.
IMPORTANT STRICTNESS CHANGES:
(small things not listed here, too many)
- **6 Sockets are now hidden on UBER-PLUS-STRICT.**
- Magic Abyss Jewels 82+ are no longer hidden on UBER-PLUS-STRICT
- All kind of white crafting items between ilvl 60 and 75 are now hidden on Regular+ (Onyx TwoStone and Diamond rings ilvl 75+ are still shown)
- All Chisel Recipes have been made stricter. No quality gavels are hidden on Regular+. 15%+ qual are hidden on semistrict. 20%+ are hidden on strict.
----------------------------------
NeverSink's itemfilter - version 5.74
----------------------------------
- Adjusted the Divination and Unique tierlists to match the late-league beastiary economy (check comments for details)
- "Strong Steel Net" is now a tier of it's own, "Simple Steel Net" "Reinforced Steel Net" have been moved to the leveling nets and share the apperance of the Iron nets
- "Necromancer Net" is now never hidden (was hidden on uber-plus previously)
- "Thaumaturgical Net" is now hidden on uber strict
- "Strong Steel Net" is now hidden on very strict.
- All other nets are hidden on strict.
- Small chromatic items in the endgame are now hidden on strict (down from Very Strict)
- The leveling section of the filter has become more strict on on strict+. This mostly affects normal/magic items and 3/4-links
----------------------------------
NeverSink's itemfilter - version 5.73
----------------------------------
- Retiered Uniques (tons of uniques dropped in price)
- Retiered Divination Cards (why is chaotic disposition worth 12-13c?!)
- Annulment Orb has finally made it to T1, despite harbinger being an active league
- The Necromancy nets now have the Alchemy Orb appearance/sound
- Changed the appearance of silver coins to be a tad more purplish.
- Marble/BluePearl amulets are now highlighted on all strictness versions, independent of their ItemLevel (previously low level marble amulets were hidden on higher strictnesses)
- Added the gnarled branch to the fated uniques
----------------------------------
NeverSink's itemfilter - version 5.72
----------------------------------
- Colossal Tower Shields added to ilvl 86 T1 bases
- Crystal/Vanguard belts added to Shaper/Elder T1 bases
----------------------------------
NeverSink's itemfilter - version 5.71
----------------------------------
- Imprints added for the beastiary recipe
----------------------------------
NeverSink's itemfilter - version 5.7 - Crafting, Rares and Special Bases update
----------------------------------
**Crafting/Special Bases:** The past leagues and expansions have made the access to high level item bases significantly easier, while decreasing their usefulness and adding new special bases and crafting types. This decreases their value and usefulness significantly. This filter update decreases their highlight in order to create a cleaner screen, represent this development and unify their colours to free up more color space for future leagues. (The following rules do NOT affect shaper/elder/leveling rules):
- Introduced a new "Special Purpose base Color". It's more or less cyan and is used for abyss belts, atlas bases, warband bases, 5Ls, 3W offhand weapons, SRS Crude bows and other more or less non-frequent drops. It frees up a lot of color-space and serves as a precurser for the upcoming style update.
- Split the ilvl 86 crafting bases (normal, magic, rare) into T1 and T2 bases (T1 bases are "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt")
- Reduced the highlight of ILVL 84 and 86 bases (the yellow/orange is less bright)
- Reduced the highlight of low level crafting bases
- Semi-Strict no longer shows early map crafting rings/amulets/belts
- Disabled the old identified helmets/boots warband entries. These have been made obsolete by shaper/elder bases. They can still be seen by showing hidden items and can still be enabled on filterblade
- Slightly reduced the highlight of SRS crude bows
**Rare items:** The meta now is *slightly* slower than usual (people tend to run higher maps and farm elder/shaper/guardians, instead of ONLY chaining shaped maps) and has more preference for armour/life items. On top of that the league doesn't have loot-explosion mechanics like abyss/breach. This allows adding a few additional (mostly small) rares to the T1 and T2 tiers. This change also slightly help with the alchemy orb shortage.
- (T2->T1) "Corsair Sword" has made it into T1 rares. Congratulation Corsair sword
- (T1->T2) "Colossal Tower Shield" "Cardinal Round Shield" "Sambar Sceptre" are going down from T1 to T2. Spectral Shield Poke was a flop, so their price is low. Ele damage sceptres are much more useful than pen sceptres due to the high RF player count. I'm not 100% convinced about the sambar change and will monitor the prices closely
- (T2->T1) "Vaal Gauntlets" "Goliath Greaves"
- (T3->T2) "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet"
- (T2->T1) I'm done arguing if Eternal or Royal Burgonet is the REAL T1 armour helmet, so they're both T1 now.
Shaper/Elder Items: I'm iteratively getting to a well defined, well adjustable point that allows me to represent the peaks in the shaper/elder basetype versus itemlevel value chart. I've also added some more general adjustments:
- Removed obsolete basetypes.
- Working towards automating the process of identifying valuable shaper/elder bases by datamining the economy stream [work in progress, special thank you to the patreon supporters]
- All rare Shaper/Elder items with a DropLevel (level requirement) of 62+ and an ItemLevel of 83+ are now treated as T2 elder/shaper items, have a darker background and make a (random unique item) dropsound.
- All shaper/elder rings/amulets/belts now have a dropsound and the rare tiny-item-border (not only ilvl 75+ compared to earlier).
Other Changes:
- Maximized the Font Size of T6-T10 shaped maps (43->45)
- Maximized the Font Size of non-tiered map fragments
- Maximized the Font Size of Multi-Base uniques
- Did some optimizations for high level atlas bases
- Steel, Iron and Rope nets are hidden on VeryStrict and up (I apologize for the XBOX players who had no way of hiding these until now. )
- Thaumturgical nets are hidden on UberStrict and up
- Necromancy nets are hidden on UberPlusStrict
- Xoph's Heart has been added to multi-base uniques. I honestly think that'll mostly just disappoint people, since ALL amber amulets dropped outside of a breach are anvils, yet I had to argue over this so often that I'm giving in. I really hope GGG will introduce an expensive amber amulet so that my conscience my rest in piece ( *the arguing included one person, who started a flamewar over it, didn't want to read the FAQ, that got him banned eventually, made **7** fake accounts ... proceeded flaming, flamed me per PM, got banned several times again. How the hell does Chris handle the fucking negativity, if people are already going CRAZY over a filter.* )
- Fixed some meta Tags and Comments (had no affect on actual filtering)
- Regular strictness shows Divine/Eternal Life and Mana flasks until ilvl 75 ( was 72 )
----------------------------------
NeverSink's itemfilter - version 5.64 - Tons of finetuning and improvements
----------------------------------
- Shaper and Elder item sections have been revamped. Updating these is very complicated, because of the changing trends and evolving economy. I tried a slightly different approach this time. It should better suit the beasty economy.
- Divination cards retiered to better match the current economy
- Uniques have been retiered to better match the current economy. This league's economy differs wildly from the previous league. I've added some more uniques to multi-base uniques (such as leath-belts) too.
- Added the new "DisableDropSound" command to non-necromancy tier nets. This is not currently modifiable on filterblade
- There have been some general changes to some colors in the filter. Silver coins now have a different appearnace. The appearance of nets has been changes a bit. Sextant tier currency now has a different look.
- Font sizes have been adjusted throughout the whole filter
- Normal rarity atlas bases are now less highlighted and hidden on strict+
- There have been some minor changes regarding strictness and crafting bases
- Rare item highlighting: There's an experimental rule to highlight rare T3/T4 4Linked Boots, Gloves and Helmets on low strictness versions. This should be quite useful during fresh league starts.
- Rare item highlighting: Added an experimental rule to highlight not otherwise highlighted chromatic recipe candidate rares. This mostly affects semi-strict.
- Added an exclusive rule for 5L6S items.
- Abyss jewels now receive extra highlighting at level 82 (down from 84)
- Annulment orbs are staying in the sextant section... for now. I'm keeping a close eye. (potentially the harbinger league availability is keeping their price lower)
- Removed belly of the beast from the chancing items
- Low priority crafting bases now have a more transparent background
- T16 Elder Maps now make the tier1 sound similar to other T16 maps and have a slightly different appearance.
- Changed the dropsound of non-top itemlevel Opal and Steel Rings
----------------------------------
NeverSink's itemfilter - version 5.63 - Necromancy nets and economy adjustments
----------------------------------
- Fixed necromancy net bug
- Adjusted net apperance
- Retiered all uniques to better match the economy
- Retiered all divination cards to better match the economy
----------------------------------
NeverSink's itemfilter - version 5.62 - Economy adjustments
----------------------------------
- Necromancy nets added
----------------------------------
NeverSink's itemfilter - version 5.61 - Hotfix ELDER maps
----------------------------------
- Added rule for unanounced command "ElderMap" for Elder Maps.
----------------------------------
NeverSink's itemfilter - version 5.6 - Bestiary League!
----------------------------------
- Added nets to the lootfilter. There's 4 tier of nets (Rope, Iron, Steel, Thauma).
- Added other new items to the filter (Elder and Beastiary Orbs)
- Added new divination cards
- Retiered uniques and divination cards. They represent a mix out of the economy from the start of the last league and the end of the last league (to highlight good early items and meta items both)
- Retiered the shields in the rare tier list
- Made semi-strict and strict a tiny bit stricter, when it comes to crafting bases.
- Adjusted Abyss items dropsounds
- Added back Leather Belt for Headhunter chancing. Other chancing bases were not changed.
- Minor improvemets
----------------------------------
NeverSink's itemfilter - version 5.5 - Shaper/Elder Item Overhaul, Lateleague Economy Update.
----------------------------------
- Designed a new Shaper/Elder section! The new Section has been written after studying the economy (ASC-based) for several hours (please kill me). It's now split into Shaper/Elder subsections and features 3 tiers. Low tier (random) Shaper/Elder items no longer make a dropsound. Please note that you can't curently hide any Shaper/Elder items. This is a (rather strange) limitation by GGG. Feel free to make them transparent instead though on www.FilterBlade.xyz ;). Feedback extremely welcome.
- Retiered all Divination cards. Several cards have been added to the T5 section (the "worst level" of divination cards)
- Abyss Jewels: While useful abyss jewels are not strictly superior or better than "old" jewels. I've normalized their handling: No longer have any dropsounds. They also have the same appearance as "old" jewels. Itemlevel 84+ Abyss jewels still have a red border. Magic Abyss jewels are hidden on Very Strict and higher strictness versions.
- Abyss Stygian Belts: Removed the dropsound of Stygian Vises below ItemLevel 86
- Map Handling: The "map outleveling" feature has been adjusted. Maps (under Tier 10, non shaped/unique) are now outleveled, if their area level is 8 levels (up from 7) under the level of the monster that dropped them (yes it's complicated). This behaviour can be adjusted on www.FilterBlade.xyz
- Map Handling: Uber-Plus-Strict no longer hides any low map tiers by default
- Retiered all Uniques Items.
----------------------------------
NeverSink's itemfilter - version 5.43 - Fixes and minor improvements
----------------------------------
- Fixed the off by one error that caused T10 shaped maps to appear like T11 maps
- Adjusted the divination card tier list
- Fixed some minor highlighting mistakes (such as ILVL 86 random flasks getting highlighted)
----------------------------------
NeverSink's itemfilter - version 5.42 - Shaped Maps, ILVL 86 mods, economy, elder/shaper items
----------------------------------
First things first: This should fix all problems with Shaped Maps - I hope.
This patch focuses on the following things: Shaper/Elder mods, new itemlevel 86 mods, problems with shaped maps, unique prices and divination card prices. It's quite critical and I recommend everyone to grab it. As usual: if you've done changes to the filter through FilterBlade, you can merge these changes into the latest update.
Rare and crafting items have received new rulesets to handle ItemLevel 86 items. Atlas, Shaper/Elder and Stygian items were adjusted to have their top tier items focus on itemlevel 86. I've also added T2 shaper/elder items, with a slightly more saturated blue background, that have the itemlevel 80+. It seems that most itemslots have itemlevel 80.
Keypoints:
- Adjusted the filter again to work well with the new ShapedMap mod introduced in 3.1. I hope that'll solve all remaining problems. The lootsimulator on FilterBlade currently generates shapedmaps of a higher level than it's supposed to - we'll sort it out soon.
- Retiered all uniques, lots of items lost value (normal process for new leagues). You can find the exact changes in the comments.
- Retiered all divination cards
- The leveling-only dropsound that indicates 4L drops no longer plays on semi-strict and higher
- Expanded the shaper/elder highlight to consider itemlevels better. It seems that the current "itemlevels for shaper/elder mods" are 80/84/85. Adjusted the item highlight accordigly.
- Added highlight for itemlevel 86 items! It's all implemented but needs some polishing, that'll come with knowledge, over time.
- Fixed some minor bugs
----------------------------------
NeverSink's itemfilter - version 5.41 - Abyss League Hotfix and Improvements
----------------------------------
- The new features introduced by GGG: "ShapedMap True" is bugged in combination with "DropLevel". Implemented a temporary workaround. It's ugly and limits filterblade customizing
- Retiered divination cards
- Retiered uniques
- Gave Stygian belts a green background
----------------------------------
NeverSink's itemfilter - version 5.4 - Abyss League Hype
----------------------------------
- Adjusted www.FilterBlade.xyz to work with all the new changes (maps, abyss jewels, shaper, elder items, new divination cards...)
- Added some goodies to www.FilterBlade.xyz to the Customizer and Loot Simulator :)
- Adjusted the Chancing tier list: "Ebony Tower Shield" (Tukohama's) "Glorious Plate" ("Kaom's Heart") "Gold Amulet" (Bisco's) "Rawhide Tower Shield" (Lycosidae - SPIDER SHIELD) "Sorcerer Boots" (Skyforth) "Full Wyrmscale" (Belly of the Beast)
- Added Shaper/Elder Item Treatment - 2 tiers (One for interesting "shelder" Items (ilvl 84 great bases, atlas, stygians etc., top crafting bases) and one for "all other "shelder" items"). Shaper and elder items are treated the same for now ("shelder")
- Added Abyss Jewel Treatment with extra rulesets for ILVL 84 abyss jewels
- Added Stygian Vice belts with extra rulesets for 75+ rare stygs and 84+ stygians
- Added all the new divination cards
- Minor updates to the leveling section
- Adjusted all map tiers to work with the new "ShapedMap" mod
- Adjusted the crafting and T1/T2 rares to have a slightly higher focus on sceptres. Also did some minor adjustments, removed some T2 rares.
- Retiered all Divination cards [NOTE: Economy data based upon mix from early Harbinger economy and some predictions, based on patch notes and experience from past leagues. I'll update the filter ASAP to reflect the real economy.]
- Retiered all uniques [NOTE: Economy data based upon mix from early Harbinger economy and some predictions, based on patch notes and experience from past leagues. I'll update the filter ASAP to reflect the real economy.]
- Gave annulment orb a more permanent place.
- Several other small improvements
----------------------------------
NeverSink's itemfilter - version 5.3 - Further Levelling Optimizations! FilterBlade goodies: Filter Sharing/Cloud Storing, Customizer Improvements!
----------------------------------
- Fine-tuned the levelling section based upon user feedback and my HC Turmoil league experience!
- 3-links are now more strict.
- Reduced the number of magic trinkets later on.
- Added ruby/topaz rings to the early high highlight rings sections (for the +1 caster recipes)
- Early Life flasks are highlighted as good for one additional level
- The levelling section shows less magic items now
- T2 endgame trinkets are now correctly hidden on higher strictness versions.
- Very slightly updated the divination cards and uniques (barely anything changed, economy is super stale)
- Minor structure improvements
**FilterBlade changelog:**
- [**Save State Sharing!**][**Cloud Saving**] On the Save&Load screen, you can now publish your save on our server and also let others access it! We're going to add a "top subversion" table soon too! Streamers can use this to share their subversion ("normal" users can do the same).
- [**Resource Minimizer**]: This should improve performance by A LOT! It also fixes a weird loading bugs where files were not loaded correctly.
- [**Customizer Levelling Section Improvements**]: Simplified several settings and made everything much more intuitive and well explained.
- Added the Item ReCreation tool below the loot simulator. use Ctr+C to copy an in-game item and paste it into the box to re-create it in filterBlade and directly edit the rule it's been matched by + see info about the rule and WHY it matched the item. great for cases where you ask yourself: "why does the filter highlight this item?" -> Ctrl+C -> paste -> "oh, it's a warband item, nice, let me quickly edit some of those colors, ..."
*Notes about the server side saving: we don't care and don't collect any personal data (merely a footprint to prevent users from spamming saves). However, we do reserve the right to delete and analyze any save-states to find bugs in the system and to improve the website. You also don't technically *own* the saves. This section is highly experimental. If anything breaks let us now. You can still use the local save option too!*
----------------------------------
NeverSink's itemfilter - version 5.21 - Added dropsounds for 4-links while leveling!
----------------------------------
- Added dropsounds for 4-links while leveling :)
----------------------------------
NeverSink's itemfilter - version 5.2 - Racing Update, completely new levelling section, HUGE FilterBlade update
----------------------------------
**Filter changelog:**
- COMPLETELY, entirely reworked the levelling section. It is now much more strict, has more prominent highlights. It took a lot of trial and error and feedback to get it a state, I was pleased in.
- Added a leveling section specific dropsound.
- Introduced a lot of flask-related changes. New Utility Flask Background color
- Rebalance the sizes of a lot of items
- Merged some redundant filter sections
- Disabled some redundant sections
- Completely retiered all uniques
- Completely retiered all divination cards - several new cards added to the T5 layers
- Retiered all rares. It now contains more high attack speed bases, more shields and has become more strict in a few other sections.
- Chayula/Uul-Nethol Blessings now have their own appearance
- Chayula splinters have a stronger highlight
- Rebalanced the distribution of map fragments (Guardian fragments are now longer T1)
- I probably forgot to list a lot of changes. I'm sleepy, but this is one of the largest updates so far.
**FilterBlade changelog:**
- [New Tiers]: You can now add new tiers into existing tierlists (example: Currency, Chancing Bases, ...)
- [Improved Augmentations]: "Augmentations" - rules added by the user - now also support multi-rules. (e.g.: You can have multiple different "Highlight and Hide Rares" rulesets)
- [Full Rare Item Coverage]: The customizer now detect all rare rules, including T3 and T4 settings.
- [More Options]: Added tons of new options, tools and gadgets to play around with. It'
s way too much to cover. I'm sure you'll discover some :). We tried covering all (sensible) requests.
- [Performance Optimizations]: In short: It's. so. much. faster. Switched to cached async queries, improved the loading strategy, optimized queries and reduced algorithm complexity, refactored the autocomplete UI imlementation and did a ton of other performance improvements. Next update we're minimizing our assets.
- We also updated the file requesting system. this should boost loading times if you access FilterBlade from e.g. South America (feedback appreciated since we obviously cant verify this outself)
- [Filter Structure]: (Prototype) The advanced screen now maps the entire filter. It's not quite ready yet and doesn't use the existing save/load system yet. Tell us what you think.
- [Armortype Filtering]: (Prototype) You can now highlight by item type, such as "ES armors".
- (experimental) Save State Visualization. Display all changes in your current save-state in a list. Find it on the advanced screen
- Tons of bug fixes! Most were very niche, but we addressed every known bug in our todo-list. We're sure you'll eventually find some new ones, feel free to post/mail those. (Note: those were minor things like "reset button sometimes doesn't work" or "something was laggy". We hotfix anything that affects the actual generated code or ingame aspects).
- The performance improvements allowed us to replace all "simple" editors in the customizer (the ones without color pickers etc.) with the normal ones.
- Added a ToolTip for TagList + Drag&Drop lists. It's quite handy for T1/T2 rares and leveling basetypes.
- Added a "BaseType list" for dropLevel sliders to see the affected basetypes
- Users can switch between screens using the following keys: A/D, left/right, 1-7.
- Added 2 new functions to the Quick Functions and the Command Builder (Advanced) to increase/decrease font sizes by a flat value
- The slider in the "Compact Overview Mode", now has fixed steps.
- Extracted the Save/Load UI to a screen of it's own and moved the "Code" screen into "Advanced".
- Updated the Overview screen a bit (also added a new box with explanation for rare color identifiers: border, background and text)
- Improved the saveStates: now correctly updates info and deletes invalidated changes
- Improved the invalidation system, added a method to keep appearance-related changes for smaller updates.
- Fixed a bug in the loot simulator that caused items to be displayed incorrectly if they had 2 ItemLevel lines with different operators (such as "ItemLevel < 65" AND "ItemLevle > 5" in one rule). This did not affect anything ingame, yet it displayed some items that should've been hidden.
- Implemented additional internal markers that tests filter syntax for invalid/"stupid" values.
----------------------------------
NeverSink's itemfilter - version 5.1.2 - Improvements, adjustments for the economy + major FilterBlade update
----------------------------------
**Filter changelog:**
- Retiered all divination cards
- Retiered all uniques
- Did some further improvements to the way high level life and mana flasks are highlighted.
- Retiered endgame crafting bases.
- Minor polishing
- Changed the way the endgame flask section interacted with the chance base section (chancing now has priority over flasks)
- Fixed some bugs with the new rare item tiering system.
- Other minor changes I probably forgot
- Prepared a better way to generate style sheets for the future updates.
**Filterblade changelog**:
- updated filter to 5.1.1
- fixed a bug that unintentinally loaded auto-saved changes when changing the filter
- swapped sound 10 & 11 to match the game (GGG sneakily swapped them after releasing their video about them)
- added more map options in the customizer
- fixed a bug that was causing lags when removing basetypes. There are still some minor related bugs left, we'll sort them out over time.
----------------------------------
NeverSink's itemfilter - version 5.1.1 - Further improvements, meta adjustments, sound adjustments.
----------------------------------
- Due to ALL the new dropsounds introduced by GGG being bugged/silent/not audible, I've changed the map-sounds-scheme again.
- Changed the map drop sound for T11-T15 maps to PlayAlertSound 5 - you won't be missing this one.
- Adjusted the chancing tier bases. The new meta-chancing bases are "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" "Occultist's Vestment"
- Once again readjusted the economy tiers
- Removed the "Maelström" staff, becausae it was causing encoding issues to some users. Replaced it with "Maelstr" instead.
- Made the currency dropsound a bit more uniform.
- Harbinger shards now make the normal currency dropsound (only if the expensive shards drop though: Harbinger/Anullment/Exalted/Ancient )
- Fixed a small bug with flasks not being hidden
- Added some missing comments
**Filterblade changelog**:
- updated filter to 5.1.1
- fixed a bug that unintentinally loaded auto-saved changes when changing the filter
- swapped sound 10 & 11 to match the game (GGG sneakily swapped them after releasing their video about them)
- added more map options in the customizer
- fixed a bug that was causing lags when removing basetypes. There are still some minor related bugs left, we'll sort them out over time.
----------------------------------
NeverSink's itemfilter - version 5.1 - Fixes and economy adjustments
----------------------------------
-Removed the new shaper-announcer-sounds from the filter and returns the old dropsounds to exalts/mirrors/divines. The sounds were buggy and way too silent. I might make a new subversion with those if GGG fixes them, but for now I won't be using them. I've certainly learned my lesson, when it comes to using new tech
- Wisdom scrolls now show again on semi-strict. I wasn't aware that so many people started right ahead with semi-strict. I apologize for not announcing this earlier.
- T11-15 maps and harbinger shards get to keep the new sounds. They seem to work fine. I've remove them too if I'll get reports about them not working right.
- Adjusted the sizes of T3/T4 rare items in the endgame. They now look slightly differently and are significantly larger. This affects the regular/semi-strict version. The low-strictness versions should feel much more "2.6"-y, when it comes to endgame rares.
- Adjusted the strictness/tiering of some rares to match the meta more.
- Divine/Eternal flasks are now shown for a longer time. They're now also visible in low tier maps on the regular/semi-strict version.
- Made portal and wisdom scrolls sli
ghtly smaller and changed their look a bit to better fit the filter style
- Retiered and adjustment the appearance of harbinger shards to fit the filter style and their price better.
- Readjusted the prices of all uniques/divination cards. Note that the economy is VERY volatile and you might wanna update again in 3-4 days, because a lot of prices are likely gonna change.
- Increased the font size of divine vessels (also: added an explicit entry, because people keep spamming me about it. Just because you can't "ctrl+f" something, doesn't mean it's hidden, it was caught by class. Ancient Relic Key story all over again... )
- Improved the map highlighting a tiny bit.
----------------------------------
NeverSink's itemfilter - version 5 - Fall of Oriath
----------------------------------
- Reworked several parts of the filter
- Completely reworked the rare section - it now has "only" 4 tiers, handpicked meta T1 items, handpicked meta T2 items, droplevel based T3 items and "other items" for each class (T4)
- Removed the red ugly background from rares
- The filter is much much more strict overall
- The "very strict" strictness is now more restrictive than the old "uber strict" version
- Added a new strictness: "UBER-PLUS-STRICT". It should be tight enough for whatever pinatas the league has to offer.
- Did small improvements nad changes to the leveling algorithm, more coming in later versions. In general it's more strict, more selective
- Increased the sizes of most items you'd generally pick up anyway. Most currency items are now size 40+ (this is a buff)
- Added all the new harbinger stuff
- Retiered the rares
- Retiered the uniques
- Didn't retier the divination cards - I'll do it once the meta stabilizes
- Added a new section for the bone spirit shield for summoners
- Added a new section for chayula splinters
- Implemented a new dropsound for maps T11-T15
- Implemented Shaper voice announcemnets for Mirrors, Divines and Exalted orbs
- Lots of other minor changes, I forgot a lot probably o.O
- Did all possible adjustments to filterblade to support or even all of those changes.
----------------------------------
NeverSink's itemfilter - version 4.72 - Polishing
----------------------------------
- Improved the atlas colors. T1 atlas bases under level 84 look better now.
- Did some minor structure changes to the leveling section
----------------------------------
NeverSink's itemfilter - version 4.71 - Polishing
----------------------------------
- Adjusted divination cards and unique tier lists
- Reworked the quality flask section - it's now split into an endgame and a levelling part
- Replaced all 198 occurances of "levelling" with "leveling". Yep.
- Reworked the Atlas Section to be centralized at 1 spot.
- Removed some minor redundancies
- Fixed some minor style bugs
----------------------------------
NeverSink's itemfilter - version 4.7 - Bugfixing
----------------------------------
- Retiered all divination cards and uniques
- [Silver Coin] and [Glassblower's Bauble] moved down to the Alteration/Chromatic/Jeweller/Chance orb tier, at least for the duration of legacy league.
- [Scouring Orb] moved up a tier to the Chaos Orb tier, at least for the duration of legacy league.
- Uber-Strict T4 Divination cards, no longer play a drop sound (experimental, tell me what you think - this includes cards such as gambler, her mask, emperor's luck and around ~50 others, with the value of <1C. You'll still see them, but no sound).
