diff --git a/lua/cfc_random_spawn/sv_config.lua b/lua/cfc_random_spawn/sv_config.lua index 70a994c..9c4e45e 100755 --- a/lua/cfc_random_spawn/sv_config.lua +++ b/lua/cfc_random_spawn/sv_config.lua @@ -1273,122 +1273,6 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_outercanals"] = { }, } -CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_functional_flatgrass3"] = { - spawnpoints = { - { spawnPos = Vector( -10041, -6721, -14336 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -10630, -6692, -14336 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -8611, -6482, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8299, -6707, -14336 ), spawnAngle = Angle( 0, -146, 0 ) }, - { spawnPos = Vector( -10633, -8182, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -8293, -8198, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -9163, -9682, -14336 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -10636, -9679, -14336 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -9043, -9833, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -9207, -9954, -14336 ), spawnAngle = Angle( 0, -34, 0 ) }, - { spawnPos = Vector( -8293, -9683, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8366, -9828, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8307, -9962, -14336 ), spawnAngle = Angle( 0, -169, 0 ) }, - { spawnPos = Vector( -8319, -12419, -14336 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( -7161, -12473, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -10260, -13292, -14336 ), spawnAngle = Angle( 0, 79, 0 ) }, - { spawnPos = Vector( -9224, -13286, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -8196, -13280, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -7167, -13281, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -6156, -13272, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -5128, -13265, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -4091, -12479, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -4110, -13250, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -329, -6583, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -3083, -13279, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -318, -5173, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -979, -2767, -14336 ), spawnAngle = Angle( 0, 34, 0 ) }, - { spawnPos = Vector( -322, -7869, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1540, -1538, -14336 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -740, -3133, -14336 ), spawnAngle = Angle( 0, 23, 0 ) }, - { spawnPos = Vector( -312, -4065, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 3, -7961, -14080 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -321, -9561, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1853, -314, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 326, -6583, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 352, -6041, -14336 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( 330, -7857, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1105, -1100, -14336 ), spawnAngle = Angle( 0, -135, 0 ) }, - { spawnPos = Vector( -2, -9452, -14080 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2057, -13284, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1532, -230, -14080 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -1266, -12475, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 323, -9561, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1201, -313, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -562, -12478, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -1024, -13261, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -314, -12257, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1859, 1356, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1537, 1269, -14080 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1233, 1360, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 335, -12257, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 1, -13282, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1856, 2442, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 585, -12483, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1213, -12087, -14319 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1027, -13258, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1866, 3525, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1890, -12092, -14319 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1536, 3632, -14080 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -1223, 3532, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 1075, -14061, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 2143, -12472, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2048, -13270, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 1997, -14055, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1845, 5189, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1542, 5074, -14080 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1214, 5195, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1852, 6539, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1859, 7884, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1539, 7972, -14080 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -1224, 7885, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -1859, 9551, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -1530, 9427, -14080 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -1221, 9548, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -4111, 12458, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -4099, 13281, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -3069, 13263, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2049, 13254, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -19, 12432, -14336 ), spawnAngle = Angle( 0, 135, 0 ) }, - { spawnPos = Vector( -1025, 13276, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1083, 12498, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -4, 13273, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 2044, 12479, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 31, 13616, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( 1023, 13273, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 1025, 13608, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( 2045, 13282, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 3071, 13267, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5117, 12178, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5118, 12412, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( 4098, 13267, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 5124, 13257, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( 6146, 13272, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -9821, -6491, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -9822, -6194, -14336 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -8633, -6201, -14336 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8526, -6103, -11264 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8531, -6591, -11264 ), spawnAngle = Angle( 0, 124, 0 ) }, - { spawnPos = Vector( -9901, -6582, -11264 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -9899, -6083, -11264 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -9910, -4657, -11264 ), spawnAngle = Angle( 0, 0, 0 ) }, - { spawnPos = Vector( -8518, -4649, -11264 ), spawnAngle = Angle( 0, -180, 0 ) }, - { spawnPos = Vector( -8526, -4166, -11264 ), spawnAngle = Angle( 0, -146, 0 ) }, - { spawnPos = Vector( -9919, -4164, -11264 ), spawnAngle = Angle( 0, -45, 0 ) }, - { spawnPos = Vector( -8511, -4069, -11264 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -9920, -4059, -11264 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -2654, 1134, -13398 ), spawnAngle = Angle( 0, 45, 0 ) }, - { spawnPos = Vector( -706, 187, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - { spawnPos = Vector( -707, 823, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2372, 826, -14336 ), spawnAngle = Angle( 0, -90, 0 ) }, - { spawnPos = Vector( -2368, 192, -14336 ), spawnAngle = Angle( 0, 90, 0 ) }, - }, -} - CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_monki"] = { spawnpoints = { { spawnPos = Vector( -3990, 11859, 1 ), spawnAngle = Angle( 0, 0, 0 ) }, @@ -1661,3 +1545,137 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_functional_flatgrass"] = { { spawnPos = Vector( -339, -412, -11243 ), spawnAngle = Angle( 0, 0, 0 ) }, }, } + +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_cfc_133_r"] = { + spawnpoints = { + { spawnPos = Vector( -2142, -13104, 16 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( -2093, -13373, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( -3365, -12989, 20 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -3349, -12378, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -1208, -12964, 16 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( -3539, -13035, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1147, -13262, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( -2147, -14217, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -4024, -13028, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -3981, -13515, 79 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -2148, -14654, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -2772, -14742, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -1862, -14794, 20 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -282, -13155, 21 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( -3538, -14731, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -4524, -13205, 166 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -69, -12623, 20 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( -259, -11856, 20 ), spawnAngle = Angle( 0, -169, 0 ) }, + { spawnPos = Vector( -3922, -14731, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 66, -12808, 38 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( -3369, -10670, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -494, -10959, 20 ), spawnAngle = Angle( 0, -169, 0 ) }, + { spawnPos = Vector( -2176, -15936, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -689, -10350, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -1776, -15934, 20 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -3934, -15655, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -1522, -15975, 20 ), spawnAngle = Angle( 0, 113, 0 ) }, + { spawnPos = Vector( -5544, -13202, 386 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -3354, -9818, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -5550, -13521, 391 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 978, -12692, 266 ), spawnAngle = Angle( 0, -79, 0 ) }, + { spawnPos = Vector( 356, -14968, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1083, -12599, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -3917, -16161, 20 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( 575, -15188, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 402, -15518, 20 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( -3373, -9230, 20 ), spawnAngle = Angle( 0, 23, 0 ) }, + { spawnPos = Vector( 1604, -12112, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( -6191, -14236, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 1499, -14298, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1732, -12044, 290 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 1502, -14609, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1707, -11700, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6582, -13209, 528 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -6086, -15016, 528 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -6601, -13502, 533 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -213, -9160, 108 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -6672, -13568, 532 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 1730, -11279, 284 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 1650, -11059, 276 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( 1495, -15160, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( -6587, -14236, 532 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -407, -8891, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -6675, -14155, 532 ), spawnAngle = Angle( 0, -169, 0 ) }, + { spawnPos = Vector( -6397, -15002, 532 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 479, -9166, 194 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( -6442, -15170, 661 ), spawnAngle = Angle( 0, -169, 0 ) }, + { spawnPos = Vector( -7108, -14221, 544 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -6956, -14791, 609 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( -406, -8248, 20 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3397, -7963, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -6839, -15265, 674 ), spawnAngle = Angle( 0, 11, 0 ) }, + { spawnPos = Vector( 2832, -12974, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 960, -8892, 272 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3386, -7511, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 2790, -10925, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -408, -7611, 21 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( -3382, -6961, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 1836, -8559, 276 ), spawnAngle = Angle( 0, 45, 0 ) }, + { spawnPos = Vector( -412, -6954, 29 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 2420, -8553, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 4060, -11158, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 965, -7060, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( 2916, -8566, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 1696, -7393, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( -3379, -6068, 20 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 2328, -7753, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( -391, -6038, 16 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 3348, -8562, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 1700, -6891, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 4144, -9362, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 3024, -7764, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 3775, -8555, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 130, -5526, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 3638, -7776, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 1735, -6168, 276 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( 4265, -8551, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 2544, -6527, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 836, -5514, 20 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 1072, -5415, 20 ), spawnAngle = Angle( 0, -56, 0 ) }, + { spawnPos = Vector( 2419, -6156, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 4805, -8546, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 4356, -7766, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 2923, -6152, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 2513, -5528, 20 ), spawnAngle = Angle( 0, -146, 0 ) }, + { spawnPos = Vector( 3336, -6134, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 4126, -6516, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 3742, -6143, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 5006, -7352, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 4260, -6162, 276 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 4989, -6939, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 5186, -6951, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5639, -7340, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 4964, -6186, 276 ), spawnAngle = Angle( 0, -135, 0 ) }, + { spawnPos = Vector( 5617, -6756, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 5174, -6064, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5171, -5453, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5606, -5473, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 5168, -4765, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5754, -5342, 276 ), spawnAngle = Angle( 0, 90, 0 ) }, + { spawnPos = Vector( 5174, -4150, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 6651, -5358, 276 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( 7258, -5493, 287 ), spawnAngle = Angle( 0, 79, 0 ) }, + { spawnPos = Vector( 5166, -3343, 276 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5170, -2959, 276 ), spawnAngle = Angle( 0, -56, 0 ) }, + { spawnPos = Vector( 7557, -5113, 276 ), spawnAngle = Angle( 0, 101, 0 ) }, + { spawnPos = Vector( 7781, -5104, 276 ), spawnAngle = Angle( 0, 124, 0 ) }, + { spawnPos = Vector( 8068, -4748, 276 ), spawnAngle = Angle( 0, 135, 0 ) }, + { spawnPos = Vector( 5174, -1946, 35 ), spawnAngle = Angle( 0, 0, 0 ) }, + { spawnPos = Vector( 5655, -1197, 21 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 6230, -1428, 38 ), spawnAngle = Angle( 0, -90, 0 ) }, + { spawnPos = Vector( 9200, -3490, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 7298, -1135, 16 ), spawnAngle = Angle( 0, -45, 0 ) }, + { spawnPos = Vector( 9167, -2946, 276 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 7879, -1282, 16 ), spawnAngle = Angle( 0, -180, 0 ) }, + { spawnPos = Vector( 8749, -1564, 16 ), spawnAngle = Angle( 0, -146, 0 ) }, + { spawnPos = Vector( 9174, -1931, 16 ), spawnAngle = Angle( 0, -146, 0 ) }, + { spawnPos = Vector( -7559, -13648, 528 ), spawnAngle = Angle( 0, 34, 0 ) }, + { spawnPos = Vector( -7126, -13111, 526 ), spawnAngle = Angle( 0, -56, 0 ) }, + }, +}