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It seems like the problem somewhere in this block and most likely caused by some checks.
I rewrote your script, following roguebasin article and used quadrants instead of octants ShadowCasting.zip
Hi, i wanted to use ShadowCastFOV.gd in my project and I noticed strange behavior:
Also noticed that the DevBlog article preview How to Implement Recursive Shadow Casting FOV with Godot Script suffers from the same issue
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