- Uber-Strict normal, non-"good" ("Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination") no longer play a dropsound
- Moved all sextants to a new temporary T1.5 tier, at least for the duration of legacy
- Removed some redundant lines
- Added "Beyond", "Domination" and "Onslaught" to the list of good leaguestones
- Fixed a small bug that hid some Chromatic recipe items during levels 60-64 on semi-strict
- The Uber-Strict version shows around ~50% less rares now.
- Added a Red Background, white text entry for corrupted 6Ls (normal 6Ls remain white)
- Added a bordercolore to tabula (it had the right background+sound, but the wrong border)
----------------------------------
NeverSink's itemfilter - version 4.63 - Bugfixing
----------------------------------
- Hotfixed a bug in 4.62, that didn't highlight rare 6-links correctly (it highlighted them as 6S, instead of 6L)
- Moved emperor of purity a tier down
- Removed the custom purple style currency color for now. I'll change it to something else later.
----------------------------------
NeverSink's itemfilter - version 4.62 - Polishing update, Purple/Necrotic style added, Filterblade teaser.
----------------------------------
- Added the purple (Necrotic) style. It includes all strictness subversions and is very breach/prophecy themed.
- Some divination and unique tier list improvements
- Increased the tier of Skean daggers
- Shard/Scroll fragment visibility improved, to adjust the filter to the transmogrifying tempest
- The Uber-Strict filter now hides, transmutations and blacksmith whetstones
- Changed the ancient relic key color from green/white to orange/white. I somehow didn't include this change in the last update.
----------------------------------
NeverSink's itemfilter - version 4.6 - Legacy League - Major update
----------------------------------
Features:
- Retiered and repriced all uniques.
- Retiered divination cards and added 2 new cards to the tierlists
- Adjusted the leveling section a lot. It now has better highlights for 4L, useful racing gear, some flasks, "brutus-killing-equip" etc.
- Adjusted the chance bases
- Completely reworte the map tier lists. The new map tier list shows low tier maps, and highlights them, WHEN you are in lowtier maps. Once you outlevel the map drops (7 levels difference between the droptier and the itemlevel) the map becomes "greyed out" and hidden on high strictness version of the lootfilter. The exceptions are maps of tier 10 or higher (never hidden) and all shaped maps.
- Adjusted several colors, settings, lot's and lot's of finetuning
- Gems with 14%+ qual are now more visible
- Lot's of minor adjustments to the structure, that improve the performance and allow me to generate the filters easier.
- Fixed the blue/slick styles, sometimes still having some "old" green backgrounds.
- Added a new "streamsound" style, that has an alt. soundsscheme - it's designed for streamers and streamviewers to not get confused when the other side find a good item.
- Adjusted the rare tierlist towards the upcoming economy
- Adjusted the crafting bases towards the upcoming economy
- Made the semi-strict filter more strict towards 2-handed and bulky bases.
- Some stylistic and performance improvements - updated my tools to use "tierlists" that group together different levels, basetypes, classes for easier editing
----------------------------------
NeverSink's itemfilter - version 4.5 new version, major meta and toolchain adjustments.
----------------------------------
- Refined **all** filters to match the meta/economy more
- Adjusted the unique tier list
- Renamed the filenames a tiny bit so that they're ordered correctly.
- Added a new version: "Very Strict". It's about as strict as the old Uber-Strict, but fits the economy better. If you liked Uber-Strict before, you should probably stick to this version now.
- The Uber-Strict filter is now even **more** strict (double-dips!) and only shows the meta-rares.
- The strictness gap between Regular<->Semi-Strict has been increased a bit, while the one between Semi-Strict<->Strict decreased a bit.
- Improved my mini-toolchain to allow quicker and more frequent updates
- Adjusted font-sizes to be slightly more uniform
Feature Balance:
- Finetuned the T1-rares to match the meta. They're mostly consisting out of ES items.
- Added the T1.5 rares. These rares are shown in every version, but will have a black background in the Uber-Strict version instead of green.
- Finetuned the T2-rares to match the meta.
- Finetuned the good/ok/bad rare balance. It's more strict in general.
- Reworked the dagger tier lists (more high tier daggers shown)
- Reworked the sceptre tier lists (Void and Sambar sceptre are now T2 bases)
- Harbingers and spike-point quivers moved a tier down.
- ILVL 84 Steel/Opal/Crystal belts now give off the T1 Drop sound
- Refined the section handling rare Atlas bases
- Chancing items now have priority over the regular crafting section. However, the 84+ crafting section still has priority over the chancing items
- Removed Jewelled foil from the T1 crafting (and crafting rare) items to the T2 crafting items.
- Fixed several minor bugs
- Added 20% qual. shields/daggers to the 20% section
- Removed a few redundant entries
- Changed the default "Animated Weapon"-items appearance. The items are now way small, because most meta-AW builds rely on cast while channelling or totems.
