We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The anti-aliasing seems to apply only when camera is in motion, or when Temporal Fade is set too high.
The text was updated successfully, but these errors were encountered:
Are you using the scene view camera? The TAA algorithm only works when being in the game view, because the jittering is done in the TAA Camera script.
Sorry, something went wrong.
No branches or pull requests
The anti-aliasing seems to apply only when camera is in motion, or when Temporal Fade is set too high.
bandicam.2022-04-23.10-27-43-921.mp4
The text was updated successfully, but these errors were encountered: