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No affect in stationary? #4

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neon-age opened this issue Apr 23, 2022 · 1 comment
Open

No affect in stationary? #4

neon-age opened this issue Apr 23, 2022 · 1 comment

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@neon-age
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neon-age commented Apr 23, 2022

The anti-aliasing seems to apply only when camera is in motion, or when Temporal Fade is set too high.

bandicam.2022-04-23.10-27-43-921.mp4
@CMDRSpirit
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Are you using the scene view camera? The TAA algorithm only works when being in the game view, because the jittering is done in the TAA Camera script.

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