- Potential warband items and corrupted white amulets/belts (for "corrupted alchemy darkshrine" in labs) are not shown by default on the Very Strict and higher versions (still shown if you hold alt.)
- Made the hidden items even smaller. (the ones you see while holding ALT)
----------------------------------
NeverSink's itemfilter - version 4.43 minor update
----------------------------------
- Added the divination cards to the tierlists
- The regular filter now displays the two-stone/onyx/diamond trinkets starting with level 60.
- Minor change to T2 currency visuals (still experimenting).
----------------------------------
NeverSink's itemfilter - version 4.42 economy/polishing update
----------------------------------
- Removed the Unique T2 Lapis Amulet from the tierlists.
----------------------------------
NeverSink's itemfilter - version 4.41 economy/polishing update
----------------------------------
- Due to popular request the priority chancing section is no longer hidden in the strict version (uberstrict still hides it)
- Added the Spiraled Foils to the good rare items.
----------------------------------
NeverSink's itemfilter - version 4.4 economy/polishing update
----------------------------------
I've attempted to work with Poe.Ninja instead of Poe.Trade for the price checking of different uniques/divination cards. I initially like the results.
CHANGES:
- Retiered all divination cards to better fit the current economy
- Retiered all uniques to better fit the current economy
- Increased the itemsizes of several low-mid tier orbs to fit the breach pinatas and the clearspeed meta
- Alterations, chance, jeweler and chromatic orbs now have more highlight ( https://imgur.com/a/0f1D6 )
- Added all corrupted belts to the show-list (amulets already there).
- You can now again click alt to check the ground for warband items (you don't need to do it in the T13/T15 maps)
BUGFIXES:
- Fixed the highlight for finished "Breachstone" items. The official information is that they are "Map Fragments". They are not. This is client-side a bug. It's not major, but worth investigating to prevent future problems /u/GGG_Bex
- ilvl75+ Spike point quivers now have the correct textcolor
- ilvl75+ 6S armors now have the correct textcolor
- Restructured a tiny bit - leather belts (for chancing) are now visible
----------------------------------
NeverSink's itemfilter - version 4.31 minor bugfixes and improvements
----------------------------------
- Added leather belts to the chancing lists
- Quality gems with less than 14 quality now have a border again (oops)
- ilvl 50+ crudebows for SRS crafting now only get the green border if they're non-unique
----------------------------------
NeverSink's itemfilter - version 4.3 breach & architecture overhaul
----------------------------------
Special thanks to GGG and Bex&Jonathan in specific for forwarding and answering my questions about the filtering algorithm. You guys rock!
STYLES:
- The filter now supports styles!
- Styles are alternative filters, with the same 4 strictness versions (regular, semi-strict...), but with different visuals
- The Slick Filter - is now a whole style and has all 4 strictness versions!
- Added new style: (BLUE) - same as regular, bad rares have a transparent background and good rares a blue one. First style to test the feature :)
- The styles are located in folders, starting with (STYLE)
CHANGES:
- Added breach rings
- Added breachstones, breach blessings (shouldn't those be curses, I mean those guys are kinda hellish), splinters
- Added vaal breach with a little bit of extra highlight
- Revamped the warband item section.
- ILVL 82 identified, noncorrupted boots and helmets and ILVL 84 sceptres, wands and daggers will be treated as warband items and will have a light purple border
- Adjusted some colors
- Made the filter a bit stricter
- Reworked the crafting tier list - removed less demanded items, added foils
- Moved rare foils up several tiers
- Adjusted divination card tier list
- Adjusted unique tier list
- Removed dropsounds from lvl1 and 2 essences
- Moved journeyman sextants up a tier
STRUCTURE:
- Completely reworked the filter structure - based on the official information provided by GGG_Jonathan
- The new structure should be -significantly- faster. I suspect that the time needed to classify an endgame drop is 10 times smaller or even faster. This is a buff.
- Added a polished table of contents, that is auto-updated, thanks to a little C# tool.
- The filter syntax is a LOT more cleaner and commented now. The filter file has become a tiny bit larger, but this should not affect performance, since comments are not only parsed during the initial load (confirmed by GGG_Jonathan)
- Added comments and descriptions to every visual identifier: those are autoupdated, thanks to the same tool.
- The filter now supports alternative stylesheets (guess the tool). Those are located in folders called (STYLE) *stylename* and also have the 4 basic subversions (regular, semistrict, strict, uberstrict)
- The stylesheets are also kept up to date and provide the filter with a different appearance.
- For now only the "blue" stylesheet is added. More stylesheets coming soon.
- The new filter structure is easier to edit for users and easier to maintain for me